wfut
0.2.4
A client side C++ implementation of WFUT (WorldForge Update Tool).
Encoder.h
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// This file may be redistributed and modified only under the terms of
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// the GNU Lesser General Public License (See COPYING for details).
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// Copyright (C) 2007 Simon Goodall
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#ifndef LIBWFUT_ENCODER_H
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#define LIBWFUT_ENCODER_H 1
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#include <string>
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namespace
WFUT {
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class
Encoder
{
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public
:
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static
std::string
encodeString
(
const
std::string &str);
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static
std::string
decodeString
(
const
std::string &str);
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static
std::string
encodeURL
(
const
std::string &str);
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};
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}
/* namespace WFUT */
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#endif
/* LIBWFUT_ENCODER_H */
WFUT::Encoder::encodeURL
static std::string encodeURL(const std::string &str)
Definition:
Encoder.cpp:62
WFUT::Encoder::encodeString
static std::string encodeString(const std::string &str)
Definition:
Encoder.cpp:13
WFUT::Encoder
Definition:
Encoder.h:16
WFUT::Encoder::decodeString
static std::string decodeString(const std::string &str)
Definition:
Encoder.cpp:41
src
libwfut
Encoder.h
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