sokoban-1.4.9/0000755000175200017530000000000014315133255011614 5ustar elpaelpasokoban-1.4.9/sokoban.levels0000644000175200017530000005362313761663062014505 0ustar elpaelpa;WALLS 12 f f ff 0 standard floor . 13 f f ff 4 target field # 0 0 0 0 0 walls ;OBJECTS @ 0 f 0 101 201 1 0 player $ 1 f 0 100 0 2 1000 heavy box ;MAXLEVEL 88 ;ATOP *$. ;LEVEL 1 ##### # # #$ # ### $## # $ $ # ### # ## # ###### # # ## ##### ..# # $ $ ..# ##### ### #@## ..# # ######### ####### ;LEVEL 2 ############ #.. # ### #.. # $ $ # #.. #$#### # #.. @ ## # #.. # # $ ## ###### ##$ $ # # $ $ $ $ # # # # ############ ;LEVEL 3 ######## # @# # $#$ ## # $ $# ##$ $ # ######### $ # ### #.... ## $ $ # ##... $ $ # #.... ########## ######## ;LEVEL 4 ######## # ....# ############ ....# # # $ $ ....# # $$$#$ $ # ....# # $ $ # ....# # $$ #$ $ $######## # $ # # ## ######### # # ## # $ ## # $$#$$ @# # # ## ########### ;LEVEL 5 ##### # ##### # #$## # # $ # ######### ### # #.... ## $ $### #.... $ $$ ## #.... ##$ $ @# ######### $ ## # $ $ # ### ## # # # ###### ;LEVEL 6 ###### ### #.. # ##@## #.. ### # #.. $$ # #.. # # $ # #..### # $ # #### $ #$ # # $# $ # # $ $ # # ## # ######### ;LEVEL 7 ##### ####### ## ## # @## $$ # # $ # # $ ### # ### #####$### # $ ### ..# # $ $ $ ...# # ###...# # $$ # #...# # ### ##### #### ;LEVEL 8 #### # ########### # $ $ $ # # $# $ # $ # # $ $ # # ### $# # #### # #@#$ $ $ ## # # $ #$# # # # $ $ $ $ # ##### ######### # # # # #......# #......# #......# ######## ;LEVEL 9 ####### # ...# ##### ...# # . .# # ## ...# ## ## ...# ### ######## # $$$ ## ##### $ $ ##### ## #$ $ # # #@ $ $ $ $ # ###### $$ $ ##### # # ######## ;LEVEL 10 ### ############# ##@#### # # # $$ $$ $ $ ...# # $$$# $ #...# # $ # $$ $$ #...# ### # $ #...# # # $ $ $ #...# # ###### ###...# ## # # $ $ #...# # ## # $$ $ $##..# # ..# # $ #.# # ..# # $$$ $$$ #.# ##### # # #.# # ######### #.# # #.# ############### ;LEVEL 11 #### #### # # ### @###$ # ## $ # ## $ $$## ## # #$## # # # $ $$ # ### # $ # # $ ##### #### # $$ # # #### ## $ # #. ### ######## #.. ..# #### #...#.# #.....# ####### ;LEVEL 12 ################ # # # # ###### # # # $ $ $ $# # # # $@$ ## ## # # $ $ $###...# # # $ $ ##...# # ###$$$ $ ##...# # # ## ##...# ##### ## ##...# ##### ### # # ####### ;LEVEL 13 ######### ## ## ##### ### # # ### # $ #$ # # ... # # # $#@$## # #.#. # # # #$ # . . # # $ $ # # #.#. # # ## ##$ $ . . # # $ # # #$#.#. # ## $ $ $ $... # #$ ###### ## # # # ########## #### ;LEVEL 14 ####### ####### # # # $@$ # #$$ # ######### # ###......## # # $......## # # # ###...... # ## #### ### #$## # #$ # $ # # # $ $$$ # $## # # $ $ ###$$ # # ##### $ # # ### ### # # # # # ######## # #### ;LEVEL 15 ######## # # # # $ # ### #$ #### # $ ##$ # # # @ $ # $# # # $ #### ## ####$## # # $#.....# # # # $..**. $# ### ## #.....# # # ### ####### # $$ # # # # # ###### # ##### ;LEVEL 16 ##### # ## # # #### # $ #### # # $$ $ $# ###@ #$ ## # ## $ $ ## # $ ## ## .# # #$##$ #.# ### $..##.# # #.*...# # $$ #.....# # ######### # # #### ;LEVEL 17 ########## #.. # # #.. # #.. # #### ####### # ## # # # # ## # # #### ## #### ## # $ ##### # # # # $ $ # $ # # @$ $ # ## #### ## ####### # # ###### ;LEVEL 18 ########### # . # # # #. @ # ##### ##..# #### ## # ..### ### # $ #... $ # $ # # .. ## ## ## # ####$##$# $ # # # ## # #$ $$ # # # $ # # # $## # # # # ########### # #### #### ;LEVEL 19 ###### # @#### ##### $ # # ## #### # $ # ## # # $ # ##### # ## $ $ # # ## $ $ ### # # ## # $ # # # ## # #$# # # ## ### # # ###### # $ #### # #....# # $ $ ..#.# ####$ $# $ ....# # # ## ....# ################### ;LEVEL 20 ########## ##### #### # # $ #@ # # #######$#### ### # # ## # #$ ..# # # $ # # #.# # # $ # #$ ..# # # ### ## #.# # ### # # #$ ..# # # # #### #.# # #$ $ $ #$ ..# # $ # $ $ # #.# #### $### #$ ..# # $$ ###....# # ## ###### ######## ;LEVEL 21 ######### # # # #### ## #### # # ## #@## # # $$$ $ $$# # # ## $ # # # ## $ #### #### $$$ $# # # ## ....# # # # #.. .# # # # ##...# ##### $ #...# ## ##### ##### ;LEVEL 22 ###### #### # ####### ##### # $# # $ # # # $ $ $ # $ $ # ##$ $ # @# $ # # $ ########### ## # # #.......# $# # ## # ......# # # # $........$ # # # $ #.... ..# # # $ $####$#### $# # $ ### $ $ ## # $ $ $ $ # ## ###### $ ##### # # # # ################### ;LEVEL 23 ####### # # #### ##### $#$ # ## #.. # # # # #.. # $#$ # $#### #. # #$ # # #.. $# # $ # #..@# #$ #$ # # #.. # $# $# # #.. # #$$#$ # ## #.. # $# # $#$ # #.. # # # # # ##. #### ##### # #### #### ##### ;LEVEL 24 ############### #.......... .#### #..........$$.# # ###########$ # ## # $ $ $ # ## #### # $ # # # # ## # ## # $# # ## ### ## # $ #$### ### ## ### $ # # ### ## ### $ ## # # ## # $ # $ $ $ # # $ $#$$$ # # # # $ ##### # @## # # # ############## ;LEVEL 25 #### # ############## # # ..#......# # # # ##### ...# ##$# ........# # ##$###### #### # $ # ######@ # ##$ # $ ###### # # $ #$$$## # # # #$#$### # #### #$$$$$ # # # $ # # # # ## ### # ######$###### $ # # # # # ########## ##### ;LEVEL 26 ####### # # ##### ## # #...### # $# #... # # $ #$$ ... # # $# #... .# # # $######## ##$ $ $ # ## # $$ # # ###### ##$$@# # ## ######## ;LEVEL 27 ################# #... # # ## ##..... $## # #$ # #......# $ # # #......# # # # # ######### $ $ $ # # #$##$ ##$## ## $ # $ # # ## ### # ##$ # # $ $$ $ $ # # $ $##$ ###### ####### @ ## ###### ;LEVEL 28 ##### ##### # ## $ $ #### ##### $ $ $ ##.# # $$ ##..# # ###### ###.. # ## # # #... # # $ # #... # #@ #$ ## ####...# #### $ $$ ##..# ## $ $ $...# # $$ $ # .# # $ $ #### ###### # ##### ;LEVEL 29 ##### # ## # $ ######### ## # # ###### ## # $#$#@ # # # # $ # $ # # ### ######### ## # ## ..*..... # ## ## ## *.*..*.* # ## # $########## ##$ # # $ $ $ $ # # # # # # # ################### ;LEVEL 30 ########### # # # ##### # $ $ # # ##### $## # ## # $ ## # ## $ # # $ @$$ # ##$$$ # ## ### # ## # ## # ### #####$# ## # $ #....# # ### ## $ #....## # $ $ # #..$. # # ## $ # ##.... # ##### ######...## ##### ##### ;LEVEL 31 #### # ######### ## ## # # # $# $@$ #### #$ $ # $ $# ## ## $## #$ $ # # # # # $$$ # # $ $ $## #### # $ $ #$# # # ## ### ###$ # # #.... # ####......#### #....#### #...## #...# ##### ;LEVEL 32 #### ##### # ## $# ## $ ## ### #@$ $ # $ # #### ## $# #....#$ $ # #....# $# #.... $$ ## #... # $ # ######$ $ # # ### #$ ### # # #### ;LEVEL 33 ############ ## ## # ## $ $ # #### ## $$ # # $ # # # $$$ # #### # # # $ ## # # # $ # # $# $# # # ..# #### ####.. $ #@# #.....# $# # ##....# $ # ###..## # ############ ;LEVEL 34 ######### #.... ## #.#.# $ ## ##....# # @## # ....# # ## # #$ ##$ # ## ### $ # #$ $ $ $# # # # $ $ ## # # ### ## # # ## ## ## # $ # $ # ###$ $ ### # ##### #### ;LEVEL 35 ############ ###### # # # ###....# # $$# @ .....# # # ### # ....# ## ## ### # ....# # $ $ # # #### # $ $## # # #### # #### # ## # # # #$ ## # # # $ $ # ## # ## # # $ $ # # # # $ ## ## # ##### # $$ $$ # ## ## ### $ # # # # # ###### ###### ;LEVEL 36 ##### ##### ###### # # #### $ $ $ # # $ ## ## ## ## # $ $ $ $ # ### $ ## ## ## # ##### #####$$ # ##$##### @## # # $ ###$### $ ## # $ # ### ### # $$ $ # $$ # # # ## # #######.. .### #.........# #.........# ########### ;LEVEL 37 ########### #...... ######### #...... # ## # #..### $ $ # #... $ $ # ## # #...#$##### # # ### # #$ #$ # # $$ $ $ $## # # $ #$#$ ##$ # ### ## # ## # # $ $ ## ###### # $ $ # ## # # # #####@##### ### ;LEVEL 38 #### ####### @# # $ # # $## $# ##$#...# # # $... # # #. .# ## # # #$ # #$ $ # # ####### #### ;LEVEL 39 ###### #############....# ## ## ##....# # $$## $ @##....# # $$ $# ....# # $ ## $$ # # ...# # $ ## $ # ....# ## ##### ### ##.### ## $ $ ## . # # $### # ##### ### # $ # # # $ #$ $ $### # # $$$# $ # #### # # $$ # ###### ### ##### ;LEVEL 40 ############ # ## # # #$$ $ # #$ #$# ## @# ## ## # $ # ## # $ #$ # # # # $ # # ## $ $ ## # # # ## $ # # ## $$# # ######$$ # # #....# ######## #.#... ## #.... # #.... # ######### ;LEVEL 41 ##### ## ## ## # ## $$ # ## $$ $ # # $ $ # #### # $$ ##### # ######## ## # #. $$$@# #.# ####### ## ## #.# #######. #$ $## #........... # # ############## $ # ## ## #### ;LEVEL 42 ######## #### ###### # ## $ $ @# # ## ##$#$ $ $## ### ......# $$ ## # ......# # # # # ......#$ $ # # #$...... $$# $ # # ### ###$ $ ## ### $ $ $ $ # # $ $ $ $ # ###### ###### ##### ;LEVEL 43 ####### ##### # #### # # $ # #### #$$ ## ## # ## # # ## ### # ### $#$ $ $ # #... # ## # # #...# @ # ### ## #...# ### $ $ # ######## ## # # ######### ;LEVEL 44 ##### # # # # ####### # $@###### # $ ##$ ### # # #### $ $ # # ##### # #$ #### ## #### ##$ # # $# $ # ## ## # # # #...# # ###### ### ... # #### # #...# # # ### # # # # ######### ;LEVEL 45 ##### #### #...# # #### #...### $ # #....## $ $### ##....## $ # ###... ## $ $ # # ## # $ # # ## # ### #### # $ # #$ $ # # $ @ $ $ # # # $ $$ $ ### # ###### ### # ## #### ### ;LEVEL 46 ########## # #### # ###### # ## # # $ $ $ $ # # #$ # ###$ $$# ### # ## # $## ##$# $ @# # $ $ ### # # $ # # ## # # ## ##### # # # #.......### #.......# ######### ;LEVEL 47 #### ######### ## ## $ $ ##### # ## ## ##...# # #$$ $ $$#$##...# # # @ # ...# # $# ###$$ ...# # $ $$ $ ##....# ###$ ####### # ####### #### ;LEVEL 48 ######### #*.*#*.*# #.*.*.*.# #*.*.*.*# #.*.*.*.# #*.*.*.*# ### ### # # ###### ###### # # # $ $ $ $ $ # ## $ $ $ $ ## #$ $ $ $ $# # $@$ # # ##### # #### #### ;LEVEL 49 #### # ## # ## # $$ ## ###$ $ ## #### $ # ### # ##### # # # #....$ # # # $ ....# # # $ # #.*..# # ### #### ### # #### @$ ##$## ### $ # # ## # ######### ;LEVEL 50 ############ ##.. # # ##..* $ $ # ##..*.# # # $## #..*.# # # $ # ####...# # # # # ## # # # @$ $ ### # ## # $ $ # # # ###$$ # # # # # # $ # # ##### # $# ##### # #$ # # # # # ### ## # # # # ## #### ###### ;LEVEL 51 ######### # # # $ $# #### # # $ ## #### $ # #.. $ ## #### #.. $## # #.. $ # #.###$### #@# #.# # ### ### ####### ;LEVEL 52 #################### # ########## @# # $# # ###### # #### # ### ##### # ### # $ # ### # $#### # # # # # # #..#$### # # # # #$ #..# $ $$ # # #..# # # # # # #..# # # # #################### ;LEVEL 53 #################### # ### # $# $ ## $ ## # $### # $$ ## #.### $ $ ## ## #...# # # #$ # #..##$$#### $ # # #...# $ ## ### #...$ ### # # # ##.. $# ## ##@ # ###.# # #################### ;LEVEL 54 #################### # # # # #@# # $ $ $ # # ## ###..## ### # # #....#$# $### # # $ #....# $ $ $ # # #....# # # $ $ # # ##..## #$# # ##$## ## # #$## # $ $ # # # # # # # # #################### ;LEVEL 55 #################### # @## # ## # ## $ $ ## # ###....# # # ### # #....# # # $ # ### #...# # # ## ##.# $ $ # ## $ $ ### # # ### ## $ # # $ # #### $ $# # # # $ # #### # # ## #################### ;LEVEL 56 #################### # # ## # @### ## $ # $### # ##$# $ ##$# $ $ # # $# $ ### # ## $ ### #....# # # $# # # # #....## # $ $ # #....### ##$ ### $ #....#### # # $ ###### # # # ###### #################### ;LEVEL 57 #################### #@ ### # # # # # # # $ $ # ##### # $ $#$# # #.#..# ##$ $ # #..... $ # ## #..... ###$##$### #.#..# $ # # ##### # #$ $ # ##### # $ $ $ # ##### # # # # # #################### ;LEVEL 58 #################### ##... ## # # # #.... $ ## # #....# # #$###$ # #...# # # # ##.# #$ # $## # # # # $ $ ### $ # # $ $ # # ## # ## # ## #$$# $# # # # # $ $ # ## # # # # @# #################### ;LEVEL 59 #################### # # #@# ## ##### # # # $ $ ##### # # ###### $ ### # # #....# $$ # ##$##$##....# # # #....##$##$## # $$ #....# # # $ $ # # ### # ##### $ $ $ # ##### # # # ## #################### ;LEVEL 60 #################### # # # # # $ ## ### ## ##### ## $ $ # ##..## # # $ # # # #.... $ ##$# ## #.... $##### #$## ##..# # # # $ # ###.# # $ $ # @# ## $ $ # # #### ## ########### #################### ;LEVEL 61 #################### # ###..### # # $$ ###..### $@ # # # ##......# $ # # #......# $ # #### ###..######$ # # $$$ #..# # # # $# $ $ $$ #$ # # # ## $ ## # # # $ $ ## $ $ # # # ## ## # # #################### ;LEVEL 62 #################### # # # # # # # # @# # ## $ $ ## #### # # # $ # # # ## #$ ## ## # # $ $ $ # #..###$$## $##$ ## # #..#.# # $ $ # # #....# $$ ##$ #### #....# ##### # #...### ## # #################### ;LEVEL 63 #################### #....# # # # #....# # $ $ # #.... ## $# # $#$ # #...# $ $# $ # #..#### # $ $$ # # #### #### ### # # # # # ## # $ # $ $ # # ## $ ## $ $ # # @# # # # #################### ;LEVEL 64 #################### #....### # #....##### # #$# ## #....### #$ $ # #....### $ #$$## ## #### $# #$ $ # ## #### $ $ # # #@ ####$###$## $ # ## # # $ # ## ### # $ #### ######## # # # #################### ;LEVEL 65 #################### # # @#...### # # ##...## # # # ##$## ## ....# # $ # $$$ ....# ###$### $$ ### ##.# # $ # # #### # $ # ### # # # ## #$## $ $$ # # $ ## # # # # # # # # # #################### ;LEVEL 66 #################### # # #...#@ # # # ....# # # $ # #....# # # ##$#### ##....# # # $ $ # #...# # # $$ # # # $$ # ### $$$# $$ $ # # $ # # # $# # # $# # $ # # # # # # # #################### ;LEVEL 67 #################### #####@###.##...## # #####$ ..#...# # #### ......# $ # ### $ #.....## # ## ## $$# ##### $ $ # ## $# $ ## $$ # ## # # # $ $ # ## $$ ### #$## # ## $# $ $ $ ## ### # # ### #################### ;LEVEL 68 #################### #@ # # # ## ### ## #### # ## # # # $$ # # # # # $ # $ ## ## # $ # #$$ # # # ### # ## ## #..#.# $ # $ # # #..#.# $ # ## $$ # #....## $$ $ # # #.....## # # #################### ;LEVEL 69 #################### # # # # ## # $# $ $ ##...$ $ # # $ # ##....# $ # # ## $ ##....# $ # # $ #....## $ # # $## #...# # # $$$##$## ### ## # # # # # # # # $ # $ ## # # # #@ # #################### ;LEVEL 70 #################### # # # # # # # # $ $ $ # ## # #$###$## ## # # $ $ # $ # # ###$##$# # $ # # # $ $ ###### $# # $ $$ $ #@#.#...# # # # # #.#...# # ########## #.....# # #.....# #################### ;LEVEL 71 #################### # # # ## ## # $# $ # ## # # $ $ #..# $ # # $ $ #....# # ## # $# #......### $ # # # #....# #$ # # $ ####..# # # ## $ ## # # $ $## ### $ $#@$ $# # #### # # # #################### ;LEVEL 72 #################### # ....# #### # .... # # # ########## # # #$ # ###..# # $ #$$### #..# # $ ### $ $ #..# # $ # $ $ # ##..# # # $$ # $ ## ## #@## $# $ $ ## ## ## # ### #################### ;LEVEL 73 #################### # # #@ # # # $$ #$$# # # ## # # # $ $ #$$ # # ## # # # # # # # # ## # # # # $ # # # # # $ #$ # # $ #..# ##$ # #### #...# # $ #....# # # # #.....# #################### ;LEVEL 74 #################### # # ##### # ## $ # #### $ # #### $$ #..# # # # $ $ ##..#### ## # $ ###.... $$ # # #$# ....# # $ # # # # $ ..###$# # # # $ #..# ## # # $# #### # $## # # # @# ## #################### ;LEVEL 75 #################### # # # # #@# # $ $ # $ # # ##$# $### # $$# # # # #.### #$ $ # # #$#....# # ### # # $ #.....## # # ##$ #.#....#$$ $ # # ######..## # # # # $ $ ### # # # # # # #################### ;LEVEL 76 #################### # # # # #@## # # # $ # # ##$# ##### $ # ## ## ##.....# # # ##$##$#.....###$#$ # # # ##.....# # ## # $ ##..## # # # $ # $ $ $$$ # ## $ $# # # $ # # ## # # # #################### ;LEVEL 77 ###### ##### # # # # # $ #### $ # # $ $ # # ###@###$ # ########## ### #.. ## # #.. ##$ # #.. ## $ # #.. ## $ # #.. $ $ # ### ######### #### ;LEVEL 78 ########### # # # $ $ # ###### # $ ##### # # ##### $ ##$# # $ $ # # ## ## # # ##@##### ## # # #### # ## ## #....# # $ # #....# # # ###### ####### ;LEVEL 79 ############# # # # ### $$ # # # $ $ # # $####$###### # $ ## ##### # $$ $ ...# ### ## $$# ...# # ## # ...# # # ...# ###@############# ### ;LEVEL 80 ################# ###@## ...# # # ...# # $ # ...# # $$ # ...# ## $ ###$########## # ### $ # ## $ $ # # $ # $ # # $ # # # $ # # # # # ########### ;LEVEL 81 ##### ########## # # # # # $ $ $$ # # ##### ## $ # #$$ #$## $ # # ### # ##$ # ###### ### $ $ # #.... ## # #.... ###### #.... # ###########@## ### ;LEVEL 82 ###### #### # # ## # # $ # ### #### ######## # $ $ ## ...# # $$ $$ ...# # $ $## ...# ##@## ## ## ...# ### $ ######## # $$ # # # # ######### ;LEVEL 83 ####### ######### # # # ## # # ### # # $ # # # $ ### $ # # $$ ##$ # # #### ## # #@############ ## ###.. #####$ # #.. #### # #.. $$ # #.. #### $ # #.. # # # ######## ##### ;LEVEL 84 ####### # ########## # # # ## # $ # $ $ # # $ # $ ## # # $$ ##$ $ # ## # ## ####### ## # ## ...# # #$ ...# # $$ ...# # ##@# ...# ################ ;LEVEL 85 ############ # # ## # $ $ # ###### #### ##### # #.. # #### # #.#### #### # #.... # $ #### # ...# # $$$# ## ###.#### ## $@$ # # ##### $ # # # #.# $ $###$ # # #.######## # $ # # #.. ## $ # # # ####### $ # # # # # # ## ##### ########## ;LEVEL 86 ;COMMENT Level 18, with one more box. ;AUTHOR Michael Bischoff (mbi@flawless.ts.rz.tu-bs.de) ########### # . # # # #. @ # ##### ##..# #### ## #...### ### # $ #... $ # $ # # .. ## ## ## # ####$##$# $ # # # ## # #$ $$ # # # $ #$# # $## # # # # ########### # #### #### ;LEVEL 87 ;COMMENT ... and two more for level 22. ;AUTHOR Michael Bischoff (mbi@flawless.ts.rz.tu-bs.de) ###### #### # ####### ##### # $# # $ # # # $ $ $ # $ $ # ##$ $ # @# $ # # $ ########### ## # # #.......# $# # ## #.......# # # # *........$ # # # $ #.... ..# # # $ $####$#### $# # $ $ ### $ $ ## # $ $ $ $ $ # ## ###### $ ##### # # # # ################### ;LEVEL 88 ;COMMENT One more for 35. ;AUTHOR Michael Bischoff (mbi@flawless.ts.rz.tu-bs.de) ############ ###### # # # ###....# # $$# @ .....# # # ### # ....# ## ## ### # ....# # $ $ # #.#### # $ $## # # #### # #### # ## # # # #$ ## # # # $ $ # ## # ## # # $ $ # # # # $ ## ## # ##### # $$ $$ # # ## ## ### $ $ # # # # ##### ###### ###### sokoban-1.4.9/sokoban.el0000644000175200017530000007533614315133255013610 0ustar elpaelpa;;; sokoban.el --- Implementation of Sokoban for Emacs. -*- lexical-binding: t -*- ;; Copyright (C) 1998, 2013, 2017, 2019, 2022 Free Software Foundation, Inc. ;; Author: Glynn Clements ;; Maintainer: Dieter Deyke ;; Version: 1.4.9 ;; Comment: While we set lexical-binding, it currently doesn't make use ;; of closures, which is why it can still work in Emacs-23.1. ;; Package-Requires: ((emacs "23.1") (cl-lib "0.5")) ;; Created: 1997-09-11 ;; Keywords: games ;; Package-Type: multi ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 3 of the License, or ;; (at your option) any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the Free ;; Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA ;; 02111-1307, USA. ;;; Synched up with: Not synched. ;;; Commentary: ;; Modified: 1998-01-09, conditionalised use of locate-data-directory ;; Modified: 1998-01-27, added mouse interface code ;; (provided by Sean MacLennan ;; Modified: 1998-02-06, fixed bug, where sokoban-done wasn't reset to ;; zero in sokoban-restart-level ;; Modified: 1998-02-27, patches from Hrvoje Niksic ;; added bounds check to sokoban-goto-level ;; added popup menu ;; display level and score in modeline ;; Modified: 1998-06-04, added `undo' feature ;; added number of blocks done/total to score and modeline ;; Modified: 2003-06-14, update email address, remove URL ;; The game is based upon XSokoban, by ;; Michael Bischoff ;; The levels and some of the pixmaps were ;; taken directly from XSokoban ;;; Code: (eval-when-compile (require 'cl-lib)) (require 'gamegrid) (require 'xml) ;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar sokoban-use-glyphs t "Non-nil means use glyphs when available.") (defvar sokoban-use-color t "Non-nil means use color when available.") (defvar sokoban-font "-*-courier-medium-r-*-*-*-200-100-75-*-*-iso8859-*" "Name of the font used in X mode.") (defvar sokoban-buffer-name "*Sokoban*") (defvar sokoban-level-file (if (fboundp 'locate-data-file) (locate-data-file "sokoban.levels") (or (locate-library "sokoban.levels") (let ((file (expand-file-name "sokoban.levels" (if load-file-name (file-name-directory load-file-name))))) (and (file-exists-p file) file)) (expand-file-name "sokoban.levels" data-directory)))) (defvar sokoban-width) (defvar sokoban-height) (defvar sokoban-buffer-width) (defvar sokoban-buffer-height) (defvar sokoban-score-x) (defvar sokoban-score-y) (defvar sokoban-level-data nil) (defconst sokoban-state-filename (locate-user-emacs-file "sokoban-state")) ;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defconst sokoban-floor-xpm "\ /* XPM */ static char * floor_xpm[] = { \"32 32 1 1\", \" c None\", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", \" \", }; ") (defconst sokoban-target-xpm "\ /* XPM */ static char * target_xpm[] = { \"32 32 3 1\", \" c None\", \". c black\", \"X c green\", \" \", \" \", \" \", \" \", \" \", \" \", \" ............ \", \" .XXXXXXXXXX. \", \" .XXXXXXXX. \", \" .XXXXXX. \", \" .. .XXXX. .. \", \" .X. .XX. .X. \", \" .XX. .. .XX. \", \" .XXX. .XXX. \", \" .XXXX. .XXXX. \", \" .XXXXX. .XXXXX. \", \" .XXXXX. .XXXXX. \", \" .XXXX. .XXXX. \", \" .XXX. .XXX. \", \" .XX. .. .XX. \", \" .X. .XX. .X. \", \" .. .XXXX. .. \", \" .XXXXXX. \", \" .XXXXXXXX. \", \" .XXXXXXXXXX. \", \" ............ \", \" \", \" \", \" \", \" \", \" \", \" \", }; ") (defconst sokoban-wall-xpm "\ /* XPM */ static char * wall_xpm[] = { \"32 32 2 1\", \" c white\", \". c SteelBlue\", \" .............................. \", \". ............................ .\", \".. .......................... . \", \"... ........................ . .\", \".... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... ...................... . .\", \".... ...................... . . \", \".... . .\", \"... . . . . . . . . . . . . . \", \".. . . . . . . . . . . . . . .\", \". . . . . . . . . . . . . . . \", \" . . . . . . . . . . . . . . . \", }; ") (defconst sokoban-block-xpm "\ /* XPM */ static char * block_xpm[] = { \"32 32 3 1\", \" c None\", \". c black\", \"X c yellow\", \"............................. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.X. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.X. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".............................XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX..\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX..\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX.\", \" .............................\", }; ") (defconst sokoban-block-on-target-xpm "\ /* XPM */ static char * block_on_target_xpm[] = { \"32 32 3 1\", \" c None\", \". c black\", \"X c green\", \"............................. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.X. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.X. \", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \".............................XX.\", \".XXXXXXXXXXXXXXXXXXXXXXXXXXX.XX.\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX.X.\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX..\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX..\", \" .XXXXXXXXXXXXXXXXXXXXXXXXXXX.\", \" .............................\", }; ") (defconst sokoban-player-xpm "\ /* XPM */ static char * player_xpm[] = { \"32 32 3 1\", \" c None\", \"o c white\", \". c black\", \" \", \" \", \" \", \" oooooooo \", \" o......o \", \" o.oooooo.o \", \" o.oooooo.o \", \" o.oooooooo.o \", \" o.o..oo..o.o \", \" o.oooooooo.o \", \" oo.o....o.oo \", \" oo..oo..oo..oo \", \" o....o..o....o \", \" o.o..o..o..o.o \", \" o.o...oo...o.o \", \" o.oo........oo.o \", \" o.oo........oo.o \", \" o.ooo........ooo.o \", \" o.ooo........ooo.o \", \" o.ooo........ooo.o \", \" o.oo........oo.o \", \" o.oo........oo.o \", \" o.o..........o.o \", \" o............o \", \" o..........o \", \" o........o \", \" o.o.oooo.o.o \", \" o.....oo.....o \", \" o......oo......o \", \" o.......oo.......o \", \" o..o..o..oo.oo..o..o \", \" oooooooooooooooooooo \", }; ") (defconst sokoban-player-on-target-xpm "\ /* XPM */ static char * player_on_target_xpm[] = { \"32 32 4 1\", \" c None\", \"o c white\", \". c black\", \"X c green\", \" \", \" \", \" \", \" oooooooo \", \" o......o \", \" o.oooooo.o \", \" .o.oooooo.o. \", \" o.oooooooo.o \", \" o.o..oo..o.o \", \" o.oooooooo.o \", \" .. oo.o....o.oo .. \", \" .X.oo..oo..oo..oo.X. \", \" .XXo....o..o....oXX. \", \" .XXo.o..o..o..o.oXX. \", \" .XXo.o...oo...o.oXX. \", \" .Xo.oo........oo.oX. \", \" .Xo.oo........oo.oX. \", \" .o.ooo........ooo.o. \", \" .o.ooo........ooo.o. \", \" .o.ooo........ooo.o. \", \" .Xo.oo........oo.oX. \", \" ..o.oo........oo.o.. \", \" o.o..........o.o \", \" o............o \", \" o..........o \", \" .o........o. \", \" o.o.oooo.o.o \", \" o.....oo.....o \", \" o......oo......o \", \" o.......oo.......o \", \" o..o..o..oo.oo..o..o \", \" oooooooooooooooooooo \", }; ") (defconst sokoban-floor ?\&) ;; note - space character in level file is also allowed to indicate floor (defconst sokoban-target ?\.) (defconst sokoban-wall ?\#) (defconst sokoban-block ?\$) (defconst sokoban-player ?\@) (defconst sokoban-block-on-target ?\*) (defconst sokoban-player-on-target ?\+) ;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar sokoban-floor-options `(((glyph ((:type xpm :data ,sokoban-floor-xpm :ascent center))) (t ?\040)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [0 0 0]) (color-tty "black")))) (defvar sokoban-target-options `(((glyph ((:type xpm :data ,sokoban-target-xpm :ascent center))) ((mono-x mono-tty emacs-tty) ?\.) (t ?\040)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [1 1 0.5]) (color-tty "yellow")))) (defvar sokoban-wall-options `(((glyph ((:type xpm :data ,sokoban-wall-xpm :ascent center))) (emacs-tty ?\X) (t ?\040)) ((color-x color-x) (mono-x mono-x) (color-tty color-tty) (mono-tty mono-tty)) (((glyph color-x) [0 0 1]) (color-tty "blue")))) (defvar sokoban-block-options `(((glyph ((:type xpm :data ,sokoban-block-xpm :ascent center))) ((mono-x mono-tty emacs-tty) ?\O) (t ?\040)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [1 0 0]) (color-tty "red")))) (defvar sokoban-block-on-target-options `(((glyph ((:type xpm :data ,sokoban-block-on-target-xpm :ascent center))) ((mono-x mono-tty emacs-tty) ?\O) (t ?\040)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [1 0 0]) (color-tty "red")))) (defvar sokoban-player-options `(((glyph ((:type xpm :data ,sokoban-player-xpm :ascent center))) (t ?\*)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [0 1 0]) (color-tty "green")))) (defvar sokoban-player-on-target-options `(((glyph ((:type xpm :data ,sokoban-player-on-target-xpm :ascent center))) (t ?\*)) ((color-x color-x) (mono-x grid-x) (color-tty color-tty)) (((glyph color-x) [0 1 0]) (color-tty "green")))) ;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar sokoban-level 0) (make-variable-buffer-local 'sokoban-level) (defvar sokoban-level-map nil) (make-variable-buffer-local 'sokoban-level-map) (defvar sokoban-targets 0) (make-variable-buffer-local 'sokoban-targets) (defvar sokoban-x 0) (make-variable-buffer-local 'sokoban-x) (defvar sokoban-y 0) (make-variable-buffer-local 'sokoban-y) (defvar sokoban-moves 0) (make-variable-buffer-local 'sokoban-moves) (defvar sokoban-pushes 0) (make-variable-buffer-local 'sokoban-pushes) (defvar sokoban-done 0) (make-variable-buffer-local 'sokoban-done) (defvar sokoban-mouse-x 0) (make-variable-buffer-local 'sokoban-mouse-x) (defvar sokoban-mouse-y 0) (make-variable-buffer-local 'sokoban-mouse-y) (defvar sokoban-undo-list nil) (make-variable-buffer-local 'sokoban-undo-list) ;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defvar sokoban-mode-map (let ((map (make-sparse-keymap))) (define-key map "n" 'sokoban-start-game) (define-key map "r" 'sokoban-restart-level) (define-key map "g" 'sokoban-goto-level) (define-key map "F" 'fit-frame-to-buffer) (define-key map "s" 'sokoban-save) (define-key map "l" 'sokoban-load) (define-key map [left] 'sokoban-move-left) (define-key map [right] 'sokoban-move-right) (define-key map [up] 'sokoban-move-up) (define-key map [down] 'sokoban-move-down) (define-key map [down-mouse-2] 'sokoban-mouse-event-start) (define-key map [mouse-2] 'sokoban-mouse-event-end) ;; On some systems (OS X) middle mouse is difficult. ;; FIXME: Use follow-link? (define-key map [down-mouse-1] 'sokoban-mouse-event-start) (define-key map [mouse-1] 'sokoban-mouse-event-end) (define-key map [(control ?/)] 'sokoban-undo) map)) ;; ;;;;;;;;;;;;;;;; level file parsing functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defconst sokoban-level-regexp "^;LEVEL [0-9]+$") (defconst sokoban-comment-regexp "^;") (defun sokoban-convert-xml-to-plain-text () (let ((n 0) (tree (xml-parse-region))) (erase-buffer) (dolist (SokobanLevels tree) (dolist (LevelCollection (xml-get-children SokobanLevels 'LevelCollection)) (dolist (Level (xml-get-children LevelCollection 'Level)) (cl-incf n) (insert (format ";LEVEL %d\n" n)) (dolist (L (xml-get-children Level 'L)) (insert (car (xml-node-children L))) (insert "\n")))))) (goto-char (point-min))) (defun sokoban-init-level-data () (setq sokoban-level-data nil sokoban-width 15 ; need at least 15 for score display sokoban-height 1) (with-temp-buffer (insert-file-contents sokoban-level-file) (goto-char (point-min)) (if (looking-at "<\\?xml version=") (sokoban-convert-xml-to-plain-text)) (re-search-forward sokoban-level-regexp nil t) (forward-char) (let (r) (while (not (eobp)) (while (looking-at sokoban-comment-regexp) (forward-line)) (setq r 0) (while (not (or (eobp) (looking-at sokoban-comment-regexp))) (cl-incf r) (setq sokoban-height (max sokoban-height r) sokoban-width (max sokoban-width (- (line-end-position) (line-beginning-position)))) (forward-line)))) (setq sokoban-buffer-width sokoban-width sokoban-buffer-height (+ 4 sokoban-height) sokoban-score-x 0 sokoban-score-y (1+ sokoban-height)) (goto-char (point-min)) (re-search-forward sokoban-level-regexp nil t) (forward-char) (while (not (eobp)) (while (looking-at sokoban-comment-regexp) (forward-line)) (let ((data (make-vector sokoban-height nil)) (fmt (format "%%-%ds" sokoban-width))) (dotimes (y sokoban-height) (cond ((or (eobp) (looking-at sokoban-comment-regexp)) (aset data y (format fmt ""))) (t (let ((start (point)) (end (line-end-position))) (aset data y (format fmt (buffer-substring start end))) (goto-char (1+ end)))))) (push data sokoban-level-data))) (kill-buffer (current-buffer)) (setq sokoban-level-data (nreverse sokoban-level-data)))) ;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; (defun sokoban-display-options () (let ((options (make-vector 256 nil))) (dotimes (c 256) (aset options c (cond ((= c sokoban-floor) sokoban-floor-options) ((= c sokoban-target) sokoban-target-options) ((= c sokoban-wall) sokoban-wall-options) ((= c sokoban-block) sokoban-block-options) ((= c sokoban-block-on-target) sokoban-block-on-target-options) ((= c sokoban-player) sokoban-player-options) ((= c sokoban-player-on-target) sokoban-player-on-target-options) (t '(nil nil nil))))) options)) (defun sokoban-get-level-data () (setq sokoban-level-map (nth (1- sokoban-level) sokoban-level-data) sokoban-targets 0) (dotimes (y sokoban-height) (dotimes (x sokoban-width) (let ((c (aref (aref sokoban-level-map y) x))) (cond ((or (eq c sokoban-target) (eq c sokoban-player-on-target)) (cl-incf sokoban-targets)) ((eq c sokoban-block-on-target) (cl-incf sokoban-targets) (cl-incf sokoban-done)) ((= c ?\040) ;; treat space characters in level file as floor (aset (aref sokoban-level-map y) x sokoban-floor))))))) (defun sokoban-init-buffer () (gamegrid-init-buffer sokoban-buffer-width sokoban-buffer-height ?\040) (dotimes (y sokoban-height) (dotimes (x sokoban-width) (let ((c (aref (aref sokoban-level-map y) x))) (if (or (eq c sokoban-player) (eq c sokoban-player-on-target)) (setq sokoban-x x sokoban-y y)) (gamegrid-set-cell x y c))))) (defun sokoban-draw-score () (let ((y sokoban-score-y)) (dolist (string (list (format "Moves: %05d" sokoban-moves) (format "Pushes: %05d" sokoban-pushes) (format "Done: %d/%d " sokoban-done sokoban-targets))) (let* ((len (length string))) (dotimes (x len) (gamegrid-set-cell (+ sokoban-score-x x) y (aref string x)))) (cl-incf y))) (setq mode-line-format (format "Sokoban: Level: %d/%d Moves: %05d Pushes: %05d Done: %d/%d" sokoban-level (length sokoban-level-data) sokoban-moves sokoban-pushes sokoban-done sokoban-targets)) (force-mode-line-update)) (defun sokoban-add-move (dx dy) (push (list 'move dx dy) sokoban-undo-list) (cl-incf sokoban-moves) (sokoban-draw-score)) (defun sokoban-add-push (dx dy) (push (list 'push dx dy) sokoban-undo-list) (cl-incf sokoban-moves) (cl-incf sokoban-pushes) (sokoban-draw-score)) (defun sokoban-targetp (x y) (let ((c (aref (aref sokoban-level-map y) x))) (or (eq c sokoban-target) (eq c sokoban-block-on-target) (eq c sokoban-player-on-target)))) (defun sokoban-set-floor (x y) (gamegrid-set-cell x y (if (sokoban-targetp x y) sokoban-target sokoban-floor))) (defun sokoban-set-player (x y) (gamegrid-set-cell x y (if (sokoban-targetp x y) sokoban-player-on-target sokoban-player))) (defun sokoban-set-block (x y) (gamegrid-set-cell x y (if (sokoban-targetp x y) sokoban-block-on-target sokoban-block))) (defun sokoban-undo () "Undo previous Sokoban change." (interactive) ;; FIXME: Use the normal undo (via `apply' undo entries). (if (null sokoban-undo-list) (message "Nothing to undo") (let* ((entry (pop sokoban-undo-list)) (type (car entry)) (dx (nth 1 entry)) (dy (nth 2 entry))) (cond ((eq type 'push) (let* ((x (+ sokoban-x dx)) (y (+ sokoban-y dy))) (sokoban-set-floor x y) (if (sokoban-targetp x y) (cl-decf sokoban-done)) (sokoban-set-block sokoban-x sokoban-y) (if (sokoban-targetp sokoban-x sokoban-y) (cl-incf sokoban-done))) (setq sokoban-x (- sokoban-x dx)) (setq sokoban-y (- sokoban-y dy)) (sokoban-set-player sokoban-x sokoban-y) (cl-decf sokoban-pushes) (cl-decf sokoban-moves)) ((eq type 'move) (sokoban-set-floor sokoban-x sokoban-y) (setq sokoban-x (- sokoban-x dx)) (setq sokoban-y (- sokoban-y dy)) (sokoban-set-player sokoban-x sokoban-y) (cl-decf sokoban-moves)) (t (message "Invalid entry in sokoban-undo-list"))) (sokoban-draw-score)))) (defun sokoban-move (dx dy) (let* ((x (+ sokoban-x dx)) (y (+ sokoban-y dy)) (c (gamegrid-get-cell x y))) (cond ((or (eq c sokoban-floor) (eq c sokoban-target)) (sokoban-set-floor sokoban-x sokoban-y) (setq sokoban-x x sokoban-y y) (sokoban-set-player sokoban-x sokoban-y) (sokoban-add-move dx dy)) ((or (eq c sokoban-block) (eq c sokoban-block-on-target)) (let* ((xx (+ x dx)) (yy (+ y dy)) (cc (gamegrid-get-cell xx yy))) (cond ((or (eq cc sokoban-floor) (eq cc sokoban-target)) (if (sokoban-targetp x y) (cl-decf sokoban-done)) (sokoban-set-block xx yy) (sokoban-set-player x y) (sokoban-set-floor sokoban-x sokoban-y) (setq sokoban-x x sokoban-y y) (if (sokoban-targetp xx yy) (cl-incf sokoban-done)) (sokoban-add-push dx dy) (cond ((= sokoban-done sokoban-targets) (let ((level sokoban-level)) (with-temp-file sokoban-state-filename (print level (current-buffer)))) (sit-for 3) (sokoban-next-level)))))))))) (defun sokoban-event-x (event) (let ((x (gamegrid-event-x event))) ;; 32.0 is the pixel width of the xpm image (floor x (/ 32.0 (frame-char-width))))) (defun sokoban-event-y (event) (let ((y (gamegrid-event-y event))) (floor y (/ 32.0 (frame-char-height))))) (defun sokoban-mouse-event-start (event) "Record the beginning of a mouse click." (interactive "e") (setq sokoban-mouse-x (sokoban-event-x event)) (setq sokoban-mouse-y (sokoban-event-y event))) (defun sokoban-mouse-event-end (event) "Move according to the clicked position." (interactive "e") (let* ((x (sokoban-event-x event)) (y (sokoban-event-y event)) (dx (- x sokoban-x)) (dy (- y sokoban-y))) (cond ;; Ensure that press and release are in the same square ;; (which allows you to abort a move) ((not (and (eq sokoban-mouse-x x) (eq sokoban-mouse-y y))) nil) ;; Check that the move isn't diagonal ((not (or (eq dx 0) (eq dy 0))) nil) ((< dx 0) ;; Left (while (< dx 0) (sokoban-move -1 0) (setq dx (1+ dx)))) ((> dx 0) ;; Right (while (> dx 0) (sokoban-move 1 0) (setq dx (1- dx)))) ((> dy 0) ;; Up (while (> dy 0) (sokoban-move 0 1) (setq dy (1- dy)))) ((< dy 0) ;; Down (while (< dy 0) (sokoban-move 0 -1) (setq dy (1+ dy))))))) (defun sokoban-move-left () "Move one square left." (interactive) (sokoban-move -1 0)) (defun sokoban-move-right () "Move one square right." (interactive) (sokoban-move 1 0)) (defun sokoban-move-up () "Move one square up." (interactive) (sokoban-move 0 -1)) (defun sokoban-move-down () "Move one square down." (interactive) (sokoban-move 0 1)) (defun sokoban-restart-level () "Restart the current level." (interactive) (setq sokoban-moves 0 sokoban-pushes 0 sokoban-done 0 sokoban-undo-list nil) (sokoban-get-level-data) (sokoban-init-buffer) (sokoban-draw-score)) (defun sokoban-next-level () (sokoban-goto-level (1+ sokoban-level))) (defun sokoban-goto-level (level) "Jump to a specified LEVEL." (interactive "nLevel: ") (when (or (< level 1) (> level (length sokoban-level-data))) (signal 'args-out-of-range (list (format "No such level number %d, should be 1..%d" level (length sokoban-level-data))))) (setq sokoban-level level) (sokoban-restart-level)) (defun sokoban-start-game () "Start a new game of Sokoban." (interactive) (setq sokoban-level 0) (sokoban-next-level)) (defvar sokoban-grid-state) (defconst sokoban-state-variables '( sokoban-level sokoban-level-map sokoban-targets sokoban-x sokoban-y sokoban-moves sokoban-pushes sokoban-done sokoban-undo-list sokoban-grid-state )) (defun sokoban-save (filename) "Save current Sokoban state." (interactive "FSave file: ") (let ((buf (current-buffer))) (setq sokoban-grid-state nil) (dotimes (y sokoban-height) (dotimes (x sokoban-width) (push (gamegrid-get-cell x y) sokoban-grid-state))) (setq sokoban-grid-state (reverse sokoban-grid-state)) (with-temp-file filename (dolist (var sokoban-state-variables) (print (with-current-buffer buf (eval var)) (current-buffer)))))) (defun sokoban-load (filename) "Restore saved Sokoban state." (interactive "fLoad file: ") (let ((buf (current-buffer))) (with-temp-buffer (insert-file-contents filename) (goto-char (point-min)) (dolist (var sokoban-state-variables) (let ((value (read (current-buffer)))) (with-current-buffer buf (set var value)))))) (dotimes (y sokoban-height) (dotimes (x sokoban-width) (gamegrid-set-cell x y (pop sokoban-grid-state)))) (sokoban-draw-score)) (easy-menu-define sokoban-popup-menu nil "Popup menu for Sokoban mode." '("Sokoban Commands" ["Restart this level" sokoban-restart-level] ["Start new game" sokoban-start-game] ["Go to specific level" sokoban-goto-level] ["Fit frame to buffer" fit-frame-to-buffer] ["Save current state" sokoban-save] ["Restore saved state" sokoban-load])) (define-key sokoban-mode-map [down-mouse-3] sokoban-popup-menu) (define-derived-mode sokoban-mode special-mode "Sokoban" "A mode for playing Sokoban. sokoban-mode keybindings: \\{sokoban-mode-map}" (set (make-local-variable 'gamegrid-use-glyphs) sokoban-use-glyphs) (set (make-local-variable 'gamegrid-use-color) sokoban-use-color) (set (make-local-variable 'gamegrid-font) sokoban-font) (gamegrid-init (sokoban-display-options)) (if (null sokoban-level-data) (sokoban-init-level-data))) ;;;###autoload (defun sokoban () "Sokoban. Push the blocks onto the target squares. sokoban-mode keybindings: \\ \\[sokoban-start-game] Starts a new game of Sokoban \\[sokoban-restart-level] Restarts the current level \\[sokoban-goto-level] Jumps to a specified level \\[fit-frame-to-buffer] Fit frame to buffer \\[sokoban-save] Save current state \\[sokoban-load] Restore saved state \\[sokoban-move-left] Move one square to the left \\[sokoban-move-right] Move one square to the right \\[sokoban-move-up] Move one square up \\[sokoban-move-down] Move one square down" (interactive) (switch-to-buffer sokoban-buffer-name) (gamegrid-kill-timer) (sokoban-mode) (setq sokoban-level 0) (if (file-exists-p sokoban-state-filename) (setq sokoban-level (with-temp-buffer (insert-file-contents sokoban-state-filename) (goto-char (point-min)) (read (current-buffer))))) (sokoban-next-level)) ;;;###autoload (define-key-after ; install a menu entry (lookup-key global-map [menu-bar tools games]) [sokoban] '(menu-item "Sokoban" sokoban) 'snake) (provide 'sokoban) ;;; sokoban.el ends here sokoban-1.4.9/sokoban-pkg.el0000644000175200017530000000065014315133255014352 0ustar elpaelpa;; Generated package description from sokoban.el -*- no-byte-compile: t -*- (define-package "sokoban" "1.4.9" "Implementation of Sokoban for Emacs." '((emacs "23.1") (cl-lib "0.5")) :commit "3043723a7c2557443aa28d871137c8d9c3b46edc" :url "https://elpa.gnu.org/packages/sokoban.html" :authors '(("Glynn Clements" . "glynn.clements@xemacs.org")) :maintainer '("Dieter Deyke" . "dieter.deyke@gmail.com") :keywords '("games"))