Package: cyphesis Version: 1568753987.7b72a3237 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 4927 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./amd64/cyphesis_1568753987.7b72a3237_amd64.deb Size: 1279664 MD5sum: b788b466530fd5b1b9989c8395065074 SHA1: 60c899ef7f1f7d148698b82af66ce93fb9066aba SHA256: 5c4262f1f65ab4a53b172bb56617d63ad272503e4d066d8f3ff49284e2757e89 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis Version: 1568753987.7b72a3237 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 4794 Depends: adduser, cyphesis-clients, cyphesis-game, worldforge-worlds, lsb-base, postgresql, libatlas-cpp-0.7-0, libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libboost-filesystem1.58.0, libboost-system1.58.0, libbulletcollision2.83.6, libbulletdynamics2.83.6, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.6.1), liblinearmath2.83.6, libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Provides: worldforge-server Filename: ./i386/cyphesis_1568753987.7b72a3237_i386.deb Size: 1312212 MD5sum: 69f5db05727b376e828d751b539a6268 SHA1: def7af51d86e965b6564871d123ff839a97887f1 SHA256: 6c047aeaeb52832db64f4f7dbabfb65b7755617ff9ae8b9d3313da2212d83b87 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. Package: cyphesis-clients Source: cyphesis Version: 1568753987.7b72a3237 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7623 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libgcrypt20 (>= 1.6.1), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline6 (>= 6.0), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./amd64/cyphesis-clients_1568753987.7b72a3237_amd64.deb Size: 1423812 MD5sum: 181123a8e92fe72b1d44716d54050d29 SHA1: 15d70208f6d0e7c0deff9eac6fe5151e70bc16ae SHA256: d4c9416c10bfc0ca66d2cc51d10e5f2a6f3e58ee44e3441eb2cc819eb67dee35 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-clients Source: cyphesis Version: 1568753987.7b72a3237 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7350 Depends: libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libc6 (>= 2.12), libgcc1 (>= 1:4.2), libgcrypt20 (>= 1.6.1), libmercator-0.4-0, libpython3.5 (>= 3.5.0~b1), libreadline6 (>= 6.0), libsigc++-2.0-0v5 (>= 2.6.1), libsqlite3-0 (>= 3.5.9), libstdc++6 (>= 5.2), libvarconf-1.0-0, libwfmath-1.0-0, libxdg-basedir1 Suggests: cyphesis Filename: ./i386/cyphesis-clients_1568753987.7b72a3237_i386.deb Size: 1396492 MD5sum: 881c5ab3d98a1f9d5cf430c8e04d4e23 SHA1: 7751d3014cd8cde48744290e70b972e82ae27b9e SHA256: f5b3102d99e84096a0fe1ec7d122a6610f9d5cace8ad11e7675af1a8b5e4a813 Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - clients to control the server Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains the client programs to administer the cyphesis server. Package: cyphesis-deeds Source: cyphesis Version: 1568753987.7b72a3237 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 677 Suggests: cyphesis Provides: cyphesis-game Filename: ./all/cyphesis-deeds_1568753987.7b72a3237_all.deb Size: 55266 MD5sum: 5628a1874ebdeeed36bab459755f37bd SHA1: aab41282a46f498451bd8eac4d919170167e9bdc SHA256: e55a94be80aa0ec74065084486d1ac380158b5e25fbb6315ab6b7d3bf3ebbaab Section: games Priority: optional Homepage: http://www.worldforge.org/ Description: WorldForge game server - game data for Mason Cyphesis-C++ is a game server from the WorldForge project. Multiple users/clients can connect to it to play roleplaying games online. This server provides world data and computes the interaction between the players and the world. . This package contains game data for the WorldForge game "Deeds". Package: ember Version: 1566763436.9d6719179 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 9081 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libboost-thread1.58.0, libbulletcollision2.83.6, libc6 (>= 2.14), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:3.0), liblinearmath2.83.6, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./amd64/ember_1566763436.9d6719179_amd64.deb Size: 2204642 MD5sum: 586c92b0f3eb5852a3fa4a4f376ea18b SHA1: e0f7441bdc65b895f37c19ffcb563077ef177d24 SHA256: 6089c1b37ba1db3e12875f2b1b72f782aa22761936f135d2906dd6df14d9d984 Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember Version: 1566763436.9d6719179 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 9344 Depends: ember-media (>= 0.8.0), libalut0 (>= 1.0.1), libatlas-cpp-0.7-0, libboost-filesystem1.58.0, libboost-system1.58.0, libboost-thread1.58.0, libbulletcollision2.83.6, libc6 (>= 2.12), libcegui-mk2-0.8.7, liberis-1.4-0, libgcc1 (>= 1:4.2), liblinearmath2.83.6, liblua5.1-0, libmercator-0.4-0, libogre-1.10.11, libopenal1 (>= 1.14), libsdl2-2.0-0 (>= 2.0.4), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libvarconf-1.0-8v5 (>= 1.0.0), libwfmath-1.0-0, libwfut-0.2-0, libxdg-basedir1 Filename: ./i386/ember_1566763436.9d6719179_i386.deb Size: 2306778 MD5sum: 4142b2b7655a2358b9e7e9d32d826943 SHA1: 2ac87a2d3fea0a8918da7ec8b2e4e3fac1505ffa SHA256: db82f498892e91d167e01506994f77cf90094f03361195850aefa009f43091cc Section: games Priority: optional Description: 3D client framework for the WorldForge project Ember is a 3D client framework for WorldForge. It's not meant to be a standalone game, instead its purpose is to provide a solid and extensible base from which to build game-specific clients. One of the goals of Ember is to allow for easy customization of the codebase. Currently it supports the game world of Mason. Package: ember-media Version: 0.8.0-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 320972 Suggests: ember Filename: ./all/ember-media_0.8.0-wf1_all.deb Size: 125564544 MD5sum: bba0350f1ec839739e9426f32f901c2a SHA1: ba0a070676f7f7f59415054b7ff8b908c7c009e7 SHA256: 009d48b4e8becffa8c4f77fe1c396a3604d1f3bc7fa67b34999d5f24c11c78e4 Section: games Priority: optional Description: Media assets used by the Ember client. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 661 Depends: libbz2-1.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libatlas-cpp-0.7-0_1647984080.ff44581-0_amd64.deb Size: 127862 MD5sum: b58711bc6f9b43029501bdea727e5210 SHA1: 80ca8f19b5b106897c67bcd160d71374acabbcef SHA256: b72c0b7d073f0d5d44fa84028222027dc306a3d0f89f1cb1bc8830f8fb2d2004 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-0 Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 649 Depends: libbz2-1.0, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libatlas-cpp-0.7-0_1647984080.ff44581-0_i386.deb Size: 133564 MD5sum: 4a944b2c1c67ccdc8581f56ec9c3c0c8 SHA1: 8ae262c2972d6fdc42df00d52b02c259baa5c092 SHA256: 3077a19cb8b31b71d029b5572db1a957d80e0203db79cb2e4a3c9f571c3e0954 Section: libs Priority: optional Multi-Arch: same Description: World Forge wire protocol library - runtime libs This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the runtime component of the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./amd64/libatlas-cpp-0.7-dev_1647984080.ff44581-0_amd64.deb Size: 29368 MD5sum: dea3d2cc0b834997ec9573733815a660 SHA1: b3a73bf514ec054962c070809db6139855b3137b SHA256: 8b4717f22acc91ff642d8f2740891c82949ea91f62fb096192563916fc296e7b Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-dev Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 244 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), libatlas-cpp-0.7-tools (= 1647984080.ff44581-0), pkg-config Suggests: libatlas-cpp-doc (>= 1647984080.ff44581-0) Conflicts: libatlas-cpp-0.7-0-dev Replaces: libatlas-cpp-0.7-0-dev Filename: ./i386/libatlas-cpp-0.7-dev_1647984080.ff44581-0_i386.deb Size: 29448 MD5sum: c99fe935d1f1df91ddecca6af3798f80 SHA1: 22a31df65627451bf3476cd8789e9db6f7fa620b SHA256: 86b3849e224e2f5f6a8427fdae57d432e32752f5dd207ded2e137dd97439318a Section: libdevel Priority: optional Multi-Arch: same Description: World Forge wire protocol library - developer files This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the development files needed to compile and link programs with the Atlas-C++ toolkit. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 30 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./amd64/libatlas-cpp-0.7-tools_1647984080.ff44581-0_amd64.deb Size: 8514 MD5sum: 28a496e4edaa5276c4620319b9d3c050 SHA1: cb78bba37c1067147411c69e5b9664391cd2b236 SHA256: 2433bdbf93e94e2e5099451af9b82e03ee0c795d4a015d2ecdc23e3f8c45ad9c Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-0.7-tools Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 30 Depends: libatlas-cpp-0.7-0 (= 1647984080.ff44581-0), pkg-config, libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Suggests: libatlas-cpp-0.7-dev (= 1647984080.ff44581-0), libatlas-cpp-doc (>= 1647984080.ff44581-0) Breaks: libatlas-cpp-0.7-dev (<< 0.7.0) Replaces: libatlas-cpp-0.7-dev (<< 0.7.0) Filename: ./i386/libatlas-cpp-0.7-tools_1647984080.ff44581-0_i386.deb Size: 8752 MD5sum: 231868fa160be34c396e640e74cbee93 SHA1: b1618d42f34578e42002649cd2f85a912638a115 SHA256: 40d9e5e9e7dfc80a86ee125a2dc75de75629966fe916e8add052017208d63d57 Section: games Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - tools This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This contains the tool that converts Atlas data files between formats. Package: libatlas-cpp-doc Source: atlas-cpp Version: 1647984080.ff44581-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 22842 Suggests: libatlas-cpp-0.7-dev (>= 1647984080.ff44581-0) Filename: ./all/libatlas-cpp-doc_1647984080.ff44581-0_all.deb Size: 706948 MD5sum: fad55fc38185786b284e62f5528395f2 SHA1: c8a089fde0f06ae0cb4852b1d8b79bf1091bc620 SHA256: 24b213351320fc12e3b3a060652af20898cd1ee529bc6eeb393d5db84e235470 Section: doc Priority: optional Multi-Arch: foreign Description: World Forge wire protocol library - documentation This library implements the Atlas protocol, for use in client-server game applications. It can be used in either clients or servers. . This is the API documentation of the Atlas-C++ toolkit. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 6697 Depends: libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./amd64/libcegui-mk2-0.8.7_0.8.7-wf1_amd64.deb Size: 1281742 MD5sum: 7560e5a9b7dd18bddbb48416d708eefd SHA1: 4df250a6031ffb5ba75d96fa577351daf1ae935f SHA256: 71e4c3e2d04c1a843a9d0fe87a8b1321567914ac3c6d01c4dc1e0c3c70004999 Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7 Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 6228 Depends: libc6 (>= 2.4), libfreeimage3, libfreetype6 (>= 2.2.1), libfribidi0 (>= 0.19.2), libgcc1 (>= 1:3.0), liblua5.1-0, libminizip1 (>= 1.1), libpcre3, libstdc++6 (>= 5.2), libtinyxml2.6.2v5 Conflicts: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Breaks: libsilly (<< 0.1.0-6.1) Replaces: libcegui-mk2-0.8.4, libcegui-mk2-0c2a Filename: ./i386/libcegui-mk2-0.8.7_0.8.7-wf1_i386.deb Size: 1251074 MD5sum: 6226016bde554888119a607055de6c6a SHA1: 93d43049c93814487012c5b4a55876d38b9c34cc SHA256: 19116b06f7349855f88ba3af5a3d4570ed9179b9ed9662d02a520c551324c3ba Section: libs Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target. Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 13413 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./amd64/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_amd64.deb Size: 12213170 MD5sum: a88935ded6bd6422bd15a58f8516e489 SHA1: 17b47a266bffdea567c6cf492b021f3e7c997f72 SHA256: 9546146e4af73dfc168b23d300456c4e4432d4fb28a8f4aa8a95daf5a5d20ebb Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 163416af58f2aa19f805d0fcbff0498f08e20f2e 4e8af1bdfb8e484aca5fcb92d27e0208a43f78a2 56ee4342c6feb6016dabd9bae42a661ec270cf5c 73ba27c91280138c6c2a873cb136ad076380a93f 85f4af1d6237fe985391eba5fc08f30ab474bd64 9e3c5c3ddfb0d76906bc75a7f13f85cb4fe92aab 9f8379220398fc4eab6a17fa473bd4609319b899 Package: libcegui-mk2-0.8.7-dbg Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 12028 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1) Conflicts: libcegui-mk2-0-dbg Replaces: libcegui-mk2-0c2a-dbg Filename: ./i386/libcegui-mk2-0.8.7-dbg_0.8.7-wf1_i386.deb Size: 11019944 MD5sum: d1e2e0659867454782ccacbffd0c98d7 SHA1: 24b270ae4c50bf86eba584685d210999715f971f SHA256: a778e24a7c0f989ceeaf296dac4bf297074e90e6e28ab2a300cccb8b7fb75b53 Section: debug Priority: extra Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (debugging libraries) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and provides debugging libraries for it. Build-Ids: 2d4848dcdb4bb37982fdf61f99a81c0942f276fb 7ac0fafd2ad154c71000fa4cb47ac1170e17e414 8ad55be7e8dbc5a9e4b2b09c77380e0ae4e0b668 9866e904b4183082a1aa04451df79d75ca119025 c7fb3de9fc6a1d77b9fb45d267d9311dad361974 d173ab76fe562bd42fad23c40e4e43c1ec59e9de dd9207cc03b4a3f50e7a204740706966918778e4 Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./amd64/libcegui-mk2-dev_0.8.7-wf1_amd64.deb Size: 264620 MD5sum: c443c608e4370b58a9ff12aaefd4725c SHA1: fa66d18601c45d427ee548ebbddfde6bc32cbf78 SHA256: 421f9ec37f563973cf623ca9ebe924bcf4694e210bb9f447a450d7338d107905 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-dev Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 2415 Depends: libcegui-mk2-0.8.7 (= 0.8.7-wf1), zlib1g-dev | libz-dev, libfreetype6-dev, lua-expat-dev, liblcms2-dev, libpcre3-dev, libfreeimage-dev Suggests: libcegui-mk2-0.8.7-doc Filename: ./i386/libcegui-mk2-dev_0.8.7-wf1_i386.deb Size: 264598 MD5sum: a4b302fcf77126db6b32a2928f84d064 SHA1: 75d256431fe5bb3c7f714b4cacedac6827ea9cdb SHA256: bcb6d9dcea363c36dcdd85a021611f23e471a73279f2b2367785091680fba971 Section: libdevel Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (development files) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This version of CEGUI natively supports the OpenGL rendering target and contains the development files for CEGUI. Package: libcegui-mk2-doc Source: cegui-0.8.7 Version: 0.8.7-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 12771 Filename: ./all/libcegui-mk2-doc_0.8.7-wf1_all.deb Size: 10286314 MD5sum: ba995c5fd6f602ac1e0ced909fff7801 SHA1: 5219d5c728bbb5c1452e39b078197ca886d90f65 SHA256: 682d9f9820f4b546a2724a396b8313b6d3f03203c8b4479e4f1e9e762c9a0ed0 Section: doc Priority: optional Homepage: http://www.cegui.org.uk/ Description: Crazy Eddie's GUI (documentation) CEGUI is a free library providing windowing and widgets for graphics APIs and engines where such functionality is not natively available or is severely lacking. The library is written in C++, is object oriented, and is primarily targeted at games developers who should be spending their time creating great games, not building GUI sub-systems . This package contains the documentation, and example files for CEGUI. Package: liberis-1.4-0 Source: eris Version: 1647984115.b26569e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 907 Depends: libatlas-cpp-0.7-0, libboost-system1.58.0, libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/liberis-1.4-0_1647984115.b26569e-0_amd64.deb Size: 254486 MD5sum: dddb55ddd112198cad92ab9c84a592b5 SHA1: bc095190247c3fb696b211544837dd9e36486ee3 SHA256: 77e6ca53ee808105346ee09c91bc425b588a19ba51ab582566826e0fa1238fd7 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-0 Source: eris Version: 1647984115.b26569e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 922 Depends: libatlas-cpp-0.7-0, libboost-system1.58.0, libc6 (>= 2.9), libgcc1 (>= 1:4.2), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/liberis-1.4-0_1647984115.b26569e-0_i386.deb Size: 275822 MD5sum: 2f3e320618a967f663aa91182a7c428a SHA1: da47d28406aabfa2a4f435f82c25f4503d43ef8e SHA256: ac218f143e3d08694fcd7c061be6e2e143f564f4ff645f6451cdcab3e1b16f83 Section: libs Priority: optional Multi-Arch: same Description: WorldForge client entity library Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./amd64/liberis-1.4-dev_1647984115.b26569e-0_amd64.deb Size: 39324 MD5sum: c4184686997e5b811e45c28c810e07d5 SHA1: b1a15ed413f773755cf72a818bc9b9ad5341d282 SHA256: b54d53257555ea3883bd6a35c11baffe66825ed57bca12cc89183455b2484a1f Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-1.4-dev Source: eris Version: 1647984115.b26569e-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 183 Depends: libatlas-cpp-0.7-dev, liberis-1.4-0 (= 1647984115.b26569e-0), libsigc++-2.0-dev, libwfmath-1.0-dev Filename: ./i386/liberis-1.4-dev_1647984115.b26569e-0_i386.deb Size: 39442 MD5sum: 5e2c11c1c279a255eed1a12dd6aebd22 SHA1: 10ed5d8d91e9420dfc9111e2cb89b4800cf2472e SHA256: 8f5720a1043e42ea260609808d2ca2e9602481cedbeb80aa5d26b8dcfdf2e7a5 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge client entity library - development files Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the development files for compiling software depending on Eris. Package: liberis-doc Source: eris Version: 1647984115.b26569e-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 6190 Suggests: liberis-1.4-dev Filename: ./all/liberis-doc_1647984115.b26569e-0_all.deb Size: 385848 MD5sum: b3a7d015e58dbb16654d020e0e4a8f8f SHA1: 1482a228275cb56453e71fb702f5a776b142f810 SHA256: 1cae1a5d9a92ad534c0997c6fadb40c599074ff5efa6a75fece4a8976ee948dc Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge client entity library - API documentation Eris is designed to simplify client development (and avoid repeating the same work several times), by providing a common system to deal with the back end tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server. Thus it can be considered as a session layer above Atlas, providing persistent (for the session) objects as opposed to Atlas ones (which are transient). It handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, movement and updates. . Eris provides a generic 'Entity' class, which you are free to sub-class and provide to the system (by registering a factory with the World); thus you are free to create different classes to handle characters, walls, vehicles, etc as your client dictates. An alternative approach is to simply create peer classes, and connect them to Eris via callbacks. Eris makes extensive use of libSigC++, which must be correctly installed and functioning on your system. Familiarity with signal/slot programming concepts is essential for using Eris; the libSigC++ home-page has some examples. Gtk+ or QT signal systems also provide a good introduction. . This package contains the API documentation in HTML format. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 182 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./amd64/libmercator-0.4-0_1647983940.6ca1965-0_amd64.deb Size: 50042 MD5sum: 79ffdd46f84d2ac7592b4fa973c072ed SHA1: 1378821c4a9c35fc72c31a58ddb5230ac8894845 SHA256: b684508869334cf219b5fca248b7b7b4518c1587e89c83a66876152c0914b68c Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-0 Source: mercator Version: 1647983940.6ca1965-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 186 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2), libwfmath-1.0-0 Filename: ./i386/libmercator-0.4-0_1647983940.6ca1965-0_i386.deb Size: 55484 MD5sum: 7cf3d560f5c69cf2079dffb739be998c SHA1: e9fc61c4cb60aa2eef7958ec76bd1299823459e9 SHA256: f1b49fb83d053b3665ce697cb1b24633e230406fe919d9e188678f2949818f8f Section: libs Priority: optional Multi-Arch: same Description: WorldForge terrain library Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./amd64/libmercator-0.4-dev_1647983940.6ca1965-0_amd64.deb Size: 17782 MD5sum: 8e5f783cbeeef216138d2a14ca2d7ea6 SHA1: 8f38fd5f4c49f66511f9b85d595b19c1e487c36b SHA256: d7cdb00e857842118f6c23a4902e05992f4f513b07f7149533c67750f1b1e2b9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-0.4-dev Source: mercator Version: 1647983940.6ca1965-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 101 Depends: libmercator-0.4-0 (= 1647983940.6ca1965-0), libwfmath-1.0-dev Filename: ./i386/libmercator-0.4-dev_1647983940.6ca1965-0_i386.deb Size: 17808 MD5sum: e6be7df04237d6a4b35d3c5692224018 SHA1: ea11b57e2d4e29792264050fe529626365b4bf6b SHA256: a9875df9fdb93e466be0a3db0d7db0b8dd727b96bdcf4ed9c82a9fd71533abe9 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the files for developing with the mercator library. Package: libmercator-doc Source: mercator Version: 1647983940.6ca1965-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 3771 Suggests: libmercator-0.4-dev Filename: ./all/libmercator-doc_1647983940.6ca1965-0_all.deb Size: 233112 MD5sum: 13fe9c786a188b863c365841c4758511 SHA1: 81d3b66bac615ee9a06cbee4abf0a51564d86988 SHA256: db270e8b25d52a2c296794cf3a48a55ab1d31e2a928e029ec3d419bcc2ac312e Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge terrain library - development files Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server. . Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees. . The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied. . This package contains the API documentation in HTML format. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./amd64/libogre-1.12-dev_1.12.12-wf1_amd64.deb Size: 934268 MD5sum: d9b0c35e4152be1c85c33200dacf63d9 SHA1: da1dd0a3c0cbb555a450c6607afd25e06b92f6e3 SHA256: f9e75e82693d94f1fc92a37ff03b30a9c7f7eaa866960ab417be48c0cdb1ce15 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12-dev Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 7450 Depends: libogre-1.12.12 (= 1.12.12-wf1) Suggests: ogre-1.12-doc Conflicts: libogre-1.8-dev (<< 1.12.12), libogre-dev (<< 1.12.12) Filename: ./i386/libogre-1.12-dev_1.12.12-wf1_i386.deb Size: 934786 MD5sum: 0cfb7b7220f936737e72c40a49b55af7 SHA1: d83fbb3b835f95a8c259bb58e6aea182efc6f778 SHA256: 82bb597ab5d5048533f895194c01e2501efdfbd17010b5ebb6fe22b3b24e1af6 Section: libdevel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (development files) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the headers needed to develop with OGRE. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 11132 Depends: libc6 (>= 2.14), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:3.0), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./amd64/libogre-1.12.12_1.12.12-wf1_amd64.deb Size: 2981864 MD5sum: c3eadc33e544fbdedbaffb79f60a37bd SHA1: 90a12aae7eed060b1f1653a996d4d2289e61d295 SHA256: 6bd39d93063adb97c190deda9b9ef7819c2066ec4bf0135bfa2af2895cfde7df Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12 Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 10773 Depends: libc6 (>= 2.11), libfreeimage3, libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.2), libgl1-mesa-glx | libgl1, libpugixml1v5 (>= 1.7), libstdc++6 (>= 5.2), libx11-6, libxaw7, libxrandr2 (>= 4.3), libxt6, libzzip-0-13 (>= 0.13.56), zlib1g (>= 1:1.2.0) Filename: ./i386/libogre-1.12.12_1.12.12-wf1_i386.deb Size: 3052746 MD5sum: da0b2e79e197619b968a8ef1554d597e SHA1: 94db7b47f1831b1fd691bcc6b6246a8a278398f6 SHA256: d8cd5a1d8ba9167e901e0e6ed162aab936961389f03bf6d01fa3d997993b9d43 Section: libs Priority: optional Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (libraries) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the library and plugins. Package: libogre-1.12.12-dbg Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 81350 Depends: libogre-1.12.12 (= 1.12.12-wf1) Filename: ./amd64/libogre-1.12.12-dbg_1.12.12-wf1_amd64.deb Size: 79583138 MD5sum: b7793356f28073227a786bc3c7326623 SHA1: db1344693ee9f13d4aeafc1022b9bfe107620f3a SHA256: 520e2b1dac0df70a232677201ceea8d4b00d8a651899fe0d5782c2b901a223b7 Section: debug Priority: extra Multi-Arch: same Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (debugging libs) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. 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The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the debugging version of the library and plugins. Build-Ids: 232ec59ad37d132dcabe0f4f877341d9e3b3945d 28dacc8a3b24513fe977f29d9ccdd81c8ac1346b 2cc530f4c12f635affa9761aa43fc82ffa81d2ac 31824069edcde0a799f27a89a0f0c135422d6ba2 3262c1457d37342e424f4c861f4af590f9aa0d90 49dceffea98b5d74384bf96172709622576d9a4d 59cea4d4005ee58def8a6439aaee8ecccbea0bc0 6cd9e008bcadb09aaca5aab190e224e9475ea49a 73e406a94598cd7139f7e07f07c5e728703bdd34 7728df716e2973526a8ba3f94056febeb1d03974 84ee65c07877afbc47bf311e809a3eaf47ac7a20 88b2bb265e57a735cb9ef7d15042bab34b1395cb 890a013570e62ffc1b74b96a0240e2b72c560aff a5d78949dbdb21f722ad200d0a78e5a4bf8d8e68 b2841b46b5f2c7ef3d840484eba7fc8ff17a5669 c4a3b73503f91649acb3971900a792b7b5fe5c42 cb3da6da06a57c2a2aba6a33bb49bbf02103c7da d36f421c8ddf5c544365f9cae912772abf099407 d9a882a6e31c2cde24f32c2473959fa1c3e122da f5e5f066521a8337045b7388a64bcabcb294747f Package: libvarconf-1.0-0 Source: varconf Version: 1647983996.4f432e1-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 150 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./amd64/libvarconf-1.0-0_1647983996.4f432e1-0_amd64.deb Size: 38492 MD5sum: d8419ce8dd543cf3d5a5e06be6f87c8a SHA1: 92d456042f44ae7a1cbe9bda19fc12c594554042 SHA256: 31e2cbff472761a8bfb076481a0c7900dfcb7dfe48638868e5378b034a809cd5 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-0 Source: varconf Version: 1647983996.4f432e1-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 130 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2) Conflicts: libvarconf-1.0-8 Replaces: libvarconf-1.0-8 Filename: ./i386/libvarconf-1.0-0_1647983996.4f432e1-0_i386.deb Size: 40298 MD5sum: 75cd8684b83e99c4991eeffed4dc6d0c SHA1: 1276ca615d95798985bc6dc62625eeda4d515d13 SHA256: 729787c4263f7e5451fe0518072b88f82a58e30cdd63c662a84e1cfe21a85164 Section: libs Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the shared libraries. Package: libvarconf-1.0-dev Source: varconf Version: 1647983996.4f432e1-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1647983996.4f432e1-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./amd64/libvarconf-1.0-dev_1647983996.4f432e1-0_amd64.deb Size: 8086 MD5sum: 9025a13f183f65047135f4512daa3638 SHA1: b4fa76d32d524b72dc977792ae046126706d814a SHA256: f49e1210730fe825028dc33c9b155466c45eb55b6d01826b942eabaa3ccd2cad Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-1.0-dev Source: varconf Version: 1647983996.4f432e1-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 53 Depends: libsigc++-2.0-dev, libvarconf-1.0-0 (= 1647983996.4f432e1-0) Conflicts: libvarconf-1.0-dev Replaces: libvarconf-1.0-dev Filename: ./i386/libvarconf-1.0-dev_1647983996.4f432e1-0_i386.deb Size: 8060 MD5sum: 98c4d8964c986413a0cc82ed39f7768f SHA1: 7320f0bb08b54066e748d584d4dd16a1397d0db3 SHA256: 0c83caec56d78acdd90c310b6b26640835cfec75625112a9ec7ebd6b18c85512 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge configuration file handling library - development files Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the development files for compiling applications and libraries depending on varconf. Package: libvarconf-doc Source: varconf Version: 1647983996.4f432e1-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1561 Suggests: libvarconf-1.0-dev (>= 1647983996.4f432e1-0) Filename: ./all/libvarconf-doc_1647983996.4f432e1-0_all.deb Size: 131618 MD5sum: b5f5901e5a2cb662389ba72fbd70702e SHA1: 3de6cda23afb7aec4c2cb69bbf151ad2bc68af30 SHA256: b887a83c4456bf492bdf6485d5b14928e72a757620f1b9fd98bfa55f5c209028 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge configuration file handling library - API documentation Varconf is a configuration system designed for the STAGE server. Varconf can parse configuration files, command-line arguments and environment variables. It supports callbacks and can store its configuration information in separate Config objects or in one global configuration instance. . This package contains the API documentation files. Package: libwfmath-1.0-0 Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 370 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./amd64/libwfmath-1.0-0_1647984018.d3b4b30-0_amd64.deb Size: 101308 MD5sum: 8a5410502e85bb54e6f1934460912622 SHA1: 7873015c44cbdd3d493458e5196d752ae0104220 SHA256: 732b880833c9dfdac025425b796731cb671dbf7ed5fb9515d776008fbf8626cc Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-0 Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 402 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libstdc++6 (>= 5.2) Filename: ./i386/libwfmath-1.0-0_1647984018.d3b4b30-0_i386.deb Size: 117954 MD5sum: 0cb8b432bec753b5daf8a2e37ff928dc SHA1: e3e9751ff2db36a94537cc078860859d77cf325d SHA256: 7fef398a566b63e381c1d3932719a2b31b662be07884998b717b85c2d55796eb Section: libs Priority: optional Multi-Arch: same Description: WorldForge math library The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./amd64/libwfmath-1.0-dev_1647984018.d3b4b30-0_amd64.deb Size: 30946 MD5sum: d1c456097931814e101426c8835b52d2 SHA1: 7ae7a0fd6fc5966a87456917d130f5a8225ff07a SHA256: 3d69e34c509a06be8e7127bde0d92014bb878d97a192f7d399c48498b251df7b Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-1.0-dev Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 210 Depends: libwfmath-1.0-0 (= 1647984018.d3b4b30-0), pkg-config Suggests: libwfmath-doc (>= 1647984018.d3b4b30-0) Conflicts: libwfmath-1.0-0-dev Replaces: libwfmath-1.0-0-dev Filename: ./i386/libwfmath-1.0-dev_1647984018.d3b4b30-0_i386.deb Size: 30822 MD5sum: c113562e5cdd2a6d605e6a18970bc547 SHA1: 7da05263dfc595fc040a849a6253a16ecf6ccbd3 SHA256: 3485a60acfd6847c5bf851c5f26f7efd1a0c804527736f2e6bf2e42bc2cfefd4 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge math library - development files The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the development files. Package: libwfmath-doc Source: wfmath Version: 1647984018.d3b4b30-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 5917 Suggests: libwfmath-1.0-dev (>= 1647984018.d3b4b30-0) Filename: ./all/libwfmath-doc_1647984018.d3b4b30-0_all.deb Size: 349602 MD5sum: 16b9a98820ff913cddd9c27cbb3177a7 SHA1: 16013e2c8dc92eae896844f0331305b1c374bbe5 SHA256: 2c8dcbf9de3e2c2511ede1fa89a469891591b816e6418c6a680f8bc6d6e156a5 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge math library - API documentation The primary focus of WFMath is geometric objects. Thus, it includes an several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matrices). . This package contains the API documentation files. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 171 Depends: libc6 (>= 2.14), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./amd64/libwfut-0.2-0_1647984047.0a53c73-0_amd64.deb Size: 51378 MD5sum: 8f544364d142b8b54aade69904c339be SHA1: 2efb76f66899291c4d8b614c3ffbb3f8dd666fc6 SHA256: b3c011e975b5b4b13645001faafa3d4a0bb23785de4613fcad96af2d3274eff5 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-0 Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 170 Depends: libc6 (>= 2.4), libcurl3-gnutls (>= 7.16.2), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.6.1), libstdc++6 (>= 5.2), zlib1g (>= 1:1.1.4) Filename: ./i386/libwfut-0.2-0_1647984047.0a53c73-0_i386.deb Size: 55898 MD5sum: 59a383fc4ea487dbfd1551f1f79b79b7 SHA1: 0120c0c7f9a6009b8d14b42136f95c973826c6d5 SHA256: 9d446737feb65ab1477cb7670217d071f4d99eefe014ff1610aa658bea727b22 Section: libs Priority: optional Multi-Arch: same Description: WorldForge Update Tool (libraries) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut library to be used by game clients. Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/libwfut-0.2-dev_1647984047.0a53c73-0_amd64.deb Size: 8280 MD5sum: cbf6132f22f1a96437987e1fab78545a SHA1: c33d700c3e9a9fed02188644b14f73b7216c34fb SHA256: 8b75874c4f586611a661503a220878a2f0fe7f5232ead4d52bfbae075735f3a8 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-0.2-dev Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libcurl4-gnutls-dev, libsigc++-2.0-dev, libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/libwfut-0.2-dev_1647984047.0a53c73-0_i386.deb Size: 8310 MD5sum: f77bf20f034a556cf5b61865822cf1d1 SHA1: 6e89f4158588356148112da20aa6113870500a0c SHA256: 7d98b29e9526db51ff42ea8c81484a6f26ec5c53c04da91b8892bd2592dcc672 Section: libdevel Priority: optional Multi-Arch: same Description: WorldForge Update Tool (development files) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the libwfut development files. Package: libwfut-doc Source: libwfut Version: 1647984047.0a53c73-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 1064 Suggests: libwfut-0.2-dev Filename: ./all/libwfut-doc_1647984047.0a53c73-0_all.deb Size: 120474 MD5sum: 9025fd305f2f6b260da0b087b6dfe29c SHA1: 1b2ec4659e43e0a2220c9b0f59ffa4529d249a18 SHA256: ec08c8350f5c5732057afb470bf174ca4e19306d5d7afa67cf61fb059a5c4344 Section: doc Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool - API documentation WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. . This package contains the API documentation in HTML format. Package: ogre-1.12-doc Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 100518 Filename: ./all/ogre-1.12-doc_1.12.12-wf1_all.deb Size: 7186728 MD5sum: da5f9141ad886a1c3a225daea94d60df SHA1: 7856684fae199bcabe5caf3e05b840bd1e6da239 SHA256: bb82e63145c8a01c9c0be0a5341190675d0d4fa40dbc2dd8ff49f94de4a553f1 Section: doc Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (documentation) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains the documentation. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 489 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./amd64/ogre-1.12-tools_1.12.12-wf1_amd64.deb Size: 165930 MD5sum: 59ec5d72b69524350b109fc8f0d913ce SHA1: fd8df2d60ae4727eb52e3320908698d476cc652b SHA256: d50dbfdc0448772f1f231601552fc8610e05c8cc0dd31769e89ff2ca3105d8f9 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: ogre-1.12-tools Source: ogre-1.12 Version: 1.12.12-wf1 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 466 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libogre-1.12.12, libpugixml1v5 (>= 1.4), libstdc++6 (>= 5.2) Conflicts: ogre-1.8-tools (<< 1.12.12), ogre-tools (<< 1.12.12) Filename: ./i386/ogre-1.12-tools_1.12.12-wf1_i386.deb Size: 169212 MD5sum: 1c3135d54224d3720808a101a0d14fa9 SHA1: afa53add098c4ed8d7845920fc1fc1b09664c71c SHA256: a2ec99d1f00d5c7ddfefea6926735337a9aeb34aceedc83c59fd6a03a9848d70 Section: devel Priority: optional Homepage: http://ogre3d.org/ Description: 3D Object-Oriented Graphics Rendering Engine (tools) OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. . This package contains tools used to convert from and to OGRE's native mesh format. Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: amd64 Maintainer: Erik Ogenvik Installed-Size: 50 Depends: libc6 (>= 2.14), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.2.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./amd64/wfut_1647984047.0a53c73-0_amd64.deb Size: 14168 MD5sum: d564a7d0cabf2dd0e551d91f37903264 SHA1: 2062a3153abc0fb60149bd15ea0a6ea59cca017d SHA256: dc709d901584addb4ad6d0ccf03dcc074f341ab76e1059f2828bcae0b034ce75 Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: wfut Source: libwfut Version: 1647984047.0a53c73-0 Architecture: i386 Maintainer: Erik Ogenvik Installed-Size: 45 Depends: libc6 (>= 2.4), libgcc1 (>= 1:3.0), libsigc++-2.0-0v5 (>= 2.2.0), libstdc++6 (>= 5.2), libwfut-0.2-0 (= 1647984047.0a53c73-0) Filename: ./i386/wfut_1647984047.0a53c73-0_i386.deb Size: 14654 MD5sum: fbeb8da0bf0425b4a25d4a333271392a SHA1: 82127206864c5ee0d42c49623a65e4eb2ae0ac85 SHA256: bf85fca9964f060587e9264d3ea6b5e331d69971b6e3fa1689ce6a7491aa938d Section: games Priority: optional Multi-Arch: foreign Description: WorldForge Update Tool (executable) WFUT is a content distribution system initially intended to provide media updates for WorldForge. It can download and update game data and artwork for WorldForge gaming clients. . This package contains the wfut command line utility. With it a user can interactively download and update game data and artwork. Package: worldforge-worlds Version: 1604267739.4290bf9-0 Architecture: all Maintainer: Erik Ogenvik Installed-Size: 2655 Suggests: cyphesis Filename: ./all/worldforge-worlds_1604267739.4290bf9-0_all.deb Size: 95374 MD5sum: 6aa44359f43c686354c3a867e20daa32 SHA1: 0dbe27739f2aeffe0755546b8c0207ea72338f4d SHA256: 53b42b5a1eae1c1301d1188359dae958bd30c4046ef2a6779753696af2ab75ee Section: games Priority: optional Description: Contains a collection of worlds to be used in a Worldforge server.