wfmath 1.0.3
A math library for the Worldforge system.
WFMath::Poly2Orient< dim > Member List

This is the complete list of members for WFMath::Poly2Orient< dim >, including all inherited members.

checkContained(const Point< dim > &pd, Point< 2 > &p2) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
checkIntersect(const AxisBox< dim > &b, Point< 2 > &p2, bool proper) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
convert(const Point< 2 > &p) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
expand(const Point< dim > &pd, Point< 2 > &p2, CoordType epsilon=numeric_constants< CoordType >::epsilon()) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
Intersect (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >friend
offset(const Point< dim > &pd, Point< 2 > &p2) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
operator=(const Poly2Orient &p)=default (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
Poly2Orient()=default (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
Poly2Orient(const Poly2Orient &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
reduce(const Polygon< 2 > &poly, size_t skip=std::numeric_limits< size_t >::max()) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
rotate(const RotMatrix< dim > &m, const Point< dim > &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
rotate(const Quaternion &q, const Point< 3 > &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
rotate(const Quaternion &q, const Point< 3 > &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
rotate2(const RotMatrix< dim > &m, const Point< 2 > &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
rotate2(const Quaternion &q, const Point< 2 > &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >
rotate2(const Quaternion &q, const Point< 2 > &p) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
shift(const Vector< dim > &v) (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toLocalCoords(const Point< dim > &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toLocalCoords(const AxisBox< dim > &coords) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toLocalCoords(const RotBox< dim > &coords) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toLocalCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toParentCoords(const Point< dim > &origin, const RotMatrix< dim > &rotation=RotMatrix< dim >().identity()) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toParentCoords(const AxisBox< dim > &coords) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toParentCoords(const RotBox< dim > &coords) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
toParentCoords(const Point< 3 > &origin, const Quaternion &rotation) const (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >inline
~Poly2Orient()=default (defined in WFMath::Poly2Orient< dim >)WFMath::Poly2Orient< dim >