eris 1.4.0
A WorldForge client library.
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Represents a possible spawn point as described by the server. When a new character is created on the server the user can select which "spawn point" the new character should spawn in. Each spawn point in turn will present a list of possible character types to select. More...
#include <SpawnPoint.h>
Public Attributes | |
std::string | id |
const std::string | name |
The name of this spawn point. More... | |
const std::string | description |
A description of this spawn point. More... | |
std::vector< SpawnProperty > | properties |
Represents a possible spawn point as described by the server. When a new character is created on the server the user can select which "spawn point" the new character should spawn in. Each spawn point in turn will present a list of possible character types to select.
It's up to the client to determine how this will be presented. Either the client can first show a list of all available character types, as an aggregate of all spawn points, and then let the user select between different spawn points in the case that the character type is represented in multiple spawn points. Or the client can let the user initially select the spawn point to spawn in, and then present the available character. Or any other method.
Definition at line 56 of file SpawnPoint.h.
const std::string Eris::SpawnPoint::description |
A description of this spawn point.
Definition at line 68 of file SpawnPoint.h.
std::string Eris::SpawnPoint::id |
Definition at line 58 of file SpawnPoint.h.
const std::string Eris::SpawnPoint::name |
The name of this spawn point.
Definition at line 63 of file SpawnPoint.h.
std::vector<SpawnProperty> Eris::SpawnPoint::properties |
Definition at line 70 of file SpawnPoint.h.