5#ifndef MERCATOR_FILL_SHADER_H
6#define MERCATOR_FILL_SHADER_H
Shader that fills the surface.
bool checkIntersect(const Segment &) const override
Check whether this Shader has any effect on the given Segment.
void shade(Surface &) const override
Populate a Surface with data.
Class storing heightfield and other data for a single fixed size square area of terrain defined by fo...
Base class for Shader objects which create surface data for use when rendering terrain.
std::map< std::string, float > Parameters
STL map of parameter values for a shader constructor.
Data store for terrain surface data.