wfmath 1.0.3
A math library for the Worldforge system.
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This is the complete list of members for WFMath::Ball< dim >, including all inherited members.
Ball() | WFMath::Ball< dim > | inline |
Ball(const Point< dim > ¢er, CoordType radius) | WFMath::Ball< dim > | inline |
Ball(const Ball &b)=default | WFMath::Ball< dim > | |
Ball(const AtlasInType &a) | WFMath::Ball< dim > | inlineexplicit |
boundingBox() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
boundingSphere() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
boundingSphereSloppy() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
center() const | WFMath::Ball< dim > | inline |
center() | WFMath::Ball< dim > | inline |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Contains (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
fromAtlas(const AtlasInType &a) | WFMath::Ball< dim > | inline |
getCenter() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
getCorner(size_t) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
Intersect (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
isEqualTo(const Ball &b, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
isValid() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
moveCenterTo(const Point< dim > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
moveCornerTo(const Point< dim > &, size_t) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
numCorners() const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
operator (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
operator!=(const Ball &b) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
operator=(const Ball &b)=default (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
operator==(const Ball &b) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
operator>> (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | friend |
radius() const | WFMath::Ball< dim > | inline |
radius() | WFMath::Ball< dim > | inline |
rotateCenter(const RotMatrix< dim > &) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
rotateCenter(const Quaternion &) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
rotateCenter(const Quaternion &) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
rotateCorner(const RotMatrix< dim > &, size_t) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
rotateCorner(const Quaternion &, size_t corner) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
rotateCorner(const Quaternion &, size_t) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
rotatePoint(const RotMatrix< dim > &m, const Point< dim > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
rotatePoint(const Quaternion &q, const Point< dim > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
rotatePoint(const Quaternion &q, const Point< 3 > &p) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
shift(const Vector< dim > &v) (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toAtlas() const | WFMath::Ball< dim > | inline |
toLocalCoords(const Point< dim > &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toLocalCoords(const AxisBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toLocalCoords(const RotBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toLocalCoords(const Point< dim > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
toLocalCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
toParentCoords(const Point< dim > &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toParentCoords(const AxisBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toParentCoords(const RotBox< dim > &coords) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | inline |
toParentCoords(const Point< dim > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
toParentCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > | |
~Ball()=default (defined in WFMath::Ball< dim >) | WFMath::Ball< dim > |