age() const | WFMath::RotMatrix< dim > | inline |
column(int i) const | WFMath::RotMatrix< dim > | inline |
determinant() const | WFMath::RotMatrix< dim > | inline |
elem(const int i, const int j) const | WFMath::RotMatrix< dim > | inline |
fromQuaternion(const Quaternion &q, bool not_flip=true) | WFMath::RotMatrix< dim > | |
fromQuaternion(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
fromQuaternion(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
identity() | WFMath::RotMatrix< dim > | inline |
inverse() const | WFMath::RotMatrix< dim > | inline |
InvProd | WFMath::RotMatrix< dim > | friend |
InvProd | WFMath::RotMatrix< dim > | friend |
InvProdInv | WFMath::RotMatrix< dim > | friend |
isEqualTo(const RotMatrix &m, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
isValid() const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
mirror(int i) | WFMath::RotMatrix< dim > | inline |
mirror(const Vector< dim > &v) | WFMath::RotMatrix< dim > | inline |
mirror() | WFMath::RotMatrix< dim > | inline |
mirrorX() | WFMath::RotMatrix< dim > | inline |
mirrorY() | WFMath::RotMatrix< dim > | inline |
mirrorZ() | WFMath::RotMatrix< dim > | |
mirrorZ() (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
normalize() | WFMath::RotMatrix< dim > | inline |
operator (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | friend |
operator!=(const RotMatrix &m) const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
operator=(const RotMatrix &m)=default (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
operator==(const RotMatrix &m) const (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
operator>> (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | friend |
parity() const | WFMath::RotMatrix< dim > | inline |
Prod | WFMath::RotMatrix< dim > | friend |
Prod | WFMath::RotMatrix< dim > | friend |
ProdInv | WFMath::RotMatrix< dim > | friend |
rotate(const RotMatrix &m) | WFMath::RotMatrix< dim > | inline |
rotate(const Quaternion &) | WFMath::RotMatrix< dim > | |
rotate(const Quaternion &q) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
rotate(const Quaternion &) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
rotation(int i, int j, CoordType theta) | WFMath::RotMatrix< dim > | |
rotation(const Vector< dim > &v1, const Vector< dim > &v2, CoordType theta) | WFMath::RotMatrix< dim > | |
rotation(const Vector< dim > &from, const Vector< dim > &to) | WFMath::RotMatrix< dim > | |
rotation(CoordType theta) | WFMath::RotMatrix< dim > | inline |
rotation(const Vector< dim > &axis, CoordType theta) | WFMath::RotMatrix< dim > | |
rotation(const Vector< dim > &axis) | WFMath::RotMatrix< dim > | |
rotation(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
rotation(const Vector< 3 > &axis) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
rotation(const Vector< 3 > &axis, CoordType theta) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
rotation(const Vector< 3 > &axis) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
rotationX(CoordType theta) | WFMath::RotMatrix< dim > | inline |
rotationY(CoordType theta) | WFMath::RotMatrix< dim > | inline |
rotationZ(CoordType theta) | WFMath::RotMatrix< dim > | inline |
RotMatrix() (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | inline |
RotMatrix(const RotMatrix &m)=default (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
RotMatrix(const Quaternion &q, bool not_flip=true) | WFMath::RotMatrix< dim > | |
RotMatrix(const Quaternion &q, const bool not_flip) (defined in WFMath::RotMatrix< dim >) | WFMath::RotMatrix< dim > | |
row(int i) const | WFMath::RotMatrix< dim > | inline |
setVals(const CoordType vals[dim][dim], CoordType precision=numeric_constants< CoordType >::epsilon()) | WFMath::RotMatrix< dim > | inline |
setVals(const CoordType vals[dim *dim], CoordType precision=numeric_constants< CoordType >::epsilon()) | WFMath::RotMatrix< dim > | inline |
trace() const | WFMath::RotMatrix< dim > | inline |