wfmath  1.0.3
A math library for the Worldforge system.
WFMath::AxisBox< dim > Member List

This is the complete list of members for WFMath::AxisBox< dim >, including all inherited members.

AxisBox()=defaultWFMath::AxisBox< dim >
AxisBox(const Point< dim > &p1, const Point< dim > &p2, bool ordered=false)WFMath::AxisBox< dim >inline
AxisBox(const AxisBox &a)=defaultWFMath::AxisBox< dim >
AxisBox(const AtlasInType &a)WFMath::AxisBox< dim >inlineexplicit
boundingBox() const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
boundingSphere() const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
boundingSphereSloppy() const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Contains (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
fromAtlas(const AtlasInType &a)WFMath::AxisBox< dim >inline
getCenter() const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
getCorner(size_t i) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >
highCorner() constWFMath::AxisBox< dim >inline
highCorner() (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
Intersect (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Intersect (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Intersect (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Intersect (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Intersect (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Intersect (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
Intersection(const AxisBox &a1, const AxisBox &a2, AxisBox &out)WFMath::AxisBox< dim >friend
isEqualTo(const AxisBox &b, CoordType epsilon=numeric_constants< CoordType >::epsilon()) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
isValid() const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
lowCorner() constWFMath::AxisBox< dim >inline
lowCorner() (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
lowerBound(const int axis) constWFMath::AxisBox< dim >inline
moveCenterTo(const Point< dim > &p) (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
moveCornerTo(const Point< dim > &p, size_t corner) (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
numCorners() const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
operator (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
operator!=(const AxisBox &a) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
operator=(const AxisBox &a)=default (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >
operator==(const AxisBox &a) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
operator>> (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >friend
setCorners(const Point< dim > &p1, const Point< dim > &p2, bool ordered=false)WFMath::AxisBox< dim >
shift(const Vector< dim > &v) (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
toAtlas() constWFMath::AxisBox< dim >inline
toLocalCoords(const Point< dim > &origin) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
toLocalCoords(const AxisBox< dim > &coords) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
toParentCoords(const Point< dim > &origin) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
toParentCoords(const AxisBox< dim > &coords) const (defined in WFMath::AxisBox< dim >)WFMath::AxisBox< dim >inline
Union(const AxisBox &a1, const AxisBox &a2)WFMath::AxisBox< dim >friend
upperBound(const int axis) constWFMath::AxisBox< dim >inline