Angle | WFMath::Vector< dim > | friend |
asPolar(CoordType &r, CoordType &theta) const | WFMath::Vector< dim > | |
asPolar(CoordType &r, CoordType &theta, CoordType &z) const | WFMath::Vector< dim > | |
asPolar(CoordType &r, CoordType &theta) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
asPolar(CoordType &r, CoordType &theta, CoordType &z) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
asPolar(CoordType &r, CoordType &theta) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
asPolar(CoordType &r, CoordType &theta, CoordType &z) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const | WFMath::Vector< dim > | |
asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
asSpherical(CoordType &r, CoordType &theta, CoordType &phi) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
Cross | WFMath::Vector< dim > | friend |
Cross | WFMath::Vector< dim > | friend |
Dot | WFMath::Vector< dim > | friend |
elements() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
fromAtlas(const AtlasInType &a) | WFMath::Vector< dim > | inline |
InvProd | WFMath::Vector< dim > | friend |
isEqualTo(const Vector &v, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
isValid() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
mag() const | WFMath::Vector< dim > | inline |
mirror(const int i) | WFMath::Vector< dim > | inline |
mirror(const Vector &v) | WFMath::Vector< dim > | inline |
mirror() | WFMath::Vector< dim > | inline |
mirrorX() | WFMath::Vector< dim > | inline |
mirrorY() | WFMath::Vector< dim > | inline |
mirrorZ() | WFMath::Vector< dim > | |
mirrorZ() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
normalize(CoordType norm=1.0) | WFMath::Vector< dim > | inline |
operator (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | friend |
operator!=(const Vector &v) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
operator* | WFMath::Vector< dim > | friend |
operator* | WFMath::Vector< dim > | friend |
operator*= | WFMath::Vector< dim > | friend |
operator+ | WFMath::Vector< dim > | friend |
operator+ | WFMath::Vector< dim > | friend |
operator+ | WFMath::Vector< dim > | friend |
operator+= | WFMath::Vector< dim > | friend |
operator+= | WFMath::Vector< dim > | friend |
operator- | WFMath::Vector< dim > | friend |
operator- | WFMath::Vector< dim > | friend |
operator- | WFMath::Vector< dim > | friend |
operator- | WFMath::Vector< dim > | friend |
operator-= | WFMath::Vector< dim > | friend |
operator-= | WFMath::Vector< dim > | friend |
operator/ | WFMath::Vector< dim > | friend |
operator/= | WFMath::Vector< dim > | friend |
operator=(const Vector &v)=default (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
operator==(const Vector &v) const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
operator>> (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | friend |
operator[](const int i) const | WFMath::Vector< dim > | inline |
operator[](const int i) | WFMath::Vector< dim > | inline |
polar(CoordType r, CoordType theta) | WFMath::Vector< dim > | |
polar(CoordType r, CoordType theta, CoordType z) | WFMath::Vector< dim > | |
polar(CoordType r, CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
polar(CoordType r, CoordType theta, CoordType z) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
polar(CoordType r, CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
polar(CoordType r, CoordType theta, CoordType z) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
Prod | WFMath::Vector< dim > | friend |
rotate(int axis1, int axis2, CoordType theta) | WFMath::Vector< dim > | |
rotate(const Vector &v1, const Vector &v2, CoordType theta) | WFMath::Vector< dim > | |
rotate(const RotMatrix< dim > &) | WFMath::Vector< dim > | |
rotate(CoordType theta) | WFMath::Vector< dim > | |
rotate(const Vector &axis, CoordType theta) | WFMath::Vector< dim > | |
rotate(const Quaternion &q) | WFMath::Vector< dim > | |
rotate(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotate(const Quaternion &q) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotate(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotate(const Quaternion &q) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotate(CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotateX(CoordType theta) | WFMath::Vector< dim > | |
rotateX(CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotateY(CoordType theta) | WFMath::Vector< dim > | |
rotateY(CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
rotateZ(CoordType theta) | WFMath::Vector< dim > | |
rotateZ(CoordType theta) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
setValid(bool valid=true) | WFMath::Vector< dim > | inline |
sloppyMag() const | WFMath::Vector< dim > | |
sloppyMag() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
sloppyMag() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
sloppyMag() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
sloppyMag() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
sloppyMag() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
sloppyMagMax() | WFMath::Vector< dim > | static |
sloppyMagMax() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
sloppyMagMax() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
sloppyMagMax() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
sloppyMagMaxSqrt() | WFMath::Vector< dim > | static |
sloppyMagMaxSqrt() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
sloppyMagMaxSqrt() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
sloppyMagMaxSqrt() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
sloppyNorm(CoordType norm=1.0) | WFMath::Vector< dim > | |
spherical(CoordType r, CoordType theta, CoordType phi) | WFMath::Vector< dim > | |
spherical(CoordType r, CoordType theta, CoordType phi) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
spherical(CoordType r, CoordType theta, CoordType phi) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
sqrMag() const | WFMath::Vector< dim > | |
toAtlas() const | WFMath::Vector< dim > | inline |
Vector() | WFMath::Vector< dim > | inline |
Vector(const Vector &)=default | WFMath::Vector< dim > | |
Vector(const AtlasInType &a) | WFMath::Vector< dim > | inlineexplicit |
Vector(const Point< dim > &point) | WFMath::Vector< dim > | explicit |
Vector(CoordType x, CoordType y) | WFMath::Vector< dim > | |
Vector(CoordType x, CoordType y, CoordType z) | WFMath::Vector< dim > | |
Vector(CoordType x, CoordType y) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
Vector(CoordType x, CoordType y, CoordType z) (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | |
x() const | WFMath::Vector< dim > | inline |
x() | WFMath::Vector< dim > | inline |
y() const | WFMath::Vector< dim > | inline |
y() | WFMath::Vector< dim > | inline |
z() const | WFMath::Vector< dim > | |
z() | WFMath::Vector< dim > | |
z() const (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
z() (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | inline |
zero() | WFMath::Vector< dim > | |
ZERO() | WFMath::Vector< dim > | static |
ZeroPrimitive< Vector< dim > > (defined in WFMath::Vector< dim >) | WFMath::Vector< dim > | friend |