mercator 0.4.0
A terrain generation library for the Worldforge system.
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▼ src | |
▼ Mercator | |
Area.cpp | |
Area.h | |
AreaShader.cpp | |
AreaShader.h | |
BasePoint.cpp | |
BasePoint.h | |
Buffer.cpp | |
Buffer.h | |
Buffer_impl.h | |
DepthShader.cpp | |
DepthShader.h | |
Effector.cpp | |
Effector.h | |
FillShader.cpp | |
FillShader.h | |
Forest.cpp | |
Forest.h | |
GrassShader.cpp | |
GrassShader.h | |
HeightMap.cpp | |
HeightMap.h | |
Intersect.cpp | |
Intersect.h | |
iround.h | |
Matrix.cpp | |
Matrix.h | |
Mercator.h | |
Plant.h | |
RandCache.h | |
Segment.cpp | |
Segment.h | |
Shader.cpp | |
Shader.h | |
ShaderFactory.cpp | |
ShaderFactory.h | |
ShaderFactory_impl.h | |
Surface.cpp | |
Surface.h | |
Terrain.cpp | |
Terrain.h | |
TerrainMod.cpp | |
TerrainMod.h | |
TerrainMod_impl.h | |
ThresholdShader.cpp | |
ThresholdShader.h | |
TileShader.cpp | |
TileShader.h |