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OGRE
13.4
Object-Oriented Graphics Rendering Engine
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static DistanceLodBoxStrategy * getSingletonPtr(void)
Get the singleton instance.
TerrainQuadTreeNode * getQuadTree()
Get the top level of the quad tree which is used to divide up the terrain.
Definition: OgreTerrain.h:1512
@ SM_Source2Modulate
Definition: OgreShaderExLayeredBlending.h:85
RenderTexture implementation for D3D11.
Definition: OgreD3D11Texture.h:132
VulkanHardwareBuffer(uint32 target, size_t sizeBytes, Usage usage, bool useShadowBuffer, VulkanDevice *device)
Viewport * viewport
Definition: OgreSceneManager.h:1016
void setUseMinPixelSize(bool enable)
Sets whether to use min display size calculations.
Definition: OgreCamera.h:645
TRect & operator=(TRect const &o)
Definition: OgreCommon.h:615
@ ID_AUTO
Definition: OgreScriptCompiler.h:850
std::pair< Vector3, Vector3 > Edge
Definition: OgrePolygon.h:59
unsigned int getTextureAnisotropy() const
Get this layer texture anisotropy level.
Definition: OgreTextureUnitState.h:707
iterator begin()
Definition: OgreSmallVector.h:160
@ ACT_AMBIENT_LIGHT_COLOUR
The ambient light colour set in the scene.
Definition: OgreGpuProgramParams.h:760
static bool isUnsignedInt(GpuConstantType c)
Definition: OgreGpuProgramParams.h:176
bool affectsVisibleZone(void)
Definition: OgrePCZLight.h:83
void setOutBuffers(const TargetBuffers &buffers)
Definition: OgreShaderExGBuffer.h:86
SkeletonInstance * getSkeleton(void) const
Definition: OgreInstancedEntity.h:215
GLHardwarePixelBufferCommon * buffer
Definition: OgreGLRenderTexture.h:45
@ MSE_PRE_WRITE
Definition: OgreMaterialSerializer.h:53
virtual ~AnimableValue()
Definition: OgreAnimable.h:143
Real getValue(void) const override
Definition: OgrePredefinedControllers.h:66
The details of a topological region which is the highest level of partitioning for this class.
Definition: OgreStaticGeometry.h:345
Vertex * dst
Definition: OgreLodData.h:90
size_t physicalIndex
Physical buffer index.
Definition: OgreGpuProgramParams.h:354
void setCompositorLogicName(const String &compositorLogicName)
Set the name of the compositor logic assigned to this technique.
Definition: OgreCompositionTechnique.h:165
float normalise(void)
Normalises this quaternion, and returns the previous length.
Definition: OgreQuaternion.h:213
D3D9Device * getActiveDevice()
Definition: OgreD3D9DeviceManager.h:46
std::vector< TargetLayout > TargetBuffers
Definition: OgreShaderExGBuffer.h:62
PixelFormat getDesiredFormat(void) const
Returns the desired pixel format for the texture surface.
Definition: OgreTexture.h:331
static PropertyType getTypeForValue(const Quaternion &val)
Definition: OgreProperty.h:170
shared_ptr< LodOutputProvider > LodOutputProviderPtr
Definition: OgreLodPrerequisites.h:68
@ ID_SOURCE
Definition: OgreScriptCompiler.h:582
const MaterialPtr & getMaterial(void) const override
Retrieves a weak reference to the material this renderable object uses.
Definition: OgreBspLevel.h:134
bool hasFreeFields() const
Returns true if not all fields used.
Definition: OgreShaderFunctionAtom.h:107
@ ACT_INVERSE_TRANSPOSE_WORLD_MATRIX
The current world matrix, inverted & transposed.
Definition: OgreGpuProgramParams.h:637
virtual ~Listener()
Definition: OgreRenderSystem.h:1012
void retryTextureLoad()
Tells the unit to retry loading the texture if it had failed to load.
Definition: OgreTextureUnitState.h:991
MeshPtr mesh
Definition: OgreLodConfig.h:129
unsigned char repeat
Definition: OgreInput.h:61
bool getLightingEnabled(void) const
Returns whether or not dynamic lighting is enabled.
Definition: OgrePass.h:431
@ LL_BOREME
Definition: OgreLog.h:54
The VulkanDescriptorPool class A VulkanDescriptorPool manages the pool of a single set (i....
Definition: OgreVulkanDescriptorPool.h:39
bool fog
Definition: OgreQuake3Shader.h:117
bool _supportsSkeletalAnimation() const
Returns true if this technique supports skeletal animation.
Definition: OgreInstanceBatch.h:195
@ PF_A1R5G5B5
16-bit pixel format, 5 bits for blue, green, red and 1 for alpha.
Definition: OgrePixelFormat.h:76
void setSkyPlaneEnabled(bool enable)
Enables / disables a 'sky plane'.
Definition: OgreSceneManager.h:1970
const ChildMap & getChildren() const
Gets all the children of this object.
Definition: OgreOverlayContainer.h:94
void resize(unsigned int width, unsigned int height)
Alter the size of the window.
Definition: OgreD3D11RenderWindow.h:60
PageContentFactory()
Definition: OgrePageContentFactory.h:53
Concrete IteratorWrapper for const access to the underlying container.
Definition: OgreAnimationState.h:44
void _releaseManualHardwareResources()
Notifies the movable object that hardware resources were lost.
Definition: OgreManualObject.h:113
VkRenderPass mRenderPass
Contains baked info of load/store/clear Doesn't reference ImageViews, however it mentions them by att...
Definition: OgreVulkanRenderPassDescriptor.h:69
@ SPC_LIGHTPOSITIONVIEW_SPACE6
Definition: OgreShaderParameter.h:238
Wrapper class which indicates a given angle value is in Degrees.
Definition: OgreMath.h:110
@ ID_CUBIC_REFLECTION
Definition: OgreScriptCompiler.h:740
const String & getFSAAHint() const
Get the multisample AA hint if this texture is a rendertarget.
Definition: OgreTexture.h:221
void setAlignment(Alignment a)
Definition: OgreTextAreaOverlayElement.h:115
virtual Real getDefaultWidth(void) const
See setDefaultDimensions - this gets 1 component individually.
LodOutputProviderMesh(MeshPtr mesh)
Definition: OgreLodOutputProviderMesh.h:45
size_t maxLevels
The maximum amount of levels.
Definition: OgreVolumeChunkHandler.h:65
String mSyntax
Definition: OgreScriptCompiler.h:511
@ SPC_DEPTH_PROJECTIVE_SPACE
Depth in projective space.
Definition: OgreShaderParameter.h:290
bool orientationEquals(const Quaternion &other, float tolerance=1e-3f) const
Compare two quaternions which are assumed to be used as orientations.
Definition: OgreQuaternion.h:281
const DriverVersion & getDriverVersion(void) const
Returns the driver version.
Definition: OgreRenderSystem.h:837
virtual void checkBoxToggled(CheckBox *box)
Definition: OgreTrays.h:99
std::vector< Element > ElementList
Definition: OgreBillboardChain.h:101
AnyNumeric & operator*=(const AnyNumeric &rhs)
Definition: OgreAny.h:362
@ ID_DECREMENT
Definition: OgreScriptCompiler.h:823
@ HBL_NO_OVERWRITE
As HBL_WRITE_ONLY, except the application guarantees not to overwrite any region of the buffer which ...
Definition: OgreHardwareBuffer.h:164
void setCommonUpVector(const Vector3 &vec)
Use this to specify the common up-vector given to billboards.
Definition: OgreBillboardSet.h:628
SubMeshIterator getSubMeshIterator(void)
Gets an iterator over the available submeshes.
Definition: OgreMesh.h:294
std::set< T, P >::const_iterator const_iterator
Definition: OgreDeprecated.h:65
void setFixedYaw(bool fixed)
fix the yaw axis to be Vector3::UNIT_Y of the parent node (tabletop mode)
Definition: OgreCameraMan.h:150
NeighbourIndex
Neighbour index enumeration - indexed anticlockwise from East like angles.
Definition: OgreTerrain.h:495
@ ID_COMPUTE_PROGRAM_REF
Definition: OgreScriptCompiler.h:837
Comparator for sorting lights relative to a point.
Definition: OgreSceneManager.h:264
void _setWorldMatrix(const Matrix4 &m)
Definition: OgreRenderSystem.h:308
void FromAngleAxis(const Radian &rfAngle, const Vector3 &rkAxis)
Setups the quaternion using the supplied vector, and "roll" around that vector by the specified radia...
uint8 mRandomTexcoordOffset
Definition: OgreParticle.h:77
Definition: OgreD3D11RenderWindow.h:111
Command object for setting matrix packing in column-major order.
Definition: OgreD3D11HLSLProgram.h:60
const_reference front() const
Definition: OgreCommon.h:486
void setMipmapBias(float bias)
Sets the bias value applied to the mipmap calculation.
Definition: OgreTextureUnitState.h:164
uint32 compareMask
The bitmask applied to both the stencil value and the reference value before comparison.
Definition: OgreRenderSystem.h:123
@ ACT_CAMERA_POSITION
The current camera's position in world space.
Definition: OgreGpuProgramParams.h:906
void _setCullingMode(CullingMode mode)
Sets the culling mode for the render system based on the 'vertex winding'.
Definition: OgreException.h:228
std::map< ushort, RenderPriorityGroup *, std::less< ushort > > PriorityMap
Definition: OgreRenderQueueSortingGrouping.h:384
~RenderQueueGroup()
Definition: OgreRenderQueueSortingGrouping.h:411
A interface class defining a listener which can be used to receive notifications of LOD events.
Definition: OgreLodListener.h:117
@ PT_RENDERQUAD
Render a full screen quad.
Definition: OgreCompositionPass.h:59
float getOwnHeight(void) const
Retrieves the particle's personal width, if hasOwnDimensions is true.
Definition: OgreParticle.h:102
@ SPC_POSTOLIGHT_VIEW_SPACE0
Light vector in view space index 0-7.
Definition: OgreShaderParameter.h:152
Command object for plane normal (see ParamCommand).
Definition: OgreDeflectorPlaneAffector.h:57
ushort maxBoneCount
Definition: OgreShaderExHardwareSkinning.h:66
void resetCompileError(void)
Reset a compile error if it occurred, allowing the load to be retried.
Real getLength() const
Gets the total length of this animation (may be shorter than whole animation)
Definition: OgreGLGpuNvparseProgram.h:37
std::pair< int, RenderSystemOperation * > RenderSystemOpPair
Definition: OgreCompositorInstance.h:112
@ SPC_LIGHTDIRECTION_WORLD_SPACE6
Definition: OgreShaderParameter.h:188
@ D3D_WARNING
Definition: OgreD3D11Device.h:94
void blitFromMemory(const PixelBox &src)
Convenience function that blits a pixelbox from memory to the entire buffer.
Definition: OgreHardwarePixelBuffer.h:157
virtual PageStrategy * getStrategy() const
Get the page strategy which this section is using.
Definition: OgrePagedWorldSection.h:101
uint32 width
Definition: OgreImageCodec.h:85
std::vector< VideoMode > VideoModes
Definition: OgreGLNativeSupport.h:50
Definition: OgreScriptCompiler.h:508
bool isEnabled() const
Definition: OgreOverlayElement.h:209
~RenderPriorityGroup()
Definition: OgreRenderQueueSortingGrouping.h:279
IOException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:195
virtual ~ScriptCompiler()
Definition: OgreScriptCompiler.h:211
GPUVendor vendor
Definition: OgreTechnique.h:125
@ ID_WAVE_XFORM
Definition: OgreScriptCompiler.h:747
void setRenderingMinPixelSize(Real pixelSize)
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Definition: OgreMovableObject.h:324
DualQuaternion(const Affine3 &rot)
Construct a dual quaternion from a transformation matrix.
Definition: OgreDualQuaternion.h:64
void setCategoryRelevant(CapabilitiesCategory cat, bool relevant)
Mark a category as 'relevant' or not, ie will it be reported.
Definition: OgreRenderSystemCapabilities.h:625
virtual RaySceneQueryResult & execute(void)
Executes the query, returning the results back in one list.
uint32 left
Definition: OgreCommon.h:726
size_t getReferencedMRTIndex() const
Gets the MRT index of the texture in the compositor that this texture references.
Definition: OgreTextureUnitState.h:1018
bool recursive
Whether this location was added recursively.
Definition: OgreResourceGroupManager.h:265
virtual void copyContentsToMemory(const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)=0
Copies the current contents of the render target to a pixelbox.
@ GCT_SAMPLER2DSHADOW
Definition: OgreGpuProgramParams.h:80
void setWorldGeometry(const String &filename)
Specialised from SceneManager to support Quake3 bsp files.
unsigned int uint
Definition: OgrePrerequisites.h:61
void addOrganisationMode(QueuedRenderableCollection::OrganisationMode om)
Add a required sorting / grouping mode for the solids in this group.
std::vector< std::pair< unsigned short, bool > > SchemeHardwareAnimMap
Definition: OgreEntity.h:87
WaveType tcModStretchWave
Definition: OgreQuake3Shader.h:95
uint16 getChannel() const
Get the request channel (top level categorisation)
Definition: OgreWorkQueue.h:110
GLTextureCommon(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
Definition: OgreGLTextureCommon.h:42
@ ID_TEX_BORDER_COLOUR
Definition: OgreScriptCompiler.h:700
@ GCT_MATRIX_DOUBLE_3X2
Definition: OgreGpuProgramParams.h:104
virtual ~Listener()
Definition: OgreCamera.h:94
Struct collecting together the information for named constants.
Definition: OgreGpuProgramParams.h:311
Definition: OgreDefaultZone.h:39
@ CMPF_LESS_EQUAL
Write if (new_Z <= existing_Z)
Definition: OgreCommon.h:66
@ ID_NONE
Definition: OgreScriptCompiler.h:658
iterator add(const T &item)
Definition: OgreVectorSetImpl.h:57
@ GPT_GEOMETRY_PROGRAM
Definition: OgreGpuProgram.h:52
const Vector4f & getPointAttenuation() const
get all point attenuation params as (size, constant, linear, quadratic)
Definition: OgrePass.h:514
Abstract interface which classes must implement if they wish to receive events from the render queue.
Definition: OgreRenderQueueListener.h:56
virtual MaterialPtr generate(const Terrain *terrain)
Generate a material for the given terrain using the active profile.
Definition: OgreTerrainMaterialGenerator.h:292
Real factor
Manual blending factor.
Definition: OgreBlendMode.h:160
const String & getActiveScheme(void) const
Returns the name of the active material scheme.
Definition: OgreMaterialManager.h:256
Operation setup for a RenderTarget (collected).
Definition: OgreCompositorInstance.h:116
virtual ~Parameter()
Class destructor.
Definition: OgreShaderParameter.h:334
@ SPC_POSTOLIGHT_VIEW_SPACE7
Definition: OgreShaderParameter.h:159
@ FGT_PATCH
Definition: OgreStaticFaceGroup.h:47
@ SPC_TEXTURE_COORDINATE0
Texture coordinate set index 0-7.
Definition: OgreShaderParameter.h:293
bool getRemoveRenderQueueStructuresOnClear() const
Get whether the entire render queue structure should be emptied on clearing, or whether just the obje...
Definition: OgreRoot.h:345
SceneBlendOperation getSceneBlendingOperationAlpha() const
Returns the current alpha blending operation.
Definition: OgrePass.h:721
Camera * camera
The camera with respect to which the level of detail has changed.
Definition: OgreLodListener.h:50
static void deallocate(void *p)
Deallocate memory that allocated by this class.
Image * inputImage
Optional heightmap providing the initial heights for the terrain.
Definition: OgreTerrain.h:361
SmallVector(const SmallVector &RHS)
Definition: OgreSmallVector.h:762
Matrix4 operator+(const Matrix4 &m, const Matrix4 &m2)
Matrix addition.
Definition: OgreMatrix4.h:442
bool isManuallyLoaded(void) const
Is this resource manually loaded?
Definition: OgreResource.h:287
@ DEFORM_FUNC_WAVE
Definition: OgreQuake3Types.h:136
bool getTransparentSortingEnabled(void) const
Returns whether or not transparent sorting is enabled.
Definition: OgrePass.h:1044
static uint32 getDefaultQueryFlags()
Get the default query flags for all future MovableObject instances.
Definition: OgreMovableObject.h:413
SubRenderStateSet::const_iterator SubRenderStateSetConstIterator
Definition: OgreShaderSubRenderState.h:166
provides OpenGL Context creation using GLX, WGL, EGL, Cocoa
Definition: OgreGLNativeSupport.h:55
String file
Definition: OgreScriptCompiler.h:94
Definition: OgreSceneManager.h:1013
virtual bool isInScene(void) const
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is ...
Definition: OgreInstancedEntity.h:273
size_t getSectionCount() const
Get the number of sections this world has.
Definition: OgrePagedWorld.h:153
@ GCT_MATRIX_2X2
Definition: OgreGpuProgramParams.h:83
@ ST_GENERIC
Definition: OgreDeprecated.h:88
std::vector< RenderWindowDescription > RenderWindowDescriptionList
Render window creation parameters container.
Definition: OgreCommon.h:839
bool getEnabled() const
Get enabled flag.
Definition: OgreCompositorInstance.h:182
Class defining a single pass of a Technique (of a Material): a single rendering call.
Definition: OgrePass.h:105
const TexturePtr & getShadowTexture(size_t shadowIndex)
Get a reference to the shadow texture currently in use at the given index.
Definition: OgreSceneManager.h:2895
Class that allows listening in on the various stages of material serialization process.
Definition: OgreMaterialSerializer.h:62
shared_ptr< GL3PlusTexture > GL3PlusTexturePtr
Definition: OgreGL3PlusPrerequisites.h:51
T value_type
Definition: OgreProperty.h:220
bool isParentTagPoint() const
Gets whether the parent node is a TagPoint (or a SceneNode)
Definition: OgreMovableObject.h:225
static String eventType
Definition: OgreScriptCompiler.h:502
void destroyBillboardSet(MovableObject *set)
Removes & destroys an BillboardSet from the SceneManager.
Definition: OgreSceneManager.h:2220
const SkeletonPtr & getSkeleton(void) const
Gets a pointer to any linked Skeleton.
Definition: OgreMesh.h:433
ShaderFunctionList::const_iterator ShaderFunctionConstIterator
Definition: OgreShaderFunction.h:270
BillboardType
The type of billboard to use.
Definition: OgreBillboardSet.h:83
MetalTexture(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, MetalDevice *device)
std::map< String, ResourceManager * > ResourceManagerMap
Definition: OgreResourceGroupManager.h:257
void allowToVisit(bool yesno)
Definition: OgrePCZSceneNode.h:81
Radian angleBetween(const Vector &dest) const
Gets the angle between 2 vectors.
Definition: OgreVector.h:560
int mNumModels
Definition: OgreQuake3Level.h:129
static const Vector2 UNIT_SCALE
Definition: OgreVector.h:125
Ogre assumes that there are separate programs to deal with but GLSL has one program object that repre...
Definition: OgreGLSLProgramManagerCommon.h:51
void resetOrganisationModes(void)
Reset the organisation modes required for this collection.
Definition: OgreRenderQueueSortingGrouping.h:184
Implements the uniform shadow mapping algorithm in focused mode.
Definition: OgreShadowCameraSetupFocused.h:57
@ ID_ADD
Definition: OgreScriptCompiler.h:713
uint32 getQueryFlags(void) const
Get the default query flags for terrains.
Definition: OgreTerrain.h:1949
bool getAlive() const
Get alive flag.
Definition: OgreCompositorInstance.h:194
TargetOperation(RenderTarget *inTarget)
Definition: OgreCompositorInstance.h:122
size_t mWindowHandle
Definition: OgreVulkanWindow.h:71
Definition of a functor for calculating the hashcode of a Pass.
Definition: OgrePass.h:126
std::pair< bool, Real > intersects(const Ray &ray)
Intersection test with a Ray.
Definition: OgrePlaneBoundedVolume.h:121
struct Ogre::Volume::ChunkRequest ChunkRequest
Data being passed around while loading.
TextureFilterOptions
High-level filtering options providing shortcuts to settings the minification, magnification and mip ...
Definition: OgreCommon.h:75
ManualResourceLoader()
Definition: OgreResource.h:477
@ SHADOWTYPE_TEXTURE_MODULATIVE
Texture-based shadow technique which involves a monochrome render-to-texture of the shadow caster and...
Definition: OgreCommon.h:251
Vector operator-(Real s) const
Definition: OgreVector.h:691
@ SPC_LIGHTPOSITION_WORLD_SPACE3
Definition: OgreShaderParameter.h:225
An instance of a layer, with specific texture names.
Definition: OgreTerrain.h:297
size_t indexSize
Definition: OgreLodData.h:142
String mType
Definition: OgreScriptCompiler.h:343
@ LBX_BLEND_TEXTURE_ALPHA
as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
Definition: OgreBlendMode.h:97
The result of having built a tangent space basis.
Definition: OgreTangentSpaceCalc.h:74
virtual ~DebugDrawer()
Definition: OgreSceneManager.h:3425
GpuProgramType mProgramType
Definition: OgreScriptCompiler.h:512
uint32 depth
Definition: OgreImageCodec.h:86
GlyphInfo::CodePoint CodePoint
Definition: OgreFont.h:105
String resourceName
Definition: OgreResourceGroupManager.h:250
void unlockImpl() override
Internal implementation of unlock()
@ FGT_UNKNOWN
Definition: OgreStaticFaceGroup.h:48
void setNormaliseNormals(bool normalise)
If set to true, this forces normals to be normalised dynamically by the hardware for this pass.
Definition: OgrePass.h:1353
virtual const String & getFSAAHint() const
RenderSystem specific FSAA option. See RenderSystem::_createRenderWindow for details.
Definition: OgreRenderTarget.h:366
ColourValue(const uchar *byte)
Definition: OgreColourValue.h:73
btDynamicsWorld * getBtWorld() const
Definition: OgreBullet.h:105
@ ID_TRIANGLE
Definition: OgreScriptCompiler.h:753
@ LB_BlendColor
Definition: OgreShaderExLayeredBlending.h:75
const AutoConstantList & getAutoConstantList() const
Get a reference to the list of auto constant bindings.
Definition: OgreGpuProgramParams.h:1542
@ SPC_BLEND_WEIGHTS
Blending weights.
Definition: OgreShaderParameter.h:245
AnimationStateIterator getAnimationStateIterator(void)
Get an iterator over all the animation states in this set.
bool hasComputeProgram(void) const
Returns true if this pass uses a programmable compute pipeline.
Definition: OgrePass.h:1190
const String & getName(void) const
Get the name of the pass.
Definition: OgrePass.h:286
ElementType elementType
The type of the constant in the program.
Definition: OgreGpuProgramParams.h:1191
@ ID_MODULATE
Definition: OgreScriptCompiler.h:714
@ OR_DEGREE_90
Definition: OgreFrustum.h:50
@ VRM_PROPORTIONAL
Percentage of vertexes to be removed from each submesh.
Definition: OgreLodConfig.h:68
@ Undefined
Definition: OgreVulkanTextureGpu.h:56
@ ID_ENV_MAP
Definition: OgreScriptCompiler.h:737
String doGet(const void *target) const
virtual ~Listener()
Definition: OgreViewport.h:63
Definition: OgreLodData.h:136
bool succeeded() const
Return whether this is a successful response.
Definition: OgreWorkQueue.h:142
size_t getNumSupportedTechniques() const
Get the number of supported techniques.
Definition: OgreCompositor.h:97
@ LBS_MANUAL
a colour supplied manually as a separate argument
Definition: OgreBlendMode.h:123
Ogre::RenderWindow * render
Definition: OgreApplicationContextBase.h:78
@ ACT_LIGHT_ATTENUATION_ARRAY
Array of light attenuation parameters, Vector4(range, constant, linear, quadric) (count set by extra ...
Definition: OgreGpuProgramParams.h:828
@ GPT_VERTEX_PROGRAM
Definition: OgreGpuProgram.h:50
LinkedSkeletonAnimationSource(const String &skelName, Real scl)
Definition: OgreSkeleton.h:478
void _setCurrentSceneManager(SceneManager *sm)
Sets the scene manager currently being used to render.
Definition: OgreRoot.h:773
@ CE_FEWERPARAMETERSEXPECTED
Definition: OgreScriptCompiler.h:196
Terrain::ImportData * importData
Import data, if this is to be defined based on importing.
Definition: OgreTerrainGroup.h:322
@ ID_FILTERING
Definition: OgreScriptCompiler.h:701
DecodeResult decode(const DataStreamPtr &input) const override
@ SPC_POSTOLIGHT_OBJECT_SPACE7
Definition: OgreShaderParameter.h:139
NumericTrackIterator getNumericTrackIterator(void) const
Definition: OgreAnimation.h:395
void _setHardwareBuffer(const HardwareBufferPtr &data)
Internal method that the RenderSystem might use to store optional data.
Definition: OgreGpuProgramParams.h:530
Command object for area emitter size (see ParamCommand).
Definition: OgreAreaEmitter.h:73
@ UnusedIdx
Definition: OgreLod0Stripifier.h:85
Listener interface so you can be notified of Viewport changes.
Definition: OgreViewport.h:60
bool areTraysVisible()
Definition: OgreTrays.h:825
void gpuProgramRefEventRaised(MaterialSerializer *ser, SerializeEvent event, bool &skip, const String &attrib, const GpuProgramPtr &program, const GpuProgramParametersSharedPtr ¶ms, GpuProgramParameters *defaultParams)
Called when GPU program reference section event raised.
Definition: OgreMaterialSerializer.h:110
friend Vector operator+(Real s, Vector v)
Definition: OgreVector.h:646
const Passes & getPasses() const
Get the Passes in this TargetPass.
Definition: OgreCompositionTargetPass.h:141
CreateMaterialScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
Definition: OgreScriptCompiler.h:504
bool isLast
Definition: OgreTerrainLodManager.h:79
std::unordered_set< Vertex *, VertexHash, VertexEqual > UniqueVertexSet
Definition: OgreLodData.h:68
virtual void removeInputListener(NativeWindowType *win, InputListener *lis)
detatch input listener
@ FFP_LIGHTING
Definition: OgreShaderFFPRenderState.h:73
uint32 getQueryFlags(void) const
Get the query flags for this terrain.
Definition: OgreTerrain.h:1331
@ ID_CLAMP
Definition: OgreScriptCompiler.h:697
void setDepthClear(float depth)
Sets the initial depth buffer value of the viewport (before rendering).
Definition: OgreViewport.h:218
const Vector3 & getMinimum(void) const
Gets the minimum corner of the box.
Definition: OgreAxisAlignedBox.h:119
bool isTimeStampEnabled() const
Get whether time stamps are printed for this log.
Definition: OgreLog.h:135
void endProfile(const String &profileName, uint32 groupID=(uint32) OGREPROF_USER_DEFAULT)
Ends a profile.
void setDebugDisplayEnabled(bool enabled)
Sets whether or not the debug display of this object is enabled.
Definition: OgreMovableObject.h:560
~AntiPortalFactory()
Definition: OgreAntiPortal.h:55
SubMeshLodGeometryLinkList * geometryLodList
Link to LOD list of geometry, potentially optimised.
Definition: OgreStaticGeometry.h:163
bool getEnableBackwardsCompatibility(void) const
Gets whether backwards compatibility is enabled.
Definition: OgreD3D11HLSLProgram.h:183
bool hasCapability(const Capabilities c) const
Checks for a capability.
Definition: OgreRenderSystemCapabilities.h:465
virtual void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer i...
Definition: OgreHardwareBuffer.h:298
@ D3D_ERROR
Definition: OgreD3D11Device.h:93
T::key_type KeyType
Type you expect to get by funktions like peekNextKey.
Definition: OgreIteratorWrapper.h:265
ColourValue colourArg1
Manual colour value for manual source1.
Definition: OgreBlendMode.h:152
void setTextureFiltering(FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
Set a the detailed filtering options on this texture unit.
Definition: OgreTextureUnitState.h:690
@ LB_BlendDifference
Definition: OgreShaderExLayeredBlending.h:56
@ ID_ILLUMINATION_STAGE
Definition: OgreScriptCompiler.h:638
void setComputeProgramConstantFloatCount(ushort c)
The number of floating-point 4-vector constants compute programs support.
Definition: OgreRenderSystemCapabilities.h:642
EdgeData * edgeData
Edge list for this LOD level (may be derived from manual mesh).
Definition: OgreMesh.h:975
VertexElementSemantic getSemantic(void) const
Gets the meaning of this element.
Definition: OgreHardwareVertexBuffer.h:202
Command object for force vector (see ParamCommand).
Definition: OgreLinearForceAffector.h:59
uint8 getTexcoordStart(void) const
Definition: OgreTextureAnimatorAffector.h:37
void remove(iterator it)
Definition: OgreVectorSetImpl.h:47
virtual void windowMovedOrResized()
Query the current size and position from an external window handle.
Definition: OgreRenderWindow.h:131
This class implements an overlay element which contains simple unformatted text.
Definition: OgreTextAreaOverlayElement.h:44
ushort maxWeightCount
Definition: OgreShaderExHardwareSkinning.h:67
std::vector< Real > SplitPointList
Definition: OgreShadowCameraSetupPSSM.h:60
uint32 getGLFBOID() const
Get the GL id for the FBO.
Definition: OgreGLRenderTexture.h:79
SmallVectorImpl(unsigned N)
Definition: OgreSmallVector.h:312
@ ID_SOLID
Definition: OgreScriptCompiler.h:653
GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
Definition: OgreGLGpuProgramManager.h:47
VkImageLayout mCurrLayout
The current layout we're in. Including any internal stuff.
Definition: OgreVulkanTextureGpu.h:115
std::map< K, V, P > type
Definition: OgreDeprecated.h:71
@ ACT_INVERSE_VIEWPORT_HEIGHT
This variable represents 1.0/ViewportHeight.
Definition: OgreGpuProgramParams.h:1022
@ SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED
Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projecti...
Definition: OgreCommon.h:294
Chunk()
Definition: OgreStreamSerialiser.h:105
Matrix4 concatenate(const Matrix4 &m2) const
Definition: OgreMatrix4.h:270
@ GPU_QUALCOMM
Definition: OgreRenderSystemCapabilities.h:242
GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
#define MANAGED_RESOURCE
Definition: OgreGLES2ManagedResource.h:38
@ TL_DIFFUSE_SPECULAR
Definition: OgreShaderExGBuffer.h:60
virtual void setLightingEnabled(bool enabled)
Sets whether or not dynamic lighting is enabled.
Definition: OgreRenderSystem.h:348
@ LB_BlendReflect
Definition: OgreShaderExLayeredBlending.h:71
Definition: OgreLod0Stripifier.h:64
virtual Real getRenderingDistance(void) const
Gets the distance at which batches are no longer rendered.
Definition: OgreStaticGeometry.h:623
@ SKELETON_VERSION_LATEST
Latest version available.
Definition: OgreSkeletonSerializer.h:48
virtual void labelHit(Label *label)
Definition: OgreTrays.h:97
void sub(const In &arg0, const In &arg1, const Out &dst) const
dst = arg0 - arg1;
Definition: OgreShaderFunction.h:85
Dummy structure for render system contexts - implementing RenderSystems can extend as needed.
Definition: OgreRenderSystem.h:653
int build
Definition: OgreRenderSystemCapabilities.h:218
VectorBase()
Definition: OgreVector.h:70
DefaultHardwareBuffer DefaultHardwareUniformBuffer
Definition: OgreDefaultHardwareBufferManager.h:59
virtual void postFindVisibleObjects(SceneManager *source, IlluminationRenderStage irs, Viewport *v)
Called after searching for visible objects in this SceneManager.
Definition: OgreSceneManager.h:366
Definition: OgreColourImageAffector.h:40
@ SBF_ONE_MINUS_DEST_COLOUR
1 - SBF_DEST_COLOUR
Definition: OgreBlendMode.h:235
bool operator==(const LayerBlendModeEx &rhs) const
Definition: OgreBlendMode.h:162
const String & getName(void) const
Gets resource name.
Definition: OgreResource.h:310
@ SPC_POSTOLIGHT_VIEW_SPACE2
Definition: OgreShaderParameter.h:154
virtual ~OverlayElementFactory()
Destroy the overlay element factory.
Definition: OgreOverlayElementFactory.h:61
size_t elementCount
Definition: OgreGpuProgramParams.h:1189
ParamDictionary * getParamDictionary(void)
Retrieves the parameter dictionary for this class.
Definition: OgreStringInterface.h:200
@ ID_COLOUR
Definition: OgreScriptCompiler.h:810
MapIterator< ParticleSystemRendererFactoryMap > ParticleRendererFactoryIterator
Definition: OgreParticleSystemManager.h:308
Real y
Definition: OgreVector.h:72
virtual void objectMoved(MovableObject *)
MovableObject has been moved.
Definition: OgreMovableObject.h:73
LayerBlendType
Type of texture blend mode.
Definition: OgreBlendMode.h:44
bool hasKeyIndex(void) const
Definition: OgreAnimationTrack.h:88
std::vector< String > bases
Definition: OgreScriptCompiler.h:127
Image * getImage()
Definition: OgreTinyWindow.h:31
PCZ implementation of IntersectionSceneQuery.
Definition: OgrePCZSceneQuery.h:40
AntiPortalFactory()
Definition: OgreAntiPortal.h:54
LightTypes
Defines the type of light.
Definition: OgreLight.h:103
@ CS_ORBIT
Definition: OgreCameraMan.h:49
uchar * data
The data pointer.
Definition: OgrePixelFormat.h:383
@ VET_UINT1
Definition: OgreHardwareVertexBuffer.h:150
void draw3dText(const btVector3 &location, const char *textString)
Definition: OgreBullet.h:144
const String & getName(void) const
Get the name of this archive.
Definition: OgreArchive.h:107
virtual unsigned short getNumWorldTransforms(void) const
Returns the number of world transform matrices this renderable requires.
Definition: OgreRenderable.h:144
Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets...
Definition: OgreKeyFrame.h:183
void initialise()
Perform any tasks the plugin needs to perform on full system initialisation.
PixelFormatFlags
Flags defining some on/off properties of pixel formats.
Definition: OgrePixelFormat.h:310
Factory object for creating Entity instances.
Definition: OgreEntity.h:854
Real w
Definition: OgreDualQuaternion.h:166
@ PF_PVRTC_RGBA2
PVRTC (PowerVR) RGBA 2 bpp.
Definition: OgrePixelFormat.h:139
T height() const
Definition: OgreCommon.h:627
Side
The "positive side" of the plane is the half space to which the plane normal points.
Definition: OgrePlane.h:95
@ ID_ANISOTROPIC
Definition: OgreScriptCompiler.h:704
void touch(void)
'Touches' the resource to indicate it has been used.
Definition: OgreShaderExHardwareSkinning.h:59
void setElapsedTime(Real elapsedTime)
Definition: OgrePredefinedControllers.h:75
Abstract base class representing a high-level program (a vertex or fragment program).
Definition: OgreHighLevelGpuProgram.h:64
std::vector< TexturePtr > ShadowTextureList
Definition: OgreSceneManager.h:61
RenderTarget * source
The source of the event being raised.
Definition: OgreRenderTargetListener.h:47
Vertex cache profiler.
Definition: OgreVertexIndexData.h:302
std::map< String, SceneManager * > Instances
Scene manager instances, indexed by instance name.
Definition: OgreSceneManagerEnumerator.h:91
@ ID_2DARRAY
Definition: OgreScriptCompiler.h:686
RayTestResult intersects(const Sphere &s, bool discardInside=true) const
Tests whether this ray intersects the given sphere.
Definition: OgreRay.h:97
void setIsOptimised(bool flag)
Sets if the GLSL source has been optimised successfully.
Definition: OgreGLSLESProgram.h:64
TriangleFaceNormalList triangleFaceNormals
All triangle face normals.
Definition: OgreEdgeListBuilder.h:127
void position(const Vector3 &pos)
Add a vertex position, starting a new vertex at the same time.
Definition: OgreManualObject.h:203
@ VET_UINT4
Definition: OgreHardwareVertexBuffer.h:153
Vector operator+(Real s) const
Definition: OgreVector.h:696
@ DEFORM_FUNC_BULGE
Definition: OgreQuake3Types.h:135
void append(size_type NumInputs, const T &Elt)
append - Add the specified range to the end of the SmallVector.
Definition: OgreSmallVector.h:402
@ ACT_VIEWPORT_WIDTH
Current viewport width (in pixels) as floating point value.
Definition: OgreGpuProgramParams.h:1010
void removeSubRenderStateInstance(SubRenderState *subRenderState) const
Remove SubRenderState instance to this accessor.
Definition: OgreShaderSubRenderState.h:187
virtual void viewportDimensionsChanged(Viewport *viewport)
Notification of when target listening Viewport's dimensions changed.
Definition: OgreViewport.h:69
@ ID_EMITTER
Definition: OgreScriptCompiler.h:770
void setMaximum(Real x, Real y, Real z)
Definition: OgreAxisAlignedBox.h:190
int type
Definition: OgreInput.h:80
virtual const Real * getOtherTextureCoordRange(void) const
Get the range of the texture coordinates generated across the width of the chain elements.
Definition: OgreBillboardChain.h:172
@ SOP_DECREMENT
Decrease the stencil value by 1, clamping at 0.
Definition: OgreRenderSystem.h:85
const_iterator end() const
Definition: OgreCommon.h:429
Vector3 mHalfSize
Vector containing the dimensions of this octree / 2.
Definition: OgreOctree.h:107
const MaterialPtr & getMaterial(void) const override
Retrieves a weak reference to the material this renderable object uses.
Definition: OgreShadowCaster.h:74
@ ACT_INVERSE_TRANSPOSE_PROJECTION_MATRIX
Provides inverse transpose of projection matrix.
Definition: OgreGpuProgramParams.h:678
const std::type_info & getType() const
Definition: OgreAny.h:120
static Vector2 parseVector2(const String &val, const Vector2 &defaultValue=Vector2::ZERO)
Parses a Vector2 out of a String.
Definition: OgreStringConverter.h:271
VulkanQueue::QueueFamily usage
Definition: OgreVulkanDevice.h:44
Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances.
Definition: OgreStaticGeometry.h:135
InOut(const Operand &rhs)
Definition: OgreShaderFunctionAtom.h:176
GuiVerticalAlignment
Enum describing where '0' is in relation to the parent in the vertical dimension.
Definition: OgreOverlayElement.h:74
Definition: OgreQuake3Types.h:161
ConstVectorIterator< LodValueList > LodValueIterator
Definition: OgreMaterial.h:98
@ FB_BACK
Definition: OgreRenderTarget.h:87
void setCubicTexture(const TexturePtr *const texPtrs, bool forUVW=false)
Definition: OgreTextureUnitState.h:389
virtual bool isAttributeValid(VertexElementSemantic semantic, uint index)
Test whether attribute index for a given semantic is valid.
@ HBU_CPU_TO_GPU
Mappable on host and preferably fast to access by GPU.
Definition: OgreHardwareBuffer.h:76
@ LB_BlendHardLight
Definition: OgreShaderExLayeredBlending.h:62
Specialisation of HighLevelGpuProgram to provide support for CG.
Definition: OgreGLSLESCgProgram.h:39
PageProvider * getPageProvider() const
Get the PageProvider which can provide streams for Pages in this world.
Definition: OgrePagedWorld.h:176
Page class.
Definition: OgrePage.h:49
Inner class which should also be subclassed to provide profile-specific material generation.
Definition: OgreTerrainMaterialGenerator.h:167
shared_ptr< GLTexture > GLTexturePtr
Definition: OgreGLPrerequisites.h:48
@ GCT_MATRIX_DOUBLE_2X3
Definition: OgreGpuProgramParams.h:102
Struct containing information about a mesh LOD change event for entities.
Definition: OgreLodListener.h:54
virtual void viewportDestroyed(Viewport *viewport)
Notification of when target listening Viewport's is destroyed.
Definition: OgreViewport.h:72
@ ACT_COSTIME_0_1
Cosine of "Time0_1". Equivalent to RenderMonkey's "CosTime0_1".
Definition: OgreGpuProgramParams.h:978
static void uninitialized_copy(It1 I, It1 E, It2 Dest)
uninitialized_copy - Copy the range [I, E) onto the uninitialized memory starting with "Dest",...
Definition: OgreSmallVector.h:276
@ SHOW_BOUNDINGBOX
Makes each batch to display it's bounding box. Useful for debugging or profiling.
Definition: OgreInstanceManager.h:76
virtual RaySceneQuery * createRayQuery(const Ray &ray, uint32 mask=0xFFFFFFFF)
Creates a RaySceneQuery for this scene manager.
Affine3(const U *ptr)
Definition: OgreMatrix4.h:331
ID3D11Texture2D * GetTex2D()
Definition: OgreD3D11Texture.h:62
@ ACT_SPOTLIGHT_PARAMS_ARRAY
Spotlight parameters array of Vector4(innerFactor, outerFactor, falloff, isSpot) innerFactor and oute...
Definition: OgreGpuProgramParams.h:856
void _updateFromShadow() override
Updates the real buffer from the shadow buffer, if required.
virtual void objectDestroyed(MovableObject *)
MovableObject is being destroyed.
Definition: OgreMovableObject.h:67
Common subclass of DataStream for handling data from chunks of memory.
Definition: OgreDataStream.h:199
Vector3 getHalfSize(void) const
Gets the half-size of the box.
Definition: OgreAxisAlignedBox.h:690
@ SPC_LIGHTDIRECTION_VIEW_SPACE5
Definition: OgreShaderParameter.h:197
Definition: OgreD3D9ResourceManager.h:53
int shaderIndex
Definition: OgreQuake3Types.h:248
Defines the functionality of a 3D API.
Definition: OgreRenderSystem.h:164
This is a container class for sub render state class.
Definition: OgreShaderRenderState.h:50
Specialized viewpoint from which an Octree can be rendered.
Definition: OgreOctreeCamera.h:71
Ogre::Root * getRoot() const
Definition: OgreApplicationContextBase.h:102
GLSLangProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
SkinningType skinningType
Definition: OgreShaderExHardwareSkinning.h:68
void * pData
Definition: OgreHardwareBuffer.h:451
Visibility
Definition: OgrePCZFrustum.h:70
Definition: OgreException.h:192
DepthBuffer * _createDepthBufferFor(RenderTarget *renderTarget)
Creates a DepthBuffer that can be attached to the specified RenderTarget.
bool isBuildEdgesEnabled(void) const
Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns fa...
Definition: OgreSubMesh.h:214
Vector< 2, Real > Vector2
Definition: OgrePrerequisites.h:242
Listener(void)
Definition: OgreMovableObject.h:64
@ PT_RENDERCUSTOM
Render a custom sequence.
Definition: OgreCompositionPass.h:60
@ TU_UAV_NOT_SRV
Texture can be used as an UAV, but not as a regular texture.
Definition: OgreTexture.h:74
std::unordered_map< uint32, VulkanFrameBufferDescValue > VulkanFrameBufferDescMap
Definition: OgreVulkanRenderPassDescriptor.h:74
@ PT_MATRIX4
Definition: OgreStringInterface.h:60
static _OgreFreeImageCodecExport void startup(void)
Static method to startup FreeImage and register the FreeImage codecs.
std::vector< Terrain * > TerrainList
Definition: OgreTerrainGroup.h:433
static String toString(unsigned long val)
Definition: OgreStringConverter.h:81
bool isPrepared(void) const
Returns true if the Resource has been prepared, false otherwise.
Definition: OgreResource.h:316
std::map< String, AnimationState * > AnimationStateMap
Definition: OgreAnimationState.h:190
SharedPtr< AnimableValue > AnimableValuePtr
Definition: OgrePrerequisites.h:270
uint16 variability
The variability of this parameter (see GpuParamVariability)
Definition: OgreGpuProgramParams.h:1219
bool watchForLimit(Real limit, bool greaterThan=true)
Definition: OgreProfiler.h:160
void _notifyTypeFlags(uint32 flag)
Notify this factory of the type mask to apply.
Definition: OgreMovableObject.h:625
@ ID_DEST_COLOUR
Definition: OgreScriptCompiler.h:606
Matrix4 operator*(Real scalar) const
Definition: OgreMatrix4.h:304
PreApplyTextureAliasesScriptCompilerEvent(Material *material, AliasTextureNamePairList *aliases)
Definition: OgreScriptCompiler.h:465
@ ID_MIRROR
Definition: OgreScriptCompiler.h:699
Alignment getAlignment() const
Definition: OgreTextAreaOverlayElement.h:120
virtual GpuProgram * _getBindingDelegate(void)
Returns the GpuProgram which should be bound to the pipeline.
Definition: OgreGpuProgram.h:181
Real * ptr()
Pointer accessor for direct copying.
Definition: OgreDualQuaternion.h:123
const Vector3 & getTo(void) const
Gets the front upper right corner of the cell.
Definition: OgreVolumeOctreeNode.h:221
void setFSAA(uint fsaa, const String &fsaaHint)
Set the level of multisample AA to be used if this texture is a rendertarget.
Definition: OgreTexture.h:212
Real * ptr()
Definition: OgreVector.h:133
static const uint8 DERIVED_DATA_LIGHTMAP
Definition: OgreTerrain.h:1163
std::set< T, P >::iterator iterator
Definition: OgreDeprecated.h:64
VectorIterator< Passes > PassIterator
Definition: OgreCompositionTargetPass.h:61
virtual ~SceneManagerFactory()
Definition: OgreSceneManager.h:3500
@ D3D_INFO
Definition: OgreD3D11Device.h:95
BillboardType getBillboardType(void) const
Returns the billboard type in use.
Definition: OgreBillboardSet.h:593
RibbonTrailFactory()
Definition: OgreRibbonTrail.h:229
@ ID_TEXTURE_UNIT
Definition: OgreScriptCompiler.h:564
std::map< int, MaterialPtr > QuadMaterialMap
Definition: OgreCompositorInstance.h:111
void setAmbient(const ColourValue &ambient)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:307
size_t getBufferCount(void) const
Definition: OgreHardwareVertexBuffer.h:513
virtual String toString() const =0
bool isDriverOlderThanVersion(const DriverVersion &v) const
Definition: OgreRenderSystemCapabilities.h:360
const GpuProgramPtr & getTessellationHullProgram(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1200
@ HWInstancingBasic
Needs SM 3.0+ and HW instancing support InstanceBatchHW.
Definition: OgreInstanceManager.h:65
#define ASSUME_NOEXCEPT
Definition: OgreComPtr.h:64
@ TLSS_ALBEDO
Albedo colour (diffuse reflectance colour)
Definition: OgreTerrainMaterialGenerator.h:59
String devicePattern
Definition: OgreTechnique.h:135
static Matrix3 lookRotation(const Vector3 &direction, const Vector3 &yaw)
Create a rotation matrix from direction and yaw.
Definition: OgreMatrix3.h:329
Render window creation parameters.
Definition: OgreCommon.h:829
Utility class to generate a sequentially numbered series of names.
Definition: OgreNameGenerator.h:46
bool isCustomNearClipPlaneEnabled(void) const
Is a custom near clip plane in use?
Definition: OgreFrustum.h:609
@ SKELETON_ANIMATION_LINK
Definition: OgreSkeletonFileFormat.h:104
bool enabled
Turns stencil buffer checking on or off.
Definition: OgreRenderSystem.h:129
@ IS_UNKNOWN
Not determined.
Definition: OgrePass.h:57
std::vector< Renderable * > RenderableList
Definition: OgreRenderQueueSortingGrouping.h:45
uint32 getNumMipmaps(void) const
Gets the number of mipmaps to be used for this texture.
Definition: OgreTexture.h:147
int mNumBrushes
Definition: OgreQuake3Level.h:158
@ SM_DISTANCE
Sort by distance from the camera.
Definition: OgreCommon.h:322
Definition: OgreLodOutputProviderCompressedBuffer.h:39
Animation * getParent() const
Returns the parent Animation object for this track.
Definition: OgreAnimationTrack.h:242
void setSpotlightNearClipDistance(Real nearClip)
Set the near clip plane distance to be used by spotlights that use light clipping,...
Definition: OgreLight.h:295
@ BCT_FLOAT
Definition: OgreGpuProgramParams.h:54
Degree & operator=(const float &f)
Definition: OgreMath.h:118
TextureType type
Definition: OgreCompositionTechnique.h:72
Utility class for provides optimised functions.
Definition: OgreOptimisedUtil.h:47
@ ID_TEXTURE
Definition: OgreScriptCompiler.h:681
Real skyDomeCurvature
Definition: OgreSceneManager.h:294
float * ptr()
Pointer accessor for direct copying.
Definition: OgreQuaternion.h:128
iterator end()
Definition: OgreSmallVector.h:162
const HardwareBufferPtr & _getHardwareBuffer() const
Internal method that the RenderSystem might use to store optional data.
Definition: OgreGpuProgramParams.h:532
VectorBase()
Definition: OgreVector.h:130
const Ogre::DisplayString & getText()
Definition: OgreTrays.h:261
SceneBlendFactor blendDest
Definition: OgreQuake3Shader.h:81
uint16 variability
How this parameter varies (bitwise combination of GpuProgramVariability)
Definition: OgreGpuProgramParams.h:158
std::vector< float > BoneBlendMask
Typedef for an array of float values used as a bone blend mask.
Definition: OgreAnimationState.h:63
bool _OgreVolumeExport operator==(Vertex const &a, Vertex const &b)
== operator for two vertices.
@ NO_SIDE
Definition: OgrePlane.h:97
Renderable()
Definition: OgreRenderable.h:71
const std::vector< int > & getFSAALevels() const
Definition: OgreGLNativeSupport.h:108
FunctionAtomInstanceList::iterator FunctionAtomInstanceIterator
Definition: OgreShaderFunctionAtom.h:318
@ OPS_OUT
The parameter is a output parameter.
Definition: OgreShaderFunctionAtom.h:57
PropertyDef(const String &name, const String &desc, PropertyType pType)
Construct a property.
Definition: OgreProperty.h:142
VkImageLayout mNextLayout
The layout we're expected to be when rendering or doing compute, rather than when doing internal stuf...
Definition: OgreVulkanTextureGpu.h:122
IDirect3DSurface9 * getFSAASurface(IDirect3DDevice9 *d3d9Device)
Accessor for AA surface.
Definition: OgreD3D9HardwarePixelBuffer.h:140
void setCommonDirection(const Vector3 &vec)
Use this to specify the common direction given to billboards.
Definition: OgreBillboardParticleRenderer.h:93
SceneManager * createSceneManager(uint16 typeMask, const String &instanceName=BLANKSTRING)
Definition: OgreSceneManagerEnumerator.h:162
virtual bool isKeyEnabled() const
Definition: OgreOverlayElement.h:431
bool intersects(const Plane &p) const
Tests whether this box intersects a plane.
Definition: OgreAxisAlignedBox.h:632
@ VECTOR4
Definition: OgreAnimable.h:81
bool getInitialized()
Definition: OgreGLContext.h:59
void _OgreExport MurmurHash3_x64_128(const void *key, size_t len, uint32_t seed, void *out)
@ GCT_BOOL1
Definition: OgreGpuProgramParams.h:114
std::vector< TextureDefinition * > TextureDefinitions
Definition: OgreCompositionTechnique.h:88
uint32 getFamilyIdx() const
Definition: OgreVulkanQueue.h:76
#define _OgreGLExport
Definition: OgreGLPrerequisites.h:95
std::pair< ResourcePtr, bool > ResourceCreateOrRetrieveResult
Definition: OgreResourceManager.h:127
@ SPC_POSTOLIGHT_OBJECT_SPACE4
Definition: OgreShaderParameter.h:136
virtual void finalize(LodData *data)
Definition: OgreLodOutputProviderMesh.h:47
VectorBase()
Definition: OgreVector.h:48
@ ID_COMBINED_UVW
Definition: OgreScriptCompiler.h:693
bool getColumnMajorMatrices(void) const
Gets whether matrix packed in column-major order.
Definition: OgreGLSLShaderCommon.h:90
MapIterator< ArchiveMap > ArchiveMapIterator
Definition: OgreArchiveManager.h:93
void setUseIdentityView(bool useIdentityView)
Sets whether or not to use an 'identity' view.
Definition: OgreRenderable.h:180
@ ID_2D
Definition: OgreScriptCompiler.h:683
std::multimap< size_t, VertexBoneAssignment > VertexBoneAssignmentList
Multimap of verex bone assignments (orders by vertex index)
Definition: OgreSubMesh.h:174
Matrix3(Real fEntry00, Real fEntry01, Real fEntry02, Real fEntry10, Real fEntry11, Real fEntry12, Real fEntry20, Real fEntry21, Real fEntry22)
Definition: OgreMatrix3.h:81
Definition: OgreTerrainAutoUpdateLod.h:91
#define _OgreTerrainExport
Definition: OgreTerrainPrerequisites.h:58
Encapsulates the result of a background queue request.
Definition: OgreResourceBackgroundQueue.h:51
bool isVisible(void) const override
Indicates whether the window is visible (not minimized or obscured)
Definition: OgreVulkanWindow.h:120
@ ACT_LIGHT_POSITION_OBJECT_SPACE
A light position in object space (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:793
@ TL_BOTTOM
Definition: OgreTrays.h:67
virtual void addInputListener(NativeWindowType *win, InputListener *lis)
attach input listener
bool hasShadowBuffer(void) const
Returns whether this buffer has a system memory shadow for quicker reading.
Definition: OgreHardwareBuffer.h:371
Strategy for determining level of detail.
Definition: OgreLodStrategy.h:53
GuiHorizontalAlignment
Enum describing where '0' is in relation to the parent in the horizontal dimension.
Definition: OgreOverlayElement.h:65
GLint getGLBufferBinding(void) const
Definition: OgreGLES2HardwareBuffer.h:77
Real x
Definition: OgreDualQuaternion.h:166
void blit(const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox)
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
@ ID_SPHERICAL
Definition: OgreScriptCompiler.h:738
Command object for red adjust (see ParamCommand).
Definition: OgreColourImageAffector.h:44
GLUniformCache * getUniformCache()
Get the uniform cache for this shader.
Definition: OgreGLSLShaderCommon.h:105
const Degree & operator+() const
Definition: OgreMath.h:126
@ ERR_RENDERINGAPI_ERROR
Definition: OgreException.h:113
VkInstance getVkInstance(void) const
Definition: OgreVulkanRenderSystem.h:152
@ ACT_TEXTURE_VIEWPROJ_MATRIX_ARRAY
Array of view/projection matrices of the first n texture projection frustums.
Definition: OgreGpuProgramParams.h:924
virtual bool isAdjacencyInfoRequired(void) const
Definition: OgreGpuProgram.h:262
Level of detail strategy based on distance from camera to an object's bounding sphere.
Definition: OgreDistanceLodStrategy.h:130
@ CULL_NONE
Hardware never culls triangles and renders everything it receives.
Definition: OgreCommon.h:160
unsigned long getLastVisibleFrame(void)
Definition: OgrePCZSceneNode.h:94
uint16 batchSize
Number of vertices rendered down one side (not including skirts)
Definition: OgreTerrainQuadTreeNode.h:133
ShadowTechnique getShadowTechnique(void) const
Gets the current shadow technique.
Definition: OgreSceneManager.h:2616
MultiheadUseType
Definition: OgreD3D9RenderSystem.h:62
PlaneBoundedVolume(Plane::Side theOutside)
Constructor, determines which side is deemed to be 'outside'.
Definition: OgrePlaneBoundedVolume.h:59
Default implementation of AxisAlignedBoxSceneQuery.
Definition: OgreSceneManager.h:3470
@ TVC_DIFFUSE
Definition: OgreCommon.h:302
static const uint16 WORKQUEUE_PREPARE_REQUEST
Definition: OgrePage.h:184
@ PF_FLOAT16_R
16-bit pixel format, 16 bits (float) for red
Definition: OgrePixelFormat.h:125
Quaternion(const Vector3 *akAxis)
Construct a quaternion from 3 orthonormal local axes.
Definition: OgreQuaternion.h:91
@ ACT_TRANSPOSE_VIEWPROJ_MATRIX
Provides transpose of concatenated view and projection matrices.
Definition: OgreGpuProgramParams.h:689
@ ACT_FAR_CLIP_DISTANCE
This variable provides the far clip distance as a floating point value.
Definition: OgreGpuProgramParams.h:1052
virtual ~STBIImageCodec()
Definition: OgreSTBICodec.h:57
Ogre::Real outsideWalkAngle
If outsideWeight is enabled, this will set the angle how deep the algorithm can walk inside the mesh.
Definition: OgreLodConfig.h:163
Matrix4()
Do NOT initialize the matrix for efficiency.
Definition: OgreMatrix4.h:224
int getActualWidth(void) const
Gets one of the actual dimensions of the viewport, a value in pixels.
Definition: OgreViewport.h:168
OptimisedUtil(void)
Definition: OgreOptimisedUtil.h:64
virtual void blitFromMemory(const PixelBox &src_orig, const Box &dstBox)
Hardware implementation of blitFromMemory.
AnyNumeric(const AnyNumeric &other)
Definition: OgreAny.h:239
virtual void optimise(void)
Optimise the current track by removing any duplicate keyframes.
Definition: OgreAnimationTrack.h:226
Vector3i getOrigin() const
origin (top, left, front) of the box
Definition: OgreCommon.h:796
@ ACT_DERIVED_SCENE_COLOUR
The derived scene colour, with 'r', 'g' and 'b' components filled with sum of derived ambient light c...
Definition: OgreGpuProgramParams.h:867
static void setHashFunction(HashFunc *hashFunc)
Set the hash function used for all passes.
Definition: OgrePass.h:1532
@ WFT_PLANE_BOUNDED_REGION
Return pointers to convex plane-bounded regions.
Definition: OgreSceneQuery.h:83
@ INTERSECT_NO_CROSS
Definition: OgrePortalBase.h:164
Ogre::ShadowRenderableList ShadowRenderableList
Definition: OgreShadowCaster.h:145
void setFrameSmoothingPeriod(Real period)
Sets the period over which OGRE smooths out fluctuations in frame times.
Definition: OgreRoot.h:827
static CgFxScriptLoader & getSingleton(void)
Get the singleton instance.
float mTotalTimeToLive
Total Time to live, number of seconds of particles natural life.
Definition: OgreParticle.h:70
T & operator[](size_t i)
Definition: OgreVector.h:356
@ DEFORM_FUNC_MOVE
Definition: OgreQuake3Types.h:138
RenderQueueBitSet renderQueues
Which renderqueues to render from scene.
Definition: OgreCompositorInstance.h:152
@ GCT_UINT4
Definition: OgreGpuProgramParams.h:113
void setExtents(const Vector3 &min, const Vector3 &max)
Sets both minimum and maximum extents at once.
Definition: OgreAxisAlignedBox.h:218
ushort getComputeProgramConstantBoolCount(void) const
Definition: OgreRenderSystemCapabilities.h:789
EdgeGroupList edgeGroups
All edge groups of this edge list.
Definition: OgreEdgeListBuilder.h:131
@ ET_USCROLL
Constant u scrolling effect.
Definition: OgreTextureUnitState.h:255
String name
Definition: OgreStringInterface.h:69
@ ANIMBLEND_CUMULATIVE
Animations are applied by calculating a weighted cumulative total.
Definition: OgreSkeleton.h:52
const String & getUnsupportedTechniquesExplanation() const
Gets a string explaining why any techniques are not supported.
Definition: OgreMaterial.h:250
bool getUseColumnMajorMatrices() const
Returns whether Ogre will pass auto-bound matrices as column-major.
Definition: OgreShaderProgram.h:177
BillboardRotationType getBillboardRotationType(void) const
Sets billboard rotation type.
Definition: OgreBillboardSet.h:473
virtual void setVisible(bool visible)
Set the visibility state.
Definition: OgreRenderWindow.h:145
bool hasMoreElements() const
Returns true if there are more items in the collection.
Definition: OgreIteratorWrapper.h:97
uint32 FastHash(const char *data, size_t len, uint32 hashSoFar=0)
Fast general hashing algorithm.
Definition: OgreCommon.h:46
int getHResult() const
Definition: OgreD3D11Prerequisites.h:155
friend Quaternion operator*(float s, const Quaternion &q)
Definition: OgreQuaternion.h:190
@ GCT_SAMPLER1D
Definition: OgreGpuProgramParams.h:75
Vector3 & getMinimum(void)
Gets a modifiable version of the minimum corner of the box.
Definition: OgreAxisAlignedBox.h:127
unsigned long bestFrameTime
Definition: OgreRenderTarget.h:75
Image * getImage()
Definition: OgreTinyTexture.h:18
@ SPC_LIGHTDIRECTION_WORLD_SPACE5
Definition: OgreShaderParameter.h:187
'New' rendering operation using vertex buffers.
Definition: OgreRenderOperation.h:45
SmallVectorTemplateBase(size_t Size)
Definition: OgreSmallVector.h:216
SceneNode * getSkyPlaneNode(void) const
Get the sky plane node, if enabled.
Definition: OgreSceneManager.h:1976
virtual void registerThread()
Register the an additional thread which may make calls to rendersystem-related objects.
Definition: OgreRenderSystem.h:1094
@ ID_GEOMETRY
Definition: OgreScriptCompiler.h:839
@ VET_DOUBLE2
Definition: OgreHardwareVertexBuffer.h:139
virtual bool isVisible(void) const
Indicates whether the window is visible (not minimized or obscured)
Definition: OgreRenderWindow.h:141
const String & getName() const
Definition: OgrePagedWorld.h:75
std::list< IndexRemap > IndexRemapList
List of indexes that were remapped (split vertices).
Definition: OgreTangentSpaceCalc.h:69
@ SKELETON_ANIMATION_TRACK
Definition: OgreSkeletonFileFormat.h:90
This ResourceManager manages GPU shader programs.
Definition: OgreGpuProgramManager.h:68
void setGlyphInfoFromTexCoords(CodePoint id, const UVRect &rect, float textureAspect=1.0)
Sets the texture coordinates of a glyph.
Definition: OgreFont.h:223
int mesh_cp[2]
Definition: OgreQuake3Types.h:199
const Vector3 getCenterFrontTop(void) const
Gets the center of the corners 6, 7.
Definition: OgreVolumeOctreeNode.h:368
std::map< K, V, P >::const_iterator const_iterator
Definition: OgreDeprecated.h:73
bool operator==(const TerrainLayerDeclaration &dcl) const
Definition: OgreTerrainMaterialGenerator.h:136
virtual Real getHoldRadius() const
Get the Holding radius.
Definition: OgreGrid3DPageStrategy.h:145
virtual RenderSystemCapabilities * createRenderSystemCapabilities() const
Query the real capabilities of the GPU and driver in the RenderSystem.
Inner class to use as callback for shadow caster scene query.
Definition: OgreSceneManager.h:808
GpuConstantDefinitionMap map
Map of parameter names to GpuConstantDefinition.
Definition: OgreGpuProgramParams.h:318
void saturate(void)
Clamps colour value to the range [0, 1].
Definition: OgreColourValue.h:126
const String & getType() const
Get the type of the object to be created.
Definition: OgrePortal.h:85
const StencilState & getStencilState() const
Definition: OgreCompositionPass.h:231
void setColour(const ColourValue &colour)
Sets the colour of this billboard.
Definition: OgreBillboard.h:146
size_t getNumKeyFrames(void) const
Returns the number of keyframes in this animation.
Definition: OgreAnimationTrack.h:150
unsigned int useCount() const
Definition: OgreSharedPtr.h:82
Mesh * parent
Reference to parent Mesh (not a smart pointer so child does not keep parent alive).
Definition: OgreSubMesh.h:129
Container struct to allow params to safely & update shared list of logical buffer assignments.
Definition: OgreGpuProgramParams.h:369
short value
Definition: OgreInput.h:93
static const Real EPSILON
Definition: OgreMatrix3.h:295
_OgreExport bool operator!=(const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
SubMesh * getSubMesh(size_t index) const
Gets a pointer to the submesh indicated by the index.
Definition: OgreMesh.h:267
@ TextureEffectPlay_ASAP
Video starts out paused.
Definition: OgreExternalTextureSource.h:77
void setVendor(GPUVendor v)
Definition: OgreRenderSystemCapabilities.h:344
ExceptionCodes
Static definitions of error codes.
Definition: OgreException.h:109
@ VET_UINT2
Definition: OgreHardwareVertexBuffer.h:151
VectorImpl::const_reference const_reference
Definition: OgreCommon.h:404
bool isNull()
Definition: OgreD3D11Device.h:60
std::vector< UniformParameterPtr > UniformParameterList
Definition: OgreShaderParameter.h:623
Octree * mOctant
Octree this node is attached to.
Definition: OgreOctreeZone.h:246
StringStream StrStreamType
Definition: OgreString.h:53
TerrainLodManager * requestee
Definition: OgreTerrainLodManager.h:69
@ SPC_POSTOLIGHT_TANGENT_SPACE6
Definition: OgreShaderParameter.h:168
void getValue(const String &name, T &value) const
Get a named property value.
Definition: OgreProperty.h:316
@ ID_DEST_ALPHA
Definition: OgreScriptCompiler.h:610
String token
Definition: OgreScriptCompiler.h:68
String path
Path name; separated by '/' and ending with '/'.
Definition: OgreArchive.h:57
Factory object for creating BillboardSet instances.
Definition: OgreBillboardSet.h:810
PageContentCollectionFactory()
Definition: OgrePageContentCollectionFactory.h:50
void * lockImpl(size_t offset, size_t length, LockOptions options) override
Internal implementation of lock()
virtual bool getOptionValues(const String &strKey, StringVector &refValueList)
Method for getting all possible values for a specific option.
Definition: OgreSceneManager.h:1815
virtual void bindProgram(void)=0
Execute the binding functions for this program.
Describes the global blending factors for combining subsequent renders with the existing frame conten...
Definition: OgreBlendMode.h:266
Real getDistance(const Vector3 &rkPoint) const
This is a pseudodistance.
Definition: OgrePlane.h:165
void setBillboardOrigin(BillboardOrigin origin)
Sets the point which acts as the origin point for all billboards in this set.
Definition: OgreBillboardParticleRenderer.h:79
Vector & operator/=(const Vector &b)
Definition: OgreVector.h:632
Particle emitter which emits particles randomly from points inside an ellipsoid.
Definition: OgreEllipsoidEmitter.h:44
Pass * getPass(size_t index) const
Retrieves the Pass with the given index.
Definition: OgreTechnique.h:184
virtual ~ShadowCameraSetup()
Need virtual destructor in case subclasses use it.
Definition: OgreShadowCameraSetup.h:73
@ FFP_PS_TEXTURING
Definition: OgreShaderFFPRenderState.h:60
Definition: OgreQuake3Types.h:245
Vector3 mC0
Definition: OgreVolumeDualGridGenerator.h:50
virtual void notifyOnContextReset()
Definition: OgreGLES2ManagedResource.h:57
@ PT_UNSIGNED_INT
Definition: OgreStringInterface.h:52
void _OgreExport MurmurHash3_x86_128(const void *key, size_t len, uint32_t seed, void *out)
bool hasVertexProgram(void) const
Returns true if this pass uses a programmable vertex pipeline.
Definition: OgrePass.h:1180
const IteratorType & begin()
Bookmark to the begin of the underlying collection.
Definition: OgreIteratorWrapper.h:110
void setTextureNameAlias(const String &name)
Definition: OgreTextureUnitState.h:1049
Real distance
Distance along the ray.
Definition: OgreSceneQuery.h:345
Definition: OgreD3D11TextureManager.h:36
@ VAT_NONE
No animation.
Definition: OgreAnimationTrack.h:468
OpMask getMask() const
Returns the mask bitfield.
Definition: OgreShaderFunctionAtom.h:110
SuperClass::iterator iterator
Definition: OgreSmallVector.h:308
std::vector< VkSemaphore > mRenderFinishedSemaphores
Definition: OgreVulkanWindow.h:84
uint32 width
Definition: OgreCompositionTechnique.h:70
static CmdBlueAdjust msBlueCmd
Definition: OgreColourFaderAffector.h:136
@ PF_ETC2_RGB8
ETC2 (Ericsson Texture Compression)
Definition: OgrePixelFormat.h:238
MeshPtr & _getMeshRef()
Definition: OgreInstanceBatch.h:181
uint32 getHeight(void) const
Returns the height of the texture.
Definition: OgreTexture.h:225
void setVisible(bool visible)
Set the visibility state.
Definition: OgreGLWindow.h:43
void setProfiles(const StringVector &profiles)
Sets the Cg profiles which can be supported by the program.
uint8 mTexcoordIndex
Index into the array of texture coordinates.
Definition: OgreParticle.h:76
An object which renders geometry to a vertex.
Definition: OgreGLRenderToVertexBuffer.h:44
An in memory cache of the OpenGL state.
Definition: OgreGLStateCacheManagerCommon.h:56
int color
Definition: OgreQuake3Types.h:213
virtual ~GLDepthBufferCommon()
WaveformType
Enumerates the wave types usable with the Ogre engine.
Definition: OgreCommon.h:183
bool getShadowCasterRenderBackFaces() const
Gets whether or not shadow casters should be rendered into shadow textures using their back faces rat...
Definition: OgreSceneManager.h:3017
static bool isBool(GpuConstantType c)
Definition: OgreGpuProgramParams.h:179
Definition: OgreFreeImageCodec.h:52
size_t getUniformBufferCount()
Definition: OgreGL3PlusHardwareBufferManager.h:69
TextureDefinition * getTextureDefinition(size_t idx) const
Get a local texture definition.
Definition: OgreCompositionTechnique.h:102
@ SPC_TEXTURE_COORDINATE6
Definition: OgreShaderParameter.h:299
void merge(const Vector3 &point)
Extends the box to encompass the specified point (if needed).
Definition: OgreAxisAlignedBox.h:379
Helper template which is the base for our ConstParameters.
Definition: OgreShaderParameter.h:630
@ GPU_IMAGINATION_TECHNOLOGIES
Definition: OgreRenderSystemCapabilities.h:236
RenderState * getRenderState(const String &schemeName, const Material &mat, uint16 passIndex=0)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderGenerator.h:204
Real squaredDistance(const Vector3 &v) const
Returns the squared minimum distance between a given point and any part of the box.
Definition: OgreAxisAlignedBox.h:728
@ LB_BlendVividLight
Definition: OgreShaderExLayeredBlending.h:68
uint getGLHandle(void) const
Get the GL Handle for the program object.
Definition: OgreGLSLLinkProgram.h:80
void _setParent(OverlayContainer *parent)
Definition: OgreOverlayElement.h:439
TimeIndex(Real timePos)
Construct time index object by the given time position.
Definition: OgreAnimationTrack.h:71
Interface used to by the Terrain instance to allocate GPU buffers.
Definition: OgreTerrain.h:532
virtual const Affine3 & _getParentNodeFullTransform(void) const
Returns the world transform of the instanced entity including local transform.
Definition: OgreInstancedEntity.h:259
void _notifyObjectMoved(const MovableObject *mov, const Vector3 &pos)
Internal method for tagging BspNodes with objects which intersect them.
Information about predefined program constants.
Definition: OgreGpuProgramParams.h:144
Implementation of GL 3 as a rendering system.
Definition: OgreGL3PlusRenderSystem.h:57
@ PF_BYTE_LA
2 byte pixel format, 1 byte luminance, 1 byte alpha
Definition: OgrePixelFormat.h:68
RayTestResult intersects(const PlaneBoundedVolume &p) const
Tests whether this ray intersects the given plane bounded volume.
Definition: OgreRay.h:92
@ PF_ASTC_RGBA_10X8_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x8)
Definition: OgrePixelFormat.h:270
Template class for creating single-instance global classes.
Definition: OgreSingleton.h:70
std::unordered_map< String, ResourceMap > ResourceWithGroupMap
Definition: OgreResourceManager.h:464
const Ogre::DisplayString & getCaption()
Definition: OgreTrays.h:712
bool getVerbose(void)
Gets whether this manager and its resources habitually produce log output.
Definition: OgreResourceManager.h:392
Real getSpeedFactor(void) const
Gets the 'speed factor' on this particle system.
Definition: OgreParticleSystem.h:322
bool isLoaded() const
Return whether the terrain is loaded.
Definition: OgreTerrain.h:750
friend Vector operator-(Real s, const Vector &v)
Definition: OgreVector.h:652
float texture[2]
Definition: OgreQuake3Types.h:210
const WidgetList & getWidgets(TrayLocation trayLoc) const
Gets all the widgets of a specific tray.
Definition: OgreTrays.h:982
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply.
Definition: OgreMovablePlane.h:54
void setDebugColour(const ColourValue &col)
Definition: OgreFrustum.h:458
void _rename(const String &newName, bool onlyLocal=false)
internal function for aliasing to GLSL builtins e.g. gl_Position
Definition: OgreShaderParameter.h:340
Technique * getCurrentTechnique(void) const
Get the current Technique.
Definition: OgreStaticGeometry.h:275
static const uint16 WORKQUEUE_LOAD_LOD_DATA_REQUEST
Definition: OgreTerrainLodManager.h:92
unsigned long worstFrameTime
Definition: OgreRenderTarget.h:76
const Vector4 getCenterValue(void) const
Gets the center value.
Definition: OgreVolumeOctreeNode.h:521
int numElements
The number of vertex indices.
Definition: OgreStaticFaceGroup.h:99
ValueType peekNext() const
Returns the next(=current) element in the collection, without advancing to the next.
Definition: OgreIteratorWrapper.h:158
virtual bool getCastShadows(void)
Will the geometry from this object cast shadows?
Definition: OgreStaticGeometry.h:654
const Vector3 & getOrigin(void) const
Gets the origin of the ray.
Definition: OgreRay.h:58
Real * ptr()
Definition: OgreVector.h:271
bool requiresTextureFlipping() const
Definition: OgreGLRenderTexture.h:113
Vector(T _x, T _y, T _z, T _w)
Definition: OgreVector.h:315
ushort getStencilBufferBitDepth(void) const
Definition: OgreRenderSystemCapabilities.h:424
bool isNaN() const
Check whether this quaternion contains valid values.
Definition: OgreQuaternion.h:347
virtual ~PageProvider()
Definition: OgrePageManager.h:61
bool operator<(const SmallVectorImpl &RHS) const
Definition: OgreSmallVector.h:570
IndexData * gpuIndexData
Index data on the gpu.
Definition: OgreTerrainQuadTreeNode.h:135
Reference to a pose at a given influence level.
Definition: OgreKeyFrame.h:194
ElementType
Defines the base element type of the auto constant.
Definition: OgreGpuProgramParams.h:1176
PixelFormatList formatList
Definition: OgreCompositionTechnique.h:75
ProfileChildren children
Definition: OgreProfiler.h:178
float w
Definition: OgreQuaternion.h:344
Quaternion orientation
Definition: OgreStaticGeometry.h:165
static PropertyType getTypeForValue(const short &val)
Definition: OgreProperty.h:157
int lm_offset[2]
Definition: OgreQuake3Types.h:194
SceneBlendFactor
Blending factors for manually blending objects with the scene.
Definition: OgreBlendMode.h:229
LARGE_INTEGER GetDriverVersion()
Definition: OgreD3D11Device.h:65
@ PF_ASTC_RGBA_12X12_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 12x12)
Definition: OgrePixelFormat.h:276
@ PF_R16G16B16_UINT
48-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int), 16 bits green (unsigned...
Definition: OgrePixelFormat.h:163
@ LBX_DOTPRODUCT
dot product of color1 and color2
Definition: OgreBlendMode.h:103
@ SPC_NORMAL_OBJECT_SPACE
Normal in object space.
Definition: OgreShaderParameter.h:108
D3DDISPLAYMODE getDisplayMode() const
Definition: OgreD3D9VideoMode.h:57
const Real * ptr() const
Definition: OgreVector.h:74
@ PF_SHORT_RGB
48-bit pixel format, 16 bits for red, green and blue
Definition: OgrePixelFormat.h:135
@ HBL_READ_ONLY
Lock the buffer for reading only.
Definition: OgreHardwareBuffer.h:159
Real skyDomeTiling
Definition: OgreSceneManager.h:295
Definition: OgreLodCollapseCostOutside.h:42
~PCZLightFactory()
Definition: OgrePCZLight.h:125
An animation sequence.
Definition: OgreAnimation.h:90
BSP specialisation of RaySceneQuery.
Definition: OgreBspSceneManager.h:236
Real z
Z coordinate of the position.
Definition: OgreVolumeMeshBuilder.h:56
The definition of the information each layer will contain in this terrain.
Definition: OgreTerrainMaterialGenerator.h:131
virtual bool getUseRenderingDistance(void) const
Get whether this camera should use the 'rendering distance' on objects to exclude distant objects fro...
Definition: OgreCamera.h:631
static const uint16 CHUNK_VERSION
Definition: OgrePagedWorld.h:63
static const Vector3 UNIT_X
Definition: OgreVector.h:257
void setVertexShaderOutputsCompactPolicy(VSOutputCompactPolicy policy)
Set the vertex shader outputs compaction policy.
Definition: OgreShaderGenerator.h:414
Factory object for creating Portal instances.
Definition: OgrePortal.h:74
void setLateMaterialResolving(bool isLate)
Sets whether to use late material resolving or not.
Definition: OgreSceneManager.h:3036
std::list< ResourceDeclaration > ResourceDeclarationList
List of resource declarations.
Definition: OgreResourceGroupManager.h:256
Structure used to define a box in a 3-D integer space.
Definition: OgreCommon.h:724
Factory object for creating RibbonTrail instances.
Definition: OgreRibbonTrail.h:224
CreateCallbackWrapper(const String &lang, CreateGpuProgramCallback cb)
Definition: OgreGLGpuProgramManager.h:53
Class to provide aligned memory allocate functionality.
Definition: OgreAlignedAllocator.h:62
virtual int32 getCellRangeMaxY() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid3DPageStrategy.h:170
SharedPtr< Material > MaterialPtr
Definition: OgrePrerequisites.h:284
@ BBO_TOP_CENTER
Definition: OgreBillboardSet.h:59
void setMaterialName(size_t subIndex, const String &name, const String &group=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
Alter the material for a subsection of this object after it has been specified.
Definition: OgreManualObject.h:438
bool getShadowsEnabled(void) const
Returns whether or not shadows (defined in the SceneManager) are displayed in this viewport.
Definition: OgreViewport.h:336
int getCurrentLod() const
Get the current LOD index (only valid after calculateCurrentLod)
Definition: OgreTerrainQuadTreeNode.h:244
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaratio...
Definition: OgreHardwareVertexBuffer.h:176
Link to another skeleton to share animations.
Definition: OgreSkeleton.h:473
size_t batchCount
number of batches rendered in the last update() call.
Definition: OgreRenderTarget.h:80
void _swapBuffers()
Actually performs present.
SceneManager * createInstance(const String &instanceName)
Create a new instance of a SceneManager.
float getDepthBiasConstant(void) const
Retrieves the const depth bias value as set by setDepthBias.
Definition: OgrePass.h:820
Basic slider widget.
Definition: OgreTrays.h:515
size_t avail() const
Returns number of bytes available for reading in cache after rewinding.
Definition: OgreDeflate.h:140
RenderTarget * getTarget(void) const
Retrieves a pointer to the render target for this viewport.
Definition: OgreViewport.h:126
Some utility functions for packing and unpacking pixel data.
Definition: OgrePixelFormat.h:464
void setListener(Listener *listener)
Sets a listener for this object.
Definition: OgreMovableObject.h:448
bool hasLightList() const
Definition: OgreAutoParamDataSource.h:178
ComPtr & operator=(const ComPtr< U > &other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:166
@ SPC_POINTSPRITE_COORDINATE
point sprite coordinates
Definition: OgreShaderParameter.h:303
static void convertColourValue(const ColourValue &colour, uint32 *pDest)
Definition: OgreRoot.h:559
bool getSkipAnimationStateUpdate() const
Entity's skeleton's AnimationState will not be automatically updated when set to true.
Definition: OgreEntity.h:812
Window createXWindow(Display *display, Window parent, XVisualInfo *visualInfo, int &left, int &top, uint &width, uint &height, Atom wmFullScreen, bool fullScreen)
Real * ptr()
Definition: OgreVector.h:73
static const uint16 TERRAINGENERALINFO_CHUNK_VERSION
Definition: OgreTerrain.h:289
virtual void _setLineWidth(float width)
Set the line width when drawing as RenderOperation::OT_LINE_LIST/ RenderOperation::OT_LINE_STRIP.
Definition: OgreRenderSystem.h:527
void setLightCountPerIteration(unsigned short c)
If light iteration is enabled, determine the number of lights per iteration.
Definition: OgrePass.h:1156
@ SPC_DEPTH_VIEW_SPACE
Depth in view space.
Definition: OgreShaderParameter.h:287
GPUDeviceNameRule(const String &pattern, IncludeOrExclude ie, bool caseSen)
Definition: OgreTechnique.h:140
@ GPU_PROGRAM
Definition: OgreScriptCompiler.h:476
TerrainLayerSamplerElement(uint8 src, TerrainLayerSamplerSemantic sem, uint8 elemStart, uint8 elemCount)
Definition: OgreTerrainMaterialGenerator.h:93
A collection of Bone objects used to animate a skinned mesh.
Definition: OgreSkeleton.h:85
const TerrainSlotMap & getTerrainSlots() const
Get the defined terrains.
Definition: OgreTerrainGroup.h:483
@ ACT_SURFACE_ALPHA_REJECTION_VALUE
Surface alpha rejection value, not as set in Pass::setAlphaRejectValue, but a floating number between...
Definition: OgreGpuProgramParams.h:754
std::map< unsigned short, NodeAnimationTrack * > NodeTrackList
Definition: OgreAnimation.h:375
virtual PageProvider * getPageProvider() const
Get the PageProvider which can provide streams for Pages in this section.
Definition: OgrePagedWorldSection.h:271
Usage getUsage(void) const
Returns the Usage flags with which this buffer was created.
Definition: OgreHardwareBuffer.h:367
@ VAT_MORPH
Morph animation is made up of many interpolated snapshot keyframes.
Definition: OgreAnimationTrack.h:470
CameraStyle
enumerator values for different styles of camera movement
Definition: OgreCameraMan.h:46
Vector< 3, Real > Vector3
Definition: OgrePrerequisites.h:245
void setAutoUpdated(bool autoupdate)
Sets whether this viewport should be automatically updated if Ogre's rendering loop or RenderTarget::...
Definition: OgreViewport.h:253
std::map< String, PCZone * > ZoneMap
Definition: OgrePCZone.h:51
float getAttenuationConstant(void) const
Returns the constant factor in the attenuation formula.
Definition: OgreLight.h:199
@ ID_CAMERA_FAR_CORNERS_VIEW_SPACE
Definition: OgreScriptCompiler.h:806
static size_t calculateLoadingStages(const String &levelName)
Calculate the number of loading stages required for a given level.
void _setMorphRequired(bool morph)
Request vertex morphing information.
Definition: OgreTerrain.h:1455
const std::vector< VkImageView > & getSwapchainImageViews() const
Definition: OgreVulkanWindow.h:146
void setShadowCastersCannotBeReceivers(bool ind)
Sets whether or not objects which cast shadows should be treated as never receiving shadows.
Definition: OgreRenderQueueSortingGrouping.h:361
void _populateLightList(const SceneNode *sn, Real radius, LightList &destList, uint32 lightMask=0xFFFFFFFF)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreSceneManager.h:1331
bool isSampler() const
Definition: OgreGpuProgramParams.h:181
const ColourValue & getBorderColour(void) const
Definition: OgreTextureUnitState.h:204
bool isCapabilityRenderSystemSpecific(const Capabilities c) const
Returns true if capability is render system specific.
Definition: OgreRenderSystemCapabilities.h:437
DefaultHardwareBufferManager()
Definition: OgreDefaultHardwareBufferManager.h:109
float getDuration(void) const
Definition: OgreTextureAnimatorAffector.h:51
bool isChecked()
Definition: OgreTrays.h:654
bool getColumnMajorMatrices(void) const
Gets whether matrix packed in column-major order.
Definition: OgreD3D11HLSLProgram.h:179
void destroy()
Delete any input data if this struct is set to do so.
Definition: OgreTerrain.h:475
MapIterator< ParticleAffectorFactoryMap > ParticleAffectorFactoryIterator
Definition: OgreParticleSystemManager.h:306
bool isCursorVisible()
Definition: OgreTrays.h:823
@ COLOUR
Definition: OgreAnimable.h:83
Vector3 getCenter(void) const
Gets the centre of the box.
Definition: OgreAxisAlignedBox.h:658
@ ID_DIFFUSE
Definition: OgreScriptCompiler.h:598
ParticleAffector(ParticleSystem *parent)
Definition: OgreParticleAffector.h:82
static const Matrix3 IDENTITY
Definition: OgreMatrix3.h:297
static const PassSet & getPassGraveyard(void)
Static method to retrieve all the Passes which are pending deletion.
Definition: OgrePass.h:1365
static Real Sqrt(Real fValue)
Square root function.
Definition: OgreMath.h:436
@ PF_L8
8-bit pixel format, all bits luminance.
Definition: OgrePixelFormat.h:59
Material * getParent(void) const
Gets the parent Material.
Definition: OgreTechnique.h:218
std::vector< const SceneManagerMetaData * > MetaDataList
List of available scene manager types as meta data.
Definition: OgreSceneManagerEnumerator.h:93
uint8 mCurrentFrameIdx
Definition: OgreVulkanQueue.h:86
uint16 variability
How the contents of this slot vary.
Definition: OgreGpuProgramParams.h:358
This class stores the capabilities of the graphics card.
Definition: OgreRenderSystemCapabilities.h:253
std::vector< SubMeshLodGeometryLink > SubMeshLodGeometryLinkList
Definition: OgreStaticGeometry.h:155
const LightList & getLights(void) const
Gets a list of lights, ordered relative to how close they are to this renderable.
Definition: OgreOverlayElement.h:454
BspLevel(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
Default constructor - used by BspResourceManager (do not call directly)
@ EncoderComputeOpen
Definition: OgreVulkanQueue.h:66
@ D3D_FUSAGE_MIN
min filter
Definition: OgreD3D9Mappings.h:61
void shutdown(void)
Shutdown the renderer and cleanup resources.
String manualMeshName
Set's a mesh as the Lod Level for given distance.
Definition: OgreLodConfig.h:113
@ RENDER_QUEUE_BACKGROUND
Use this queue for objects which must be rendered first e.g. backgrounds.
Definition: OgreRenderQueue.h:55
const ShadowTextureConfigList & getShadowTextureConfigList() const
Get the current shadow texture settings.
Definition: OgreSceneManager.h:2821
size_t _getIndexInFrame() const
Returns the index at which this light is in the current render.
Definition: OgreLight.h:425
@ VET_INT3
Definition: OgreHardwareVertexBuffer.h:148
@ VET_SHORT4_NORM
Definition: OgreHardwareVertexBuffer.h:158
void addOrganisationMode(OrganisationMode om)
Add a required sorting / grouping mode to this collection when next used.
Definition: OgreRenderQueueSortingGrouping.h:194
void setValue(Real value)
ControllerValue implementation.
Definition: OgreAnimationState.h:313
D3D9VideoMode(D3DDISPLAYMODE d3ddm)
Definition: OgreD3D9VideoMode.h:47
std::shared_ptr< Sampler > SamplerPtr
Definition: OgreTextureUnitState.h:223
const uint * getUnsignedIntPointer(size_t pos) const
Get a pointer to the 'nth' item in the uint buffer.
Definition: OgreGpuProgramParams.h:526
Quaternion()
Default constructor, initializes to identity rotation (aka 0°)
Definition: OgreQuaternion.h:60
Source which does a unary operation to another one.
Definition: OgreVolumeCSGSource.h:306
@ ID_MAX
Definition: OgreScriptCompiler.h:618
void setShowPortals(bool b)
Sets the portal visibility flag.
Definition: OgrePCZSceneManager.h:281
DecodeResult decode(const DataStreamPtr &input) const override
Texture surface.
Definition: OgreGLHardwarePixelBuffer.h:37
Radian operator/(float a, const Radian &b)
Definition: OgreMath.h:789
Radian(float r=0)
Definition: OgreMath.h:63
@ ID_STENCIL
Definition: OgreScriptCompiler.h:799
virtual Ogre::Real getWidgetSpacing() const
Definition: OgreTrays.h:840
static bool isDouble(GpuConstantType c)
Definition: OgreGpuProgramParams.h:170
bool getAlwaysUpdateMainSkeleton() const
The skeleton of the main entity will be updated even if the an LOD entity is being displayed.
Definition: OgreEntity.h:828
Packages the details of a configuration option.
Definition: OgreConfigOptionMap.h:49
@ SPC_POSTOLIGHT_VIEW_SPACE5
Definition: OgreShaderParameter.h:157
This class defines an interface which is called back during resource group loading to indicate the pr...
Definition: OgreResourceGroupManager.h:102
Matrix4(const Matrix3 &m3x3)
Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling 3x3...
Definition: OgreMatrix4.h:248
virtual unsigned int getDisplayMonitorCount() const
Definition: OgreGLNativeSupport.h:89
Local texture definition.
Definition: OgreCompositionTechnique.h:63
void beginProfile(const String &profileName, uint32 groupID=(uint32) OGREPROF_USER_DEFAULT)
Begins a profile.
void unlock(void)
Releases the lock on this buffer.
Definition: OgreHardwareBuffer.h:254
bool isInitialised(void) const
Has this Entity been initialised yet?
Definition: OgreEntity.h:775
T * getPointer() const
Definition: OgreSharedPtr.h:84
@ PFF_FLOAT
This is a floating point format.
Definition: OgrePixelFormat.h:317
GL3PlusRenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples)
Real getFrameSmoothingPeriod(void) const
Gets the period over which OGRE smooths out fluctuations in frame times.
Definition: OgreRoot.h:829
const MaterialPtr & getMaterial() const
Gets the material generated for this font, as a weak reference.
Definition: OgreFont.h:291
@ LBS_SPECULAR
the interpolated specular colour from the vertices
Definition: OgreBlendMode.h:121
@ SKELETON_VERSION_1_0
OGRE version v1.0+.
Definition: OgreSkeletonSerializer.h:43
std::set< String > SyntaxCodes
Definition: OgreGpuProgramManager.h:86
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer)
Constructor, to be called by HardwareBufferManager only.
Definition: OgreHardwareBuffer.h:191
ColourValue fogColour
Definition: OgreQuake3Shader.h:118
@ GCT_FLOAT2
Definition: OgreGpuProgramParams.h:72
SharedPtr< D3D11HLSLProgram > D3D11HLSLProgramPtr
Definition: OgreD3D11Prerequisites.h:122
@ SPC_LIGHTDIRECTION_VIEW_SPACE3
Definition: OgreShaderParameter.h:195
Class for serializing RenderSystemCapabilities to / from a .rendercaps script.
Definition: OgreRenderSystemCapabilitiesSerializer.h:46
const VertexBoneAssignmentList & getBoneAssignments() const
Gets a const reference to the list of bone assignments.
Definition: OgreSubMesh.h:182
bool autoLights
Automatic light handling?
Definition: OgreSceneManager.h:395
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain.
Definition: OgreTerrainMaterialGeneratorA.h:58
Log::Stream stream(LogMessageLevel lml=LML_NORMAL, bool maskDebug=false)
Get a stream on the default log.
void setTargetMode(TargetMode m)
Set the target mode.
Definition: OgreAnimationTrack.h:541
Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances.
Definition: OgreRibbonTrail.h:69
SmallVector(const SmallVector &RHS)
Definition: OgreSmallVector.h:730
virtual ~D3D9StereoDriverImpl()
Definition: OgreD3D9StereoDriverImpl.h:44
void setQuadCorners(const FloatRect &quad)
Set quad normalised positions [-1;1]x[-1;1].
Definition: OgreCompositionPass.h:281
unsigned short targetBufferIndex
Definition: OgreVertexIndexData.h:106
static Real Exp(Real fValue)
Definition: OgreMath.h:348
Callback class when the user needs information about the triangles of chunks of a LOD level.
Definition: OgreVolumeMeshBuilder.h:112
Radian(const Ogre::Radian &rhs)
Definition: OgreMath.h:65
void triangle(uint32 i1, uint32 i2, uint32 i3)
Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times.
Definition: OgreManualObject.h:390
size_t getCurrentChunkDepth() const
Report the current depth of the chunk nesting, whether reading or writing.
Definition: OgreStreamSerialiser.h:156
@ SPC_LIGHTDIRECTION_OBJECT_SPACE6
Definition: OgreShaderParameter.h:178
void setShadingMode(ShadeOptions mode)
Sets the type of light shading required.
Definition: OgrePass.h:885
static const Matrix4 ZERO
Definition: OgreMatrix4.h:298
std::vector< Vector4 > CustomParamsVec
Definition: OgreInstanceBatch.h:92
Material * mMaterial
Definition: OgreScriptCompiler.h:461
int elem_start
Definition: OgreQuake3Types.h:191
TextureMipmap
Enum identifying special mipmap numbers.
Definition: OgreTexture.h:112
bool watchForMin(void)
Definition: OgreProfiler.h:159
@ ACT_VIEW_SIDE_VECTOR
This variable provides the view side vector (world space).
Definition: OgreGpuProgramParams.h:1036
float dy
Definition: OgreInput.h:83
Represents a layer which is rendered on top of the 'normal' scene contents.
Definition: OgreOverlay.h:71
const TargetPasses & getTargetPasses() const
Get the TargetPasses in this Technique.
Definition: OgreCompositionTechnique.h:141
uint32_t uint32
Definition: OgrePlatform.h:270
ConstVectorIterator(typename T::const_iterator start, typename T::const_iterator last)
Constructor.
Definition: OgreIteratorWrapper.h:223
int * getRegPointer(size_t pos)
get a pointer to register storage
Definition: OgreGpuProgramParams.h:1534
@ GPT_FRAGMENT_PROGRAM
Definition: OgreGpuProgram.h:51
AbstractNodeList values
Definition: OgreScriptCompiler.h:131
@ PF_ASTC_RGBA_8X6_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x6)
Definition: OgrePixelFormat.h:262
static const String CustomAttributeString_TARGET
Definition: OgreGLRenderTexture.h:116
Vector< 2, float > vec2
Definition: OgreTinyRenderSystem.h:24
void merge(const RenderQueueGroup *rhs)
Merge group of renderables.
Definition: OgreRenderQueueSortingGrouping.h:590
String name
Definition: OgreScriptCompiler.h:172
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer i...
virtual bool getDynamic(void) const
Gets whether or not the buffers created for this object are suitable for dynamic alteration.
Definition: OgreBillboardChain.h:194
@ SHADOWTYPE_STENCIL_MODULATIVE
Stencil shadow technique which renders all shadow volumes as a modulation after all the non-transpare...
Definition: OgreCommon.h:238
const ColourValue & getEmissive(void) const
Gets the self illumination colour of the pass.
Definition: OgrePass.h:408
void setTransparentSortingEnabled(bool enabled)
Sets whether or not transparent sorting is enabled.
Definition: OgrePass.h:1040
@ BBT_PERPENDICULAR_COMMON
Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and ...
Definition: OgreBillboardSet.h:92
const String & getValue() const
Returns a string value depending on the type of the AbstractNode.
Definition: OgreScriptCompiler.h:117
void clear(void)
Clear all the current shaders.
static void bulkPixelConversion(void *src, PixelFormat srcFormat, void *dst, PixelFormat dstFormat, unsigned int count)
Convert consecutive pixels from one format to another.
Definition: OgrePixelFormat.h:638
GL3PlusHardwareBuffer(GLenum target, size_t sizeInBytes, uint32 usage, bool useShadowBuffer=false)
CompositionPass * getPass(size_t idx) const
Get a pass.
Definition: OgreCompositionTargetPass.h:135
IndexRemap(size_t i, size_t f, const VertexSplit &s)
Definition: OgreTangentSpaceCalc.h:65
QueuedRenderableVisitor()
Definition: OgreRenderQueueSortingGrouping.h:72
Predefined controller value for setting a single floating- point value in a constant parameter of a v...
Definition: OgrePredefinedControllers.h:161
unsigned int getWidth() const
Definition: OgreD3D9VideoMode.h:53
bool operator==(const HashedVector< T > &b)
Definition: OgreCommon.h:566
uint16 getDefaultGlobalColourMapSize() const
Get the default size of the terrain global colour map for a new terrain.
Definition: OgreTerrain.h:2004
GeneralAllocatedObject TerrainAlloc
Definition: OgreTerrainPrerequisites.h:40
Quaternion(const Radian &rfAngle, const Vector3 &rkAxis)
Construct a quaternion from an angle/axis.
Definition: OgreQuaternion.h:81
bool isProgrammable(void) const
Returns true if this pass is programmable i.e. includes either a vertex or fragment program.
Definition: OgrePass.h:1173
@ ID_CMPTEST
Definition: OgreScriptCompiler.h:705
@ SHADER_GEN_IDENTITY
Definition: OgreQuake3Types.h:120
@ ID_MIPMAP_BIAS
Definition: OgreScriptCompiler.h:710
Can either be used as an input or output value.
Definition: OgreController.h:98
void setGamma(float g)
Sets the gamma adjustment factor applied to this texture on loading the data.
Definition: OgreTexture.h:178
@ NONE
Definition: OgrePCZFrustum.h:72
void setConsecutive()
Set the rowPitch and slicePitch so that the buffer is laid out consecutive in memory.
Definition: OgrePixelFormat.h:400
virtual ~ConfigDialog()
Definition: OgreConfigDialog.h:47
const String & getSchemeName() const
Get the scheme name assigned to this technique.
Definition: OgreCompositionTechnique.h:160
GpuProgramPtr getByName(const String &name, const String &group, bool preferHighLevelPrograms) const
Definition: OgreGpuProgramManager.h:113
@ PF_ASTC_RGBA_10X6_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x6)
Definition: OgrePixelFormat.h:268
ID3D11Buffer * getD3DBuffer(void) const
Get the D3D-specific buffer.
Definition: OgreD3D11HardwareBuffer.h:81
Definition: OgreLodOutputProviderBuffer.h:41
bool isPoseAnimationIncluded(void) const
Returns whether a vertex program includes the required instructions to perform pose animation.
std::map< String, GpuConstantDefinition > GpuConstantDefinitionMap
Definition: OgreGpuProgramParams.h:307
Collects together the program parameters used for a GpuProgram.
Definition: OgreGpuProgramParams.h:617
Utility class for loading the plugins statically.
Definition: OgreStaticPluginLoader.h:26
@ RSC_TEXTURE_1D
Supports 1d textures.
Definition: OgreRenderSystemCapabilities.h:113
D3D11Device & _getDevice()
Definition: OgreD3D11RenderSystem.h:314
Ogre::SceneNode * getTarget()
Definition: OgreCameraMan.h:76
void update()
Definition: OgreBullet.h:127
void setTo(Vector3 to)
Setter for the to-part of this cell.
Definition: OgreVolumeOctreeNode.h:170
@ HBU_GPU_TO_CPU
Memory mappable on host and cached.
Definition: OgreHardwareBuffer.h:50
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGLFBORenderTexture.h:59
RenderWindow * _createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)
Creates a new rendering window.
virtual ~Listener()
Definition: OgreSceneManager.h:323
const String & getName(void) const
Return the name of the pose (may be blank)
Definition: OgrePose.h:66
Default scene manager.
Definition: OgreSceneManagerEnumerator.h:59
virtual T calculate(T sourceValue)=0
SubRenderStateSet & getSubRenderStateInstanceSet()
Return a set of all instances of the template SubRenderState.
Definition: OgreShaderSubRenderState.h:198
HashedVector(size_type n)
Definition: OgreCommon.h:458
const Vector3 getCenterRightTop(void) const
Gets the center of the corners 5, 6.
Definition: OgreVolumeOctreeNode.h:404
static CmdRotationSpeedRangeEnd msRotationSpeedRangeEndCmd
Definition: OgreRotationAffector.h:110
virtual Vector3 getCellSize() const
Get the size of the cells in the grid.
Definition: OgreGrid3DPageStrategy.h:137
Definition: OgreShaderProgramWriterManager.h:60
const String & getFullDescription(void) const
Returns a string with the full description of this error.
Definition: OgreException.h:148
#define Status
Definition: OgreX11.h:13
@ RSC_TEXTURE_COMPRESSION
Supports compressed textures.
Definition: OgreRenderSystemCapabilities.h:136
float bbox[6]
Definition: OgreQuake3Types.h:197
@ ID_1D
Definition: OgreScriptCompiler.h:682
const String & getOrigin(void) const
Get the origin of this resource, e.g.
Definition: OgreResource.h:410
static unsigned short POSITION_BUFFER
Buffer binding used for holding positions.
Definition: OgreTerrainQuadTreeNode.h:257
@ PF_DXT5
DDS (DirectDraw Surface) DXT5 format.
Definition: OgrePixelFormat.h:100
@ LBX_BLEND_CURRENT_ALPHA
as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
Definition: OgreBlendMode.h:99
void _addNode(OctreeNode *)
Adds an Octree scene node to this octree level.
Real getBoundingRadius(void) const override
Retrieves the radius of the origin-centered bounding sphere for this object.
Definition: OgreBillboardSet.h:530
This affector scales particles in flight.
Definition: OgreScaleAffector.h:45
BspNode * findLeaf(const Vector3 &point) const
Walks the entire BSP tree and returns the leaf which contains the given point.
bool mReinterpretingGS
Definition: OgreD3D11HLSLProgram.h:220
const Vector3 getCorner7(void) const
Gets the coordinate of corner 7.
Definition: OgreVolumeOctreeNode.h:503
Locking helper.
Definition: OgreHardwareBuffer.h:396
@ GCT_MATRIX_DOUBLE_3X4
Definition: OgreGpuProgramParams.h:106
Real getLodValue(void) const
Get the LOD value.
Definition: OgreStaticGeometry.h:314
static const uint32 CHUNK_ID
Definition: OgrePagedWorld.h:62
@ Read
Definition: OgreVulkanTextureGpu.h:57
String file
Definition: OgreScriptCompiler.h:68
void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)
Definition: OgreRenderSystem.h:323
@ ENDIAN_NATIVE
Use the platform native endian.
Definition: OgreSerializer.h:62
Builds the union between two sources.
Definition: OgreVolumeCSGSource.h:251
@ TU_RENDERTARGET
This texture will be a render target, i.e.
Definition: OgreTexture.h:66
void setSplitPadding(Real pad)
Set the padding factor to apply to the near & far distances when matching up splits to one another,...
Definition: OgreShadowCameraSetupPSSM.h:106
VkSemaphore getRenderFinishedSemaphore() const
Definition: OgreSceneManager.h:292
GLFrameBufferObjectCommon * getFBO()
Definition: OgreGL3PlusFBOMultiRenderTarget.h:48
This emitter emits particles from a random location within a 3-dimensional box.
Definition: OgreBoxEmitter.h:44
Octree implementation of PlaneBoundedVolumeListSceneQuery.
Definition: OgreOctreeSceneQuery.h:87
virtual void unbind(RenderTarget *target)
Unbind a certain render target.
Definition: OgreGLRenderTexture.h:150
bool requiresTextureFlipping() const
Definition: OgreD3D9MultiRenderTarget.h:49
@ ID_BLEND_TEXTURE_ALPHA
Definition: OgreScriptCompiler.h:726
static void advanceRawPointer(const T *&ptr, ptrdiff_t offset)
Advance the pointer with raw offset.
Definition: OgreOptimisedUtil.h:230
@ GPV_PASS_ITERATION_NUMBER
Varies with pass iteration number.
Definition: OgreGpuProgramParams.h:133
VulkanRenderPassDescriptor * getRenderPassDescriptor() const
Definition: OgreVulkanWindow.h:108
CompositionTargetPass * getTargetPass(size_t idx) const
Get a target pass.
Definition: OgreCompositionTechnique.h:131
@ TLSS_NORMAL
Tangent-space normal information from a detail texture.
Definition: OgreTerrainMaterialGenerator.h:61
void setResourceGroup(const String &grp)
Set the resource group in which files will be located.
Definition: OgreTerrainGroup.h:164
std::vector< Pass * > Passes
Definition: OgreTechnique.h:54
LayerInstance()
Definition: OgreTerrain.h:304
void initialiseCounts(void)
Utility function read the header and set up counters.
virtual ~GLSLProgramCommon()
Definition: OgreGLSLProgramCommon.h:60
Operand & mask(OpMask opMask)
Definition: OgreShaderFunctionAtom.h:119
virtual void setUseRenderingDistance(bool use)
Set whether this camera should use the 'rendering distance' on objects to exclude distant objects fro...
Definition: OgreCamera.h:627
Affine3(Real m00, Real m01, Real m02, Real m03, Real m10, Real m11, Real m12, Real m13, Real m20, Real m21, Real m22, Real m23)
Definition: OgreMatrix4.h:345
Bridge interface from the render system to the stereo driver.
Definition: OgreD3D11StereoDriverBridge.h:45
@ ID_TARGET_HEIGHT_SCALED
Definition: OgreScriptCompiler.h:782
static ControllerValueRealPtr create(GpuProgramParametersSharedPtr params, size_t index)
Constructor.
Definition: OgrePredefinedControllers.h:178
void resourceLoadEnded()
This event is fired when the resource has been loaded.
Definition: OgreTrays.h:1116
uint8 getRetryCount() const
Get the remaining retry count.
Definition: OgreWorkQueue.h:116
void set(const Vector3 &newOrigin, const Vector3 &newEnd)
std::map< String, Animation * > AnimationList
Definition: OgreSceneManager.h:415
const TexturePtr & getGlobalColourMap() const
Get access to the global colour map, if enabled.
Definition: OgreTerrain.h:1398
float normal[3]
Definition: OgreQuake3Types.h:149
~D3D9RenderTexture()
Definition: OgreD3D9Texture.h:176
Definition: OgreException.h:204
VkPhysicalDeviceMemoryProperties mDeviceMemoryProperties
Definition: OgreVulkanDevice.h:66
ConstMapIterator< PriorityMap > ConstPriorityMapIterator
Definition: OgreRenderQueueSortingGrouping.h:386
GpuProgramType
Enumerates the types of programs which can run on the GPU.
Definition: OgreGpuProgram.h:48
bool isPreparedForShadowVolumes(void) const
Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.
Definition: OgreMesh.h:725
Sphere()
Standard constructor - creates a unit sphere around the origin.
Definition: OgreSphere.h:59
void loadHeaderFromStream(DataStreamPtr &inStream)
Load just the header information from a Quake3 file.
@ FRUSTUM_PLANE_FAR
Definition: OgreFrustum.h:72
@ VES_COLOUR
Colour, typically VET_UBYTE4.
Definition: OgreHardwareVertexBuffer.h:99
@ ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF
Definition: OgreScriptCompiler.h:571
std::vector< uint32 > & _getFboDeferredForDestruction()
FBOs deferred for destruction in proper GL context.
Definition: OgreGLContext.h:89
void blitFromMemory(const PixelBox &src, const Box &dstBox) override
Copies a region from normal memory to a region of this pixelbuffer.
@ OPT_0
Optimisation level 0.
Definition: OgreD3D9HLSLProgram.h:136
uint16 getType() const
Get the type of this request within the given channel.
Definition: OgreWorkQueue.h:112
bool useBoneMatrixLookup() const
Tells whether to use bone matrix lookup.
Definition: OgreInstanceBatchVTF.h:180
bool isDouble() const
Definition: OgreGpuProgramParams.h:169
Common subclass of DataStream for handling data from std::basic_istream.
Definition: OgreDataStream.h:366
uint32 ARGB
Definition: OgreColourValue.h:42
Chain of compositor effects applying to one viewport.
Definition: OgreCompositorChain.h:47
const AnimationStateMap & getAnimationStates() const
Get all the animation states in this set.
Definition: OgreAnimationState.h:244
static size_t parseSizeT(const String &val, size_t defaultValue=0)
Converts a String to size_t.
Definition: OgreStringConverter.h:250
@ GPT_COMPUTE_PROGRAM
Definition: OgreGpuProgram.h:55
bool intersects(const Capsule &) const
virtual Real getLoadRadiusInCells()
Get the load radius as a multiple of cells.
Definition: OgreGrid2DPageStrategy.h:170
virtual void addMarchingSquaresTriangles(const Vector3 *corners, const Vector4 *volumeValues, const size_t *indices, const Real maxDistance, MeshBuilder *mb) const =0
Adds triangles to a MeshBuilder via Marching Squares.
void setUsage(int u)
Sets the TextureUsage identifier for this Texture; only useful before load()
Definition: OgreTexture.h:274
const QueuedRenderableCollection & getSolidsDiffuseSpecular(void) const
Get the collection of solids currently queued per light (only applicable in additive shadow modes).
Definition: OgreRenderQueueSortingGrouping.h:289
void touch(void)
'Touches' the resource to indicate it has been used.
Definition: OgreMaterial.h:657
GpuProgram * _getBindingDelegate(void)
Returns the GpuProgram which should be bound to the pipeline.
Definition: OgreHighLevelGpuProgram.h:124
@ ACT_RENDER_TARGET_FLIPPING
-1 if requires texture flipping, +1 otherwise.
Definition: OgreGpuProgramParams.h:730
Vector3 GetColumn(size_t iCol) const
Definition: OgreMatrix3.h:107
bool hasSkeleton(void) const
Returns whether or not this entity is skeletally animated.
Definition: OgreEntity.h:589
static const uint32 TERRAINGENERALINFO_CHUNK_ID
Definition: OgreTerrain.h:288
@ SPC_LIGHTDIRECTION_TANGENT_SPACE5
Definition: OgreShaderParameter.h:207
int surface_flags
Definition: OgreQuake3Types.h:204
Real nX
X component of the normal.
Definition: OgreVolumeMeshBuilder.h:59
virtual ~Pool()
Definition: OgreResourceManager.h:53
bool isUseTexcoordRect(void) const
Returns true if this billboard use individual texture coordinate rect (i.e.
Definition: OgreBillboard.h:174
virtual ~LodCollapseCost()
Definition: OgreLodCollapseCost.h:46
unsigned long long int getChangeCount() const
Returns the number of times the generator has undergone a change which would require materials to be ...
Definition: OgreTerrainMaterialGenerator.h:257
RenderOperation::OperationType getInputOperationType(void) const
Returns the operation type that this geometry program expects to receive as input.
Definition: src/GLSL/include/OgreGLSLProgram.h:65
SharedPtr(const SharedPtr< Y > &r)
Definition: OgreSharedPtr.h:63
Definition: OgreD3D11DriverList.h:36
Definition: OgreD3D9VideoModeList.h:37
void setBlendIndicesGpuRedundant(bool redundant)
Sets whether blend indices information needs to be passed to the GPU.
Definition: OgreRoot.h:903
void show(void)
Shows this element if it was hidden.
Definition: OgreOverlayElement.h:198
static T Clamp(T val, T minval, T maxval)
Clamp a value within an inclusive range.
Definition: OgreMath.h:693
Definition: OgreInstancedEntity.h:79
@ GCT_MATRIX_DOUBLE_4X4
Definition: OgreGpuProgramParams.h:109
uint size
Definition: OgreTerrainLodManager.h:81
void setGLBufferBinding(GLint binding)
Listener which gets called back on Node events.
Definition: OgreNode.h:77
uint32 top
Definition: OgreCommon.h:726
SceneBlendOperation
Blending operations controls how objects are blended into the scene.
Definition: OgreBlendMode.h:247
virtual ~IntersectionSceneQueryListener()
Definition: OgreSceneQuery.h:449
bool operator<(const HashedVector< T > &b)
Definition: OgreCommon.h:569
~HashedVector()
Definition: OgreCommon.h:470
float widthFactor
Definition: OgreCompositionTechnique.h:73
@ SHADER_DEPTHWRITE
Definition: OgreQuake3Types.h:88
Specialised AnimationTrack for dealing with generic animable values.
Definition: OgreAnimationTrack.h:263
@ LBX_ADD_SMOOTH
as LBX_ADD, but subtract product from the sum
Definition: OgreBlendMode.h:91
std::vector< RenderTexture * > BoundSufaceList
Definition: OgreRenderTexture.h:105
int mNumPlanes
Definition: OgreQuake3Level.h:141
const String & getName() const
Return the name of the log.
Definition: OgreLog.h:129
void setTextureAnisotropy(unsigned int maxAniso)
Sets the anisotropy level to be used for this texture level.
Definition: OgreTextureUnitState.h:705
Operand & x()
Definition: OgreShaderFunctionAtom.h:112
@ RSC_HWRENDER_TO_VERTEX_BUFFER
Supports rendering to vertex buffers.
Definition: OgreRenderSystemCapabilities.h:133
void setSampler(const SamplerPtr &sampler)
Definition: OgreTextureUnitState.h:654
virtual void notifyOnContextLost()
Definition: OgreGLES2ManagedResource.h:54
void setTextureBorderColour(const ColourValue &colour)
Sets the texture border colour.
Definition: OgreTextureUnitState.h:676
void setHardwareGammaEnabled(bool enabled)
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied...
Definition: OgreTexture.h:198
bool hasVertex(const Vertex *v) const
Definition: OgreLodData.h:127
bool writeA
Definition: OgreBlendMode.h:274
Predefined controller value for getting the latest frame time.
Definition: OgrePredefinedControllers.h:51
Any(const ValueType &value)
Definition: OgreAny.h:68
const AutoParamDataSource * _getAutoParamDataSource()
Definition: OgreSceneManager.h:3418
void customStageStarted(const Ogre::String &description)
This event is fired when a custom loading stage is about to start.
Definition: OgreTrays.h:1122
@ LF_DEFAULT
Only reloadable resources are processed, reload restores initial state.
Definition: OgreResource.h:122
std::pair< CodePoint, CodePoint > CodePointRange
A range of code points, inclusive on both ends.
Definition: OgreFont.h:108
@ ID_MODULATE_X2
Definition: OgreScriptCompiler.h:719
VertexOffsetMap & _getVertexOffsets()
writable access to the vertex offsets for offline processing
Definition: OgrePose.h:121
GpuProgramParametersSharedPtr createParameters(void) override
Creates a new parameters object compatible with this program definition.
void setTessellationDomainProgramConstantBoolCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:759
@ GCT_FLOAT1
Definition: OgreGpuProgramParams.h:71
ComPtr & operator=(T *other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:146
shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture
Definition: OgreShaderFunctionAtom.h:299
virtual ~ControllerValue()
Definition: OgreController.h:102
@ CMPF_ALWAYS_PASS
Always writes a pixel to the render target.
Definition: OgreCommon.h:64
ParticleSystemRenderer()
Constructor.
Definition: OgreParticleSystemRenderer.h:53
friend Vector operator/(Real s, const Vector &v)
Definition: OgreVector.h:660
float valueAngleUnits() const
Definition: OgreMath.h:759
Particle()
Definition: OgreParticle.h:79
Command object for setting matrix packing in column-major order.
Definition: OgreD3D9GpuProgram.h:45
std::map< String, ParticleAffectorFactory * > ParticleAffectorFactoryMap
Definition: OgreParticleSystemManager.h:78
Real getRenderingMinPixelSize() const
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Definition: OgreMovableObject.h:330
@ SMT_FRAME_SEQUENTIAL
Definition: OgreCommon.h:344
void setEntryPoint(const String &entryPoint)
Sets the entry point for this program ie the first method called.
Definition: OgreD3D9HLSLProgram.h:158
void setTextureFiltering(TextureFilterOptions filterType)
Set the texture filtering for this unit, using the simplified interface.
Definition: OgreTextureUnitState.h:680
@ PCT_BYTE
Definition: OgrePixelFormat.h:333
static Vector3 parseVector3(const String &val, const Vector3 &defaultValue=Vector3::ZERO)
Parses a Vector3 out of a String.
Definition: OgreStringConverter.h:281
PixelFormat getSrcFormat(void) const
Returns the pixel format of the original input texture (may differ due to hardware requirements and p...
Definition: OgreTexture.h:339
GLFrameBufferObjectCommon * getFBO()
Definition: OgreGLFBORenderTexture.h:60
unsigned int getVSyncInterval() const
Returns the vertical sync interval.
Definition: OgreRenderWindow.h:180
Definition: OgreGLRenderTarget.h:15
@ FO_LINEAR
Average of a 2x2 pixel area, denotes bilinear for MIN and MAG, trilinear for MIP.
Definition: OgreCommon.h:108
@ OGREPROF_GENERAL
General processing.
Definition: OgreProfiler.h:86
~DefaultSceneManagerFactory()
Definition: OgreSceneManagerEnumerator.h:52
virtual Real getTerrainWorldSize() const
Retrieve the world size of each terrain instance.
Definition: OgreTerrainGroup.h:125
virtual ~ShadowCaster()
Definition: OgreShadowCaster.h:129
@ CMPF_ALWAYS_FAIL
Never writes a pixel to the render target.
Definition: OgreCommon.h:63
@ ID_DEPTH_BIAS
Definition: OgreScriptCompiler.h:623
Definition: OgreGLNativeSupport.h:42
const AxisAlignedBox & getBoundingBox(void) const
Returns the axis-aligned box which contains this node if it is a leaf.
@ ID_GAMMA
Definition: OgreScriptCompiler.h:689
Class for managing RenderSystemCapabilities database for Ogre.
Definition: OgreRenderSystemCapabilitiesManager.h:49
Definition: OgreLodConfigSerializer.h:40
void getRenderOperation(RenderOperation &op)
Gets the render operation required to send this object to the frame buffer.
Definition: OgreBorderPanelOverlayElement.h:241
AnyNumeric(const ValueType &value)
Definition: OgreAny.h:233
Controller(const SharedPtr< ControllerValue< T > > &src, const SharedPtr< ControllerValue< T > > &dest, const SharedPtr< ControllerFunction< T > > &func)
Usual constructor.
Definition: OgreController.h:149
void * getControlPointBuffer(void) const
Definition: OgrePatchSurface.h:168
const StringVector & getProfiles(void) const
Gets the Cg profiles which can be supported by the program.
Definition: OgreCgProgram.h:139
static const String FACTORY_TYPE_NAME
Factory type name.
Definition: OgreOctreeSceneManager.h:234
void install()
Perform the plugin initial installation sequence.
#define _OgrePagingExport
Definition: OgrePagingPrerequisites.h:72
static unsigned int getBitShift(T mask)
Returns the number of bits a pattern must be shifted right by to remove right-hand zeros.
Definition: OgreBitwise.h:169
@ SO_GOURAUD
Colour at each vertex is linearly interpolated across the face.
Definition: OgreCommon.h:138
RotationInterpolationMode
The types of rotational interpolation available.
Definition: OgreAnimation.h:104
@ SPC_LIGHTDIRECTION_OBJECT_SPACE7
Definition: OgreShaderParameter.h:179
uint32 getHash(void) const
Gets the 'hash' of this pass, ie a precomputed number to use for sorting.
Definition: OgrePass.h:1323
void setAddressingMode(TextureAddressingMode u, TextureAddressingMode v, TextureAddressingMode w)
Sets the texture addressing mode, i.e.
Definition: OgreTextureUnitState.h:118
SmallVector()
Definition: OgreSmallVector.h:715
static void destroy_range(T *S, T *E)
Definition: OgreSmallVector.h:218
@ GCT_MATRIX_4X3
Definition: OgreGpuProgramParams.h:90
ConstVectorIterator< ObjectMap > ConstObjectIterator
Definition: OgreSceneNode.h:66
static const uint16 WORKQUEUE_DERIVED_DATA_REQUEST
Definition: OgreTerrain.h:1502
VulkanHardwarePixelBuffer(VulkanTextureGpu *tex, uint32 width, uint32 height, uint32 depth, uint8 face, uint32 mip)
ParameterPtr getLocalParameter(Parameter::Content content)
get local parameter by content
Definition: OgreShaderFunction.h:184
static const size_t MS_CORNERS_TOP[4]
To call Marching Squares with a cube on its top.
Definition: OgreVolumeIsoSurface.h:78
void setEndPoint(const Vector3 &newEndpoint)
virtual Real getTrailLength(void) const
Get the length of the trail.
Definition: OgreRibbonTrail.h:108
unsigned int flags
Definition: OgreQuake3Shader.h:105
@ ID_MODULATE_X4
Definition: OgreScriptCompiler.h:720
const String & getZoneTypeName() const
Definition: OgrePCZone.h:94
#define _OgreD3D11Export
Definition: OgreD3D11Prerequisites.h:137
@ RSC_TEXTURE_COMPRESSION_ETC1
Supports compressed textures in the ETC1 format.
Definition: OgreRenderSystemCapabilities.h:146
void increaseRefreshRate(unsigned int rr)
Definition: OgreD3D9VideoMode.h:58
bool isFileOutputSuppressed() const
Get whether file output is suppressed for this log.
Definition: OgreLog.h:133
@ PCT_COUNT
Unsigned integer per component.
Definition: OgrePixelFormat.h:339
@ PM_SOLID
The normal situation - polygons are filled in.
Definition: OgreCommon.h:208
MapIterator< AnimationList > AnimationIterator
Definition: OgreSceneManager.h:2237
Specialised AnimationTrack for dealing with changing vertex position information.
Definition: OgreAnimationTrack.h:478
In(UniformParameterPtr p)
Definition: OgreShaderFunctionAtom.h:158
std::list< WireBoundingBox * > BoxList
Definition: OgreOctreeSceneManager.h:65
Class for managing Material settings for Ogre.
Definition: OgreMaterialManager.h:76
Real getDefaultLayerTextureWorldSize() const
Get the default world size for a layer 'splat' texture to cover.
Definition: OgreTerrain.h:1996
SceneManager * sceneManager
The scenemanager to construct the entity with.
Definition: OgreVolumeChunk.h:58
ManualResourceLoader * loader
Definition: OgreResourceGroupManager.h:252
virtual Real getBoundingRadius(void) const override
Retrieves the radius of the origin-centered bounding sphere for this object.
Definition: OgreParticleSystem.h:289
@ GPV_PER_OBJECT
Varies per object (based on an auto param usually), but not per light setup.
Definition: OgreGpuProgramParams.h:129
SkeletonVersion
Skeleton compatibility versions.
Definition: OgreSkeletonSerializer.h:40
std::map< String, ParamCommand * > ParamCommandMap
Definition: OgreStringInterface.h:84
@ ID_LINEAR
Definition: OgreScriptCompiler.h:659
MaterialPtr material
Definition: OgreStaticGeometry.h:161
const Ogre::StringVector & getAllParamValues()
Definition: OgreTrays.h:619
@ ID_SCROLL_X
Definition: OgreScriptCompiler.h:748
T * pointer
Definition: OgreSmallVector.h:156
@ SHADER_TCMOD
Definition: OgreQuake3Types.h:101
A SkeletonInstance is a single instance of a Skeleton used by a world object.
Definition: OgreSkeletonInstance.h:53
FastArray< VkQueueFamilyProperties > mQueueProps
Definition: OgreVulkanDevice.h:68
@ SPC_LIGHTPOSITION_WORLD_SPACE6
Definition: OgreShaderParameter.h:228
@ ACT_SCENE_DEPTH_RANGE
Provides information about the depth range of the scene as viewed from the current camera.
Definition: OgreGpuProgramParams.h:1096
std::vector< T > FastArray
Definition: OgreVulkanPrerequisites.h:62
int type
Definition: OgreInput.h:76
uint32 getDepth() const
Gets the depth of this buffer.
Definition: OgreHardwarePixelBuffer.h:188
bool getUseRayBoxDistanceCalculation() const
Returns whether or not to use an accurate calculation of camera distance from a terrain tile (ray / A...
Definition: OgreTerrain.h:1961
bool deleteInputData
Whether this structure should 'own' the input data (inputImage and inputFloat), and therefore delete ...
Definition: OgreTerrain.h:381
virtual const Vector3 & getOrigin(const Vector3 &worldOrigin)
Get the origin of the grid in world space.
Definition: OgreGrid3DPageStrategy.h:133
Plugin instance for ParticleFX Manager.
Definition: OgreParticleFXPlugin.h:40
ColourBufferType
Defines the colour buffer types.
Definition: OgreCommon.h:333
@ CE_OBJECTALLOCATIONERROR
Definition: OgreScriptCompiler.h:200
DualQuaternion(const Quaternion &q, const Vector3 &trans)
Construct a dual quaternion from a unit quaternion and a translation vector.
Definition: OgreDualQuaternion.h:70
virtual void _setTextureAddressingMode(size_t unit, const Sampler::UVWAddressingMode &uvw)
Definition: OgreRenderSystem.h:587
virtual void _keyFrameDataChanged(void) const
Internal method used to tell the track that keyframe data has been changed, which may cause it to reb...
Definition: OgreAnimationTrack.h:217
Definition: OgreVulkanTextureGpuManager.h:66
std::map< uint16, DepthBufferVec > DepthBufferMap
Definition: OgreRenderSystem.h:54
SharedPtr< Font > FontPtr
Definition: OgreFont.h:344
std::pair< MovableObject *, MovableObject * > SceneQueryMovableObjectPair
Definition: OgreSceneQuery.h:473
static int32 getFixedAttributeIndex(VertexElementSemantic semantic, uint index)
Get the fixed attribute bindings normally used by GL for a semantic.
@ ID_ALIGN_TO_FACE
Definition: OgreScriptCompiler.h:852
const Vector3 & getCommonDirection(void) const
Gets the common direction for all billboards (BBT_ORIENTED_COMMON)
Definition: OgreBillboardSet.h:612
Vector< 2, T > xy() const
Definition: OgreVector.h:344
Radian operator/(float f) const
Definition: OgreMath.h:87
void setShadowTextureFadeEnd(Real fadeEnd)
Sets the proportional distance at which texture shadows finish to fading out.
Definition: OgreSceneManager.h:2935
static bool parse(const String &str, ColourValue &v)
Converts a String to a basic value type.
virtual uint getFSAA() const
Indicates whether multisampling is performed on rendering and at what level.
Definition: OgreRenderTarget.h:363
std::multimap< size_t, VertexBoneAssignment > VertexBoneAssignmentList
Multimap of vertex bone assignments (orders by vertex index).
Definition: OgreMesh.h:102
float heightFactor
Definition: OgreCompositionTechnique.h:74
@ ID_SCROLL
Definition: OgreScriptCompiler.h:742
@ ACT_TIME_0_1
Single float value, which represents scaled time value [0..1], which repeats itself based on given as...
Definition: OgreGpuProgramParams.h:976
@ CS_FREELOOK
Definition: OgreCameraMan.h:48
void install()
Perform the plugin initial installation sequence.
Definition: OgreSTBICodec.h:80
const TextureUnitStates & getTextureUnitStates() const
Get the TextureUnitStates contained in this Pass.
Definition: OgrePass.h:581
Command object for blue adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:96
SmallVector()
Definition: OgreSmallVector.h:748
virtual ~Listener()
Definition: OgreMaterialSerializer.h:65
uint16 depthBufferId
Definition: OgreCompositionTechnique.h:78
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGL3PlusFBOMultiRenderTarget.h:47
void create(const String &name, unsigned int widthPt, unsigned int heightPt, bool fullScreen, const NameValuePairList *miscParams)
Creates & displays the new window.
Real getTimePosition(void) const
Gets the time position for this animation.
bool get32BitIndices() const
Get whether we need 32-bit indices.
Definition: OgreManualObject.h:599
#define _OgreCgPluginExport
Definition: OgreCgPrerequisites.h:52
size_t estimateWorldGeometry(const String &filename)
Specialised from SceneManager to support Quake3 bsp files.
virtual void destroyInstance(MovableObject *obj)
Destroy an instance of the object.
Definition: OgreMovableObject.h:601
@ ACT_LIGHT_POSITION_VIEW_SPACE
A light position in view space (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:795
@ ACDT_NONE
no data is required
Definition: OgreGpuProgramParams.h:1167
Abstract class defining the interface used by classes which wish to perform script loading to define ...
Definition: OgreScriptLoader.h:59
~Profile()
Definition: OgreProfiler.h:464
const IntersectingObjectSet & getObjects(void) const
Definition: OgreBspNode.h:211
bool operator==(const Vector &v) const
Definition: OgreVector.h:362
void validateParentWindow(Display *display, Window parentWindow)
RenderSystemOpPairs renderSystemOperations
RenderSystem operations to queue into the scene manager, by uint8.
Definition: OgreCompositorInstance.h:137
void setFragmentProgramConstantFloatCount(ushort c)
The number of floating-point 4-vector constants fragment programs support.
Definition: OgreRenderSystemCapabilities.h:538
Definition: OgreGLGpuProgramManager.h:42
uchar * getPtr(void)
Get a pointer to the start of the memory block this stream holds.
Definition: OgreDataStream.h:318
static const uint32 CHUNK_ID
Definition: OgrePage.h:91
const Vector2 & getScaleRange() const
Definition: OgreScaleAffector.h:74
void setCastShadows(bool enabled)
Sets whether or not this object will cast shadows.
Definition: OgreMovableObject.h:516
TextureType getTextureType(void) const
Gets the type of texture.
Definition: OgreTexture.h:143
const String & getFilenamePrefix() const
Definition: OgreTerrainGroup.h:159
ushort getGeometryProgramConstantFloatCount(void) const
The number of floating-point 4-vector constants geometry programs support.
Definition: OgreRenderSystemCapabilities.h:505
virtual void resourceStreamOpened(const String &name, const String &group, Resource *resource, DataStreamPtr &dataStream)
This event is called when a resource stream has been opened, but not processed yet.
Definition: OgreResourceGroupManager.h:210
const Vector3 getCenterRightBottom(void) const
Gets the center of the corners 1, 2.
Definition: OgreVolumeOctreeNode.h:413
@ RSC_HWSTENCIL
Supports hardware stencil buffer.
Definition: OgreRenderSystemCapabilities.h:88
static CmdImageAdjust msImageCmd
Definition: OgreColourImageAffector.h:62
_OgreBulletExport btBoxShape * createBoxCollider(const MovableObject *mo)
create box collider using ogre provided data
unsigned char alphaVal
Definition: OgreQuake3Shader.h:98
RayTestResult intersects(const Plane &p) const
Tests whether this ray intersects the given plane.
Definition: OgreRay.h:76
@ ACT_INVERSE_TRANSPOSE_VIEW_MATRIX
Provides inverse transpose of view matrix.
Definition: OgreGpuProgramParams.h:663
VectorImpl::reference reference
Definition: OgreCommon.h:403
std::vector< CompositionTechnique * > Techniques
Data types for internal lists.
Definition: OgreCompositor.h:57
@ ACT_SHADOW_COLOUR
Provides the fixed shadow colour as configured via SceneManager::setShadowColour; useful for integrat...
Definition: OgreGpuProgramParams.h:1115
MovableObject * detachObject(unsigned short index)
Detaches the indexed object from this scene node.
uint hierarchicalLvl
The hierarchical level of this profile, 0 being the main loop.
Definition: OgreProfiler.h:106
const EntitySet * getSkeletonInstanceSharingSet() const
Returns a pointer to the set of entities which share a SkeletonInstance.
Definition: OgreEntity.h:679
bool getBillboardsInWorldSpace()
Gets whether billboards are treated as being in world space.
Definition: OgreBillboardSet.h:680
float mTimeToLive
Time to live, number of seconds left of particles natural life.
Definition: OgreParticle.h:68
eExceptionsErrorLevel
Definition: OgreD3D11Device.h:89
Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework.
Definition: OgreCompositionTargetPass.h:47
bool isDerivedDataUpdateInProgress() const
Query whether a derived data update is in progress or not.
Definition: OgreTerrain.h:1587
virtual ~Listener()
Definition: OgreAnimationTrack.h:133
bool isInitialised(void) const
Returns whether the system is initialised or not.
Definition: OgreRoot.h:333
static const uint32 TERRAINLODDATA_CHUNK_ID
Definition: OgreTerrainLodManager.h:55
Command object for inner size (see ParamCommand).
Definition: OgreHollowEllipsoidEmitter.h:55
virtual ~Profile()
Definition: OgreTerrainMaterialGenerator.h:177
std::vector< PixelFormat > PixelFormatList
Definition: OgrePixelFormat.h:305
ResourceMapIterator getResourceIterator(void)
Returns an iterator over all resources in this manager.
Definition: OgreResourceManager.h:491
@ FOG_NONE
No fog. Duh.
Definition: OgreCommon.h:146
ABGR getAsABGR(void) const
value packed as PF_A8B8G8R8
String doGet(const void *target) const
@ ID_MATERIAL
Definition: OgreScriptCompiler.h:558
static bool isCodecRegistered(const String &codecType)
Return whether a codec is registered already.
Definition: OgreCodec.h:72
size_t indexCount
The number of indexes to use from the buffer.
Definition: OgreVertexIndexData.h:276
ButtonState
enumerator values for button states
Definition: OgreTrays.h:72
static ControllerValueRealPtr create(TextureUnitState *t)
Definition: OgrePredefinedControllers.h:89
~VertexMorphKeyFrame()
Definition: OgreKeyFrame.h:158
ComPtr(U *other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:125
@ EXTENT_NULL
Definition: OgreAxisAlignedBox.h:60
Interface definition for a handler of responses.
Definition: OgreWorkQueue.h:199
virtual void windowFocusChange(Ogre::RenderWindow *rw)
Definition: OgreApplicationContextBase.h:132
RGBA mColour
Current colour.
Definition: OgreParticle.h:66
virtual ~GLStateCacheManagerCommon()
Definition: OgreGLStateCacheManagerCommon.h:98
virtual bool _shouldRebindBackBuffer()
Definition: OgreD3D11RenderWindow.h:122
virtual void markProfileEvent(const String &eventName)
Marks an instantaneous event for graphics profilers.
Definition: OgreTinyRenderSystem.h:169
SceneBlendOperation alphaOperation
Definition: OgreBlendMode.h:290
bool getCullIndividually(void) const
Returns whether or not billboards in this are tested individually for culling.
Definition: OgreBillboardSet.h:545
@ GVA_TOP
Definition: OgreOverlayElement.h:76
@ MESH_VERSION_1_8
OGRE version v1.8+.
Definition: OgreMeshSerializer.h:50
const Vector3 getCorner5(void) const
Gets the coordinate of corner 5.
Definition: OgreVolumeOctreeNode.h:494
Implementation of DirectX9 as a rendering system.
Definition: OgreD3D9RenderSystem.h:59
@ MANUAL_CULL_BACK
Cull triangles whose normal is pointing away from the camera (default).
Definition: OgreCommon.h:177
void setRotation(const Radian &rotation)
Set the rotation of the billboard.
Definition: OgreBillboard.h:110
std::vector< Real > SplitPointList
Definition: OgreShaderExIntegratedPSSM3.h:54
void setScale(Real x, Real y, Real z)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreNode.h:282
@ TU_DYNAMIC_WRITE_ONLY
same as HBU_CPU_TO_GPU
Definition: OgreTexture.h:59
Vector3 updateFrom
If an existing chunktree is to be partially updated, set this to the back lower left point of the (su...
Definition: OgreVolumeChunk.h:91
BillboardSet * getBillboardSet(void) const
Access BillboardSet in use.
Definition: OgreBillboardParticleRenderer.h:146
void setTessellationHullProgramConstantIntCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:734
Class encapsulates rendering properties of an object.
Definition: OgreMaterial.h:90
String cameraOverride
Definition: OgreCompositorInstance.h:169
HashedVector< Light * > LightList
Definition: OgreCommon.h:587
bsp_model_t * mModels
Definition: OgreQuake3Level.h:128
void getRenderOperation(RenderOperation &op)
Gets the render operation required to send this object to the frame buffer.
Definition: OgreInstanceBatch.h:339
static const String getProgramTypeName(GpuProgramType programType)
bool requestTypeFlags() const
Return true here as we want to get a unique type flag.
Definition: OgrePortal.h:89
Texture surface.
Definition: OgreGL3PlusTextureBuffer.h:38
uint numCallsThisFrame
The number of times this profile has been called each frame.
Definition: OgreProfiler.h:129
const String & getMaterialName(void) const
Get the material name.
Definition: OgreStaticGeometry.h:256
Structure collecting together information about the visible objects that have been discovered in a sc...
Definition: OgreSceneManager.h:100
bool twoSidedOperation
Toggles two-sided stencil operation, which swaps increment and decrement for back-facing polygons.
Definition: OgreRenderSystem.h:131
uint getLastPresentFrame() const
Definition: OgreD3D9Device.h:77
@ IM_USE16BIT
Forces an amount of instances per batch low enough so that vertices * numInst < 65535 since usually i...
Definition: OgreCommon.h:353
VulkanRenderPassDescriptor * getRenderPassDescriptor() const
Definition: OgreVulkanTextureGpu.h:181
std::vector< FunctionAtom * > FunctionAtomInstanceList
Definition: OgreShaderFunctionAtom.h:317
HardwareBufferLockGuard HardwareVertexBufferLockGuard
Definition: OgreHardwareVertexBuffer.h:86
@ PT_COLOURVALUE
Definition: OgreStringInterface.h:62
Definition: OgreException.h:198
Represents a GLES2 rendering resource.
Definition: OgreGLES2ManagedResource.h:47
reference at(size_type n)
Definition: OgreCommon.h:450
size_t triangleCount
number of triangles rendered in the last update() call.
Definition: OgreRenderTarget.h:78
@ ACT_LOD_CAMERA_POSITION
Provides the position of the LOD camera in world space, allowing you to perform separate LOD calculat...
Definition: OgreGpuProgramParams.h:1147
ConstParameter(valueType val, GpuConstantType type, const Semantic &semantic, const Content &content)
Definition: OgreShaderParameter.h:634
@ GVA_BOTTOM
Definition: OgreOverlayElement.h:78
virtual bool afterIlluminationPassesCreated(Technique *technique)
Called right after illuminated passes were created, so that owner of runtime generated technique can ...
Definition: OgreMaterialManager.h:124
@ ST_INTERIOR
Definition: OgreDeprecated.h:92
Abstract operation volume source holding two sources as operants.
Definition: OgreVolumeCSGSource.h:173
int front
Definition: OgreQuake3Types.h:165
int numVertices
The range of vertices in the buffer this facegroup references.
Definition: OgreStaticFaceGroup.h:85
void setTextureCompareFunction(CompareFunction function)
Definition: OgreTextureUnitState.h:701
uint8 getDebugDisplayLevel() const
Get the debug display level.
Definition: OgrePageManager.h:422
std::map< String, String > NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:598
CompositionTechnique * getTechnique() const
Get CompositionTechnique used by this instance.
Definition: OgreCompositorInstance.h:252
bool isGlobalColourMapEnabled() const
Whether to support a global colour map over the terrain in the shader, if it's present (default true)...
Definition: OgreTerrainMaterialGeneratorA.h:100
GpuConstantType
Enumeration of the types of constant we may encounter in programs.
Definition: OgreGpuProgramParams.h:69
Camera * camera
Definition: OgreSceneManager.h:1017
static const uint16 WORKQUEUE_LOAD_REQUEST
Definition: OgreTerrainGroup.h:517
Scrollable text box widget.
Definition: OgreTrays.h:237
void setRemoveRenderQueueStructuresOnClear(bool r)
Set whether the entire render queue structure should be emptied on clearing, or whether just the obje...
Definition: OgreRoot.h:350
@ ACT_TEXTURE_WORLDVIEWPROJ_MATRIX
The view/projection matrix of the assigned texture projection frustum, combined with the current worl...
Definition: OgreGpuProgramParams.h:928
void setMinimumZ(Real z)
Definition: OgreAxisAlignedBox.h:177
static uint32 parseUnsignedInt(const String &val, uint32 defaultValue=0)
Converts a String to a whole number.
Definition: OgreStringConverter.h:229
@ LB_FFPBlend
Definition: OgreShaderExLayeredBlending.h:48
HashedVector(size_type n, const T &t)
Definition: OgreCommon.h:459
@ SPC_LIGHTPOSITION_OBJECT_SPACE0
Light position in object space index 0-7.
Definition: OgreShaderParameter.h:212
bool getPassTransformStates(void) const
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level ...
Definition: src/GLSL/include/OgreGLSLProgram.h:52
Specialised Any class which has built in arithmetic operators, but can hold only types which support ...
Definition: OgreAny.h:224
void setOrigin(const Vector3 &newOrigin)
@ ID_LIGHT_MASK
Definition: OgreScriptCompiler.h:673
@ PF_SHORT_GR
32-bit pixel format, 16-bit green, 16-bit red
Definition: OgrePixelFormat.h:129
float getPointSize(void) const
Gets the point size of the pass.
Definition: OgrePass.h:450
String mClass
Definition: OgreScriptCompiler.h:490
unsigned short mod
Definition: OgreInput.h:55
DataStreamPtr encode(const Any &input) const override
Codes the input and saves the result in the output stream.
const String & getMaterialGroup(void) const
Retrieve the material group in use.
Definition: OgreManualObject.h:588
NormalsMap & _getNormals()
writable access to the vertex normals for offline processing
Definition: OgrePose.h:127
GeneralAllocatedObject StateCacheAlloc
Definition: OgreGLStateCacheManagerCommon.h:38
Factory for PCZSceneManager.
Definition: OgrePCZSceneManager.h:370
int y
Definition: OgreInput.h:65
PixelFormat getNativeFormat(TextureType, PixelFormat, int) override
Gets the format which will be natively used for a requested format given the constraints of the curre...
Definition: OgreTextureManager.h:458
static void uninitialized_copy(It1 I, It1 E, It2 Dest)
uninitialized_copy - Copy the range [I, E) onto the uninitialized memory starting with "Dest",...
Definition: OgreSmallVector.h:228
Pass * originalPass
The original pass which spawned this one.
Definition: OgrePass.h:1569
Real currentTimeMillisecs
The current frame time this profile has taken in milliseconds.
Definition: OgreProfiler.h:116
@ FFP_COLOUR
Definition: OgreShaderFFPRenderState.h:72
GLuint getTemporaryFBO()
Get a FBO without depth/stencil for temporary use, like blitting between textures.
Definition: OgreGLES2FBORenderTexture.h:99
@ ID_COMPOSITOR_LOGIC
Definition: OgreScriptCompiler.h:783
virtual void resourceRemove(const ResourcePtr &resource)
This event is fired when a resource is about to be removed.
Definition: OgreResourceGroupManager.h:187
TerrainMaterialGenerator * getParent() const
Get the generator which owns this profile.
Definition: OgreTerrainMaterialGenerator.h:179
RenderTexture for GL ES 2 FBO.
Definition: OgreGLES2FBORenderTexture.h:42
float * ptr()
Pointer accessor for direct copying.
Definition: OgreColourValue.h:175
const SamplerPtr & getSampler() const
get the associated sampler
Definition: OgreTextureUnitState.h:653
GpuProgramFactory HighLevelGpuProgramFactory
Definition: OgrePrerequisites.h:113
const StringVector & getScriptPatterns(void) const
Gets the file patterns which should be used to find scripts for this class.
bool contains(const AxisAlignedBox &other) const
Tests whether another box contained by this box.
Definition: OgreAxisAlignedBox.h:764
virtual void applyDeltaValue(const Radian &)
Apply delta value.
Definition: OgreAnimable.h:226
const Quaternion & getOrientation() const
Returns a quaternion representing the nodes orientation.
Definition: OgreNode.h:221
AnyNumeric & operator=(const AnyNumeric &rhs)
Definition: OgreAny.h:320
Definition: OgreAlignedAllocator.h:111
TRect(TRect const &o)
Definition: OgreCommon.h:611
static CmdRedAdjust1 msRedCmd1
Definition: OgreColourFaderAffector2.h:185
@ SPC_LIGHTPOSITION_WORLD_SPACE7
Definition: OgreShaderParameter.h:229
void setValue(const String &name, T value)
Set a named property value.
Definition: OgreProperty.h:331
std::vector< Triangle > TriangleList
Definition: OgreLodData.h:67
HardwareBufferManagerBase * getHardwareBufferManager()
GLclampf getClearDepth(void) const
Gets the clear depth in the range from [0..1].
Definition: OgreGLStateCacheManager.h:158
static String Type
Definition: OgreShaderExLayeredBlending.h:151
const Vector & operator+() const
Definition: OgreVector.h:674
Definition of how to populate a 'slot' in the terrain group.
Definition: OgreTerrainGroup.h:317
virtual ~DataStream()
Definition: OgreDataStream.h:95
void getWorldTransform(btTransform &ret) const override
Definition: OgreBullet.h:53
static bool parseBool(const String &val, bool defaultValue=0)
Converts a String to a boolean.
Definition: OgreStringConverter.h:261
PortalBase * getPortal()
Returns the Portal that was used to create this plane.
Definition: OgrePCPlane.h:71
Degree & operator/=(float f)
Definition: OgreMath.h:140
@ GPU_MS_WARP
Microsoft WARP (Windows Advanced Rasterization Platform) software device - http://msdn....
Definition: OgreRenderSystemCapabilities.h:240
virtual void setValue(const ColourValue &)
Set value.
Definition: OgreAnimable.h:176
BspNode * getNextNode(const Vector3 &point) const
Gets the next node down in the tree, with the intention of locating the leaf containing the given poi...
@ CAPS_CATEGORY_COMMON
Definition: OgreRenderSystemCapabilities.h:62
HashedVector(const HashedVector< T > &rhs)
Definition: OgreCommon.h:460
TexCoordCalcMethod
Enum describing the ways to generate texture coordinates.
Definition: OgreRenderSystem.h:60
@ GPT_HULL_PROGRAM
Definition: OgreGpuProgram.h:54
Vector3 mC3
Definition: OgreVolumeDualGridGenerator.h:53
std::vector< HardwareBuffer::Usage > BufferUsageList
Define a list of usage flags.
Definition: OgreVertexIndexData.h:45
virtual MultiRenderTarget * createMultiRenderTarget(const String &name)
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
Rule controlling whether technique is deemed supported based on GPU device name.
Definition: OgreTechnique.h:133
PixelFormat suggestPixelFormat() const
Override since windows don't usually have alpha.
Definition: OgreVulkanWindow.h:124
MemoryDataStreamPtr Microcode
Definition: OgreGpuProgramManager.h:89
std::deque< T >::const_iterator const_iterator
Definition: OgreDeprecated.h:41
GLES2RenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples)
BillboardChainFactory()
Definition: OgreBillboardChain.h:365
PortalBase - Base class to Portal and AntiPortal classes.
Definition: OgrePortalBase.h:44
static Real LogN(Real base, Real fValue)
Definition: OgreMath.h:365
const String & getValue() const
Returns a string value depending on the type of the AbstractNode.
Definition: OgreScriptCompiler.h:176
virtual ~MaterialSerializer()
default destructor
Definition: OgreMaterialSerializer.h:234
VulkanDevice * getVulkanDevice() const
Definition: OgreVulkanRenderSystem.h:197
struct Ogre::VertexBoneAssignment_s VertexBoneAssignment
Records the assignment of a single vertex to a single bone with the corresponding weight.
#define MAX_LIGHTS
Definition: OgreD3D9RenderSystem.h:47
Command object for alpha adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:104
Plane::Side getSide(const Vector3 &point) const
Determines which side of the splitting plane a worldspace point is.
Definition: OgreQuake3Types.h:223
VulkanRenderPassDescriptor RenderPassDescriptor
Definition: OgreVulkanRenderPassDescriptor.h:48
const String & getMaterialName(void) const
Retrieve the material name in use.
Definition: OgreManualObject.h:586
@ ET_ENVIRONMENT_MAP
Generate all texture coords based on angle between camera and vertex.
Definition: OgreTextureUnitState.h:249
T squaredLength() const
Returns the square of the length(magnitude) of the vector.
Definition: OgreVector.h:468
static const uint8 DERIVED_DATA_ALL
Definition: OgreTerrain.h:1164
@ LB_BlendPhoenix
Definition: OgreShaderExLayeredBlending.h:73
static void unregisterCodec(Codec *pCodec)
Unregisters a codec from the database.
Definition: OgreCodec.h:79
TargetMode
The target animation mode.
Definition: OgreAnimationTrack.h:482
const Vector3 & getCentre(void) const
Get the centre point of the region.
Definition: OgreStaticGeometry.h:395
uint32 getHeight() const
Get the height of this box.
Definition: OgreCommon.h:791
@ SOP_INCREMENT
Increase the stencil value by 1, clamping at the maximum value.
Definition: OgreRenderSystem.h:83
VertexCacheProfiler(unsigned int cachesize=16)
Definition: OgreVertexIndexData.h:305
@ SPC_POSTOLIGHT_TANGENT_SPACE1
Definition: OgreShaderParameter.h:163
@ SOP_INCREMENT_WRAP
Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value.
Definition: OgreRenderSystem.h:87
void visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false)
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject ...
Definition: OgreMovablePlane.h:85
bool getUseIdentityProjection(void) const
Returns whether or not to use an 'identity' projection.
Definition: OgreManualObject.h:487
void setCompareEnabled(bool enabled)
Enables or disables the comparison test for depth textures.
Definition: OgreTextureUnitState.h:180
Definition: OgreShaderFunctionAtom.h:167
SwapchainStatus mSwapchainStatus
Definition: OgreVulkanWindow.h:87
void _setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)
Sets the mode of operation for depth buffer tests from this point onwards.
iterator erase(iterator I)
Definition: OgreSmallVector.h:420
Vector(const Vector< dims, U > &o)
Definition: OgreVector.h:328
Vector operator/(const Vector &b) const
Definition: OgreVector.h:723
virtual void resourceLoadStarted(const ResourcePtr &resource)
This event is fired when a declared resource is about to be loaded.
Definition: OgreResourceGroupManager.h:162
static float Tan(Real fValue, bool useTables=false)
Tangent function.
Definition: OgreMath.h:508
The main containing class for a chunk of terrain.
Definition: OgreTerrain.h:261
@ TT_SCALE_V
Definition: OgreTextureUnitState.h:286
Defines a plane in 3D space.
Definition: OgrePlane.h:62
Vertex()
Definition: OgreVolumeMeshBuilder.h:78
std::vector< String > ParameterList
Definition: OgreStringInterface.h:73
Data being passed around while loading.
Definition: OgreVolumeChunkHandler.h:52
@ TA_WRITE
Definition: OgreTexture.h:87
bool isCompatible(RenderTarget *renderTarget) const override
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is,...
virtual void download(const PixelBox &data)
Download a box of pixels from the card.
const GPUDeviceNameRuleList & getGPUDeviceNameRules() const
Get the currently registered device name rules.
Definition: OgreTechnique.h:691
T & reference
Definition: OgreSmallVector.h:154
virtual void destroyOverlayElement(OverlayElement *pElement)
Destroys a OverlayElement which this factory created previously.
Definition: OgreOverlayElementFactory.h:65
IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from...
Definition: OgreExternalTextureSource.h:88
@ LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE
Combination of LF_ONLY_UNREFERENCED and LF_INCLUDE_NON_RELOADABLE.
Definition: OgreResource.h:128
const String & getName(void) const
Get the name of this object.
Definition: OgreStaticGeometry.h:541
Class defining particle system based special effects.
Definition: OgreParticleSystem.h:63
virtual void destroy(GpuProgram *prog)
Definition: OgreGpuProgramManager.h:56
SceneManager * getSceneManager() const
Definition: OgreInstanceManager.h:160
void removeVisibilityFlags(uint32 flags)
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on t...
Definition: OgreMovableObject.h:430
bool isLayerSpecularMappingEnabled() const
Whether to support specular mapping per layer in the shader (default true).
Definition: OgreTerrainMaterialGeneratorA.h:93
@ ID_SOURCE1
Definition: OgreScriptCompiler.h:717
Class that allows listening in on the various stages of SceneManager processing, so that custom behav...
Definition: OgreSceneManager.h:319
Definition: OgreVulkanHardwareBufferManager.h:37
static Real Sqr(Real fValue)
Squared function.
Definition: OgreMath.h:430
@ CLIPPED_NONE
Nothing was clipped.
Definition: OgreCommon.h:821
Real worldSize
The world size of the terrain.
Definition: OgreTerrain.h:354
SceneBlendFactor destFactorAlpha
Definition: OgreBlendMode.h:283
size_t getShadowTextureCount(void) const
Definition: OgreSceneManager.h:2859
void addParameter(const ParameterDef &def, ParamCommand *paramCmd)
Definition: OgreStringInterface.h:142
Real skyPlaneTiling
Definition: OgreSceneManager.h:305
static CmdPlanePoint msPlanePointCmd
Command objects.
Definition: OgreDeflectorPlaneAffector.h:96
virtual void updateCompositeMap(const Terrain *terrain, const Rect &rect)
Update the composite map for a terrain.
Definition: OgreTerrainMaterialGenerator.h:337
SmallVector(ItTy S, ItTy E)
Definition: OgreSmallVector.h:758
virtual void detachFromProgramObject(const uint programObject)=0
SharedPtr< ControllerValue< Real > > ControllerValueRealPtr
Definition: OgreControllerManager.h:47
This is an abstract node which cannot be broken down further.
Definition: OgreScriptCompiler.h:109
void setTessellationHullProgramConstantBoolCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:739
void _getCullBounds(AxisAlignedBox *) const
Creates the AxisAlignedBox used for culling this octree.
@ GCT_DOUBLE3
Definition: OgreGpuProgramParams.h:99
@ ID_ONE_MINUS_SRC_ALPHA
Definition: OgreScriptCompiler.h:613
@ RSC_MRT_DIFFERENT_BIT_DEPTHS
Supports MRTs with different bit depths.
Definition: OgreRenderSystemCapabilities.h:156
Ogre::TextureAddressingMode TextureAddressingMode
Definition: OgreTextureUnitState.h:297
void writeAttribute(unsigned short level, const String &att, const bool useMainBuffer=true)
Definition: OgreMaterialSerializer.h:317
ushort getLod(void) const
Get the LOD index.
Definition: OgreStaticGeometry.h:312
@ ID_DEPTH_CHECK
Definition: OgreScriptCompiler.h:620
void _autogenerateMipmaps(void)
void textureCoord(const Vector2 &uv)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:321
EdgeList edges
The edges themselves.
Definition: OgreEdgeListBuilder.h:116
const Vector3 getCenterBackLeft(void) const
Gets the center of the corners 0, 4.
Definition: OgreVolumeOctreeNode.h:422
@ TS_LOCAL
Transform is relative to the local space.
Definition: OgreNode.h:65
Command object for getting/setting micro code.
Definition: OgreD3D9HLSLProgram.h:71
void setMaterialScheme(const String &schemeName)
Set the material scheme which the viewport should use.
Definition: OgreViewport.h:266
Base for a general purpose request / response style background work queue.
Definition: OgreWorkQueue.h:372
TextureUnitState * getTextureUnitState(size_t index) const
Retrieves a const pointer to a texture unit state.
Definition: OgrePass.h:556
void copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer) override
Copy data from another buffer into this one.
@ ST_EXTERIOR_REAL_FAR
Definition: OgreDeprecated.h:91
int * mLeafBrushes
Definition: OgreQuake3Level.h:163
shorthand for "lhs = rhs;" insted of using FFP_Assign(rhs, lhs)
Definition: OgreShaderFunctionAtom.h:289
@ FFP_PS_PRE_PROCESS
Definition: OgreShaderFFPRenderState.h:57
static String currentLanguage
Definition: OgreD3D9GpuProgramManager.h:39
void _updateRenderQueue(RenderQueue *queue)
Do nothing, InstanceBatch takes care of this.
Definition: OgreInstancedEntity.h:209
std::vector< FileInfo > FileInfoList
Definition: OgreArchive.h:66
Real minTimePercent
The minimum percentage of frame time this profile has taken.
Definition: OgreProfiler.h:124
Definition: OgreD3D11RenderWindow.h:50
void removeExists(const T &item)
Definition: OgreVectorSetImpl.h:68
@ LBS_DIFFUSE
the interpolated diffuse colour from the vertices
Definition: OgreBlendMode.h:119
void _notifyRootNode(void)
Notifies this SceneNode that it is the root scene node.
Definition: OgreSceneNode.h:174
unsigned int animNumFrames
Definition: OgreQuake3Shader.h:101
Extent
Definition: OgreAxisAlignedBox.h:58
Operand & xyz()
Definition: OgreShaderFunctionAtom.h:117
Octree implementation of IntersectionSceneQuery.
Definition: OgreOctreeSceneQuery.h:59
@ OPT_NONE
No optimisation.
Definition: OgreD3D9HLSLProgram.h:134
float getFogEnd(void) const
Returns the fog end distance for this pass.
Definition: OgrePass.h:975
void _updateRenderQueue(RenderQueue *)
Overridden from MovableObject.
Definition: OgreMovablePlane.h:79
const String & getName(void) const
Returns the name of the rendering system.
Real getLoadingOrder(void) const override
Gets the loading order for scripts of this type.
Definition: OgreResourceManager.h:383
static const uint32 TERRAIN_CHUNK_ID
Definition: OgreTerrain.h:273
This is the same technique the old "InstancedGeometry" implementation used (with improvements).
Definition: OgreInstanceBatchShader.h:66
@ ID_DEFAULT_PARAMS
Definition: OgreScriptCompiler.h:584
std::vector< PageContent * > ContentList
Definition: OgreSimplePageContentCollection.h:69
@ SHADOWTYPE_TEXTURE_ADDITIVE
Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projecti...
Definition: OgreCommon.h:261
LogMessageLevel getMinLogLevel() const
Gets the level of the log detail.
Definition: OgreLog.h:161
virtual bool useBoneWorldMatrices() const
Tells whether world bone matrices need to be calculated.
Definition: OgreInstanceBatch.h:324
SubRenderStateList::const_iterator SubRenderStateListConstIterator
Definition: OgreShaderSubRenderState.h:162
@ FFP_VS_LIGHTING
Definition: OgreShaderFFPRenderState.h:48
@ TAM_WRAP
Any value beyond 1.0 wraps back to 0.0. Texture is repeated.
Definition: OgreCommon.h:120
Representation of a ray in space, i.e.
Definition: OgreRay.h:45
@ RSC_MAPBUFFER
RS can map driver buffer storage directly instead of using a shadow buffer.
Definition: OgreRenderSystemCapabilities.h:202
virtual IntersectionSceneQueryResult & execute(void)
Executes the query, returning the results back in one list.
String name
Definition: OgreScriptCompiler.h:126
MultiRenderTarget for OpenGL.
Definition: OgreGL3PlusFBOMultiRenderTarget.h:40
void writeValue(const String &val, const bool useMainBuffer=true)
Definition: OgreMaterialSerializer.h:328
void replaceExists(const T &oldItem, const T &newItem)
Definition: OgreVectorSetImpl.h:88
@ ID_POLYGON_MODE_OVERRIDEABLE
Definition: OgreScriptCompiler.h:656
std::map< String, ParticleEmitterFactory * > ParticleEmitterFactoryMap
Definition: OgreParticleSystemManager.h:79
Listener()
Definition: OgreNode.h:80
MaterialPtr clone(const String &newName, bool changeGroup, const String &newGroup=BLANKSTRING) const
Definition: OgreMaterial.h:283
@ GCT_SAMPLER2DARRAY
Definition: OgreGpuProgramParams.h:81
const MaterialPtr & getMaterial(void) const
Get the material for this bucket.
Definition: OgreStaticGeometry.h:265
bool supportsPCZoneType(const String &zoneType)
Information about a file/directory within the archive will be returned using a FileInfo struct.
Definition: OgreArchive.h:50
void hide(void)
Hides this element if it was visible.
Definition: OgreOverlayElement.h:201
size_t getPassIterationCount(void) const
Gets the pass iteration count value.
Definition: OgrePass.h:1403
@ FA_AVERAGE
Take the average of the force vector and the particle momentum.
Definition: OgreLinearForceAffector.h:77
virtual int32 getCellRangeMaxZ() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid3DPageStrategy.h:172
iterator erase(iterator first, iterator last)
Definition: OgreCommon.h:542
PixelFormat getFormat() const
Returns the pixel format for the texture surface.
Definition: OgreTexture.h:325
GpuSharedParametersPtr getSharedParams() const
Definition: OgreGpuProgramParams.h:583
@ TFO_BILINEAR
2x2 box filtering is performed when magnifying or reducing a texture, and a mipmap is picked from the...
Definition: OgreCommon.h:82
@ SPC_LIGHTDIRECTION_TANGENT_SPACE6
Definition: OgreShaderParameter.h:208
AnimableObject()
Definition: OgreAnimable.h:266
void setNonPOW2TexturesLimited(bool l)
Non-POW2 textures limited.
Definition: OgreRenderSystemCapabilities.h:554
Structure defining an auto constant that's available for use in a parameters object.
Definition: OgreGpuProgramParams.h:1185
Vector< 3, int > Vector3i
Definition: OgrePrerequisites.h:247
void notifyDeviceRestored(D3D11Device *device)
@ PF_BC6H_SF16
DDS (DirectDraw Surface) BC6H format (signed 16 bit float)
Definition: OgrePixelFormat.h:211
float y
Definition: OgreQuaternion.h:344
GLenum getDepthFunc(void) const
Gets the current depth test function.
Definition: OgreGL3PlusStateCacheManager.h:164
bool isFinite(void) const
Returns true if the box is finite.
Definition: OgreAxisAlignedBox.h:507
ushort getIndirectionLevel() const
Returns the level of indirection.
Definition: OgreShaderFunctionAtom.h:136
float getTop(void) const
Gets one of the relative dimensions of the viewport, a value between 0.0 and 1.0.
Definition: OgreViewport.h:145
bool isCubic(void) const
Definition: OgreTextureUnitState.h:517
@ PT_PERSPECTIVE
Definition: OgreFrustum.h:64
void setDefaultWidth(Real width)
See setDefaultDimensions - this sets 1 component individually.
Definition: OgreBillboardSet.h:492
@ RSC_HWRENDER_TO_TEXTURE_3D
Definition: OgreRenderSystemCapabilities.h:187
@ SBF_ONE_MINUS_SOURCE_COLOUR
1 - SBF_SOURCE_COLOUR
Definition: OgreBlendMode.h:236
@ ID_CUBIC_TEXTURE
Definition: OgreScriptCompiler.h:691
ImportData()
Definition: OgreTerrain.h:399
static const String FACTORY_TYPE_NAME
Factory type name.
Definition: OgreBspSceneManager.h:273
@ OT_TRIANGLE_LIST
A list of triangles, 3 vertices per triangle.
Definition: OgreRenderOperation.h:56
int minor
Definition: OgreRenderSystemCapabilities.h:216
@ VET_USHORT1
Definition: OgreHardwareVertexBuffer.h:142
LoggingLevel
Definition: OgreLog.h:50
virtual void unbindProgram(void)=0
Execute the binding functions for this program.
Virtual interface of the stereo driver.
Definition: OgreD3D11StereoDriverImpl.h:41
uint32 getWidth()
Definition: OgreGLPBuffer.h:47
BspNode * getLeafStart(void)
Gets a pointer to the start of the leaf nodes.
Definition: OgreBspLevel.h:93
MemoryDataStreamPtr mChunk
Definition: OgreQuake3Level.h:116
@ SHADER_TCGEN_ENV
Definition: OgreQuake3Types.h:103
@ ACT_INVERSE_TRANSPOSE_WORLDVIEW_MATRIX
The current world & view matrices concatenated, then inverted & transposed.
Definition: OgreGpuProgramParams.h:704
void setPolygonModeOverrideable(bool override)
Sets whether the PolygonMode set on this pass can be downgraded by the camera.
Definition: OgrePass.h:907
String mMessages
Any diagnostic messages.
Definition: OgreWorkQueue.h:132
Abstract marker class representing the data held against the PagedWorldSection which is specifically ...
Definition: OgrePageStrategy.h:49
bool isLayerNormalMappingEnabled() const
Whether to support normal mapping per layer in the shader (default true).
Definition: OgreTerrainMaterialGeneratorA.h:81
@ BBO_CENTER
Definition: OgreBillboardSet.h:62
Real getSpotlightNearClipDistance() const
Returns the near clip plane distance to be used by spotlights that use light clipping.
Definition: OgreLight.h:300
bool isSkyBoxEnabled(void) const
Return whether a skybox is enabled.
Definition: OgreSceneManager.h:2037
ShaderParameterList::iterator ShaderParameterIterator
Definition: OgreShaderParameter.h:400
float valueDegrees() const
Definition: OgreMath.h:122
Class for serialising mesh data to/from an OGRE .mesh file.
Definition: OgreMeshSerializer.h:91
Definition: OgreD3D9DepthBuffer.h:36
bool hasTessellationHullProgram(void) const
Returns true if this pass uses a programmable tessellation control pipeline.
Definition: OgrePass.h:1186
@ IM_LINEAR
Values are interpolated along straight lines.
Definition: OgreAnimation.h:98
void setUseVertexCompressionWhenAvailable(bool enable)
Set whether to allow vertex compression to be used when the material generator states that it support...
Definition: OgreTerrain.h:2048
ushort previousLodIndex
Previous level of detail index.
Definition: OgreLodListener.h:66
bool isLocked(void) const
Returns whether or not this buffer is currently locked.
Definition: OgreHardwareBuffer.h:373
bool needsUpdate(VertexBufferBinding *vertexBufferBinding, size_t vertexStart)
GLSLShaderCommon(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
FastArray< VulkanWindow * > mWindowsPendingSwap
Definition: OgreVulkanQueue.h:103
Plane(const Vector4 &v)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePlane.h:81
A singleton manager class that manages shader based programs.
Definition: OgreShaderProgramManager.h:49
Vector3i getSize() const
size (width, height, depth) of the box
Definition: OgreCommon.h:798
@ PF_R8_UINT
8-bit pixel format, 8 bits red (unsigned int).
Definition: OgrePixelFormat.h:151
@ ID_ALWAYS_FAIL
Definition: OgreScriptCompiler.h:625
@ PF_ASTC_RGBA_5X4_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 5x4)
Definition: OgrePixelFormat.h:252
virtual bool prequeueEntityMaterialLodChanged(EntityMaterialLodChangedEvent &evt)
Called before an entity's material LOD has changed.
Definition: OgreLodListener.h:190
Standard implementation of a buffer allocator which re-uses buffers.
Definition: OgreTerrain.h:572
Parallel Split Shadow Map (PSSM) shadow camera setup.
Definition: OgreShadowCameraSetupPSSM.h:56
Definition: OgreSceneManager.h:302
void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary)
Initialize the render system from the capabilities.
virtual void updateParams(const MaterialPtr &mat, const Terrain *terrain)=0
Update params for a terrain.
@ TextureVTF
Needs Vertex Texture Fetch & SM 3.0+ InstanceBatchVTF.
Definition: OgreInstanceManager.h:64
void setEntryPoint(const String &entryPoint)
Sets the entry point for this program ie the first method called.
Definition: OgreGLSLESCgProgram.h:63
size_t getNumSubEntities(void) const
Retrieves the number of SubEntity objects making up this entity.
Definition: OgreEntity.h:357
void setShadowTextureConfig(size_t shadowIndex, uint16 width, uint16 height, PixelFormat format, uint16 fsaa=0, uint16 depthBufferPoolId=1)
Set the detailed configuration for a shadow texture.
Definition: OgreSceneManager.h:2805
size_t getNumTextureUnitStates(void) const
Returns the number of texture unit settings.
Definition: OgrePass.h:594
float x
Definition: OgreInput.h:82
static float halfToFloat(uint16 y)
Convert a float16 (NV_half_float) to a float32 Courtesy of OpenEXR.
Definition: OgreBitwise.h:359
iterator erase(iterator pos)
Definition: OgreCommon.h:536
float a
Definition: OgreColourValue.h:84
Handles the management of skeleton resources.
Definition: OgreSkeletonManager.h:51
std::vector< GeometryBucket * > GeometryBucketList
list of Geometry Buckets in this region
Definition: OgreStaticGeometry.h:236
UniformParameterList::iterator UniformParameterIterator
Definition: OgreShaderParameter.h:624
@ ACT_LIGHT_DISTANCE_OBJECT_SPACE_ARRAY
Array of distances of the lights from the center of the object a useful approximation as an alternati...
Definition: OgreGpuProgramParams.h:845
Command object for red adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:48
StringVector textureNames
List of texture names to import; must match with TerrainLayerDeclaration.
Definition: OgreTerrain.h:302
@ PF_A8B8G8R8
32-bit pixel format, 8 bits for blue, green, red and alpha.
Definition: OgrePixelFormat.h:84
Technique * getSupportedTechnique(size_t index) const
Gets the indexed supported technique.
Definition: OgreMaterial.h:246
Ogre::Real getPadding()
Definition: OgreTrays.h:246
std::multimap< K, V, P >::iterator iterator
Definition: OgreDeprecated.h:80
@ LB_BlendNormal
Definition: OgreShaderExLayeredBlending.h:49
Affine3()
Do NOT initialize the matrix for efficiency.
Definition: OgreMatrix4.h:322
void unlockImpl() override
Internal implementation of unlock()
Defines an instance of a discrete, movable object based on a Mesh.
Definition: OgreEntity.h:79
Real getSkirtSize() const
The default size of 'skirts' used to hide terrain cracks (default 10)
Definition: OgreTerrain.h:1879
Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAn...
Definition: OgreMath.h:163
ConstMapIterator< AliasTextureNamePairList > AliasTextureIterator
Definition: OgreSubMesh.h:188
TriangleList triangles
Main triangles array, stores all triangles of this edge list.
Definition: OgreEdgeListBuilder.h:125
void _destroyVisualData(ParticleVisualData *)
Definition: OgreParticleSystemRenderer.h:89
VertexAnimationType
Type of vertex animation.
Definition: OgreAnimationTrack.h:465
const UVWAddressingMode & getAddressingMode() const
Gets the texture addressing mode for a given coordinate, i.e.
Definition: OgreTextureUnitState.h:99
ACDataType dataType
The type of any extra data.
Definition: OgreGpuProgramParams.h:1193
Vector< 4, float > Vector4f
Definition: OgrePrerequisites.h:249
@ ACT_TRANSPOSE_WORLD_MATRIX
Provides transpose of world matrix.
Definition: OgreGpuProgramParams.h:635
virtual void setFSAA(uint fsaa, const String &fsaaHint)
Set the level of multisample AA to be used if hardware support it.
Definition: OgreD3D11RenderWindow.h:62
A bone in a skeleton.
Definition: OgreBone.h:51
virtual void frameEnd(Real timeElapsed)
Called when the frame ends.
Definition: OgrePageContent.h:71
const typedef T * const_iterator
Definition: OgreSmallVector.h:149
static CmdRedAdjust2 msRedCmd2
Definition: OgreColourFaderAffector2.h:186
unsigned short getNumWorldTransforms(void) const
Returns the number of world transform matrices this renderable requires.
Definition: OgreBorderPanelOverlayElement.h:243
virtual bool isConstParameter() const
Returns true if this instance is a ConstParameter otherwise false.
Definition: OgreShaderParameter.h:360
VkFence mProtectingFence
Definition: OgreVulkanQueue.h:57
@ SPC_LIGHTDIRECTION_OBJECT_SPACE3
Definition: OgreShaderParameter.h:175
void encodeToFile(const MemoryDataStreamPtr &input, const String &outFileName, const CodecDataPtr &pData) const override
@ ACT_INVERSE_VIEWPROJ_MATRIX
Provides inverse of concatenated view and projection matrices.
Definition: OgreGpuProgramParams.h:685
ConstMapIterator< TerrainSlotMap > ConstTerrainIterator
Definition: OgreTerrainGroup.h:475
void _setActiveCompositorChain(CompositorChain *chain)
Sets the active compositor chain of the current scene being rendered.
Definition: OgreSceneManager.h:3029
@ PF_A8
8-bit pixel format, all bits alpha.
Definition: OgrePixelFormat.h:65
Definition: OgreComPtr.h:85
MeshLodUsage()
Definition: OgreMesh.h:977
HardwareBufferManagerBase * getManager() const
Return the manager of this buffer, if any.
Definition: OgreHardwareIndexBuffer.h:67
Factory class for GLSL programs.
Definition: OgreGLSLProgramFactory.h:41
@ GCT_SAMPLER3D
Definition: OgreGpuProgramParams.h:77
@ SPC_LIGHTPOSITIONVIEW_SPACE3
Definition: OgreShaderParameter.h:235
std::vector< float > LodData
Definition: OgreTerrainLodManager.h:57
Vector & operator*=(Real s)
Definition: OgreVector.h:581
void grow(size_t MinSize=0)
grow - double the size of the allocated memory, guaranteeing space for at least one more element or M...
Definition: OgreSmallVector.h:239
VEdges edges
Definition: OgreLodData.h:104
@ ID_SCROLL_ANIM
Definition: OgreScriptCompiler.h:743
ushort newLodIndex
New level of detail index.
Definition: OgreLodListener.h:69
void Reset() ASSUME_NOEXCEPT
Definition: OgreComPtr.h:227
@ ACT_SURFACE_SPECULAR_COLOUR
Surface specular colour, as set in Pass::setSpecular.
Definition: OgreGpuProgramParams.h:746
CreateGpuProgramScriptCompilerEvent CreateHighLevelGpuProgramScriptCompilerEvent
Definition: OgreScriptCompiler.h:523
virtual void swapBuffers(void)
Swaps the frame buffers to display the next frame.
static Affine3 getScale(Real s_x, Real s_y, Real s_z)
Gets a scale matrix - variation for not using a vector.
Definition: OgreMatrix4.h:420
long y
Definition: OgreTerrainGroup.h:339
const Vector3 getCorner3(void) const
Gets the coordinate of corner 3.
Definition: OgreVolumeOctreeNode.h:476
void setMaxSupportedAnisotropy(Real s)
Set the maximum supported anisotropic filtering.
Definition: OgreRenderSystemCapabilities.h:571
@ PF_BYTE_BGRA
32-bit pixel format, 8 bits for alpha, red, green and blue.
Definition: OgrePixelFormat.h:300
Real inputBias
How to bias the input values provided (if any)
Definition: OgreTerrain.h:386
TrackVertexColourEnum
Definition: OgreCommon.h:299
bool isHidden() const
Indicates whether the window was set to hidden (not displayed)
Definition: OgreD3D11RenderWindow.h:64
@ ID_ALPHA_BLEND
Definition: OgreScriptCompiler.h:715
@ OPT_2
Optimisation level 2.
Definition: OgreD3D9HLSLProgram.h:140
VectorImpl::iterator iterator
Definition: OgreCommon.h:407
Information about the position and size of a glyph in a texture.
Definition: OgreFont.h:62
@ SPC_POSTOLIGHT_WORLD_SPACE7
Definition: OgreShaderParameter.h:149
Definition: OgreGLSLShader.h:39
Definition: OgreD3D11Mappings.h:38
@ LB_BlendAverage
Definition: OgreShaderExLayeredBlending.h:53
SourceModifier sourceModifier
Definition: OgreShaderExLayeredBlending.h:98
const SkyBoxGenParameters & getSkyBoxGenParameters(void) const
Get the parameters used to generate the current SkyBox, if any.
Definition: OgreSceneManager.h:2043
int type
Definition: OgreInput.h:90
@ OR_PORTRAIT
Definition: OgreFrustum.h:54
void setDefiner(TerrainDefiner *terrainDefiner)
Definition: OgreTerrainPagedWorldSection.h:168
@ VRM_CONSTANT
Exact vertex count to be removed from each submesh.
Definition: OgreLodConfig.h:75
@ CNT_COLON
Definition: OgreScriptCompiler.h:58
int member
Definition: OgreComPtr.h:185
static const uint32 CHUNK_SECTIONDECLARATION_ID
Definition: OgrePagedWorld.h:64
DefaultHardwareBufferManager as a Singleton.
Definition: OgreDefaultHardwareBufferManager.h:105
@ IM_USEBONEDUALQUATERNIONS
Definition: OgreCommon.h:363
@ SHADER_NEEDCOLOURS
Definition: OgreQuake3Types.h:91
bool isReflected(void) const
Returns whether this frustum is being reflected.
Definition: OgreFrustum.h:530
const String & getType(void) const
Return the type code of this Archive.
Definition: OgreArchive.h:218
void * lockImpl(size_t offset, size_t length, LockOptions options) override
Internal implementation of lock()
PixelBox getSubVolume(const Box &def, bool resetOrigin=true) const
Return a subvolume of this PixelBox.
@ ACT_FOG_PARAMS
Fog params: density, linear start, linear end, 1/(end-start)
Definition: OgreGpuProgramParams.h:739
@ GCT_BOOL3
Definition: OgreGpuProgramParams.h:116
@ ACT_NORMAL_MATRIX
Provides inverse transpose of the upper 3x3 of the worldview matrix.
Definition: OgreGpuProgramParams.h:708
virtual const std::set< WorldFragmentType > * getSupportedWorldFragmentTypes(void) const
Returns the types of world fragments this query supports.
Definition: OgreSceneQuery.h:171
std::set< ushort > TrackHandleList
A list of track handles.
Definition: OgreAnimation.h:427
GpuLogicalIndexUse(size_t bufIdx, size_t curSz, uint16 v, BaseConstantType t)
Definition: OgreGpuProgramParams.h:364
uint32 visibilityMask
Scene visibility mask If this is 0, the scene is not rendered at all.
Definition: OgreCompositorInstance.h:141
A key frame in an animation sequence defined by an AnimationTrack.
Definition: OgreKeyFrame.h:55
void setTransparencyCastsShadows(bool enabled)
Sets whether objects using this material be classified as opaque to the shadow caster system.
Definition: OgreMaterial.h:189
virtual TerrainGroup * getTerrainGroup()
Get the TerrainGroup which this world section is using.
Definition: OgreTerrainPagedWorldSection.h:107
MovableObjectFactory * _getCreator(void) const
Get the creator of this object, if any (internal use only)
Definition: OgreMovableObject.h:179
virtual void itemSelected(SelectMenu *menu)
Definition: OgreTrays.h:96
Definition: OgreSmallVector.h:139
SceneMgrQueuedRenderableVisitor * getQueuedRenderableVisitor(void) const
Gets the current visitor object which processes queued renderables.
Definition: OgreSceneManager.h:3374
GLES2StateCacheManager * _getStateCacheManager()
Definition: OgreGLES2RenderSystem.h:192
void setOutputSlice(int slice)
sets the slice of output texture
Definition: OgreCompositionTargetPass.h:75
SharedPtr< AbstractNodeList > AbstractNodeListPtr
Definition: OgreScriptCompiler.h:89
String magicNumberToFileExt(const char *magicNumberPtr, size_t maxbytes) const override
Maps a magic number header to a file extension, if this codec recognises it.
virtual bool setParameter(const String &name, const String &value)
generic set method for parameters that connot be derived in preAddToRenderState
Definition: OgreShaderSubRenderState.h:128
@ PT_LONG
Definition: OgreStringInterface.h:55
virtual ~Quake3ShaderManager()
Class defining a generic OGRE plugin.
Definition: OgrePlugin.h:79
const D3d11ShaderParameters & getInputParams() const
Definition: OgreD3D11HLSLProgram.h:224
@ GCT_MATRIX_3X4
Definition: OgreGpuProgramParams.h:88
const_iterator begin() const
Definition: OgreCommon.h:428
StereoModeType
Defines the stereo mode types.
Definition: OgreCommon.h:341
Contains the data of an element of the BillboardChain.
Definition: OgreBillboardChain.h:84
String to_string(const Matrix4 &v)
Definition: OgreStringConverter.h:366
SceneManager * _getManager(void) const
Get the manager of this object, if any (internal use only)
Definition: OgreMovableObject.h:183
void setDeviceName(const String &name)
sets the device name for Render system
Definition: OgreRenderSystemCapabilities.h:516
@ ID_CUBIC
Definition: OgreScriptCompiler.h:685
const ParameterList & getParameters(void) const
Retrieves a list of parameters valid for this object.
Definition: OgreStringInterface.h:151
void _setMaterial(MaterialPtr &mat)
Sets the material this renderer must use; called by ParticleSystem.
Definition: OgreBillboardParticleRenderer.h:115
Structure for automatic Lod configuration.
Definition: OgreLodConfig.h:55
float maxEdgeAngle
Definition: OgreAssimpLoader.h:87
@ RSC_VAO
Support for Vertex Array Objects (VAOs)
Definition: OgreRenderSystemCapabilities.h:195
PCZone * getDefaultZone(void)
Get the default zone.
Definition: OgrePCZSceneManager.h:272
An object which renders geometry to a vertex.
Definition: OgreGL3PlusRenderToVertexBuffer.h:43
Real timeSinceLastEvent
Elapsed time in seconds since the last event.
Definition: OgreFrameListener.h:53
void setTextureAddressingMode(const Sampler::UVWAddressingMode &uvw)
Sets the texture addressing mode, i.e.
Definition: OgreTextureUnitState.h:674
uint32 numberOfInstances
The number of instances for the render operation - this option is supported in only a part of the ren...
Definition: OgreRenderOperation.h:117
Vector3 position
Definition: OgreStaticGeometry.h:164
@ INTERSECT_BACK_NO_CROSS
Definition: OgrePortalBase.h:165
const String & getShaderCachePath() const
Get the output shader cache path.
Definition: OgreShaderGenerator.h:160
GLPBuffer(PixelComponentType format, uint32 width, uint32 height)
Definition: OgreGLPBuffer.h:42
virtual ~RayResultCallback()
Definition: OgreBullet.h:84
const String & getRenderSystemName(void) const
Get the identifier of the rendersystem from which these capabilities were generated.
Definition: OgreRenderSystemCapabilities.h:614
const uchar * getData(uint32 x=0, uint32 y=0, uint32 z=0) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreImage.h:332
ChunkParameters * parameters
The parameters with which the chunktree got loaded.
Definition: OgreVolumeChunk.h:126
@ ID_SET_TEXTURE_ALIAS
Definition: OgreScriptCompiler.h:580
std::atomic< T > AtomicScalar
Definition: OgreDeprecated.h:22
size_t getShadowIndexBufferSize(void) const
Get the size of the shadow index buffer.
Definition: OgreSceneManager.h:2704
@ ACT_DERIVED_LIGHT_SPECULAR_COLOUR_ARRAY
Array of derived light specular colours (count set by extra param)
Definition: OgreGpuProgramParams.h:886
VectorImpl::size_type size_type
Definition: OgreCommon.h:405
ColourBufferType getDrawBuffer() const
Returns the current colour buffer type for this viewport.
Definition: OgreViewport.h:378
std::vector< PageContentCollection * > ContentCollectionList
Definition: OgrePage.h:53
Ogre::RenderWindow * getRenderWindow() const
get the main RenderWindow owns the context on OpenGL
Definition: OgreApplicationContextBase.h:97
Default implementation of PlaneBoundedVolumeListSceneQuery.
Definition: OgreSceneManager.h:3461
@ SRF_INCLUDE_DARK_CAP
For shadow volume techniques only, generate a dark cap on the volume.
Definition: OgreShadowCaster.h:115
Entity * entity
The entity whose level of detail has changed.
Definition: OgreLodListener.h:57
@ PT_VECTOR3
Definition: OgreStringInterface.h:58
bool getPointSpritesEnabled(void) const
Returns whether point sprites are enabled when rendering a point list.
Definition: OgrePass.h:481
Real minTimeMillisecs
The minimum frame time this profile has taken in milliseconds.
Definition: OgreProfiler.h:126
PortalList mPortals
List of Portals which this zone contains (each portal leads to another zone)
Definition: OgrePCZone.h:249
@ TEXCALC_PROJECTIVE_TEXTURE
Projective texture.
Definition: OgreRenderSystem.h:71
PCZone * getTargetZone()
Get the Zone the Portal connects to.
Definition: OgrePortal.h:57
Concrete IteratorWrapper for const access to the underlying key-value container.
Definition: OgreAnimationState.h:43
@ SHADER_NOMIPMAPS
Definition: OgreQuake3Types.h:90
void setWidth(uint32 w)
Set the width of the texture; can only do this before load();.
Definition: OgreTexture.h:253
void addOrganisationMode(QueuedRenderableCollection::OrganisationMode om)
Add a required sorting / grouping mode for the solids in this group.
Definition: OgreRenderQueueSortingGrouping.h:558
const PoseList & getPoseList(void) const
Get pose list.
@ ENV_CURVED
Envmap based on dot of vector from camera to vertex and vertex normal, good for curves.
Definition: OgreTextureUnitState.h:272
const uint * getUnsignedIntPointer(size_t pos) const
Get a pointer to the 'nth' item in the uint buffer.
Definition: OgreGpuProgramParams.h:1531
bool getIncludesNormals() const
Return whether the pose vertices include normals.
Definition: OgrePose.h:82
size_t physicalIndex
The target (physical) constant index.
Definition: OgreGpuProgramParams.h:1210
BspIntersectionSceneQuery(SceneManager *creator)
std::unordered_map< String, ResourcePtr > ResourceMap
Definition: OgreResourceManager.h:463
Real inputScale
How to scale the input values provided (if any)
Definition: OgreTerrain.h:384
bool getIsOptimised(void)
Gets if the GLSL source has been optimised successfully.
Definition: OgreGLSLESProgram.h:66
virtual void passEventRaised(MaterialSerializer *ser, SerializeEvent event, bool &skip, const Pass *pass)
Called when pass section event raised.
Definition: OgreMaterialSerializer.h:96
Abstract class defining a query which returns single results from a region.
Definition: OgreSceneQuery.h:219
@ DISPLAY_PERCENTAGE
Display % frame usage on the overlay.
Definition: OgreOverlayProfileSessionListener.h:56
@ ACT_SURFACE_SHININESS
Surface shininess, as set in Pass::setShininess.
Definition: OgreGpuProgramParams.h:750
friend std::ostream & operator<<(std::ostream &o, const AxisAlignedBox &aab)
Definition: OgreAxisAlignedBox.h:322
SmallVector(unsigned Size, const T &Value=T())
Definition: OgreSmallVector.h:750
int vert_start
Definition: OgreQuake3Types.h:189
@ TEX_TYPE_3D
3D volume texture, used in combination with 3D texture coordinates
Definition: OgreTexture.h:100
@ CAPS_CATEGORY_COMMON_3
Definition: OgreRenderSystemCapabilities.h:66
void setColumnMajorMatrices(bool columnMajor)
Sets whether matrix packing in column-major order.
Definition: OgreD3D9HLSLProgram.h:166
const SubRenderStateList & getSubRenderStates() const
Get the list of the sub render states composing this render state.
Definition: OgreShaderRenderState.h:76
virtual ~Listener()
Need virtual destructor in case subclasses use it.
Definition: OgreResourceBackgroundQueue.h:106
Real influence
Influence level of the linked pose.
Definition: OgreKeyFrame.h:207
Real getSquaredViewDepth(const Camera *cam) const override
Returns the squared distance between the camera and this renderable.
Definition: OgreBspLevel.h:122
void setRenderQueueGroup(uint8 grp)
Set the render queue group that this terrain will be rendered into.
Definition: OgreTerrain.h:1321
Definition: OgreShaderFunctionAtom.h:174
static PropertyType getTypeForValue(const Vector3 &val)
Definition: OgreProperty.h:166
IDirect3DDevice9 * getDeviceCreator() const
GLContext * getGLContext() const
Definition: OgreGLDepthBufferCommon.h:36
std::set< Texture * > UniqueTextureSet
Definition: OgreCompositorManager.h:127
@ SPC_POSTOCAMERA_TANGENT_SPACE
View vector in tangent space.
Definition: OgreShaderParameter.h:129
Vector3 mC6
Definition: OgreVolumeDualGridGenerator.h:56
@ SBF_SOURCE_COLOUR
The texture pixel (texel) colour.
Definition: OgreBlendMode.h:234
Archive * archive
Pointer to the archive which is the destination.
Definition: OgreResourceGroupManager.h:263
IndexRemap()
Definition: OgreTangentSpaceCalc.h:64
Property(PropertyDef *def, getter_func getter, setter_func setter)
Construct a property which is able to directly call a given getter and setter on a specific object in...
Definition: OgreProperty.h:227
float getAttenuationLinear(void) const
Returns the linear factor in the attenuation formula.
Definition: OgreLight.h:203
ushort getNumMultiRenderTargets(void) const
The number of simultaneous render targets supported.
Definition: OgreRenderSystemCapabilities.h:430
void setAlignCameraToFace(bool val)
Definition: OgreCompositionPass.h:321
SortMode getSortMode() const
get the currently used SortMode
Definition: OgreCamera.h:666
In(const Vector3 &v)
Definition: OgreShaderFunctionAtom.h:163
Degree & operator+=(const Degree &d)
Definition: OgreMath.h:129
@ SHADER_FUNC_NONE
Definition: OgreQuake3Types.h:109
VkDescriptorSet allocate()
Any(const Any &other)
Definition: OgreAny.h:73
A volume source from a 3D texture.
Definition: OgreVolumeTextureSource.h:44
virtual DecodeResult decode(const DataStreamPtr &input) const
Definition: OgreImageCodec.h:104
@ ACT_LIGHT_DISTANCE_OBJECT_SPACE
The distance of the light from the center of the object a useful approximation as an alternative to p...
Definition: OgreGpuProgramParams.h:808
void copyFromFramebuffer(size_t zoffset)
bool onlyInitial
Definition: OgreCompositorInstance.h:156
PlaneBoundedVolume()
Definition: OgrePlaneBoundedVolume.h:57
int vertexStart
Index into a buffer containing vertex definitions.
Definition: OgreStaticFaceGroup.h:79
bool isVertexOutside(LodData::Vertex *v)
Returns a mesh containing the Convex Hull shape.
Definition: OgreLodOutsideMarker.h:60
virtual ~CollisionListener()
Definition: OgreBullet.h:78
Summary class collecting together index data source information.
Definition: OgreVertexIndexData.h:259
@ FOG_LINEAR
Fog density increases linearly between the start and end distances.
Definition: OgreCommon.h:152
void setNamedConstantFromTime(const String &name, Real factor)
Definition: OgreGpuProgramParams.h:1641
AnyNumeric operator+(const AnyNumeric &rhs) const
Definition: OgreAny.h:325
Plugin instance for Vulkan Manager.
Definition: OgreVulkanPlugin.h:37
@ PF_PVRTC2_4BPP
PVRTC (PowerVR) Version 2, 4 bpp.
Definition: OgrePixelFormat.h:147
void abortRequest()
Abort the request.
Definition: OgreWorkQueue.h:148
void setDepth(uint32 d)
Set the depth of the texture (only applicable for 3D textures); can only do this before load();.
Definition: OgreTexture.h:258
Vector3 mPosition
World position.
Definition: OgreParticle.h:62
virtual void nodeAttached(const Node *)
Node has been attached to a parent.
Definition: OgreNode.h:93
IteratorType & current()
Full access to the current iterator.
Definition: OgreIteratorWrapper.h:114
GenFunc rgbGenFunc
Definition: OgreQuake3Shader.h:86
void setStencilBufferBitDepth(ushort num)
Definition: OgreRenderSystemCapabilities.h:385
Definition: OgreAssimpLoader.h:50
bool hasEnabledAnimationState(void) const
Tests if exists enabled animation state in this set.
Definition: OgreAnimationState.h:258
@ RSC_FIXED_FUNCTION
Supports fixed-function pipeline.
Definition: OgreRenderSystemCapabilities.h:154
VertexElementSemantic
Vertex element semantics, used to identify the meaning of vertex buffer contents.
Definition: OgreHardwareVertexBuffer.h:89
This class interpolates orientations (rotations) along a spline using derivatives of quaternions.
Definition: OgreRotationalSpline.h:58
const String & getName(void) const
Returns the name of this object.
Definition: OgreMovableObject.h:202
Real errorMultiplicator
The error multiplicator per LOD level with 1.0 as default.
Definition: OgreVolumeChunk.h:67
@ ID_FLAT
Definition: OgreScriptCompiler.h:649
@ OPS_IN
The parameter is a input parameter.
Definition: OgreShaderFunctionAtom.h:55
@ PARTIAL
Definition: OgrePCZFrustum.h:73
bool isInstanceData() const
Get if this vertex buffer is an "instance data" buffer (per instance)
Definition: OgreHardwareVertexBuffer.h:72
This class represents a RenderTarget that renders to a Texture.
Definition: OgreRenderTexture.h:48
void blitToMemory(const Box &srcBox, const PixelBox &dst)
Copies a region of this pixelbuffer to normal memory.
@ CT_HULL
Definition: OgreBullet.h:34
bool getShadowUseLightClipPlanes() const
Gets whether when using a built-in additive shadow mode, user clip planes should be used to restrict ...
Definition: OgreSceneManager.h:2775
virtual void nodeUpdated(const Node *)
Called when a node gets updated.
Definition: OgreNode.h:89
virtual void getBestDepthStencil(PixelFormat internalFormat, uint32 *depthFormat, uint32 *stencilFormat)
Definition: OgreGLRenderTexture.h:152
friend std::ostream & operator<<(std::ostream &o, const StaticFaceGroup &s)
Definition: OgreStaticFaceGroup.h:113
GpuProgram *(* CreateGpuProgramCallback)(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode)
Definition: OgreGLGpuProgramManager.h:37
static const uint16 TERRAIN_MAX_BATCH_SIZE
Definition: OgreTerrain.h:275
const Quaternion & getInitialOrientation(void) const
Gets the initial orientation of this node, see setInitialState for more info.
Definition: OgreNode.h:612
const std::vector< FloatRect > & getTextureCoords() const
getTextureCoords() returns the current texture coordinate rects in effect.
Definition: OgreBillboardSet.h:743
SortMode
Function used compute the camera-distance for sorting objects.
Definition: OgreCommon.h:308
@ GPU_INTEL
Definition: OgreRenderSystemCapabilities.h:235
static Real RangeRandom(Real fLow, Real fHigh)
Generate a random number within the range provided.
Definition: OgreMath.h:477
const MovableObjectFactoryMap & getMovableObjectFactories() const
Return an iterator over all the MovableObjectFactory instances currently registered.
Definition: OgreRoot.h:868
std::pair< RenderState *, bool > RenderStateCreateOrRetrieveResult
Definition: OgreShaderGenerator.h:179
Real _getWidth(void) const
Gets the width of this element in relation to the screen (where 1.0 = screen width)
Definition: OgreOverlayElement.h:244
int content
Definition: OgreQuake3Types.h:238
const NodeBrushList & getSolidBrushes(void) const
Main brush memory held on level.
Class for rendering the border of a BorderPanelOverlayElement.
Definition: OgreBorderPanelOverlayElement.h:228
VectorBase(T _x, T _y, T _z)
Definition: OgreVector.h:54
@ CMPF_GREATER_EQUAL
Write if (new_Z >= existing_Z)
Definition: OgreCommon.h:69
HardwareIndexBufferPtr HardwareIndexBufferSharedPtr
Definition: OgrePrerequisites.h:295
bool operator==(const TerrainLayerSampler &s) const
Definition: OgreTerrainMaterialGenerator.h:110
static PropertyType getTypeForValue(const Vector4 &val)
Definition: OgreProperty.h:167
SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce ...
Definition: OgreSmallVector.h:303
ProfileHistory history
Definition: OgreProfiler.h:183
Abstract interface which classes must implement if they wish to receive events from the scene manager...
Definition: OgreRenderObjectListener.h:43
function< T(void) > getter_func
Definition: OgreProperty.h:221
@ ID_TARGET_HEIGHT
Definition: OgreScriptCompiler.h:780
Real tcModStretchParams[4]
Definition: OgreQuake3Shader.h:96
@ VES_DIFFUSE
Definition: OgreHardwareVertexBuffer.h:111
3D Line Segment class for intersection testing in Ogre3D
Definition: OgreSegment.h:42
Frame Buffer Object abstraction.
Definition: OgreGLRenderTexture.h:53
virtual void resourceGroupScriptingEnded(const String &groupName)
This event is fired when a resource group finished parsing scripts.
Definition: OgreResourceGroupManager.h:130
SceneManager * createInstance(const String &instanceName)
Create a new instance of a SceneManager.
~RibbonTrailFactory()
Definition: OgreRibbonTrail.h:230
@ SM_Source1Modulate
Definition: OgreShaderExLayeredBlending.h:84
@ ID_QUAD_NORMALS
Definition: OgreScriptCompiler.h:805
bool operator<=(const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:246
static String FACTORY_TYPE_NAME
Definition: OgreManualObject.h:708
Vector< 4, Real > Vector4
Definition: OgrePrerequisites.h:248
void setUserAny(const Any &anything)
Definition: OgreNode.h:651
const Vector3i & getThreadGroups() const
Definition: OgreCompositionPass.h:316
static float fixedToFloat(unsigned value, unsigned int bits)
Fixed point to float.
Definition: OgreBitwise.h:247
This struct allows a single comparison of result data no matter what the type.
Definition: OgreSceneQuery.h:342
@ OR_LANDSCAPERIGHT
Definition: OgreFrustum.h:55
@ ID_SCOPE_GLOBAL
Definition: OgreScriptCompiler.h:787
std::vector< SceneNode * > NodeList
Definition: OgrePCZone.h:58
Real tcModScale[2]
Definition: OgreQuake3Shader.h:89
@ PFF_NATIVEENDIAN
Format is in native endian.
Definition: OgrePixelFormat.h:322
bool getPassSurfaceAndLightStates(void) const
Returns whether a vertex program wants light and material states to be passed through fixed pipeline ...
size_t triCount
Number triangles of this edge group.
Definition: OgreEdgeListBuilder.h:114
~OctreeSceneManagerFactory()
Definition: OgreOctreeSceneManager.h:232
Vector3 pos
Position of the terrain.
Definition: OgreTerrain.h:351
virtual ~LodOutputProvider()
Definition: OgreLodOutputProvider.h:41
A not rotated cube.
Definition: OgreVolumeCSGSource.h:109
size_t getOffset(void) const
Gets the offset into the buffer where this element starts.
Definition: OgreHardwareVertexBuffer.h:198
unsigned int getMaxVertexCount() const
Get the maximum number of vertices that the buffer will hold.
Definition: OgreRenderToVertexBuffer.h:68
PCZ implementation of PlaneBoundedVolumeListSceneQuery.
Definition: OgrePCZSceneQuery.h:104
ShadeOptions getShadingMode(void) const
Returns the type of light shading to be used.
Definition: OgrePass.h:889
ushort getZOrder() const
Returns the zOrder of the element.
Definition: OgreOverlayElement.h:444
bool isEdgeListBuilt(void) const
Returns whether this mesh has an attached edge list.
Definition: OgreMesh.h:728
UsageEnum
Rather use HardwareBufferUsage.
Definition: OgreHardwareBuffer.h:115
@ SHADER_FUNC_INVERSESAWTOOTH
Definition: OgreQuake3Types.h:114
Definition: OgreScriptCompiler.h:91
size_t getPoseCount(void) const
Get the number of poses.
Definition: OgreMesh.h:908
unsigned int width
Definition: OgreSceneManager.h:66
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation...
Definition: OgreInstanceBatchVTF.h:75
bool isNaN() const
Check whether this dual quaternion contains valid values.
Definition: OgreDualQuaternion.h:148
static CmdRandomness msRandomnessCmd
Command objects.
Definition: OgreDirectionRandomiserAffector.h:93
Ogre::Overlay * getTraysLayer()
Definition: OgreTrays.h:773
bool hasBlendMask() const
Return whether there is currently a valid blend mask set.
Definition: OgreAnimationState.h:166
int mNumLeaves
Definition: OgreQuake3Level.h:135
Particle emitter which emits particles randomly from points inside a hollow ellipsoid.
Definition: OgreHollowEllipsoidEmitter.h:44
void setBackgroundColour(const ColourValue &colour)
Sets the initial background colour of the viewport (before rendering).
Definition: OgreViewport.h:209
virtual Real getOptimalAdjustFactor() const
Get the parameter n used to produce optimal shadows.
Definition: OgreShadowCameraSetupLiSPSM.h:206
virtual void upload(const PixelBox &data, const Box &dest)
Upload a box of pixels to this buffer on the card.
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the cu...
Definition: OgreRenderSystemCapabilities.h:213
static int ICeil(float fValue)
Definition: OgreMath.h:263
bool magicNumberMatch(const char *magicNumberPtr, size_t maxbytes) const
Returns whether a magic number header matches this codec.
Definition: OgreCodec.h:127
VectorIterator< TextureUnitStates > TextureUnitStateIterator
Definition: OgrePass.h:530
Real tcModTransform[6]
Definition: OgreQuake3Shader.h:92
bool blendingEnabled() const
can we simply overwrite the existing pixels or do we have to blend
Definition: OgreBlendMode.h:301
VectorBase(T _x, T _y)
Definition: OgreVector.h:49
static Real getDefaultIterationInterval(void)
Get the default iteration interval for all ParticleSystem instances.
Definition: OgreParticleSystem.h:351
@ LBX_SOURCE2
use source2 without modification
Definition: OgreBlendMode.h:79
void setMinimum(const Vector3 &vec)
Sets the minimum corner of the box.
Definition: OgreAxisAlignedBox.h:150
ResourceHandle materialHandle
Handle to material used by this group.
Definition: OgreStaticFaceGroup.h:105
virtual void frameStart(Real timeSinceLastFrame, PagedWorldSection *section)
Called when the frame starts.
Definition: OgrePageStrategy.h:91
GLuint getTemporaryFBO()
Get a FBO without depth/stencil for temporary use, like blitting between textures.
Definition: OgreGLFBORenderTexture.h:96
bool isSpecialization() const
Definition: OgreGpuProgramParams.h:184
std::map< unsigned short, NumericAnimationTrack * > NumericTrackList
Definition: OgreAnimation.h:378
RequestHandler()
Definition: OgreWorkQueue.h:167
static bool _isDynamic(TextureUsage usage)
Definition: OgreD3D11Mappings.h:85
@ NONE
Definition: OgrePCZCamera.h:58
IteratorWrapper< T, IteratorType, typename T::mapped_type >::ValueType ValueType
Redefined ValueType for a map/set.
Definition: OgreIteratorWrapper.h:258
GpuBufferAllocator()
Definition: OgreTerrain.h:535
CompareFunction
Comparison functions used for the depth/stencil buffer operations and others.
Definition: OgreCommon.h:61
@ DEFORM_FUNC_NONE
Definition: OgreQuake3Types.h:134
virtual uint32 getStrategyId()
Definition: OgreTerrainAutoUpdateLod.h:80
static const vec4b & sample2D(const Image &img, const vec2 &uv)
Definition: OgreTinyRenderSystem.h:37
@ ANT_ATOM
Definition: OgreScriptCompiler.h:79
void setFragmentProgramConstantBoolCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:729
@ FFP_TRANSFORM
Definition: OgreShaderFFPRenderState.h:71
std::multimap< Vector3, Vector3 > EdgeMap
Definition: OgrePolygon.h:58
@ SBF_ZERO
Constant value of 0.0.
Definition: OgreBlendMode.h:232
InOut(UniformParameterPtr p)
Definition: OgreShaderFunctionAtom.h:178
@ PF_R16_SNORM
16-bit pixel format, 16 bits red (signed normalised int).
Definition: OgrePixelFormat.h:228
Operand & xy()
Definition: OgreShaderFunctionAtom.h:116
@ SKELETON_VERSION_1_8
OGRE version v1.8+.
Definition: OgreSkeletonSerializer.h:45
NodeList mNodes
Public list of SceneNodes attached to this particular octree.
Definition: OgreOctree.h:141
FloatRect UVRect
Definition: OgreFont.h:65
This class manages the available ArchiveFactory plugins.
Definition: OgreArchiveManager.h:47
void setKeepDeclarationOrder(bool keepOrder)
Sets whether or not to keep the original declaration order when queuing the renderables.
Definition: OgreManualObject.h:538
void setHomePath(const Ogre::String &path)
Definition: OgreFileSystemLayer.h:117
bool isSky
Is this a sky surface?
Definition: OgreStaticFaceGroup.h:74
QueueFamily
Definition: OgreVulkanQueue.h:45
const_reference at(size_type n) const
Definition: OgreCommon.h:456
void visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false)
Required method to allow the renderer to communicate the Renderables it will be using to render the s...
Definition: OgreBillboardParticleRenderer.h:111
SubRenderStateSet::iterator SubRenderStateSetIterator
Definition: OgreShaderSubRenderState.h:165
VertexData * vertexData
Definition: OgreStaticGeometry.h:152
@ SHADER_TRANSPARENT
Definition: OgreQuake3Types.h:87
void set(const Vector3 &newOrigin, const Vector3 &newEnd, Real newRadius)
Vector3 position
Definition: OgreLodData.h:102
void resetOrganisationModes(void)
Reset the organisation modes required for the solids in this group.
Definition: OgreRenderQueueSortingGrouping.h:540
Real determinant() const
Definition: OgreMatrix3.h:169
void textureCoord(float x, float y, float z, float w)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:319
VertexTrackIterator getVertexTrackIterator(void) const
Definition: OgreAnimation.h:402
int lm_size[2]
Definition: OgreQuake3Types.h:195
Real getMaxPointSize(void) const
Maximum point screen size in pixels.
Definition: OgreRenderSystemCapabilities.h:549
@ PF_B8G8R8A8
32-bit pixel format, 8 bits for blue, green, red and alpha.
Definition: OgrePixelFormat.h:86
@ SPC_POSITION_VIEW_SPACE
Position in view space.
Definition: OgreShaderParameter.h:92
const AutoConstantList & getAutoConstants() const
Gets the automatic constant bindings currently in place.
Definition: OgreGpuProgramParams.h:1591
Class which determines how a TextureUnitState accesses data from a Texture.
Definition: OgreTextureUnitState.h:51
int x
Definition: OgreInput.h:65
@ SPC_POSTOLIGHT_WORLD_SPACE4
Definition: OgreShaderParameter.h:146
static String FACTORY_TYPE_NAME
Definition: OgreStaticGeometry.h:734
RenderQueueGroup(bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers)
Definition: OgreRenderQueueSortingGrouping.h:400
size_t rowPitch
Number of elements between the leftmost pixel of one row and the left pixel of the next.
Definition: OgrePixelFormat.h:388
GLFBOManager * getManager()
Definition: OgreGLFrameBufferObject.h:58
@ GCT_MATRIX_3X2
Definition: OgreGpuProgramParams.h:86
uint16 getCompositeMapSize() const
Get the default size of the composite maps for a new terrain.
Definition: OgreTerrain.h:2022
#define OGRE_CAPS_BITSHIFT
Definition: OgreRenderSystemCapabilities.h:46
String name
The name of the profile.
Definition: OgreProfiler.h:173
const PointerType peekNextValuePtr() const
Returns a pointer to the next/current value element in the collection, without advancing to the next ...
Definition: OgreIteratorWrapper.h:292
WaveType
Definition: OgreQuake3Types.h:107
void * getLump(int lumpType)
Utility function to return a pointer to a lump.
virtual StreamSerialiser * readPageStream(PageID pageID, PagedWorldSection *section)
Get a serialiser set up to read Page data for the given PageID, or null if this provider cannot suppl...
Definition: OgrePageManager.h:114
Abstract class representing a Texture resource.
Definition: OgreTexture.h:129
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer i...
bool sharesSkeletonInstance() const
Returns whether this entity shares it's SkeltonInstance with other entity instances.
Definition: OgreEntity.h:674
friend std::ostream & operator<<(std::ostream &o, const Vector &v)
Definition: OgreVector.h:730
@ ACT_CUSTOM
A custom parameter which will come from the renderable, using 'data' as the identifier.
Definition: OgreGpuProgramParams.h:954
reference front()
Definition: OgreSmallVector.h:196
static const ColourValue Red
Definition: OgreColourValue.h:63
@ PT_BOOL
Definition: OgreStringInterface.h:49
int getFaceGroupStart(void) const
Returns the index to the face group index list for this leaf node.
virtual ~ResponseHandler()
Definition: OgreWorkQueue.h:203
virtual void _updateFromShadow(void)
Updates the real buffer from the shadow buffer, if required.
Definition: OgreHardwareBuffer.h:346
Octree datastructure for managing scene nodes.
Definition: OgreOctree.h:70
IlluminationStage
Categorisation of passes for the purpose of additive lighting.
Definition: OgrePass.h:48
Listener on any general material events.
Definition: OgreMaterialManager.h:82
unsigned short * pshort
Definition: OgreLodData.h:137
Real tcModScroll[2]
Definition: OgreQuake3Shader.h:91
static DXGI_FORMAT _getGammaFormat(DXGI_FORMAT format, bool appendSRGB)
utility method, optionally maps plain format to _SRGB counterparts
uint32 front
Definition: OgreCommon.h:726
IndexMap sharedBlendIndexToBoneIndexMap
Shared index map for translating blend index to bone index.
Definition: OgreMesh.h:332
void setThreadGroups(const Vector3i &g)
Definition: OgreCompositionPass.h:315
Matrix4 operator-(const Matrix4 &m, const Matrix4 &m2)
Matrix subtraction.
Definition: OgreMatrix4.h:471
ushort getComputeProgramConstantIntCount(void) const
Definition: OgreRenderSystemCapabilities.h:784
void setShadowUseLightClipPlanes(bool enabled)
Sets whether when using a built-in additive shadow mode, user clip planes should be used to restrict ...
Definition: OgreSceneManager.h:2771
A class for performing queries on a scene.
Definition: OgreSceneQuery.h:68
std::map< String, Overlay * > OverlayMap
Definition: OgreOverlayManager.h:59
virtual void windowClosed(Ogre::RenderWindow *rw)
Definition: OgreApplicationContextBase.h:131
@ TL_LEFT
Definition: OgreTrays.h:63
@ PF_DEPTH
Definition: OgrePixelFormat.h:119
VkQueue mPresentQueue
Definition: OgreVulkanDevice.h:55
@ ST_DUAL_QUATERNION
Definition: OgreShaderPrerequisites.h:90
virtual const SceneManagerMetaData & getMetaData(void) const
Get information about the SceneManager type created by this factory.
Definition: OgreSceneManager.h:3502
@ RSC_GEOMETRY_PROGRAM
Supports hardware geometry programs.
Definition: OgreRenderSystemCapabilities.h:131
virtual void setRegionDimensions(const Vector3 &size)
Sets the size of a single region of geometry.
Definition: OgreStaticGeometry.h:666
std::vector< unsigned short > IndexMap
Definition: OgreMesh.h:105
Definition of a pool of resources, which users can use to reuse similar resources many times without ...
Definition: OgreResourceManager.h:400
IteratorWrapper< T, IteratorType, typename T::mapped_type >::PointerType PointerType
Redefined PointerType for a map/set.
Definition: OgreIteratorWrapper.h:260
VulkanDevice * getDevice() const
Definition: OgreVulkanTextureGpuManager.h:83
virtual void destroy(void)
Destroys the window.
std::vector< Bone * > BoneList
Definition: OgreSkeleton.h:163
void destroyInstance(PageContentCollection *c)
Definition: OgreSimplePageContentCollection.h:125
@ RSC_NON_POWER_OF_2_TEXTURES
Supports non-power of two textures.
Definition: OgreRenderSystemCapabilities.h:119
EdgeData * getEdgeList(void)
Returns details of the edges which might be used to determine a silhouette.
Definition: OgreMovableObject.h:496
RenderSystem::RenderSystemContext * rsContext
Definition: OgreSceneManager.h:1019
static int mod(int a, int b)
Definition: OgreTinyRenderSystem.h:33
virtual bool isVisible(void) const
Returns whether or not this object is supposed to be visible or not.
Definition: OgreMetalTextureManager.h:48
const _OgreExport String MSN_SHADERGEN
Material scheme of the shader generator.
SkinningData()
Definition: OgreShaderExHardwareSkinning.h:61
void setOrigin(const Vector3 &origin)
Sets the origin of the ray.
Definition: OgreRay.h:56
@ VES_BLEND_INDICES
Blending indices.
Definition: OgreHardwareVertexBuffer.h:95
void drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color)
Definition: OgreBullet.h:136
PrefabType
Prefab shapes available without loading a model.
Definition: OgreSceneManager.h:1427
@ BCT_BOOL
Definition: OgreGpuProgramParams.h:58
Comparator function to be used for sorting.
Definition: OgreShaderFunctionAtom.h:269
void setPolygonMode(PolygonMode mode)
Sets the type of polygon rendering required.
Definition: OgrePass.h:896
unsigned int vertexIndex
Definition: OgreVertexBoneAssignment.h:52
bool getDepthWriteEnabled(void) const
Returns whether or not this pass renders with depth-buffer writing on or not.
Definition: OgrePass.h:780
static const ColourValue Black
Definition: OgreColourValue.h:61
virtual void updateUniforms(GpuProgramParametersPtr params, uint16 mask, GpuProgramType fromProgType)=0
Updates program object uniforms using data from GpuProgramParameters.
virtual void readData(size_t offset, size_t length, void *pDest)
Reads data from the buffer and places it in the memory pointed to by pDest.
Definition: OgreHardwareBuffer.h:280
virtual bool isVertexTextureFetchRequired(void) const
Returns whether this vertex program requires support for vertex texture fetch from the hardware.
Definition: OgreGpuProgram.h:257
virtual ~ProgramWriterFactory()
Definition: OgreShaderProgramWriterManager.h:51
std::unordered_map< String, uint32 > IdMap
Definition: OgreScriptCompiler.h:190
void _notifyObjectDetached(const MovableObject *mov)
Internal method, makes sure an object is removed from the leaves when detached from a node.
static Radian Sqrt(const Radian &fValue)
Square root function.
Definition: OgreMath.h:444
A group of manually updated parameters that are shared between many parameter sets.
Definition: OgreGpuProgramParams.h:402
Vector3 mC7
Definition: OgreVolumeDualGridGenerator.h:57
static const String FACTORY_TYPE_NAME
Factory type name.
Definition: OgrePCZSceneManager.h:378
Real getMinimumDepthInputValue(void)
Gets the minimum (closest) depth value to be used when rendering using identity transforms.
Definition: OgreTinyRenderSystem.h:91
ushort getMaxCalculableBoneCount() const
The maximum number of bones for which hardware skinning is performed.
Definition: OgreShaderExHardwareSkinning.h:248
unsigned long getLastVisibleFrame(void)
Get the lastVisibleFrame counter value.
Definition: OgrePCZone.h:115
Definition: OgreD3D11MultiRenderTarget.h:36
Class to manage the scene object rendering queue.
Definition: OgreRenderQueue.h:93
bool operator>=(const Degree &d) const
Definition: OgreMath.h:146
std::vector< LodIndexBuffer > genIndexBuffers
Definition: OgreLodBuffer.h:78
LayerBlendSource source1
The first source of colour/alpha.
Definition: OgreBlendMode.h:147
const typedef T * const_pointer
Definition: OgreSmallVector.h:157
void destroy()
Definition: OgreAny.h:138
Definition: OgreInstanceBatchVTF.h:205
virtual ~RequestHandler()
Definition: OgreWorkQueue.h:168
size_t hwAnimDataItemsUsed
Number of hardware animation data items used.
Definition: OgreVertexIndexData.h:113
Vector operator-() const
Definition: OgreVector.h:669
virtual ~PageContentCollectionFactory()
Definition: OgrePageContentCollectionFactory.h:51
void MurmurHash3_128(const void *key, size_t len, uint32_t seed, void *out)
Definition: OgreMurmurHash3.h:25
ushort getCurrentLodIndex()
Returns the current LOD used to render.
Definition: OgreEntity.h:451
int getZOrder(void) const
Gets the Z-Order of this viewport.
Definition: OgreViewport.h:136
VkImageView getDefaultDisplaySrv(void) const
Definition: OgreVulkanTextureGpu.h:158
Factory class for GLSLang programs.
Definition: OgreGLSLangProgramManager.h:47
static const String AUTODETECT_RESOURCE_GROUP_NAME
same as RGN_AUTODETECT
Definition: OgreResourceGroupManager.h:244
static String eventType
Definition: OgreScriptCompiler.h:529
@ CNT_QUOTE
Definition: OgreScriptCompiler.h:55
Definition: OgreVulkanTextureGpu.h:77
ResourcePtr load(const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
Generic load method, used to create a Resource specific to this ResourceManager without using one of ...
bool hasGeometryProgram(void) const
Returns true if this pass uses a programmable geometry pipeline.
Definition: OgrePass.h:1184
void setAutoBuildEdgeLists(bool autobuild)
Sets whether or not this Mesh should automatically build edge lists when asked for them,...
Definition: OgreMesh.h:832
Triplanar Texturing.
Definition: OgreShaderExTriplanarTexturing.h:47
Real getInitialWidth(size_t chainIndex) const
Get the starting ribbon width in world units.
Definition: OgreRibbonTrail.h:146
A sphere primitive, mostly used for bounds checking.
Definition: OgreSphere.h:52
MovableObject * getAttachedObject(size_t index) const
Retrieves a pointer to an attached object by index.
Definition: OgreSceneNode.h:143
bool getOptimiserEnabled(void) const
Gets if the GLSL optimiser is enabled.
Definition: OgreGLSLESProgram.h:61
std::vector< Pose * > PoseList
Definition: OgrePose.h:148
virtual void setCurrentPassIterationCount(const size_t count)
set the current multi pass count value.
Definition: OgreRenderSystem.h:979
static String FACTORY_NAME
Definition: OgreSimplePageContentCollection.h:114
@ SPC_LIGHTDIRECTION_OBJECT_SPACE0
Light direction in object space index 0-7.
Definition: OgreShaderParameter.h:172
int numNodes()
Returns the number of scene nodes attached to this octree.
Definition: OgreOctree.h:89
@ SPC_LIGHTDIRECTION_OBJECT_SPACE4
Definition: OgreShaderParameter.h:176
Terrain * instance
Actual terrain instance.
Definition: OgreTerrainGroup.h:343
float point[3]
Definition: OgreQuake3Types.h:209
std::set< String > ShaderProfiles
Definition: OgreRenderSystemCapabilities.h:258
@ ENV_PLANAR
Envmap based on vector from camera to vertex position, good for planar geometry.
Definition: OgreTextureUnitState.h:270
Frustum * getCullingFrustum(void) const
Returns the custom culling frustum in use.
Definition: OgreCamera.h:586
@ RENDER_QUEUE_MAX
Final possible render queue, don't exceed this.
Definition: OgreRenderQueue.h:75
virtual ~PageStrategyData()
Definition: OgrePageStrategy.h:53
_OgreBulletExport btCapsuleShape * createCapsuleCollider(const MovableObject *mo)
create capsule collider using ogre provided data
Definition: OgreD3D11Device.h:36
Factory class for BillboardParticleRenderer.
Definition: OgreBillboardParticleRenderer.h:154
virtual void setValue(const Quaternion &)
Set value.
Definition: OgreAnimable.h:172
uint8 getIndexSize(void) const
Get the size in bytes of each index.
Definition: OgreHardwareIndexBuffer.h:73
void attachToProgramObject(const GLuint programObject)
const Vector3 getCenterFront(void) const
Gets the center of the corners 2, 3, 6, 7.
Definition: OgreVolumeOctreeNode.h:305
const TextureDefinitions & getTextureDefinitions() const
Get the TextureDefinitions in this Technique.
Definition: OgreCompositionTechnique.h:116
@ SBT_TRANSPARENT_COLOUR
Colour the scene based on the brightness of the input colours, but don’t darken.
Definition: OgreBlendMode.h:218
@ ID_SOURCE2
Definition: OgreScriptCompiler.h:718
GLContext * _getCurrentContext()
Returns the current context.
Definition: OgreGLRenderSystemCommon.h:98
T left
Definition: OgreCommon.h:605
PageProvider()
Definition: OgrePageManager.h:60
@ ACT_VIEW_UP_VECTOR
This variable provides the view up vector (world space).
Definition: OgreGpuProgramParams.h:1040
Defines the interface which all components wishing to supply OverlayElement subclasses must implement...
Definition: OgreOverlayElementFactory.h:57
Definition: OgreD3D9MultiRenderTarget.h:39
FastArray< VkFramebuffer > mFramebuffers
Definition: OgreVulkanRenderPassDescriptor.h:62
bool _isFitToTray()
Definition: OgreTrays.h:481
bool isVisible(void) const
Indicates whether the window is visible (not minimized or obscured)
Definition: OgreGLWindow.h:42
Concrete IteratorWrapper for nonconst access to the underlying container.
Definition: OgreCompositionTargetPass.h:36
void setSortingEnabled(bool enabled)
Set whether or not particles are sorted according to the camera.
Definition: OgreParticleSystem.h:450
@ PF_DXT4
DDS (DirectDraw Surface) DXT4 format.
Definition: OgrePixelFormat.h:98
static int32 parseInt(const String &val, int32 defaultValue=0)
Converts a String to a whole number.
Definition: OgreStringConverter.h:220
@ GPT_DOMAIN_PROGRAM
Definition: OgreGpuProgram.h:53
bool getXVideoModes(Display *display, VideoMode ¤tMode, VideoModes &videoModes)
@ SPC_LIGHTPOSITION_OBJECT_SPACE5
Definition: OgreShaderParameter.h:217
A caching Source.
Definition: OgreVolumeCacheSource.h:56
Vector operator*(Real s) const
Definition: OgreVector.h:679
@ SHADER_BLEND
Definition: OgreQuake3Types.h:99
@ MESH_VERSION_1_7
OGRE version v1.7+.
Definition: OgreMeshSerializer.h:52
int msEdges[16]
Definition: OgreVolumeIsoSurfaceTablesMC.h:334
bool _getMorphRequired() const
Get whether LOD morphing is needed.
Definition: OgreTerrain.h:1457
@ SPC_LIGHTDIRECTION_OBJECT_SPACE5
Definition: OgreShaderParameter.h:177
virtual uint8 getMaxLayers(const Terrain *terrain) const
Get the maximum number of layers supported with the given terrain.
Definition: OgreTerrainMaterialGenerator.h:322
Real x
Definition: OgreVector.h:132
@ ID_COMPUTE
Definition: OgreScriptCompiler.h:842
Vector & operator+=(const Vector &b)
Definition: OgreVector.h:611
static PropertyType getTypeForValue(const String &val)
Definition: OgreProperty.h:164
LightFactory()
Definition: OgreLight.h:622
Real skyDomeDistance
Definition: OgreSceneManager.h:296
LodInfo & getLodInfo(uint lodLevel)
Definition: OgreTerrainLodManager.h:122
size_t getIndexOffset(void) const
Returns the index offset used by this buffer to write data into the buffer.
Definition: OgrePatchSurface.h:127
VkImageView mImageViews[OGRE_MAX_MULTIPLE_RENDER_TARGETS *2u+2u]
Definition: OgreVulkanRenderPassDescriptor.h:56
const Vector3 getCorner1(void) const
Gets the coordinate of corner 1.
Definition: OgreVolumeOctreeNode.h:458
STBIImageCodec(const String &type)
This affector defines a plane which deflects particles which collide with it.
Definition: OgreDeflectorPlaneAffector.h:45
@ D3D_NO_EXCEPTION
Definition: OgreD3D11Device.h:91
PageStrategyData()
Definition: OgrePageStrategy.h:52
static String format(const char *fmt,...)
create a string from a printf expression
Manages the target rendering window.
Definition: OgreRenderWindow.h:62
virtual Endian getEndian() const
Get the endian mode.
Definition: OgreStreamSerialiser.h:140
virtual uint getNumberOfViews() const =0
@ GPU_AMD
Definition: OgreRenderSystemCapabilities.h:234
unsigned int height
Definition: OgreSceneManager.h:67
static bool RealEqual(Real a, Real b, Real tolerance=std::numeric_limits< Real >::epsilon())
Compare 2 reals, using tolerance for inaccuracies.
Definition: OgreMath.h:665
Representation of a dynamic light source in the scene.
Definition: OgreLight.h:94
CompareFunction getAlphaRejectFunction(void) const
Gets the alpha reject function.
Definition: OgrePass.h:1006
bool isShadowTechniqueIntegrated(void) const
Is the shadow technique integrated into primary materials?
Definition: OgreSceneManager.h:2763
const IteratorType & end()
Bookmark to the end (one behind the last element) of the underlying collection.
Definition: OgreIteratorWrapper.h:117
virtual bool getUseTextureCoords(void) const
Gets whether texture coordinate information should be included in the final buffers generated.
Definition: OgreBillboardChain.h:141
@ SPC_POSITION_LIGHT_SPACE1
Definition: OgreShaderParameter.h:99
VulkanTextureGpu * getTexture()
Definition: OgreVulkanWindow.h:110
~StaticGeometryFactory()
Definition: OgreStaticGeometry.h:732
OptimisedSubMeshGeometry()
Definition: OgreStaticGeometry.h:138
@ PF_R32_UINT
32-bit pixel format, 32 bits red (unsigned int).
Definition: OgrePixelFormat.h:167
const Affine3 & getReflectionMatrix(void) const
Returns the reflection matrix of the frustum if appropriate.
Definition: OgreFrustum.h:532
@ PF_DEPTH32
Definition: OgrePixelFormat.h:277
ConstVectorIterator< InstanceBatchVec > InstanceBatchIterator
Definition: OgreInstanceManager.h:292
@ ENDIAN_AUTO
Automatically determine endianness.
Definition: OgreStreamSerialiser.h:76
Vector()
Default constructor.
Definition: OgreVector.h:312
float x
Definition: OgreQuaternion.h:344
bool outSkipped
Whether the Lod level generation was skipped, because it has same vertex count as the previous Lod le...
Definition: OgreLodConfig.h:125
A volume source from a discrete 3d grid.
Definition: OgreVolumeGridSource.h:48
Interface to a general purpose request / response style background work queue.
Definition: OgreWorkQueue.h:73
void setMaxOutputVertices(int maxOutputVertices)
Set the maximum number of vertices that a single run of this geometry program can emit.
Definition: src/GLSL/include/OgreGLSLProgram.h:101
@ NewFrameIdx
Same as FlushOnly + fences the data so that VaoManager::mDynamicBufferCurrentFrame can be incremented...
Definition: OgreVulkanPrerequisites.h:102
@ GCT_MATRIX_4X4
Definition: OgreGpuProgramParams.h:91
std::vector< Node * > ChildNodeMap
Definition: OgreNode.h:71
Renderbuffer surface.
Definition: OgreGL3PlusHardwarePixelBuffer.h:38
std::vector< Vector3 > extremityPoints
A list of extreme points on the submesh (optional).
Definition: OgreSubMesh.h:126
void setShadowTextureCount(size_t count)
Set the number of textures allocated for texture-based shadows.
Definition: OgreSceneManager.h:2856
float valueDegrees() const
Definition: OgreMath.h:754
void uninstall()
Perform the final plugin uninstallation sequence.
Definition: OgreFreeImageCodec.h:90
ComPtr() ASSUME_NOEXCEPT
Definition: OgreComPtr.h:122
void setPolygonModeOverrideable(bool override)
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setti...
Definition: OgreRenderable.h:284
const UserObjectBindings & getUserObjectBindings() const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreRenderable.h:309
size_t getDualCellCount(void) const
Gets the amount of generated dual cells.
Definition: OgreVolumeDualGridGenerator.h:337
@ TL_TOPRIGHT
Definition: OgreTrays.h:62
TRect(T const &l, T const &t, T const &r, T const &b)
Definition: OgreCommon.h:607
void shutdown()
Perform any tasks the plugin needs to perform when the system is shut down.
const SplitPointList & getSplitPoints() const
Returns the calculated split points.
Definition: OgreShadowCameraSetupPSSM.h:120
String textureName
Definition: OgreQuake3Shader.h:75
virtual bool isChildrenProcessEvents() const
Should this container pass events to their children.
Definition: OgreOverlayContainer.h:131
void setAlphaRejectFunction(CompareFunction func)
Sets the alpha reject function.
Definition: OgrePass.h:998
virtual void setChildrenProcessEvents(bool val)
Should this container pass events to their children.
Definition: OgreOverlayContainer.h:135
RenderableListener * getRenderableListener(void) const
Definition: OgreRenderQueue.h:285
static void throwException(Exception::ExceptionCodes code, const String &desc, const String &src, const char *file, long line)
Definition: OgreException.h:276
float normal[3]
Definition: OgreQuake3Types.h:198
Predefined controller function based on linear function interpolation.
Definition: OgrePredefinedControllers.h:318
GLES2TextureBuffer(GLES2Texture *parent, GLint face, GLint level, GLint width, GLint height, GLint depth)
Texture constructor.
bool isInt() const
Definition: OgreGpuProgramParams.h:172
Definition: OgreGLSLLinkProgramManager.h:41
@ MESH_VERSION_1_10
OGRE version v1.10+.
Definition: OgreMeshSerializer.h:48
@ TS_CHAIN
Definition: OgreCompositionTechnique.h:57
bool isBorderFront(const OctreeNode &root) const
Gets whether this cell is at the front of the given root cell.
Definition: OgreVolumeOctreeNode.h:287
#define OgreAssert(expr, mesg)
Checks a condition at runtime and throws exception/ aborts if it fails.
Definition: OgreException.h:63
Terrain * getParent() const
Get the parent terrain.
Definition: OgreTerrainLayerBlendMap.h:84
void setHardwareBufferManager(HardwareBufferManagerBase *bufferManager)
Sets the manager for the vertex and index buffers to be used when loading this Mesh.
Definition: OgreMesh.h:541
static const size_t MS_CORNERS_BOTTOM[4]
To call Marching Squares with a cube on its bottom.
Definition: OgreVolumeIsoSurface.h:81
Helper utility class that creates common parameters.
Definition: OgreShaderParameter.h:664
void setResourceGroup(const String &resGroup)
Set the resource group to use when loading / saving.
Definition: OgreTerrain.h:667
@ ID_ONCE
Definition: OgreScriptCompiler.h:666
void bindToFramebuffer(uint32 attachment, uint32 zoffset) override
Bind surface to frame buffer.
@ PT_INT
Definition: OgreStringInterface.h:51
@ ERR_ITEM_NOT_FOUND
Definition: OgreException.h:115
@ TEX_TYPE_2D_ARRAY
2D texture array
Definition: OgreTexture.h:105
@ ID_COLOUR_WRITE
Definition: OgreScriptCompiler.h:662
unsigned short submeshID
Definition: OgreLodData.h:119
GLSLProgramCommon(const GLShaderList &shaders)
DriverVersion()
Definition: OgreRenderSystemCapabilities.h:220
Definition: OgreD3D11VideoModeList.h:36
size_t slicePitch
Number of elements between the top left pixel of one (depth) slice and the top left pixel of the next...
Definition: OgrePixelFormat.h:394
SerializeEvent
Definition: OgreMaterialSerializer.h:51
float getWidth(void) const
Gets one of the relative dimensions of the viewport, a value between 0.0 and 1.0.
Definition: OgreViewport.h:150
Side getSide(const Vector3 &rkPoint) const
Definition: OgrePlane.h:103
@ ID_MAX_LIGHTS
Definition: OgreScriptCompiler.h:663
const String & getDescription() const
Get the description of the property.
Definition: OgreProperty.h:149
static Vector4 parseVector4(const String &val, const Vector4 &defaultValue=Vector4::ZERO)
Parses a Vector4 out of a String.
Definition: OgreStringConverter.h:291
void tangent(const Vector3 &tan)
Add a vertex tangent to the current vertex.
Definition: OgreManualObject.h:256
static String toString(uint32 val)
Definition: OgreStringConverter.h:80
RenderOperation * renderOp
General render operation structure, fallback if nothing else is available.
Definition: OgreSceneQuery.h:115
PixelFormat format
Definition: OgreImageCodec.h:92
bool getReceiveDynamicShadowsLowLod() const
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
Definition: OgreTerrainMaterialGeneratorA.h:149
Instances of this class 'control' the value of another object in the system.
Definition: OgreController.h:129
const MaterialPtr & _getCompositeMapMaterial() const
Internal getting of material for the terrain composite map.
Definition: OgreTerrain.h:1305
@ PT_UNSIGNED_LONG
Definition: OgreStringInterface.h:56
VulkanWindow(const String &title, uint32 width, uint32 height, bool fullscreenMode)
uint32 getVisibilityFlags(void) const
Get the visbility flags that terrains will be rendered with.
Definition: OgreTerrain.h:1935
virtual void notifyDeviceRestored(D3D11Device *device)=0
const Techniques & getTechniques(void) const
Get the Techniques in this Material.
Definition: OgreMaterial.h:228
@ ACT_CAMERA_POSITION_OBJECT_SPACE
The current camera's position in object space.
Definition: OgreGpuProgramParams.h:908
size_t vertexCount
The number of vertices to process in this particular rendering group.
Definition: OgreVertexIndexData.h:100
@ GPT_COUNT
Definition: OgreGpuProgram.h:58
bool getInheritOrientation(void) const
Returns true if this node is affected by orientation applied to the parent node.
Definition: OgreNode.h:316
static const Vector2 UNIT_Y
Definition: OgreVector.h:122
bsp_vertex_t * mVertices
Definition: OgreQuake3Level.h:146
Real calcMaxHeightDelta
Temp calc area for max height delta.
Definition: OgreTerrainQuadTreeNode.h:139
Template struct which creates a distinct type for each exception code.
Definition: OgreException.h:180
@ ID_TECHNIQUE
Definition: OgreScriptCompiler.h:562
OperandVector & getOperandList()
Get a list of parameters this function invocation will use in the function call as arguments.
Definition: OgreShaderFunctionAtom.h:202
Basefunctionality for IteratorWrappers.
Definition: OgreIteratorWrapper.h:47
Level of detail strategy based on distance from camera to an object's bounding box.
Definition: OgreDistanceLodStrategy.h:163
bool isMorphAnimationIncluded(void) const
Returns whether a vertex program includes the required instructions to perform morph animation.
void write(const T *pT, size_t count=1)
Catch-all method to write primitive types.
Definition: OgreStreamSerialiser.h:266
An individual profile that will be processed by the Profiler.
Definition: OgreProfiler.h:455
Struct containing information about a RenderTarget Viewport-specific event.
Definition: OgreRenderTargetListener.h:52
In(const Operand &rhs)
Definition: OgreShaderFunctionAtom.h:156
DisplayMode
Definition: OgreOverlayProfileSessionListener.h:53
@ ID_VERTEX_PROGRAM
Definition: OgreScriptCompiler.h:559
@ PT_STRING
Definition: OgreStringInterface.h:57
const GpuProgramPtr & getGeometryProgram(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1198
float * getFloatPointer(size_t pos)
Get a pointer to the 'nth' item in the float buffer.
Definition: OgreGpuProgramParams.h:512
const Vector3 & getScale(void) const
Gets the scaling factor of this node.
Definition: OgreNode.h:286
void setAutoConstant(size_t index, AutoConstantType acType, uint16 extraInfo1, uint16 extraInfo2)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreGpuProgramParams.h:1561
const Ogre::DisplayString & getComment()
Definition: OgreTrays.h:722
float getBlendMaskEntry(size_t boneHandle) const
Get the weight for the bone identified by the given handle.
Definition: OgreAnimationState.h:170
Degree operator*(float f) const
Definition: OgreMath.h:136
@ FILTER_NEAREST
Definition: OgreImage.h:427
General utility class for building edge lists for geometry.
Definition: OgreEdgeListBuilder.h:170
void setKeepParticlesInLocalSpace(bool keepLocal)
Setting carried over from ParticleSystem.
Definition: OgreBillboardParticleRenderer.h:138
A collection of billboards (faces which are always facing the given direction) with the same (default...
Definition: OgreBillboardSet.h:118
@ TS_LOCAL
Definition: OgreCompositionTechnique.h:55
std::vector< Plane > * planes
Planes bounding a convex region, only applicable for WFT_PLANE_BOUNDED_REGION.
Definition: OgreSceneQuery.h:111
void setDimensions(float width, float height)
Sets the width and height for this particle.
Definition: OgreParticle.h:89
ScriptCompilerEvent(const String &type)
Definition: OgreScriptCompiler.h:345
bool isBorderBottom(const OctreeNode &root) const
Gets whether this cell is at the bottom of the given root cell.
Definition: OgreVolumeOctreeNode.h:254
@ ID_TRANSPARENT_SORTING
Definition: OgreScriptCompiler.h:637
@ SOP_ZERO
Set the stencil value to zero.
Definition: OgreRenderSystem.h:79
static Real InvSqrt(Real fValue)
Inverse square root i.e.
Definition: OgreMath.h:459
bool getCastsDynamicShadows() const
Whether the terrain will be able to cast shadows (texture shadows only are supported,...
Definition: OgreTerrain.h:1907
MapIterator< VertexBoneAssignmentList > BoneAssignmentIterator
Definition: OgreMesh.h:103
@ ID_SINE
Definition: OgreScriptCompiler.h:752
CompareFunction compareOp
Comparison operator for the stencil test.
Definition: OgreRenderSystem.h:112
float getFogStart(void) const
Returns the fog start distance for this pass.
Definition: OgrePass.h:969
static const String & vendorToString(GPUVendor v)
Convert a vendor enum to a string.
@ SHADER_ALPHAFUNC
Definition: OgreQuake3Types.h:100
LODBucket * getParent(void)
Definition: OgreStaticGeometry.h:254
Built, renderable section of geometry.
Definition: OgreManualObject.h:563
@ BCT_UNKNOWN
Definition: OgreGpuProgramParams.h:61
static Degree Abs(const Degree &dValue)
Absolute value function.
Definition: OgreMath.h:279
VectorIterator< Techniques > TechniqueIterator
Definition: OgreMaterial.h:193
float getHeight(void) const
Gets one of the relative dimensions of the viewport, a value between 0.0 and 1.0.
Definition: OgreViewport.h:154
virtual const String & getTargetLanguage(void) const =0
Get the name of the language this factory creates programs for.
Vector3 getCorner(CornerEnum cornerToGet) const
Gets the position of one of the corners.
Definition: OgreAxisAlignedBox.h:297
KeyboardEvent key
Definition: OgreInput.h:104
@ LT_POINT
Point light sources give off light equally in all directions, so require only position not direction.
Definition: OgreLight.h:106
SmallVector< T, S >::iterator iterator
Definition: OgreVectorSet.h:46
UVRect uvRect
Definition: OgreFont.h:68
bool _getBuffersMarkedForAnimation(void) const
Are buffers already marked as vertex animated?
Definition: OgreSubEntity.h:275
Definition: OgreGLWindow.h:37
static ControllerFunctionRealPtr create(bool deltaInput=false)
Constructor.
Definition: OgrePredefinedControllers.h:201
DataStreamPtr encode(const MemoryDataStreamPtr &input, const CodecDataPtr &pData) const override
@ ACT_LIGHT_DIRECTION_ARRAY
Array of light directions in world space (count set by extra param)
Definition: OgreGpuProgramParams.h:836
void setCastsDynamicShadows(bool s)
Whether the terrain will be able to cast shadows (texture shadows only are supported,...
Definition: OgreTerrain.h:1914
std::stringstream StringStream
Definition: OgrePrerequisites.h:314
OctreeNode * root
The octree node to use.
Definition: OgreVolumeChunkHandler.h:74
const AxisAlignedBox & getBoundingBox(void) const override
Retrieves the local axis-aligned bounding box for this object.
Definition: OgreManualObject.h:550
void reset()
Definition: OgreVertexIndexData.h:317
Implements the Light Space Perspective Shadow Mapping Algorithm .
Definition: OgreShadowCameraSetupLiSPSM.h:91
void setNull()
Sets the box to a 'null' value i.e.
Definition: OgreAxisAlignedBox.h:493
int mNumLightmaps
Definition: OgreQuake3Level.h:153
void callFunction(const char *name, const In &arg, const Out &ret) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderFunction.h:58
DeformFunc
Definition: OgreQuake3Types.h:132
void reset()
Definition: OgreAny.h:131
Quaternion orientation
Definition: OgreStaticGeometry.h:176
static void packColour(const ColourValue &colour, const PixelFormat pf, void *dest)
Pack a colour value to memory.
Definition: OgrePixelFormat.h:587
A factory that enables creation of LayeredBlending instances.
Definition: OgreShaderExLayeredBlending.h:198
VectorBase(T _x, T _y, T _z, T _w)
Definition: OgreVector.h:59
@ VET_UINT3
Definition: OgreHardwareVertexBuffer.h:152
Terrain LOD data manager.
Definition: OgreTerrainLodManager.h:52
@ VET_COLOUR_ABGR
Definition: OgreHardwareVertexBuffer.h:164
RenderingAPIException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:225
static String FACTORY_TYPE_NAME
Definition: OgreLight.h:625
@ ET_UVSCROLL
Constant u/v scrolling effect.
Definition: OgreTextureUnitState.h:253
@ ID_MIN
Definition: OgreScriptCompiler.h:617
Real getShadowDirLightTextureOffset(void) const
Gets the proportional distance which a texture shadow which is generated from a directional light wil...
Definition: OgreSceneManager.h:2918
@ SPC_NORMAL_TANGENT_SPACE
Normal in tangent space.
Definition: OgreShaderParameter.h:117
void setUseAccurateFacing(bool acc)
Sets whether or not billboards should use an 'accurate' facing model.
Definition: OgreBillboardSet.h:644
int mNumLeafFaces
Definition: OgreQuake3Level.h:138
Definition: OgreEXRCodec.h:41
Plugin instance for BSPSceneManager.
Definition: OgreBspSceneManagerPlugin.h:39
static Profiler & getSingleton(void)
Get the singleton instance.
Specialized SceneManager that divides the geometry into an octree in order to facilitate spatial quer...
Definition: OgreOctreeSceneManager.h:73
uint32 BGRA
Definition: OgreColourValue.h:44
uint getVisibilityMask(void) const
Gets a per-viewport visibility mask.
Definition: OgreViewport.h:352
const String & getName() const
Get the name of the plugin.
@ PF_R8G8
16-bit pixel format, 8 bits red, 8 bits green.
Definition: OgrePixelFormat.h:217
static unsigned long FACTORY_TYPE_FLAG
Definition: OgreAntiPortal.h:58
@ SHADER_FUNC_SQUARE
Definition: OgreQuake3Types.h:112
uint getFSAA() const
Get the level of multisample AA to be used if this texture is a rendertarget.
Definition: OgreTexture.h:217
int64_t int64
Definition: OgrePlatform.h:277
Implements default shadow camera setup.
Definition: OgreShadowCameraSetup.h:84
Matrix3(const Real arr[3][3])
Definition: OgreMatrix3.h:76
@ TL_BOTTOMRIGHT
Definition: OgreTrays.h:68
ContextProfile
Definition: OgreGLNativeSupport.h:60
std::vector< Real > OptimalAdjustFactorList
Definition: OgreShadowCameraSetupPSSM.h:61
void setLightScissoringEnabled(bool enabled)
Sets whether or not this pass will be clipped by a scissor rectangle encompassing the lights that are...
Definition: OgrePass.h:1425
String mResourceGroup
Definition: OgreScriptCompiler.h:528
std::shared_ptr< TargetRenderState > TargetRenderStatePtr
Definition: OgreShaderRenderState.h:209
int refCount
Definition: OgreLodData.h:92
@ FBT_DEPTH
Definition: OgreCommon.h:328
Class providing a much simplified interface to generating manual objects with custom geometry.
Definition: OgreManualObject.h:106
@ TLSS_SPECULAR
Specular reflectance.
Definition: OgreTerrainMaterialGenerator.h:65
Listener()
Definition: OgreCamera.h:93
This is a class that is the base class of the query class for hardware occlusion.
Definition: OgreGLHardwareOcclusionQuery.h:72
A interface class defining a listener which can be used to receive notifications of RenderTarget even...
Definition: OgreRenderTargetListener.h:77
bool hasSkeleton(void) const
Returns true if this Mesh has a linked Skeleton.
Definition: OgreMesh.h:423
int firstside
Definition: OgreQuake3Types.h:246
Parameters for loading the volume.
Definition: OgreVolumeChunk.h:55
@ ID_LIGHTING
Definition: OgreScriptCompiler.h:647
SceneBlendOperation operation
Definition: OgreBlendMode.h:289
@ GCT_MATRIX_DOUBLE_3X3
Definition: OgreGpuProgramParams.h:105
@ ID_REVERSE_SUBTRACT
Definition: OgreScriptCompiler.h:616
bool isCategoryRelevant(CapabilitiesCategory cat)
Return whether a category is 'relevant' or not, ie will it be reported.
Definition: OgreRenderSystemCapabilities.h:631
virtual void postqueueEntityMeshLodChanged(const EntityMeshLodChangedEvent &evt)
Called after an entity's mesh LOD has changed.
Definition: OgreLodListener.h:171
const String & getMaterialScheme(void) const
Get the material scheme which the viewport should use.
Definition: OgreViewport.h:271
Particle emitter which emits particles randomly from points inside an area (box, sphere,...
Definition: OgreAreaEmitter.h:55
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL).
Definition: OgreGLSLShaderCommon.h:56
ulong frameTime
The total time this profile has taken this frame.
Definition: OgreProfiler.h:100
AutoConstantEntry(AutoConstantType theType, size_t theIndex, float theData, uint16 theVariability, uint8 theElemCount=4)
Definition: OgreGpuProgramParams.h:1230
bool operator==(const Degree &d) const
Definition: OgreMath.h:144
const VertexBoneAssignmentList & getBoneAssignments() const
Gets a const reference to the list of bone assignments.
Definition: OgreMesh.h:483
Class for the generation of the DualGrid.
Definition: OgreVolumeDualGridGenerator.h:70
Direct3D implementation of a few things common to low-level vertex & fragment programs.
Definition: OgreD3D9GpuProgram.h:41
@ ACT_TEXTURE_SIZE
Provides texture size of the texture unit (index determined by setAutoConstant call).
Definition: OgreGpuProgramParams.h:1119
Class representing colour.
Definition: OgreColourValue.h:57
Basic triangle structure.
Definition: OgreEdgeListBuilder.h:59
Definition: OgreAdvancedRenderControls.h:41
BillboardRotationType
The rotation type of billboard.
Definition: OgreBillboardSet.h:75
ComPtr & operator=(U *other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:153
Matrix4(const Quaternion &rot)
Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling Qua...
Definition: OgreMatrix4.h:257
@ WFT_TRIANGLE
An angular wave with a constant increase / decrease speed with pointed peaks.
Definition: OgreCommon.h:188
std::multimap< uchar, RenderTarget * > RenderTargetPriorityMap
Definition: OgreRenderSystem.h:56
@ VET_DOUBLE1
Definition: OgreHardwareVertexBuffer.h:138
Real getSkirtSize() const
The default size of 'skirts' used to hide terrain cracks (default 10, set for new Terrain using Terra...
Definition: OgreTerrain.h:1208
@ RENDER_QUEUE_SKIES_EARLY
First queue (after backgrounds), used for skyboxes if rendered first.
Definition: OgreRenderQueue.h:57
void blitToMemory(const Box &srcBox, const PixelBox &dst) override
Copies a region of this pixelbuffer to normal memory.
virtual void processMeshCompleted(Mesh *mesh)=0
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels he...
AxisAlignedBox intersection(const AxisAlignedBox &b2) const
Calculate the area of intersection of this box and another.
Definition: OgreAxisAlignedBox.h:558
NativeWindowType * native
Definition: OgreApplicationContextBase.h:79
void setEnabled(bool b)
Definition: OgreOverlayElement.h:210
@ ID_SRC_TEXTURE
Definition: OgreScriptCompiler.h:731
RuntimeAssertionException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:231
void reloadAll(bool reloadableOnly=true)
Caused all currently loaded resources to be reloaded.
Definition: OgreResourceManager.h:203
Octree implementation of AxisAlignedBoxSceneQuery.
Definition: OgreOctreeSceneQuery.h:96
size_t triStart
Index to main triangles array, indicate the first triangle of this edge group, and all triangles of t...
Definition: OgreEdgeListBuilder.h:112
PlaneList planes
Publicly accessible plane list, you can modify this direct.
Definition: OgrePlaneBoundedVolume.h:54
void getRenderOperation(RenderOperation &op) override
Gets the render operation required to send this object to the frame buffer.
Definition: OgreBspLevel.h:112
std::vector< Pass > PassList
Definition: OgreQuake3Shader.h:107
const Vector3 getCenterFrontBottom(void) const
Gets the center of the corners 2, 3.
Definition: OgreVolumeOctreeNode.h:377
const SettingsBySection_ & getSettingsBySection() const
Get all the available settings grouped by sections.
Definition: OgreConfigFile.h:97
bool isSkeletalAnimationIncluded(void) const
Returns whether a vertex program includes the required instructions to perform skeletal animation.
VkSwapchainKHR mSwapchain
Definition: OgreVulkanWindow.h:78
Command object for getting/setting assembler code.
Definition: OgreD3D9HLSLProgram.h:79
GLint getMaxFSAASamples()
Definition: OgreGLES2FBORenderTexture.h:104
bool isManual() const
Manual DepthBuffers are cleared in RenderSystem's destructor.
const Vector3 getCenterBackRight(void) const
Gets the center of the corners 1, 5.
Definition: OgreVolumeOctreeNode.h:440
A class that represents a shader based program parameter.
Definition: OgreShaderParameter.h:47
const Vector3 & getCenter(void) const
Returns the center point of the sphere.
Definition: OgreSphere.h:74
T width() const
Definition: OgreCommon.h:623
@ LBO_ALPHA_BLEND
Blend based on texture alpha.
Definition: OgreBlendMode.h:65
TrayLocation
enumerator values for widget tray anchoring locations
Definition: OgreTrays.h:58
const ConfigOptionMap & getConfigOptions() const
Returns the details of this API's configuration options.
Definition: OgreRenderSystem.h:200
3D Line-Swept-Sphere class for intersection testing in Ogre3D Some algorithms based off code from the...
Definition: OgreCapsule.h:45
virtual unsigned short _getEmissionCount(Real timeElapsed)
Gets the number of particles which this emitter would like to emit based on the time elapsed.
Definition: OgreParticleEmitter.h:385
VkPhysicalDeviceFeatures mDeviceFeatures
Definition: OgreVulkanDevice.h:67
@ ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF
Definition: OgreScriptCompiler.h:570
void setSkiesEnabled(bool enabled)
Tells this viewport whether it should display skies.
Definition: OgreViewport.h:318
bool checkFormat(PixelFormat format)
Check if a certain format is usable as FBO rendertarget format.
Definition: OgreGLRenderTexture.h:138
SkeletonInstance * getSkeleton(void) const
Get this Entity's personal skeleton instance.
Definition: OgreEntity.h:591
uint flags
Definition: OgreImageCodec.h:90
Definition: OgreInput.h:63
GPUVendor getVendor() const
Definition: OgreRenderSystemCapabilities.h:339
void swap(Quaternion &other)
Exchange the contents of this quaternion with another.
Definition: OgreQuaternion.h:103
Command object for blue adjust (see ParamCommand).
Definition: OgreColourFaderAffector.h:66
@ HBU_DYNAMIC_WRITE_ONLY
same as HBU_CPU_TO_GPU
Definition: OgreHardwareBuffer.h:128
bool getInheritScale(void) const
Returns true if this node is affected by scaling factors applied to the parent node.
Definition: OgreNode.h:336
TextureScope scope
Definition: OgreCompositionTechnique.h:80
const String & getDefaultResourceGroup() const
Get the default resource group to use to load / save terrains.
Definition: OgreTerrain.h:2034
@ mutYes
Definition: OgreD3D9RenderSystem.h:65
virtual void customStageStarted(const String &description)
This event is fired when a custom loading stage is about to start.
Definition: OgreResourceGroupManager.h:171
This class uses as accessor from a template SubRenderState to all of its instances that created based...
Definition: OgreShaderSubRenderState.h:175
@ OGREPROF_USER_DEFAULT
User default profile.
Definition: OgreProfiler.h:82
const PluginInstanceList & getInstalledPlugins() const
Gets a read-only list of the currently installed plugins.
Definition: OgreRoot.h:655
Real parametric
Definition: OgreVertexIndexData.h:107
Affine3(const Matrix4 &mat)
extract the Affine part of a Matrix4
Definition: OgreMatrix4.h:357
int SafeBoolHelper::* SafeBoolType
Definition: OgreComPtr.h:186
ShadeOptions
Light shading modes.
Definition: OgreCommon.h:135
void setStartLight(unsigned short startLight)
Sets the light index that this pass will start at in the light list.
Definition: OgrePass.h:1085
virtual void _setDepthClamp(bool enable)
Clamp depth values to near and far plane rather than discarding.
Definition: OgreRenderSystem.h:749
String manualName
Only relevant if mIsLodManual is true, the name of the alternative mesh to use.
Definition: OgreMesh.h:971
SceneManagerFactory()
Definition: OgreSceneManager.h:3499
PCZCamera * getLastVisibleFromCamera()
Get the lastVisibleFromCamera pointer.
Definition: OgrePCZone.h:121
bool isAlphaToCoverageEnabled() const
Gets whether to use alpha to coverage (A2C) when blending alpha rejected values.
Definition: OgrePass.h:1025
virtual Real getDefaultHeight(void) const
See setDefaultDimensions - this gets 1 component individually.
uint16 SceneTypeMask
Bitmask containing scene types.
Definition: OgreDeprecated.h:85
MultiRenderTarget for GL.
Definition: OgreGLFBOMultiRenderTarget.h:37
SceneNode * createSceneNodeImpl(void)
Creates a specialized BspSceneNode.
bool isAA() const
Definition: OgreD3D9RenderWindow.h:53
Radian operator*(float a, const Radian &b)
Definition: OgreMath.h:784
#define OGRE_EXCEPT(...)
Definition: OgreException.h:292
RenderTexture * getBoundSurface(size_t index)
Get a pointer to a bound surface.
Definition: OgreRenderTexture.h:110
SceneBlendFactor getDestBlendFactor() const
Retrieves the destination blending factor for the material.
Definition: OgrePass.h:690
IncludeOrExclude includeOrExclude
Definition: OgreTechnique.h:126
ConstMapIterator< AnimationStateMap > ConstAnimationStateIterator
Definition: OgreAnimationState.h:192
GeneralAllocatedObject RTShaderSystemAlloc
Definition: OgreShaderPrerequisites.h:47
DataStream(uint16 accessMode=READ)
Constructor for creating unnamed streams.
Definition: OgreDataStream.h:83
bool contains(const Box &def) const
Return true if the other box is a part of this one.
Definition: OgreCommon.h:782
Callback class used to send out window events to client app.
Definition: OgreWindowEventUtilities.h:52
@ PF_R8
8-bit pixel format, all bits red.
Definition: OgrePixelFormat.h:215
virtual bool frameStarted(const FrameEvent &evt)
Called when a frame is about to begin rendering.
Definition: OgreFrameListener.h:97
virtual Real getHoldRadiusInCells()
Get the Hold radius as a multiple of cells.
Definition: OgreGrid2DPageStrategy.h:172
std::vector< T > type
Definition: OgreDeprecated.h:47
@ GPV_ALL
Full mask (16-bit)
Definition: OgreGpuProgramParams.h:137
float mHeight
Particle height.
Definition: OgreParticle.h:56
AnimationStateControllerValue(AnimationState *targetAnimationState, bool addTime=false)
Definition: OgreAnimationState.h:296
@ ID_AFFECTOR
Definition: OgreScriptCompiler.h:771
void resetDimensions(void)
Resets this Billboard to use the parent BillboardSet's dimensions instead of it's own.
Definition: OgreBillboard.h:139
void setIlluminationStage(IlluminationStage is)
Manually set which illumination stage this pass is a member of.
Definition: OgrePass.h:1491
Definition: OgreInput.h:53
@ GCT_MATRIX_2X4
Definition: OgreGpuProgramParams.h:85
@ ID_ADD_SIGNED
Definition: OgreScriptCompiler.h:721
LayerBlendSource source2
The second source of colour/alpha.
Definition: OgreBlendMode.h:149
Edge data.
Definition: OgreEdgeListBuilder.h:74
@ RENDER_QUEUE_SKIES_LATE
Penultimate queue(before overlays), used for skyboxes if rendered last.
Definition: OgreRenderQueue.h:71
ValType ValueType
Type you expect to get by funktions like peekNext(Value)
Definition: OgreIteratorWrapper.h:63
Command object for setting matrix packing in column-major order.
Definition: OgreGLSLShaderCommon.h:67
std::map< String, bool > UnaryOptionList
Definition: OgreCommon.h:594
bool getLightCountAutoUpdate() const
Return true if this render state override the light count.
Definition: OgreShaderRenderState.h:109
String getObjectInfo(GLuint obj)
just return the info without logging it
static CmdBounce msBounceCmd
Definition: OgreDeflectorPlaneAffector.h:98
A group of edges sharing the same vertex data.
Definition: OgreEdgeListBuilder.h:102
@ ANT_UNKNOWN
Definition: OgreScriptCompiler.h:78
bool async
Whether to load the chunks async. if set to false, the call to load waits for the whole chunk....
Definition: OgreVolumeChunk.h:97
GLContext * getContext() const
Definition: OgreGLRenderTexture.h:77
GpuProgramManager HighLevelGpuProgramManager
Definition: OgrePrerequisites.h:115
bool isCompositeMapEnabled() const
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
Definition: OgreTerrainMaterialGeneratorA.h:116
bool isVertexTextureFetchRequired(void) const
Returns whether this vertex program requires support for vertex texture fetch from the hardware.
@ PF_BC5_UNORM
DDS (DirectDraw Surface) BC5 format (unsigned normalised)
Definition: OgrePixelFormat.h:205
virtual PagedWorldSection * getParentSection() const
Get the PagedWorldSection this page belongs to.
Definition: OgrePage.h:108
@ PFF_DEPTH
This is a depth format (for depth textures)
Definition: OgrePixelFormat.h:319
static const uint32 TERRAINLAYERSAMPLERELEMENT_CHUNK_ID
Definition: OgreTerrain.h:282
GLContext()
Definition: OgreGLContext.h:46
Timer class.
Definition: OgreTimer.h:38
static const size_t MS_CORNERS_RIGHT[4]
To call Marching Squares with a cube on its right.
Definition: OgreVolumeIsoSurface.h:75
size_t currentSize
Current physical size allocation.
Definition: OgreGpuProgramParams.h:356
void setGlyphAspectRatio(CodePoint id, Real ratio)
Sets the aspect ratio (width / height) of this character.
Definition: OgreFont.h:238
void bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 variabilityMask)
Bind Gpu program parameters.
Definition: OgreTinyRenderSystem.h:161
Level of detail strategy based on distance from camera.
Definition: OgreDistanceLodStrategy.h:54
const String & getLanguage(void) const
Get the name of the language this factory creates programs for.
bool requiresTextureFlipping() const
Definition: OgreGLES2FBOMultiRenderTarget.h:50
@ ID_SRC_DIFFUSE
Definition: OgreScriptCompiler.h:732
uint treeEnd
Definition: OgreTerrainLodManager.h:78
@ SPC_POSTOLIGHT_OBJECT_SPACE6
Definition: OgreShaderParameter.h:138
float r
Definition: OgreColourValue.h:84
Abstract class defining a movable object in a scene.
Definition: OgreMovableObject.h:56
@ VET_SHORT4
Definition: OgreHardwareVertexBuffer.h:133
bool Undef(const char *iMacroName, size_t iMacroNameLen)
Undefine a macro.
void setQueryFlags(uint32 flags)
Set the default query flags for terrains.
Definition: OgreTerrain.h:1946
static const uint8 DERIVED_DATA_DELTAS
Definition: OgreTerrain.h:1161
Ogre::String getConfigFilePath(Ogre::String filename) const
Search for the given config file in a set of predefined locations.
Definition: OgreFileSystemLayer.h:72
virtual bool getCastsShadows(void) const
Method which reports whether this renderable would normally cast a shadow.
Definition: OgreRenderable.h:215
FogMode getFogMode(void) const
Returns the fog mode for this pass.
Definition: OgrePass.h:959
PixelFormat PixelFormatGpu
Definition: OgreVulkanPrerequisites.h:84
void textureCoord(const Vector4 &xyzw)
@overload
Definition: OgreManualObject.h:325
SceneBlendFactor getSourceBlendFactorAlpha() const
Retrieves the alpha source blending factor for the material.
Definition: OgrePass.h:694
void setDebug(bool enable)
Definition: OgreShaderExIntegratedPSSM3.h:95
size_t getNumTechniques() const
Get the number of techniques.
Definition: OgreCompositor.h:74
size_t mIndex
Definition: OgreColourInterpolatorAffector.h:52
@ ID_SPOT
Definition: OgreScriptCompiler.h:671
_OgreBitesExport Ogre::ConfigDialog * getNativeConfigDialog()
OGRE comes with it's own renderer configuration dialog, which applications can use to easily allow th...
virtual void shadowTextureReceiverPreViewProj(Light *light, Frustum *frustum)
This event occurs just before the view & projection matrices are set for re-rendering a shadow receiv...
Definition: OgreSceneManager.h:179
SceneBlendFactor sourceFactor
Definition: OgreBlendMode.h:280
void lock(const SharedPtr< T > &p, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:443
void setMaximumX(Real x)
Changes one of the components of the maximum corner of the box used to resize only one dimension of t...
Definition: OgreAxisAlignedBox.h:201
void setSpeedFactor(Real speedFactor)
Sets a 'speed factor' on this particle system, which means it scales the elapsed real time which has ...
Definition: OgreParticleSystem.h:318
@ SRF_EXTRUDE_TO_INFINITY
For shadow volume techniques only, indicates volume is extruded to infinity.
Definition: OgreShadowCaster.h:117
virtual bool useBoneWorldMatrices() const
Definition: OgreInstanceBatchVTF.h:198
VulkanDevice * mDevice
Definition: OgreVulkanWindow.h:73
VectorIterator< TextureDefinitions > TextureDefinitionIterator
Definition: OgreCompositionTechnique.h:89
bool useGlobalInstancingVertexBufferIsAvailable
A flag to indicate that it is possible for this operation to use a global vertex instance buffer if a...
Definition: OgreRenderOperation.h:130
static uint16 floatToHalfI(uint32 i)
Converts float in uint32 format to a a half in uint16 format.
Definition: OgreBitwise.h:316
@ LOADSTATE_PREPARED
Fully prepared.
Definition: OgreResource.h:113
ColourValue saturateCopy(void) const
As saturate, except that this colour value is unaffected and the saturated colour value is returned a...
Definition: OgreColourValue.h:151
@ ACT_SURFACE_AMBIENT_COLOUR
Surface ambient colour, as set in Pass::setAmbient.
Definition: OgreGpuProgramParams.h:742
size_t getNumTechniques(void) const
Retrieves the number of techniques.
Definition: OgreMaterial.h:218
float lastFPS
frames per second (FPS) based on the frames rendered in the last second
Definition: OgreRenderTarget.h:68
static constexpr Real POS_INFINITY
Definition: OgreMath.h:741
@ ID_ITERATION_DEPTH_BIAS
Definition: OgreScriptCompiler.h:624
ControllerFunction(bool deltaInput)
Constructor.
Definition: OgreController.h:83
const UniformParameterList & getParameters() const
Get the list of uniform parameters of this program.
Definition: OgreShaderProgram.h:127
@ ST_LINEAR
Definition: OgreShaderPrerequisites.h:89
void resize(unsigned int widthPt, unsigned int heightPt) override
Alter the size of the window.
virtual void updateCompositeMap(const Terrain *terrain, const Rect &rect)
Update the composite map for a terrain.
const String & getName() const
Definition: OgreInstanceManager.h:158
Ogre::SharedPtr< Vector3 > vertexNormalBuffer
Definition: OgreLodBuffer.h:57
FrustumPlane
Worldspace clipping planes.
Definition: OgreFrustum.h:69
bool isHeightDataModified() const
Returns whether terrain heights have been modified since the terrain was first loaded / defined.
Definition: OgreTerrain.h:763
Visibility
Visibility types.
Definition: OgrePCZCamera.h:56
@ HBU_STATIC_WRITE_ONLY
same as HBU_GPU_ONLY
Definition: OgreHardwareBuffer.h:126
Command object for area emitter size (see ParamCommand).
Definition: OgreAreaEmitter.h:59
void setSplitRotated(bool split)
Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex...
Definition: OgreTangentSpaceCalc.h:149
Ogre::OverlayElement * getCursorImage()
Definition: OgreTrays.h:777
@ FFP_VS_PRE_PROCESS
Definition: OgreShaderFFPRenderState.h:45
@ OT_POINT_LIST
A list of points, 1 vertex per point.
Definition: OgreRenderOperation.h:50
ComPtr(ComPtr< U > const &other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:136
unsigned int line
Definition: OgreScriptCompiler.h:69
void setAnisotropy(unsigned int maxAniso)
Sets the anisotropy level to be used for this texture level.
Definition: OgreTextureUnitState.h:141
@ FFP_ALPHA_TEST
Definition: OgreShaderFFPRenderState.h:77
@ MESH_VERSION_LEGACY
Legacy versions, DO NOT USE for writing.
Definition: OgreMeshSerializer.h:59
@ ACT_TIME_0_X
Single float value, which repeats itself based on given as parameter "cycle time".
Definition: OgreGpuProgramParams.h:961
void _setSampler(size_t unit, Sampler &sampler)
set the sampler settings for the given texture unit
Class for quickly loading settings from a text file.
Definition: OgreConfigFile.h:61
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:51
FilterType
Definition: OgreCommon.h:91
void normal(const Vector3 &norm)
Add a vertex normal to the current vertex.
Definition: OgreManualObject.h:237
void _notifyOrigin(const String &origin)
Notify this resource of it's origin.
Definition: OgreResource.h:412
size_t vertexSet
The vertex set these vertices came from.
Definition: OgreEdgeListBuilder.h:64
GPUVendorRule(GPUVendor v, IncludeOrExclude ie)
Definition: OgreTechnique.h:129
Definition: OgreD3D9Texture.h:40
Specialization for connecting with Qt.
Definition: OgreApplicationContextQt.h:36
@ PF_R8G8B8A8
32-bit pixel format, 8 bits for red, green, blue and alpha.
Definition: OgrePixelFormat.h:116
bool ff(size_t count)
Step forward in cached stream by 'count' bytes.
Definition: OgreDeflate.h:125
const Sampler::UVWAddressingMode & getTextureAddressingMode(void) const
Sets the texture addressing mode, i.e.
Definition: OgreTextureUnitState.h:661
@ VET_DOUBLE3
Definition: OgreHardwareVertexBuffer.h:140
A volume source from a 16 Bit float 3D grid capable of loading volume serializations.
Definition: OgreVolumeHalfFloatGridSource.h:45
std::vector< Camera * > CameraList
Definition: OgrePageManager.h:407
@ HBU_GPU_ONLY
Device-local GPU (video) memory.
Definition: OgreHardwareBuffer.h:71
VectorIterator< TargetPasses > TargetPassIterator
Definition: OgreCompositionTechnique.h:87
virtual void nodeDestroyed(const Node *)
Node is being destroyed.
Definition: OgreNode.h:91
std::vector< std::shared_ptr< VulkanDescriptorPool > > mDescriptorPoolGraveyard
Definition: OgreVulkanQueue.h:60
@ SPC_LIGHTPOSITION_WORLD_SPACE1
Definition: OgreShaderParameter.h:223
virtual MaterialPtr generateForCompositeMap(const Terrain *terrain)=0
Generate / reuse a material for the terrain.
@ ID_PHONG
Definition: OgreScriptCompiler.h:651
virtual void copyFromTemplate(OverlayElement *templateOverlay)
Definition: OgreOverlayElement.h:461
const String & getOrigin(void) const
Get the origin of this overlay, e.g.
Definition: OgreOverlay.h:271
@ LBX_BLEND_DIFFUSE_ALPHA
use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
Definition: OgreBlendMode.h:95
Real getMaximumDepthInputValue(void)
Gets the maximum (farthest) depth value to be used when rendering using identity transforms.
Definition: OgreGLRenderSystemCommon.h:124
static const Vector2 NEGATIVE_UNIT_Y
Definition: OgreVector.h:124
const D3DCAPS9 & getD3D9DeviceCaps() const
Definition: OgreD3D9Driver.h:54
virtual PageStrategyData * getStrategyData() const
Get the data required by the PageStrategy which is specific to this world section.
Definition: OgrePagedWorldSection.h:135
uint hierarchicalLvl
The hierarchical level of this profile, 0 being the root profile.
Definition: OgreProfiler.h:141
@ ID_CUBIC_NORMAL
Definition: OgreScriptCompiler.h:741
uint32 getDepth(void) const
Returns the depth of the texture (only applicable for 3D textures).
Definition: OgreTexture.h:233
T * Get() const ASSUME_NOEXCEPT
Definition: OgreComPtr.h:193
A MotionState is Bullet's way of informing you about updates to an object.
Definition: OgreBullet.h:46
virtual uint32 getVisibilityFlags(void) const
Returns the visibility flags relevant for this object.
Definition: OgreMovableObject.h:433
void insert(iterator pos, InputIterator f, InputIterator l)
Definition: OgreCommon.h:523
const ColourValue & getAmbient(void) const
Gets the ambient colour reflectance of the pass.
Definition: OgrePass.h:390
~BillboardSetFactory()
Definition: OgreBillboardSet.h:816
static ControllerFunctionRealPtr create(Real sequenceTime, Real timeOffset=0.0f)
Constructor.
Definition: OgrePredefinedControllers.h:226
@ ACT_SHADOW_SCENE_DEPTH_RANGE_ARRAY
Provides an array of information about the depth range of the scene as viewed from a given shadow cam...
Definition: OgreGpuProgramParams.h:1110
SharedPtr< D3D9HLSLProgram > D3D9HLSLProgramPtr
Definition: OgreD3D9Prerequisites.h:95
Box(uint32 l, uint32 t, uint32 r, uint32 b)
Define a box from left, top, right and bottom coordinates This box will have depth one (front=0 and b...
Definition: OgreCommon.h:740
std::vector< LodData > LodsData
Definition: OgreTerrainLodManager.h:58
HardwareIndexBufferSharedPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Create a hardware index buffer.
Definition: OgreDefaultHardwareBufferManager.h:125
@ SPC_TEXTURE_COORDINATE2
Definition: OgreShaderParameter.h:295
const String & getLanguage(void) const
Get the name of the language this factory creates shaders for.
virtual PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage)
Gets the format which will be natively used for a requested format given the constraints of the curre...
@ RSC_HW_GAMMA
Supports HW gamma, both in the framebuffer and as texture.
Definition: OgreRenderSystemCapabilities.h:162
const_reverse_iterator rend() const
Definition: OgreSmallVector.h:173
VkBuffer getVkBuffer() const
Definition: OgreVulkanHardwareBuffer.h:54
SkeletonAnimationBlendMode
Definition: OgreSkeleton.h:48
~BspSceneManagerFactory()
Definition: OgreBspSceneManager.h:271
void setSize(size_t size)
Sets the number of elements in the parameter (for arrays).
Definition: OgreShaderParameter.h:372
int getTargetLodLevel()
Definition: OgreTerrainLodManager.h:120
virtual void changeEnableState(bool enabled)
If the profiler disables this listener then it should hide its panels (if any exists) or stop sending...
Definition: OgreProfiler.h:216
void * lock(LockOptions options)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreHardwareBuffer.h:238
ConstVectorIterator(const T &c)
Constructor.
Definition: OgreIteratorWrapper.h:232
Prepared IteratorWrapper for container like std::vector.
Definition: OgreIteratorWrapper.h:135
void setGeometryProgramConstantFloatCount(ushort c)
The number of floating-point 4-vector constants geometry programs support.
Definition: OgreRenderSystemCapabilities.h:533
void setRotation(const Radian &rad)
Sets the current rotation.
Definition: OgreParticle.h:105
Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instan...
Definition: OgreInstanceBatchHW_VTF.h:59
SharedPtr< Texture > TexturePtr
Definition: OgrePrerequisites.h:292
@ SPC_LIGHTDIRECTION_TANGENT_SPACE0
Light direction in tangent space index 0-7.
Definition: OgreShaderParameter.h:202
Ogre::SharedPtr< Vector3 > vertexBuffer
Definition: OgreLodBuffer.h:56
Vector3 totalFrom
The back lower left corner of the world.
Definition: OgreVolumeChunkHandler.h:56
uint8 getLayerCount() const
Get the number of layers in this terrain.
Definition: OgreTerrain.h:962
@ LBX_BLEND_MANUAL
as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
Definition: OgreBlendMode.h:101
virtual void triangleRemoved(LodData *data, LodData::Triangle *tri)
Definition: OgreLodOutputProvider.h:46
virtual void bind(RenderTarget *target)
Bind a certain render target.
Definition: OgreGLRenderTexture.h:143
@ GCT_UNKNOWN
Definition: OgreGpuProgramParams.h:118
AxisAlignedBox()
Definition: OgreAxisAlignedBox.h:93
float getPointAttenuationLinear(void) const
Returns the linear coefficient of point attenuation.
Definition: OgrePass.h:509
void prepare(bool lightInFrustum, const PlaneBoundedVolumeList *lightClipVolumes, const Light *light, const Camera *cam, ShadowCasterList *casterList, Real farDistSquared)
Definition: OgreSceneManager.h:823
virtual void postUpdateSceneGraph(SceneManager *source, Camera *camera)
Called after updating the scene graph in this SceneManager.
Definition: OgreSceneManager.h:340
virtual void postRenderTargetUpdate(const RenderTargetEvent &evt)
Called just after a RenderTarget has been rendered to.
Definition: OgreRenderTargetListener.h:111
Definition: OgreGLES2HardwarePixelBuffer.h:84
void _updateFromShadow() override
Updates the real buffer from the shadow buffer, if required.
AxisAlignedBox aabb
The axis-aligned bounds of the visible objects.
Definition: OgreSceneManager.h:103
int which
Definition: OgreInput.h:91
size_t prevIndexCount
Used by output providers only!
Definition: OgreLodData.h:146
VkDevice mDevice
Definition: OgreVulkanQueue.h:71
virtual bool windowClosing(Ogre::RenderWindow *rw)
Definition: OgreApplicationContextBase.h:130
@ SOP_INVERT
Invert the bits of the stencil buffer.
Definition: OgreRenderSystem.h:91
const D3DDISPLAYMODE & getDesktopMode() const
Definition: OgreD3D9Driver.h:60
Real dz
Definition: OgreDualQuaternion.h:166
SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are des...
Definition: OgreSmallVector.h:214
ptrdiff_t difference_type
Definition: OgreSmallVector.h:146
@ ID_STENCIL_VALUE
Definition: OgreScriptCompiler.h:814
virtual const ContentList & getContentList() const
Get const access to the list of content.
Definition: OgreSimplePageContentCollection.h:90
size_t capacity() const
capacity - Return the total number of elements in the currently allocated buffer.
Definition: OgreSmallVector.h:180
virtual void resourceLoadEnded(void)
This event is fired when the resource has been loaded.
Definition: OgreResourceGroupManager.h:165
GLuint getGLBufferId(void) const
Definition: OgreGL3PlusHardwareBuffer.h:65
Vector & operator/=(Real s)
Definition: OgreVector.h:588
@ PF_R8G8B8A8_UINT
32-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int), 8 bits green (unsigned in...
Definition: OgrePixelFormat.h:157
void setVisibilityFlags(uint32 flags)
Set the visbility flags that terrains will be rendered with.
Definition: OgreTerrain.h:1940
DefaultSceneManagerFactory()
Definition: OgreSceneManagerEnumerator.h:51
Terrain * terrain
Which terrain instance was hit, if any.
Definition: OgreTerrainGroup.h:396
VertexDataBindChoice
Identify which vertex data we should be sending to the renderer.
Definition: OgreEntity.h:751
bool linkSeparable()
Only used for separable programs.
GLenum getTarget() const
Definition: OgreGL3PlusHardwareBuffer.h:67
uint8 getRenderQueueGroup(void) const
Get the render queue group that this terrain will be rendered into.
Definition: OgreTerrain.h:1927
SharedPtr< StringVector > StringVectorPtr
Definition: OgreStringVector.h:44
virtual void setDebugLevel(unsigned int dbg)
Set the debug level of the material.
Definition: OgreTerrainMaterialGenerator.h:372
virtual void resourceGroupScriptingStarted(const String &groupName, size_t scriptCount)
This event is fired when a resource group begins parsing scripts.
Definition: OgreResourceGroupManager.h:116
bool getUpdateBoundingBoxFromSkeleton() const
If true, the skeleton of the entity will be used to update the bounding box for culling.
Definition: OgreEntity.h:846
const EnabledAnimationStateList & getEnabledAnimationStates() const
Get an iterator over all the enabled animation states in this set.
Definition: OgreAnimationState.h:270
void setTopSpeed(Ogre::Real topSpeed)
Sets the camera's top speed.
Definition: OgreCameraMan.h:89
VulkanSampler(VkDevice device)
reference back()
Definition: OgreCommon.h:487
IteratorWrapper< T, IteratorType, typename T::value_type >::PointerType PointerType
Definition: OgreIteratorWrapper.h:140
@ CT_CAPSULE
Definition: OgreBullet.h:32
bool getShadowTextureSelfShadow(void) const
Gets whether or not texture shadows attempt to self-shadow.
Definition: OgreSceneManager.h:2953
virtual const ProfileList & getProfiles() const
Get the list of profiles that this generator supports.
Definition: OgreTerrainMaterialGenerator.h:213
bool getNormaliseNormals(void) const
Returns true if this pass has auto-normalisation of normals set.
Definition: OgrePass.h:1356
void notifyContextDestroyed(GLContext *context)
Definition: OgreGLVertexArrayObject.h:56
@ ID_TARGET_WIDTH_SCALED
Definition: OgreScriptCompiler.h:781
FFPFragmentShaderStage
Definition: OgreShaderFFPRenderState.h:55
bsp_face_t * mFaces
Definition: OgreQuake3Level.h:143
TextureEffectType
Definition of the broad types of texture effect you can apply to a texture unit.
Definition: OgreTextureUnitState.h:246
size_t getNumSections(void) const
Definition: OgreManualObject.h:526
const FloatRect & getTexcoordRect(void) const
getTexcoordRect() returns the previous value set by setTexcoordRect().
Definition: OgreBillboard.h:206
@ TEXCALC_ENVIRONMENT_MAP_PLANAR
Environment map based on vertex positions.
Definition: OgreRenderSystem.h:67
Real getValue(void) const
ControllerValue implementation.
Definition: OgreAnimationState.h:307
float getTextureMipmapBias(void) const
Gets the bias value applied to the mipmap calculation.
Definition: OgreTextureUnitState.h:711
virtual DataStreamPtr encode(const MemoryDataStreamPtr &input, const CodecDataPtr &pData) const
Definition: OgreImageCodec.h:97
@ ANIMBLEND_AVERAGE
Animations are applied by calculating a weighted average of all animations.
Definition: OgreSkeleton.h:50
bool operator==(const Affine3 &m2) const
Tests 2 matrices for equality.
Definition: OgreMatrix4.h:372
bool isShadowTechniqueTextureBased(void) const
Is there a texture shadow based shadowing technique in use?
Definition: OgreSceneManager.h:2754
Definition: OgreTerrainQuadTreeNode.h:130
@ ET_VSCROLL
Constant u/v scrolling effect.
Definition: OgreTextureUnitState.h:257
@ TextureEffectPause
Definition: OgreExternalTextureSource.h:76
int mBaseValueInt
Definition: OgreAnimable.h:94
static const Vector3 NEGATIVE_UNIT_X
Definition: OgreVector.h:260
@ SPC_LIGHTPOSITION_WORLD_SPACE4
Definition: OgreShaderParameter.h:226
@ TU_UAV
Texture can be bound as an Unordered Access View (imageStore/imageRead/glBindImageTexture in GL jargo...
Definition: OgreTexture.h:72
Shader model 2 profile target.
Definition: OgreTerrainMaterialGeneratorA.h:66
Plane plane
Definition: OgreStaticFaceGroup.h:107
@ CNT_IMPORT
Definition: OgreScriptCompiler.h:54
Command object for setting backwards compatibility.
Definition: OgreD3D11HLSLProgram.h:67
FaceGroupType fType
Definition: OgreStaticFaceGroup.h:71
const Vector3 & getPrevDerivedCP() const
Get the previous position (centerpoint) of the portal in world coordinates.
Definition: OgrePortalBase.h:144
ConstMapIterator< NodeTrackList > NodeTrackIterator
Definition: OgreAnimation.h:376
const ObjectMap & getAttachedObjects() const
The MovableObjects attached to this node.
Definition: OgreSceneNode.h:235
Vector(T _x, T _y, T _z)
Definition: OgreVector.h:314
static CmdRotationSpeedRangeStart msRotationSpeedRangeStartCmd
Definition: OgreRotationAffector.h:109
std::vector< RenderSystem * > RenderSystemList
Definition: OgreRoot.h:49
void setAlwaysUpdateMainSkeleton(bool update)
The skeleton of the main entity will be updated even if the an LOD entity is being displayed.
Definition: OgreEntity.h:820
void setCommonDirection(const Vector3 &vec)
Use this to specify the common direction given to billboards.
Definition: OgreBillboardSet.h:609
Specialisation of PageContentCollection which just provides a simple list of PageContent instances.
Definition: OgreSimplePageContentCollection.h:66
static void setDefaultQueryFlags(uint32 flags)
Set the default query flags for all future MovableObject instances.
Definition: OgreMovableObject.h:409
bsp_brushside_t * mBrushSides
Definition: OgreQuake3Level.h:160
@ ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX
The view/projection matrix of a given spotlight projection frustum, combined with the current world m...
Definition: OgreGpuProgramParams.h:938
@ VET_COLOUR
Definition: OgreHardwareVertexBuffer.h:162
Specialises the SceneQuery class for querying within an axis aligned box.
Definition: OgreSceneQuery.h:265
std::pair< size_t, size_t > VertexSplit
Definition: OgreTangentSpaceCalc.h:52
Definition: OgreD3D9VideoMode.h:38
@ PF_R16G16B16A16_UINT
64-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int), 16 bits green (unsigned...
Definition: OgrePixelFormat.h:165
void setGlyphInfo(const GlyphInfo &info)
Definition: OgreFont.h:229
@ ID_TESSELLATION_DOMAIN_PROGRAM_REF
Definition: OgreScriptCompiler.h:836
String getDeviceName() const
gets the device name for render system
Definition: OgreRenderSystemCapabilities.h:522
Affine3(const Vector3 &position, const Quaternion &orientation, const Vector3 &scale=Vector3::UNIT_SCALE)
Building a Affine3 from orientation / scale / position.
Definition: OgreMatrix4.h:325
@ ID_SQUARE
Definition: OgreScriptCompiler.h:754
void setAntialiasColour(bool enabled)
Sets whether or not the colour of this font is antialiased as it is generated from a true type font.
Definition: OgreFont.h:318
VertexReductionMethod reductionMethod
Reduction method to use.
Definition: OgreLodConfig.h:98
Abstract factory class, archive codec plugins can register concrete subclasses of this.
Definition: OgreArchiveFactory.h:59
void setShadowUseInfiniteFarPlane(bool enable)
Sets whether we should use an infinite camera far plane when rendering stencil shadows.
Definition: OgreSceneManager.h:2747
IteratorWrapper< T, IteratorType, typename T::value_type >::ValueType ValueType
Definition: OgreIteratorWrapper.h:139
@ IM_NONE
Definition: OgreCompositionTargetPass.h:57
Manages the organisation and rendering of a 'scene': a collection of objects and potentially world ge...
Definition: OgreSceneManager.h:237
std::pair< MovableObject *, SceneQuery::WorldFragment * > SceneQueryMovableObjectWorldFragmentPair
Definition: OgreSceneQuery.h:474
@ PF_BC4_UNORM
DDS (DirectDraw Surface) BC4 format (unsigned normalised)
Definition: OgrePixelFormat.h:201
This is the target render state.
Definition: OgreShaderRenderState.h:132
Degree & operator-=(const Degree &d)
Definition: OgreMath.h:134
@ TL_RIGHT
Definition: OgreTrays.h:65
@ PF_X8B8G8R8
32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like Ogre::PF_A8B8G8R8,...
Definition: OgrePixelFormat.h:114
unsigned short getNextIndex(void) const
Gets the highest index which has already been set, plus 1.
Definition: OgreHardwareVertexBuffer.h:520
PixelFormat
The pixel format used for images, textures, and render surfaces.
Definition: OgrePixelFormat.h:54
size_t getNumTextureDefinitions() const
Get the number of local texture definitions.
Definition: OgreCompositionTechnique.h:109
const String & getCameraName() const
Definition: OgreCompositionPass.h:319
@ ID_COMPOSITOR
Definition: OgreScriptCompiler.h:773
const Plane & getSplitPlane(void) const
Returns details of the plane which is used to subdivide the space of his node's children.
@ TL_BOTTOMLEFT
Definition: OgreTrays.h:66
@ MANUAL_CULL_FRONT
Cull triangles whose normal is pointing towards the camera.
Definition: OgreCommon.h:179
int brush_start
Definition: OgreQuake3Types.h:157
Listener()
Definition: OgreRenderSystem.h:1011
void setCameraRelativeRendering(bool rel)
Set whether to use camera-relative coordinates when rendering, ie to always place the camera at the o...
Definition: OgreSceneManager.h:1203
Basic progress bar widget.
Definition: OgreTrays.h:692
VectorIterator< BoneList > BoneIterator
Definition: OgreSkeleton.h:164
Light * createLight(const String &name, Light::LightTypes type)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreSceneManager.h:1236
@ PF_R16G16B16_SNORM
48-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int),...
Definition: OgrePixelFormat.h:232
@ CE_NUMBEREXPECTED
Definition: OgreScriptCompiler.h:195
void reportGLSLError(GLenum glErr, const String &ogreMethod, const String &errorTextPrefix, const uint obj, const bool forceInfoLog=false, const bool forceException=false)
Check for GL errors and report them in the Ogre Log.
bool isBorderBack(const OctreeNode &root) const
Gets whether this cell is at the back of the given root cell.
Definition: OgreVolumeOctreeNode.h:276
Definition: OgreDeprecated.h:77
HardwareOcclusionQuery * createHardwareOcclusionQuery(void)
Create an object for performing hardware occlusion queries.
unsigned short getSource(void) const
Gets the vertex buffer index from where this element draws it's values.
Definition: OgreHardwareVertexBuffer.h:196
bool operator<=(const Radian &r) const
Definition: OgreMath.h:91
Vector< 4, float > vec4
Definition: OgreTinyRenderSystem.h:26
SceneQueryResultMovableList movables
List of movable objects in the query (entities, particle systems etc)
Definition: OgreSceneQuery.h:208
virtual ID3D11RenderTargetView * getRenderTargetView(uint index=0) const =0
void registerProgramFactory(const String &syntaxCode, CreateGpuProgramCallback createFn)
Definition: OgreGLGpuProgramManager.h:60
Holds the results of a scene query.
Definition: OgreSceneQuery.h:205
const String & getName() const
Get the name of the property.
Definition: OgreProperty.h:197
void setTessellationHullProgramConstantFloatCount(ushort c)
The number of floating-point 4-vector constants tessellation Hull programs support.
Definition: OgreRenderSystemCapabilities.h:667
bool customBlend
Definition: OgreQuake3Shader.h:82
Camera * camera
The camera with respect to which the level of detail has changed.
Definition: OgreLodListener.h:79
@ ID_ALPHA_OP_EX
Definition: OgreScriptCompiler.h:736
Manager for rendertextures and PBuffers (offscreen rendering contexts)
Definition: OgreGLPBRenderTexture.h:55
Definition: OgreQuake3Types.h:185
IlluminationRenderStage
Describes the stage of rendering when performing complex illumination.
Definition: OgreSceneManager.h:270
Definition: OgrePCZoneFactory.h:65
const int * getRegPointer(size_t pos) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreGpuProgramParams.h:1536
void copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) override
Copy data from another buffer into this one.
bool requiresTextureFlipping() const
Definition: OgreD3D9RenderWindow.h:73
Vector< 3, float > Vector3f
Definition: OgrePrerequisites.h:246
ushort getTessellationHullProgramConstantFloatCount(void) const
The number of floating-point 4-vector constants fragment programs support.
Definition: OgreRenderSystemCapabilities.h:662
bool _getBuffersMarkedForAnimation(void) const
Are buffers already marked as vertex animated?
Definition: OgreEntity.h:762
@ PT_RENDERSCENE
Render the scene or part of it.
Definition: OgreCompositionPass.h:58
virtual ~RenderableListener()
Definition: OgreRenderQueue.h:108
@ FFP_PS_POST_PROCESS
Definition: OgreShaderFFPRenderState.h:63
ushort getComputeProgramConstantFloatCount(void) const
The number of floating-point 4-vector constants fragment programs support.
Definition: OgreRenderSystemCapabilities.h:647
Definition: OgreDeprecated.h:45
bool requiresTextureFlipping() const
Definition: OgreTinyWindow.h:29
@ TEX_TYPE_CUBE_MAP
cube map (six two dimensional textures, one for each cube face), used in combination with 3D texture ...
Definition: OgreTexture.h:103
Definition: OgreMetalTexture.h:43
std::vector< LodLevel > LodLevelList
Lod strategy to use.
Definition: OgreLodConfig.h:132
void setLightClipPlanesEnabled(bool enabled)
Sets whether or not this pass will be clipped by user clips planes bounding the area covered by the l...
Definition: OgrePass.h:1464
void addTriangle(const Vector3 &v0, const Vector3 &n0, const Vector3 &v1, const Vector3 &n1, const Vector3 &v2, const Vector3 &n2)
Adds a triangle to the mesh with reusing already existent vertices via their index.
Definition: OgreVolumeMeshBuilder.h:297
virtual bool getUseSimpleOptimalAdjust() const
Gets whether or not to use a slightly simpler version of the camera near point derivation (default is...
Definition: OgreShadowCameraSetupLiSPSM.h:214
Box(uint32 l, uint32 t, uint32 ff, uint32 r, uint32 b, uint32 bb)
Define a box from left, top, front, right, bottom and back coordinates.
Definition: OgreCommon.h:764
static const String & getTypeName(PropertyType theType)
Get a string name of a property type.
@ ID_PARAM_NAMED
Definition: OgreScriptCompiler.h:586
int vBlankMissCount
Definition: OgreRenderTarget.h:81
@ LBX_MODULATE
multiply source1 and source2 together
Definition: OgreBlendMode.h:81
~ImportData()
Definition: OgreTerrain.h:487
void swap(DualQuaternion &other)
Exchange the contents of this dual quaternion with another.
Definition: OgreDualQuaternion.h:135
void setNumVertexTextureUnits(ushort n)
Set the number of vertex texture units supported.
Definition: OgreRenderSystemCapabilities.h:582
Definition: OgreD3D9Mappings.h:41
Definition: OgreD3D9TextureManager.h:36
Definition: OgreAssimpLoader.h:81
@ ID_DEPTH_FUNC
Definition: OgreScriptCompiler.h:622
void SetColumn(size_t iCol, const Vector3 &vec)
Definition: OgreMatrix3.h:112
Definition: OgrePCZone.h:294
VectorIterator(typename T::iterator start, typename T::iterator last)
Constructor.
Definition: OgreIteratorWrapper.h:192
void setValueCaption(const Ogre::DisplayString &caption)
You can use this method to manually format how the value is displayed.
Definition: OgreTrays.h:536
@ SPC_LIGHTDIRECTION_OBJECT_SPACE1
Definition: OgreShaderParameter.h:173
Specialises the SceneQuery class for querying within a plane-bounded volume.
Definition: OgreSceneQuery.h:299
PixelBox(const Box &extents, PixelFormat pixelFormat, void *pixelData=0)
Constructor providing extents in the form of a Box object.
Definition: OgrePixelFormat.h:361
void bindToFramebuffer(uint32 attachment, uint32 zoffset) override
Bind surface to frame buffer.
ID3D11DeviceN * operator->() const
Definition: OgreD3D11Device.h:70
bool isUsed()
Definition: OgreShaderParameter.h:376
std::map< String, PropertyBase * > PropertyMap
Definition: OgreProperty.h:302
@ RSC_AUTOMIPMAP_COMPRESSED
GL ES2/ES3 does not support generating mipmaps for compressed formats in hardware.
Definition: OgreRenderSystemCapabilities.h:80
bsp_shader_t * mShaders
Definition: OgreQuake3Level.h:149
virtual SceneManager * getSceneManager() const
Retrieve the SceneManager being used for this group.
Definition: OgreTerrainGroup.h:142
@ TLSS_HEIGHT
Height information for the detail texture.
Definition: OgreTerrainMaterialGenerator.h:63
Portal datastructure for connecting zones.
Definition: OgrePortal.h:46
PointerType peekNextPtr() const
Returns a pointer to the next(=current) element in the collection, without advancing to the next afte...
Definition: OgreIteratorWrapper.h:164
TextureUsage
Enum identifying the texture usage.
Definition: OgreTexture.h:48
void transform(const Affine3 &m)
Transforms the box according to the affine matrix supplied.
Definition: OgreAxisAlignedBox.h:473
The root class of the Ogre system.
Definition: OgreRoot.h:66
ResourceManagerIterator getResourceManagerIterator()
Definition: OgreResourceGroupManager.h:862
GLFrameBufferObjectCommon * getFBO()
Definition: OgreGLES2FBOMultiRenderTarget.h:48
EnvMapType
Enumeration to specify type of envmap.
Definition: OgreTextureUnitState.h:267
AutoConstantDefinition(AutoConstantType _acType, const String &_name, size_t _elementCount, ElementType _elementType, ACDataType _dataType)
Definition: OgreGpuProgramParams.h:1195
MaterialPtr clone(const String &newName, const char *newGroup) const
Definition: OgreMaterial.h:280
const Ogre::ColourValue & getBackgroundColour()
Definition: OgreDotSceneLoader.h:42
virtual PixelFormat suggestPixelFormat() const
Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMem...
Definition: OgreRenderTarget.h:325
virtual void _notifyBoundingBox(const AxisAlignedBox &aabb)
Tells the Renderer about the ParticleSystem bounds.
Definition: OgreParticleSystemRenderer.h:115
const ColourValue & getDiffuse(void) const
Gets the diffuse colour reflectance of the pass.
Definition: OgrePass.h:394
Real getBoundingRadius(void) const
Retrieves the radius of the origin-centered bounding sphere for this object.
Definition: OgreRectangle2D.h:92
const String & getVertexProgramName(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1250
Definition: OgreDeprecated.h:37
int offset
Definition: OgreQuake3Types.h:224
@ PF_DXT3
DDS (DirectDraw Surface) DXT3 format.
Definition: OgrePixelFormat.h:96
~ManualObjectFactory()
Definition: OgreManualObject.h:706
size_t getSize(void) const
Retrieves info about the size of the resource.
Definition: OgreResource.h:299
void setSortMode(SortMode sm)
Set the function used to compute the camera-distance for sorting Renderables.
Definition: OgreCamera.h:664
Command object for setting target assembler.
Definition: OgreD3D9HLSLProgram.h:49
void detachAllObjects(void)
Detaches all objects attached to this node.
Definition: OgreImGuiOverlay.h:16
Real z
Definition: OgreDualQuaternion.h:166
@ TEX_TYPE_EXTERNAL_OES
GLES2 only OES texture type.
Definition: OgreTexture.h:107
A factory that enables creation of FFPTexturing instances.
Definition: OgreShaderFFPTexturing.h:235
@ ID_GOURAUD
Definition: OgreScriptCompiler.h:650
CPreprocessor()
Create an empty preprocessor object.
Real fogDistance
Definition: OgreQuake3Shader.h:119
void logMessage(LogMessageLevel lml, const String &message, bool maskDebug=false)
Log a message to the default log (signature for backward compatibility).
Definition: OgreLogManager.h:130
bool isBackgroundLoaded(void) const
Returns whether this Resource has been earmarked for background loading.
Definition: OgreResource.h:357
bool operator!=(const Vector &v) const
Definition: OgreVector.h:384
T * iterator
Definition: OgreSmallVector.h:148
void * mEntities
Definition: OgreQuake3Level.h:125
@ SBF_ONE_MINUS_DEST_ALPHA
1 - SBF_DEST_ALPHA
Definition: OgreBlendMode.h:239
@ ID_NOT_EQUAL
Definition: OgreScriptCompiler.h:630
Plugin instance for OctreeZone.
Definition: OgreOctreeZonePlugin.h:47
bool useBackgroundQueue
Whether you want to process it immediatelly on main thread or you want to use Ogre::WorkQueue.
Definition: OgreLodConfig.h:150
virtual bool _shouldRebindBackBuffer()
Definition: OgreD3D11RenderWindow.h:75
MouseWheelEvent wheel
Definition: OgreInput.h:106
Profile * getActiveProfile() const
Get the active profile.
Definition: OgreTerrainMaterialGenerator.h:242
const_reverse_iterator rbegin() const
Definition: OgreCommon.h:437
Content getContent() const
Return the content of this parameter.
Definition: OgreShaderParameter.h:357
void initialise(bool headerOnly=false)
Utility function read the header and set up pointers.
@ ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED_ARRAY
Array of light specular colours scaled by light power (count set by extra param)
Definition: OgreGpuProgramParams.h:825
@ ID_SHADOW_CASTER_VERTEX_PROGRAM_REF
Definition: OgreScriptCompiler.h:568
Specialized SceneManager that uses Portal-Connected-Zones to divide the scene spatially.
Definition: OgrePCZSceneManager.h:54
Specialisation of ZipArchiveFactory for embedded Zip files.
Definition: OgreZip.h:69
bsp_vis_t * mVis
Definition: OgreQuake3Level.h:155
void extractUniformsFromGLSL(const String &src, GpuNamedConstants &constantDefs, const String &filename)
Populate a list of uniforms based on GLSL source and store them in GpuNamedConstants.
const ColourValue & getCompositeMapAmbient() const
Get the composite map ambient light to use.
Definition: OgreTerrain.h:1891
Radian mRotationSpeed
Speed of rotation in radians/sec.
Definition: OgreParticle.h:72
PatchSurface * patchSurf
Patch surface (only applicable when fType = FGT_PATCH)
Definition: OgreStaticFaceGroup.h:110
@ PF_A8R8G8B8
32-bit pixel format, 8 bits for alpha, red, green and blue.
Definition: OgrePixelFormat.h:82
Real y
Definition: OgreDualQuaternion.h:166
void readData(size_t offset, size_t length, void *pDest) override
Reads data from the buffer and places it in the memory pointed to by pDest.
virtual bool setOption(const String &strKey, const void *pValue)
Method for setting a specific option of the Scene Manager.
Definition: OgreSceneManager.h:1770
bool isBatchUnused(void) const
Returns true if it no instanced entity has been requested or all of them have been removed.
Definition: OgreInstanceBatch.h:251
uint16 getGlobalColourMapSize() const
Get the size of the global colour map (if used)
Definition: OgreTerrain.h:1396
@ ID_NAMED
Definition: OgreScriptCompiler.h:762
The class deciding on whether to split an octree node or not when building the octree.
Definition: OgreVolumeOctreeNodeSplitPolicy.h:50
AxisAlignedBox mOctreeWorldAABB
Octree-specific world bounding box (only includes attached objects, not children)
Definition: OgreOctreeZone.h:248
bool operator!=(const LayerBlendModeEx &rhs) const
Definition: OgreBlendMode.h:194
bool hwGammaWrite
Definition: OgreCompositionTechnique.h:77
reference front()
Definition: OgreCommon.h:480
int face_count
Definition: OgreQuake3Types.h:156
@ SM_DIRECTION
Sort by direction of the camera.
Definition: OgreCommon.h:316
Command object for particle emitter - see ParamCommand.
Definition: OgreRotationAffector.h:74
const Vector3 & getCorner(int index) const
Get the coordinates of one of the portal corners in local space.
Definition: OgrePortalBase.h:121
Real getTimeFactor(void) const
Definition: OgrePredefinedControllers.h:68
@ ACT_WORLD_MATRIX_ARRAY
The current array of world matrices, used for blending.
Definition: OgreGpuProgramParams.h:645
@ Graphics
Definition: OgreVulkanQueue.h:47
const float * getFloatPointer(size_t pos) const
Get a pointer to the 'nth' item in the float buffer.
Definition: OgreGpuProgramParams.h:514
void setFreeOnClose(bool free)
Sets whether or not to free the encapsulated memory on close.
Definition: OgreDataStream.h:360
void setTextureAddressingMode(Ogre::TextureAddressingMode tam)
Sets the texture addressing mode, i.e.
Definition: OgreTextureUnitState.h:666
size_t indexBufferSize
Offset from the start of the indexBuffer.
Definition: OgreLodBuffer.h:49
friend std::ostream & operator<<(std::ostream &o, const Plane &p)
Definition: OgrePlane.h:249
size_t read(void *buf, size_t count)
Read data from cache to 'buf' (maximum 'count' bytes).
Definition: OgreDeflate.h:101
bool getUseAccurateFacing(void) const
Gets whether or not billboards use an 'accurate' facing model.
Definition: OgreBillboardSet.h:650
Virtual interface of the stereo driver.
Definition: OgreD3D9StereoDriverImpl.h:40
void uninstall()
Perform the final plugin uninstallation sequence.
GLFrameBufferObjectCommon * getFBO()
Definition: OgreGL3PlusFBORenderTexture.h:58
Represents the total timing information of a profile since profiles can be called more than once each...
Definition: OgreProfiler.h:96
Transform sub render state implementation of writing to GBuffers.
Definition: OgreShaderExGBuffer.h:49
std::vector< IndexData * > LODFaceList
Definition: OgreSubMesh.h:104
uint32 getLightMask() const
Gets the light mask controlling which lights are used for this pass.
Definition: OgrePass.h:1092
String magicNumberToFileExt(const char *magicNumberPtr, size_t maxbytes) const override
Maps a magic number header to a file extension, if this codec recognises it.
@ SKELETON_ANIMATION_TRACK_KEYFRAME
Definition: OgreSkeletonFileFormat.h:96
@ ID_PASS_OP
Definition: OgreScriptCompiler.h:828
std::vector< LodLevel * > LodLevelList
Definition: OgreTerrainQuadTreeNode.h:148
void _notifyDeviceStalled(void)
Definition: OgreVulkanHardwareBuffer.h:52
@ LB_BlendLuminosity
Definition: OgreShaderExLayeredBlending.h:76
void setAddressingMode(TextureAddressingMode tam)
Sets the texture addressing mode, i.e.
Definition: OgreTextureUnitState.h:112
Definition: OgreLodOutputProviderMesh.h:41
std::vector< IndexBufferInfo > IndexBufferInfoList
Definition: OgreLodData.h:149
void bindToFramebuffer(uint32 attachment, uint32 zoffset) override
Bind surface to frame buffer.
void setWorldTransform(const btTransform &in) override
Definition: OgreBullet.h:58
@ RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE
Supports using the MAIN depth buffer for RTTs.
Definition: OgreRenderSystemCapabilities.h:165
@ ID_SAWTOOTH
Definition: OgreScriptCompiler.h:755
void unloadAll(bool reloadableOnly=true)
Unloads all resources.
Definition: OgreResourceManager.h:189
void set32BitIndices(bool n32)
Set whether we need 32-bit indices.
Definition: OgreManualObject.h:597
FontType
Enumerates the types of Font usable in the engine.
Definition: OgreFont.h:52
Box(const Vector3i &size)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreCommon.h:776
static const size_t MS_CORNERS_FRONT[4]
To call Marching Squares with a cube on its front.
Definition: OgreVolumeIsoSurface.h:66
@ ID_UNLIMITED
Definition: OgreScriptCompiler.h:687
@ CE_VARIABLEEXPECTED
Definition: OgreScriptCompiler.h:197
AbstractNodeType type
Definition: OgreScriptCompiler.h:96
virtual void resourceGroupPrepareEnded(const String &groupName)
This event is fired when a resource group finished preparing.
Definition: OgreResourceGroupManager.h:150
int8_t int8
Definition: OgrePlatform.h:276
SharedPtr()
Definition: OgreSharedPtr.h:56
int fingerId
Definition: OgreInput.h:81
Marching Cubes implementation like at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/.
Definition: OgreVolumeIsoSurfaceMC.h:49
@ ID_SHADOW_RECEIVER_MATERIAL
Definition: OgreScriptCompiler.h:573
RenderTexture * getRenderTarget(size_t slice)
Get a render target for this PixelBuffer, or a slice of it.
uint getSplitCount() const
Get the number of splits.
Definition: OgreShadowCameraSetupPSSM.h:113
T * _getImpl()
Definition: OgreHardwareBuffer.h:386
bool operator==(const SmallVectorImpl &RHS) const
Definition: OgreSmallVector.h:562
void setBoneDualQuaternions(bool enable)
Definition: OgreInstanceBatchVTF.h:182
@ CT_SPHERE
Definition: OgreBullet.h:30
std::map< String, PagedWorldSectionFactory * > WorldSectionFactoryMap
Definition: OgrePageManager.h:267
A 2D element which contains other OverlayElement instances.
Definition: OgreOverlayContainer.h:55
bool isStatic() const
Returns true if this batch was set as static.
Definition: OgreInstanceBatchHW.h:97
ShadowRenderable * getLightCapRenderable(void)
Get the light cap version of this renderable.
Definition: OgreShadowCaster.h:94
void lock(HardwareBuffer *p, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:426
SharedPtr< ImageData > CodecDataPtr
Definition: OgreImageCodec.h:94
@ PT_REAL
Definition: OgreStringInterface.h:50
This abstract node represents a variable assignment.
Definition: OgreScriptCompiler.h:169
SharedPtr< Mesh > MeshPtr
Definition: OgrePrerequisites.h:286
CodePoint codePoint
Definition: OgreFont.h:67
Class which manages blending of both colour and alpha components.
Definition: OgreBlendMode.h:139
Grid2DMode
The 2D grid mode.
Definition: OgreGrid2DPageStrategy.h:47
Factory class for Cg programs.
Definition: OgreCgProgramFactory.h:43
@ VES_NORMAL
Normal, typically VET_FLOAT3.
Definition: OgreHardwareVertexBuffer.h:97
bool isLayerParallaxMappingEnabled() const
Whether to support parallax mapping per layer in the shader (default true).
Definition: OgreTerrainMaterialGeneratorA.h:87
void quad(uint32 i1, uint32 i2, uint32 i3, uint32 i4)
Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling...
Definition: OgreManualObject.h:408
BillboardRotationType getBillboardRotationType() const
Sets billboard rotation type.
Definition: OgreBillboardParticleRenderer.h:88
BatchSettings()
Definition: OgreInstanceManager.h:87
virtual void endProfileEvent(void)
Ends the currently active GPU profiling event.
Definition: OgreTinyRenderSystem.h:168
@ PT_ORTHOGRAPHIC
Definition: OgreFrustum.h:63
@ LBX_SUBTRACT
subtract source2 from source1
Definition: OgreBlendMode.h:93
virtual void loadingComplete(Resource *)
Called whenever the resource finishes loading.
Definition: OgreResource.h:84
Capabilities
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a,...
Definition: OgreRenderSystemCapabilities.h:75
Real getRadius(void) const
Returns the radius of the sphere.
Definition: OgreSphere.h:68
GLenum getCullFace(void) const
Sets the face culling mode.
Definition: OgreGLStateCacheManager.h:204
std::vector< T >::const_iterator const_iterator
Definition: OgreDeprecated.h:49
void textureCoord(const Vector3 &uvw)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:323
ConstMapIterator(typename T::const_iterator start, typename T::const_iterator last)
Constructor.
Definition: OgreIteratorWrapper.h:359
void logWarning(const String &message, bool maskDebug=false)
This is an overloaded member function, provided for convenience. It differs from the above function o...
@ SwapchainAcquired
We already called VulkanWindow::acquireNextImage.
Definition: OgreVulkanWindow.h:47
Definition: OgreD3D11TextureManager.h:46
void setDestination(const SharedPtr< ControllerValue< T > > &dest)
Sets the output controller value.
Definition: OgreController.h:172
@ FFP_PRE_PROCESS
Definition: OgreShaderFFPRenderState.h:70
std::string String
Definition: OgrePrerequisites.h:313
static Real parseReal(const String &val, Real defaultValue=0)
Converts a String to a Real.
Definition: OgreStringConverter.h:204
@ SPC_LIGHTPOSITION_OBJECT_SPACE6
Definition: OgreShaderParameter.h:218
@ FFP_POST_PROCESS
Definition: OgreShaderFFPRenderState.h:76
virtual void resourceGroupLoadEnded(const String &groupName)
This event is fired when a resource group finished loading.
Definition: OgreResourceGroupManager.h:178
void setDebugMode(int mode)
Definition: OgreBullet.h:146
std::vector< const Chunk * > VecChunk
A list of Chunks.
Definition: OgreVolumeChunk.h:441
String name
Definition: OgreGpuProgramParams.h:1188
@ FO_ANISOTROPIC
Similar to FO_LINEAR, but compensates for the angle of the texture plane.
Definition: OgreCommon.h:112
void defaultOrganisationMode(void)
Setthe sorting / grouping mode for the solids in this group to the default.
Definition: OgreRenderQueueSortingGrouping.h:576
@ ID_BLEND_DIFFUSE_COLOUR
Definition: OgreScriptCompiler.h:724
virtual void setOrigin(const Vector3 &origin)
Sets the origin of the geometry.
Definition: OgreStaticGeometry.h:683
Processes requests.
Definition: OgreLodWorkQueueWorker.h:42
static void uninitialized_copy(T1 *I, T1 *E, T2 *Dest)
uninitialized_copy - Copy the range [I, E) onto the uninitialized memory starting with "Dest",...
Definition: OgreSmallVector.h:284
GpuProgramParameters * getTargetParams() const
Definition: OgreGpuProgramParams.h:584
@ RSC_ALPHA_TO_COVERAGE
Supports Alpha to Coverage (A2C)
Definition: OgreRenderSystemCapabilities.h:158
BuiltinHashFunction
There are some default hash functions used to order passes so that render state changes are minimised...
Definition: OgrePass.h:1497
@ ACT_INVERSE_WORLDVIEWPROJ_MATRIX
Provides inverse of concatenated world, view and projection matrices.
Definition: OgreGpuProgramParams.h:715
size_t getNumVertices(void) const
Get the number of vertices in this buffer.
Definition: OgreHardwareVertexBuffer.h:70
shared_ptr< LodInputProvider > LodInputProviderPtr
Definition: OgreLodPrerequisites.h:67
bool getQuadCorners(FloatRect &quad) const
Get quad normalised positions [-1;1]x[-1;1].
Definition: OgreCompositionPass.h:286
static const AxisAlignedBox BOX_NULL
Definition: OgreAxisAlignedBox.h:802
static const uint16 CHUNK_VERSION
Definition: OgreTerrainGroup.h:519
@ SPC_BINORMAL_WORLD_SPACE
Binormal in world space.
Definition: OgreShaderParameter.h:266
bool intersects(const Sphere &s) const
Tests whether this box intersects a sphere.
Definition: OgreAxisAlignedBox.h:627
const String & getComputeProgramName(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1252
VulkanTextureGpu * getDepthTexture()
Definition: OgreVulkanWindow.h:111
void setScissorTest(bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600)
Definition: OgreRenderSystem.h:918
std::vector< LODBucket * > LODBucketList
list of LOD Buckets in this region
Definition: OgreStaticGeometry.h:351
@ ID_INCREMENT_WRAP
Definition: OgreScriptCompiler.h:824
const Ogre::DisplayString & getCaption()
Definition: OgreTrays.h:548
size_t size_type
Definition: OgreSmallVector.h:145
bool allowedToVisit(void)
Definition: OgrePCZSceneNode.h:82
std::vector< Triangle > TriangleList
Definition: OgreEdgeListBuilder.h:98
uint32 getDepth() const
Get the depth of this box.
Definition: OgreCommon.h:793
const FontPtr & getFont() const
Definition: OgreTextAreaOverlayElement.h:78
virtual void setHidden(bool hidden)
Hide (or show) the window.
Definition: OgreRenderWindow.h:160
@ ACT_SHADOW_EXTRUSION_DISTANCE
The distance a shadow volume should be extruded when using finite extrusion programs.
Definition: OgreGpuProgramParams.h:904
GPUVendorRule()
Definition: OgreTechnique.h:127
const Semantic & getSemantic() const
Get the semantic of this parameter.
Definition: OgreShaderParameter.h:351
void setMaxVertexCount(unsigned int maxVertexCount)
Set the maximum number of vertices that the buffer will hold.
Definition: OgreRenderToVertexBuffer.h:73
Vector operator+(const Vector &b) const
Definition: OgreVector.h:702
static const uint32 TERRAINDERIVEDDATA_CHUNK_ID
Definition: OgreTerrain.h:286
size_t indexStart
Index in the buffer to start from for this operation.
Definition: OgreVertexIndexData.h:273
EncoderState getEncoderState(void) const
Definition: OgreVulkanQueue.h:190
@ ID_COLOUR_VALUE
Definition: OgreScriptCompiler.h:812
bool operator!=(const Affine3 &m2) const
Definition: OgreMatrix4.h:382
void reportErrorWarning(const char *warningString)
Definition: OgreBullet.h:142
virtual void objectDetached(MovableObject *)
MovableObject has been detached from a node.
Definition: OgreMovableObject.h:71
void _notifyModified()
Tell the page that it is modified.
Definition: OgrePage.h:181
@ SHADER_ANIMMAP
Definition: OgreQuake3Types.h:102
ResponseHandler()
Definition: OgreWorkQueue.h:202
const GPUVendorRuleList & getGPUVendorRules() const
Get the currently registered vendor rules.
Definition: OgreTechnique.h:660
Implement a sub render state which performs hardware skinning.
Definition: OgreShaderExHardwareSkinning.h:56
std::set< PCZSceneNode * > PCZSceneNodeList
Definition: OgreOctreeZoneOctree.h:54
Matrix3 orthonormalised() const
Gram-Schmidt orthogonalisation (applied to columns of rotation matrix)
Definition: OgreMatrix3.h:188
TexGen texGen
Definition: OgreQuake3Shader.h:76
String getType() const override
Returns the type of the codec as a String.
void moveWidgetToTray(TrayLocation currentTrayLoc, size_t currentPlace, TrayLocation targetTrayLoc, size_t targetPlace=-1)
Definition: OgreTrays.h:1037
T operator[](size_t i) const
Definition: OgreVector.h:350
uint8 getLayerIndex() const
Get the index of the layer this is targeting.
Definition: OgreTerrainLayerBlendMap.h:86
double * getDoublePointer(size_t pos)
Get a pointer to the 'nth' item in the double buffer.
Definition: OgreGpuProgramParams.h:1521
@ ID_POINT
Definition: OgreScriptCompiler.h:670
The ScriptTranslatorManager manages the lifetime and access to script translators.
Definition: OgreScriptTranslator.h:123
void redefine(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
Redefine this plane based on 3 points.
Definition: OgrePlane.h:171
@ TL_NONE
Definition: OgreTrays.h:69
Quaternion(const Vector3 &xaxis, const Vector3 &yaxis, const Vector3 &zaxis)
Construct a quaternion from 3 orthonormal local axes.
Definition: OgreQuaternion.h:86
@ PF_R32G32B32A32_SINT
128-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int), 32 bits green (signed int)...
Definition: OgrePixelFormat.h:197
LODFaceList mLodFaceList
Definition: OgreSubMesh.h:105
std::vector< TerrainLayerBlendMap * > TerrainLayerBlendMapList
Definition: OgreTerrainLayerBlendMap.h:188
RGBA mColour
Definition: OgreBillboard.h:85
@ BBT_ORIENTED_COMMON
Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this...
Definition: OgreBillboardSet.h:88
std::vector< InstancedEntity * > InstancedEntityVec
Definition: OgreInstanceBatch.h:91
@ ACT_TRANSPOSE_VIEW_MATRIX
Provides transpose of view matrix.
Definition: OgreGpuProgramParams.h:659
std::vector< CompositionTargetPass * > TargetPasses
Typedefs for several iterators.
Definition: OgreCompositionTechnique.h:86
Plugin instance for D3D11 Manager.
Definition: OgreD3D11Plugin.h:38
Virtual interface of the stereo driver.
Definition: OgreD3D11StereoDriverAMD.h:41
static PropertyType getTypeForValue(const Vector2 &val)
Definition: OgreProperty.h:165
@ EndFrameAndSwap
Same as NewFrameIdx + swaps windows (presents).
Definition: OgreVulkanPrerequisites.h:105
const Passes & getPasses(void) const
Gets the passes in this Technique.
Definition: OgreTechnique.h:205
void setTextureStacksAndSlices(uchar stacks, uchar slices)
Generate texture coordinate rects for a tiled texture sheet.
Definition: OgreBillboardParticleRenderer.h:62
ValueType getNext()
Returns the next(=current) value element in the collection, and advances to the next.
Definition: OgreIteratorWrapper.h:299
Command object for blue adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:64
static Matrix3 parseMatrix3(const String &val, const Matrix3 &defaultValue=Matrix3::IDENTITY)
Parses a Matrix3 out of a String.
Definition: OgreStringConverter.h:301
const String & getName() const
Get the name of this profile.
Definition: OgreTerrainMaterialGenerator.h:181
int postProcessSteps
Definition: OgreAssimpLoader.h:85
A plane.
Definition: OgreVolumeCSGSource.h:78
void _cursorReleased(const Ogre::Vector2 &cursorPos)
Definition: OgreTrays.h:314
const String & getEntryPoint(void) const
Gets the entry point defined for this program.
Definition: OgreHighLevelGpuProgram.h:142
Definition: OgreException.h:186
D3D9VideoMode(const D3D9VideoMode &ob)
Definition: OgreD3D9VideoMode.h:46
@ ACT_LIGHT_DIRECTION_OBJECT_SPACE
A light direction in object space (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:801
@ ID_INVERSE_SAWTOOTH
Definition: OgreScriptCompiler.h:756
Definition: OgreQuake3Types.h:153
bool contains(const Vector3 &v) const
Tests whether the given point contained by this box.
Definition: OgreAxisAlignedBox.h:714
AnyNumeric operator/(const AnyNumeric &rhs) const
Definition: OgreAny.h:345
Vector(const typename std::enable_if< N==4, Vector3 >::type &rhs, T fW=1.0f)
Definition: OgreVector.h:319
ConstVectorIterator< PoseRefList > ConstPoseRefIterator
Definition: OgreKeyFrame.h:233
@ ID_VERTEXCOLOUR
Definition: OgreScriptCompiler.h:601
DisplayMode getDisplayMode() const
Get the display mode for the overlay.
Definition: OgreOverlayProfileSessionListener.h:91
bool isIsoSurfaceNear(void) const
Gets whether the isosurface is somewhat near to this node.
Definition: OgreVolumeOctreeNode.h:530
Specialisation of the ArchiveFactory to allow reading of files from filesystem folders / directories.
Definition: OgreFileSystem.h:54
virtual ~Controller()
Default d-tor.
Definition: OgreController.h:158
void _notifyCurrentCamera(Camera *)
Overridden from MovableObject.
Definition: OgreMovablePlane.h:73
SceneQueryMovableIntersectionList movables2movables
List of movable / movable intersections (entities, particle systems etc)
Definition: OgreSceneQuery.h:481
Abstract class defining the interface required to be implemented by classes which provide rendering c...
Definition: OgreParticleSystemRenderer.h:49
uint32 getNumLayers() const
Definition: OgreVulkanTextureGpu.h:131
const SmallVector & operator=(const SmallVector &RHS)
Definition: OgreSmallVector.h:735
virtual void processMaterialName(Mesh *mesh, String *name)=0
Called to override the loading of the given named material.
virtual Real getHorizontalTexelOffset(void)
Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this...
Definition: OgreRenderSystem.h:943
Radian & operator*=(float f)
Definition: OgreMath.h:86
@ RIM_LINEAR
Values are interpolated linearly.
Definition: OgreAnimation.h:109
virtual bool isConstParameter() const
Definition: OgreShaderParameter.h:651
AnyNumeric & operator/=(const AnyNumeric &rhs)
Definition: OgreAny.h:368
ulong _getLightsDirtyCounter(void) const
Advanced method to gets the lights dirty counter.
Definition: OgreSceneManager.h:1303
@ SwapchainReleased
We don't own a swapchain.
Definition: OgreVulkanWindow.h:60
@ PF_FLOAT32_GR
64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red
Definition: OgrePixelFormat.h:133
void index(uint32 idx)
Add a vertex index to construct faces / lines / points via indexing rather than just by a simple list...
Definition: OgreManualObject.h:363
virtual void applyDeltaValue(const Degree &)
Apply delta value.
Definition: OgreAnimable.h:222
A factory that enables creation of IntegratedPSSM3 instances.
Definition: OgreShaderExIntegratedPSSM3.h:191
std::vector< Vertex > VecVertex
To hold vertices.
Definition: OgreVolumeMeshBuilder.h:103
std::vector< PoseRef > PoseRefList
Definition: OgreKeyFrame.h:211
ParameterPtr resolveInputParameter(Parameter::Content content, GpuConstantType type=GCT_UNKNOWN)
Resolve input parameter of this function.
Definition: OgreShaderFunction.h:114
@ IM_USEALL
Definition: OgreCommon.h:371
void setStartZone(PCZone *startZone)
set the zone to start the scene query
Definition: OgrePCZSceneQuery.h:78
@ INT
Definition: OgreAnimable.h:77
size_type size() const
Definition: OgreSmallVector.h:175
Command object for inner size (see ParamCommand).
Definition: OgreHollowEllipsoidEmitter.h:48
void resize(size_type n, const T &t=T())
Definition: OgreCommon.h:555
virtual ~HardwareBufferLicensee()
Definition: OgreHardwareBufferManager.h:61
virtual PageContent * createInstance()=0
ulong totalCalls
The total number of times this profile was called (used to calculate average)
Definition: OgreProfiler.h:138
std::vector< T >::iterator iterator
Definition: OgreDeprecated.h:48
Definition: OgreTerrainPagedWorldSection.h:158
virtual void setRenderingDistance(Real dist)
Sets the distance at which batches are no longer rendered.
Definition: OgreStaticGeometry.h:617
std::vector< Plane > planes
Definition: OgreBspNode.h:156
void merge(const Sphere &oth)
Merges another Sphere into the current sphere.
Definition: OgreSphere.h:101
Matrix3 transpose() const
Definition: OgreMatrix3.h:167
Real mMeshBoundingSphereRadius
Definition: OgreLodData.h:168
virtual void decode(const DataStreamPtr &input, const Any &output) const =0
Codes the data from the input chunk into the output chunk.
bool hasNegativeScale() const
Determines if this matrix involves a negative scaling.
Definition: OgreMatrix3.h:179
void updateAtomicCounters(GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType)
Definition: OgreGLSLMonolithicProgram.h:74
int size
Definition: OgreQuake3Types.h:225
ParameterPtr resolveInputParameter(const ParameterPtr &out)
resolve input parameter from previous output
Definition: OgreShaderFunction.h:120
shared_ptr< LodData > LodDataPtr
Definition: OgreLodPrerequisites.h:66
void setUserAny(const Any &anything)
Definition: OgreRenderable.h:299
bool getReceiveShadows(void) const
Returns whether or not objects using this material will receive shadows.
Definition: OgreMaterial.h:179
const ConstantList & getConstantList() const
Get a reference to the list of constants.
Definition: OgreGpuProgramParams.h:1515
@ OR_DEGREE_0
Definition: OgreFrustum.h:49
@ VET_FLOAT4
Definition: OgreHardwareVertexBuffer.h:128
Defines a program which runs on the GPU such as a vertex or fragment program.
Definition: OgreGpuProgram.h:70
@ ACT_FPS
provides the calculated frames per second, returned as a floating point value.
Definition: OgreGpuProgramParams.h:1005
Definition: OgreQuake3Types.h:208
Specialisation to allow reading of files from a zip format source archive.
Definition: OgreZip.h:56
virtual ~VulkanProgramFactory(void)
bool isMultisample() const
Definition: OgreVulkanTextureGpu.h:134
@ ACT_VIEW_MATRIX
The current view matrix.
Definition: OgreGpuProgramParams.h:653
TexGen
Definition: OgreQuake3Types.h:125
Scales the given volume source.
Definition: OgreVolumeCSGSource.h:366
virtual bool fragment(const vec3 &bar, ColourValue &gl_FragColor)=0
@ MESH_VERSION_LATEST
Latest version available.
Definition: OgreMeshSerializer.h:45
@ GCT_SAMPLER2D
Definition: OgreGpuProgramParams.h:76
const GpuProgramPtr & getComputeProgram(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1204
Command object for setting profiles.
Definition: OgreCgProgram.h:55
void bindToFramebuffer(uint32 attachment, uint32 zoffset) override
Bind surface to frame buffer.
size_t createGeometryFromLevel
The first LOD level to create geometry for. For scenarios where the lower levels won't be visible any...
Definition: OgreVolumeChunk.h:88
@ ID_NO_FSAA
Definition: OgreScriptCompiler.h:790
std::vector< ShadowRenderable * > ShadowRenderableList
Definition: OgreShadowCaster.h:122
const String & getType() const
Get the type of the object to be created.
Definition: OgreAntiPortal.h:60
virtual void resourceGroupLoadStarted(const String &groupName, size_t resourceCount)
This event is fired when a resource group begins loading.
Definition: OgreResourceGroupManager.h:158
@ LOADSTATE_UNLOADING
Currently unloading.
Definition: OgreResource.h:111
virtual ushort getNumberOfPosesIncluded(void) const
Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.
Definition: OgreGpuProgram.h:249
@ VET_BYTE4
signed bytes
Definition: OgreHardwareVertexBuffer.h:154
D3D9StereoDriverImpl()
Definition: OgreD3D9StereoDriverImpl.h:43
@ TEX_TYPE_2D
2D texture, used in combination with 2D texture coordinates (default)
Definition: OgreTexture.h:98
virtual void _useLights(unsigned short limit)
Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (...
Definition: OgreRenderSystem.h:496
bool getAlignCameraToFace() const
Definition: OgreCompositionPass.h:322
Real maxScreenSpaceError
The maximum accepted screen space error when choosing the LOD levels to render.
Definition: OgreVolumeChunk.h:85
@ LF_ONLY_UNREFERENCED
Process only resources which are not referenced by any other object. Useful to reduce resource consum...
Definition: OgreResource.h:126
const Plane & getPrevDerivedPlane() const
Get the previous portal plane in world coordinates.
Definition: OgrePortalBase.h:147
AnimationIterator getAnimationIterator(void)
Returns a specialised MapIterator over all animations in the scene.
Definition: OgreSceneManager.h:2335
@ SPC_BLEND_INDICES
Blending indices.
Definition: OgreShaderParameter.h:248
std::map< String, OverlayElementFactory * > FactoryMap
Definition: OgreOverlayManager.h:61
virtual ~StringInterface()
Virtual destructor, see Effective C++.
Definition: OgreStringInterface.h:191
HardwarePixelBufferPtr HardwarePixelBufferSharedPtr
Definition: OgrePrerequisites.h:296
@ SBO_MAX
Definition: OgreBlendMode.h:253
const Vector3 getCenterLeft(void) const
Gets the center of the corners 0, 3, 4, 6.
Definition: OgreVolumeOctreeNode.h:314
Ray()
Definition: OgreRay.h:51
Abstract class defining the interface to be implemented by particle emitters.
Definition: OgreParticleEmitter.h:71
const String & getDescription() const
Get the description of the property.
Definition: OgreProperty.h:200
static constexpr Real TWO_PI
Definition: OgreMath.h:744
void setCenter(const Vector3 ¢er)
Sets the center point of the sphere.
Definition: OgreSphere.h:77
TouchFingerEvent tfinger
Definition: OgreInput.h:108
uint32 back
Definition: OgreCommon.h:726
@ SRF_INCLUDE_LIGHT_CAP
For shadow volume techniques only, generate a light cap on the volume.
Definition: OgreShadowCaster.h:113
@ SPC_LIGHTPOSITIONVIEW_SPACE0
Light position in view space index 0-7.
Definition: OgreShaderParameter.h:232
GLES2HardwareBuffer(GLenum target, size_t sizeInBytes, GLenum usage, bool useShadowBuffer)
void setListener(Listener *listener)
Sets a listener for this Node.
Definition: OgreNode.h:562
virtual void nodeDetached(const Node *)
Node has been detached from a parent.
Definition: OgreNode.h:95
D3D9VideoMode()
Definition: OgreD3D9VideoMode.h:45
@ PF_FLOAT32_RGB
96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
Definition: OgrePixelFormat.h:106
const StringVector & getRenderSystemEvents(void) const
Gets a list of the rendersystem specific events that this rendersystem can raise.
Definition: OgreRenderSystem.h:1054
virtual void load(bool backgroundThread=false)
Loads the resource, if it is not already.
Real squaredDistance(const Segment &otherSegment) const
~SceneMgrQueuedRenderableVisitor()
Definition: OgreSceneManager.h:386
VectorSet< Triangle *, 7 > VTriangles
Definition: OgreLodData.h:72
virtual ~ResourceGroupListener()
Definition: OgreResourceGroupManager.h:105
Matrix4(const Real *arr)
Definition: OgreMatrix4.h:240
ManualObjectSection * getSection(size_t index) const
Definition: OgreManualObject.h:524
shared_ptr< Parameter > ParameterPtr
Definition: OgreShaderPrerequisites.h:73
Degree(const Radian &r)
Definition: OgreMath.h:116
bool requiresTextureFlipping() const
Definition: OgreGLFBOMultiRenderTarget.h:47
Plugin instance for GL3Plus Manager.
Definition: OgreGL3PlusPlugin.h:39
SampleTextureAtom(int groupOrder)
Definition: OgreShaderFunctionAtom.h:302
CreateCompositorScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
Definition: OgreScriptCompiler.h:551
virtual ~HardwareBuffer()
Definition: OgreHardwareBuffer.h:205
@ ID_SHARED_PARAM_NAMED
Definition: OgreScriptCompiler.h:766
void createSwapchain(void)
GL3Plus-specific implementation of a TextureManager.
Definition: OgreGL3PlusTextureManager.h:55
bool error
Whether an error occurred.
Definition: OgreResourceBackgroundQueue.h:54
RenderOperation::OperationType getOutputOperationType(void) const
Returns the operation type that this geometry program will emit.
Definition: src/GLSL/include/OgreGLSLProgram.h:69
A simple structure designed just as a holder of property values between the instances of objects they...
Definition: OgreProperty.h:264
virtual void setVSyncInterval(unsigned int interval)
Set the vertical sync interval.
Definition: OgreRenderWindow.h:175
virtual int32 getCellRangeMaxY() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid2DPageStrategy.h:191
Segment mSegment
Definition: OgreCapsule.h:63
@ SPC_BINORMAL_OBJECT_SPACE
Binormal in object space.
Definition: OgreShaderParameter.h:263
ConstVectorIterator< GPUVendorRuleList > GPUVendorRuleIterator
Definition: OgreTechnique.h:616
void setBackgroundLoaded(bool bl)
Tells the resource whether it is background loaded or not.
Definition: OgreResource.h:367
FactoryObj< ParticleSystemRenderer > ParticleSystemRendererFactory
Definition: OgrePrerequisites.h:168
void _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)
Sets the global alpha rejection approach for future renders.
Real getTime(void) const
Gets the time of this keyframe in the animation sequence.
Definition: OgreKeyFrame.h:65
@ ID_FOG_OVERRIDE
Definition: OgreScriptCompiler.h:657
virtual int32 getCellRangeMaxX() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid2DPageStrategy.h:189
static String Type
Definition: OgreShaderExHardwareSkinning.h:145
void setDefaultLayerTextureWorldSize(Real sz)
Set the default world size for a layer 'splat' texture to cover.
Definition: OgreTerrain.h:2000
virtual void _destroyFbo(GLContext *context, uint32 fbo)
Destroy FBO immediately or defer if it was created on other context.
Definition: OgreGLRenderSystemCommon.h:140
std::vector< ShadowTextureConfig > ShadowTextureConfigList
Definition: OgreSceneManager.h:75
std::multimap< K, V, P > type
Definition: OgreDeprecated.h:79
GLuint getGLBufferId(void) const
Definition: OgreGLES2HardwareBuffer.h:74
Holds a solid representation of a convex body.
Definition: OgreConvexBody.h:52
const SPFMDeleteT SPFM_DELETE_T
Definition: OgreSharedPtr.h:46
void addFactory(ProgramWriterFactory *factory)
Definition: OgreShaderProgramWriterManager.h:81
@ SBO_MIN
Definition: OgreBlendMode.h:252
VTriangles triangles
Definition: OgreLodData.h:105
virtual void applyDeltaValue(Real)
Set value.
Definition: OgreAnimable.h:198
Ogre::OverlayContainer * getBackdropContainer()
Definition: OgreTrays.h:775
String language
Definition: OgreGLGpuProgramManager.h:44
SceneNode * getAutoTrackTarget(void) const
Get the auto tracking target for this node, if any.
Definition: OgreSceneNode.h:410
VulkanRenderSystem * mRenderSystem
Definition: OgreVulkanDevice.h:70
const char * what() const
Override std::exception::what.
Definition: OgreException.h:169
@ SHADER_DEFORMVERTS
Definition: OgreQuake3Types.h:92
@ RENDER_QUEUE_MAIN
The default render queue.
Definition: OgreRenderQueue.h:64
A surface which is defined by curves of some kind to form a patch, e.g.
Definition: OgrePatchSurface.h:52
Definition: OgreGLGpuProgramManager.h:56
Factory for GL Frame Buffer Objects, and related things.
Definition: OgreGLFBORenderTexture.h:67
Degree(const Ogre::Degree &rhs)
Definition: OgreMath.h:117
Specialisation of SceneNode for the BspSceneManager.
Definition: OgreBspSceneNode.h:54
helper class to implement legacy API. Notably x, y, z access
Definition: OgreVector.h:46
HardwareBufferPtr createUniformBuffer(size_t sizeBytes, HardwareBufferUsage usage, bool useShadowBuffer)
Create uniform buffer.
Definition: OgreDefaultHardwareBufferManager.h:136
Codec return class for images.
Definition: OgreImageCodec.h:76
bool hasInstanceData() const
Returns true if this binding has an element that contains instance data.
Definition: OgreHardwareVertexBuffer.h:547
void insert(iterator pos, size_type n, const T &x)
Definition: OgreCommon.h:530
void setListener(TrayListener *listener)
Definition: OgreTrays.h:779
Command object for alpha adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:72
bool isLightmapEnabled() const
Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition: OgreTerrainMaterialGeneratorA.h:108
@ SPC_POSITION_PROJECTIVE_SPACE
Position in projective space.
Definition: OgreShaderParameter.h:95
Simple implementation of MovableObject and Renderable for single-part custom objects.
Definition: OgreSimpleRenderable.h:50
bool isShadowTechniqueModulative(void) const
Is there a modulative shadowing technique in use?
Definition: OgreSceneManager.h:2757
PatchSurfaceType
Definition: OgrePatchSurface.h:58
SceneBlendFactor destFactor
Definition: OgreBlendMode.h:281
static int IAbs(int iValue)
Definition: OgreMath.h:262
@ SPC_LIGHTDIRECTION_TANGENT_SPACE2
Definition: OgreShaderParameter.h:204
GLUniformReferenceList::iterator GLUniformReferenceIterator
Definition: OgreGLSLProgramCommon.h:52
bool getFogOverride(void) const
Returns true if this pass is to override the scene fog settings.
Definition: OgrePass.h:953
virtual bool isWriteable() const
Reports whether this stream is writeable.
Definition: OgreDataStream.h:94
void setDirection(const Vector3 &d)
Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm,...
Definition: OgrePortalBase.h:80
@ ACT_LIGHT_POSITION
A light position in world space (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:791
std::list< SceneQueryMovableObjectPair > SceneQueryMovableIntersectionList
Definition: OgreSceneQuery.h:475
std::map< String, ParamDictionary > ParamDictionaryMap
Definition: OgreStringInterface.h:156
@ SPC_POSTOLIGHT_TANGENT_SPACE2
Definition: OgreShaderParameter.h:164
void add(const In &arg0, const In &arg1, const Out &dst) const
dst = arg0 + arg1;
Definition: OgreShaderFunction.h:88
@ TVC_NONE
Definition: OgreCommon.h:300
void setSkirtSize(Real skirtSz)
method - the default size of 'skirts' used to hide terrain cracks (default 10)
Definition: OgreTerrain.h:1885
Log class for writing debug/log data to files.
Definition: OgreLog.h:98
@ LB_BlendSaturation
Definition: OgreShaderExLayeredBlending.h:74
@ VET_INT_10_10_10_2_NORM
signed int (normalized to 0..1)
Definition: OgreHardwareVertexBuffer.h:161
int cluster
Definition: OgreQuake3Types.h:171
DualQuaternion()
Default constructor, initializes to identity rotation (aka 0°), and zero translation (0,...
Definition: OgreDualQuaternion.h:51
VertexData * vertexData
Definition: OgreStaticGeometry.h:144
const Vector3 & getLocalCentre() const
Get the local centre of this node, relative to parent terrain centre.
Definition: OgreTerrainQuadTreeNode.h:230
@ ID_FRAGMENT_PROGRAM_REF
Definition: OgreScriptCompiler.h:567
@ PF_R32G32B32_SINT
96-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int), 32 bits green (signed int).
Definition: OgrePixelFormat.h:195
@ TFO_ANISOTROPIC
This is the same as ’trilinear’, except the filtering algorithm takes account of the slope of the tri...
Definition: OgreCommon.h:88
@ GMM_RELATIVE
'left', 'top', 'height' and 'width' are parametrics from 0.0 to 1.0
Definition: OgreOverlayElement.h:55
void appendText(const Ogre::DisplayString &text)
Definition: OgreTrays.h:281
Plane(Real a, Real b, Real c, Real _d)
Construct a plane using the 4 constants directly.
Definition: OgrePlane.h:79
Definition: OgreLodCollapseCostQuadric.h:42
const String & getName() const
Get the name of this parameter.
Definition: OgreShaderParameter.h:337
void Define(const char *iMacroName, size_t iMacroNameLen, const char *iMacroValue, size_t iMacroValueLen)
Define a macro without parameters.
ImageFlags
Definition: OgreImage.h:43
std::vector< byte > MicroCode
Definition: OgreD3D11HLSLProgram.h:37
@ PROP_STRING
Definition: OgreProperty.h:113
void setSelfIllumination(const ColourValue &selfIllum)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:377
void reloadUnreferencedResources(bool reloadableOnly=true)
Caused all currently loaded but not referenced by any other object resources to be reloaded.
Definition: OgreResourceManager.h:236
ProfileInstance * parent
The name of the parent, null if root.
Definition: OgreProfiler.h:176
TRect intersect(const TRect &rhs) const
Returns the intersection of the two rectangles.
Definition: OgreCommon.h:667
std::vector< Operand > OperandVector
Definition: OgreShaderFunctionAtom.h:193
@ SOP_KEEP
Leave the stencil buffer unchanged.
Definition: OgreRenderSystem.h:77
static float AngleUnitsToRadians(float units)
Convert from the current AngleUnit to radians.
@ SPC_POSTOLIGHT_VIEW_SPACE6
Definition: OgreShaderParameter.h:158
@ RSC_PRIMITIVE_RESTART
specifying a "-1" in the index buffer starts a new draw command.
Definition: OgreRenderSystemCapabilities.h:78
Pass * pass
Pointer to the Pass.
Definition: OgreRenderQueueSortingGrouping.h:56
@ MIP_DEFAULT
Use TextureManager default.
Definition: OgreTexture.h:117
virtual Grid2DMode getMode() const
Set the grid alignment mode.
Definition: OgreGrid2DPageStrategy.h:151
Pass * pass
The pass to use in this stage.
Definition: OgrePass.h:1565
void setPosition(const Vector3 &position)
Set the position of the billboard.
Definition: OgreBillboard.h:117
C++ encapsulation of GLSL program object.
Definition: Plus/src/GLSL/include/OgreGLSLProgram.h:42
@ ID_LOD_INDEX
Definition: OgreScriptCompiler.h:591
bool seam
Definition: OgreLodData.h:108
@ ID_INVERT
Definition: OgreScriptCompiler.h:826
@ ID_EXP2
Definition: OgreScriptCompiler.h:661
void setSourceRenderable(Renderable *source)
Set the source renderable of this object.
Definition: OgreRenderToVertexBuffer.h:116
String getObjectInfo(GLuint obj)
just return the info without logging it
const Renderable * getSourceRenderable() const
Get the source renderable of this object.
Definition: OgreRenderToVertexBuffer.h:121
VectorIterator< ChildNodeMap > ChildNodeIterator
Definition: OgreNode.h:72
#define OGRE_EXCEPT_EX(code, num, desc, src)
Definition: OgreD3D11Prerequisites.h:42
@ ID_BACK
Definition: OgreScriptCompiler.h:644
@ BLT_MANUAL_RELEASE
Licensee will only release buffer when it says so.
Definition: OgreHardwareBufferManager.h:150
FileNotFoundException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:189
String customAnimationName
Definition: OgreAssimpLoader.h:86
uint32 mNumImageViews
Definition: OgreVulkanRenderPassDescriptor.h:55
static const uint16 TERRAIN_CHUNK_VERSION
Definition: OgreTerrain.h:274
const String BLANKSTRING
Constant blank string, useful for returning by ref where local does not exist.
Definition: OgreCommon.h:592
An object which renders geometry to a vertex.
Definition: OgreRenderToVertexBuffer.h:51
const T * getData(uint32 x=0, uint32 y=0, uint32 z=0) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreImage.h:346
void parseDriverVersionFromString(const String &versionString)
Definition: OgreRenderSystemCapabilities.h:326
This class defines the interface that must be implemented by shadow casters.
Definition: OgreShadowCaster.h:126
@ ID_COMP_FUNC
Definition: OgreScriptCompiler.h:817
T right
Definition: OgreCommon.h:605
virtual void destroyInstance(PageContent *)=0
void writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer) override
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer i...
virtual GLFrameBufferObjectCommon * getFBO()
Definition: OgreGLRenderTarget.h:23
This class represents a collection of pages which make up a world.
Definition: OgrePagedWorld.h:55
MetalTextureManager(MetalDevice *device)
@ ACT_TEXTURE_VIEWPROJ_MATRIX
The view/projection matrix of the assigned texture projection frustum.
Definition: OgreGpuProgramParams.h:922
WorldFragmentType fragmentType
The type of this world fragment.
Definition: OgreSceneQuery.h:107
int row_size
Definition: OgreQuake3Types.h:218
const ShaderParameterList & getOutputParameters() const
Return a list of output parameters.
Definition: OgreShaderFunction.h:198
BillboardSetFactory()
Definition: OgreBillboardSet.h:815
ValueType get(void) const
Definition: OgreAny.h:213
virtual ~VulkanHardwareBuffer()
void computeNormal()
Vertex ID in the buffer associated with the submeshID.
Definition: OgreLodData.h:122
int elementStart
Index into a buffer containing vertex indices.
Definition: OgreStaticFaceGroup.h:94
std::bitset< RENDER_QUEUE_COUNT > RenderQueueBitSet
A set of render queues to either include or exclude certain render queues.
Definition: OgreCompositorInstance.h:149
Generic class for serialising data to / from binary stream-based files.
Definition: OgreSerializer.h:52
Class which will create instances of a given SceneManager.
Definition: OgreSceneManager.h:3491
RGBA getAsBYTE() const
value packed as PF_BYTE_RGBA
Definition: OgreColourValue.h:102
static String Type
Definition: OgreShaderExIntegratedPSSM3.h:99
Command object for enabling backwards compatibility.
Definition: OgreD3D9HLSLProgram.h:87
@ RSC_VERTEX_BUFFER_INSTANCE_DATA
Supports using vertex buffers for instance data.
Definition: OgreRenderSystemCapabilities.h:170
~ParticleSystemFactory()
Definition: OgreParticleSystemManager.h:342
CompositionTechnique * getTechnique(size_t idx) const
Get a technique.
Definition: OgreCompositor.h:70
@ ID_INCREMENT
Definition: OgreScriptCompiler.h:822
String mResourceGroup
Definition: OgreScriptCompiler.h:501
VertexHash(LodData *gen)
Definition: OgreLodData.h:79
static const Matrix4 IDENTITY
Definition: OgreMatrix4.h:299
void readData(size_t offset, size_t length, void *pDest) override
Reads data from the buffer and places it in the memory pointed to by pDest.
bool hasAutoConstants(void) const
Returns true if this instance has any automatic constants.
Definition: OgreGpuProgramParams.h:1603
friend ValueType * any_cast(Any *)
Definition: OgreAny.h:382
void setExcludeNode(SceneNode *excludeNode)
set node to exclude from query
Definition: OgrePCZSceneQuery.h:98
@ SPC_LIGHTDIRECTION_WORLD_SPACE7
Definition: OgreShaderParameter.h:189
@ LB_BlendColorBurn
Definition: OgreShaderExLayeredBlending.h:64
int getNumBillboards(void) const
Returns the number of active billboards which currently make up this set.
Definition: OgreBillboardSet.h:357
bool getColumnMajorMatrices(void) const
Gets whether matrix packed in column-major order.
Definition: OgreD3D9HLSLProgram.h:168
VkImageLayout getCurrentLayout(void) const
Definition: OgreVulkanTextureGpu.h:141
std::vector< size_t > VecIndices
To hold indices.
Definition: OgreVolumeMeshBuilder.h:107
In(const Vector4 &v)
Definition: OgreShaderFunctionAtom.h:164
InterpolationMode
The types of animation interpolation available.
Definition: OgreAnimation.h:95
std::vector< Profile * > ProfileList
List of profiles - NB should be ordered in descending complexity.
Definition: OgreTerrainMaterialGenerator.h:209
LoadingState
Enum identifying the loading state of the resource.
Definition: OgreResource.h:102
std::unique_ptr< VulkanRenderPassDescriptor > mRenderPassDescriptor
Definition: OgreVulkanWindow.h:97
Concrete impl.
Definition: OgreOverlayProfileSessionListener.h:50
Command object for particle emitter - see ParamCommand.
Definition: OgreRotationAffector.h:66
T squaredDistance(const Vector &rhs) const
Returns the square of the distance to another vector.
Definition: OgreVector.h:507
VertexSplits vertexSplits
A list of vertex indices which were split off into new vertices because of mirroring.
Definition: OgreTangentSpaceCalc.h:80
Matrix4(const U *ptr)
Definition: OgreMatrix4.h:239
void applyFixedFunctionParams(const GpuProgramParametersPtr ¶ms, uint16 variabilityMask)
_OgreExport bool operator==(const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
Interface of the NVIDIA stereo driver.
Definition: OgreD3D11StereoDriverNVIDIA.h:42
SimplePageContentCollectionFactory()
Definition: OgreSimplePageContentCollection.h:116
void _updateRenderQueue(RenderQueue *queue) override
Internal method by which the movable object must add Renderable subclass instances to the rendering q...
Definition: OgreLight.h:320
@ RSC_POINT_EXTENDED_PARAMETERS
Supports extra point parameters (minsize, maxsize, attenuation)
Definition: OgreRenderSystemCapabilities.h:125
@ SPC_TANGENT_TANGENT_SPACE
Tangent in tangent space.
Definition: OgreShaderParameter.h:260
~Lod0Stripifier()
Definition: OgreLod0Stripifier.h:93
ColourValue colourArg2
Manual colour value for manual source2.
Definition: OgreBlendMode.h:154
HardwareBufferLockGuard(const SharedPtr< T > &p, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:407
T * allocate(size_t n)
Definition: OgreAlignedAllocator.h:113
bool getSharedVertexDataAnimationIncludesNormals() const
Returns whether animation on shared vertex data includes normals.
Definition: OgreMesh.h:844
const Vector3 & _getBindingPoseInversePosition(void) const
Gets the inverted binding pose position.
Definition: OgreBone.h:122
PageManager * getManager() const
Definition: OgrePageStrategy.h:88
@ LOADSTATE_LOADING
Loading is in progress.
Definition: OgreResource.h:107
@ VET_FLOAT1
Definition: OgreHardwareVertexBuffer.h:125
Factory object for creating ManualObject instances.
Definition: OgreManualObject.h:700
const Vector3 & getScale() const
Retrieve the local scale.
Definition: OgreInstancedEntity.h:243
@ FO_POINT
Use the closest pixel.
Definition: OgreCommon.h:106
@ PF_DEPTH16
Depth texture format, with 16-bit unsigned integer.
Definition: OgrePixelFormat.h:118
@ OT_TRIANGLE_FAN
A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that.
Definition: OgreRenderOperation.h:60
bool isStatic() const
Returns true if this batch was set as static.
Definition: OgreInstanceBatchHW_VTF.h:104
std::map< uint32, TerrainSlot * > TerrainSlotMap
Packed map, signed 16 bits for each axis from -32767 to +32767.
Definition: OgreTerrainGroup.h:473
@ PT_SHORT
Definition: OgreStringInterface.h:53
Abstract class defining common features of hardware buffers.
Definition: OgreHardwareBuffer.h:109
ParticleType mParticleType
Determines the type of particle.
Definition: OgreParticle.h:74
const ColourValue & getCompositeMapDiffuse() const
Get the composite map iffuse light to use.
Definition: OgreTerrain.h:1895
virtual void scriptParseEnded(const String &scriptName, bool skipped)
This event is fired when the script has been fully parsed.
Definition: OgreResourceGroupManager.h:128
SkeletonPtr pSkeleton
Definition: OgreSkeleton.h:476
ConstMapIterator(const T &c)
Constructor.
Definition: OgreIteratorWrapper.h:368
std::vector< HardwareAnimationData > HardwareAnimationDataList
Definition: OgreVertexIndexData.h:109
@ SPC_LIGHTPOSITIONVIEW_SPACE7
Definition: OgreShaderParameter.h:239
size_t prevOnlyIndexCount
Used by output providers only!
Definition: OgreLodData.h:145
bool requiresTextureFlipping() const
Definition: OgreGL3PlusFBOMultiRenderTarget.h:50
@ ID_BLEND_CURRENT_ALPHA
Definition: OgreScriptCompiler.h:727
static unsigned long FACTORY_TYPE_FLAG
Definition: OgrePortal.h:83
LodCollapseCostPtr cost
Definition: OgreLodWorkQueueRequest.h:48
@ VET_FLOAT3
Definition: OgreHardwareVertexBuffer.h:127
SDL_Window NativeWindowType
Definition: OgreApplicationContextBase.h:62
void reset()
Reset the internal counter.
Definition: OgreNameGenerator.h:68
ushort getNumVertexAttributes(void) const
Definition: OgreRenderSystemCapabilities.h:401
bool IsWorkingUnderNsight()
const Vector3 getCenterFrontRight(void) const
Gets the center of the corners 2, 6.
Definition: OgreVolumeOctreeNode.h:449
Definition of a chunk of data in a file.
Definition: OgreStreamSerialiser.h:94
unsigned char getAlphaRejectValue(void) const
Gets the alpha reject value.
Definition: OgrePass.h:1010
std::list< unsigned long > ColorList
Definition: OgreOctreeSceneManager.h:68
const String & getTessellationHullProgramName(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1248
FastArray< VkImageView > mWindowImageViews
Definition: OgreVulkanRenderPassDescriptor.h:57
std::unordered_map< String, ushort > SubMeshNameMap
A hashmap used to store optional SubMesh names.
Definition: OgreMesh.h:125
int getUsage() const
Returns the TextureUsage identifier for this Texture.
Definition: OgreTexture.h:262
const String & getPreprocessorDefines() const
Definition: OgreShaderProgram.h:181
std::vector< GLUniformReference > GLUniformReferenceList
Definition: OgreGLSLProgramCommon.h:51
bool isError() const
Definition: OgreD3D11Device.h:87
const String & getValue() const
Returns a string value depending on the type of the AbstractNode.
Definition: OgreScriptCompiler.h:136
Vector(T _x, T _y)
Definition: OgreVector.h:313
void notifyControlPointBufferDeallocated(void)
Convenience method for telling the patch that the control points have been deleted,...
Definition: OgrePatchSurface.h:174
void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority)
Sets the render queue group and group priority this entity will be rendered through.
Definition: OgreBillboardParticleRenderer.h:133
@ TA_READ
Definition: OgreTexture.h:86
bool getSortingEnabled(void) const
Returns true if sorting of billboards is enabled based on their distance from the camera.
Definition: OgreBillboardSet.h:391
Stream which compresses / uncompresses data using the 'deflate' compression algorithm.
Definition: OgreDeflate.h:167
const Vector3 getCenterBack(void) const
Gets the center of the corners 0, 1, 4, 5.
Definition: OgreVolumeOctreeNode.h:296
Factory class for SimplePageContentCollection.
Definition: OgreSimplePageContentCollection.h:111
String frames[32]
Definition: OgreQuake3Shader.h:102
size_t getNumPasses() const
Get the number of passes.
Definition: OgreCompositionTargetPass.h:138
ComPtr & operator=(const ComPtr &other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:159
@ ID_SUBTRACT
Definition: OgreScriptCompiler.h:723
@ PF_R32G32B32_UINT
96-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigned...
Definition: OgrePixelFormat.h:171
DataStream(const String &name, uint16 accessMode=READ)
Constructor for creating named streams.
Definition: OgreDataStream.h:85
virtual size_t write(const void *buf, size_t count)
Write the requisite number of bytes from the stream (only applicable to streams that are not read-onl...
Definition: OgreDataStream.h:111
LockOptions
Locking options.
Definition: OgreHardwareBuffer.h:133
@ SPC_DEPTH_WORLD_SPACE
Depth in world space.
Definition: OgreShaderParameter.h:284
virtual Technique * getTechnique(void) const
Retrieves a pointer to the Material Technique this renderable object uses.
Definition: OgreRenderable.h:85
Vector3 scale
Definition: OgreStaticGeometry.h:177
@ ID_LOD_VALUES
Definition: OgreScriptCompiler.h:575
@ PF_ETC1_RGB8
ETC1 (Ericsson Texture Compression)
Definition: OgrePixelFormat.h:236
@ ACT_DERIVED_LIGHT_DIFFUSE_COLOUR
The derived light diffuse colour (index determined by setAutoConstant call), with 'r',...
Definition: OgreGpuProgramParams.h:875
OgreBites::WindowEventUtilities WindowEventUtilities
Definition: OgreWindowEventUtilities.h:164
size_t indexCount
Index size: 2 or 4 byte/index is supported only.
Definition: OgreLodBuffer.h:47
Command object for red adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:80
bool getTransposeMatrices(void) const
Gets whether or not matrices are to be transposed when set.
Definition: OgreGpuProgramParams.h:1761
@ ID_WIREFRAME
Definition: OgreScriptCompiler.h:654
void swap(HashedVector< T > &rhs)
Definition: OgreCommon.h:506
int subtype
Definition: OgreTextureUnitState.h:316
@ SKELETON_ANIMATION_BASEINFO
Definition: OgreSkeletonFileFormat.h:85
void addVisibilityFlags(uint32 flags)
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on th...
Definition: OgreMovableObject.h:426
const float * getFloatPointer(size_t pos) const
Get a pointer to the 'nth' item in the float buffer.
Definition: OgreGpuProgramParams.h:1519
const Vector3 getCenterFrontLeft(void) const
Gets the center of the corners 3, 7.
Definition: OgreVolumeOctreeNode.h:431
@ Write
Definition: OgreVulkanTextureGpu.h:58
This is a simplistic C/C++-like preprocessor.
Definition: OgreGLSLPreprocessor.h:62
ParameterPtr modControlParam
Definition: OgreShaderExLayeredBlending.h:102
virtual bool sortLightsAffectingFrustum(LightList &lightList)
Hook to allow the listener to override the ordering of lights for the entire frustum.
Definition: OgreSceneManager.h:205
To store the generated dual cells in a vector.
Definition: OgreVolumeDualGridGenerator.h:47
@ PF_R8G8_SINT
16-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int).
Definition: OgrePixelFormat.h:177
std::multimap< TextureEffectType, TextureEffect > EffectMap
Texture effects in a multimap paired array.
Definition: OgreTextureUnitState.h:329
void update(void)
Tells this controller to map it's input controller value to it's output controller value,...
Definition: OgreController.h:214
@ SPC_DEPTH_OBJECT_SPACE
Depth in object space.
Definition: OgreShaderParameter.h:281
bool isBorderLeft(const OctreeNode &root) const
Gets whether this cell is at the left of the given root cell.
Definition: OgreVolumeOctreeNode.h:232
ProfileGroupMask
List of reserved profiling masks.
Definition: OgreProfiler.h:79
@ GHA_RIGHT
Definition: OgreOverlayElement.h:69
static const uint32 CHUNK_ID
Definition: OgreGrid2DPageStrategy.h:141
D3D11RenderingAPIException(int hr, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreD3D11Prerequisites.h:148
LodWorkQueueInjectorListener()
Definition: OgreLodWorkQueueInjectorListener.h:40
Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a gen...
Definition: OgrePagedWorldSection.h:69
unsigned char axis
Definition: OgreInput.h:92
Transform specialization for 3D Affine - encapsulating a 3x4 Matrix.
Definition: OgreMatrix4.h:318
static float Sin(const Radian &fValue, bool useTables=false)
Sine function.
Definition: OgreMath.h:412
@ ACT_LIGHT_SPECULAR_COLOUR_ARRAY
Array of light specular colours (count set by extra param)
Definition: OgreGpuProgramParams.h:821
UniformParameterList::const_iterator UniformParameterConstIterator
Definition: OgreShaderParameter.h:625
CollapseCostHeap mCollapseCostHeap
Makes possible to get the vertices with the smallest collapse cost.
Definition: OgreLodData.h:158
Vector3 position
Definition: OgreBillboardChain.h:93
void setPortalsUpdated(bool updated)
Definition: OgrePCZone.h:242
void injectMainWindow(QWindow *window)
allows overriding the main (first) Window with a pre-created QWindow
Definition: OgreApplicationContextQt.h:57
static CmdForceApp msForceAppCmd
Definition: OgreLinearForceAffector.h:107
int type
Definition: OgreQuake3Types.h:188
void setShadowTextureSize(unsigned short size)
Set the size of the texture used for all texture-based shadows.
Definition: OgreSceneManager.h:2794
@ FT_TRUETYPE
Generated from a truetype (.ttf) font.
Definition: OgreFont.h:55
Real getDefaultHeight(void) const
See setDefaultDimensions - this gets 1 component individually.
Definition: OgreBillboardSet.h:498
void operator()(T *p)
Definition: OgreSharedPtr.h:42
@ CT_CYLINDER
Definition: OgreBullet.h:31
@ mutAuto
Definition: OgreD3D9RenderSystem.h:64
virtual void setValue(const Degree &)
Set value.
Definition: OgreAnimable.h:184
T * operator->() const
Definition: OgreSharedPtr.h:71
@ LB_BlendOverlay
Definition: OgreShaderExLayeredBlending.h:60
IlluminationRenderStage _getCurrentRenderStage()
Definition: OgreSceneManager.h:3416
int getOutputSlice() const
Definition: OgreCompositionTargetPass.h:76
std::vector< uint32 > & _getVaoDeferredForDestruction()
VAOs deferred for destruction in proper GL context.
Definition: OgreGLContext.h:87
@ ID_FIRST_RENDER_QUEUE
Definition: OgreScriptCompiler.h:803
void blitFromMemory(const PixelBox &src, const Box &dstBox)
Copies a region from normal memory to a region of this pixelbuffer.
@ SPC_FRONT_FACING
gl_FrontFacing
Definition: OgreShaderParameter.h:309
uint32 getStencilMask(void) const
Gets the current stencil mask.
Definition: OgreGLStateCacheManagerCommon.h:113
An abstract class that contains a depth/stencil buffer.
Definition: OgreDepthBuffer.h:75
virtual bool getOptionKeys(StringVector &refKeys)
Method for getting all the implementation-specific options of the scene manager.
Definition: OgreSceneManager.h:1824
@ OPM_ALL
Definition: OgreShaderFunctionAtom.h:81
Real getBoundingRadius(void) const override
Retrieves the radius of the origin-centered bounding sphere for this object.
Definition: OgreManualObject.h:552
static const Vector4 ZERO
Definition: OgreVector.h:293
bool isHardwareFilteringSupported(TextureType, PixelFormat, int, bool) override
Returns whether this render system has hardware filtering supported for the texture format requested ...
Definition: OgreTextureManager.h:457
Definition: OgreD3D9Driver.h:40
@ ID_EQUAL
Definition: OgreScriptCompiler.h:629
@ PF_FLOAT32_R
32-bit pixel format, 32 bits (float) for red
Definition: OgrePixelFormat.h:127
@ ID_CULL_HARDWARE
Definition: OgreScriptCompiler.h:640
ControllerReal * _getAnimController() const
Gets the animation controller (as created because of setAnimatedTexture) if it exists.
Definition: OgreTextureUnitState.h:1071
TRect()
Definition: OgreCommon.h:606
const Vector3 getCenterBottom(void) const
Gets the center of the corners 0, 1, 2, 3.
Definition: OgreVolumeOctreeNode.h:341
SceneManager * createInstance(const String &instanceName)
Create a new instance of a SceneManager.
TextureEffectType type
Definition: OgreTextureUnitState.h:315
ShadowTechnique
An enumeration of broad shadow techniques.
Definition: OgreCommon.h:212
uint16 resolution
Definition: OgreTerrainLodManager.h:80
ushort getVertexProgramConstantIntCount(void) const
Definition: OgreRenderSystemCapabilities.h:674
@ PF_BYTE_BGR
24-bit pixel format, 8 bits for red, green and blue.
Definition: OgrePixelFormat.h:298
virtual bool canHandleResponse(const Response *res, const WorkQueue *srcQ)
Return whether this handler can process a given response.
Definition: OgreWorkQueue.h:211
virtual bool objectRendering(const MovableObject *, const Camera *)
Called when the movable object of the camera to be used for rendering.
Definition: OgreMovableObject.h:78
DXGI_SWAP_CHAIN_DESC_N * _getSwapChainDescription(void)
Definition: OgreD3D11RenderWindow.h:121
virtual ~AbstractNode()
Definition: OgreScriptCompiler.h:101
@ ACT_LIGHT_POWER_SCALE_ARRAY
Array of light power levels, a single scalar as set in Light::setPowerScale (count set by extra param...
Definition: OgreGpuProgramParams.h:849
virtual void materialEventRaised(MaterialSerializer *ser, SerializeEvent event, bool &skip, const Material *mat)
Called when material section event raised.
Definition: OgreMaterialSerializer.h:74
@ LB_BlendDarken
Definition: OgreShaderExLayeredBlending.h:51
const Any & getUserAny(void) const
Definition: OgreRenderable.h:303
Comparator for material map, for sorting materials into render order (e.g.
Definition: OgreSceneManager.h:259
const String & getName(void) const
Gets the name of this overlay.
Definition: OgreOverlayElement.h:194
@ ID_PARAM_NAMED_AUTO
Definition: OgreScriptCompiler.h:588
@ RCP_CREATE_ON_ALL_DEVICES
Create the rendering resource on every existing device.
Definition: OgreD3D9ResourceManager.h:50
bool isFloat() const
Definition: OgreGpuProgramParams.h:166
std::vector< Image * > ImagePtrList
Definition: OgreImage.h:473
const String & getProgramName(void) const
Gets the program being used.
Definition: OgreGpuProgramUsage.h:125
Real scale
Definition: OgreSkeleton.h:477
StencilOperation stencilFailOp
The action to perform when the stencil check fails.
Definition: OgreRenderSystem.h:114
IlluminationPass()
Definition: OgrePass.h:1571
virtual ~TerrainDefiner()
Definition: OgreTerrainPagedWorldSection.h:165
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti...
Definition: OgreRenderQueueSortingGrouping.h:381
RenderToVertexBufferPtr RenderToVertexBufferSharedPtr
Definition: OgrePrerequisites.h:294
static const ColourValue Blue
Definition: OgreColourValue.h:65
void shutdown()
Perform any tasks the plugin needs to perform when the system is shut down.
Definition: OgreFreeImageCodec.h:92
int mNumVertices
Definition: OgreQuake3Level.h:147
void getWorldTransforms(Matrix4 *xform) const override
Gets the world transform matrix / matrices for this renderable object.
Definition: OgreBspLevel.h:117
static float Cos(const Radian &fValue, bool useTables=false)
Cosine function.
Definition: OgreMath.h:334
Structure recording the use of a physical buffer by a logical parameter index.
Definition: OgreGpuProgramParams.h:351
Octree * mChildren[2][2][2]
3D array of children of this octree.
Definition: OgreOctree.h:114
ushort getVertexProgramConstantBoolCount(void) const
Definition: OgreRenderSystemCapabilities.h:679
Real getElapsedTime(void) const
Definition: OgrePredefinedControllers.h:74
virtual const AxisAlignedBox & getBoundingBox(void) const override
Retrieves the local axis-aligned bounding box for this object.
Definition: OgreParticleSystem.h:288
virtual String getType() const =0
Returns the type of the codec as a String.
@ LBS_TEXTURE
the colour derived from the texture assigned to this layer
Definition: OgreBlendMode.h:117
bool isZeroLength() const
Returns true if this vector is zero length.
Definition: OgreVector.h:471
AxisAlignedBox mBox
The bounding box of the octree.
Definition: OgreOctree.h:92
AxisEvent axis
Definition: OgreInput.h:110
virtual ~FrameListener()
Definition: OgreFrameListener.h:130
Class for managing Controller instances.
Definition: OgreControllerManager.h:56
CullingMode
Hardware culling modes based on vertex winding.
Definition: OgreCommon.h:157
BindingType
The type of unit to bind the texture settings to.
Definition: OgreTextureUnitState.h:478
std::list< T > type
Definition: OgreDeprecated.h:55
unsigned short _getNumBoneMatrices(void) const
Internal method for retrieving bone matrix information.
Definition: OgreEntity.h:587
float * inputFloat
Optional list of terrainSize * terrainSize floats defining the terrain.
Definition: OgreTerrain.h:367
void setMaxSimultaneousLights(unsigned short maxLights)
Sets the maximum number of lights to be used by this pass.
Definition: OgrePass.h:1071
Vector3 position
Definition: OgreSceneManager.h:84
@ SCRQM_INCLUDE
Render only the queues in the special case list.
Definition: OgreSceneManager.h:287
size_t indexSet
The set of indexes this triangle came from (NB it is possible that the triangles on one side of an ed...
Definition: OgreEdgeListBuilder.h:62
static const uint64 TERRAIN_GENERATE_MATERIAL_INTERVAL_MS
Definition: OgreTerrain.h:276
@ LB_BlendGlow
Definition: OgreShaderExLayeredBlending.h:72
@ LBX_SOURCE1
use source1 without modification
Definition: OgreBlendMode.h:77
void setAttenuation(float range, float constant, float linear, float quadratic)
Sets the attenuation parameters of the light source i.e.
Definition: OgreLight.h:188
virtual void bindProgramParameters(GpuProgramParametersSharedPtr params, uint16 mask)=0
Execute the param binding functions for this program.
@ CT_TRIMESH
Definition: OgreBullet.h:33
@ LB_BlendHardMix
Definition: OgreShaderExLayeredBlending.h:70
bool isSupported(void) const
Overridden from GpuProgram.
FogMode
Fog modes.
Definition: OgreCommon.h:143
@ ACT_TIME_0_X_PACKED
Vector of "Time0_X", "SinTime0_X", "CosTime0_X", "TanTime0_X".
Definition: OgreGpuProgramParams.h:971
@ LB_BlendLinearLight
Definition: OgreShaderExLayeredBlending.h:67
Implementation of HardwareBufferManager for D3D11.
Definition: OgreD3D11HardwareBufferManager.h:37
@ ID_SHADOW_CASTER_MATERIAL
Definition: OgreScriptCompiler.h:572
std::list< MovableObject * > SceneQueryResultMovableList
Definition: OgreSceneQuery.h:202
bsp_brush_t * mBrushes
Definition: OgreQuake3Level.h:157
virtual void applyDeltaValue(const Vector4 &)
Apply delta value.
Definition: OgreAnimable.h:210
Real tcModRotate
Definition: OgreQuake3Shader.h:90
@ ACT_COSTIME_0_X
Cosine of "Time0_X". Equivalent to RenderMonkey's "CosTime0_X".
Definition: OgreGpuProgramParams.h:963
@ SPC_POSTOLIGHT_OBJECT_SPACE1
Definition: OgreShaderParameter.h:133
void setDriverVersion(const DriverVersion &version)
Set the driver version.
Definition: OgreRenderSystemCapabilities.h:321
@ ID_BUFFERS
Definition: OgreScriptCompiler.h:809
void removeQueryFlags(uint32 flags)
Definition: OgreTerrain.h:1341
@ ID_INCLUDE
Definition: OgreScriptCompiler.h:594
std::map< String, GpuSharedParametersPtr > SharedParametersMap
Definition: OgreGpuProgramManager.h:87
TRect< Real > RealRect
Structure used to define a rectangle in a 2-D floating point space, subject to double / single floati...
Definition: OgreCommon.h:714
LinkedSkeletonAnimationSource(const String &skelName, Real scl, SkeletonPtr skelPtr)
Definition: OgreSkeleton.h:480
@ TAM_MIRROR
Texture flips every boundary, meaning texture is mirrored every 1.0 u or v
Definition: OgreCommon.h:122
C++ encapsulation of GLSL Program Object.
Definition: OgreGLSLLinkProgram.h:44
const ColourValue & getDebugColour() const
Definition: OgreFrustum.h:459
virtual size_t getMaxLookupTableInstances() const
Definition: OgreInstanceBatchVTF.h:201
StaticGeometryFactory()
Definition: OgreStaticGeometry.h:731
std::list< VertexSplit > VertexSplits
Definition: OgreTangentSpaceCalc.h:71
Real distance(const Vector &rhs) const
Returns the distance to another vector.
Definition: OgreVector.h:492
Definition: OgreVulkanRenderSystem.h:50
int getSwitchingFullscreenCounter() const
Definition: OgreD3D11RenderSystem.h:204
virtual const TerrainLayerDeclaration & getLayerDeclaration() const
Get the layer declaration that this material generator operates with.
Definition: OgreTerrainMaterialGenerator.h:261
bool StripLod0Vertices(const MeshPtr &mesh, bool stableVertexOrder=false)
Definition: OgreLod0Stripifier.h:297
@ CBT_BACK_LEFT
Definition: OgreCommon.h:336
@ ST_EXTERIOR_CLOSE
Definition: OgreDeprecated.h:89
@ PCT_UINT
Signed integer per component.
Definition: OgrePixelFormat.h:338
ValType * PointerType
Type you expect to get by funktions like peekNext(Value)Ptr.
Definition: OgreIteratorWrapper.h:65
virtual bool getPassTransformStates(void) const
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level ...
Definition: OgreGpuProgram.h:304
int getHighestLodPrepared() const
Definition: OgreTerrain.h:1829
_OgreOverlayExport std::vector< uint32 > utftoc32(String str)
decode UTF8 encoded bytestream to uint32 codepoints
VkSurfaceTransformFlagBitsKHR getSurfaceTransform() const
Definition: OgreVulkanWindow.h:113
SourceModifier
Definition: OgreShaderExLayeredBlending.h:80
static const float msEpsilon
Cutoff for sine near zero.
Definition: OgreQuaternion.h:338
@ CLIPPED_ALL
Everything was clipped away.
Definition: OgreCommon.h:825
Basic separator widget.
Definition: OgreTrays.h:495
Inner helper class to implement the visitor pattern for rendering objects in a queue.
Definition: OgreSceneManager.h:378
bool mUseVertexNormals
Definition: OgreLodData.h:169
@ RSC_READ_BACK_AS_TEXTURE
D3D11: supports reading back the inactive depth-stencil buffer as texture.
Definition: OgreRenderSystemCapabilities.h:180
@ GCT_MATRIX_DOUBLE_4X2
Definition: OgreGpuProgramParams.h:107
@ SHADOWDETAILTYPE_MODULATIVE
Mask for modulative shadows (not for direct use, use SHADOWTYPE_ enum instead)
Definition: OgreCommon.h:221
const SectionMap & getSections() const
Retrieve a const reference to all the sections in this world.
Definition: OgrePagedWorld.h:160
void showBoundingBox(bool bShow)
Allows the showing of the node's bounding box.
Definition: OgreSceneNode.h:293
const std::type_info & type() const
Definition: OgreAny.h:114
DrawType
Definition: OgreDefaultDebugDrawer.h:23
static V lerp(const V &v0, const V &v1, const T &t)
Simulate the shader function lerp which performers linear interpolation.
Definition: OgreMath.h:400
void _setDevice(VulkanDevice *device)
IndexMap blendIndexToBoneIndexMap
Definition: OgreSubMesh.h:102
bool getPolygonModeOverrideable(void) const
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setti...
Definition: OgreRenderable.h:292
int getActualLeft(void) const
Gets one of the actual dimensions of the viewport, a value in pixels.
Definition: OgreViewport.h:159
void _setPolygonMode(PolygonMode level)
Sets how to rasterise triangles, as points, wireframe or solid polys.
std::vector< GL3PlusTexturePtr > GL3PlusTexturePtrList
Definition: OgreGL3PlusTextureManager.h:39
Specialisation of HardwareBuffer for a pixel buffer.
Definition: OgreHardwarePixelBuffer.h:52
String getObjectInfo(GLuint obj)
just return the info without logging it
Specialisation of HardwareVertexBuffer for OpenGL.
Definition: OgreGLHardwareBuffer.h:37
void setNull()
Definition: OgreSharedPtr.h:88
const ColourValue & getTextureBorderColour() const
Definition: OgreTextureUnitState.h:678
std::map< String, Camera * > CameraList
Definition: OgreSceneManager.h:414
@ SHADER_FUNC_SIN
Definition: OgreQuake3Types.h:110
@ TextureEffectPlay_Looping
Video starts playing as soon as possible.
Definition: OgreExternalTextureSource.h:78
GL-specific implementation of a TextureManager.
Definition: OgreGLTextureManager.h:38
void setUseColumnMajorMatrices(bool value)
Tells Ogre whether auto-bound matrices should be sent in column or row-major order.
Definition: OgreShaderProgram.h:171
@ ACT_PASS_ITERATION_NUMBER
provides the current iteration number of the pass.
Definition: OgreGpuProgramParams.h:1063
const double * getDoublePointer(size_t pos) const
Get a pointer to the 'nth' item in the double buffer.
Definition: OgreGpuProgramParams.h:1523
StaticCache()
Constructor.
Definition: OgreDeflate.h:58
@ SPC_LIGHTDIRECTION_WORLD_SPACE3
Definition: OgreShaderParameter.h:185
Interface describing a manual resource loader.
Definition: OgreResource.h:474
SceneNode * getEnclosureNode(void)
Get a pointer to the enclosure node for this PCZone.
Definition: OgrePCZone.h:101
BlendMode
Definition: OgreShaderExLayeredBlending.h:45
uint16 getAccessMode() const
Gets the access mode of the stream.
Definition: OgreDataStream.h:90
std::list< OverlayContainer * > OverlayContainerList
Definition: OgreOverlay.h:75
ConstVectorIterator< NodeList > NodeIterator
Definition: OgreRibbonTrail.h:87
@ PF_R16_UINT
16-bit pixel format, 16 bits red (unsigned int).
Definition: OgrePixelFormat.h:159
#define _OgreLodExport
Definition: OgreLodPrerequisites.h:83
int bbox[6]
Definition: OgreQuake3Types.h:173
bool isConsecutive() const
Return whether this buffer is laid out consecutive in memory (ie the pitches are equal to the dimensi...
Definition: OgrePixelFormat.h:419
@ LB_BlendNegation
Definition: OgreShaderExLayeredBlending.h:57
void initialise()
Perform any tasks the plugin needs to perform on full system initialisation.
Real getShadowNearClipDistance() const
Returns the near clip plane distance to be used by the shadow camera, if this light casts texture sha...
Definition: OgreLight.h:460
Utility class for manipulating Strings.
Definition: OgreString.h:49
@ PT_MATRIX3
Definition: OgreStringInterface.h:59
void setCullIndividually(bool cullIndividual)
Sets whether culling tests billboards in this individually as well as in a group.
Definition: OgreBillboardSet.h:566
@ DEFORM_FUNC_AUTOSPRITE2
Definition: OgreQuake3Types.h:140
void setBoundingBox(const AxisAlignedBox &box)
Sets the bounding box.
Definition: OgreManualObject.h:518
int msTriangles[18][13]
Definition: OgreVolumeIsoSurfaceTablesMC.h:363
uint32 width
Definition: OgreGLNativeSupport.h:43
VectorIterator< Passes > PassIterator
Definition: OgreTechnique.h:168
@ SHADOWDETAILTYPE_INTEGRATED
Mask for integrated shadows (not for direct use, use SHADOWTYPE_ enum instead)
Definition: OgreCommon.h:224
virtual bool frameEnded(const Ogre::FrameEvent &evt)
Called just after a frame has been rendered.
Definition: OgreApplicationContextBase.h:127
const RegionMap & getRegions() const
Get an list of the regions in this geometry.
Definition: OgreStaticGeometry.h:714
virtual void unregisterThread()
Unregister an additional thread which may make calls to rendersystem-related objects.
Definition: OgreRenderSystem.h:1099
Definition: OgreSPIRVShaderFactory.h:38
String to_string(const GpuProgramType &v)
Definition: OgreGpuProgram.h:364
static const uint16 TERRAINLODDATA_CHUNK_VERSION
Definition: OgreTerrainLodManager.h:56
void clearNeedsUpdate(void)
Clear update flag.
Definition: OgrePCZLight.h:99
@ RSC_VERTEX_PROGRAM
Supports vertex programs (vertex shaders)
Definition: OgreRenderSystemCapabilities.h:97
GpuProgramType getType(void) const
Get the program type.
Definition: OgreGpuProgram.h:175
uint32 getDrawIdLocation() const
Definition: OgreVulkanProgram.h:55
uint32 getVisibilityFlags(void) const
Get the visibility flags for this terrain.
Definition: OgreTerrain.h:1324
void translate(const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreNode.h:391
The log manager handles the creation and retrieval of logs for the application.
Definition: OgreLogManager.h:64
VulkanWindow * getWindow() const
Definition: OgreVulkanTextureGpuWindow.h:59
@ SPC_LIGHTPOSITION_WORLD_SPACE0
Light position in world space index 0-7.
Definition: OgreShaderParameter.h:222
A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is s...
Definition: OgreStaticGeometry.h:190
TextureAddressingMode addressMode
Definition: OgreQuake3Shader.h:84
@ SMT_NONE
Definition: OgreCommon.h:343
Container class for shader based programs.
Definition: OgreShaderProgramSet.h:46
@ ACT_DERIVED_LIGHT_SPECULAR_COLOUR
The derived light specular colour (index determined by setAutoConstant call), with 'r',...
Definition: OgreGpuProgramParams.h:881
static const String DEFAULT_RESOURCE_GROUP_NAME
same as RGN_DEFAULT
Definition: OgreResourceGroupManager.h:238
virtual Animation * getAnimation(const String &name) const
Returns the named vertex Animation object.
@ ID_DOT_PRODUCT
Definition: OgreScriptCompiler.h:729
Real collapseCost
Definition: OgreLodData.h:91
AnyNumeric operator*(Real factor) const
Definition: OgreAny.h:340
uint8 Usage
Definition: OgreHardwareBuffer.h:113
virtual ~VulkanTextureGpuManager()
@ PF_R8G8B8_SNORM
24-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int),...
Definition: OgrePixelFormat.h:224
static Radian parseAngle(const String &val, Radian defaultValue=Radian(0))
Converts a String to a Angle.
Definition: OgreStringConverter.h:213
@ PF_R8G8B8A8_SNORM
32-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int),...
Definition: OgrePixelFormat.h:226
static const String CustomAttributeString_FBO
Definition: OgreGLRenderTexture.h:115
CollapseCostHeap::iterator costHeapPosition
Definition: OgreLodData.h:109
String alias
A descriptive name that is merely used to assist in recognition.
Definition: OgreTerrainMaterialGenerator.h:106
@ SKELETON_BLENDMODE
Definition: OgreSkeletonFileFormat.h:58
SharedPtr< Y > staticCast() const
Definition: OgreSharedPtr.h:75
Definition: OgreD3D9DriverList.h:36
static ControllerFunctionRealPtr create(Real scalefactor, bool deltaInput=false)
Constructor, requires a scale factor.
Definition: OgrePredefinedControllers.h:257
bool isAttached(void) const
Returns true if this object is attached to a SceneNode or TagPoint.
Definition: OgreMovableObject.h:232
bool operator==(const TRect &rhs) const
Definition: OgreCommon.h:694
uint32 getGLFormat()
Definition: OgreGLHardwarePixelBufferCommon.h:75
@ TVC_AMBIENT
Definition: OgreCommon.h:301
@ RSC_POINT_SPRITES
Supports basic point sprite rendering.
Definition: OgreRenderSystemCapabilities.h:123
@ NONE
Definition: OgreTerrainAutoUpdateLod.h:69
@ GCT_BOOL4
Definition: OgreGpuProgramParams.h:117
Interface definition for a handler of requests.
Definition: OgreWorkQueue.h:164
void setTransposeMatrices(bool val)
Sets whether or not we need to transpose the matrices passed in from the rest of OGRE.
Definition: OgreGpuProgramParams.h:1759
reference operator[](size_type n)
Definition: OgreCommon.h:443
shared_ptr< LodCollapser > LodCollapserPtr
Definition: OgreLodPrerequisites.h:65
AxisAlignedBox worldBounds
Pre-transformed world AABB.
Definition: OgreStaticGeometry.h:168
Definition: OgreLodWorkQueueRequest.h:43
std::list< AntiPortal * > AntiPortalList
Definition: OgrePCZone.h:56
int face_count
Definition: OgreQuake3Types.h:175
GeneralAllocatedObject PageAlloc
Definition: OgrePagingPrerequisites.h:52
Element()
Definition: OgreBillboardChain.h:88
AnyNumeric & operator-=(const AnyNumeric &rhs)
Definition: OgreAny.h:356
@ SPC_TEXTURE_COORDINATE4
Definition: OgreShaderParameter.h:297
@ SPC_POSITION_LIGHT_SPACE7
Definition: OgreShaderParameter.h:105
std::multimap< String, String > SettingsMultiMap
Definition: OgreConfigFile.h:86
Compositor * getCompositor() const
Get Compositor of which this is an instance.
Definition: OgreCompositorInstance.h:248
void setValue(const String &name, const char *pChar)
Special-case char*, convert to String automatically.
Definition: OgreProperty.h:337
void setProjectionType(ProjectionType projType)
Set the projection type of this PCZFrustum.
Definition: OgrePCZFrustum.h:114
void setDefaultHeight(Real height)
See setDefaultDimensions - this sets 1 component individually.
Definition: OgreBillboardSet.h:496
void setObjectName(VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name)
@ TEX_TYPE_1D
1D texture, used in combination with 1D texture coordinates
Definition: OgreTexture.h:96
uint treeStart
Definition: OgreTerrainLodManager.h:77
const String & getGroup(void) const
Gets the group which this resource is a member of.
Definition: OgreResource.h:391
#define OgreAssertDbg(expr, mesg)
replaced with OgreAssert(expr, mesg) in Debug configuration
Definition: OgreException.h:70
@ RSC_GLSL_SSO_REDECLARE
with Separate Shader Objects the gl_PerVertex interface block must be redeclared but some drivers mis...
Definition: OgreRenderSystemCapabilities.h:198
const int * getIntPointer(size_t pos) const
Get a pointer to the 'nth' item in the int buffer.
Definition: OgreGpuProgramParams.h:1527
@ LBO_ADD
Add colour components together.
Definition: OgreBlendMode.h:61
Command object for scale adjust (see ParamCommand).
Definition: OgreScaleAffector.h:50
std::vector< unsigned short > IndexMap
Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false)...
Definition: OgreSubMesh.h:101
bool tcModTurbOn
Definition: OgreQuake3Shader.h:93
Definition: OgreDefaultHardwareBufferManager.h:71
void addRenderable(Renderable *pRend, Technique *pTech, ushort priority)
Add a renderable to this group, with the given priority.
Definition: OgreRenderQueueSortingGrouping.h:423
InstancingTechnique getInstancingTechnique() const
Definition: OgreInstanceManager.h:203
virtual void setPoseAnimationIncluded(ushort poseCount)
Sets whether a vertex program includes the required instructions to perform pose animation.
Definition: OgreGpuProgram.h:228
@ ID_LIGHT_CLIP_PLANES
Definition: OgreScriptCompiler.h:636
@ WFT_SAWTOOTH
Gradual steady increase from min to max over the period with an instant return to min at the end.
Definition: OgreCommon.h:192
@ SBO_ADD
Definition: OgreBlendMode.h:249
@ BBR_TEXCOORD
Rotate the billboard's texture coordinates.
Definition: OgreBillboardSet.h:80
virtual ~WorkQueue()
Definition: OgreWorkQueue.h:225
StaticGeometry * getParent(void) const
Definition: OgreStaticGeometry.h:387
@ ID_SCENE_BLEND_OP
Definition: OgreScriptCompiler.h:615
static const uint32 CHUNK_ID
Definition: OgrePagedWorldSection.h:89
@ ACT_LIGHT_POWER_SCALE
Light power level, a single scalar as set in Light::setPowerScale (index determined by setAutoConstan...
Definition: OgreGpuProgramParams.h:811
static const uint32 VOLUME_CHUNK_ID
The id of volume files.
Definition: OgreVolumeSource.h:76
virtual void windowMoved(Ogre::RenderWindow *rw)
Definition: OgreWindowEventUtilities.h:62
virtual bool checkSupport(PixelFormatGpu format, uint32 textureFlags) const
This specific abstract node represents a script object.
Definition: OgreScriptCompiler.h:121
static size_t indexSize(IndexType type)
Definition: OgreHardwareIndexBuffer.h:75
void setFunction(const SharedPtr< ControllerFunction< T > > &func)
Sets the function object to be used by this controller.
Definition: OgreController.h:197
@ ANT_VARIABLE_SET
Definition: OgreScriptCompiler.h:83
Vector3 totalTo
The front upper rightcorner of the world.
Definition: OgreVolumeChunkHandler.h:59
@ OR_DEGREE_270
Definition: OgreFrustum.h:52
bool requiresTextureFlipping() const
Definition: OgreD3D11Texture.h:148
ImportData(const ImportData &rhs)
Definition: OgreTerrain.h:416
PCZone * mZone
Definition: OgreOctreeZoneOctree.h:171
int chunksBeingProcessed
The amount of chunks being processed (== loading).
Definition: OgreVolumeChunk.h:123
@ IRS_NONE
No special illumination stage.
Definition: OgreSceneManager.h:273
Profile(TerrainMaterialGenerator *parent, const String &name, const String &="")
Definition: OgreTerrainMaterialGenerator.h:173
virtual void _notifyManager(SceneManager *man)
Notify the object of it's manager (internal use only)
Definition: OgreMovableObject.h:181
@ ID_SCOPE_LOCAL
Definition: OgreScriptCompiler.h:785
bool empty() const
Definition: OgreSmallVector.h:134
@ FT_MIP
The filter used when determining the mipmap.
Definition: OgreCommon.h:98
CapabilitiesCategory
Enumerates the categories of capabilities.
Definition: OgreRenderSystemCapabilities.h:60
void _markChanged()
Internal method - indicates that a change has been made that would require material regeneration.
Definition: OgreTerrainMaterialGenerator.h:252
VectorIterator< Techniques > TechniqueIterator
Definition: OgreCompositor.h:58
uint16 getCompositeMapSize() const
Get the requested size of composite map for this terrain.
Definition: OgreTerrain.h:1064
uint32 getID(void) const
Get the region ID of this region.
Definition: OgreStaticGeometry.h:393
std::list< ConcreteNodePtr > ConcreteNodeList
Definition: OgreScriptCompiler.h:64
static String FACTORY_TYPE_NAME
Definition: OgreParticleSystemManager.h:344
Defines the interface to a strategy class which is responsible for deciding when Page instances are r...
Definition: OgrePageStrategy.h:73
int getActualHeight(void) const
Gets one of the actual dimensions of the viewport, a value in pixels.
Definition: OgreViewport.h:173
const ParamDictionary * getParamDictionary(void) const
Definition: OgreStringInterface.h:205
std::set< Pass * > PassSet
Definition: OgrePass.h:252
static Real Sign(Real fValue)
Definition: OgreMath.h:369
ProjectionType
Specifies perspective (realistic) or orthographic (architectural) projection.
Definition: OgreFrustum.h:61
bool hasEdgeList()
Returns whether the object has a valid edge list.
Definition: OgreShadowCaster.h:136
MovableObject * movable
The movable, or NULL if this is not a movable result.
Definition: OgreSceneQuery.h:347
virtual bool beforeIlluminationPassesCleared(Technique *technique)
Called right before illuminated passes would be removed, so that owner of runtime generated technique...
Definition: OgreMaterialManager.h:130
const String & getName(void)
Returns the name of the stream, if it has one.
Definition: OgreDataStream.h:88
@ FGT_FACE_LIST
Definition: OgreStaticFaceGroup.h:46
bool shadowsEnabled
Whether shadows will be enabled.
Definition: OgreCompositorInstance.h:167
@ RSC_VERTEX_TEXTURE_FETCH
Supports vertex texture fetch.
Definition: OgreRenderSystemCapabilities.h:127
@ GCT_INT3
Definition: OgreGpuProgramParams.h:94
bool isReloadable(void) const
Returns true if the Resource is reloadable, false otherwise.
Definition: OgreResource.h:280
@ SM_Source2InvModulate
Definition: OgreShaderExLayeredBlending.h:87
uint getCustomAttribute(const String &name)
simplified API for bindings
Definition: OgreRenderTarget.h:247
bool isModified() const
Returns whether this terrain has been modified since it was first loaded / defined.
Definition: OgreTerrain.h:756
@ ID_TARGET
Definition: OgreScriptCompiler.h:774
@ GCT_MATRIX_DOUBLE_2X4
Definition: OgreGpuProgramParams.h:103
const String & getLanguage(void) const override
Returns a string that specifies the language of the gpu programs as specified in a material script.
A class that represents a shader based program function.
Definition: OgreShaderFunction.h:101
virtual void setSkeletalAnimationIncluded(bool included)
Sets whether a vertex program includes the required instructions to perform skeletal animation.
Definition: OgreGpuProgram.h:201
GpuProgram * _getBindingDelegate(void)
shortcut as we there is no low-level separation here
Definition: OgreD3D11HLSLProgram.h:211
static ControllerFunctionRealPtr create(const std::vector< Real > &keys, const std::vector< Real > &values, Real frequency=1, bool deltaInput=true)
Constructor, requires keys and values of the function to interpolate.
Definition: OgrePredefinedControllers.h:341
D3D11HardwareBufferManager D3D11HardwareBufferManagerBase
Definition: OgreD3D11HardwareBufferManager.h:64
bool isDebugOutputEnabled() const
Get whether debug output is enabled for this log.
Definition: OgreLog.h:131
@ BBO_TOP_LEFT
Definition: OgreBillboardSet.h:58
static String toString(unsigned long long val)
Definition: OgreStringConverter.h:82
int area
Definition: OgreQuake3Types.h:172
FrameBuffer
Definition: OgreRenderTarget.h:84
@ ACT_LIGHT_CASTS_SHADOWS
Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param)
Definition: OgreGpuProgramParams.h:896
Ogre::Any getValue() const
Return the current value as an Any.
Definition: OgreProperty.h:246
Definition: OgreLodData.h:141
@ BBO_BOTTOM_CENTER
Definition: OgreBillboardSet.h:65
T bottom
Definition: OgreCommon.h:605
This affector applies randomness to the movement of the particles.
Definition: OgreDirectionRandomiserAffector.h:45
bool isHardwareGammaReadToBeUsed() const
Indicates whether the hardware gamma is actually enabled and supported.
Definition: OgreD3D9Texture.h:153
@ SPC_BINORMAL_VIEW_SPACE
Binormal in view space.
Definition: OgreShaderParameter.h:269
void _updateFromShadow() override
Updates the real buffer from the shadow buffer, if required.
Vector3 mDirection
Definition: OgreSegment.h:72
HashedVector(InputIterator a, InputIterator b)
Definition: OgreCommon.h:464
void _findNodes(const AxisAlignedBox &t, PCZSceneNodeList &list, PCZSceneNode *exclude, bool includeVisitors, bool full)
Generalised low-level GL program, can be applied to multiple types (eg ARB and NV)
Definition: OgreGLGpuProgram.h:52
Abstract interface representing a 'licensee' of a hardware buffer copy.
Definition: OgreHardwareBufferManager.h:58
bool operator!=(const Radian &r) const
Definition: OgreMath.h:93
size_t compressedSize
Compressed size.
Definition: OgreArchive.h:61
int getGeometryProgramNumOutputVertices(void) const
Get the number of vertices a single geometry program run can emit.
Definition: OgreRenderSystemCapabilities.h:608
Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage.
Definition: OgreGLVertexArrayObject.h:39
bool dualGridVisible
Flag whether the dualgrid is visible or not.
Definition: OgreVolumeChunk.h:117
virtual const String & getResourceGroupName(void) const
Return the resource group to be used to load dependent resources.
Definition: OgreParticleSystem.h:428
@ RSC_DEBUG
Supports debugging/ profiling events.
Definition: OgreRenderSystemCapabilities.h:200
uint32 getHash() const
Get the hash value.
Definition: OgreCommon.h:574
GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
Create an instance of GLSLProgram.
Vector< 3, uchar > vec3b
Definition: OgreTinyRenderSystem.h:27
virtual DataStreamPtr encode(const Any &input) const
Codes the input and saves the result in the output stream.
virtual bool isHidden(void) const
Indicates whether the window was set to hidden (not displayed)
Definition: OgreRenderWindow.h:150
Definition: OgreInput.h:75
@ SBO_SUBTRACT
Definition: OgreBlendMode.h:250
@ ID_COLOUR_OP_EX
Definition: OgreScriptCompiler.h:716
int type
Definition: OgreInput.h:59
eD3DFilterUsage
enum identifying D3D9 filter usage type
Definition: OgreD3D9Mappings.h:58
const ChildNodeMap & getChildren() const
List of sub-nodes of this Node.
Definition: OgreNode.h:483
virtual ~PagedWorldSectionFactory()
Definition: OgrePagedWorldSection.h:304
VectorIterator< IlluminationPassList > IlluminationPassIterator
Definition: OgreTechnique.h:169
Definition: OgreShaderFunctionAtom.h:154
@ ID_REF_VALUE
Definition: OgreScriptCompiler.h:818
GLStateCacheManager * _getStateCacheManager()
Definition: OgreGLRenderSystem.h:284
Definition: OgreScriptCompiler.h:469
bool isVertexProgramInUse() const
Definition: OgreStaticGeometry.h:333
@ ERR_DUPLICATE_ITEM
Definition: OgreException.h:114
void setStoreParityInW(bool enabled)
Sets whether to store tangent space parity in the W of a 4-component tangent or not.
Definition: OgreTangentSpaceCalc.h:109
uint32 zoffset
Definition: OgreGLRenderTexture.h:46
bool getNonPOW2TexturesLimited(void) const
Are non-power of two textures limited in features?
Definition: OgreRenderSystemCapabilities.h:566
int shader
Definition: OgreQuake3Types.h:186
Quake3Shader * create(const String &name)
Create implementation.
@ SKELETON_BONE
Definition: OgreSkeletonFileFormat.h:61
void setEntryPoint(const String &entryPoint)
Sets the entry point for this program ie the first method called.
Definition: OgreCgProgram.h:133
float getLodTransition() const
Get the transition state between the current LOD and the next lower one (only valid after calculateCu...
Definition: OgreTerrainQuadTreeNode.h:252
virtual void shadowTexturesUpdated(size_t numberOfShadowTextures)
Event raised after all shadow textures have been rendered into for all queues / targets but before an...
Definition: OgreSceneManager.h:146
std::vector< Plane > PlaneList
Definition: OgrePlane.h:275
virtual void messageLogged(const String &message, LogMessageLevel lml, bool maskDebug, const String &logName, bool &skipThisMessage)=0
This is called whenever the log receives a message and is about to write it out.
Real nZ
Z component of the normal.
Definition: OgreVolumeMeshBuilder.h:65
DualCell(const Vector3 &c0, const Vector3 &c1, const Vector3 &c2, const Vector3 &c3, const Vector3 &c4, const Vector3 &c5, const Vector3 &c6, const Vector3 &c7)
Definition: OgreVolumeDualGridGenerator.h:58
@ D3D_TEX_TYPE_VOLUME
volume texture
Definition: OgreD3D9Mappings.h:52
static Affine3 getTrans(Real t_x, Real t_y, Real t_z)
Gets a translation matrix - variation for not using a vector.
Definition: OgreMatrix4.h:404
virtual void postViewportUpdate(const RenderTargetViewportEvent &evt)
Called just after a Viewport on a RenderTarget is to be updated.
Definition: OgreRenderTargetListener.h:128
unsigned short getHandle(void) const
Get the handle associated with this track.
Definition: OgreAnimationTrack.h:147
~Singleton(void)
Definition: OgreSingleton.h:96
@ SBT_MODULATE
The colour of the rendering output is multiplied with the scene contents. Generally colours and darke...
Definition: OgreBlendMode.h:220
uint16 getTexcoordIndex(void) const
getTexcoordIndex() returns the previous value set by setTexcoordIndex().
Definition: OgreBillboard.h:190
@ GVA_CENTER
Definition: OgreOverlayElement.h:77
@ TL_TOP
Definition: OgreTrays.h:61
Device manager interface.
Definition: OgreD3D9DeviceManager.h:40
virtual void setMorphAnimationIncluded(bool included)
Sets whether a vertex program includes the required instructions to perform morph animation.
Definition: OgreGpuProgram.h:218
static Radian ACos(Real fValue)
Arc cosine function.
Definition: OgreVulkanWindow.h:39
const RenderSystemCapabilities * getCapabilities(void) const
Gets the capabilities of the render system.
Definition: OgreRenderSystem.h:832
void resetLinked()
reset link status of separable program
Definition: OgreGLSLShaderCommon.h:96
@ SwapchainUsedInRendering
We already called VulkanWindow::getImageAcquiredSemaphore.
Definition: OgreVulkanWindow.h:53
const String & getType(void) const
Get the type of the object to be created.
Definition: OgreStaticGeometry.h:736
const _OgreExport String MSN_DEFAULT
Default material scheme name.
const std::vector< ManualObjectSection * > & getSections() const
Gets the list of ManualObjectSection, i.e.
Definition: OgreManualObject.h:522
@ ID_TEX_COORD_SET
Definition: OgreScriptCompiler.h:694
@ ID_ROTATE
Definition: OgreScriptCompiler.h:744
void setShadowTextureCasterMaterial(const MaterialPtr &mat)
Sets the default material to use for rendering shadow casters.
Definition: OgreSceneManager.h:2975
ConstMapIterator< InstanceBatchMap > InstanceBatchMapIterator
Definition: OgreInstanceManager.h:291
bool hasMsaaExplicitResolves() const
Definition: OgreVulkanTextureGpu.h:132
static const size_t OCTREE_CHILDREN_COUNT
Even in an OCtree, the amount of children should not be hardcoded.
Definition: OgreVolumeOctreeNode.h:85
This class is the base interface of sub part from a shader based rendering pipeline.
Definition: OgreShaderSubRenderState.h:51
float z
Definition: OgreQuaternion.h:344
virtual ~FreeImageCodec()
Definition: OgreFreeImageCodec.h:66
TrackVertexColourType getVertexColourTracking(void) const
Gets which material properties follow the vertex colour.
Definition: OgrePass.h:416
@ PF_R5G6B5
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
Definition: OgrePixelFormat.h:70
bool getBackwardsCompatibility(void) const
Gets whether backwards compatibility mode should be enabled.
Definition: OgreD3D9HLSLProgram.h:172
static Vector4 calculateFaceNormal(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
Calculate a face normal, including the w component which is the offset from the origin.
Definition: OgreVector.h:889
void _notifyDefaultDimensions(Real width, Real height)
Tells the renderer that the particle default size has changed.
Definition: OgreBillboardParticleRenderer.h:126
std::map< String, OverlayElement * > ElementMap
Definition: OgreOverlayManager.h:60
Default implementation of a Listener to use with the Ogre::RTShader system.
Definition: OgreSGTechniqueResolverListener.h:46
@ ET_PROJECTIVE_TEXTURE
Generate texture coords based on a frustum.
Definition: OgreTextureUnitState.h:251
std::map< uint32, Region * > RegionMap
Indexed region map based on packed x/y/z region index, 10 bits for each axis.
Definition: OgreStaticGeometry.h:432
int back
Definition: OgreQuake3Types.h:166
MapIterator< NormalsMap > NormalsIterator
An iterator over the vertex offsets.
Definition: OgrePose.h:78
Command object for area emitter size (see ParamCommand).
Definition: OgreAreaEmitter.h:66
const String & getName(void) const
Gets the name of the technique.
Definition: OgreTechnique.h:614
uchar * getData(uint32 x=0, uint32 y=0, uint32 z=0)
Returns a pointer to the internal image buffer at the specified pixel location.
Definition: OgreImage.h:325
@ ACT_SINTIME_0_2PI
Sine of "Time0_2PI". Equivalent to RenderMonkey's "SinTime0_2PI".
Definition: OgreGpuProgramParams.h:995
virtual void windowResized(Ogre::RenderWindow *rw)
Definition: OgreWindowEventUtilities.h:69
virtual void _notifyCastShadows(bool enabled)
Tells the Renderer whether to cast shadows.
Definition: OgreParticleSystemRenderer.h:118
Specialisation of HardwareVertexBuffer for D3D9.
Definition: OgreD3D9HardwareBuffer.h:38
static CmdScaleAdjust msScaleCmd
Definition: OgreScaleAffector.h:77
virtual void unloadingComplete(Resource *)
Called whenever the resource has been unloaded.
Definition: OgreResource.h:98
static unsigned int modeCount
Definition: OgreD3D11VideoMode.h:35
virtual Real getLoadRadius() const
Get the loading radius.
Definition: OgreGrid2DPageStrategy.h:164
PolygonMode
The polygon mode to use when rasterising.
Definition: OgreCommon.h:201
@ SPC_LIGHTPOSITIONVIEW_SPACE4
Definition: OgreShaderParameter.h:236
bool getUseAggressiveFocusRegion() const
Definition: OgreShadowCameraSetupFocused.h:270
static ShadowCameraSetupPtr create(const MovablePlane *plane)
Constructor – requires a plane of interest.
Definition: OgreShadowCameraSetupPlaneOptimal.h:79
uint32 data
Definition: OgreGpuProgramParams.h:1215
void _notifyOrigin(const String &origin)
Notify this overlay of it's origin.
Definition: OgreOverlay.h:273
Specialisation of PageStrategyData for Grid3DPageStrategy.
Definition: OgreGrid3DPageStrategy.h:104
void _setViewMatrix(const Matrix4 &m)
Definition: OgreRenderSystem.h:300
String mFactoryTypeName
Factory type name.
Definition: OgrePCZoneFactory.h:51
TextureCubeFace
Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.
Definition: OgreTextureUnitState.h:302
@ LBT_ALPHA
Definition: OgreBlendMode.h:47
@ ENV_REFLECTION
Envmap intended to supply reflection vectors for cube mapping.
Definition: OgreTextureUnitState.h:274
@ CS_MANUAL
Definition: OgreCameraMan.h:50
@ TU_WRITE_ONLY
same as HBU_DETAIL_WRITE_ONLY
Definition: OgreTexture.h:55
std::vector< ushort > BoneHandleMap
Map to translate bone handle from one skeleton to another skeleton.
Definition: OgreSkeleton.h:373
@ PROP_REAL
Definition: OgreProperty.h:112
uint32 writeMask
The bitmask the controls which bits from stencilRefValue will be written to stencil buffer (valid for...
Definition: OgreRenderSystem.h:126
std::array< Vector3, 8 > Corners
Definition: OgreAxisAlignedBox.h:91
LogMessageLevel
The importance of a logged message.
Definition: OgreLog.h:59
void setProfileGroupMask(uint32 mask)
Set the mask which all profiles must pass to be enabled.
Definition: OgreProfiler.h:315
const String & getSource() const
Gets the source function.
Definition: OgreException.h:152
@ ID_DIRECTIONAL
Definition: OgreScriptCompiler.h:672
VkSurfaceTransformFlagBitsKHR mSurfaceTransform
Definition: OgreVulkanWindow.h:89
@ TFO_TRILINEAR
2x2 box filtering is performed when magnifying and reducing a texture, and the closest 2 mipmaps are ...
Definition: OgreCommon.h:85
Keysym keysym
Definition: OgreInput.h:60
#define OGRE_MAX_SIMULTANEOUS_LIGHTS
Define max number of lights allowed per pass.
Definition: OgreConfig.h:52
std::map< String, PageStrategy * > StrategyMap
Definition: OgrePageManager.h:184
const String & getLanguage(void) const
Overridden from GpuProgram.
const Frustum * frustum
Definition: OgreTextureUnitState.h:324
Real distance(const Vector3 &v) const
Returns the minimum distance between a given point and any part of the box.
Definition: OgreAxisAlignedBox.h:757
@ VET_USHORT2_NORM
unsigned shorts (normalized to 0..1)
Definition: OgreHardwareVertexBuffer.h:159
@ ID_TESSELLATION_DOMAIN
Definition: OgreScriptCompiler.h:841
virtual void cameraPreRenderScene(Camera *cam)
Called prior to the scene being rendered with this camera.
Definition: OgreCamera.h:97
ShaderParameterList::const_iterator ShaderParameterConstIterator
Definition: OgreShaderParameter.h:401
virtual Real getVerticalTexelOffset(void)
Returns the vertical texel offset value required for mapping texel origins to pixel origins in this r...
Definition: OgreRenderSystem.h:954
VkSurfaceKHR mSurfaceKHR
Definition: OgreVulkanWindow.h:77
void push_back(const T &t)
Definition: OgreCommon.h:494
CgProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, CGcontext context)
LodStrategy * strategy
The mesh which we want to reduce.
Definition: OgreLodConfig.h:130
Implementation of HardwareBufferManager for OpenGL.
Definition: OgreGL3PlusHardwareBufferManager.h:38
void setComputeProgramConstantIntCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:774
InstancingTechnique
Definition: OgreInstanceManager.h:61
void setTessellationDomainProgramConstantFloatCount(ushort c)
The number of floating-point 4-vector constants tessellation Domain programs support.
Definition: OgreRenderSystemCapabilities.h:657
void renumerate()
Definition: OgreLod0Stripifier.h:74
void setAnimatedTextureName(const std::vector< String > &names, Real duration=0)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreTextureUnitState.h:420
This class allows users to override resource loading behavior.
Definition: OgreResourceGroupManager.h:197
RenderOperation()
Definition: OgreRenderOperation.h:132
Predefined controller function which simply scales an input to an output value.
Definition: OgrePredefinedControllers.h:242
static unsigned int floatToFixed(const float value, const unsigned int bits)
Convert floating point colour channel value between 0.0 and 1.0 (otherwise clamped) to integer of a c...
Definition: OgreBitwise.h:237
int brush_start
Definition: OgreQuake3Types.h:176
float fData
Definition: OgreGpuProgramParams.h:1216
Archive-handling class.
Definition: OgreArchive.h:85
@ ACT_SPOTLIGHT_VIEWPROJ_MATRIX_ARRAY
Array of view/projection matrix of a given spotlight.
Definition: OgreGpuProgramParams.h:934
@ CNT_RBRACE
Definition: OgreScriptCompiler.h:57
@ MIN_TEXTURE_CHANGE
Try to minimise the number of texture changes.
Definition: OgrePass.h:1500
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them.
Definition: OgreOverlayManager.h:56
const Vector2 & getTextureStacksAndSlices() const
Definition: OgreBillboardParticleRenderer.h:68
@ ID_DEPTH_FAIL_OP
Definition: OgreScriptCompiler.h:827
@ ID_3D
Definition: OgreScriptCompiler.h:684
@ ST_EXTERIOR_FAR
Definition: OgreDeprecated.h:90
Class representing a single particle instance.
Definition: OgreParticle.h:43
@ PARTIAL
Definition: OgrePCZCamera.h:59
void setOrigin(const Vector3 &newOrigin)
HashedVector()
Definition: OgreCommon.h:457
@ SPC_POSITION_OBJECT_SPACE
Position in object space.
Definition: OgreShaderParameter.h:86
virtual void setValue(const Vector2 &)
Set value.
Definition: OgreAnimable.h:160
reference operator[](unsigned idx)
Definition: OgreSmallVector.h:187
static _OgreSTBICodecExport void startup(void)
Static method to startup and register the codecs.
Command object for red adjust (see ParamCommand).
Definition: OgreColourFaderAffector.h:50
@ HIGH_LOD
Definition: OgreTerrainMaterialGeneratorA.h:50
void setPageResourceGroup(const String &g)
Set the resource group that will be used to read/write files when the default load routines are used.
Definition: OgrePageManager.h:388
Definition: OgreBullet.h:110
@ ID_BINDING_TYPE
Definition: OgreScriptCompiler.h:758
Real tempSquareDist
Temp tag used for sorting.
Definition: OgreLight.h:98
const GpuProgramPtr & getVertexProgram(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1194
@ WFT_CUSTOM_GEOMETRY
Custom geometry as defined by the SceneManager.
Definition: OgreSceneQuery.h:87
IlluminationStage stage
Definition: OgrePass.h:1563
virtual void _notifyParticleCleared(std::vector< Particle * > ¤tParticles)
Optional callback notified when particles cleared.
Definition: OgreParticleSystemRenderer.h:85
virtual ID3D11Texture2D * getSurface(uint index=0) const =0
@ PF_DEPTH24_STENCIL8
Depth texture format with 24-bit unsigned integer and 8-bit stencil.
Definition: OgrePixelFormat.h:281
@ PF_R16G16_UINT
32-bit pixel format, 16 bits red (unsigned int), 16 bits blue (unsigned int).
Definition: OgrePixelFormat.h:161
@ PF_BYTE_RGB
24-bit pixel format, 8 bits for blue, green and red.
Definition: OgrePixelFormat.h:296
ResourceType
Definition: OgreScriptCompiler.h:472
void setLastVisibleFrame(unsigned long newLVF)
Definition: OgrePCZSceneNode.h:95
virtual Ogre::Real getWidgetPadding() const
Definition: OgreTrays.h:839
uint getKeyIndex(void) const
Definition: OgreAnimationTrack.h:98
const BoneBlendMask * getBlendMask() const
Get the current blend mask (const version, may be 0)
Definition: OgreAnimationState.h:164
@ TVC_SPECULAR
Definition: OgreCommon.h:303
void setDefaultMinPixelSize(Real pixelSize)
Set the default minimum pixel size for object to be rendered by.
Definition: OgreRoot.h:925
virtual void _notifyCreator(MovableObjectFactory *fact)
Notify the object of it's creator (internal use only)
Definition: OgreMovableObject.h:177
@ ACT_TEXEL_OFFSETS
Provides the texel offsets required by this rendersystem to map texels to pixels.
Definition: OgreGpuProgramParams.h:1090
@ GCT_DOUBLE1
Definition: OgreGpuProgramParams.h:97
@ ID_VISIBILITY_MASK
Definition: OgreScriptCompiler.h:793
bool resourceExists(ResourceHandle handle) const
Returns whether a resource with the given handle exists in this manager.
Definition: OgreResourceManager.h:331
@ ID_GPU_VENDOR_RULE
Definition: OgreScriptCompiler.h:592
InputMode
Input mode of a TargetPass.
Definition: OgreCompositionTargetPass.h:55
void setLevel(const BspLevelPtr &level)
void setRenderableListener(RenderableListener *listener)
Set a renderable listener on the queue.
Definition: OgreRenderQueue.h:282
Class for managing Compositor settings for Ogre.
Definition: OgreCompositorManager.h:60
~MovablePlane()
Definition: OgreMovablePlane.h:71
GLuint getGLBufferId(void) const
Definition: OgreGLHardwareBuffer.h:66
@ RENDER_QUEUE_WORLD_GEOMETRY_1
Definition: OgreRenderQueue.h:60
bool checkFormat(PixelFormat format)
Definition: OgreGLCopyingRenderTexture.h:60
virtual bool isContainer() const
returns false as this class is not a container type
Definition: OgreOverlayElement.h:430
int getNumLeaves(void) const
Gets the number of leaf nodes.
Definition: OgreBspLevel.h:95
void setShadowTexturePixelFormat(PixelFormat fmt)
Set the pixel format of the textures used for texture-based shadows.
Definition: OgreSceneManager.h:2837
float y
Definition: OgreInput.h:82
void setConstantFromTime(size_t index, Real factor)
Definition: OgreGpuProgramParams.h:1582
float Real
Software floating point type.
Definition: OgrePrerequisites.h:54
@ RENDER_QUEUE_WORLD_GEOMETRY_2
Definition: OgreRenderQueue.h:67
@ LML_WARNING
Definition: OgreLog.h:63
ConstMapIterator< VertexTrackList > VertexTrackIterator
Definition: OgreAnimation.h:382
virtual const Vector3 & getOrigin(const Vector3 &worldOrigin)
Get the origin of the grid in world space.
Definition: OgreGrid2DPageStrategy.h:156
uint32 getFSAA() const
Definition: OgreDepthBuffer.h:96
const ConstantList & getConstantList() const
Get a reference to the list of constants.
Definition: OgreGpuProgramParams.h:528
#define OGRE_MAX_TEXTURE_LAYERS
Define max number of texture layers allowed per pass on any card.
Definition: OgreConfig.h:48
static uint32 getElementSize(GpuConstantType ctype, bool padToMultiplesOf4)
Get the number of elements of a given type, including whether to pad the elements into multiples of 4...
Definition: OgreGpuProgramParams.h:195
void _notifyCastShadows(bool enabled) override
Tells the Renderer whether to cast shadows.
Definition: OgreBillboardParticleRenderer.h:150
std::list< PCPlane * > PCPlaneList
Definition: OgrePCZFrustum.h:44
MetalDevice * getOwnerDevice(void) const
Definition: OgreMetalTexture.h:67
@ TEXCALC_ENVIRONMENT_MAP_NORMAL
Definition: OgreRenderSystem.h:69
@ ID_SCHEME
Definition: OgreScriptCompiler.h:590
static const uint16 CHUNK_VERSION
Definition: OgrePage.h:92
bool isLightCapSeparate(void) const
Does this renderable require a separate light cap?
Definition: OgreShadowCaster.h:91
virtual ~LodListener()
Definition: OgreLodListener.h:121
@ GPU_MS_SOFTWARE
Microsoft software device.
Definition: OgreRenderSystemCapabilities.h:239
ID3D11ShaderResourceView * getSrvView()
retrieves a pointer to the actual texture
Definition: OgreD3D11Texture.h:58
virtual void unbindSurface(size_t attachment)
Unbind attachment.
Definition: OgreRenderTexture.h:88
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one pr...
Definition: OgreGLSLESProgramManager.h:52
@ TM_SOFTWARE
Interpolate vertex positions in software.
Definition: OgreAnimationTrack.h:485
virtual size_t estimateWorldGeometry(const String &filename)
Estimate the number of loading stages required to load the named world geometry.
Definition: OgreSceneManager.h:1727
virtual bool requestTypeFlags(void) const
Does this factory require the allocation of a 'type flag', used to selectively include / exclude this...
Definition: OgreMovableObject.h:616
MapIterator(T &c)
Constructor.
Definition: OgreIteratorWrapper.h:335
void setVertexProgramConstantIntCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:704
ConstMapIterator< MovableObjectFactoryMap > MovableObjectFactoryIterator
Definition: OgreRoot.h:864
Plugin instance for Cg Program Manager.
Definition: OgreGLSLangProgramManager.h:59
@ WFT_SQUARE
Half of the time is spent at the min, half at the max with instant transition between.
Definition: OgreCommon.h:190
const String & getName(void) const
Get the name of the Texture Unit State.
Definition: OgreTextureUnitState.h:1046
@ VES_SPECULAR
Definition: OgreHardwareVertexBuffer.h:113
Real maxTimeMillisecs
The maximum frame time this profile has taken in milliseconds.
Definition: OgreProfiler.h:121
LodLevelList levels
Definition: OgreLodConfig.h:133
static bool isInt(GpuConstantType c)
Definition: OgreGpuProgramParams.h:173
Definition: OgreVolumeCSGSource.h:391
unsigned int getRefreshRate() const
Definition: OgreD3D9VideoMode.h:56
int skyPlaneXSegments
Definition: OgreSceneManager.h:307
void setShadowDirLightTextureOffset(Real offset)
Sets the proportional distance which a texture shadow which is generated from a directional light wil...
Definition: OgreSceneManager.h:2914
@ ID_TEXTURE_REF
Definition: OgreScriptCompiler.h:784
virtual void _releaseManualHardwareResources()
Notifies that hardware resources were lost.
Definition: OgreOverlayElement.h:189
void flush()
Definition: OgreVertexIndexData.h:318
Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language.
Definition: OgreCgProgram.h:51
const Radian & getRotation(void) const
Get the rotation of the billboard.
Definition: OgreBillboard.h:104
@ SPC_LIGHTDIRECTION_WORLD_SPACE0
Light direction in world space index 0-7.
Definition: OgreShaderParameter.h:182
const String & getLanguage(void) const override
Get the name of the language this factory creates programs for.
Definition: OgreGLGpuProgramManager.h:46
This emitter emits particles in a random direction from within a cylinder area, where the cylinder is...
Definition: OgreCylinderEmitter.h:45
bool isNaN() const
Check whether this vector contains valid values.
Definition: OgreVector.h:548
bool skyDome
Definition: OgreQuake3Shader.h:111
Vector3 normal
Definition: OgrePlane.h:65
void setVSyncEnabled(bool vsync)
Enable or disable vertical sync for the RenderWindow.
Definition: OgreD3D11RenderWindow.h:127
void addQueryFlags(uint32 flags)
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this ob...
Definition: OgreTerrain.h:1338
This struct is a base class for events which can be thrown by the compilers and caught by subscribers...
Definition: OgreScriptCompiler.h:340
@ MSE_WRITE_BEGIN
Definition: OgreMaterialSerializer.h:54
VectorImpl::reverse_iterator reverse_iterator
Definition: OgreCommon.h:409
void _renderVisibleObjects(void)
Sends visible objects found in _findVisibleObjects to the rendering engine.
Definition: OgreSceneManager.h:1855
@ PF_L16
16-bit pixel format, all bits luminance.
Definition: OgrePixelFormat.h:62
Profile(const String &profileName, uint32 groupID=(uint32) OGREPROF_USER_DEFAULT)
Definition: OgreProfiler.h:459
@ FFP_PS_COLOUR_BEGIN
Definition: OgreShaderFFPRenderState.h:58
static const PassSet & getDirtyHashList(void)
Static method to retrieve all the Passes which need their hash values recalculated.
Definition: OgrePass.h:1361
Definition: OgreVulkanTextureGpuManager.h:55
reverse_iterator rend()
Definition: OgreCommon.h:436
@ ACT_NEAR_CLIP_DISTANCE
This variable provides the near clip distance as a floating point value.
Definition: OgreGpuProgramParams.h:1048
CompositionTechnique * getSupportedTechnique(size_t idx) const
Get a supported technique.
Definition: OgreCompositor.h:89
Definition: OgreLodData.h:101
Definition: OgreGL3PlusStateCacheManager.h:38
Definition: OgreScriptCompiler.h:458
LayerBlendOperation blend
Definition: OgreQuake3Shader.h:78
std::map< String, PagedWorldSection * > SectionMap
Definition: OgrePagedWorld.h:158
static int ISign(int iValue)
Definition: OgreMath.h:265
static Vector3 calculateBasicFaceNormal(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
Calculate a face normal, no w-information.
Definition: OgreVector.h:883
const Mesh::IndexMap * _getIndexToBoneMap() const
Definition: OgreInstanceBatch.h:187
virtual ~Any()
Definition: OgreAny.h:78
Defines the behaviour of an automatic renderer configuration dialog.
Definition: OgreConfigDialog.h:44
TerrainAutoUpdateLodStrategy
Definition: OgreTerrainAutoUpdateLod.h:67
static float DegreesToAngleUnits(float degrees)
Convert from degrees to the current AngleUnit.
HardwareBufferLockGuard()
Definition: OgreHardwareBuffer.h:398
@ VERTEX_BUFFER
Definition: OgreD3D11HardwareBuffer.h:45
Predefined controller function for dealing with animation.
Definition: OgrePredefinedControllers.h:211
bool getCreateShaderOverProgrammablePass() const
Returns whether shaders are created for passes with shaders.
Definition: OgreShaderGenerator.h:432
std::map< String, SceneNode * > SceneNodeList
Definition: OgrePCZone.h:60
virtual bool windowClosing(Ogre::RenderWindow *rw)
Definition: OgreWindowEventUtilities.h:77
String getType() const override
Returns the type of the codec as a String.
MapIterator< PCZoneFactoryMap > PCZoneFactoryIterator
Definition: OgrePCZoneFactory.h:82
Real y
Definition: OgreVector.h:132
virtual ~ConstParameter()
Definition: OgreShaderParameter.h:643
@ ID_DECREMENT_WRAP
Definition: OgreScriptCompiler.h:825
bool getShowBoundingBox() const
This allows scene managers to determine if the node's bounding box should be added to the rendering q...
Definition: OgreSceneNode.h:302
FaceGroupType
A type of face group, i.e.
Definition: OgreStaticFaceGroup.h:45
virtual void _releaseManualHardwareResources()
Notifies the movable object that hardware resources were lost.
Definition: OgreMovableObject.h:191
virtual ~GLNativeSupport()
Definition: OgreGLNativeSupport.h:67
Definition: OgreException.h:210
@ PF_PVRTC_RGB4
PVRTC (PowerVR) RGB 4 bpp.
Definition: OgrePixelFormat.h:141
std::vector< Function * > ShaderFunctionList
Definition: OgreShaderFunction.h:268
Class for converting the core Ogre data types to/from Strings.
Definition: OgreStringConverter.h:76
@ ACT_VIEW_DIRECTION
This variable provides the view direction vector (world space).
Definition: OgreGpuProgramParams.h:1032
@ SPC_POSTOLIGHT_VIEW_SPACE4
Definition: OgreShaderParameter.h:156
const MaterialPtr & _getMaterial() const
Internal getting of material.
Definition: OgreTerrain.h:1301
NoAddRefRelease< T > * operator->() const ASSUME_NOEXCEPT
Definition: OgreComPtr.h:198
void setBillboardOrigin(BillboardOrigin origin)
Sets the point which acts as the origin point for all billboards in this set.
Definition: OgreBillboardSet.h:450
const_reference front() const
Definition: OgreSmallVector.h:199
@ ID_SEPARATE_SCENE_BLEND_OP
Definition: OgreScriptCompiler.h:619
unsigned int height
Definition: OgreCommon.h:833
bool requiresTextureFlipping() const
Definition: OgreGLWindow.h:50
@ SPC_POINTSPRITE_SIZE
point sprite size
Definition: OgreShaderParameter.h:306
Vector & operator+=(Real s)
Definition: OgreVector.h:597
std::vector< TargetOperation > CompiledState
Definition: OgreCompositorInstance.h:172
static bool isFloat(GpuConstantType c)
Definition: OgreGpuProgramParams.h:167
static ControllerValueRealPtr create(TextureUnitState *t, bool translateU=false, bool translateV=false, bool scaleU=false, bool scaleV=false, bool rotate=false)
Constructor.
Definition: OgrePredefinedControllers.h:137
@ RSC_TEXTURE_FLOAT
Supports float textures and render targets.
Definition: OgreRenderSystemCapabilities.h:117
void setLoop(bool loop)
Sets whether or not an animation loops at the start and end of the animation if the time continues to...
Definition: OgreAnimationState.h:121
void setComment(const Ogre::DisplayString &comment)
Definition: OgreTrays.h:727
Specific render system operation.
Definition: OgreCompositorInstance.h:104
@ VET_INT2
Definition: OgreHardwareVertexBuffer.h:147
ValueType getType(void) const
Gets the value type of this animable value.
Definition: OgreAnimable.h:146
void setCloneable(bool c)
Definition: OgreOverlayElement.h:433
@ TT_TRANSLATE_U
Definition: OgreTextureUnitState.h:283
@ SPC_BINORMAL_TANGENT_SPACE
Binormal in tangent space.
Definition: OgreShaderParameter.h:272
Ogre::Real outsideWeight
Faces inside a house can't be seen from far away.
Definition: OgreLodConfig.h:160
BufferLicenseType
Definition: OgreHardwareBufferManager.h:147
Class for recording Quake3 shaders.
Definition: OgreQuake3Shader.h:55
VertexData * sharedVertexData
Shared vertex data.
Definition: OgreMesh.h:310
virtual bool isSkeletalAnimationIncluded(void) const
Returns whether a vertex program includes the required instructions to perform skeletal animation.
Definition: OgreGpuProgram.h:210
static const Vector3 UNIT_Y
Definition: OgreVector.h:258
LayerInstanceList layerList
List of layer structures, one for each layer required.
Definition: OgreTerrain.h:397
virtual void customStageEnded(void)
This event is fired when a custom loading stage has been completed.
Definition: OgreResourceGroupManager.h:176
@ SPC_POSTOLIGHT_OBJECT_SPACE5
Definition: OgreShaderParameter.h:137
std::vector< GPUDeviceNameRule > GPUDeviceNameRuleList
Definition: OgreTechnique.h:144
@ ID_FRAGMENT_PROGRAM
Definition: OgreScriptCompiler.h:561
int currentQueueGroupID
Current group ID.
Definition: OgreCompositorInstance.h:133
void append(in_iter in_start, in_iter in_end)
append - Add the specified range to the end of the SmallVector.
Definition: OgreSmallVector.h:387
Class representing a font in the system.
Definition: OgreFont.h:87
ushort getTessellationHullProgramConstantIntCount(void) const
Definition: OgreRenderSystemCapabilities.h:744
@ LB_BlendLinearBurn
Definition: OgreShaderExLayeredBlending.h:66
String name
Definition: OgreScriptCompiler.h:148
Lowest level collection of renderables.
Definition: OgreRenderQueueSortingGrouping.h:101
Definition: OgreLodBuffer.h:77
#define _OgreBitesQtExport
Definition: OgreApplicationContextQt.h:15
void setShadowsEnabled(bool enabled)
Indicate whether a given queue group will be doing any shadow setup.
Definition: OgreRenderQueueSortingGrouping.h:489
static CmdAlphaAdjust msAlphaCmd
Definition: OgreColourFaderAffector.h:137
void setSplitMirrored(bool split)
Sets whether or not to split vertices when a mirrored tangent space transition is detected (matrix pa...
Definition: OgreTangentSpaceCalc.h:128
const AnimationStateMap & getAnimationStates()
Returns a specialised Map over all animation states in the scene.
Definition: OgreSceneManager.h:2349
Definition: OgreScriptCompiler.h:66
void setDepthWriteEnabled(bool enabled)
Sets whether or not this pass renders with depth-buffer writing on or not.
Definition: OgrePass.h:776
void _writeRawConstant(size_t physicalIndex, const Vector< dims, T > &vec, size_t count=dims)
Write a Vector parameter to the program directly to the underlying constants buffer.
Definition: OgreGpuProgramParams.h:1434
ulong currTime
The time this profile was started.
Definition: OgreProfiler.h:186
@ REAL_FLOAT
Real is stored as float, reducing precision if you're using OGRE_DOUBLE_PRECISION.
Definition: OgreStreamSerialiser.h:87
@ VET_USHORT3
Definition: OgreHardwareVertexBuffer.h:144
uint calls
The number of times this profile was called this frame.
Definition: OgreProfiler.h:103
@ ID_ON
Definition: OgreScriptCompiler.h:706
Image & loadRawData(const DataStreamPtr &stream, uint32 width, uint32 height, PixelFormat format)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreImage.h:213
Specialisation of HighLevelGpuProgram to provide support for the GLSLang compiler by Khronos.
Definition: OgreGLSLangProgramManager.h:29
const SharedPtr< ControllerValue< T > > & getSource(void) const
Gets the input controller value.
Definition: OgreController.h:167
Class exposing an interface to a blend map for a given layer.
Definition: OgreTerrainLayerBlendMap.h:61
@ SHADOWDETAILTYPE_STENCIL
Mask for stencil shadows (not for direct use, use SHADOWTYPE_ enum instead)
Definition: OgreCommon.h:227
std::set< SubRenderState * > SubRenderStateSet
Definition: OgreShaderSubRenderState.h:164
void setAlphaRejectValue(unsigned char val)
Gets the alpha reject value.
Definition: OgrePass.h:1002
int face_start
Definition: OgreQuake3Types.h:155
@ AUTO_LEVEL
Definition: OgrePatchSurface.h:67
virtual std::pair< bool, T > removeItem()
Get the next item from the pool.
Definition: OgreResourceManager.h:58
virtual void setPriority(uchar priority)
Sets the priority of this render target in relation to the others.
Definition: OgreRenderTarget.h:277
Semantic
Definition: OgreShaderParameter.h:51
GpuProgram * _getBindingDelegate()
Returns the GpuProgram which should be bound to the pipeline.
virtual void setShadingType(ShadeOptions so)
Sets the type of light shading required (default = Gouraud).
Definition: OgreRenderSystem.h:340
void setColourBlendState(const ColourBlendState &state)
Sets the global blending factors for combining subsequent renders with the existing frame contents.
void setVertexTextureUnitsShared(bool shared)
Definition: OgreRenderSystemCapabilities.h:592
MapIterator< ChildMap > ChildIterator
Definition: OgreOverlayContainer.h:59
virtual void preparingComplete(Resource *)
Called whenever the resource finishes preparing (paging into memory).
Definition: OgreResource.h:95
bool nothingToStrip() const
Definition: OgreLod0Stripifier.h:81
TextureTransformType
Useful enumeration when dealing with procedural transforms.
Definition: OgreTextureUnitState.h:281
ushort getTessellationDomainProgramConstantFloatCount(void) const
The number of floating-point 4-vector constants fragment programs support.
Definition: OgreRenderSystemCapabilities.h:652
@ PROP_BOOL
Definition: OgreProperty.h:118
Command object for force application (see ParamCommand).
Definition: OgreLinearForceAffector.h:67
@ PF_R9G9B9E5_SHAREDEXP
32-bit pixel format, 9 bits for blue, green, red plus a 5 bit exponent.
Definition: OgrePixelFormat.h:199
static Real Floor(Real fValue)
Floor function Returns the largest previous integer.
Definition: OgreMath.h:356
const String & getFunctionName() const
Return the function name.
Definition: OgreShaderFunctionAtom.h:252
Pose * getPose(size_t index) const
Retrieve an existing Pose by index.
Definition: OgreMesh.h:910
The profiler allows you to measure the performance of your code.
Definition: OgreProfiler.h:233
HardwareBufferLockGuard HardwareIndexBufferLockGuard
Definition: OgreHardwareIndexBuffer.h:81
bool isShadowTechniqueInUse(void) const
Is there any shadowing technique in use?
Definition: OgreSceneManager.h:2766
void validateMaterial(const String &schemeName, const Material &mat)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderGenerator.h:371
@ LBT_COLOUR
Definition: OgreBlendMode.h:46
virtual void setActiveProfile(Profile *p)
Set the active Profile.
Definition: OgreTerrainMaterialGenerator.h:233
virtual unsigned int getDebugLevel() const
Get the debug level of the material.
Definition: OgreTerrainMaterialGenerator.h:381
bool isNull() const
Definition: OgreCommon.h:631
int windowID
Definition: OgreInput.h:67
int * getIntPointer(size_t pos)
Get a pointer to the 'nth' item in the int buffer.
Definition: OgreGpuProgramParams.h:520
ParameterPtr resolveOutputParameter(Parameter::Content content, GpuConstantType type=GCT_UNKNOWN)
Resolve output parameter of this function.
Definition: OgreShaderFunction.h:145
uint16 getLayerBlendMapSize() const
Get the requested size of the blend maps used to blend between layers for this terrain.
Definition: OgreTerrain.h:1046
virtual unsigned short getNumAnimations(void) const
Gets the number of morph animations in this mesh.
float getGamma(void) const
Returns the gamma adjustment factor applied to this texture on loading.
Definition: OgreTexture.h:168
const UserObjectBindings & getUserObjectBindings() const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreMovableObject.h:346
bool getDisplaySceneNodes(void) const
Returns true if all scene nodes axis are to be displayed.
Definition: OgreSceneManager.h:1410
virtual void notifyDeviceLost(D3D11Device *device)=0
virtual bool isHardwareGammaEnabled() const
Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
Definition: OgreRenderTarget.h:359
PCZone * createPCZone(PCZSceneManager *pczsm, const String &zoneName)
Integrated PSSM shadow receiver with 3 splits sub render state implementation.
Definition: OgreShaderExIntegratedPSSM3.h:49
@ SPC_LIGHTPOSITIONVIEW_SPACE1
Definition: OgreShaderParameter.h:233
static const uint16 SUBCLASS_CHUNK_VERSION
Definition: OgreSimplePageContentCollection.h:71
virtual uint8 getMaxLayers(const Terrain *terrain) const =0
Get the number of layers supported.
void notifyOnContextReset() override
aligned_vector< Vector4 > TriangleFaceNormalList
Array of 4D vector of triangle face normal, which is unit vector orthogonal to the triangles,...
Definition: OgreEdgeListBuilder.h:91
void setDefaultResourceGroup(const String &grp)
Set the default resource group to use to load / save terrains.
Definition: OgreTerrain.h:2030
UserObjectBindings & getUserObjectBindings()
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgreRenderable.h:306
@ PF_RG8
Definition: OgrePixelFormat.h:218
static void setDefaultNonVisibleUpdateTimeout(Real timeout)
Set the default nonvisible timeout for all ParticleSystem instances.
Definition: OgreParticleSystem.h:375
@ SPC_LIGHTDIRECTION_VIEW_SPACE6
Definition: OgreShaderParameter.h:198
Command object for alpha adjust (see ParamCommand).
Definition: OgreColourFaderAffector.h:74
Octree implementation of RaySceneQuery.
Definition: OgreOctreeSceneQuery.h:69
static Real Pow(Real fBase, Real fExponent)
Definition: OgreMath.h:367
@ TFO_NONE
No filtering or mipmapping is used.
Definition: OgreCommon.h:79
Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL).
Definition: OgreD3D11HLSLProgram.h:47
GpuProgramPtr HighLevelGpuProgramPtr
Definition: OgrePrerequisites.h:298
virtual void setResponseProcessingTimeLimit(unsigned long ms)
Set the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indic...
Definition: OgreWorkQueue.h:471
void moveWidgetToTray(TrayLocation currentTrayLoc, const Ogre::String &name, TrayLocation targetTrayLoc, size_t place=-1)
Definition: OgreTrays.h:1031
ConcreteNodeType
These enums hold the types of the concrete parsed nodes.
Definition: OgreScriptCompiler.h:49
virtual void techniqueEventRaised(MaterialSerializer *ser, SerializeEvent event, bool &skip, const Technique *tech)
Called when technique section event raised.
Definition: OgreMaterialSerializer.h:85
@ ACT_LIGHT_CUSTOM
Binds custom per-light constants to the shaders.
Definition: OgreGpuProgramParams.h:1155
@ GCT_SAMPLER1DSHADOW
Definition: OgreGpuProgramParams.h:79
Ogre::Real getTopSpeed()
Definition: OgreCameraMan.h:94
SharedPtr< HardwareBuffer > HardwareBufferPtr
Definition: OgrePrerequisites.h:280
void setTextureCoords(FloatRect const *coords, uint16 numCoords)
Definition: OgreBillboardSet.h:712
@ SBF_DEST_ALPHA
The existing pixel alpha value.
Definition: OgreBlendMode.h:237
Plugin instance for Tiny Manager.
Definition: OgreTinyPlugin.h:14
@ SPC_LIGHTDIRECTION_OBJECT_SPACE2
Definition: OgreShaderParameter.h:174
int content_flags
Definition: OgreQuake3Types.h:205
Definition: OgreShaderExLayeredBlending.h:91
void visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false)
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject ...
Definition: OgrePortalBase.h:201
void setMaterial(const MaterialPtr &mat)
Definition: OgreSubMesh.h:141
bool isSupported() const override
Returns whether this program can be supported on the current renderer and hardware.
shared_ptr< GLSLShader > GLSLShaderPtr
Definition: OgreGL3PlusPrerequisites.h:48
bool getShowDebugShadows(void) const
Are debug shadows shown?
Definition: OgreSceneManager.h:2621
@ HWInstancingVTF
Needs SM 3.0+, HW instancing support & VTF InstanceBatchHW_VTF.
Definition: OgreInstanceManager.h:66
@ ERR_INTERNAL_ERROR
Definition: OgreException.h:117
const String & getEntryPoint(void) const
Gets the entry point defined for this program.
Definition: OgreCgProgram.h:135
virtual void preFindVisibleObjects(SceneManager *source, IlluminationRenderStage irs, Viewport *v)
Called prior to searching for visible objects in this SceneManager.
Definition: OgreSceneManager.h:352
size_t getAutoConstantCount(void) const
Gets the number of int constants that have been set.
Definition: OgreGpuProgramParams.h:1596
DualQuaternion(Real fW, Real fX, Real fY, Real fZ, Real fdW, Real fdX, Real fdY, Real fdZ)
Construct from an explicit list of values.
Definition: OgreDualQuaternion.h:57
Class for managing Quake3 custom shaders.
Definition: OgreQuake3ShaderManager.h:59
Texturing sub render state implementation of layered blending.
Definition: OgreShaderExLayeredBlending.h:42
ResourceType mResourceType
Definition: OgreScriptCompiler.h:479
Real alphaArg1
Manual alpha value for manual source1.
Definition: OgreBlendMode.h:156
virtual bool isVisible(void) const
Are the batches visible?
Definition: OgreStaticGeometry.h:633
Light * createLight(Light::LightTypes type)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreSceneManager.h:1247
A billboard is a primitive which always faces the camera in every frame.
Definition: OgreBillboard.h:68
virtual int32 getCellRangeMinY() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid3DPageStrategy.h:164
Quake3Shader * getByName(const String &name)
Retrieve a Quake3Shader by name.
bool isLeaf(void) const
Returns true if this node is a leaf (i.e.
void setSkyDomeEnabled(bool enable)
Enables / disables a 'sky dome'.
Definition: OgreSceneManager.h:2117
void setVertexColourTracking(TrackVertexColourType tracking)
Sets which material properties follow the vertex colour.
Definition: OgrePass.h:386
static String FACTORY_TYPE_NAME
Definition: OgreRibbonTrail.h:232
void setCaption(const Ogre::DisplayString &caption)
Definition: OgreTrays.h:717
VectorImpl::const_reverse_iterator const_reverse_iterator
Definition: OgreCommon.h:410
@ ENDIAN_BIG
Use big endian (0x1000 is serialised as 0x10 0x00)
Definition: OgreStreamSerialiser.h:78
@ SHADER_FUNC_SAWTOOTH
Definition: OgreQuake3Types.h:113
@ ID_ROTATE_ANIM
Definition: OgreScriptCompiler.h:745
@ CULL_CLOCKWISE
Hardware culls triangles whose vertices are listed clockwise in the view (default).
Definition: OgreCommon.h:162
@ OR_DEGREE_180
Definition: OgreFrustum.h:51
std::list< DataStreamPtr > DataStreamList
List of DataStream items.
Definition: OgreDataStream.h:195
std::map< String, ConfigOption > ConfigOptionMap
Definition: OgreConfigOptionMap.h:57
virtual void setVSync(bool vSync, uint32 vSyncInterval)
Definition: OgreQuake3Shader.h:73
LoadingFlags
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior.
Definition: OgreResource.h:119
uint16 getLayerBlendMapSize() const
Get the default size of the blend maps for a new terrain.
Definition: OgreTerrain.h:1986
virtual void setNormaliseNormals(bool normalise)
Sets whether or not normals are to be automatically normalised.
Definition: OgreRenderSystem.h:813
Basic check box widget.
Definition: OgreTrays.h:640
AngleUnit
The angular units used by the API.
Definition: OgreMath.h:212
Shader generator system main interface.
Definition: OgreShaderGenerator.h:61
Definition: OgreLodOutputProvider.h:39
General purpose request structure.
Definition: OgreWorkQueue.h:86
float Norm() const
Returns the normal length of this quaternion.
Definition: OgreQuaternion.h:211
PortalIntersectResult
Definition: OgrePortalBase.h:161
@ PF_A2B10G10R10
32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha.
Definition: OgrePixelFormat.h:90
virtual bool isVertexCompressionSupported() const
Return whether this material generator supports using a compressed vertex format.
Definition: OgreTerrainMaterialGenerator.h:276
static void destroy_range(T *, T *)
Definition: OgreSmallVector.h:271
virtual void clear()
Clear the pool.
Definition: OgreResourceManager.h:83
virtual ~GLPBuffer()
Definition: OgreGLPBuffer.h:44
bool canRestrictImageViewUsage(void) const
Definition: OgreVulkanTextureGpuManager.h:85
ushort getTessellationDomainProgramConstantIntCount(void) const
Definition: OgreRenderSystemCapabilities.h:764
Command object for attaching another GLSL Program.
Definition: OgreGLSLShaderCommon.h:60
void setLightMapSize(uint16 sz)
Sets the default size of lightmaps for a new terrain.
Definition: OgreTerrain.h:2018
void setNull()
Definition: OgreCommon.h:635
Real lodValue
LOD value as determined by LOD strategy.
Definition: OgreLodListener.h:63
void setShadowTextureFadeStart(Real fadeStart)
Sets the proportional distance at which texture shadows begin to fade out.
Definition: OgreSceneManager.h:2926
SharedPtr< ConcreteNodeList > ConcreteNodeListPtr
Definition: OgreScriptCompiler.h:65
@ ACT_INVERSE_PROJECTION_MATRIX
Provides inverse of projection matrix.
Definition: OgreGpuProgramParams.h:670
void _OgreExport MurmurHash3_x86_32(const void *key, size_t len, uint32_t seed, void *out)
@ TS_PARENT
Transform is relative to the space of the parent node.
Definition: OgreNode.h:67
const LightList & getLights() const override
Gets a list of lights, ordered relative to how close they are to this renderable.
Definition: OgreBspLevel.h:128
const Archive * archive
The archive in which the file has been found (for info when performing multi-Archive searches,...
Definition: OgreArchive.h:53
static OptimisedUtil * getImplementation(void)
Gets the implementation of this class.
Definition: OgreOptimisedUtil.h:73
Command object for running the GLSL optimiser.
Definition: OgreGLSLESProgram.h:42
String mResourceGroup
Definition: OgreScriptCompiler.h:548
@ PCT_SINT
32 bit float per component
Definition: OgrePixelFormat.h:337
virtual const String & getName() const =0
Listener which gets called back on MovableObject events.
Definition: OgreMovableObject.h:61
@ VES_TEXTURE_COORDINATES
Texture coordinates, typically VET_FLOAT2.
Definition: OgreHardwareVertexBuffer.h:103
virtual ~OptimisedUtil()
Definition: OgreOptimisedUtil.h:66
btQuaternion convert(const Quaternion &q)
Definition: OgreBullet.h:37
@ SPC_TANGENT_WORLD_SPACE
Tangent in world space.
Definition: OgreShaderParameter.h:254
uint8 elementStart
The colour element at which this element starts.
Definition: OgreTerrainMaterialGenerator.h:77
MapIterator< AnimationStateMap > AnimationStateIterator
Definition: OgreAnimationState.h:191
@ SM_Source1InvModulate
Definition: OgreShaderExLayeredBlending.h:86
String generate()
Generate a new name.
Definition: OgreNameGenerator.h:59
MapIterator< TerrainSlotMap > TerrainIterator
Definition: OgreTerrainGroup.h:474
ConstVectorIterator< GPUDeviceNameRuleList > GPUDeviceNameRuleIterator
Definition: OgreTechnique.h:617
@ LOADSTATE_LOADED
Fully loaded.
Definition: OgreResource.h:109
@ ID_VERTEX
Definition: OgreScriptCompiler.h:759
TimeIndex(Real timePos, uint keyIndex)
Construct time index object by the given time position and global keyframe index.
Definition: OgreAnimationTrack.h:82
bool hasScale() const
Determines if this matrix involves a scaling.
Definition: OgreMatrix3.h:268
bool requestTypeFlags() const
Return true here as we want to get a unique type flag.
Definition: OgreAntiPortal.h:64
void setFindVisibleObjects(bool find)
Sets whether the SceneManager should search for visible objects, or whether they are being manually h...
Definition: OgreSceneManager.h:3278
MeshBuilder * meshBuilder
The MeshBuilder to use.
Definition: OgreVolumeChunkHandler.h:68
static const uint32 CHUNK_ID
Definition: OgrePageContentCollection.h:60
@ SPC_LIGHTPOSITION_OBJECT_SPACE3
Definition: OgreShaderParameter.h:215
@ SPC_POSTOLIGHT_OBJECT_SPACE3
Definition: OgreShaderParameter.h:135
TargetMode getTargetMode(void) const
Get the target mode.
Definition: OgreAnimationTrack.h:543
VectorIterator< Instances > InstanceIterator
Definition: OgreCompositorChain.h:58
virtual bool setDrawBuffer(ColourBufferType colourBuffer)
Sets the colour buffer that the render system will to draw.
Definition: OgreRenderSystem.h:1135
void setOutputOperationType(RenderOperation::OperationType operationType)
Set the operation type that this geometry program will emit.
Definition: src/GLSL/include/OgreGLSLProgram.h:82
Definition: OgreQuake3Types.h:202
@ HBU_DETAIL_WRITE_ONLY
Indicates the application will never read the contents of the buffer back, it will only ever write da...
Definition: OgreHardwareBuffer.h:65
static PropertyType getTypeForValue(const unsigned int &val)
Definition: OgreProperty.h:160
@ GCT_MATRIX_2X3
Definition: OgreGpuProgramParams.h:84
void setCompareFunction(CompareFunction function)
Definition: OgreTextureUnitState.h:187
Definition: OgreResource.h:71
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGLWindow.h:51
@ CMPF_NOT_EQUAL
Write if (new_Z != existing_Z)
Definition: OgreCommon.h:68
@ RSC_32BIT_INDEX
Supports 32bit hardware index buffers.
Definition: OgreRenderSystemCapabilities.h:94
virtual unsigned int getDisplayMonitorCount() const
Definition: OgreRenderSystem.h:1102
Plane()
Default constructor - sets everything to 0.
Definition: OgrePlane.h:71
void setCompositeMapDiffuse(const ColourValue &c)
Set the composite map diffuse light to use.
Definition: OgreTerrain.h:1897
@ GMM_PIXELS
Positions & sizes are in absolute pixels.
Definition: OgreOverlayElement.h:57
const TerrainLayerDeclaration & getLayerDeclaration() const
Get the declaration which describes the layers in this terrain.
Definition: OgreTerrain.h:965
bool isInfinite(void) const
Returns true if the box is infinite.
Definition: OgreAxisAlignedBox.h:521
SpecialCaseRenderQueueMode
Enumeration of the possible modes allowed for processing the special case render queue list.
Definition: OgreSceneManager.h:284
void setLastVisibleFromCamera(PCZCamera *camera)
Set the lastVisibleFromCamera pointer.
Definition: OgrePCZone.h:118
TexturePtr createManual(const String &name, const String &group, TextureType texType, uint width, uint height, int numMipmaps, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0, bool hwGammaCorrection=false, uint fsaa=0, const String &fsaaHint=BLANKSTRING)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreTextureManager.h:268
@ FFP_PS_COLOUR_END
Definition: OgreShaderFFPRenderState.h:61
virtual void destroyInstance(PageContentCollection *)=0
static Affine3 getScale(const Vector3 &v)
Gets a scale matrix.
Definition: OgreMatrix4.h:413
Struct containing information about a LOD change event for movable objects.
Definition: OgreLodListener.h:44
@ CAPS_CATEGORY_D3D9
Definition: OgreRenderSystemCapabilities.h:64
@ PF_ASTC_RGBA_12X10_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 12x10)
Definition: OgrePixelFormat.h:274
bool requiresTextureFlipping() const override
Definition: OgreVulkanTextureGpu.h:179
#define OGRE_RESOURCE_GROUP_INIT
Definition: OgreResourceGroupManager.h:49
This class represents a render target that renders to multiple RenderTextures at once.
Definition: OgreRenderTexture.h:70
Page strategy which loads new pages based on a regular 3D grid.
Definition: OgreGrid3DPageStrategy.h:202
VectorBase(Real _x, Real _y)
Definition: OgreVector.h:71
const String & getFilenameExtension() const
Definition: OgreTerrainGroup.h:161
std::vector< QueuedGeometry * > QueuedGeometryList
Definition: OgreStaticGeometry.h:179
CompositorChain * _getActiveCompositorChain() const
Gets the active compositor chain of the current scene being rendered.
Definition: OgreSceneManager.h:3043
PCZCamera * getLastVisibleFromCamera()
Definition: OgrePCZSceneNode.h:97
PageProvider * getPageProvider() const
Get the PageProvider which can provide streams for any Page.
Definition: OgrePageManager.h:316
void setPageProvider(PageProvider *provider)
Set the PageProvider which can provide streams for any Page.
Definition: OgrePageManager.h:313
virtual ~MovableObjectFactory()
Definition: OgreMovableObject.h:586
@ CE_DUPLICATEOVERRIDE
Definition: OgreScriptCompiler.h:202
@ OGREPROF_RENDERING
Rendering.
Definition: OgreProfiler.h:90
@ PF_R16G16B16A16_SINT
64-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int), 16 bits green (signed int),...
Definition: OgrePixelFormat.h:189
static void setDefaultIterationInterval(Real iterationInterval)
Set the default iteration interval for all ParticleSystem instances.
Definition: OgreParticleSystem.h:347
@ FOG_EXP
Fog density increases exponentially from the camera (fog = 1/e^(distance * density))
Definition: OgreCommon.h:148
Real getMaxSupportedAnisotropy() const
Get the maximum supported anisotropic filtering.
Definition: OgreRenderSystemCapabilities.h:576
Operand & w()
Definition: OgreShaderFunctionAtom.h:115
@ QUATERNION
Definition: OgreAnimable.h:82
std::vector< DynLib * > PluginLibList
Definition: OgreRoot.h:73
FilterOptions
Filtering options for textures / mipmaps.
Definition: OgreCommon.h:101
PSSMShadowCameraSetup * getReceiveDynamicShadowsPSSM() const
Whether to use PSSM support dynamic texture shadows, and if so the settings to use (default 0).
Definition: OgreTerrainMaterialGeneratorA.h:137
std::map< String, ProfileInstance * > ProfileChildren
Definition: OgreProfiler.h:153
void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreRenderTarget.h:320
const String & getTessellationDomainProgramName(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1246
const Vector3 getCenterBackBottom(void) const
Gets the center of the corners 0, 1.
Definition: OgreVolumeOctreeNode.h:359
bool intersects(const Sphere &s) const
Returns whether or not this sphere intersects another sphere.
Definition: OgreSphere.h:80
WaveType rgbGenWave
Definition: OgreQuake3Shader.h:87
PixelFormat suggestPixelFormat() const
Override since windows don't usually have alpha.
Definition: OgreRenderWindow.h:209
@ PROP_MATRIX4
Definition: OgreProperty.h:121
virtual void inject()
Definition: OgreLodOutputProvider.h:48
Pool()
Definition: OgreResourceManager.h:52
void resetOrganisationModes(void)
Reset the organisation modes required for the solids in this group.
static String Type
Definition: OgreShaderFFPTexturing.h:82
Definition: OgreAdvancedRenderControls.h:72
Base interface for an instance of a property.
Definition: OgreProperty.h:189
Enumerates the SceneManager classes available to applications.
Definition: OgreSceneManagerEnumerator.h:87
IDXGIFactoryN * GetDXGIFactory()
Definition: OgreD3D11Device.h:64
static TerrainAutoUpdateLod * getAutoUpdateLod(uint32 strategy)
Definition: OgreTerrainAutoUpdateLod.h:94
static float Sin(Real fValue, bool useTables=false)
Sine function.
Definition: OgreMath.h:422
Command object for setting matrix packing in column-major order.
Definition: OgreD3D9HLSLProgram.h:56
std::map< String, SettingsMultiMap * > SettingsBySection
Gets an iterator for stepping through all the keys / values in the file.
Definition: OgreConfigFile.h:89
virtual void setMaterial(const MaterialPtr &mat)
virtual ~AnimableObject()
Definition: OgreAnimable.h:267
Interface for compositor logics, which can be automatically binded to compositors,...
Definition: OgreCompositorLogic.h:46
AutoConstantType
Defines the types of automatically updated values that may be bound to GpuProgram parameters,...
Definition: OgreGpuProgramParams.h:626
Dummy factory to let Regions adhere to MovableObject protocol.
Definition: OgreStaticGeometry.h:727
RenderTexture * createRenderTexture(const String &name, const GLSurfaceDesc &target, bool writeGamma, uint fsaa)
Create a texture rendertarget object.
Definition: OgreGLCopyingRenderTexture.h:56
bool isCustomProjectionMatrixEnabled(void) const
Returns whether a custom projection matrix is in use.
Definition: OgreFrustum.h:395
virtual void notifyOnDeviceCreate(IDirect3DDevice9 *d3d9Device)
Definition: OgreD3D9Resource.h:47
Real cloudHeight
Definition: OgreQuake3Shader.h:112
Definition: OgreVulkanQueue.h:53
void setOptimisedSource(const String &src)
Sets the optimised GLSL source.
Definition: OgreGLSLESProgram.h:69
Definition: OgreGLES2StateCacheManager.h:37
FileSystemLayer(const Ogre::String &subdir)
Creates a concrete platform-dependent implementation of FileSystemLayer.
Definition: OgreFileSystemLayer.h:54
void setExcludeNode(SceneNode *excludeNode)
set node to exclude from query
Definition: OgrePCZSceneQuery.h:62
const SubRenderStateSet & getSubRenderStateInstanceSet() const
Return a set of all instances of the template SubRenderState.
Definition: OgreShaderSubRenderState.h:201
@ ID_TESSELLATION_HULL_PROGRAM
Definition: OgreScriptCompiler.h:832
DataStreamPtr encode(const MemoryDataStreamPtr &input, const CodecDataPtr &pData) const override
ShadowCasterSceneQueryListener(SceneManager *sm)
Definition: OgreSceneManager.h:819
The class represents a polygon in 3D space.
Definition: OgrePolygon.h:52
@ PF_FLOAT16_GR
32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red
Definition: OgrePixelFormat.h:131
size_t bufferSize
Shortcut to know the buffer size needs.
Definition: OgreGpuProgramParams.h:376
TriangleList mTriangleList
Definition: OgreLodData.h:155
Vector & operator-=(const Vector &b)
Definition: OgreVector.h:618
Allows the rendering of a wireframe bounding box.
Definition: OgreWireBoundingBox.h:48
Node * getParent(void) const
Gets this node's parent (NULL if this is the root).
Definition: OgreNode.h:217
CameraStyle getStyle()
Definition: OgreCameraMan.h:104
static const char * getRequiredExtensionName()
ResourceAccess
Enum identifying the texture access privilege.
Definition: OgreVulkanTextureGpu.h:54
bool isSystemMemory(void) const
Returns whether this buffer is held in system memory.
Definition: OgreHardwareBuffer.h:369
Plane(const Vector3 &rkNormal, Real fConstant)
Construct a plane through a normal, and a distance to move the plane along the normal.
Definition: OgrePlane.h:73
virtual unsigned long getFrameLastHeld()
Get the frame number in which this Page was last loaded or held.
Definition: OgrePage.h:114
@ SHADER_GEN_WAVE
Definition: OgreQuake3Types.h:121
virtual void destroyInstance(T *ptr)
Destroys an object which was created by this factory.
Definition: OgreFactoryObj.h:65
SkinningType
Definition: OgreShaderPrerequisites.h:87
virtual void notifyOnDeviceReset(IDirect3DDevice9 *d3d9Device)
Definition: OgreD3D9Resource.h:58
Definition: OgreVulkanTextureGpuWindow.h:38
uint16 refCount
Definition: OgreVulkanRenderPassDescriptor.h:53
@ PM_POINTS
Only the points of each polygon are rendered.
Definition: OgreCommon.h:204
virtual void _restoreManualHardwareResources()
Notifies the movable object that hardware resources should be restored.
Definition: OgreMovableObject.h:199
Base class responsible for setting up a common context for applications.
Definition: OgreApplicationContextBase.h:86
uchar * getColourMask()
Gets the current colour mask setting.
Definition: OgreGLStateCacheManagerCommon.h:103
uint16 version
Version of the chunk (stored)
Definition: OgreStreamSerialiser.h:99
size_t bufferSize
Total size of the buffer required.
Definition: OgreGpuProgramParams.h:314
@ VET_INT1
Definition: OgreHardwareVertexBuffer.h:146
T * getData(uint32 x=0, uint32 y=0, uint32 z=0)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreImage.h:340
@ RSC_WBUFFER
the renderer will try to use W-buffers when available W-buffers are enabled by default for 16bit dept...
Definition: OgreRenderSystemCapabilities.h:184
HardwareBuffer HardwareUniformBuffer
Definition: OgreHardwareBuffer.h:393
@ ACT_TANTIME_0_1
Tangent of "Time0_1". Equivalent to RenderMonkey's "TanTime0_1".
Definition: OgreGpuProgramParams.h:982
ushort getTessellationDomainProgramConstantBoolCount(void) const
Definition: OgreRenderSystemCapabilities.h:769
@ ANT_VARIABLE_ACCESS
Definition: OgreScriptCompiler.h:84
virtual void setValue(const Radian &)
Set value.
Definition: OgreAnimable.h:180
Vector & operator-=(Real s)
Definition: OgreVector.h:604
static locale_t _numLocale
Definition: OgreStringConverter.h:354
Real getSquaredViewDepth(const Camera *cam) const
Returns the squared distance between the camera and this renderable.
Definition: OgreRectangle2D.h:89
VectorIterator< ChildObjectList > ChildObjectListIterator
Definition: OgreEntity.h:569
@ PF_R16G16_SNORM
32-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int).
Definition: OgrePixelFormat.h:230
static eExceptionsErrorLevel mExceptionsErrorLevel
Definition: OgreD3D11Device.h:98
ParameterPtr getLocalParameter(const String &name)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderFunction.h:189
PropertyType getType() const
Get the type of the property.
Definition: OgreProperty.h:152
uint32 RGBA
Definition: OgreColourValue.h:41
SharedPtr< GpuSharedParameters > GpuSharedParametersPtr
Definition: OgrePrerequisites.h:278
PassList pass
Definition: OgreQuake3Shader.h:108
Abstract class that can be implemented by the user application to provide a way to retrieve or genera...
Definition: OgrePageManager.h:57
Vector3 singleIntersection
Single intersection point, only applicable for WFT_SINGLE_INTERSECTION.
Definition: OgreSceneQuery.h:109
ProjectionType getProjectionType() const
Get the projection type of this PCZFrustum.
Definition: OgrePCZFrustum.h:117
static int IFloor(float fValue)
Definition: OgreMath.h:264
const String & getOrigin(void) const
Get the origin of this particle system, e.g.
Definition: OgreParticleSystem.h:435
const MaterialBucketMap & getMaterialBuckets() const
Get an iterator over the materials in this LOD.
Definition: OgreStaticGeometry.h:325
Manages particle systems, particle system scripts (templates) and the available emitter & affector fa...
Definition: OgreParticleSystemManager.h:72
@ BCT_UINT
Definition: OgreGpuProgramParams.h:57
static uint16 bswap16(uint16 arg)
Returns value with reversed bytes order.
Definition: OgreBitwise.h:58
Profile(const Profile &prof)
Definition: OgreTerrainMaterialGenerator.h:175
Alternative listener class for dealing with RaySceneQuery.
Definition: OgreSceneQuery.h:319
PoolId
Definition: OgreDepthBuffer.h:78
virtual bool isStatic() const
Returns true if this batch was set as static.
Definition: OgreInstanceBatch.h:303
Real maxHeightDelta
Maximum delta height between this and the next lower lod.
Definition: OgreTerrainQuadTreeNode.h:137
PixelFormat getFormat() const
Gets the native pixel format of this buffer.
Definition: OgreHardwarePixelBuffer.h:192
struct Ogre::Volume::ChunkTreeSharedData ChunkTreeSharedData
Internal shared values of the chunks which are equal in the whole tree.
Quaternion(const Ogre::Quaternion &rhs)
Copy constructor.
Definition: OgreQuaternion.h:65
@ PF_B5G6R5
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue.
Definition: OgrePixelFormat.h:72
const Vector3 getCenterTop(void) const
Gets the center of the corners 4, 5, 6, 7.
Definition: OgreVolumeOctreeNode.h:332
@ ID_RENDER_QUAD
Definition: OgreScriptCompiler.h:801
OptimisationLevel
Shader optimisation level.
Definition: OgreD3D9HLSLProgram.h:129
void operator()(void *)
Definition: OgreDeprecated.h:25
const RenderQueueGroupMap & _getQueueGroups() const
Internal method, returns the queue groups.
Definition: OgreRenderQueue.h:241
@ PF_R8G8_SNORM
16-bit pixel format, 8 bits red (signed normalised int), 8 bits blue (signed normalised int).
Definition: OgrePixelFormat.h:222
GuiVerticalAlignment getVerticalAlignment(void) const
Gets the vertical alignment for this element.
Definition: OgreOverlayElement.h:416
size_t cacheData(const void *buf, size_t count)
Cache data pointed by 'buf'.
Definition: OgreDeflate.h:67
void setLightMapDirection(const Vector3 &v)
Set the shadow map light direction to use (world space).
Definition: OgreTerrain.h:1889
SharedPtr< HardwareVertexBuffer > HardwareVertexBufferPtr
Definition: OgrePrerequisites.h:283
size_t getPassIterationNumberIndex() const
Definition: OgreGpuProgramParams.h:1802
const String & getMessages() const
Get any diagnostic messages about the process.
Definition: OgreWorkQueue.h:144
@ ID_PARTICLE_SYSTEM
Definition: OgreScriptCompiler.h:769
This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters.
Definition: OgreGpuProgramParams.h:544
MapIterator< MaterialBucketMap > MaterialIterator
Iterator over the materials in this LOD.
Definition: OgreStaticGeometry.h:323
Ogre::Overlay * getBackdropLayer()
Definition: OgreTrays.h:772
void setVertexProgramConstantBoolCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:709
@ BBT_POINT
Standard point billboard (default), always faces the camera completely and is always upright.
Definition: OgreBillboardSet.h:86
const QueuedRenderableCollection & getSolidsDecal(void) const
Get the collection of solids currently queued for decal passes (only applicable in additive shadow mo...
Definition: OgreRenderQueueSortingGrouping.h:293
@ ID_POINT_SPRITES
Definition: OgreScriptCompiler.h:675
const String & getType(void) const
Returns the name of the type of affector.
Definition: OgreParticleAffector.h:118
@ VET_SHORT1
Definition: OgreHardwareVertexBuffer.h:130
std::vector< VkSemaphore > mImageReadySemaphores
Makes Queue execution wait until the acquired image is done presenting.
Definition: OgreVulkanWindow.h:83
@ ID_BLEND_DIFFUSE_ALPHA
Definition: OgreScriptCompiler.h:725
This abstract listener interface lets you get notifications of completed background processes instead...
Definition: OgreResourceBackgroundQueue.h:95
iterator begin()
Definition: OgreCommon.h:421
bool isPointRenderingEnabled(void) const
Returns whether point rendering is enabled.
Definition: OgreBillboardSet.h:779
static RayTestResult intersects(const Ray &ray, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &normal, bool positiveSide=true, bool negativeSide=true)
Definition: OgreMath.h:635
static void bswapChunks(void *pData, size_t size, size_t count)
Reverses byte order of chunks in buffer, where 'size' is size of one chunk.
Definition: OgreBitwise.h:114
Any & operator=(const ValueType &rhs)
Definition: OgreAny.h:92
void _setCreator(const HardwareSkinningFactory *pCreator)
Set the factory which created this sub render state.
Definition: OgreShaderExHardwareSkinning.h:143
void load(const DataStreamPtr &stream)
Load direct from stream.
@ SPC_LIGHTPOSITION_OBJECT_SPACE1
Definition: OgreShaderParameter.h:213
Definition: OgreScriptCompiler.h:498
@ SPC_LIGHTPOSITIONVIEW_SPACE5
Definition: OgreShaderParameter.h:237
static String Type
Definition: OgreShaderExGBuffer.h:88
This is the main starting point for the new instancing system.
Definition: OgreInstanceManager.h:58
static CmdPlaneNormal msPlaneNormalCmd
Definition: OgreDeflectorPlaneAffector.h:97
int major
Definition: OgreRenderSystemCapabilities.h:215
@ ID_MAX_ANISOTROPY
Definition: OgreScriptCompiler.h:709
@ LOW_LOD
Definition: OgreTerrainMaterialGeneratorA.h:51
static const uint16 TERRAINLAYERDECLARATION_CHUNK_VERSION
Definition: OgreTerrain.h:279
@ GCT_SPECIALIZATION
Definition: OgreGpuProgramParams.h:96
bool hasOwnDimensions(void) const
Definition: OgreParticle.h:96
@ SPC_POSTOLIGHT_OBJECT_SPACE0
Light vector in object space index 0-7.
Definition: OgreShaderParameter.h:132
RenderQueue * renderQueue
Definition: OgreSceneManager.h:1015
Listener allowing you to override certain behaviour of a track, for example to drive animation proced...
Definition: OgreAnimationTrack.h:130
PixelFormat format
Definition: OgreSceneManager.h:68
@ ID_NORMALISE_NORMALS
Definition: OgreScriptCompiler.h:646
AnyNumeric operator*(const AnyNumeric &rhs) const
Definition: OgreAny.h:335
void addShaderProfile(const String &profile)
Adds the profile to the list of supported profiles.
@ SPC_TEXTURE_COORDINATE5
Definition: OgreShaderParameter.h:298
void _keyFrameListChanged(void)
Internal method used to tell the animation that keyframe list has been changed, which may cause it to...
Definition: OgreAnimation.h:452
void callFunction(const char *name, const In &arg0, const In &arg1, const Out &ret) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderFunction.h:60
void setStartZone(PCZone *startZone)
set the zone to start the scene query
Definition: OgrePCZSceneQuery.h:96
PixelBox lockImpl(const Box &lockBox, LockOptions options)
Lock a box.
Definition: OgreTinyHardwarePixelBuffer.h:19
static unsigned int intRead(const void *src, int n)
Read a n*8 bits integer value to memory in native endian.
Definition: OgreBitwise.h:283
static ColourValue parseColourValue(const String &val, const ColourValue &defaultValue=ColourValue::Black)
Parses a ColourValue out of a String.
Definition: OgreStringConverter.h:331
const ColourValue & getSelfIllumination(void) const
Gets the self illumination colour of the pass.
Definition: OgrePass.h:402
size_t indexSize
Definition: OgreLodBuffer.h:46
virtual ~LogListener()
Definition: OgreLog.h:71
APKFileSystemArchiveFactory(AAssetManager *assetMgr)
Definition: OgreFileSystem.h:76
static unsigned int mostSignificantBitSet(unsigned int value)
Returns the most significant bit set in a value.
Definition: OgreBitwise.h:130
void useRandomStartOffset(float enable)
Start animation at random frame in the texture sheet.
Definition: OgreTextureAnimatorAffector.h:55
StreamType
Requested stream type.
Definition: OgreDeflate.h:173
bool getVertexAnimationIncludesNormals() const
Returns whether animation on dedicated vertex data includes normals.
Definition: OgreSubMesh.h:203
uint8 bpp
Definition: OgreGLNativeSupport.h:46
void dirtyHash()
Definition: OgreCommon.h:412
void _getChildIndexes(const AxisAlignedBox &, int *x, int *y, int *z) const
Returns the appropriate indexes for the child of this octree into which the box will fit.
Box(const TRect< T > &r)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreCommon.h:752
bool positionEquals(const Vector &rhs, Real tolerance=1e-03f) const
Returns whether this vector is within a positional tolerance of another vector.
Definition: OgreVector.h:376
Pre-transforms and batches up meshes for efficient use as static geometry in a scene.
Definition: OgreStaticGeometry.h:120
Vector< 3, T > xyz() const
Swizzle-like narrowing operations.
Definition: OgreVector.h:339
virtual ~MeshSerializerListener()
Definition: OgreMeshSerializer.h:182
const float * ptr() const
Pointer accessor for direct copying.
Definition: OgreColourValue.h:180
Vector< 2, int > Vector2i
Definition: OgrePrerequisites.h:244
PortalFactory()
Definition: OgrePortal.h:79
void markUsedIndices(IDX *indices, size_t indexCount)
Definition: OgreLod0Stripifier.h:68
@ ERR_RT_ASSERTION_FAILED
Definition: OgreException.h:118
Definition: OgreD3D11HardwarePixelBuffer.h:39
IndexData * indexData
Definition: OgreStaticGeometry.h:145
Definition: OgreVulkanRenderPassDescriptor.h:51
Radian & operator/=(float f)
Definition: OgreMath.h:88
A factory that enables creation of TriplanarMapping instances.
Definition: OgreShaderExTriplanarTexturing.h:186
void setExtents(Real mx, Real my, Real mz, Real Mx, Real My, Real Mz)
Definition: OgreAxisAlignedBox.h:228
Ogre::Real getValue()
Definition: OgreTrays.h:543
static Quaternion parseQuaternion(const String &val, const Quaternion &defaultValue=Quaternion::IDENTITY)
Parses a Quaternion out of a String.
Definition: OgreStringConverter.h:321
Factory object for creating Portal instances.
Definition: OgrePortalBase.h:293
HardwareIndexBuffer::IndexType minimalIndexType() const
Definition: OgreLod0Stripifier.h:82
void setPointRenderingEnabled(bool enabled)
Set whether or not the BillboardSet will use point rendering rather than manually generated quads.
Definition: OgreBillboardParticleRenderer.h:101
Frame Buffer Object abstraction.
Definition: OgreGLFrameBufferObject.h:38
Definition: OgreVulkanHardwareBuffer.h:38
bool isVSync() const
Definition: OgreD3D9RenderWindow.h:52
ResourceManager * getCreator(void)
Gets the manager which created this resource.
Definition: OgreResource.h:403
const GLSurfaceDesc & getSurface(size_t attachment) const
Definition: OgreGLRenderTexture.h:83
Alignment
The alignment of the terrain.
Definition: OgreTerrain.h:310
This class translates script AST (abstract syntax tree) into Ogre resources.
Definition: OgreScriptTranslator.h:49
void copyParametersTo(StringInterface *dest) const
Method for copying this object's parameters to another object.
std::list< Portal * > PortalList
Definition: OgrePCZone.h:55
OpSemantic
Definition: OgreShaderFunctionAtom.h:52
const Vector3 getCenterLeftBottom(void) const
Gets the center of the corners 0, 3.
Definition: OgreVolumeOctreeNode.h:395
size_t getNumSubMeshes(void) const
Gets the number of sub meshes which comprise this mesh.
Definition: OgreMesh.h:260
Technique * getTechnique(size_t index) const
Gets the indexed technique.
Definition: OgreMaterial.h:212
Factory object for creating BillboardChain instances.
Definition: OgreBillboardChain.h:360
uint32 referenceValue
The reference value used in the stencil comparison.
Definition: OgreRenderSystem.h:121
BspNode * getBack(void) const
Returns a pointer to a BspNode containing the subspace on the negative side of the splitting plane.
Factory for BspSceneManager.
Definition: OgreBspSceneManager.h:265
@ SPC_POSTOLIGHT_WORLD_SPACE1
Definition: OgreShaderParameter.h:143
const QueuedRenderableCollection & getTransparents(void) const
Get the collection of transparent objects currently queued.
Definition: OgreRenderQueueSortingGrouping.h:303
Interface definition for factories of GpuProgram.
Definition: OgreGpuProgramManager.h:48
@ ID_SHADOW
Definition: OgreScriptCompiler.h:763
SubmissionType
Definition: OgreVulkanPrerequisites.h:88
Simple, copying manager/factory for RenderTextures.
Definition: OgreGLCopyingRenderTexture.h:53
Ogre::Any val
Definition: OgreProperty.h:267
virtual size_t estimateWorldGeometry(DataStreamPtr &stream, const String &typeName=BLANKSTRING)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreSceneManager.h:1736
Definition: OgreDefaultHardwareBufferManager.h:61
@ ID_POINT_SIZE
Definition: OgreScriptCompiler.h:674
@ TAM_CLAMP
Values beyond 1.0 are clamped to 1.0.
Definition: OgreCommon.h:127
virtual const GpuProgramParametersPtr & getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog)
Definition: OgreRenderSystem.h:290
Real rgbGenParams[4]
Definition: OgreQuake3Shader.h:88
void _setLodInfo(unsigned short numLevels)
Internal methods for loading LOD, do not use.
std::vector< VkFence > VkFenceArray
Definition: OgreVulkanQueue.h:39
virtual ~ScriptTranslatorManager()
Definition: OgreScriptTranslator.h:127
@ ID_ANIM_TEXTURE
Definition: OgreScriptCompiler.h:690
void setOptimisationLevel(OptimisationLevel opt)
Sets the optimisation level to use.
Definition: OgreD3D9HLSLProgram.h:176
void blitToMemory(const Box &srcBox, const PixelBox &dst) override
Copies a region of this pixelbuffer to normal memory.
void resize(unsigned N, const T &NV)
Definition: OgreSmallVector.h:343
Base definition of a hardware buffer manager.
Definition: OgreHardwareBufferManager.h:107
ColliderType
Definition: OgreBullet.h:27
GuiMetricsMode
Enum describing how the position / size of an element is to be recorded.
Definition: OgreOverlayElement.h:52
static ShadowCameraSetupPtr create()
Constructor, defaults to 3 splits.
Definition: OgreShadowCameraSetupPSSM.h:77
@ ID_TRILINEAR
Definition: OgreScriptCompiler.h:703
uint getShaderID(void) const
Get the OGRE assigned shader ID.
Definition: OgreGLSLShaderCommon.h:99
A factory that enables creation of GBuffer instances.
Definition: OgreShaderExGBuffer.h:103
std::vector< SubEntity * > SubEntityList
Definition: OgreEntity.h:88
RayTestResult intersects(const AxisAlignedBox &box) const
Tests whether this ray intersects the given box.
Definition: OgreRay.h:135
Matrix3 mat3
Definition: OgreTinyRenderSystem.h:30
Real absDotProduct(const VectorBase &vec) const
Calculates the absolute dot (scalar) product of this vector with another.
Definition: OgreVector.h:194
int bbox[6]
Definition: OgreQuake3Types.h:167
unsigned int fsaa
Definition: OgreSceneManager.h:69
Specialized viewpoint from which an PCZone Scene can be rendered.
Definition: OgrePCZCamera.h:51
@ ID_COLOUR_OP
Definition: OgreScriptCompiler.h:711
AnyNumeric()
Definition: OgreAny.h:227
virtual ~Visitor()
Virtual destructor needed as class has virtual methods.
Definition: OgreRenderable.h:329
Page * getParentPage() const
Definition: OgrePageContentCollection.h:67
ColourBlendState()
Definition: OgreBlendMode.h:293
Vector3 mC1
Definition: OgreVolumeDualGridGenerator.h:51
String vkResultToString(VkResult result)
@ CE_STRINGEXPECTED
Definition: OgreScriptCompiler.h:194
VkPhysicalDeviceProperties mDeviceProperties
Definition: OgreVulkanDevice.h:65
InternalErrorException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:219
size_t size(void) const
Returns the total size of the data to be read from the stream, or 0 if this is indeterminate for this...
Definition: OgreDataStream.h:186
void makeFloor(const Vector &cmp)
Sets this vector's components to the minimum of its own and the ones of the passed in vector.
Definition: OgreVector.h:415
String magicNumberToFileExt(const char *magicNumberPtr, size_t maxbytes) const override
Maps a magic number header to a file extension, if this codec recognises it.
Real getSquaredViewDepth(const Camera *) const override
Returns the squared distance between the camera and this renderable.
Definition: OgreShadowCaster.h:79
void reserve(size_t t)
Definition: OgreCommon.h:479
void setLightMask(uint32 mask)
Sets the light mask which can be matched to specific light flags to be handled by this pass.
Definition: OgrePass.h:1090
@ LBX_ADD
add source1 and source2 together
Definition: OgreBlendMode.h:87
static T & getSingleton(void)
Get the singleton instance.
Definition: OgreSingleton.h:102
static PropertyType getTypeForValue(const Real &val)
Definition: OgreProperty.h:163
const std::vector< Particle * > & _getActiveParticles()
Returns all active particles in this system.
Definition: OgreParticleSystem.h:275
@ GPV_LIGHTS
Varies with light setup.
Definition: OgreGpuProgramParams.h:131
virtual ~Listener()
Definition: OgreResource.h:74
@ FFP_TEXTURING
Definition: OgreShaderFFPRenderState.h:74
Real length() const
Returns the length (magnitude) of the vector.
Definition: OgreVector.h:483
@ PROP_UNSIGNED_LONG
Definition: OgreProperty.h:111
Vector3 normal
Definition: OgreLodData.h:103
SubMeshLodGeometryLink * geometry
Definition: OgreStaticGeometry.h:174
@ ID_SYNTAX
Definition: OgreScriptCompiler.h:583
bool hasNamedParameters() const
Does this parameter set include named parameters?
Definition: OgreGpuProgramParams.h:1297
HardwareBuffer::Usage getIndexBufferUsage(void) const
Gets the usage setting for this meshes index buffers.
Definition: OgreMesh.h:577
Command object for particle emitter - see ParamCommand.
Definition: OgreRotationAffector.h:58
ResourceHandle getHandle(void) const
Definition: OgreResource.h:312
@ PF_ATC_RGB
ATC (AMD_compressed_ATC_texture)
Definition: OgrePixelFormat.h:244
std::map< ushort, ushort > BindingIndexMap
Definition: OgreHardwareVertexBuffer.h:526
@ ID_ONE_MINUS_DEST_COLOUR
Definition: OgreScriptCompiler.h:608
Definition: OgreQuake3Types.h:236
virtual bool requiresTextureFlipping() const
Definition: OgreMetalRenderTexture.h:54
Matrix4 transpose() const
Definition: OgreMatrix4.h:432
Base implementation of a D3D11 buffer, dealing with all the common aspects.
Definition: OgreD3D11HardwareBuffer.h:40
int mcEdges[256]
Marching Cubes tables from the public domain code found on http://local.wasp.uwa.edu....
Definition: OgreVolumeIsoSurfaceTablesMC.h:43
Degree operator/(float f) const
Definition: OgreMath.h:139
TRect< int32 > Rect
Structure used to define a rectangle in a 2-D integer space.
Definition: OgreCommon.h:718
uint32 getSrcDepth(void) const
Returns the original depth of the input texture (only applicable for 3D textures).
Definition: OgreTexture.h:245
A class that represents function invocation code from shader based program function.
Definition: OgreShaderFunctionAtom.h:232
void reserve(unsigned N)
Definition: OgreSmallVector.h:355
static const Affine3 IDENTITY
Definition: OgreMatrix4.h:429
@ WFT_NONE
Return no world geometry hits at all.
Definition: OgreSceneQuery.h:81
virtual GLPBuffer * createPBuffer(PixelComponentType format, size_t width, size_t height)
Definition: OgreGLNativeSupport.h:75
virtual bool hasManualBones(void) const
Are there any manually controlled bones?
Definition: OgreSkeleton.h:370
virtual void setFSAA(uint fsaa, const String &fsaaHint)
Set the level of multisample AA to be used if hardware support it.
Definition: OgreD3D11RenderWindow.h:125
@ PF_SHORT_RGBA
64-bit pixel format, 16 bits for red, green, blue and alpha
Definition: OgrePixelFormat.h:121
const Plane & getReflectionPlane(void) const
Returns the reflection plane of the frustum if appropriate.
Definition: OgreFrustum.h:534
virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm)
Sets the texture blend modes from a TextureUnitState record.
Definition: OgreRenderSystem.h:577
void writeComment(unsigned short level, const String &comment, const bool useMainBuffer=true)
Definition: OgreMaterialSerializer.h:342
virtual void * lock(size_t offset, size_t length, LockOptions options)
Lock the buffer for (potentially) reading / writing.
Definition: OgreHardwareBuffer.h:212
CompositorChain * activeChain
Definition: OgreSceneManager.h:1018
FreeImageCodec(const String &type, unsigned int fiType)
@ MESH_VERSION_1_4
OGRE version v1.4+.
Definition: OgreMeshSerializer.h:54
VulkanDevice * mOwnerDevice
Definition: OgreVulkanQueue.h:83
Base class interface for shader program writers.
Definition: OgreShaderProgramWriter.h:51
virtual ~APKFileSystemArchiveFactory()
Definition: OgreFileSystem.h:77
Real getLoadingOrder(void) const
Gets the loading order for scripts of this type.
@ ID_PASS
Definition: OgreScriptCompiler.h:563
@ SPC_LIGHTPOSITION_OBJECT_SPACE2
Definition: OgreShaderParameter.h:214
@ ACT_INVERSE_VIEWPORT_WIDTH
This variable represents 1.0/ViewportWidth.
Definition: OgreGpuProgramParams.h:1018
virtual void setWindowGrab(NativeWindowType *win, bool grab=true)
When input is grabbed the mouse is confined to the window.
Definition: OgreApplicationContextBase.h:180
@ ACT_POINT_PARAMS
Point params: size; constant, linear, quadratic attenuation.
Definition: OgreGpuProgramParams.h:1157
Definition: OgreVulkanMappings.h:42
@ SPC_POSITION_LIGHT_SPACE5
Definition: OgreShaderParameter.h:103
const AxisAlignedBox & getBoundingBox(void) const override
Retrieves the local axis-aligned bounding box for this object.
Definition: OgreBillboardSet.h:529
void setQueryFlags(uint32 flags)
Set the query flags for this terrain.
Definition: OgreTerrain.h:1335
@ PF_R8G8B8A8_SINT
32-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int), 8 bits green (signed int),...
Definition: OgrePixelFormat.h:181
Resource holding data about a dynamic library.
Definition: OgreDynLib.h:61
Default implementation of RaySceneQuery.
Definition: OgreSceneManager.h:3443
std::vector< QueuedSubMesh * > QueuedSubMeshList
Definition: OgreStaticGeometry.h:170
@ ID_ZERO
Definition: OgreScriptCompiler.h:605
Factory for GL ES 2 Frame Buffer Objects, and related things.
Definition: OgreGLES2FBORenderTexture.h:73
ApplicationContextBase ApplicationContext
Definition: OgreApplicationContext.h:102
ControllerValue wrapper class for AnimationState.
Definition: OgreAnimationState.h:289
collects together all the vertex-related information used to render geometry.
Definition: OgreVertexIndexData.h:59
@ PF_SHORT_L
Definition: OgrePixelFormat.h:63
GLDepthBufferCommon(uint16 poolId, GLRenderSystemCommon *renderSystem, GLContext *creatorContext, GLHardwarePixelBufferCommon *depth, GLHardwarePixelBufferCommon *stencil, const RenderTarget *target, bool isManual)
uint8_t uint8
Definition: OgrePlatform.h:272
@ BIND_ORIGINAL
Definition: OgreEntity.h:753
void setRenderQueueGroup(uint8 queueID)
Sets which render queue group this renderer should target with it's output.
Definition: OgreBillboardParticleRenderer.h:131
bool getColumnMajorMatrices(void) const
Gets whether matrix packed in column-major order.
Definition: OgreD3D9GpuProgram.h:70
virtual void preUpdateSceneGraph(SceneManager *source, Camera *camera)
Called prior to updating the scene graph in this SceneManager.
Definition: OgreSceneManager.h:331
bool isBlendWeightsGpuRedundant() const
Returns whether blend weights information needs to be passed to the GPU see setBlendWeightsGpuRedunda...
Definition: OgreRoot.h:919
virtual ~Archive()
Default destructor.
Definition: OgreArchive.h:104
@ PF_R32_SINT
32-bit pixel format, 32 bits red (signed int).
Definition: OgrePixelFormat.h:191
size_t logicalIndex
Logical index - used to communicate this constant to the rendersystem.
Definition: OgreGpuProgramParams.h:149
void destroyAllByShader(GLSLShaderCommon *shader)
Destroy all programs which referencing this shader.
Texture addressing mode for each texture coordinate.
Definition: OgreTextureUnitState.h:54
TinyHardwarePixelBuffer(const PixelBox &data, Usage usage)
Should be called by HardwareBufferManager.
static const size_t MS_CORNERS_LEFT[4]
To call Marching Squares with a cube on its left.
Definition: OgreVolumeIsoSurface.h:72
@ ACDT_INT
the auto constant requires data of type int
Definition: OgreGpuProgramParams.h:1169
void resize(unsigned N)
Definition: OgreSmallVector.h:331
@ PF_A4R4G4B4
16-bit pixel format, 4 bits for alpha, red, green and blue.
Definition: OgrePixelFormat.h:74
const int * getIntPointer(size_t pos) const
Get a pointer to the 'nth' item in the int buffer.
Definition: OgreGpuProgramParams.h:522
bool getCameraRelativeRendering() const
Get whether to use camera-relative coordinates when rendering, ie to always place the camera at the o...
Definition: OgreSceneManager.h:1208
std::vector< DualCell > VecDualCell
To hold dual cells.
Definition: OgreVolumeDualGridGenerator.h:66
MapIterator< ResourceHandleMap > ResourceMapIterator
Definition: OgreResourceManager.h:486
static float DegreesToRadians(float degrees)
Definition: OgreMath.h:512
TextureAccess
Enum identifying the texture access privilege.
Definition: OgreTexture.h:84
virtual uint16 getTerrainSize() const
Retrieve the size of each terrain instance in number of vertices down one side.
Definition: OgreTerrainGroup.h:133
static void intWrite(void *dest, const int n, const unsigned int value)
Write a n*8 bits integer value to memory in native endian.
Definition: OgreBitwise.h:255
A class that represents a shader based program.
Definition: OgreShaderProgram.h:48
@ RSC_VERTEX_FORMAT_INT_10_10_10_2
Supports VET_INT_10_10_10_2_NORM.
Definition: OgreRenderSystemCapabilities.h:174
const Quaternion & getOrientation() const
Retrieve the orientation.
Definition: OgreInstancedEntity.h:238
@ FFP_FOG
Definition: OgreShaderFFPRenderState.h:75
@ ID_LOD_DISTANCES
Definition: OgreScriptCompiler.h:577
@ RSC_TESSELLATION_HULL_PROGRAM
Supports hardware tessellation hull programs.
Definition: OgreRenderSystemCapabilities.h:172
Factory class for GLSL ES programs.
Definition: OgreGLSLESProgram.h:115
std::map< String, String > BinaryOptionList
Definition: OgreCommon.h:595
SubRenderStateList::iterator SubRenderStateListIterator
Definition: OgreShaderSubRenderState.h:161
ConstVectorIterator< ChildNodeMap > ConstChildNodeIterator
Definition: OgreNode.h:73
void setEmissive(float red, float green, float blue)
Sets the amount of self-illumination an object has.
Definition: OgrePass.h:380
@ D3D_FUSAGE_MAG
mag filter
Definition: OgreD3D9Mappings.h:63
void doSet(void *target, const String &val)
Definition: OgreStringInterface.h:96
Vector3 mOrigin
Definition: OgreSegment.h:71
LodProfile profile
If the algorithm makes errors, you can fix it, by adding the edge to the profile.
Definition: OgreLodConfig.h:165
static Real Abs(Real fValue)
Absolute value function.
Definition: OgreMath.h:273
Definition: OgreGLTextureCommon.h:39
VkDevice mDevice
Definition: OgreVulkanDevice.h:53
uint32 mQueueIdx
Definition: OgreVulkanQueue.h:78
virtual ~RenderQueueListener()
Definition: OgreRenderQueueListener.h:59
const ResourceManagerMap & getResourceManagers() const
Get the registered resource managers.
Definition: OgreResourceGroupManager.h:859
void resourceGroupLoadStarted(const Ogre::String &groupName, size_t resourceCount)
This event is fired when a resource group begins loading.
Definition: OgreTrays.h:1103
bool hasFragmentProgram(void) const
Returns true if this pass uses a programmable fragment pipeline.
Definition: OgrePass.h:1182
Vector< 4, uchar > vec4b
Definition: OgreTinyRenderSystem.h:28
Factory object for creating AntiPortal instances.
Definition: OgreAntiPortal.h:49
@ PF_R32G32_UINT
64-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int).
Definition: OgrePixelFormat.h:169
@ TU_STATIC
same as HBU_GPU_TO_CPU
Definition: OgreTexture.h:51
@ ID_ONLY_INITIAL
Definition: OgreScriptCompiler.h:792
const PriorityMap & getPriorityGroups() const
Definition: OgreRenderQueueSortingGrouping.h:420
Octree implementation of SphereSceneQuery.
Definition: OgreOctreeSceneQuery.h:78
@ SOP_DECREMENT_WRAP
Decrease the stencil value by 1, wrapping when decrementing 0.
Definition: OgreRenderSystem.h:89
Class that encapsulates an GL context.
Definition: OgreGLContext.h:43
@ ID_CLEAR
Definition: OgreScriptCompiler.h:798
int * getIntPointer(size_t pos)
Get a pointer to the 'nth' item in the int buffer.
Definition: OgreGpuProgramParams.h:1525
D3D9GpuProgram D3D9GpuFragmentProgram
Definition: OgreD3D9GpuProgram.h:129
SceneManager * getSceneManager() const
Definition: OgreTerrain.h:509
Affine3 & operator=(const Matrix3 &mat3)
Definition: OgreMatrix4.h:365
std::pair< MemoryDataStreamPtr, CodecDataPtr > DecodeResult
Result of a decoding; both a decoded data stream and CodecData metadata.
Definition: OgreImageCodec.h:102
ForceApplication
Choice of how to apply the force vector to particles.
Definition: OgreLinearForceAffector.h:74
bool getFindVisibleObjects(void)
Gets whether the SceneManager should search for visible objects, or whether they are being manually h...
Definition: OgreSceneManager.h:3283
static String eventType
Definition: OgreScriptCompiler.h:481
void translate(Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreNode.h:363
Radian & operator=(const float &f)
Definition: OgreMath.h:66
virtual void resourceCreated(const ResourcePtr &resource)
This event is fired when a resource was just created.
Definition: OgreResourceGroupManager.h:182
void initialisePointers(void)
Utility function read the header and set up pointers.
BaseConstantType
Definition: OgreGpuProgramParams.h:52
@ FB_FRONT
Definition: OgreRenderTarget.h:86
bool isHidden() const
Indicates whether the window was set to hidden (not displayed)
Definition: OgreD3D9RenderWindow.h:54
Definition: OgreAssimpLoader.h:144
virtual T getValue(void) const =0
void setSpecular(const ColourValue &specular)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:344
void setBufferUsage(HardwareBuffer::Usage usage)
Use before defining geometry to indicate how you intend to update the geometry.
Definition: OgreManualObject.h:172
void setBillboardsInWorldSpace(bool ws)
Sets whether billboards should be treated as being in world space.
Definition: OgreBillboardSet.h:676
virtual void textureUnitStateEventRaised(MaterialSerializer *ser, SerializeEvent event, bool &skip, const TextureUnitState *textureUnit)
Called when texture unit state section event raised.
Definition: OgreMaterialSerializer.h:133
std::map< size_t, Vector3 > VertexOffsetMap
A collection of vertex offsets based on the vertex index.
Definition: OgrePose.h:70
Implementation of HardwareBufferManager for D3D9.
Definition: OgreD3D9HardwareBufferManager.h:37
@ RSC_FRAGMENT_PROGRAM
Definition: OgreRenderSystemCapabilities.h:208
bool isHidden(void) const
Indicates whether the window was set to hidden (not displayed)
Definition: OgreVulkanWindow.h:122
IteratorWrapper(IteratorType start, IteratorType last)
Constructor.
Definition: OgreIteratorWrapper.h:90
bool isRenderQueuePrioritySet(void) const
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition: OgreSubEntity.h:189
@ TL_NORMAL
Definition: OgreShaderExGBuffer.h:57
void extractLightmaps(void) const
void setDiffuse(const ColourValue &diffuse)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:325
@ PF_R32G32_SINT
64-bit pixel format, 32 bits red (signed int), 32 bits blue (signed int).
Definition: OgrePixelFormat.h:193
@ CAPS_CATEGORY_COMMON_2
Definition: OgreRenderSystemCapabilities.h:63
float texCoord
U or V texture coord depending on options.
Definition: OgreBillboardChain.h:96
Struct used to hold hardware morph / pose vertex data information.
Definition: OgreVertexIndexData.h:104
HardwareIndexBufferSharedPtr indexBuffer
Pointer to the HardwareIndexBuffer to use, must be specified if useIndexes = true.
Definition: OgreVertexIndexData.h:270
bool getSplitRotated() const
Sets whether or not to split vertices when tangent space rotates more than 90 degrees around a vertex...
Definition: OgreTangentSpaceCalc.h:153
Class for serialising skeleton data to/from an OGRE .skeleton file.
Definition: OgreSkeletonSerializer.h:69
bool getDepthCheckEnabled(void) const
Returns whether or not this pass renders with depth-buffer checking on or not.
Definition: OgrePass.h:764
const GeometryBucketList & getGeometryList() const
Get a list of the contained geometry.
Definition: OgreStaticGeometry.h:271
@ _DETAIL_SWAP_RB
Definition: OgreHardwareVertexBuffer.h:135
Real getSquaredViewDepth(const Camera *cam) const
Overridden from Renderable.
Definition: OgreOverlayElement.h:447
void copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer) override
Copy data from another buffer into this one.
iterator erase(iterator S, iterator E)
Definition: OgreSmallVector.h:429
@ ID_BILINEAR
Definition: OgreScriptCompiler.h:702
id< MTLTexture > getTextureForSampling(MetalRenderSystem *renderSystem)
void transform(const Matrix4 &matrix)
Transforms the box according to the matrix supplied.
Definition: OgreAxisAlignedBox.h:408
size_t getElementCount(void) const
Get the number of elements in the declaration.
Definition: OgreHardwareVertexBuffer.h:292
virtual T * createInstance(const String &name)=0
Creates a new object.
static HashFunc * getHashFunction(void)
Get the hash function used for all passes.
Definition: OgrePass.h:1536
virtual void updateParamsForCompositeMap(const MaterialPtr &mat, const Terrain *terrain)=0
Update params for a terrain.
const Instances & getCompositorInstances() const
The compositor instances.
Definition: OgreCompositorChain.h:107
const String & getReferencedCompositorName() const
Gets the name of the compositor that this texture references.
Definition: OgreTextureUnitState.h:1014
Definition: OgreException.h:222
@ SPC_LIGHTPOSITION_OBJECT_SPACE7
Definition: OgreShaderParameter.h:219
double * getDoublePointer(size_t pos)
Get a pointer to the 'nth' item in the double buffer.
Definition: OgreGpuProgramParams.h:516
static const String CustomAttributeString_GLCONTEXT
Definition: OgreGLRenderTexture.h:117
Abstract factory interface for creating SubRenderState implementation instances.
Definition: OgreShaderSubRenderState.h:230
const HardwareBufferPtr & getDefaultBuffer() const
Definition: OgreGLSLShader.h:55
Subclasses of this class are responsible for performing a function on an input value for a Controller...
Definition: OgreController.h:55
Class representing a general-purpose node an articulated scene graph.
Definition: OgreNode.h:57
void removeInputListener(InputListener *lis)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreApplicationContextBase.h:257
Specialized version of Ogre::Light which caches which zones the light affects.
Definition: OgrePCZLight.h:50
virtual void setVSyncEnabled(bool vsync)
Enable or disable vertical sync for the RenderWindow.
Definition: OgreRenderWindow.h:165
static String DEFAULT_SCHEME_NAME
same as MSN_DEFAULT
Definition: OgreMaterialManager.h:157
virtual SubRenderState * createInstance(ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator)
Create an instance of the SubRenderState based on script properties.
Definition: OgreShaderSubRenderState.h:267
void resourceLoadStarted(const Ogre::ResourcePtr &resource)
This event is fired when a declared resource is about to be loaded.
Definition: OgreTrays.h:1110
virtual void processSkeletonName(Mesh *mesh, String *name)=0
Called to override the reference to a skeleton.
static const Vector2 UNIT_X
Definition: OgreVector.h:121
static Real Ceil(Real fValue)
Ceiling function Returns the smallest following integer.
Definition: OgreMath.h:319
Common subclass of DataStream for handling data from C-style file handles.
Definition: OgreDataStream.h:498
Alignment
Definition: OgreTextAreaOverlayElement.h:47
Definition: OgreOctreeZone.h:60
String skeletonName
Definition: OgreSkeleton.h:475
@ CMPF_EQUAL
Write if (new_Z == existing_Z)
Definition: OgreCommon.h:67
@ TL_DEPTH
Definition: OgreShaderExGBuffer.h:56
void setMaximum(const Vector3 &vec)
Sets the maximum corner of the box.
Definition: OgreAxisAlignedBox.h:184
Real d
Definition: OgrePlane.h:66
void setNamedAutoConstant(const String &name, AutoConstantType acType, uint16 extraInfo1, uint16 extraInfo2)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreGpuProgramParams.h:1635
@ IM_VTFBESTFIT
The num.
Definition: OgreCommon.h:357
Represents a Direct3D rendering resource.
Definition: OgreD3D9Resource.h:40
void setTexcoordRect(float u0, float v0, float u1, float v1)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreBillboard.h:200
virtual bool getUseVertexColours(void) const
Gets whether vertex colour information should be included in the final buffers generated.
Definition: OgreBillboardChain.h:184
bool hasOwnDimensions(void) const
Returns true if this billboard deviates from the BillboardSet's default dimensions (i....
Definition: OgreBillboard.h:157
float getPointAttenuationConstant(void) const
Returns the constant coefficient of point attenuation.
Definition: OgrePass.h:507
int * mLeafFaces
Definition: OgreQuake3Level.h:137
Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer.
Definition: OgreLodBuffer.h:75
const char * glErrorToString(GLenum glErr)
Definition: OgreGLPrerequisites.h:63
Quaternion operator*(float s) const
Definition: OgreQuaternion.h:186
std::reverse_iterator< iterator > reverse_iterator
Definition: OgreSmallVector.h:152
std::map< int, MaterialPtr > QuadMaterialMap
Definition: OgreDeprecated.h:29
size_t numAttachedObjects(void) const
Reports the number of objects attached to this node.
Definition: OgreSceneNode.h:138
bool removeAllShaderBasedTechniques(const Material &mat)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderGenerator.h:306
bool isHidden(void) const
Indicates whether the window was set to hidden (not displayed)
Definition: OgreGLWindow.h:44
bool intersects(const Capsule &) const
Definition: OgreGLHardwarePixelBufferCommon.h:39
@ SBT_TRANSPARENT_ALPHA
The alpha value of the rendering output is used as a mask.
Definition: OgreBlendMode.h:217
static ShadowCameraSetupPtr create(bool useAggressiveRegion=true)
Create an instance.
Definition: OgreShadowCameraSetupFocused.h:255
VulkanProgramFactory(VulkanDevice *device)
bool operator!=(const ColourValue &rhs) const
Definition: OgreColourValue.h:82
uint * getUnsignedIntPointer(size_t pos)
Get a pointer to the 'nth' item in the uint buffer.
Definition: OgreGpuProgramParams.h:1529
@ ACT_TRANSPOSE_WORLDVIEW_MATRIX
Provides transpose of concatenated world and view matrices.
Definition: OgreGpuProgramParams.h:702
@ MATERIAL
Definition: OgreScriptCompiler.h:475
Ogre::OverlayContainer * getTrayContainer(TrayLocation trayLoc)
Definition: OgreTrays.h:771
unsigned short getLodIndex(void) const
Gets the level-of-detail index assigned to this Technique.
Definition: OgreTechnique.h:570
static const uint8 DERIVED_DATA_NORMALS
Definition: OgreTerrain.h:1162
Definition: OgreOctreeZone.h:220
void moveWidgetToTray(const Ogre::String &name, TrayLocation trayLoc, size_t place=-1)
Definition: OgreTrays.h:1026
void setSortingEnabled(bool sortenable)
Enables sorting for this BillboardSet.
Definition: OgreBillboardSet.h:385
ImportData & operator=(const ImportData &rhs)
Definition: OgreTerrain.h:433
@ ID_SCENE_BLEND
Definition: OgreScriptCompiler.h:602
@ ACT_WORLD_DUALQUATERNION_ARRAY_2x4
The current array of world matrices transformed to an array of dual quaternions, represented as a 2x4...
Definition: OgreGpuProgramParams.h:648
Image & loadDynamicImage(uchar *data, uint32 width, uint32 height, PixelFormat format)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreImage.h:187
VkSemaphore getImageAcquiredSemaphore(void)
Returns null if getImageAcquiredSemaphore has already been called during this frame.
static const uint16 TERRAINDERIVEDDATA_CHUNK_VERSION
Definition: OgreTerrain.h:287
~DefaultHardwareBufferManager()
Definition: OgreDefaultHardwareBufferManager.h:110
@ ACT_LIGHT_DIFFUSE_COLOUR_ARRAY
Array of light diffuse colours (count set by extra param)
Definition: OgreGpuProgramParams.h:819
virtual const String & getMaterialName(void) const
Get the material name in use.
Definition: OgreBillboardChain.h:252
SharedPtr< HardwareIndexBuffer > HardwareIndexBufferPtr
Definition: OgrePrerequisites.h:281
Ogre::SharedPtr< unsigned char > indexBuffer
size of the index buffer in bytes
Definition: OgreLodBuffer.h:50
@ GPU_APPLE
Apple Software Renderer.
Definition: OgreRenderSystemCapabilities.h:237
Specialisation of HighLevelGpuProgram which just delegates its implementation to one other GpuProgram...
Definition: OgreUnifiedHighLevelGpuProgram.h:61
ComPtr(const ComPtr &other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:130
GPUVendor
Enumeration of GPU vendors.
Definition: OgreRenderSystemCapabilities.h:230
Implementation of HardwareBufferManager for OpenGL.
Definition: OgreGLHardwareBufferManager.h:42
Vector reflect(const Vector &normal) const
Calculates a reflection vector to the plane with the given normal .
Definition: OgreVector.h:578
SharedPtr(Y *ptr, Deleter d)
Definition: OgreSharedPtr.h:60
@ ID_END_BUILTIN_IDS
Definition: OgreScriptCompiler.h:854
Real totalTimePercent
The total percentage of frame time this profile has taken.
Definition: OgreProfiler.h:132
void setCenterValue(Vector4 value)
Raw setter for the center value.
Definition: OgreVolumeOctreeNode.h:512
Definition: OgreDeprecated.h:61
In(float f)
Definition: OgreShaderFunctionAtom.h:161
@ IM_FORCEONEWEIGHT
All techniques are forced to one weight per vertex.
Definition: OgreCommon.h:369
uint32 height
Definition: OgreGLNativeSupport.h:44
@ RENDER_QUEUE_8
Definition: OgreRenderQueue.h:68
Implementation of GL ES 2.x as a rendering system.
Definition: OgreGLES2RenderSystem.h:63
virtual void notifyOnDeviceDestroy(IDirect3DDevice9 *d3d9Device)
Definition: OgreD3D9Resource.h:50
InOut(ParameterPtr p)
Definition: OgreShaderFunctionAtom.h:177
static const uint16 CHUNK_VERSION
Definition: OgrePageContentCollection.h:61
void addSubRenderStateInstance(SubRenderState *subRenderState) const
Add SubRenderState instance to this accessor.
Definition: OgreShaderSubRenderState.h:180
AutoConstantType acType
Definition: OgreGpuProgramParams.h:1187
size_t registerCount
Number of register type params (samplers)
Definition: OgreGpuProgramParams.h:316
@ ID_LIGHT_SCISSOR
Definition: OgreScriptCompiler.h:635
SharedPtr< Resource > ResourcePtr
Definition: OgrePrerequisites.h:289
Definition: OgreQuake3Types.h:170
void setMaterial(const MaterialPtr &mat)
Set the material to be used by the shadow, should be set by the caller before adding to a render queu...
Definition: OgreShadowCaster.h:73
@ ACT_DERIVED_AMBIENT_LIGHT_COLOUR
The derived ambient light colour, with 'r', 'g', 'b' components filled with product of surface ambien...
Definition: OgreGpuProgramParams.h:862
virtual void okDialogClosed(const Ogre::DisplayString &message)
Definition: OgreTrays.h:100
std::vector< EdgeGroup > EdgeGroupList
Definition: OgreEdgeListBuilder.h:120
TerrainLayerSampler()
Definition: OgreTerrainMaterialGenerator.h:115
#define CAPS_CATEGORY_MASK
Definition: OgreRenderSystemCapabilities.h:47
Patch specialisation of Mesh.
Definition: OgrePatchMesh.h:47
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
Definition: OgreAnimationState.h:42
void setPagingOperationsEnabled(bool enabled)
Pause or unpause all paging operations.
Definition: OgrePageManager.h:430
virtual void setPageProvider(PageProvider *provider)
Set the PageProvider which can provide streams Pages in this section.
Definition: OgrePagedWorldSection.h:268
static const String INTERNAL_RESOURCE_GROUP_NAME
same as RGN_INTERNAL
Definition: OgreResourceGroupManager.h:242
bool isInitialised(void) const
Gets whether the overlay is initialised or not.
Definition: OgreOverlay.h:131
uint32 PageID
Identifier for a page.
Definition: OgrePagingPrerequisites.h:58
virtual ~GLES2TextureBuffer()
TechniqueType
Definition: OgreTerrainMaterialGeneratorA.h:48
virtual float getDisplayDPI() const
get the vertical DPI of the display
Definition: OgreApplicationContextBase.h:183
void setTransformLookupNumber(uint16 num)
Sets the transformation look up number.
Definition: OgreInstancedEntity.h:230
unsigned short getIndex(void) const
Gets the index of this element, only applicable for repeating elements.
Definition: OgreHardwareVertexBuffer.h:204
IndexType getType(void) const
Get the type of indexes used in this buffer.
Definition: OgreHardwareIndexBuffer.h:69
void getHSB(float *hue, float *saturation, float *brightness) const
Definition: OgreColourValue.h:333
Real normalise()
Normalises the vector.
Definition: OgreVector.h:521
const MeshLodUsage & getLodLevel(ushort index) const
Gets details of the numbered level of detail entry.
unsigned usedCount
Definition: OgreLod0Stripifier.h:87
static const String MOVABLE_TYPE_NAME
The type name.
Definition: OgreVolumeChunk.h:319
size_t getVertexSize(void) const
Gets the size in bytes of a single vertex in this buffer.
Definition: OgreHardwareVertexBuffer.h:68
SceneType
Definition: OgreDeprecated.h:86
@ ACT_LIGHT_SPECULAR_COLOUR_POWER_SCALED
Light specular colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:817
Plugin instance for GL Manager.
Definition: OgreGLPlugin.h:39
void parseVendorFromString(const String &vendorString)
Parse and set vendor.
Definition: OgreRenderSystemCapabilities.h:350
void destroyEntity(MovableObject *ent)
Removes & destroys an Entity from the SceneManager.
Definition: OgreSceneManager.h:1490
shared_ptr< GLES2Texture > GLES2TexturePtr
Definition: OgreGLES2Prerequisites.h:79
UserObjectBindings & getUserObjectBindings()
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgreMesh.h:948
void textureCoord(float u)
Add a texture coordinate to the current vertex.
Definition: OgreManualObject.h:277
int skyDomeYSegments_keep
Definition: OgreSceneManager.h:299
virtual void _initParticle(Particle *pParticle)
Initialises a particle based on the emitter's approach and parameters.
Definition: OgreParticleEmitter.h:399
Define the interface to a factory class that will create subclasses of PageContent.
Definition: OgrePageContentFactory.h:50
static CgFxScriptLoader * getSingletonPtr(void)
Get the singleton instance.
This is technique requires true instancing hardware support.
Definition: OgreInstanceBatchHW.h:61
static uint64 bswap64(uint64 arg)
Returns value with reversed bytes order.
Definition: OgreBitwise.h:82
void setValue(Real value) override
Definition: OgrePredefinedControllers.h:67
aiMatrix4x4t< float > aiMatrix4x4
Definition: OgreAssimpLoader.h:50
Structure recording the use of an automatic parameter.
Definition: OgreGpuProgramParams.h:1206
@ SPC_LIGHTDIRECTION_TANGENT_SPACE4
Definition: OgreShaderParameter.h:206
@ SPC_LIGHTDIRECTION_WORLD_SPACE4
Definition: OgreShaderParameter.h:186
@ ID_SHARED_PARAMS
Definition: OgreScriptCompiler.h:765
static bool isSpecialization(GpuConstantType c)
Definition: OgreGpuProgramParams.h:185
@ GPU_VENDOR_COUNT
placeholder
Definition: OgreRenderSystemCapabilities.h:246
@ WFT_SINE
Standard sine wave which smoothly changes from low to high and back again.
Definition: OgreCommon.h:186
Viewport * source
The source of the event being raised.
Definition: OgreRenderTargetListener.h:55
bool isInSceneGraph(void) const
Determines whether this node is in the scene graph, i.e.
Definition: OgreSceneNode.h:168
bool operator>(const Radian &r) const
Definition: OgreMath.h:95
Description of a sampler that will be used with each layer.
Definition: OgreTerrainMaterialGenerator.h:103
@ PROP_MATRIX3
Definition: OgreProperty.h:120
bool isLogoVisible()
Definition: OgreTrays.h:923
ControllerReal * controller
Definition: OgreTextureUnitState.h:323
void removeWidgetFromTray(const Ogre::String &name)
Definition: OgreTrays.h:1051
Real cost
Definition: OgreLodConfig.h:47
@ Right
Definition: OgreTextAreaOverlayElement.h:50
uint16 numChildren(void) const
Reports the number of child nodes under this one.
Definition: OgreNode.h:463
virtual void pitch(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
Rotate the node around the X-axis.
Definition: OgreNode.h:405
ushort getNumLodLevels(void) const
Returns the number of levels of detail that this mesh supports.
Definition: OgreMesh.h:489
RealStorageFormat
The storage format of Real values.
Definition: OgreStreamSerialiser.h:84
Matrix3()
Default constructor.
Definition: OgreMatrix3.h:75
@ ACT_INVERSE_WORLD_MATRIX
The current world matrix, inverted.
Definition: OgreGpuProgramParams.h:631
GLSurfaceDesc()
Definition: OgreGLRenderTexture.h:49
const Ogre::DisplayString & getCaption()
Definition: OgreTrays.h:469
@ IF_3D_TEXTURE
Definition: OgreImage.h:47
An animation container interface, which allows generic access to sibling animations.
Definition: OgreAnimation.h:56
const LightList & getLights(void) const
Gets a list of lights, ordered relative to how close they are to this renderable.
Definition: OgreBorderPanelOverlayElement.h:245
SkeletonChunkID
Definition of the OGRE .skeleton file format.
Definition: OgreSkeletonFileFormat.h:55
MeshBuilderCallback * lodCallback
Callback for a specific LOD level.
Definition: OgreVolumeChunk.h:79
std::vector< Plane > PlaneList
Definition: OgrePlaneBoundedVolume.h:52
void setUseAggressiveFocusRegion(bool aggressive)
Sets whether or not to use the more aggressive approach to deciding on the focus region or not.
Definition: OgreShadowCameraSetupFocused.h:268
void notifyOnContextLost() override
@ LML_CRITICAL
Definition: OgreLog.h:64
@ LML_TRIVIAL
Definition: OgreLog.h:61
_OgreBulletExport btSphereShape * createSphereCollider(const MovableObject *mo)
create sphere collider using ogre provided data
@ ID_LAST_RENDER_QUEUE
Definition: OgreScriptCompiler.h:804
ShadowRenderableFlags
A set of flags that can be used to influence ShadowRenderable creation.
Definition: OgreShadowCaster.h:110
static uint32 firstPO2From(uint32 n)
Returns the closest power-of-two number greater or equal to value.
Definition: OgreBitwise.h:146
static const uint16 TERRAINLAYERSAMPLERELEMENT_CHUNK_VERSION
Definition: OgreTerrain.h:283
virtual ~Texture()
Definition: OgreTexture.h:135
@ ID_TESSELLATION_HULL
Definition: OgreScriptCompiler.h:840
void setGeometryProgramConstantBoolCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:719
@ ACT_WORLD_SCALE_SHEAR_MATRIX_ARRAY_3x4
The scale and shear components of the current array of world matrices.
Definition: OgreGpuProgramParams.h:650
RenderToVertexBufferSharedPtr createRenderToVertexBuffer()
Create a render to vertex buffer.
Definition: OgreDefaultHardwareBufferManager.h:131
virtual void yaw(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
Rotate the node around the Y-axis.
Definition: OgreNode.h:412
std::map< K, V, P >::iterator iterator
Definition: OgreDeprecated.h:72
SharedPtr< PatchMesh > PatchMeshPtr
Definition: OgrePrerequisites.h:287
PixelComponentType
Pixel component format.
Definition: OgrePixelFormat.h:331
ID3D11Texture1D * GetTex1D()
Definition: OgreD3D11Texture.h:61
bool createDualGridVisualization
Whether to create the dualgrid debug visualization entity with false as default.
Definition: OgreVolumeChunk.h:73
const ColourValue & getInitialColour(size_t chainIndex) const
Get the starting ribbon colour.
Definition: OgreRibbonTrail.h:132
size_t getSliceSkip() const
Get the number of elements between one past the right bottom pixel of one slice and the left top pixe...
Definition: OgrePixelFormat.h:414
@ RSC_TEXTURE_COMPRESSION_BC4_BC5
Supports compressed textures in BC4 and BC5 format (DirectX feature level 10_0)
Definition: OgreRenderSystemCapabilities.h:150
void merge(const RenderPriorityGroup *rhs)
Merge group of renderables.
ProgramWriter * getProgramWriter(const String &language) const
Definition: OgreShaderProgramWriterManager.h:95
const ColourValue & getColourChange(size_t chainIndex) const
Get the per-second fading amount.
Definition: OgreRibbonTrail.h:163
String filename
The file's fully qualified name.
Definition: OgreArchive.h:55
void setUsed(bool used)
track whether this was used
Definition: OgreShaderParameter.h:375
SceneQueryResultWorldFragmentList worldFragments
List of world fragments.
Definition: OgreSceneQuery.h:210
Real lodValue
LOD value as determined by LOD strategy.
Definition: OgreLodListener.h:82
Real getBoundingRadius(void) const
Retrieves the radius of the origin-centered bounding sphere for this object.
Definition: OgreWireBoundingBox.h:77
Real reductionValue
The value, which depends on reductionMethod.
Definition: OgreLodConfig.h:103
Real scale
The scale of the volume with 1.0 as default.
Definition: OgreVolumeChunk.h:82
const SPFMNone SPFM_NONE
Definition: OgreDeprecated.h:27
Real y
Y coordinate of the position.
Definition: OgreVolumeMeshBuilder.h:53
~SimplePageContentCollectionFactory()
Definition: OgreSimplePageContentCollection.h:117
Real frequency
Definition: OgreTextureUnitState.h:320
virtual void frameEnd(Real timeElapsed, PagedWorldSection *section)
Called when the frame ends.
Definition: OgrePageStrategy.h:93
void _notifyViewport(Viewport *viewport)
Notifies this camera that a viewport is using it.
Definition: OgreCamera.h:558
@ RSC_SEPARATE_SHADER_OBJECTS
Support for Separate Shader Objects.
Definition: OgreRenderSystemCapabilities.h:193
Triangle()
Definition: OgreEdgeListBuilder.h:71
OpMask
Definition: OgreShaderFunctionAtom.h:63
PixelFormat suggestPixelFormat() const
Irrelevant implementation since cannot copy.
Definition: OgreRenderTexture.h:103
ushort getFragmentProgramConstantBoolCount(void) const
Definition: OgreRenderSystemCapabilities.h:699
MapIterator< RegionMap > RegionIterator
Iterator for iterating over contained regions.
Definition: OgreStaticGeometry.h:712
virtual void _notifyParticleExpired(Particle *particle)
Optional callback notified when particle expired.
Definition: OgreParticleSystemRenderer.h:81
bool isLeafVisible(const BspNode *from, const BspNode *to) const
Determines if one leaf node is visible from another.
ContentType
Enum identifying the type of content this texture unit contains.
Definition: OgreTextureUnitState.h:489
Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree.
Definition: OgreBspSceneManager.h:69
@ RENDER_QUEUE_4
Definition: OgreRenderQueue.h:62
Degree & operator*=(float f)
Definition: OgreMath.h:138
virtual ~TinyTextureManager()
Vector3 normal
Definition: OgreLodData.h:117
Terrain automatic LOD loading.
Definition: OgreTerrainAutoUpdateLod.h:53
Information about a remapped index.
Definition: OgreTangentSpaceCalc.h:55
NODE_LIST_TYPE
Definition: OgrePCZone.h:84
Radian operator*(float f) const
Definition: OgreMath.h:84
const AxisAlignedBox & getBoundingBox(void) const
Overridden from MovableObject.
Definition: OgreMovablePlane.h:75
ushort getFragmentProgramConstantIntCount(void) const
Definition: OgreRenderSystemCapabilities.h:694
bool isSubdivided(void) const
Gets whether this cell has any children.
Definition: OgreVolumeOctreeNode.h:179
unsigned int vertexID[3]
ID of the submesh. Usable with mMesh.getSubMesh() function.
Definition: OgreLodData.h:120
bool operator!=(const Degree &d) const
Definition: OgreMath.h:145
virtual void setAdjacencyInfoRequired(bool r)
Definition: OgreGpuProgram.h:260
static String eventType
Definition: OgreScriptCompiler.h:463
@ CNT_VARIABLE
Definition: OgreScriptCompiler.h:51
bool getUseIdentityView(void) const
Returns whether or not to use an 'identity' view.
Definition: OgreRenderable.h:194
Real lastCFactor
The cFactor value used to calculate transitionDist.
Definition: OgreTerrainQuadTreeNode.h:143
bool isBool() const
Definition: OgreGpuProgramParams.h:178
@ PF_R16_SINT
16-bit pixel format, 16 bits red (signed int).
Definition: OgrePixelFormat.h:183
Singleton Class which handles the registering and control of texture plugins.
Definition: OgreExternalTextureSourceManager.h:62
Real deformParams[5]
Definition: OgreQuake3Shader.h:114
void _notifyCurrentCamera(Camera *cam)
Delegated to by ParticleSystem::_notifyCurrentCamera.
Definition: OgreBillboardParticleRenderer.h:117
Vector3 getPoint(Real t) const
Gets the position of a point t units along the ray.
Definition: OgreRay.h:66
@ PF_PVRTC_RGBA4
PVRTC (PowerVR) RGBA 4 bpp.
Definition: OgrePixelFormat.h:143
SceneQuery::WorldFragment * worldFragment
The world fragment, or NULL if this is not a fragment result.
Definition: OgreSceneQuery.h:349
IndexBufferPointer buf
Definition: OgreLodData.h:144
CompositorInstance * getCompositor(size_t index) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreCompositorChain.h:96
const TexturePtr & getCompositeMap() const
Get access to the composite map, if enabled (as requested by the material generator)
Definition: OgreTerrain.h:1067
int alignCameraToFace
Definition: OgreCompositorInstance.h:170
bool equals(const Quaternion &rhs, const Radian &tolerance) const
Equality with tolerance (tolerance is max angle difference)
Definition: OgreQuaternion.h:265
GpuLogicalIndexUse()
Definition: OgreGpuProgramParams.h:362
This class allows users to hook into the mesh loading process and modify references within the mesh a...
Definition: OgreMeshSerializer.h:179
const GpuProgramPtr & getFragmentProgram(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1196
Real nY
Y component of the normal.
Definition: OgreVolumeMeshBuilder.h:62
VertexElement()
Constructor, should not be called directly, only needed because of list.
Definition: OgreHardwareVertexBuffer.h:191
Real _getLeft(void) const
Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right)
Definition: OgreOverlayElement.h:240
SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the ar...
Definition: OgreSmallVector.h:693
const String & getPreprocessorDefines(void) const
Gets the preprocessor defines used to compile the program.
Definition: OgreHighLevelGpuProgram.h:137
uint32 height
Definition: OgreImageCodec.h:84
Command object for plane point (see ParamCommand).
Definition: OgreDeflectorPlaneAffector.h:49
const SkyDomeGenParameters & getSkyDomeGenParameters(void) const
Get the parameters used to generate the current SkyDome, if any.
Definition: OgreSceneManager.h:2126
@ WFT_PWM
Pulse Width Modulation.
Definition: OgreCommon.h:197
Resource holding data about 3D mesh.
Definition: OgreMesh.h:88
Real getSplitPadding() const
Get the padding factor to apply to the near & far distances when matching up splits to one another,...
Definition: OgreShadowCameraSetupPSSM.h:111
unsigned short getLightCountPerIteration(void) const
If light iteration is enabled, determine the number of lights per iteration.
Definition: OgrePass.h:1160
Specialisation of HardwareBuffer for emulation.
Definition: OgreDefaultHardwareBufferManager.h:46
Struct containing information about a RenderTarget event.
Definition: OgreRenderTargetListener.h:44
static uint32 getDefaultVisibilityFlags()
Get the default visibility flags for all future MovableObject instances.
Definition: OgreMovableObject.h:441
@ ACT_PROJECTION_MATRIX
The current projection matrix.
Definition: OgreGpuProgramParams.h:666
const Affine3 * _getBoneMatrices(void) const
Internal method for retrieving bone matrix information.
Definition: OgreEntity.h:585
DualQuaternion(Real *valptr)
Construct a dual quaternion from 8 manual w/x/y/z/dw/dx/dy/dz values.
Definition: OgreDualQuaternion.h:76
@ IS_DECAL
Post-lighting rendering.
Definition: OgrePass.h:55
bool has_value() const
Definition: OgreAny.h:106
AnimableValue(ValueType t)
Definition: OgreAnimable.h:142
Options()
Definition: OgreAssimpLoader.h:89
When thrown, provides information about an error that has occurred inside the engine.
Definition: OgreException.h:94
void scale(const Vector3 &s)
Scales the AABB by the vector given.
Definition: OgreAxisAlignedBox.h:614
void encodeToFile(const MemoryDataStreamPtr &input, const String &outFileName, const CodecDataPtr &pData) const override
float dist
Definition: OgreQuake3Types.h:150
NameValuePairList miscParams
Definition: OgreCommon.h:835
@ ANT_PROPERTY
Definition: OgreScriptCompiler.h:81
std::map< String, MovableObjectFactory * > MovableObjectFactoryMap
Definition: OgreRoot.h:72
virtual void prepareResource(Resource *resource)
Called when a resource wishes to prepare instead of Resource::prepareImpl.
Definition: OgreResource.h:487
Quaternion operator-() const
Definition: OgreQuaternion.h:194
CameraIterator getCameraIterator(void)
Returns a specialised MapIterator over all cameras in the scene.
Definition: OgreSceneManager.h:1213
@ ID_MASK
Definition: OgreScriptCompiler.h:819
static const uint32 CHUNK_CONTENTCOLLECTION_DECLARATION_ID
Definition: OgrePage.h:94
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Definition: OgreHardwareVertexBuffer.h:274
const String & getName(void) const
Return the instance name of this SceneManager.
Definition: OgreSceneManager.h:1131
std::map< size_t, Vector3 > NormalsMap
A collection of normals based on the vertex index.
Definition: OgrePose.h:76
::std::hash< String > _StringHash
Definition: OgreString.h:185
Texture TextureGpu
Definition: OgreVulkanPrerequisites.h:81
Real worldSize
The world size of the texture to be applied in this layer.
Definition: OgreTerrain.h:300
virtual size_t getMaxChainElements(void) const
Get the maximum number of chain elements per chain.
Definition: OgreBillboardChain.h:121
Definition: OgreVulkanTextureGpu.h:63
@ PFF_HASALPHA
This format has an alpha channel.
Definition: OgrePixelFormat.h:312
virtual bool frameEnded(const FrameEvent &evt)
Called just after a frame has been rendered.
Definition: OgreFrameListener.h:127
static ShadowCameraSetupPtr create(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f))
Definition: OgreShadowCameraSetupLiSPSM.h:176
FrameBufferType
Defines the frame buffer types.
Definition: OgreCommon.h:326
VectorBase()
Definition: OgreVector.h:268
const typedef T & const_reference
Definition: OgreSmallVector.h:155
Definition: OgreInput.h:79
InstanceManagerFlags
Flags for the Instance Manager when calculating ideal number of instances per batch.
Definition: OgreCommon.h:348
@ ACT_SHADOW_SCENE_DEPTH_RANGE
Provides information about the depth range of the scene as viewed from a given shadow camera.
Definition: OgreGpuProgramParams.h:1103
SharedPtr< Compositor > CompositorPtr
Definition: OgrePrerequisites.h:273
ushort getGeometryProgramConstantBoolCount(void) const
Definition: OgreRenderSystemCapabilities.h:689
void textureCoord(float u, float v, float w)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:304
WireBoundingBox * getWireBoundingBox()
Creates the wire frame bounding box for this octant.
@ RSC_USER_CLIP_PLANES
Supports user clipping planes.
Definition: OgreRenderSystemCapabilities.h:109
SharedPtr< BspLevel > BspLevelPtr
Definition: OgreBspLevel.h:260
~ChunkTreeSharedData(void)
Destructor.
Definition: OgreVolumeChunk.h:137
virtual uint32 getDefaultNumMipmaps()
Gets the default number of mipmaps to be used for loaded textures.
Definition: OgreTextureManager.h:398
int skyDomeXSegments
Definition: OgreSceneManager.h:297
virtual void postRender(SceneManager *sm, RenderSystem *rsys)
Called immediately after the Renderable has been rendered.
Definition: OgreRenderable.h:119
@ ID_GREATER_EQUAL
Definition: OgreScriptCompiler.h:631
Definition: OgreInput.h:58
Definition: OgreGLTexture.h:40
Plugin instance for Octree Manager.
Definition: OgreOctreePlugin.h:39
uint32 mSupportedStages
Definition: OgreVulkanDevice.h:72
const String & getTextureNameAlias(void) const
Definition: OgreTextureUnitState.h:1051
GLSLProgramManagerCommon()
Renderable * renderable
Pointer to the Renderable details.
Definition: OgreRenderQueueSortingGrouping.h:54
A class that represents a function operand (its the combination of a parameter the in/out semantic an...
Definition: OgreShaderFunctionAtom.h:47
@ RSC_PERSTAGECONSTANT
Is DirectX feature "per stage constants" supported.
Definition: OgreRenderSystemCapabilities.h:178
Specialisation of VertexDeclaration for D3D9.
Definition: OgreD3D9VertexDeclaration.h:38
@ BIND_SOFTWARE_MORPH
Definition: OgreEntity.h:755
bool requiresTextureFlipping() const
Definition: OgreD3D11RenderWindow.h:73
@ RADIAN
Definition: OgreAnimable.h:84
void setScissorTest(bool enabled, const Rect &rect=Rect())
Sets the 'scissor region' i.e.
const String & getName()
Get the name of this shared parameter set.
Definition: OgreGpuProgramParams.h:429
Real phase
Definition: OgreTextureUnitState.h:321
virtual void setUseSimpleOptimalAdjust(bool s)
Sets whether or not to use a slightly simpler version of the camera near point derivation (default is...
Definition: OgreShadowCameraSetupLiSPSM.h:210
This emitter emits particles from a single point, which is it’s position.
Definition: OgrePointEmitter.h:48
MapIterator< ZoneMap > ZoneIterator
ZoneMap iterator for read-only access to the zonemap.
Definition: OgrePCZSceneManager.h:310
Injects the output of a request to the mesh in a thread safe way.
Definition: OgreLodWorkQueueInjector.h:42
LodOutputProviderPtr output
Definition: OgreLodWorkQueueRequest.h:47
@ ID_ALPHA
Definition: OgreScriptCompiler.h:688
std::vector< RaySceneQueryResultEntry > RaySceneQueryResult
Definition: OgreSceneQuery.h:357
struct Ogre::Volume::ChunkParameters ChunkParameters
Parameters for loading the volume.
@ SPS_UNKNOWN
Unknown semantic.
Definition: OgreShaderParameter.h:54
@ PROP_LONG
Definition: OgreProperty.h:110
@ PCT_FLOAT16
Short per component (16 bit fixed 0.0..1.0))
Definition: OgrePixelFormat.h:335
void suppressHardwareUpdate(bool suppress)
Pass true to suppress hardware upload of shadow buffer changes.
Definition: OgreHardwareBuffer.h:377
unsigned long getDirtyFrameNumber(void) const
Get the latest animation state been altered frame number.
Definition: OgreAnimationState.h:253
Structure recording a queued geometry for low level builds.
Definition: OgreStaticGeometry.h:172
void setPosition(Real x, Real y, Real z)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreNode.h:261
unsigned long long int getNext() const
Get the internal counter.
Definition: OgreNameGenerator.h:82
void ToAngleAxis(Vector3 &rkAxis, Degree &rfAngle) const
Definition: OgreMatrix3.h:227
friend std::ostream & operator<<(std::ostream &o, BspNode &n)
NameGenerator(const NameGenerator &rhs)
Definition: OgreNameGenerator.h:53
virtual bool hasCompileError(void) const
Did this program encounter a compile error when loading?
Definition: OgreGpuProgram.h:313
virtual void reposition(int32 leftPt, int32 topPt)
Definition: OgreVulkanWindow.h:117
@ Transfer
Definition: OgreVulkanQueue.h:49
uint32 id
Definition: OgreScriptCompiler.h:113
void set_size(unsigned N)
set_size - Set the array size to
Definition: OgreSmallVector.h:584
@ SPC_NORMAL_WORLD_SPACE
Normal in world space.
Definition: OgreShaderParameter.h:111
StencilOperation depthFailOp
The action to perform when the stencil check passes, but the depth buffer check fails.
Definition: OgreRenderSystem.h:116
const GpuProgramPtr & getProgram() const
Gets the program being used.
Definition: OgreGpuProgramUsage.h:123
#define _OgreD3D9Export
Definition: OgreD3D9Prerequisites.h:112
void notifyResourceCreated(D3D11DeviceResource *deviceResource)
const GpuProgramPtr & getTessellationDomainProgram(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1202
Billboard * createBillboard(Real x, Real y, Real z, const ColourValue &colour=ColourValue::White)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreBillboardSet.h:350
#define _OgreVulkanExport
Definition: OgreVulkanPrerequisites.h:139
@ ID_TEX_ADDRESS_MODE
Definition: OgreScriptCompiler.h:695
const String & getValue() const
Returns a string value depending on the type of the AbstractNode.
Definition: OgreScriptCompiler.h:165
An instance of a Compositor object for one Viewport.
Definition: OgreCompositorInstance.h:51
virtual ~MeshBuilderCallback()
Definition: OgreVolumeMeshBuilder.h:115
Class implementing dispatch methods in order to construct by-value exceptions of a derived type based...
Definition: OgreException.h:250
virtual DataStreamPtr resourceLoading(const String &name, const String &group, Resource *resource)
This event is called when a resource beings loading.
Definition: OgreResourceGroupManager.h:203
void setDirection(const Vector3 &dir)
Sets the direction of the ray.
Definition: OgreRay.h:61
GpuProgramType getType(void) const
Gets the type of program we're trying to link to.
Definition: OgreGpuProgramUsage.h:102
@ PF_BC7_UNORM
DDS (DirectDraw Surface) BC7 format (unsigned normalised)
Definition: OgrePixelFormat.h:213
Bridge interface from the render system to the stereo driver.
Definition: OgreD3D9StereoDriverBridge.h:44
TrayListener * getListener()
Definition: OgreTrays.h:784
SharedPtr< HardwarePixelBuffer > HardwarePixelBufferPtr
Definition: OgrePrerequisites.h:282
MultiheadUseType getMultiheadUse() const
Returns how multihead should be activated.
Definition: OgreD3D9RenderSystem.h:375
@ ID_TESSELLATION_DOMAIN_PROGRAM
Definition: OgreScriptCompiler.h:833
TextInputEvent text
Definition: OgreInput.h:109
@ FBT_STENCIL
Definition: OgreCommon.h:329
@ RENDER_COMPOSITE_MAP
Definition: OgreTerrainMaterialGeneratorA.h:52
Source * src
The volume source.
Definition: OgreVolumeChunk.h:61
void assign(unsigned NumElts, const T &Elt)
Definition: OgreSmallVector.h:412
@ SPC_POSTOLIGHT_TANGENT_SPACE3
Definition: OgreShaderParameter.h:165
virtual void renderQueueEnded(uint8 queueGroupId, const String &invocation, bool &repeatThisInvocation)
Event raised after a queue group is rendered.
Definition: OgreRenderQueueListener.h:96
@ GCT_DOUBLE4
Definition: OgreGpuProgramParams.h:100
Class which represents the renderable aspects of a set of shadow volume faces.
Definition: OgreShadowCaster.h:53
static const uint16 VOLUME_CHUNK_VERSION
The version of volume files.
Definition: OgreVolumeSource.h:79
@ ID_TEXTURE_SOURCE
Definition: OgreScriptCompiler.h:764
static PropertyType getTypeForValue(const unsigned long &val)
Definition: OgreProperty.h:162
const Quaternion & _getBindingPoseInverseOrientation(void) const
Gets the inverted binding pose orientation.
Definition: OgreBone.h:124
@ ID_SHARED_PARAMS_REF
Definition: OgreScriptCompiler.h:767
void setWindowGrab(bool grab=true)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreApplicationContextBase.h:186
const StringVector & getProfiles(void) const
Gets the Cg profiles which can be supported by the program.
Definition: OgreGLSLESCgProgram.h:69
int customNum
Definition: OgreShaderExLayeredBlending.h:100
GLHardwarePixelBufferCommon * getStencilBuffer() const
Definition: OgreGLDepthBufferCommon.h:38
void grow(size_t MinSize=0)
grow - double the size of the allocated memory, guaranteeing space for at least one more element or M...
Definition: OgreSmallVector.h:293
void destroy(void)
Destroys the window.
Definition: OgreTinyWindow.h:24
Vector3 mPosition
Definition: OgreBillboard.h:82
@ VES_BINORMAL
Binormal (Y axis if normal is Z)
Definition: OgreHardwareVertexBuffer.h:105
PixelBox()
Parameter constructor for setting the members manually.
Definition: OgrePixelFormat.h:352
static VertexElementType getColourVertexElementType(void)
Definition: OgreRenderSystem.h:766
@ RSC_DEPTH_CLAMP
Supports depth clamping.
Definition: OgreRenderSystemCapabilities.h:84
@ OGREPROF_ALL
All in-built Ogre profiling will match this mask.
Definition: OgreProfiler.h:84
std::vector< IlluminationPass * > IlluminationPassList
Definition: OgrePass.h:1574
BufferType
Definition: OgreD3D11HardwareBuffer.h:43
void unsetCapability(const Capabilities c)
Remove a capability flag.
Definition: OgreRenderSystemCapabilities.h:456
bool HasAutoMipMapGenerationEnabled() const
Definition: OgreD3D11Texture.h:65
Represents the state of an animation and the weight of its influence.
Definition: OgreAnimationState.h:58
Abstract definition of a 2D element to be displayed in an Overlay.
Definition: OgreOverlayElement.h:102
virtual ~GLFrameBufferObjectCommon()
Definition: OgreGLRenderTexture.h:57
const Vector3 getCenterRight(void) const
Gets the center of the corners 1, 2, 5, 6.
Definition: OgreVolumeOctreeNode.h:323
String basename
Base filename.
Definition: OgreArchive.h:59
bool hasSky(void)
Definition: OgrePCZone.h:109
bool isVSyncEnabled() const
Indicates whether vertical sync is activated for the window.
Definition: OgreGLWindow.h:46
Real getBoundingRadius(void) const override
Retrieves the radius of the origin-centered bounding sphere for this object.
Definition: OgreLight.h:317
@ CMPF_LESS
Write if (new_Z < existing_Z)
Definition: OgreCommon.h:65
bool isSkyPlaneEnabled(void) const
Return whether a key plane is enabled.
Definition: OgreSceneManager.h:1973
PolygonMode getPolygonMode(void) const
Returns the type of light shading to be used.
Definition: OgrePass.h:900
std::list< PCZone * > ZoneList
Definition: OgrePCZLight.h:43
virtual bool unloadProceduralPage(Page *page, PagedWorldSection *section)
Give a provider the opportunity to unload page content procedurally.
Definition: OgrePageManager.h:84
void setDepthCheckEnabled(bool enabled)
Sets whether or not this pass renders with depth-buffer checking on or not.
Definition: OgrePass.h:760
bool getKeepDeclarationOrder() const
Gets whether or not the declaration order is to be kept or not.
Definition: OgreManualObject.h:544
Manager for LOD strategies.
Definition: OgreLodStrategyManager.h:46
VulkanTextureGpuWindow * mTexture
Definition: OgreVulkanWindow.h:74
@ SHADER_NOCULL
Definition: OgreQuake3Types.h:86
int getHighestLodPrepared()
Definition: OgreTerrainLodManager.h:118
@ SPC_TEXTURE_COORDINATE3
Definition: OgreShaderParameter.h:296
virtual ~PageContentFactory()
Definition: OgrePageContentFactory.h:54
StringInterface()
Definition: OgreStringInterface.h:188
void setNumVertexAttributes(ushort num)
Definition: OgreRenderSystemCapabilities.h:396
bool isMoved(void)
Definition: OgrePCZSceneNode.h:103
const GpuLogicalBufferStructPtr & getLogicalBufferStruct() const
Get the current list of mappings from low-level logical param indexes to physical buffer locations in...
Definition: OgreGpuProgramParams.h:1506
@ GPU_WEBKIT
WebGL on WebKit/Chrome base browser.
Definition: OgreRenderSystemCapabilities.h:244
IteratorType iterator
Typedef to fulfill container interface.
Definition: OgreIteratorWrapper.h:74
@ PROP_QUATERNION
Definition: OgreProperty.h:119
HardwareBuffer * pBuf
Definition: OgreHardwareBuffer.h:450
SubRenderStateFactory()
Definition: OgreShaderSubRenderState.h:234
An object which renders geometry to a vertex.
Definition: OgreGLES2RenderToVertexBuffer.h:44
Vector3 position
Position at which the intersection occurred.
Definition: OgreTerrainGroup.h:398
virtual ~GpuProgramFactory()
Definition: OgreGpuProgramManager.h:51
int mNumNodes
Definition: OgreQuake3Level.h:132
int brush_count
Definition: OgreQuake3Types.h:177
WireBoundingBox * mWireBoundingBox
Definition: OgreOctree.h:99
ACDataType
Defines the type of the extra data item used by the auto constant.
Definition: OgreGpuProgramParams.h:1165
Quaternion(const Matrix3 &rot)
Construct a quaternion from a rotation matrix.
Definition: OgreQuaternion.h:76
std::set< const MovableObject * > IntersectingObjectSet
Definition: OgreBspNode.h:152
uint16 getXOffset() const
Get the horizontal offset into the main terrain data of this node.
Definition: OgreTerrainQuadTreeNode.h:96
@ VET_USHORT2
Definition: OgreHardwareVertexBuffer.h:143
virtual ~GLRenderSystemCommon()
Definition: OgreGLRenderSystemCommon.h:88
Definition: OgreComPtr.h:185
Command object for particle emitter - see ParamCommand.
Definition: OgreRotationAffector.h:50
virtual void notifyOnDeviceLost(IDirect3DDevice9 *d3d9Device)
Definition: OgreD3D9Resource.h:54
virtual void scriptParseStarted(const String &scriptName, bool &skipThisScript)
This event is fired when a script is about to be parsed.
Definition: OgreResourceGroupManager.h:124
void setPortal(PortalBase *o)
Sets the Portal that was used to create this plane.
Definition: OgrePCPlane.h:78
void setIterationDepthBias(float biasPerIteration)
Sets a factor which derives an additional depth bias from the number of times a pass is iterated.
Definition: OgrePass.h:829
static bool isPO2(T n)
Determines whether the number is power-of-two or not.
Definition: OgreBitwise.h:161
STL compatible wrapper for AlignedMemory.
Definition: OgreAlignedAllocator.h:103
void setConfigPaths(const Ogre::StringVector &paths)
Definition: OgreFileSystemLayer.h:113
bool getAutoUpdate(void) const
Return the auto update state of this billboard set.
Definition: OgreBillboardSet.h:796
virtual void updateParamsForCompositeMap(const MaterialPtr &mat, const Terrain *terrain)
Update parameters for the given terrain composite map using the active profile.
Definition: OgreTerrainMaterialGenerator.h:357
float mWidth
Particle width.
Definition: OgreParticle.h:54
bool getTransparencyCastsShadows(void) const
Returns whether or not objects using this material be classified as opaque to the shadow caster syste...
Definition: OgreMaterial.h:191
static String toString(int32 val)
Definition: OgreStringConverter.h:79
@ ID_TARGET_WIDTH
Definition: OgreScriptCompiler.h:779
Real distance
Distance to swap the Lod.
Definition: OgreLodConfig.h:91
static Quake3ShaderManager & getSingleton(void)
Get the singleton instance.
Plane(const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
Definition: OgrePlane.h:86
@ ET_ROTATE
Constant rotation.
Definition: OgreTextureUnitState.h:259
const OctreeNode * getChild(const size_t i) const
Gets an octree child.
Definition: OgreVolumeOctreeNode.h:194
void setTexcoordCount(uint8 count)
Sets the number of texcoords to use.
Definition: OgreTextureAnimatorAffector.h:42
bool isClosed
Flag indicate the mesh is manifold.
Definition: OgreEdgeListBuilder.h:133
HardwareBufferUsage
Enums describing buffer usage.
Definition: OgreHardwareBuffer.h:44
SharedPtr< Y > dynamicCast() const
Definition: OgreSharedPtr.h:78
@ VECTOR3
Definition: OgreAnimable.h:80
ManualObjectFactory()
Definition: OgreManualObject.h:705
@ RENDER_QUEUE_1
Definition: OgreRenderQueue.h:58
bool getLightClipPlanesEnabled() const
Gets whether or not this pass will be clipped by user clips planes bounding the area covered by the l...
Definition: OgrePass.h:1468
bool getNormaliseNormalsOnScale() const
Get whether to automatically normalise normals on objects whenever they are scaled.
Definition: OgreSceneManager.h:3298
float getPointAttenuationQuadratic(void) const
Returns the quadratic coefficient of point attenuation.
Definition: OgrePass.h:511
std::ostream & operator<<(std::ostream &o, const TRect< T > &r)
Definition: OgreCommon.h:701
Command object for green adjust (see ParamCommand).
Definition: OgreColourFaderAffector.h:58
void hideBackdrop()
Definition: OgreTrays.h:799
IDirect3DSurface9 * getNullSurface(IDirect3DDevice9 *d3d9Device)
For depth-only targets.
Definition: OgreD3D9HardwarePixelBuffer.h:146
QueryTypeMask
Definition: OgreSceneManager.h:240
@ TAM_UNKNOWN
Unknown.
Definition: OgreCommon.h:131
@ CE_UNDEFINEDVARIABLE
Definition: OgreScriptCompiler.h:198
Vector3 operator*(Real t) const
Gets the position of a point t units along the ray.
Definition: OgreRay.h:71
virtual ~LodCollapser()
Definition: OgreLodCollapser.h:48
std::map< String, PropertyDef > PropertyDefMap
Map from property name to shared definition.
Definition: OgreProperty.h:185
SharedPtr< GpuProgram > GpuProgramPtr
Definition: OgrePrerequisites.h:275
T::value_type PairType
Unused, just to make it clear that map/set::value_type is not a ValueType.
Definition: OgreIteratorWrapper.h:263
float worstFPS
worst frames per second (FPS) since call to Root::startRendering
Definition: OgreRenderTarget.h:74
@ PORTAL_TYPE_QUAD
Definition: OgrePortalBase.h:49
const String & getValue() const
Returns a string value depending on the type of the AbstractNode.
Definition: OgreScriptCompiler.h:154
void setInitialized()
Definition: OgreGLContext.h:60
@ SPC_LIGHTPOSITION_OBJECT_SPACE4
Definition: OgreShaderParameter.h:216
void setReceiveShadows(bool enabled)
Sets whether objects using this material will receive shadows.
Definition: OgreMaterial.h:177
IDirect3DSurface9 * getSurface(IDirect3DDevice9 *d3d9Device)
Accessor for surface.
Definition: OgreD3D9HardwarePixelBuffer.h:134
IncludeOrExclude includeOrExclude
Definition: OgreTechnique.h:136
Plugin instance for D3D9 Manager.
Definition: OgreD3D9Plugin.h:38
@ SPC_POSITION_LIGHT_SPACE3
Definition: OgreShaderParameter.h:101
String mName
Definition: OgreScriptCompiler.h:480
virtual void triangleChanged(LodData *data, LodData::Triangle *tri)
Definition: OgreLodOutputProvider.h:47
@ VES_COLOUR2
Secondary colour. Generally free for custom data. Means specular with OpenGL FFP.
Definition: OgreHardwareVertexBuffer.h:101
std::deque< T > type
Definition: OgreDeprecated.h:39
GpuProgramParametersPtr GpuProgramParametersSharedPtr
Definition: OgrePrerequisites.h:301
size_t getNumSupportedTechniques(void) const
Retrieves the number of supported techniques.
Definition: OgreMaterial.h:248
const_reference operator[](size_type n) const
Definition: OgreCommon.h:449
void setWorldResourceGroupName(const String &groupName)
Sets the resource group that 'world' resources will use.
Definition: OgreResourceGroupManager.h:807
@ SPC_POSTOLIGHT_WORLD_SPACE3
Definition: OgreShaderParameter.h:145
std::list< AbstractNodePtr > AbstractNodeList
Definition: OgreScriptCompiler.h:88
VectorImpl::const_iterator const_iterator
Definition: OgreCommon.h:408
bool getGlobalColourMapEnabled() const
Get whether a global colour map is enabled on this terrain.
Definition: OgreTerrain.h:1394
virtual ~ProfileSessionListener()
Definition: OgreProfiler.h:204
static void unpackColour(ColourValue *colour, PixelFormat pf, const void *src)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePixelFormat.h:612
virtual void defineTerrain(long x, long y)
Define a 'slot' in the terrain grid - in this case to be loaded from a generated file name.
ManualCullingMode
Manual culling modes based on vertex normals.
Definition: OgreCommon.h:172
static _OgreSTBICodecExport void shutdown(void)
Static method to shutdown and unregister the codecs.
Camera * getCamera(void) const
Retrieves a pointer to the camera for this viewport.
Definition: OgreViewport.h:130
uint32 offset
Location of the chunk (header) in bytes from the start of a stream (derived)
Definition: OgreStreamSerialiser.h:103
@ PORTAL_TYPE_AABB
Definition: OgrePortalBase.h:50
std::vector< MovableObject * > ObjectMap
Definition: OgreSceneNode.h:64
bool operator<(const Radian &r) const
Definition: OgreMath.h:90
virtual MaterialPtr generate(const Terrain *terrain)=0
Generate / reuse a material for the terrain.
UniqueVertexSet mUniqueVertexSet
Provides position based vertex lookup. Position is the real identifier of a vertex.
Definition: OgreLodData.h:152
uint getGLID() const
Definition: OgreGLTextureCommon.h:48
std::vector< T > VectorImpl
Definition: OgreCommon.h:381
@ TT_TRANSLATE_V
Definition: OgreTextureUnitState.h:284
Defines a generic resource handler.
Definition: OgreResourceManager.h:101
@ RSC_TWO_SIDED_STENCIL
Supports separate stencil updates for both front and back faces.
Definition: OgreRenderSystemCapabilities.h:103
bool isUsingShader(GLSLShaderCommon *shader) const
query if the program is using the given shader
Definition: OgreGLSLProgramCommon.h:70
@ ID_POINT_SIZE_MAX
Definition: OgreScriptCompiler.h:678
Specialisation of PageStrategyData for Grid2DPageStrategy.
Definition: OgreGrid2DPageStrategy.h:117
const char * chars
Definition: OgreInput.h:87
int mNumBrushSides
Definition: OgreQuake3Level.h:161
PORTAL_TYPE
Definition: OgrePortalBase.h:47
const UserObjectBindings & getUserObjectBindings() const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1546
DualGridGenerator * dualGridGenerator
The DualGridGenerator to use.
Definition: OgreVolumeChunkHandler.h:71
Radian & operator+=(const Radian &r)
Definition: OgreMath.h:77
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGLCopyingRenderTexture.h:47
@ LB_BlendPinLight
Definition: OgreShaderExLayeredBlending.h:69
@ SPC_LIGHTPOSITIONVIEW_SPACE2
Definition: OgreShaderParameter.h:234
virtual ~RenderObjectListener()
Definition: OgreRenderObjectListener.h:46
void setBillboardRotationType(BillboardRotationType rotationType)
Sets billboard rotation type.
Definition: OgreBillboardSet.h:467
SharedPtr< D3D9GpuProgram > D3D9GpuProgramPtr
Definition: OgreD3D9Prerequisites.h:92
Command object for inner size (see ParamCommand).
Definition: OgreRingEmitter.h:58
virtual void sceneManagerDestroyed(SceneManager *source)
Event notifying the listener of the SceneManager's destruction.
Definition: OgreSceneManager.h:371
Definition: OgrePixelCountLodStrategy.h:78
@ PF_R8G8B8_SINT
24-bit pixel format, 8 bits red (signed int), 8 bits blue (signed int), 8 bits green (signed int).
Definition: OgrePixelFormat.h:179
const String & getName() const
Definition: OgrePageStrategy.h:87
virtual Archive * createInstance(const String &name)
Creates a new object.
Definition: OgreArchiveFactory.h:72
link between a renderwindow and a platform specific window
Definition: OgreApplicationContextBase.h:76
size_t outUniqueVertexCount
This is set by ProgressiveMeshGenerator::build() function.
Definition: OgreLodConfig.h:120
GlyphInfo::UVRect UVRect
Definition: OgreFont.h:106
void setCompositeMapSize(uint16 sz)
Sets the default size of composite maps for a new terrain.
Definition: OgreTerrain.h:2026
Abstract class defining the interface all renderable objects must implement.
Definition: OgreRenderable.h:63
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:58
@ GCT_INT2
Definition: OgreGpuProgramParams.h:93
Out(UniformParameterPtr p)
Definition: OgreShaderFunctionAtom.h:171
Factory class for GLSL shaders.
Definition: OgreGLSLShader.h:79
float getGlyphAspectRatio(CodePoint id) const
Gets the aspect ratio (width / height) of this character.
Definition: OgreFont.h:232
bool hasManualLodLevel(void) const
Returns true if this mesh has a manual LOD level.
Definition: OgreMesh.h:506
Definition: OgreGLPBRenderTexture.h:39
@ ID_EMISSIVE
Definition: OgreScriptCompiler.h:600
@ RSC_STENCIL_WRAP
Supports wrapping the stencil value at the range extremeties.
Definition: OgreRenderSystemCapabilities.h:105
String materialScheme
Which material scheme this op will use.
Definition: OgreCompositorInstance.h:165
BillboardType getBillboardType(void) const
Returns the billboard type in use.
Definition: OgreBillboardParticleRenderer.h:73
virtual void setListener(Listener *l)
Set a listener for this track.
Definition: OgreAnimationTrack.h:239
void swapBuffers(void) override
Tells our VulkanDevice that the next commitAndNextCommandBuffer call should present us Calling swapBu...
@ ID_SHADING
Definition: OgreScriptCompiler.h:648
A node in a quad tree used to store a patch of terrain.
Definition: OgreTerrainQuadTreeNode.h:80
@ RSC_PBUFFER
Support for PBuffer.
Definition: OgreRenderSystemCapabilities.h:191
void clear()
Definition: OgreBullet.h:154
bool intersects(const AxisAlignedBox &b2) const
Returns whether or not this box intersects another.
Definition: OgreAxisAlignedBox.h:527
NameValuePairList parameters
Definition: OgreResourceGroupManager.h:253
virtual void preViewportUpdate(const RenderTargetViewportEvent &evt)
Called just before a Viewport on a RenderTarget is to be updated.
Definition: OgreRenderTargetListener.h:120
Software rasterizer Implementation as a rendering system.
Definition: OgreTinyRenderSystem.h:49
void copyContentsToMemory(const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)
Copies the current contents of the render target to a pixelbox.
@ LBX_ADD_SIGNED
as LBX_ADD, but subtract 0.5 from the result
Definition: OgreBlendMode.h:89
static String FACTORY_TYPE_NAME
Definition: OgrePortal.h:82
Alternative listener class for dealing with IntersectionSceneQuery.
Definition: OgreSceneQuery.h:446
bool isRenderWindowSpecific() const override
Definition: OgreVulkanTextureGpuWindow.h:51
A factory that enables creation of HardwareSkinning instances.
Definition: OgreShaderExHardwareSkinning.h:177
@ ID_SHADOW_CASTER_FRAGMENT_PROGRAM_REF
Definition: OgreScriptCompiler.h:569
IndexRemapList indexesRemapped
A list of indexes which were affected by splits.
Definition: OgreTangentSpaceCalc.h:83
BspSceneNode(SceneManager *creator)
Definition: OgreBspSceneNode.h:60
@ SM_None
Definition: OgreShaderExLayeredBlending.h:83
virtual bool hasOption(const String &strKey) const
Method for verifying whether the scene manager has an implementation-specific option.
Definition: OgreSceneManager.h:1798
Page strategy which loads new pages based on a regular 2D grid.
Definition: OgreGrid2DPageStrategy.h:227
GLenum getDepthFunc(void) const
Gets the current depth test function.
Definition: OgreGLStateCacheManager.h:148
@ D3D_CORRUPTION
Definition: OgreD3D11Device.h:92
@ MSE_WRITE_END
Definition: OgreMaterialSerializer.h:55
void freeEdgeList(void)
Destroys and frees the edge lists this mesh has built.
BlendMode blendMode
Definition: OgreShaderExLayeredBlending.h:96
std::vector< DepthBuffer * > DepthBufferVec
Definition: OgreRenderSystem.h:53
void setStartZone(PCZone *startZone)
set the zone to start the scene query
Definition: OgrePCZSceneQuery.h:60
Definition: OgreTinyTexture.h:11
bool operator!=(const SmallVectorImpl &RHS) const
Definition: OgreSmallVector.h:566
CreateGpuSharedParametersScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
Definition: OgreScriptCompiler.h:531
Builds the intersection between two sources.
Definition: OgreVolumeCSGSource.h:224
~PortalFactory()
Definition: OgrePortal.h:80
GL ES-specific implementation of a TextureManager.
Definition: OgreGLES2TextureManager.h:39
@ EXTENT_FINITE
Definition: OgreAxisAlignedBox.h:61
virtual bool getManualBonesDirty(void) const
Have manual bones been modified since the skeleton was last updated?
Definition: OgreSkeleton.h:368
void _setViewport(Viewport *vp)
Sets the provided viewport as the active one for future rendering operations.
@ RSC_WIDE_LINES
Supports linewidth != 1.0.
Definition: OgreRenderSystemCapabilities.h:86
void FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis)
Definition: OgreMatrix3.h:119
static Vector3 calculateBasicFaceNormalWithoutNormalize(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
Calculate a face normal without normalize, no w-information.
Definition: OgreVector.h:895
Degree operator-() const
Definition: OgreMath.h:131
@ ACT_SURFACE_EMISSIVE_COLOUR
Surface emissive colour, as set in Pass::setSelfIllumination.
Definition: OgreGpuProgramParams.h:748
MapIterator< CameraList > CameraIterator
Definition: OgreSceneManager.h:1141
void setLineWidth(float width)
set the line width for this pass
Definition: OgrePass.h:440
bool getSortingEnabled(void) const
Gets whether particles are sorted relative to the camera.
Definition: OgreParticleSystem.h:452
std::vector< AutoConstantEntry > AutoConstantList
Definition: OgreGpuProgramParams.h:1237
std::multimap< K, V, P >::const_iterator const_iterator
Definition: OgreDeprecated.h:81
VkPipelineShaderStageCreateInfo getPipelineShaderStageCi() const
void translate(const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)
Moves the node along arbitrary axes.
Definition: OgreNode.h:386
const ColourBlendState & getBlendState() const
Retrieves the complete blend state of this pass.
Definition: OgrePass.h:682
VertexElementType getType(void) const
Gets the data format of this element.
Definition: OgreHardwareVertexBuffer.h:200
@ CBT_BACK
Definition: OgreCommon.h:335
Interface definition for a factory class which produces a certain kind of MovableObject,...
Definition: OgreMovableObject.h:575
const String & getName() const
Definition: OgreSimplePageContentCollection.h:119
Definition: src/GLSL/include/OgreGLSLProgram.h:38
MapIterator< ParticleTemplateMap > ParticleSystemTemplateIterator
Definition: OgreParticleSystemManager.h:317
virtual void blitFromMemory(const PixelBox &src_orig, const Box &dstBox)
Hardware implementation of blitFromMemory.
@ FT_MAG
The filter used when magnifying a texture.
Definition: OgreCommon.h:96
virtual void activate(void)=0
Makes a program object active by making sure it is linked and then putting it in use.
void destroyWidget(TrayLocation trayLoc, size_t place)
Definition: OgreTrays.h:996
bool getUseIdentityProjection(void) const
Returns whether or not to use an 'identity' projection.
Definition: OgreRenderable.h:169
Real value
Value used by to determine when this LOD applies.
Definition: OgreMesh.h:967
virtual IntersectionSceneQuery * createIntersectionQuery(uint32 mask=0xFFFFFFFF)
Creates an IntersectionSceneQuery for this scene manager.
DefaultHardwareIndexBuffer(IndexType idxType, size_t numIndexes, Usage=HBU_CPU_ONLY)
Definition: OgreDefaultHardwareBufferManager.h:74
void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)
Definition: OgreRenderSystem.h:712
@ TVC_EMISSIVE
Definition: OgreCommon.h:304
Particle emitter which emits particles randomly from points inside a ring (e.g.
Definition: OgreRingEmitter.h:53
#define OGRE_CAPS_VALUE(cat, val)
Definition: OgreRenderSystemCapabilities.h:48
Utility class providing helper methods for reading / writing structured data held in a DataStream.
Definition: OgreStreamSerialiser.h:69
const LightList * manualLightList
Manual light list.
Definition: OgreSceneManager.h:397
bool mSuccess
Whether the work item succeeded or not.
Definition: OgreWorkQueue.h:130
FunctionStageRef getStage(uint32 s)
get a FFPShaderStage of this function
Definition: OgreShaderFunction.h:209
Content
Shader parameter content.
Definition: OgreShaderParameter.h:80
const Vector3 & getAutoTrackOffset(void) const
Get the auto tracking offset for this node, if the node is auto tracking.
Definition: OgreSceneNode.h:412
const ChildObjectList & getAttachedObjects() const
Gets an iterator to the list of objects attached to bones on this entity.
Definition: OgreEntity.h:573
@ Compute
Definition: OgreVulkanQueue.h:48
Real z
Definition: OgreVector.h:270
void destroyLight(Light *light)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreSceneManager.h:1281
void setUseIdentityProjection(bool useIdentityProjection)
Sets whether or not to use an 'identity' projection.
Definition: OgreRenderable.h:155
bool isBorderTop(const OctreeNode &root) const
Gets whether this cell is at the top of the given root cell.
Definition: OgreVolumeOctreeNode.h:265
reference back()
Definition: OgreSmallVector.h:203
@ VES_POSITION
Position, typically VET_FLOAT3.
Definition: OgreHardwareVertexBuffer.h:91
virtual void setVertexTextureFetchRequired(bool r)
Sets whether this vertex program requires support for vertex texture fetch from the hardware.
Definition: OgreGpuProgram.h:253
Structure containing the configuration for one shadow texture.
Definition: OgreSceneManager.h:64
@ SKELETON_ANIMATION
Definition: OgreSkeletonFileFormat.h:79
@ SPC_POSTOLIGHT_WORLD_SPACE0
Light vector in world space index 0-7.
Definition: OgreShaderParameter.h:142
VisibleSide
Definition: OgrePatchSurface.h:70
static void bswapBuffer(void *pData, size_t size)
Reverses byte order of buffer.
Definition: OgreBitwise.h:102
AnyNumeric & operator+=(const AnyNumeric &rhs)
Definition: OgreAny.h:350
@ TU_DYNAMIC_WRITE_ONLY_DISCARDABLE
Definition: OgreTexture.h:61
Command object for alpha adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:112
virtual void windowResized(Ogre::RenderWindow *rw)
Definition: OgreApplicationContextBase.h:129
Specialisation of TextureManager for offline processing. Cannot be used with an active RenderSystem.
Definition: OgreTextureManager.h:427
virtual void setActiveProfile(const String &name)
Set the active profile by name.
Definition: OgreTerrainMaterialGenerator.h:216
VertexElementType
Vertex element type, used to identify the base types of the vertex contents.
Definition: OgreHardwareVertexBuffer.h:123
@ IM_USEONEWEIGHT
Use one weight per vertex when recommended (i.e.
Definition: OgreCommon.h:366
_OgreGLExport GLNativeSupport * getGLSupport(int profile=GLNativeSupport::CONTEXT_CORE)
size_t getNumTargetPasses() const
Get the number of target passes.
Definition: OgreCompositionTechnique.h:134
static CmdRotationRangeStart msRotationRangeStartCmd
Definition: OgreRotationAffector.h:111
const SharedPtr< ControllerValue< T > > & getDestination(void) const
Gets the output controller value.
Definition: OgreController.h:178
ValueType peekNextValue() const
Returns the next(=current) value element in the collection, without advancing to the next.
Definition: OgreIteratorWrapper.h:284
AxisAlignedBox(const Vector3 &min, const Vector3 &max)
Definition: OgreAxisAlignedBox.h:107
virtual float getViewPointToPixelScale()
Many windowing systems that support HiDPI displays use special points to specify size of the windows ...
Definition: OgreRenderWindow.h:91
ConstVectorIterator< TextureUnitStates > ConstTextureUnitStateIterator
Definition: OgrePass.h:531
int getActualTop(void) const
Gets one of the actual dimensions of the viewport, a value in pixels.
Definition: OgreViewport.h:164
int yrel
Definition: OgreInput.h:66
T * createSubRenderState()
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderGenerator.h:247
static uint32 bswap32(uint32 arg)
Returns value with reversed bytes order.
Definition: OgreBitwise.h:70
virtual const Vector3 & getOrigin(void) const
Gets the origin of this geometry.
Definition: OgreStaticGeometry.h:685
@ SPC_LIGHTDIRECTION_VIEW_SPACE4
Definition: OgreShaderParameter.h:196
std::map< String, PagedWorld * > WorldMap
Definition: OgrePageManager.h:179
WaveformType waveType
Definition: OgreTextureUnitState.h:318
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgreUserObjectBindings.h:47
void setUseOriginPlane(bool yesno)
Tell the frustum whether or not to use the originplane.
Definition: OgrePCZFrustum.h:109
String name
Definition: OgreCompositionTechnique.h:66
VkCommandPool mCommandPool
Definition: OgreVulkanQueue.h:55
HardwareAnimationDataList hwAnimationDataList
VertexElements used for hardware morph / pose animation.
Definition: OgreVertexIndexData.h:111
VulkanTextureGpuManager(RenderSystem *renderSystem, VulkanDevice *device, bool bCanRestrictImageViewUsage)
unsigned int getAdapterNumber() const
Definition: OgreD3D9Driver.h:58
BspSceneManagerFactory()
Definition: OgreBspSceneManager.h:270
Represents a Direct3D rendering resource.
Definition: OgreD3D11DeviceResource.h:39
bool isModified() const
Definition: OgrePage.h:182
Real getBoundingRadius(void) const
Overridden from MovableObject.
Definition: OgreMovablePlane.h:77
EdgeData * getEdgeList() const
Definition: OgreStaticGeometry.h:331
@ G2D_Y_Z
Grid is in the Y/Z plane.
Definition: OgreGrid2DPageStrategy.h:54
virtual void _setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize)
Definition: OgreRenderSystem.h:521
void setStatic(bool enable)
if static, the drawer contents are preserved across frames. They are cleared otherwise.
Definition: OgreDefaultDebugDrawer.h:32
Struct containing information about a frame event.
Definition: OgreFrameListener.h:44
static String toString(long val)
Definition: OgreStringConverter.h:83
static const uint16 WORKQUEUE_LOAD_TERRAIN_PAGE_REQUEST
Definition: OgreTerrainPagedWorldSection.h:156
bool getVertexTextureUnitsShared(void) const
Definition: OgreRenderSystemCapabilities.h:597
std::list< T >::iterator iterator
Definition: OgreDeprecated.h:56
RenderTarget * target
Target.
Definition: OgreCompositorInstance.h:130
void setSkipAnimationStateUpdate(bool skip)
Entity's skeleton's AnimationState will not be automatically updated when set to true.
Definition: OgreEntity.h:805
Renderbuffer surface.
Definition: OgreGLHardwarePixelBuffer.h:77
A class that provides extra processing services on CPU based programs.
Definition: OgreShaderProgramProcessor.h:48
bool getResetsEveryUpdate() const
Does this object reset its buffer each time it updates?
Definition: OgreRenderToVertexBuffer.h:93
std::vector< Real > LodValueList
distance list used to specify LOD
Definition: OgreMaterial.h:97
bool getOverlaysEnabled(void) const
Returns whether or not Overlay objects (created in the SceneManager) are displayed in this viewport.
Definition: OgreViewport.h:306
void setMaxPixelError(Real pixerr)
Set the maximum screen pixel error that should be allowed when rendering.
Definition: OgreTerrain.h:1924
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGLFBOMultiRenderTarget.h:44
Specialised KeyFrame which stores absolute vertex positions for a complete buffer,...
Definition: OgreKeyFrame.h:153
@ LB_BlendSubtract
Definition: OgreShaderExLayeredBlending.h:55
static PropertyType getTypeForValue(const Matrix4 &val)
Definition: OgreProperty.h:172
virtual void touch(void)
'Touches' the resource to indicate it has been used.
NameGenerator(const String &prefix)
Definition: OgreNameGenerator.h:56
std::set< T, P > type
Definition: OgreDeprecated.h:63
const D3DADAPTER_IDENTIFIER9 & getAdapterIdentifier() const
Definition: OgreD3D9Driver.h:59
@ TEXGEN_LIGHTMAP
Definition: OgreQuake3Types.h:128
Vector operator*(const Vector &b) const
Definition: OgreVector.h:716
@ ACT_INVERSE_WORLDVIEW_MATRIX
The current world & view matrices concatenated, then inverted.
Definition: OgreGpuProgramParams.h:698
Endian
The endianness of written files.
Definition: OgreSerializer.h:59
float aspectRatio
Definition: OgreFont.h:69
VectorImpl::difference_type difference_type
Definition: OgreCommon.h:406
CompareFunction getDepthFunction(void) const
Returns the function used to compare depth values when depth checking is on.
Definition: OgrePass.h:793
static uint32 convertColourValue(const ColourValue &src, VertexElementType)
Definition: OgreHardwareVertexBuffer.h:227
@ VAT_POSE
Pose animation is made up of a single delta pose keyframe.
Definition: OgreAnimationTrack.h:472
virtual void buttonHit(Button *button)
Definition: OgreTrays.h:95
Class to do pixel format mapping between GL and OGRE.
Definition: OgreGLPixelFormat.h:38
@ VET_INT4
Definition: OgreHardwareVertexBuffer.h:149
bool operator!=(const TRect &rhs) const
Definition: OgreCommon.h:698
Manages Font resources, parsing .fontdef files and generally organising them.
Definition: OgreFontManager.h:44
ConstMapIterator< NumericTrackList > NumericTrackIterator
Definition: OgreAnimation.h:379
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGLES2FBORenderTexture.h:57
void getWorldTransforms(Matrix4 *xform) const
Gets the world transform matrix / matrices for this renderable object.
Definition: OgreBorderPanelOverlayElement.h:242
virtual Terrain::ImportData & getDefaultImportSettings()
Retrieve a shared structure which will provide the base settings for all terrains created via this gr...
Definition: OgreTerrainGroup.h:109
virtual ~D3D11RenderTarget()
Definition: OgreD3D11RenderTarget.h:11
Real getMaxPixelError() const
Get the maximum screen pixel error that should be allowed when rendering.
Definition: OgreTerrain.h:1917
This abstract node represents an import statement.
Definition: OgreScriptCompiler.h:158
@ ID_REPLACE
Definition: OgreScriptCompiler.h:712
int mNumFaces
Definition: OgreQuake3Level.h:144
A very simple spline class which implements the Catmull-Rom class of splines.
Definition: OgreSimpleSpline.h:56
virtual void viewportAdded(const RenderTargetViewportEvent &evt)
Called to notify listener that a Viewport has been added to the target in question.
Definition: OgreRenderTargetListener.h:134
Definition: OgreSPIRVShaderFactory.h:50
Vector3 position
Definition: OgreStaticGeometry.h:175
Ogre::Real getProgress()
Gets the progress as a percentage.
Definition: OgreTrays.h:707
unsigned int getHeightInLines()
Gets how many lines of text can fit in this window.
Definition: OgreTrays.h:307
BatchSettingId
Values to be used in setSetting() & BatchSettings::setting.
Definition: OgreInstanceManager.h:71
GeneralAllocatedObject MeshLodAlloc
Definition: OgreLodPrerequisites.h:70
@ GCT_MATRIX_4X2
Definition: OgreGpuProgramParams.h:89
const DisplayString & getCaption(void) const
Gets the caption for this element.
Definition: OgreOverlayElement.h:356
unsigned long long int RequestID
Numeric identifier for a request.
Definition: OgreWorkQueue.h:82
A interface class defining a listener which can be used to receive notifications of frame events.
Definition: OgreFrameListener.h:79
@ TL_CENTER
Definition: OgreTrays.h:64
virtual void preRenderTargetUpdate(const RenderTargetEvent &evt)
Called just before a RenderTarget is about to be rendered into.
Definition: OgreRenderTargetListener.h:100
SubEntity * getSubEntity(size_t index) const
Gets a pointer to a SubEntity, ie a part of an Entity.
Definition: OgreEntity.h:347
@ VES_COUNT
The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)
Definition: OgreHardwareVertexBuffer.h:109
Definition: OgreFileSystem.h:73
uint8 mNumFramesInFlight
Definition: OgreVulkanQueue.h:85
Definition: OgreSceneManager.h:128
float getOwnHeight(void) const
Retrieves the billboard's personal height, if hasOwnDimensions is true.
Definition: OgreBillboard.h:163
void removeAllNamedSamplers()
clear the list of named samplers
Definition: OgreTextureManager.h:75
virtual void windowClosed(Ogre::RenderWindow *rw)
Window has been closed (Only triggered if user pressed the [X] button)
Definition: OgreWindowEventUtilities.h:89
@ SPC_COLOR_SPECULAR
Specular color.
Definition: OgreShaderParameter.h:278
const String & getResourceType(void) const
Gets a string identifying the type of resource this manager handles.
Definition: OgreResourceManager.h:386
@ NEGATIVE_SIDE
Definition: OgrePlane.h:99
@ PF_R16G16_SINT
32-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int).
Definition: OgrePixelFormat.h:185
bool volumeVisible
Another visibility flag to be user setable.
Definition: OgreVolumeChunk.h:120
size_t getNumPasses(void) const
Retrieves the number of passes.
Definition: OgreTechnique.h:190
MovableObjectFactory()
Definition: OgreMovableObject.h:585
IlluminationStage getIlluminationStage() const
Get the manually assigned illumination stage, if any.
Definition: OgrePass.h:1493
ushort newLodIndex
New level of detail index.
Definition: OgreLodListener.h:88
uint32 CodePoint
Definition: OgreFont.h:64
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one progr...
Definition: OgreGLSLProgramManager.h:53
virtual const String & getName() const
Get the name of this section.
Definition: OgrePagedWorldSection.h:99
@ PF_A2R10G10B10
32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue.
Definition: OgrePixelFormat.h:88
bool operator==(const Radian &r) const
Definition: OgreMath.h:92
Definition: OgreLodWorkQueueInjectorListener.h:37
@ ACT_LIGHT_ATTENUATION
Light attenuation parameters, Vector4(range, constant, linear, quadric)
Definition: OgreGpuProgramParams.h:773
uint8 elementCount
The number of colour elements this semantic uses (usually standard per semantic)
Definition: OgreTerrainMaterialGenerator.h:79
@ FRUSTUM_PLANE_RIGHT
Definition: OgreFrustum.h:74
GLSLShader(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
@ FFP_VS_POST_PROCESS
Definition: OgreShaderFFPRenderState.h:51
FFPShaderStage
Definition: OgreShaderFFPRenderState.h:68
@ ID_ANTICLOCKWISE
Definition: OgreScriptCompiler.h:642
const Vector3 & getDirection() const
Get the direction vector of the portal in local space.
Definition: OgrePortalBase.h:124
~VertexPoseKeyFrame()
Definition: OgreKeyFrame.h:188
bool hasLogicalIndexedParameters() const
Does this parameter set include logically indexed parameters?
Definition: OgreGpuProgramParams.h:1303
bool hasTessellationDomainProgram(void) const
Returns true if this pass uses a programmable tessellation control pipeline.
Definition: OgrePass.h:1188
bool degenerate
Indicates if this is a degenerate edge, ie it does not have 2 triangles.
Definition: OgreEdgeListBuilder.h:85
CompositionTargetPass * getOutputTargetPass() const
Get output (final) target pass.
Definition: OgreCompositionTechnique.h:148
float org[3]
Definition: OgreQuake3Types.h:196
TextureAddressingMode w
Definition: OgreTextureUnitState.h:56
@ ID_ONCE_PER_LIGHT
Definition: OgreScriptCompiler.h:667
Nested struct defining a resource declaration.
Definition: OgreResourceGroupManager.h:248
Definition: OgreLodCollapseCostProfiler.h:42
void setEnabled(bool value)
enable the portal
Definition: OgrePortalBase.h:155
Real dx
Definition: OgreDualQuaternion.h:166
@ WFT_INVERSE_SAWTOOTH
Gradual steady decrease from max to min over the period, with an instant return to max at the end.
Definition: OgreCommon.h:194
Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL ES) for Ope...
Definition: OgreGLSLESProgramPipeline.h:56
float advance
Definition: OgreFont.h:71
@ PROP_VECTOR3
Definition: OgreProperty.h:115
TexCoordDirection
The direction in which texture coordinates from elements of the chain are used.
Definition: OgreBillboardChain.h:146
VectorIterator< ShadowRenderableList > ShadowRenderableListIterator
Definition: OgreShadowCaster.h:146
bool isVisible(void) const
Returns whether or not the element is visible.
Definition: OgreOverlayElement.h:207
virtual bool getPassSurfaceAndLightStates(void) const
Returns whether a vertex program wants light and material states to be passed through fixed pipeline ...
Definition: OgreGpuProgram.h:286
virtual ~CgFxScriptLoader()
@ VSOCP_HIGH
Definition: OgreShaderPrerequisites.h:84
bool useBoneDualQuaternions() const
Definition: OgreInstanceBatchVTF.h:185
unsigned short getIndex(void) const
Gets the index of this Pass in the parent Technique.
Definition: OgrePass.h:278
void bind(RenderTarget *target)
Bind a certain render target.
Definition: OgreGLCopyingRenderTexture.h:64
@ SPC_POSTOLIGHT_WORLD_SPACE6
Definition: OgreShaderParameter.h:148
Class to do pixel format mapping between GL and OGRE.
Definition: OgreGL3PlusPixelFormat.h:39
static Radian ATan(float fValue)
Arc tangent function.
Definition: OgreMath.h:303
NodeTrackIterator getNodeTrackIterator(void) const
Definition: OgreAnimation.h:388
Rect getActualDimensions() const
Access to actual dimensions (based on target size).
Definition: OgreViewport.h:276
static String FACTORY_TYPE_NAME
Definition: OgreAntiPortal.h:57
@ TL_TOPLEFT
Definition: OgreTrays.h:60
std::vector< Edge > EdgeList
Definition: OgreEdgeListBuilder.h:99
const Vector3 & getPosition() const
Get the world position of the terrain centre.
Definition: OgreTerrain.h:1070
@ PF_R8_SINT
8-bit pixel format, 8 bits red (signed int).
Definition: OgrePixelFormat.h:175
bool intersects(const Plane &plane) const
Returns whether or not this sphere intersects a plane.
Definition: OgreSphere.h:91
void setMaxCalculableBoneCount(ushort count)
Sets the maximum number of bones for which hardware skinning is performed.
Definition: OgreShaderExHardwareSkinning.h:254
bool getCastShadows(void) const
Returns whether shadow casting is enabled for this object.
Definition: OgreMovableObject.h:518
LodWorkQueueInjectorListener * getInjectorListener()
Definition: OgreLodWorkQueueInjector.h:56
bool isNull(void) const
Definition: OgreSharedPtr.h:86
@ ACT_COSTIME_0_2PI
Cosine of "Time0_2PI". Equivalent to RenderMonkey's "CosTime0_2PI".
Definition: OgreGpuProgramParams.h:993
StringVector possibleValues
Definition: OgreConfigOptionMap.h:53
GpuProgramParametersSharedPtr createParameters()
Creates a new parameters object compatible with this program definition.
PropertyType
The type of a property.
Definition: OgreProperty.h:104
void baseVertexPointerToElement(void *pBase, T **pElem) const
Adjusts a pointer to the base of a vertex to point at this element.
Definition: OgreHardwareVertexBuffer.h:255
int planenum
Definition: OgreQuake3Types.h:237
reverse_iterator rbegin()
Definition: OgreSmallVector.h:170
std::vector< SubMesh * > SubMeshList
Definition: OgreMesh.h:104
@ HBL_NORMAL
Normal mode, ie allows read/write and contents are preserved.
Definition: OgreHardwareBuffer.h:142
static Real Log(Real fValue)
Definition: OgreMath.h:358
virtual void attachToProgramObject(const uint programObject)=0
Definition: OgreD3D11DepthBuffer.h:36
void queryRect(Display *display, Window window, int &left, int &top, uint &width, uint &height, bool queryOffset)
@ PF_UNKNOWN
Unknown pixel format.
Definition: OgrePixelFormat.h:57
GLenum getPolygonMode(void) const
Gets the current polygon rendering mode, fill, wireframe, points, etc.
Definition: OgreGLStateCacheManager.h:194
ushort previousLodIndex
Previous level of detail index.
Definition: OgreLodListener.h:85
DataStreamPtr openResource(const String &resourceName, const String &groupName, bool searchGroupsIfNotFound, Resource *resourceBeingLoaded=0) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreResourceGroupManager.h:652
RenderSystemCapabilities * getMutableCapabilities()
Get a pointer to the current capabilities being used by the RenderSystem.
Definition: OgreRenderSystem.h:272
@ ID_CLOCKWISE
Definition: OgreScriptCompiler.h:641
bool operator==(const Plane &rhs) const
Comparison operator.
Definition: OgrePlane.h:240
This is a class that is the DirectX9 implementation of hardware occlusion testing.
Definition: OgreD3D9HardwareOcclusionQuery.h:54
float getLeft(void) const
Gets one of the relative dimensions of the viewport, a value between 0.0 and 1.0.
Definition: OgreViewport.h:140
@ CLIPPED_SOME
Partially clipped.
Definition: OgreCommon.h:823
size_t vertexSet
The vertex set index that contains the vertices for this edge group.
Definition: OgreEdgeListBuilder.h:105
HardwareBufferLockGuard(const SharedPtr< T > &p, size_t offset, size_t length, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:411
IndexData * indexData
Index data - only valid if useIndexes is true.
Definition: OgreRenderOperation.h:111
void addNotExists(const T &item)
Definition: OgreVectorSetImpl.h:40
AbstractNodeList overrides
Definition: OgreScriptCompiler.h:132
bool getClearEveryFrame(void) const
Determines if the viewport is cleared before every frame.
Definition: OgreViewport.h:237
Definition: OgreException.h:234
Abstract factory class.
Definition: OgreFactoryObj.h:44
Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangl...
Definition: OgreRectangle2D.h:49
const LodValueList & getLodValues(void) const
Gets the list of values transformed by the LodStrategy at which each LOD comes into effect.
Definition: OgreMaterial.h:621
@ ACT_SPOTLIGHT_VIEWPROJ_MATRIX
The view/projection matrix of a given spotlight.
Definition: OgreGpuProgramParams.h:932
SharedPtr< FileInfoList > FileInfoListPtr
Definition: OgreArchive.h:67
bsp_node_t * mNodes
Definition: OgreQuake3Level.h:131
OverlayContainer * getParent()
Returns the parent container.
Definition: OgreOverlayElement.h:438
static const AxisAlignedBox BOX_INFINITE
Definition: OgreAxisAlignedBox.h:803
float * getFloatPointer(size_t pos)
Get a pointer to the 'nth' item in the float buffer.
Definition: OgreGpuProgramParams.h:1517
String name
Definition: OgreCommon.h:831
String getType() const override
Returns the type of the codec as a String.
const Vector3 & getInitialScale(void) const
Gets the initial position of this node, see setInitialState for more info.
Definition: OgreNode.h:615
const SubMeshNameMap & getSubMeshNameMap(void) const
Gets a reference to the optional name assignments of the SubMeshes.
Definition: OgreMesh.h:820
bool getTextureCompareEnabled() const
Definition: OgreTextureUnitState.h:699
void setExcludeNode(SceneNode *excludeNode)
set node to exclude from query
Definition: OgrePCZSceneQuery.h:80
bool getSamplerBinding() const
Definition: OgreGLSLShader.h:53
virtual ~Listener()
Definition: OgreMovableObject.h:65
void visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false)
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject ...
Definition: OgreInstancedEntity.h:210
VkPhysicalDevice mPhysicalDevice
Definition: OgreVulkanDevice.h:52
Keycode sym
Definition: OgreInput.h:54
static Affine3 getTrans(const Vector3 &v)
Gets a translation matrix.
Definition: OgreMatrix4.h:397
Real getOptimalAdjustFactor(size_t splitIndex) const
Returns the optimal adjust factor for a given split.
Definition: OgreShadowCameraSetupPSSM.h:124
void setOctant(Octree *o)
Sets the Octree in which this OctreeNode resides.
Definition: OgreOctreeZone.h:238
bool destroyOnShutdown
Whether this pass is one which should be deleted itself.
Definition: OgrePass.h:1567
Matrix4(Real m00, Real m01, Real m02, Real m03, Real m10, Real m11, Real m12, Real m13, Real m20, Real m21, Real m22, Real m23, Real m30, Real m31, Real m32, Real m33)
Definition: OgreMatrix4.h:226
Angle(float angle)
Definition: OgreMath.h:167
Factory for GL Frame Buffer Objects, and related things.
Definition: OgreGL3PlusFBORenderTexture.h:65
@ ACT_SINTIME_0_X
Sine of "Time0_X". Equivalent to RenderMonkey's "SinTime0_X".
Definition: OgreGpuProgramParams.h:965
const Any & getUserAny(void) const
Definition: OgreMovableObject.h:340
D3DFORMAT getFormat() const
Definition: OgreD3D9VideoMode.h:55
Definition: OgreLodData.h:89
@ SHADER_SKY
Definition: OgreQuake3Types.h:89
void setMaximumZ(Real z)
Definition: OgreAxisAlignedBox.h:211
const String & getName(void) const
Returns the name of the node.
Definition: OgreNode.h:213
GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
static CmdForceVector msForceVectorCmd
Command objects.
Definition: OgreLinearForceAffector.h:106
void resourceGroupScriptingStarted(const Ogre::String &groupName, size_t scriptCount)
This event is fired when a resource group begins parsing scripts.
Definition: OgreTrays.h:1084
AnyNumeric operator-(const AnyNumeric &rhs) const
Definition: OgreAny.h:330
@ VS_BACK
The side from which u goes right and v goes down (reverse of texture coords)
Definition: OgrePatchSurface.h:74
Vector3 scale
Definition: OgreStaticGeometry.h:166
@ BCT_INT
Definition: OgreGpuProgramParams.h:55
static CmdGreenAdjust1 msGreenCmd1
Definition: OgreColourFaderAffector2.h:187
void setDrawBuffer(ColourBufferType colourBuffer)
Sets the draw buffer type for the next frame.
Definition: OgreViewport.h:375
Entity * getParent(void) const
Accessor to get parent Entity.
Definition: OgreSubEntity.h:196
MapIterator< VertexBoneAssignmentList > BoneAssignmentIterator
Definition: OgreSubMesh.h:175
const String & getMaterialName(void) const
Sets the name of the material to be used for this billboard set.
Definition: OgreBillboardSet.h:508
bool getUseVertexCompressionWhenAvailable() const
Get whether to allow vertex compression to be used when the material generator states that it support...
Definition: OgreTerrain.h:2039
ushort getVertexProgramConstantFloatCount(void) const
The number of floating-point 4-vector constants vertex programs support.
Definition: OgreRenderSystemCapabilities.h:500
@ ID_POOLED
Definition: OgreScriptCompiler.h:788
void setCameraName(const String &name)
Definition: OgreCompositionPass.h:318
const UserObjectBindings & getUserObjectBindings() const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreMesh.h:950
A node in the volume octree.
Definition: OgreVolumeOctreeNode.h:48
Result from a terrain ray intersection with the terrain group.
Definition: OgreTerrainGroup.h:391
@ ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED
Light diffuse colour pre-scaled by Light::setPowerScale (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:814
bool requiresTextureFlipping() const
Definition: OgreD3D11MultiRenderTarget.h:49
Definition: OgreColourInterpolatorAffector.h:39
VkImage getFinalTextureName(void) const
Definition: OgreVulkanTextureGpu.h:167
AbstractNodeType
This enum holds the types of the possible abstract nodes.
Definition: OgreScriptCompiler.h:76
static const long RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS
The number of reference counts held per resource by the resource system.
Definition: OgreResourceGroupManager.h:246
uint16 getYOffset() const
Get the vertical offset into the main terrain data of this node.
Definition: OgreTerrainQuadTreeNode.h:98
RigidBodyState(Node *node)
Definition: OgreBullet.h:51
VectorBase(Real _x, Real _y, Real _z)
Definition: OgreVector.h:131
@ OT_TRIANGLE_STRIP
A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that.
Definition: OgreRenderOperation.h:58
Class defining the common interface which classes can use to present a reflection-style,...
Definition: OgreStringInterface.h:167
@ ID_SPECULAR
Definition: OgreScriptCompiler.h:599
Definition: OgreGLES2ManagedResourceManager.h:40
Factory for PCZones.
Definition: OgrePCZoneFactory.h:42
SceneQuery::WorldFragment fragment
Definition: OgreBspNode.h:157
@ MESH_VERSION_1_0
OGRE version v1.0+.
Definition: OgreMeshSerializer.h:56
@ ACT_LIGHT_POSITION_ARRAY
Array of light positions in world space (count set by extra param)
Definition: OgreGpuProgramParams.h:830
uint32 getWidth(void) const
Gets the width of the image in pixels.
virtual bool isVSyncEnabled() const
Indicates whether vertical sync is activated for the window.
Definition: OgreRenderWindow.h:170
@ LL_NORMAL
Definition: OgreLog.h:53
@ VES_TANGENT
Tangent (X axis if normal is Z)
Definition: OgreHardwareVertexBuffer.h:107
D3D9ResourceCreationPolicy
Definition: OgreD3D9ResourceManager.h:35
bool getKeepParticlesInLocalSpace(void) const
Gets whether particles (and any affector effects) remain relative to the node the particle system is ...
Definition: OgreParticleSystem.h:497
virtual ~FactoryObj()
Definition: OgreFactoryObj.h:47
const Vector3 & getFrom(void) const
Gets the back lower left corner of the cell.
Definition: OgreVolumeOctreeNode.h:212
A single volume chunk mesh.
Definition: OgreVolumeChunk.h:146
Allows the rendering of a chain of connected billboards.
Definition: OgreBillboardChain.h:77
PCZSceneNodeList mNodes
Public list of SceneNodes attached to this particular octree.
Definition: OgreOctreeZoneOctree.h:168
UserObjectBindings & getUserObjectBindings()
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgrePass.h:1543
const T * ptr() const
Definition: OgreVector.h:66
const Vector3 & getCommonUpVector(void) const
Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON)
Definition: OgreBillboardSet.h:631
const _OgreExport char *const RGN_DEFAULT
Default resource group name.
void addQueryFlags(uint32 flags)
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this ob...
Definition: OgreMovableObject.h:398
bool isHashDirty() const
Definition: OgreCommon.h:416
const ParameterPtr & getParameter() const
Returns the parameter object as weak reference.
Definition: OgreShaderFunctionAtom.h:104
const NormalsMap & getNormals(void) const
Gets a const reference to the vertex normals.
Definition: OgrePose.h:115
const Real * ptr() const
Pointer accessor for direct copying.
Definition: OgreDualQuaternion.h:129
Vector(const U *_ptr)
Definition: OgreVector.h:322
Real currentTimePercent
The current percentage of frame time this profile has taken.
Definition: OgreProfiler.h:114
@ PT_STENCIL
Set stencil operation.
Definition: OgreCompositionPass.h:57
static const ColourValue Green
Definition: OgreColourValue.h:64
InvalidCallException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:237
InvalidParametersException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:207
uint16 getNumLodLevelsPerLeaf() const
Get the number of LOD levels in a leaf of the terrain quadtree.
Definition: OgreTerrain.h:1214
void detachFromProgramObject(const GLuint programObject)
@ RSC_INFINITE_FAR_PLANE
Definition: OgreRenderSystemCapabilities.h:206
@ ID_POINT_SIZE_ATTENUATION
Definition: OgreScriptCompiler.h:676
@ SHADER_FUNC_TRIANGLE
Definition: OgreQuake3Types.h:111
virtual void setLightmapEnabled(bool enabled)
Whether to support a light map over the terrain in the shader, if it's present (default true).
Definition: OgreTerrainMaterialGenerator.h:313
Main class to manage a cursor, backdrop, trays and widgets.
Definition: OgreTrays.h:745
ContextProfile getContextProfile() const
Definition: OgreGLNativeSupport.h:111
uint32 height
Definition: OgreCompositionTechnique.h:71
Definition of the interface for a collection of PageContent instances.
Definition: OgrePageContentCollection.h:55
@ SPC_POSTOLIGHT_VIEW_SPACE3
Definition: OgreShaderParameter.h:155
SharedPtr< DataStream > DataStreamPtr
Definition: OgrePrerequisites.h:274
uint32 bottom
Definition: OgreCommon.h:726
float getOwnWidth(void) const
Retrieves the billboard's personal width, if hasOwnDimensions is true.
Definition: OgreBillboard.h:160
Class to hold a dictionary of parameters for a single class.
Definition: OgreStringInterface.h:118
bool pooled
Definition: OgreCompositionTechnique.h:79
Radian mRotation
Definition: OgreBillboard.h:86
std::map< String, OverlayContainer * > ChildContainerMap
Definition: OgreOverlayContainer.h:60
SharedPtr< AbstractNode > AbstractNodePtr
Definition: OgreScriptCompiler.h:86
Transform specialization for projective - encapsulating a 4x4 Matrix.
Definition: OgreMatrix4.h:220
OrientationMode
Specifies orientation mode.
Definition: OgreFrustum.h:47
virtual bool unprepareProceduralPage(Page *page, PagedWorldSection *section)
Give a provider the opportunity to unprepare page content procedurally.
Definition: OgrePageManager.h:92
Class representing an image file.
Definition: OgreImage.h:60
@ SHADOWTYPE_NONE
No shadows.
Definition: OgreCommon.h:215
DualCell getDualCell(size_t i) const
Gets a dual cell.
Definition: OgreVolumeDualGridGenerator.h:348
@ BBR_VERTEX
Rotate the billboard's vertices around their facing direction.
Definition: OgreBillboardSet.h:78
ID3D11ClassLinkage * GetClassLinkage()
Definition: OgreD3D11Device.h:63
uint32 right
Definition: OgreCommon.h:726
bool octreeVisible
Flag whether the octree is visible or not.
Definition: OgreVolumeChunk.h:114
Defines a complete set of properties for a single object instance.
Definition: OgreProperty.h:275
const Vector3 & getDerivedCorner(int index) const
Get the derived (world) coordinates of one of the portal corners.
Definition: OgrePortalBase.h:128
Definition: OgreDeprecated.h:53
@ FFP_PS_ALPHA_TEST
Definition: OgreShaderFFPRenderState.h:64
void readData(size_t offset, size_t length, void *pDest) override
Reads data from the buffer and places it in the memory pointed to by pDest.
float valueAngleUnits() const
Definition: OgreMath.h:769
MouseMotionEvent motion
Definition: OgreInput.h:107
virtual void reset()
Reset the vertex buffer to the initial state.
Definition: OgreRenderToVertexBuffer.h:109
void _markTransformSharingDirty()
Tells that the list of entity instances with shared transforms has changed.
Definition: OgreInstanceBatch.h:327
@ GCT_MATRIX_3X3
Definition: OgreGpuProgramParams.h:87
Real getDistance(const Vector3 &pos) const
Gets the signed distance to the dividing plane.
bool createOctreeVisualization
Whether to create the octree debug visualization entity with false as default.
Definition: OgreVolumeChunk.h:70
@ ANT_IMPORT
Definition: OgreScriptCompiler.h:82
float valueRadians() const
Definition: OgreMath.h:764
const LodValueList & getUserLodValues(void) const
Gets the user-defined list of values which are internally transformed by the LodStrategy.
Definition: OgreMaterial.h:635
Definition: OgreDotSceneLoader.h:32
SceneBlendFactor sourceFactorAlpha
Definition: OgreBlendMode.h:282
Real getSquaredViewDepth(const Camera *cam) const
Returns the squared distance between the camera and this renderable.
Definition: OgreBorderPanelOverlayElement.h:244
void clearCodePointRanges()
Clear the list of code point ranges.
Definition: OgreFont.h:276
@ SPC_POSITION_WORLD_SPACE
Position in world space.
Definition: OgreShaderParameter.h:89
SharedPtr< ConcreteNode > ConcreteNodePtr
Definition: OgreScriptCompiler.h:62
ConstVectorIterator< MetaDataList > MetaDataIterator
Definition: OgreSceneManagerEnumerator.h:140
Real mRadius
Definition: OgreCapsule.h:64
void clear()
Definition: OgreCommon.h:548
@ RSC_TEXTURE_COMPRESSION_BC6H_BC7
Supports compressed textures in BC6H and BC7 format (DirectX feature level 11_0)
Definition: OgreRenderSystemCapabilities.h:152
Definition: OgreD3D9RenderWindow.h:37
const String & getManualNamedConstantsFile() const
Gets the name of a file from which to load named parameters mapping for a program which would not be ...
Definition: OgreGpuProgram.h:344
Definition: OgreInput.h:101
const String & getSource(void) const override
Gets the assembler source for this program.
Definition: OgreUnifiedHighLevelGpuProgram.h:115
@ BCT_SPECIALIZATION
shader specialisation constant
Definition: OgreGpuProgramParams.h:60
unsigned int getPoolSize() const
Returns the current size of the billboard pool.
Definition: OgreBillboardSet.h:411
VulkanTextureGpu * mDepthTexture
Definition: OgreVulkanWindow.h:75
virtual bool getOption(const String &strKey, void *pDestValue)
Method for getting the value of an implementation-specific Scene Manager option.
Definition: OgreSceneManager.h:1786
HardwareBufferPtr HardwareCounterBufferSharedPtr
Definition: OgrePrerequisites.h:300
@ ACT_LIGHT_DIRECTION_VIEW_SPACE_ARRAY
Array of light directions in view space (count set by extra param)
Definition: OgreGpuProgramParams.h:840
Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them.
Definition: OgreCgFxScriptLoader.h:54
StencilState()
Definition: OgreRenderSystem.h:133
void notifyBillboardDataChanged(void)
When billboard set is not auto updating its GPU buffer, the user is responsible to inform it about an...
Definition: OgreBillboardSet.h:802
Base class for GL Render Textures.
Definition: OgreGLRenderTexture.h:109
size_type size() const
Definition: OgreCommon.h:439
@ ID_COLOUR_OP_MULTIPASS_FALLBACK
Definition: OgreScriptCompiler.h:735
Matrix4 & operator=(const Matrix3 &mat3)
Definition: OgreMatrix4.h:265
bool isLeafVisible(const BspNode *leaf) const
Determines if the passed in node (must also be a leaf) is visible from this leaf.
LoadingState getLoadingState() const
Returns the current loading state.
Definition: OgreResource.h:340
SceneManager * targetSceneMgr
Target SM to send renderables to.
Definition: OgreSceneManager.h:391
ushort getGeometryProgramConstantIntCount(void) const
Definition: OgreRenderSystemCapabilities.h:684
@ SO_PHONG
Vertex normals are interpolated across the face, and these are used to determine colour at each pixel...
Definition: OgreCommon.h:139
const Ogre::StringVector & getAllParamNames()
Definition: OgreTrays.h:604
PassType
Enumeration that enumerates the various composition pass types.
Definition: OgreCompositionPass.h:54
void _setTexture(size_t unit, bool enabled, const TexturePtr &tex)
Sets the texture to bind to a given texture unit.
GLContext * _getMainContext()
Returns the main context.
Definition: OgreGLRenderSystemCommon.h:95
SceneManager * getCreator(void) const
Gets the creator of this scene node.
Definition: OgreSceneNode.h:244
OrganisationMode
Organisation modes required for this collection.
Definition: OgreRenderQueueSortingGrouping.h:112
Endian
The endianness of files.
Definition: OgreStreamSerialiser.h:73
const BspLevelPtr & getLevel(void)
Definition: OgreBspSceneManager.h:144
VertexSplit splitVertex
The old and new vertex index.
Definition: OgreTangentSpaceCalc.h:62
uint64_t uint64
Definition: OgrePlatform.h:273
std::vector< ResourceLocation > LocationList
List of possible file locations.
Definition: OgreResourceGroupManager.h:268
D3D9DepthBuffer(uint16 poolId, D3D9RenderSystem *renderSystem, IDirect3DDevice9 *creator, IDirect3DSurface9 *depthBufferSurf, D3DFORMAT fmt, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual)
RayResult(bool _hit, Terrain *_terrain, const Vector3 &_pos)
Definition: OgreTerrainGroup.h:400
Vector normalisedCopy() const
As normalise, except that this vector is unaffected and the normalised vector is returned as a copy.
Definition: OgreVector.h:540
void unlock()
Definition: OgreHardwareBuffer.h:416
bool mHwGamma
Definition: OgreVulkanWindow.h:64
virtual ~GLES2RenderBuffer()
SharedPtr< ShadowCameraSetup > ShadowCameraSetupPtr
Definition: OgrePrerequisites.h:290
@ ID_SCALE_Y
Definition: OgreScriptCompiler.h:751
@ RSC_READ_WRITE_BUFFERS
Supports read/write buffers with atomic counters (e.g. RWStructuredBuffer or SSBO)
Definition: OgreRenderSystemCapabilities.h:90
virtual void notifyCamera(Camera *cam)
Notify a section of the current camera.
Definition: OgrePageContent.h:73
static double saturate(double t)
Definition: OgreMath.h:389
RenderQueueGroupID
Enumeration of queue groups, by which the application may group queued renderables so that they are r...
Definition: OgreRenderQueue.h:52
VertexDeclaration * vertexDeclaration
Declaration of the the format of the vertex input.
Definition: OgreVertexIndexData.h:90
virtual void sliderMoved(Slider *slider)
Definition: OgreTrays.h:98
static CmdAlphaAdjust2 msAlphaCmd2
Definition: OgreColourFaderAffector2.h:192
unsigned int flags
Definition: OgreQuake3Shader.h:74
bool getMipmapsHardwareGenerated(void) const
Are mipmaps hardware generated?
Definition: OgreTexture.h:164
BillboardOrigin getBillboardOrigin(void) const
Gets the point which acts as the origin point for all billboards in this set.
Definition: OgreBillboardSet.h:456
IDirect3DSurface9 * getDepthBufferSurface() const
Hash function for UniqueVertexSet.
Definition: OgreLodData.h:75
void doSet(void *target, const String &shaderNames)
std::map< unsigned short, HardwareVertexBufferSharedPtr > VertexBufferBindingMap
Defines the vertex buffer bindings used as source for vertex declarations.
Definition: OgreHardwareVertexBuffer.h:482
BspNode * getFront(void) const
Returns a pointer to a BspNode containing the subspace on the positive side of the splitting plane.
virtual MaterialPtr generateForCompositeMap(const Terrain *terrain)
Generate a material for the given composite map of the terrain using the active profile.
Definition: OgreTerrainMaterialGenerator.h:302
ConstVectorIterator< EnabledAnimationStateList > ConstEnabledAnimationStateIterator
Definition: OgreAnimationState.h:195
TerrainSlotDefinition()
Definition: OgreTerrainGroup.h:324
SortMode _getSortMode(void) const
Gets the desired particles sort mode of this renderer.
Definition: OgreBillboardParticleRenderer.h:143
std::map< String, String > AliasTextureNamePairList
Alias / Texture name pair (first = alias, second = texture name)
Definition: OgreCommon.h:601
@ ACT_INVERSE_VIEW_MATRIX
The current view matrix, inverted.
Definition: OgreGpuProgramParams.h:655
@ LBO_MODULATE
Multiply colour components together.
Definition: OgreBlendMode.h:63
@ CNT_VARIABLE_ASSIGN
Definition: OgreScriptCompiler.h:52
Vertex * collapseTo
Definition: OgreLodData.h:107
Archive(const String &name, const String &archType)
Constructor - don't call direct, used by ArchiveFactory.
Definition: OgreArchive.h:99
RenderOperation * getRenderOperationForUpdate(void)
Get the internal render operation for set up.
Definition: OgreShadowCaster.h:77
const String & getLanguage(void) const
Get the name of the language this factory creates programs for.
Definition: OgreLod0Stripifier.h:40
@ BBO_BOTTOM_LEFT
Definition: OgreBillboardSet.h:64
virtual bool isClosed(void) const
Indicates whether the window has been closed by the user.
Definition: OgreRenderWindow.h:189
static const size_t MS_CORNERS_BACK[4]
To call Marching Squares with a cube on its back.
Definition: OgreVolumeIsoSurface.h:69
@ ERR_INVALID_CALL
Definition: OgreException.h:120
Specialised AnimationTrack for dealing with node transforms.
Definition: OgreAnimationTrack.h:324
@ ID_COMPUTE_PROGRAM
Definition: OgreScriptCompiler.h:834
unsigned int width
Definition: OgreCommon.h:832
ParameterDef(const String &newName, const String &="", ParameterType=PT_INT)
Definition: OgreStringInterface.h:70
@ ID_DECAL
Definition: OgreScriptCompiler.h:639
Camera * camera
The camera with respect to which the level of detail has changed.
Definition: OgreLodListener.h:60
float constantHeight
If neither inputImage or inputFloat are supplied, the constant height at which the initial terrain sh...
Definition: OgreTerrain.h:372
void clear()
Definition: OgreSmallVector.h:326
MouseButtonEvent button
Definition: OgreInput.h:105
std::vector< Polygon * > PolygonList
Definition: OgreConvexBody.h:55
const ColourValue & getFogColour(void) const
Returns the fog colour for the scene.
Definition: OgrePass.h:963
TargetLayout
Definition: OgreShaderExGBuffer.h:54
const UVRect & getGlyphTexCoords(CodePoint id) const
Returns the texture coordinates of the associated glyph.
Definition: OgreFont.h:214
This abstract node represents a script property.
Definition: OgreScriptCompiler.h:145
size_t getNumIndexes(void) const
Get the number of indexes in this buffer.
Definition: OgreHardwareIndexBuffer.h:71
DataStreamPtr _openFileStream(const String &path, std::ios::openmode mode, const String &name="")
internal method to open a FileStreamDataStream
std::vector< VkSemaphore > VkSemaphoreArray
Definition: OgreVulkanQueue.h:38
@ WFT_SINGLE_INTERSECTION
Return a single intersection point (typically RaySceneQuery only)
Definition: OgreSceneQuery.h:85
@ PT_CUBE
Definition: OgreSceneManager.h:1429
@ PROP_COLOUR
Definition: OgreProperty.h:117
@ PF_BYTE_A
Definition: OgrePixelFormat.h:66
void setHidden(bool hidden)
Hide (or show) the window.
Definition: OgreVulkanWindow.h:121
bool isBackdropVisible()
Definition: OgreTrays.h:824
At(ParameterPtr p)
Definition: OgreShaderFunctionAtom.h:184
virtual ~GLGpuProgramBase()
Definition: OgreGLGpuProgram.h:40
int mVSyncInterval
Definition: OgreVulkanWindow.h:70
virtual void setValue(T value)=0
VulkanFrameBufferDescValue()
String target
Definition: OgreScriptCompiler.h:161
LayerBlendType blendType
The type of blending (colour or alpha)
Definition: OgreBlendMode.h:143
void setCaption(const Ogre::DisplayString &caption)
Definition: OgreTrays.h:256
Degree(float d=0)
Definition: OgreMath.h:115
void setShadowCastersCannotBeReceivers(bool ind)
Sets whether or not objects which cast shadows should be treated as never receiving shadows.
Definition: OgreRenderQueueSortingGrouping.h:524
AliasTextureNamePairList * mAliases
Definition: OgreScriptCompiler.h:462
float valueRadians() const
Definition: OgreMath.h:71
@ LBO_REPLACE
Replace all colour with texture with no adjustment.
Definition: OgreBlendMode.h:59
virtual ~Renderable()
Virtual destructor needed as class has virtual methods.
Definition: OgreRenderable.h:73
Any context
Definition: OgreScriptCompiler.h:98
Operand & y()
Definition: OgreShaderFunctionAtom.h:113
Quake3Shader(const String &name)
Default constructor - used by Quake3ShaderManager (do not call directly)
DecodeResult decode(const DataStreamPtr &input) const override
SharedPtr< T > & operator=(const Ogre::SharedPtr< T > &rhs)
Definition: OgreSharedPtr.h:69
static String eventType
Definition: OgreScriptCompiler.h:492
VectorSet< Edge, 8 > VEdges
Definition: OgreLodData.h:71
HardwareBufferLockGuard(HardwareBuffer *p, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:400
virtual const Vector3 & getOrigin() const
Retrieve the centre position of the grid of terrain.
Definition: OgreTerrainGroup.h:117
size_t getSizeInBytes(void) const
Returns the size of this buffer in bytes.
Definition: OgreHardwareBuffer.h:365
static DestT convertBitPattern(SrcT srcValue, SrcT srcBitMask, DestT destBitMask)
Takes a value with a given src bit mask, and produces another value with a desired bit mask.
Definition: OgreBitwise.h:188
Vector3 mDirection
Normalised direction vector.
Definition: OgreBillboard.h:84
LayerBlendOperationEx
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx...
Definition: OgreBlendMode.h:75
GLRTTManager GL3PlusRTTManager
Definition: OgreGL3PlusPrerequisites.h:38
Factory class for D3D11 HLSL programs.
Definition: OgreD3D11HLSLProgramFactory.h:37
@ CULL_ANTICLOCKWISE
Hardware culls triangles whose vertices are listed anticlockwise in the view.
Definition: OgreCommon.h:164
GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader) override
Create an instance of VulkanProgram.
Definition: OgreGLGpuProgram.h:38
virtual void updateParams(const MaterialPtr &mat, const Terrain *terrain)
Update parameters for the given terrain using the active profile.
Definition: OgreTerrainMaterialGenerator.h:349
Space
Enumeration of relative spaces that you might want to use to address the terrain.
Definition: OgreTerrain.h:512
@ Left
Definition: OgreTextAreaOverlayElement.h:49
@ ERR_INVALIDPARAMS
Definition: OgreException.h:112
@ PF_COUNT
Number of pixel formats currently defined.
Definition: OgrePixelFormat.h:283
void checkForCgError(const String &ogreMethod, const String &errorTextPrefix, CGcontext context)
Utility function, checks Cg for errors, throw exception if detected.
Describes the stencil buffer operation.
Definition: OgreRenderSystem.h:109
CompareFunction getTextureCompareFunction() const
Definition: OgreTextureUnitState.h:703
virtual bool isCompatible(RenderTarget *renderTarget) const
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is,...
Function * getMain()
Definition: OgreShaderProgram.h:132
@ FFP_VS_TEXTURING
Definition: OgreShaderFFPRenderState.h:49
struct _OgreVolumeExport Ogre::Volume::Vertex Vertex
Lightweight struct to represent a mesh vertex.
OpSemantic getSemantic() const
Returns the operand semantic (do we read/write or both with the parameter).
Definition: OgreShaderFunctionAtom.h:129
Factory for OctreeZone.
Definition: OgreOctreeZone.h:252
@ RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL
Supports attaching a depth buffer to an RTT that has width & height less or equal than RTT's.
Definition: OgreRenderSystemCapabilities.h:168
float getIterationDepthBias() const
Gets a factor which derives an additional depth bias from the number of times a pass is iterated.
Definition: OgrePass.h:833
virtual int32 getCellRangeMinY() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid2DPageStrategy.h:187
bool mHidden
Definition: OgreVulkanWindow.h:67
@ ID_GREATER
Definition: OgreScriptCompiler.h:632
@ ID_EXCLUDE
Definition: OgreScriptCompiler.h:595
Definition: OgreLodData.h:115
const QueuedRenderableCollection & getTransparentsUnsorted(void) const
Get the collection of transparent objects currently queued.
Definition: OgreRenderQueueSortingGrouping.h:300
UnimplementedException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:183
This is a class that is the DirectX9 implementation of hardware occlusion testing.
Definition: OgreD3D11HardwareOcclusionQuery.h:53
@ SKELETON_BONE_PARENT
Definition: OgreSkeletonFileFormat.h:72
void setAutoextend(bool autoextend)
Tells the set whether to allow automatic extension of the pool of billboards.
Definition: OgreBillboardSet.h:374
void unlockImpl(void)
Unlock a box.
Definition: OgreTinyHardwarePixelBuffer.h:22
@ PF_R11G11B10_FLOAT
32-bit pixel format, 11 bits (float) for red, 11 bits (float) for green, 10 bits (float) for blue
Definition: OgrePixelFormat.h:149
size_t mIndex
Definition: OgreColourInterpolatorAffector.h:63
std::map< String, ParticleSystem * > ParticleTemplateMap
Definition: OgreParticleSystemManager.h:77
void setRenderSystemName(const String &rs)
Set the identifier of the rendersystem from which these capabilities were generated.
Definition: OgreRenderSystemCapabilities.h:619
OptimisationLevel getOptimisationLevel() const
Gets the optimisation level to use.
Definition: OgreD3D9HLSLProgram.h:179
char name[64]
Definition: OgreQuake3Types.h:203
SceneNode * getAutoTrackTarget(void) const
Get the auto tracking target for this camera, if any.
Definition: OgreCamera.h:359
Definition: OgreException.h:216
Simplex Noise ported from public domain Java Implementation http://webstaff.itn.liu....
Definition: OgreVolumeSimplexNoise.h:47
void removeWidgetFromTray(Widget *widget)
Removes a widget from its tray.
Definition: OgreTrays.h:1046
virtual void addMarchingCubesTriangles(const Vector3 *corners, const Vector4 *volumeValues, MeshBuilder *mb) const =0
Adds triangles to a MeshBuilder via Marching Cubes.
void setNext(unsigned long long int val)
Manually set the internal counter (use caution)
Definition: OgreNameGenerator.h:75
bool forceOneWeight() const
Definition: OgreInstanceBatchVTF.h:190
void destroyWidget(TrayLocation trayLoc, const Ogre::String &name)
Definition: OgreTrays.h:1001
HardwareBufferLockGuard(HardwareBuffer *p, size_t offset, size_t length, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:403
@ GCT_FLOAT3
Definition: OgreGpuProgramParams.h:73
void setBillboardRotationType(BillboardRotationType rotationType)
Sets billboard rotation type.
Definition: OgreBillboardParticleRenderer.h:83
Support for loading and extracting data from a Quake3 level file.
Definition: OgreQuake3Level.h:67
Display * getXDisplay(Display *glDisplay, Atom &deleteWindow, Atom &fullScreen, Atom &state)
_OgreBulletExport btCylinderShape * createCylinderCollider(const MovableObject *mo)
create capsule collider using ogre provided data
uint16 terrainSize
Terrain size (along one edge) in vertices; must be 2^n+1.
Definition: OgreTerrain.h:328
size_t uncompressedSize
Uncompressed size.
Definition: OgreArchive.h:63
virtual bool hasDefaultParameters(void) const
Returns true if default parameters have been set up.
Definition: OgreGpuProgram.h:278
std::map< unsigned short, VertexAnimationTrack * > VertexTrackList
Definition: OgreAnimation.h:381
#define OGRE_FORMAT_PRINTF(A, B)
Definition: OgreString.h:37
virtual void setFSAA(uint fsaa, const String &fsaaHint)
Set the level of multisample AA to be used if hardware support it.
Definition: OgreRenderTarget.h:374
Affine3(const Real *arr)
Definition: OgreMatrix4.h:339
void scriptParseStarted(const Ogre::String &scriptName, bool &skipThisScript)
This event is fired when a script is about to be parsed.
Definition: OgreTrays.h:1091
static std::vector< String > split(const String &str, const String &delims="\t\n ", unsigned int maxSplits=0, bool preserveDelims=false)
Returns a StringVector that contains all the substrings delimited by the characters in the passed del...
ParameterPtr getInputParameter(Parameter::Content content, GpuConstantType type=GCT_UNKNOWN)
get input parameter by content
Definition: OgreShaderFunction.h:132
@ PFF_LUMINANCE
This is an intensity format instead of a RGB one.
Definition: OgrePixelFormat.h:325
std::vector< OctreeNode * > NodeList
Definition: OgreOctree.h:138
ViewPoint getSuggestedViewpoint(bool random=false)
Specialised to suggest viewpoints.
@ ID_RENDER_CUSTOM
Definition: OgreScriptCompiler.h:849
void shutdown()
Perform any tasks the plugin needs to perform when the system is shut down.
GLclampf getClearDepth(void) const
Gets the clear depth in the range from [0..1].
Definition: OgreGL3PlusStateCacheManager.h:174
virtual void renderQueueStarted(uint8 queueGroupId, const String &invocation, bool &skipThisInvocation)
Event raised before a queue group is rendered.
Definition: OgreRenderQueueListener.h:80
float getAttenuationRange(void) const
Returns the absolute upper range of the light.
Definition: OgreLight.h:195
uint32 HashCombine(uint32 hashSoFar, const T &data)
Combine hashes with same style as boost::hash_combine.
Definition: OgreCommon.h:53
void doSet(void *target, const String &val)
uint8 source
The source sampler index of this element relative to LayerDeclaration's list.
Definition: OgreTerrainMaterialGenerator.h:73
void copyFromFramebuffer(uint32 zoffset)
Copy from framebuffer.
void swap(Ogre::SmallVectorImpl< T > &LHS, Ogre::SmallVectorImpl< T > &RHS)
Implement std::swap in terms of SmallVector swap.
Definition: OgreSmallVector.h:778
virtual bool prequeueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called before a movable object's LOD has changed.
Definition: OgreLodListener.h:134
In(ParameterPtr p)
Definition: OgreShaderFunctionAtom.h:157
ShadowTextureConfig()
Definition: OgreSceneManager.h:72
Predefined controller value for getting / setting a texture coordinate modifications (scales and tran...
Definition: OgrePredefinedControllers.h:111
void _focusLost()
Definition: OgreTrays.h:321
virtual const LightList * objectQueryLights(const MovableObject *)
Called when the movable object needs to query a light list.
Definition: OgreMovableObject.h:101
String DXGetErrorDescription(HRESULT hr)
Texture * _getCompositeMapRTT()
Definition: OgreTerrainMaterialGenerator.h:392
void setUseOneWeight(bool enable)
Definition: OgreInstanceBatchVTF.h:192
uint32 familyIdx
Definition: OgreVulkanDevice.h:45
Plane::Side outside
Definition: OgrePlaneBoundedVolume.h:55
An off-screen rendering context.
Definition: OgreGLPBuffer.h:39
In(const Vector2 &v)
Definition: OgreShaderFunctionAtom.h:162
@ PF_R16G16B16_SINT
48-bit pixel format, 16 bits red (signed int), 16 bits blue (signed int), 16 bits green (signed int).
Definition: OgrePixelFormat.h:187
bool getPassFogStates(void) const
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API ...
Definition: src/GLSL/include/OgreGLSLProgram.h:58
bool getAborted() const
Get the abort flag.
Definition: OgreWorkQueue.h:120
@ ID_COLOUR_BLEND
Definition: OgreScriptCompiler.h:603
const MaterialPtr & getMaterial(void) const override
Retrieves a weak reference to the material this renderable object uses.
Definition: OgreBillboardSet.h:532
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.
Definition: OgrePixelFormat.h:349
Any & operator=(const Any &rhs)
Definition: OgreAny.h:98
static String FACTORY_TYPE_NAME
Definition: OgrePCZLight.h:127
KeyType peekNextKey(void) const
Returns the next(=current) key element in the collection, without advancing to the next.
Definition: OgreIteratorWrapper.h:277
size_t faceIndex
The position in the index buffer that's affected.
Definition: OgreTangentSpaceCalc.h:60
uint32 id
Identifier of the chunk (for example from makeIdentifier) (stored)
Definition: OgreStreamSerialiser.h:97
@ ID_IDENTIFIER
Definition: OgreScriptCompiler.h:802
@ ERR_CANNOT_WRITE_TO_FILE
Definition: OgreException.h:110
@ RSC_ANISOTROPY
Supports anisotropic texture filtering.
Definition: OgreRenderSystemCapabilities.h:82
Light::LightTypes getOnlyLightType() const
Gets the single light type this pass runs for if getIteratePerLight and getRunOnlyForOneLightType are...
Definition: OgrePass.h:1145
~Exception()
Needed for compatibility with std::exception.
Definition: OgreException.h:136
String name
Definition: OgreConfigOptionMap.h:51
Vector3 mDirection
Direction (and speed)
Definition: OgreParticle.h:64
virtual const Vector3 & getRegionDimensions(void) const
Gets the size of a single batch of geometry.
Definition: OgreStaticGeometry.h:671
@ ACT_PASS_NUMBER
provides the pass index number within the technique of the active material.
Definition: OgreGpuProgramParams.h:1057
static Quake3ShaderManager * getSingletonPtr(void)
Get the singleton instance.
void setShadowFarClipDistance(Real farClip)
Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Definition: OgreLight.h:476
Definition: OgreD3D9GpuProgramManager.h:36
MapIteratorWrapper(IteratorType start, IteratorType last)
Constructor.
Definition: OgreIteratorWrapper.h:271
T pop_back_val()
Definition: OgreSmallVector.h:376
@ PROP_INT
Definition: OgreProperty.h:108
Real weight
Definition: OgreVertexBoneAssignment.h:54
const Renderable * srcRenderable
Debug pointer back to renderable which created this.
Definition: OgreRenderOperation.h:113
static float AngleUnitsToDegrees(float units)
Convert from the current AngleUnit to degrees.
bool mVisible
Definition: OgreVulkanWindow.h:66
This affector modifies the colour of particles in flight.
Definition: OgreColourFaderAffector.h:45
@ RSC_TEXTURE_COMPRESSION_ASTC
Supports compressed textures in the ASTC format.
Definition: OgreRenderSystemCapabilities.h:92
ParticleSystemTemplateIterator getTemplateIterator(void)
Gets an iterator over the list of particle system templates.
Definition: OgreParticleSystemManager.h:319
Quaternion orientation
Definition: OgreSceneManager.h:85
VkQueue mQueue
Definition: OgreVulkanQueue.h:80
virtual bool isActive(void) const
Overridden from RenderTarget, flags invisible windows as inactive.
Definition: OgreRenderWindow.h:185
void notifyContextDestroyed(GLContext *context)
Definition: OgreGLRenderTexture.h:85
static const Vector3 NEGATIVE_UNIT_Y
Definition: OgreVector.h:261
@ RSC_TEXTURE_COMPRESSION_ETC2
Supports compressed textures in the ETC2 format.
Definition: OgreRenderSystemCapabilities.h:148
@ ID_PARAM_INDEXED_AUTO
Definition: OgreScriptCompiler.h:587
virtual void applyFixedFunctionParams(const GpuProgramParametersPtr ¶ms, uint16 variabilityMask)
Definition: OgreRenderSystem.h:335
@ SHADOWDETAILTYPE_TEXTURE
Mask for texture shadows (not for direct use, use SHADOWTYPE_ enum instead)
Definition: OgreCommon.h:230
bool operator<(const Vector &rhs) const
Returns true if the vector's scalar components are all greater that the ones of the vector it is comp...
Definition: OgreVector.h:389
virtual void requestOptions(Terrain *terrain)
Triggers the generator to request the options that it needs.
Definition: OgreTerrainMaterialGenerator.h:283
void setFlipCullingOnNegativeScale(bool n)
Set whether to automatically flip the culling mode on objects whenever they are negatively scaled.
Definition: OgreSceneManager.h:3308
uint32 getSrcWidth(void) const
Returns the width of the original input texture (may differ due to hardware requirements).
Definition: OgreTexture.h:241
VectorIteratorWrapper(IteratorType start, IteratorType last)
c'tor
Definition: OgreIteratorWrapper.h:151
This class makes the usage of a vertex and fragment programs (low-level or high-level),...
Definition: OgreGpuProgramUsage.h:73
@ PF_BYTE_L
Definition: OgrePixelFormat.h:60
void setPreprocessorDefines(const String &defines)
Sets the preprocessor defines used to compile the program.
Definition: OgreHighLevelGpuProgram.h:135
@ RENDER_QUEUE_3
Definition: OgreRenderQueue.h:61
bool hasPassIterationNumber() const
Definition: OgreGpuProgramParams.h:1799
Out(const Operand &rhs)
Definition: OgreShaderFunctionAtom.h:169
bool getPagingOperationsEnabled() const
Get whether paging operations are currently allowed to happen.
Definition: OgrePageManager.h:433
Definition: OgreInput.h:89
@ ACT_VERTEX_WINDING
-1 if the winding has been inverted (e.g.
Definition: OgreGpuProgramParams.h:734
Vector(T s)
Definition: OgreVector.h:331
A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same L...
Definition: OgreStaticGeometry.h:232
T top
Definition: OgreCommon.h:605
virtual void destroyInstance(SceneManager *instance)
Destroy an instance of a SceneManager.
Definition: OgreSceneManager.h:3517
virtual ~SceneQueryListener()
Definition: OgreSceneQuery.h:186
virtual ~CompositorLogic()
Definition: OgreCompositorLogic.h:62
CompareFunction depthFunc
Definition: OgreQuake3Shader.h:83
size_t getRowSkip() const
Get the number of elements between one past the rightmost pixel of one row and the leftmost pixel of ...
Definition: OgrePixelFormat.h:409
virtual ~RandomValueProvider()
Definition: OgreMath.h:224
Command object for green adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:88
static const ColourValue White
Definition: OgreColourValue.h:62
@ ACT_LIGHT_SPECULAR_COLOUR
Light specular colour (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:771
void uninstall()
Perform the final plugin uninstallation sequence.
Definition: OgreSTBICodec.h:81
@ PT_CLEAR
Clear target to one colour.
Definition: OgreCompositionPass.h:56
void makeCeil(const Vector &cmp)
Sets this vector's components to the maximum of its own and the ones of the passed in vector.
Definition: OgreVector.h:429
virtual bool prequeueEntityMeshLodChanged(EntityMeshLodChangedEvent &evt)
Called before an entity's mesh LOD has changed.
Definition: OgreLodListener.h:162
uint32 getGLMultisampleFBOID() const
Get the GL id for the multisample FBO.
Definition: OgreGLRenderTexture.h:81
static String toString(Degree val, unsigned short precision=6, unsigned short width=0, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
Converts a Degree to a String.
Definition: OgreStringConverter.h:103
size_t getShadowTextureCountPerLightType(Light::LightTypes type) const
Get the number of shadow textures is assigned for the given light type.
Definition: OgreSceneManager.h:2873
float dx
Definition: OgreInput.h:83
Specialised KeyFrame which stores any numeric value.
Definition: OgreKeyFrame.h:79
RequestID getID() const
Get the identifier of this request.
Definition: OgreWorkQueue.h:118
@ FFP_VS_FOG
Definition: OgreShaderFFPRenderState.h:50
void setVisibilityMask(uint32 vmask)
Sets a mask which is bitwise 'and'ed with objects own visibility masks to determine if the object is ...
Definition: OgreSceneManager.h:3260
std::vector< D3D11_SIGNATURE_PARAMETER_DESC > D3d11ShaderParameters
Definition: OgreD3D11HLSLProgram.h:74
unsigned int getHits()
Definition: OgreVertexIndexData.h:320
void install()
Perform the plugin initial installation sequence.
Vector & operator*=(const Vector &b)
Definition: OgreVector.h:625
virtual ~PropertyBase()
Definition: OgreProperty.h:194
void Swap(ComPtr &other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:172
@ ID_WRAP
Definition: OgreScriptCompiler.h:696
AlignedAllocator()
Definition: OgreAlignedAllocator.h:105
uint32 getProfileGroupMask() const
Get the mask which all profiles must pass to be enabled.
Definition: OgreProfiler.h:318
@ GCT_DOUBLE2
Definition: OgreGpuProgramParams.h:98
@ ACT_CAMERA_RELATIVE_POSITION
The current camera's position in world space even when camera relative rendering is enabled.
Definition: OgreGpuProgramParams.h:910
static CmdGreenAdjust2 msGreenCmd2
Definition: OgreColourFaderAffector2.h:188
@ IS_PER_LIGHT
Part of the rendering which occurs per light.
Definition: OgrePass.h:53
static const char * UserKey
Key name for associating with a Pass instance.
Definition: OgreShaderRenderState.h:178
virtual void frameStart(Real timeSinceLastFrame)
Called when the frame starts.
Definition: OgrePageContent.h:69
size_t physicalIndex
Physical byte offset in buffer.
Definition: OgreGpuProgramParams.h:147
std::vector< TerrainLayerSamplerElement > TerrainLayerSamplerElementList
Definition: OgreTerrainMaterialGenerator.h:99
virtual void postExtraThreadsStarted()
Tell the rendersystem to perform any tasks it needs to directly after other threads which might acces...
Definition: OgreRenderSystem.h:1080
Codec specialized in images.
Definition: OgreImageCodec.h:48
static String eventType
Definition: OgreScriptCompiler.h:549
ushort getRenderQueuePriority(void) const
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition: OgreSubEntity.h:183
static const String & getFormatName(PixelFormat srcformat)
Gets the name of an image format.
void setEntryPoint(const String &entryPoint)
Sets the entry point for this program i.e, the first method called.
Definition: OgreHighLevelGpuProgram.h:140
void setStartZone(PCZone *startZone)
set the zone to start the scene query
Definition: OgrePCZSceneQuery.h:114
Real dw
Definition: OgreDualQuaternion.h:166
GLint getGLBufferBinding(void) const
Definition: OgreGL3PlusHardwareBuffer.h:70
@ SPC_TEXTURE_COORDINATE7
Definition: OgreShaderParameter.h:300
@ FOG_EXP2
Fog density increases at the square of FOG_EXP, i.e. even quicker (fog = 1/e^(distance * density)^2)
Definition: OgreCommon.h:150
int mNumEntities
Definition: OgreQuake3Level.h:126
bool fsaa
Definition: OgreCompositionTechnique.h:76
bool isArray() const
Returns Whether this parameter is an array.
Definition: OgreShaderParameter.h:366
bool useSharedVertices
Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
Definition: OgreSubMesh.h:132
void assign(const In &from, const Out &to) const
to = from;
Definition: OgreShaderFunction.h:74
Definition: OgreDeprecated.h:24
virtual void _restoreManualHardwareResources()
Notifies that hardware resources should be restored.
Definition: OgreOverlayElement.h:191
void setTextureCompareEnabled(bool enabled)
Enables or disables the comparison test for depth textures.
Definition: OgreTextureUnitState.h:697
virtual VulkanFrameBufferDescMap & _getFrameBufferDescMap(void)
Definition: OgreVulkanRenderSystem.h:161
std::map< SubMesh *, SubMeshLodGeometryLinkList * > SubMeshGeometryLookup
Definition: OgreStaticGeometry.h:156
static const Vector3 NEGATIVE_UNIT_Z
Definition: OgreVector.h:262
virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)
Definition: OgreRenderSystem.h:580
bool getTransparentSortingForced(void) const
Returns whether or not transparent sorting is forced.
Definition: OgrePass.h:1059
Struct containing information about a material LOD change event for entities.
Definition: OgreLodListener.h:73
std::list< SceneQueryMovableObjectWorldFragmentPair > SceneQueryMovableWorldFragmentIntersectionList
Definition: OgreSceneQuery.h:476
@ SOP_REPLACE
Set the stencil value to the reference value.
Definition: OgreRenderSystem.h:81
MapIterator< ParticleEmitterFactoryMap > ParticleEmitterFactoryIterator
Definition: OgreParticleSystemManager.h:307
static Degree Sign(const Degree &dValue)
Definition: OgreMath.h:382
@ SPC_UNKNOWN
Unknown content.
Definition: OgreShaderParameter.h:83
Plugin instance for PCZ Manager.
Definition: OgrePCZPlugin.h:43
VkImage getMsaaTextureName(void) const
Definition: OgreVulkanTextureGpu.h:168
bool mDeleteDclBinding
Whether this class should delete the declaration and binding.
Definition: OgreVertexIndexData.h:96
virtual ~ResourceLoadingListener()
Definition: OgreResourceGroupManager.h:200
@ IT_32BIT
Definition: OgreHardwareIndexBuffer.h:51
SceneBlendFactor getDestBlendFactorAlpha() const
Retrieves the alpha destination blending factor for the material.
Definition: OgrePass.h:698
std::vector< ManualObjectSection * > SectionList
Definition: OgreManualObject.h:618
void buildEdgeList(void)
Builds an edge list for this mesh, which can be used for generating a shadow volume among other thing...
@ ACT_LOD_CAMERA_POSITION_OBJECT_SPACE
Provides the position of the LOD camera in object space, allowing you to perform separate LOD calcula...
Definition: OgreGpuProgramParams.h:1153
void abortRequest() const
Set the abort flag.
Definition: OgreWorkQueue.h:108
const String & getTargetLanguage() const
Return the target shader language currently in use.
Definition: OgreShaderGenerator.h:135
void colour(float r, float g, float b, float a=1.0f)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:350
bool isSkyEnabled(void) const
Is sky enabled?
const String & getTypeName(void) const
Retrieve the type name of this scene manager.
static Matrix4 parseMatrix4(const String &val, const Matrix4 &defaultValue=Matrix4::IDENTITY)
Parses a Matrix4 out of a String.
Definition: OgreStringConverter.h:311
static String eventType
Definition: OgreScriptCompiler.h:539
String resourceType
Definition: OgreResourceGroupManager.h:251
~SmallVectorImpl()
Definition: OgreSmallVector.h:316
@ SBT_ADD
The colour of the rendering output is added to the scene. Good for explosions, flares,...
Definition: OgreBlendMode.h:219
BillboardOrigin
Enum covering what exactly a billboard's position means (center, top-left etc).
Definition: OgreBillboardSet.h:56
virtual ~WindowEventListener()
Definition: OgreWindowEventUtilities.h:55
static size_t getVectorIDFromPointer(const std::vector< T, A > &vec, const T *pointer)
Definition: OgreLodData.h:172
The PCZSceneNode is an extension used to store zone information and provide additional functionality ...
Definition: OgrePCZSceneNode.h:60
Vector3 mC2
Definition: OgreVolumeDualGridGenerator.h:52
void getRenderOperation(RenderOperation &op) override
Gets the render operation required to send this object to the frame buffer.
Definition: OgreShadowCaster.h:75
void setPointSize(float ps)
Sets the point size of this pass.
Definition: OgrePass.h:466
void tangent(float x, float y, float z)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:267
Command object for setting profiles.
Definition: OgreGLSLESCgProgram.h:43
static CmdGreenAdjust msGreenCmd
Definition: OgreColourFaderAffector.h:135
virtual void setFullscreen(bool fullScreen, unsigned int widthPt, unsigned int heightPt)
Alter fullscreen mode options.
Definition: OgreRenderWindow.h:117
void setUseRayBoxDistanceCalculation(bool rb)
Sets whether to use an accurate ray / box intersection to determine distance from a terrain tile,...
Definition: OgreTerrain.h:1974
Real getIterationInterval(void) const
Gets a 'iteration interval' on this particle system.
Definition: OgreParticleSystem.h:343
void _writeRawConstant(size_t physicalIndex, T val)
Write a single parameter to the program.
Definition: OgreGpuProgramParams.h:1443
uint32 getVersion() const
Get the version number of this shared parameter set, can be used to identify when changes have occurr...
Definition: OgreGpuProgramParams.h:450
void bind(T *rep)
Definition: OgreSharedPtr.h:80
@ ID_EXP
Definition: OgreScriptCompiler.h:660
@ BY_DISTANCE
Definition: OgreTerrainAutoUpdateLod.h:70
int getNumFaceGroups(void) const
Returns the number of faces contained in this leaf node.
@ PF_ASTC_RGBA_10X5_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x5)
Definition: OgrePixelFormat.h:266
void _renderScene(Viewport *vp, bool unused)
Definition: OgreCamera.h:397
bool useCompression
If enabled, it allows up to 50% smaller index buffers by storing once shared faces with frame shiftin...
Definition: OgreLodConfig.h:153
bool isDirty() const
True if this parameter set is dirty (values have been modified, but the render system has not updated...
Definition: OgreGpuProgramParams.h:460
bool isPointRenderingEnabled(void) const
Returns whether point rendering is enabled.
Definition: OgreBillboardParticleRenderer.h:103
@ PF_X8R8G8B8
32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like Ogre::PF_A8R8G8B8,...
Definition: OgrePixelFormat.h:111
void parseScript(DataStreamPtr &stream, const String &groupName)
Parse a script file.
This is a listener for the compiler.
Definition: OgreScriptCompiler.h:356
Definition: OgreSmallVector.h:774
Vector3 mC5
Definition: OgreVolumeDualGridGenerator.h:55
@ FBT_COLOUR
Definition: OgreCommon.h:327
A 'track' in an animation sequence, i.e.
Definition: OgreAnimationTrack.h:123
TRect & merge(const TRect &rhs)
Definition: OgreCommon.h:639
@ RSC_TEXTURE_2D_ARRAY
Supports 2D Texture Arrays.
Definition: OgreRenderSystemCapabilities.h:101
ColourValue getColour(void) const
Gets the colour of this billboard.
Definition: OgreBillboard.h:150
@ GCT_INT1
Definition: OgreGpuProgramParams.h:92
Real getShadowFarDistance(void) const
Gets the default maximum distance away from the camera that shadows will be visible.
Definition: OgreSceneManager.h:2672
void setAffectsVisibleZone(bool affects)
Marks a light as affecting a visible zone.
Definition: OgrePCZLight.h:86
Vertex * vertex[3]
Definition: OgreLodData.h:116
VertexReductionMethod
Type of the reduction.
Definition: OgreLodConfig.h:62
Real getShadowFarClipDistance() const
Returns the far clip plane distance to be used by the shadow camera, if this light casts texture shad...
Definition: OgreLight.h:484
static CmdKeepVelocity msKeepVelocityCmd
Definition: OgreDirectionRandomiserAffector.h:95
void setResetsEveryUpdate(bool resetsEveryUpdate)
Set whether this object resets its buffers each time it updates.
Definition: OgreRenderToVertexBuffer.h:88
static PropertyType getTypeForValue(const ColourValue &val)
Definition: OgreProperty.h:168
virtual uint32 getQueryFlags(void) const
Returns the query flags relevant for this object.
Definition: OgreMovableObject.h:405
void setFragmentProgramConstantIntCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:724
void setScaleRange(const Vector2 &range)
Definition: OgreScaleAffector.h:75
std::map< String, PageContentFactory * > ContentFactoryMap
Definition: OgrePageManager.h:236
void setVisible(bool visible)
Tells this object whether to be visible or not, if it has a renderable component.
Definition: OgreLight.h:357
#define OGRE_MAX_TEXTURE_COORD_SETS
Define number of texture coordinate sets allowed per vertex.
Definition: OgreConfig.h:44
const VertexTrackList & _getVertexTrackList(void) const
Fast access to NON-UPDATEABLE Vertex track list.
bool hasBeenRendered
"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this targ...
Definition: OgreCompositorInstance.h:160
shared_ptr< GLES2GpuProgram > GLES2GpuProgramPtr
Definition: OgreGLES2Prerequisites.h:77
@ SHADER_GEN_VERTEX
Definition: OgreQuake3Types.h:122
Definition: OgreMetalRenderTexture.h:38
void doSet(void *target, const String &val)
TerrainSlotDefinition def
Definition used to load the terrain.
Definition: OgreTerrainGroup.h:341
T data[dims]
Definition: OgreVector.h:64
@ ACT_WORLDVIEWPROJ_MATRIX
The current world, view & projection matrices concatenated.
Definition: OgreGpuProgramParams.h:711
void _focusLost()
Definition: OgreTrays.h:561
PoseRef(ushort p, Real i)
Definition: OgreKeyFrame.h:209
ID3D11Texture3D * GetTex3D()
Definition: OgreD3D11Texture.h:63
@ SPC_POSITION_LIGHT_SPACE0
Position in light space index 0-7.
Definition: OgreShaderParameter.h:98
RenderablePass(Renderable *rend, Pass *p)
Definition: OgreRenderQueueSortingGrouping.h:58
GLES2FBOManager * getManager()
Definition: OgreGLES2FrameBufferObject.h:61
void _notifyOrigin(const String &origin)
Notify this particle system of it's origin.
Definition: OgreParticleSystem.h:437
Plugin instance for Cg Program Manager.
Definition: OgreCgPlugin.h:39
TerrainLayerSampler(const String &aliasName, PixelFormat fmt)
Definition: OgreTerrainMaterialGenerator.h:120
const StringVector & getScriptPatterns(void) const
Gets the file patterns which should be used to find scripts for this class.
@ TU_DYNAMIC
same as HBU_CPU_ONLY
Definition: OgreTexture.h:53
@ SPC_POSTOLIGHT_VIEW_SPACE1
Definition: OgreShaderParameter.h:153
virtual bool frameRenderingQueued(const FrameEvent &evt)
Called after all render targets have had their rendering commands issued, but before render windows h...
Definition: OgreFrameListener.h:116
HardwareBuffer::Usage getVertexBufferUsage(void) const
Gets the usage setting for this meshes vertex buffers.
Definition: OgreMesh.h:575
@ SPC_LIGHTDIRECTION_WORLD_SPACE1
Definition: OgreShaderParameter.h:183
@ VSOCP_MEDIUM
Definition: OgreShaderPrerequisites.h:83
Alignment terrainAlign
The alignment of the terrain.
Definition: OgreTerrain.h:326
int mNumElements
Definition: OgreQuake3Level.h:123
void setShadowNearClipDistance(Real nearClip)
Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows...
Definition: OgreLight.h:452
void setShadowTextureFSAA(unsigned short fsaa)
Set the level of multisample AA of the textures used for texture-based shadows.
Definition: OgreSceneManager.h:2847
virtual ~LodWorkQueueInjectorListener()
Definition: OgreLodWorkQueueInjectorListener.h:41
@ ID_ITERATION
Definition: OgreScriptCompiler.h:665
@ RSC_HWRENDER_TO_TEXTURE
Supports hardware render-to-texture (bigger than framebuffer)
Definition: OgreRenderSystemCapabilities.h:115
std::vector< Submesh > submesh
Contains every generated indexBuffer from every submesh. submeshCount*lodLevelCount buffers.
Definition: OgreLodBuffer.h:81
const String & getName() const
Get the name of this strategy.
Definition: OgreLodStrategy.h:103
virtual void _setTextureCoordSet(size_t unit, size_t index)
Sets the texture coordinate set to use for a texture unit.
Definition: OgreRenderSystem.h:557
@ ID_VERTEX_PROGRAM_REF
Definition: OgreScriptCompiler.h:565
Definition: OgreGLSLProgramCommon.h:56
@ GCT_MATRIX_DOUBLE_4X3
Definition: OgreGpuProgramParams.h:108
@ VET_COLOUR_ARGB
Definition: OgreHardwareVertexBuffer.h:163
MultiRenderTarget * createMultiRenderTarget(const String &name)
Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
Definition: OgreVulkanRenderSystem.h:217
struct _OgreVolumeExport Ogre::Volume::DualCell DualCell
To store the generated dual cells in a vector.
unsigned char getNumCustomParams() const
Definition: OgreInstanceManager.h:199
Ogre::SceneNode * getCamera()
Definition: OgreCameraMan.h:66
void _removeChild(OverlayElement *elem)
Definition: OgreOverlayContainer.h:90
virtual void cameraDestroyed(Camera *cam)
Called when the camera is being destroyed.
Definition: OgreCamera.h:105
eTexturePlayMode
Enum for type of texture play mode.
Definition: OgreExternalTextureSource.h:74
@ ACT_FOV
This variable provides the field of view as a floating point value.
Definition: OgreGpuProgramParams.h:1044
Viewport * getViewport(void) const
Get the last viewport which was attached to this camera.
Definition: OgreCamera.h:556
Template version of cache based on static array.
Definition: OgreDeflate.h:46
Specialisation of HardwareBuffer for vertex index buffers, still abstract.
Definition: OgreHardwareIndexBuffer.h:46
@ PFF_INTEGER
This is an integer format.
Definition: OgrePixelFormat.h:327
void removeQueryFlags(uint32 flags)
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this o...
Definition: OgreMovableObject.h:402
HRESULT As(ComPtr< U > *res) const ASSUME_NOEXCEPT
Definition: OgreComPtr.h:233
@ SBF_ONE_MINUS_SOURCE_ALPHA
1 - SBF_SOURCE_ALPHA
Definition: OgreBlendMode.h:240
const String & getReferencedTextureName() const
Gets the name of the texture in the compositor that this texture references.
Definition: OgreTextureUnitState.h:1016
float getOwnWidth(void) const
Retrieves the particle's personal width, if hasOwnDimensions is true.
Definition: OgreParticle.h:99
DeformFunc deformFunc
Definition: OgreQuake3Shader.h:113
Definition of a property of an object.
Definition: OgreProperty.h:133
Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another.
Definition: OgreSceneQuery.h:497
@ ID_START_LIGHT
Definition: OgreScriptCompiler.h:664
TextureType
Enum identifying the texture type.
Definition: OgreTexture.h:93
Vertex(const Vector3 &v, const Vector3 &n)
Convenience constructor.
Definition: OgreVolumeMeshBuilder.h:73
@ TCD_U
Tex coord in elements is treated as the 'u' texture coordinate.
Definition: OgreBillboardChain.h:149
virtual void windowMoved(Ogre::RenderWindow *rw)
Definition: OgreApplicationContextBase.h:128
void setUseAccurateFacing(bool acc)
Sets whether or not billboards should use an 'accurate' facing model.
Definition: OgreBillboardParticleRenderer.h:75
Listener interface so you can be notified of Camera events.
Definition: OgreCamera.h:90
ParticleType
Type of particle.
Definition: OgreParticle.h:47
uint8 getRenderQueueGroup(void) const
Gets the queue group for this entity.
Definition: OgreMovableObject.h:382
const MaterialPtr & getMaterial(void) const
Retrieves a weak reference to the material this renderable object uses.
Definition: OgreInstanceBatch.h:337
This class is the 'core' class for paging terrain, that will integrate with the larger paging system ...
Definition: OgreTerrainPaging.h:70
Class for serializing Materials to a .material script.
Definition: OgreMaterialSerializer.h:46
const Any & getData() const
Get the user details of this request.
Definition: OgreWorkQueue.h:114
Corners getAllCorners(void) const
Returns a pointer to an array of 8 corner points, useful for collision vs.
Definition: OgreAxisAlignedBox.h:270
void setShadowColour(const ColourValue &colour)
Set the colour used to modulate areas in shadow.
Definition: OgreSceneManager.h:2629
@ ACT_SURFACE_DIFFUSE_COLOUR
Surface diffuse colour, as set in Pass::setDiffuse.
Definition: OgreGpuProgramParams.h:744
@ VES_BLEND_WEIGHTS
Blending weights.
Definition: OgreHardwareVertexBuffer.h:93
QueueFamily mFamily
Definition: OgreVulkanQueue.h:72
ChunkTreeSharedData(const ChunkParameters *params)
Constructor.
Definition: OgreVolumeChunk.h:130
bool intersects(const AxisAlignedBox &box) const
Returns whether or not this sphere intersects a box.
Definition: OgreSphere.h:86
virtual Archive * createInstance(const String &name, bool readOnly)=0
Creates a new object.
float getDepthBiasSlopeScale(void) const
Retrieves the slope-scale depth bias value as set by setDepthBias.
Definition: OgrePass.h:822
D3D11_SHADER_RESOURCE_VIEW_DESC getShaderResourceViewDesc() const
Definition: OgreD3D11Texture.h:59
static const uint16 CHUNK_VERSION
Definition: OgreGrid3DPageStrategy.h:125
int getMaxOutputVertices(void) const
Returns the maximum number of vertices that this geometry program can output in a single run.
Definition: src/GLSL/include/OgreGLSLProgram.h:74
Interface of the NVIDIA stereo driver.
Definition: OgreD3D9StereoDriverNVIDIA.h:43
const TexturePtr & getLightmap() const
Get access to the lightmap, if enabled (as requested by the material generator)
Definition: OgreTerrain.h:1057
void addRenderable(Renderable *pRend, Technique *pTech)
Add a renderable to this group.
Command object for setting optimisation level.
Definition: OgreD3D9HLSLProgram.h:63
TerrainLayerSamplerElementList elements
Definition: OgreTerrainMaterialGenerator.h:134
ProcessResourceNameScriptCompilerEvent(ResourceType resourceType, const String &name)
Definition: OgreScriptCompiler.h:483
Portal Culling Plane.
Definition: OgrePCPlane.h:52
UserObjectBindings & getUserObjectBindings()
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgreNode.h:658
ParameterType
Definition: OgreStringInterface.h:47
@ FFP_PS_SAMPLING
Definition: OgreShaderFFPRenderState.h:59
ushort getNumVertexTextureUnits(void) const
Get the number of vertex texture units supported.
Definition: OgreRenderSystemCapabilities.h:587
SceneMgrQueuedRenderableVisitor()
Definition: OgreSceneManager.h:384
@ ACT_TEXTURE_MATRIX
Provides the current transform matrix of the texture unit (index determined by setAutoConstant call),...
Definition: OgreGpuProgramParams.h:1140
const UserObjectBindings & getUserObjectBindings() const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreNode.h:661
@ TEXTURE
Definition: OgreScriptCompiler.h:474
SceneBlendFactor getSourceBlendFactor() const
Retrieves the source blending factor for the material.
Definition: OgrePass.h:686
void setHeight(uint32 h)
Set the height of the texture; can only do this before load();.
Definition: OgreTexture.h:249
@ TL_NORMAL_VIEWDEPTH
Definition: OgreShaderExGBuffer.h:59
Definition: OgreGLES2HardwareBuffer.h:38
void _setRenderTarget(RenderTarget *target)
Set current render target to target, enabling its GL context if needed.
Node * getParentNode(void) const
Returns the node to which this object is attached.
Definition: OgreMovableObject.h:213
static const size_t SERIALIZATION_CHUNK_SIZE
The amount of items being written as one chunk during serialization.
Definition: OgreVolumeSource.h:82
void setNumTextureUnits(ushort num)
Definition: OgreRenderSystemCapabilities.h:379
Implementation of HardwareBufferManager for OpenGL ES.
Definition: OgreGLES2HardwareBufferManager.h:40
static void addCubeToManualObject(ManualObject *manual, const Vector3 &c0, const Vector3 &c1, const Vector3 &c2, const Vector3 &c3, const Vector3 &c4, const Vector3 &c5, const Vector3 &c6, const Vector3 &c7, uint32 &baseIndex)
Adds a cube to a manual object rendering lines.
Definition: OgreVolumeMeshBuilder.h:240
static CmdRotationRangeEnd msRotationRangeEndCmd
Definition: OgreRotationAffector.h:112
@ RSC_MIPMAP_LOD_BIAS
Supports mipmap LOD biasing.
Definition: OgreRenderSystemCapabilities.h:129
@ PROP_SHORT
Definition: OgreProperty.h:106
uint32 arraySize
Length of array.
Definition: OgreGpuProgramParams.h:154
void logMessage(const String &message, LogMessageLevel lml=LML_NORMAL, bool maskDebug=false)
Log a message to the debugger and to log file (the default is "<code>OGRE.log</code>"),...
@ LB_BlendColorDodge
Definition: OgreShaderExLayeredBlending.h:63
std::map< String, MovableObject * > MovableObjectMap
Definition: OgreSceneManager.h:416
MapIterator< SettingsBySection > SectionIterator
Definition: OgreConfigFile.h:91
AutoConstantEntry(AutoConstantType theType, size_t theIndex, uint32 theData, uint16 theVariability, uint8 theElemCount=4)
Definition: OgreGpuProgramParams.h:1225
iterator insert(iterator I, ItTy From, ItTy To)
Definition: OgreSmallVector.h:508
const_iterator end() const
Definition: OgreSmallVector.h:163
virtual const GpuNamedConstants & getConstantDefinitions()
Get the full list of named constants.
Definition: OgreGpuProgram.h:351
@ SPC_TANGENT_OBJECT_SPACE
Tangent in object space.
Definition: OgreShaderParameter.h:251
Real tcModTurb[4]
Definition: OgreQuake3Shader.h:94
bool isContainer() const
Overridden from OverlayElement.
Definition: OgreOverlayContainer.h:127
int getDebugMode() const
Definition: OgreBullet.h:156
@ CAPS_CATEGORY_COUNT
Placeholder for max value.
Definition: OgreRenderSystemCapabilities.h:68
Real getRenderingDistance(void) const
Gets the distance at which batches are no longer rendered.
Definition: OgreMovableObject.h:317
bool intersects(const Sphere &sphere) const
Intersection test with Sphere.
Definition: OgrePlaneBoundedVolume.h:96
bool getUseIdentityView(void) const
Returns whether or not to use an 'identity' view.
Definition: OgreManualObject.h:509
virtual void encodeToFile(const Any &input, const String &outFileName) const
Codes the data in the input chunk and saves the result in the output filename provided.
const UserObjectBindings & getUserObjectBindings() const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreTechnique.h:698
@ PROP_VECTOR2
Definition: OgreProperty.h:114
virtual void preExtraThreadsStarted()
Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might...
Definition: OgreRenderSystem.h:1074
@ TEXGEN_BASE
Definition: OgreQuake3Types.h:127
void setRenderingDistance(Real dist)
Sets the distance at which the object is no longer rendered.
Definition: OgreMovableObject.h:311
CompareFunction alphaFunc
Definition: OgreQuake3Shader.h:97
VkCommandBuffer mCommandBuffer
Definition: OgreVulkanQueue.h:56
@ GCT_MATRIX_DOUBLE_2X2
Definition: OgreGpuProgramParams.h:101
VertexAnimationType getAnimationType(void) const
Get the type of vertex animation we're performing.
Definition: OgreAnimationTrack.h:497
size_t indexSet
Index data set (can be >0 if more than one index data was added)
Definition: OgreTangentSpaceCalc.h:58
ConcreteNode * parent
Definition: OgreScriptCompiler.h:72
static Real getDefaultNonVisibleUpdateTimeout(void)
Get the default nonvisible timeout for all ParticleSystem instances.
Definition: OgreParticleSystem.h:380
int16 refreshRate
Definition: OgreGLNativeSupport.h:45
void parseScript(DataStreamPtr &stream, const String &groupName)
Parse a script file.
const String & getLanguage(void) const
Get the name of the language this factory creates programs for.
@ FRUSTUM_PLANE_LEFT
Definition: OgreFrustum.h:73
static const Vector3 UNIT_Z
Definition: OgreVector.h:259
Utility class which defines the sub-parts of an Entity.
Definition: OgreSubEntity.h:62
bool getCompareEnabled() const
Definition: OgreTextureUnitState.h:185
A 'canvas' which can receive the results of a rendering operation.
Definition: OgreRenderTarget.h:62
IteratorType const_iterator
Typedef to fulfill container interface.
Definition: OgreIteratorWrapper.h:83
@ ACT_TEXTURE_WORLDVIEWPROJ_MATRIX_ARRAY
Array of world/view/projection matrices of the first n texture projection frustums.
Definition: OgreGpuProgramParams.h:930
@ GCT_BOOL2
Definition: OgreGpuProgramParams.h:115
Definition: OgreLodOutputProviderCompressedMesh.h:41
static String eventType
Definition: OgreScriptCompiler.h:513
@ LB_BlendExclusion
Definition: OgreShaderExLayeredBlending.h:58
Manages threaded compilation of scripts.
Definition: OgreScriptCompiler.h:395
Definition: OgreDotSceneLoader.h:82
const String & getEntryPoint(void) const
Gets the entry point defined for this program.
Definition: OgreGLSLESCgProgram.h:65
uint8 getRenderQueueGroup(void) const
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition: OgreSubEntity.h:180
@ ID_PER_LIGHT
Definition: OgreScriptCompiler.h:668
@ REAL
Definition: OgreAnimable.h:78
Real skyBoxDistance
Definition: OgreSceneManager.h:313
virtual void postqueueMovableObjectLodChanged(const MovableObjectLodChangedEvent &evt)
Called after a movable object's LOD has changed.
Definition: OgreLodListener.h:143
void setUserAny(const Any &anything)
Definition: OgreMovableObject.h:336
virtual unsigned long getResponseProcessingTimeLimit() const
Get the time limit imposed on the processing of responses in a single frame, in milliseconds (0 indic...
Definition: OgreWorkQueue.h:469
Real volume(void) const
Calculate the volume of this box.
Definition: OgreAxisAlignedBox.h:591
Matrix4 mat4
Definition: OgreTinyRenderSystem.h:31
bool getReceiveDynamicShadowsDepth() const
Whether to use depth shadows (default false).
Definition: OgreTerrainMaterialGeneratorA.h:143
EntityFactory()
Definition: OgreEntity.h:859
TexturePtr getTerrainNormalMap() const
Get the (global) normal map texture.
Definition: OgreTerrain.h:1515
VulkanRenderTexture(const String &name, HardwarePixelBuffer *buffer, uint32 zoffset, VulkanTextureGpu *target, uint32 face)
virtual void resourcePrepareStarted(const ResourcePtr &resource)
This event is fired when a declared resource is about to be prepared.
Definition: OgreResourceGroupManager.h:143
int y
Definition: OgreInput.h:77
@ TT_SCALE_U
Definition: OgreTextureUnitState.h:285
const std::vector< TexturePtr > & getBlendTextures() const
Get the packed blend textures.
Definition: OgreTerrain.h:1375
std::vector< LinkedSkeletonAnimationSource > LinkedSkeletonAnimSourceList
Definition: OgreSkeleton.h:349
bool getEnabled() const
Check if portal is enabled.
Definition: OgrePortalBase.h:158
Plane(const Vector3 &rkNormal, const Vector3 &rkPoint)
Definition: OgrePlane.h:82
virtual const String & getLanguage(void) const =0
Get the name of the language this factory creates programs for.
size_type max_size() const
Definition: OgreSmallVector.h:176
@ ID_SRC_SPECULAR
Definition: OgreScriptCompiler.h:733
@ ACT_TIME_0_1_PACKED
Vector of "Time0_1", "SinTime0_1", "CosTime0_1", "TanTime0_1".
Definition: OgreGpuProgramParams.h:986
Singleton that is used to propagate device state changed notifications.
Definition: OgreD3D11DeviceResource.h:60
IndexBufferInfoList mIndexBufferInfoList
Definition: OgreLodData.h:159
Factory class for Unified programs.
Definition: OgreUnifiedHighLevelGpuProgram.h:155
RenderTexture implementation for D3D9.
Definition: OgreD3D9Texture.h:172
bool resourceExists(const String &name, const String &group=RGN_DEFAULT) const
Returns whether the named resource exists in this manager.
Definition: OgreResourceManager.h:326
void setCullingMode(CullingMode mode)
Sets the culling mode for this pass based on the 'vertex winding'.
Definition: OgrePass.h:848
RenderTexture for GL FBO.
Definition: OgreGLFBORenderTexture.h:44
const String & getFactoryTypeName() const
Definition: OgrePCZoneFactory.h:49
@ MIP_UNLIMITED
Generate mipmaps up to 1x1.
Definition: OgreTexture.h:115
@ RSC_TEXTURE_COMPRESSION_ATC
Supports compressed textures in the ATC format.
Definition: OgreRenderSystemCapabilities.h:144
unsigned int getLastQuerysPixelcount()
Definition: OgreD3D11HardwareOcclusionQuery.h:78
bool getUseMinPixelSize() const
Returns whether to use min display size calculations.
Definition: OgreCamera.h:649
const_reverse_iterator rbegin() const
Definition: OgreSmallVector.h:171
GL surface descriptor.
Definition: OgreGLRenderTexture.h:42
Default implementation of SphereSceneQuery.
Definition: OgreSceneManager.h:3452
void setTransparentSortingForced(bool enabled)
Sets whether or not transparent sorting is forced.
Definition: OgrePass.h:1055
AbstractNode * parent
Definition: OgreScriptCompiler.h:97
static Degree Sqrt(const Degree &fValue)
Square root function.
Definition: OgreMath.h:452
const AnimationList & getAnimations() const
Returns a const version of the animation list.
Definition: OgreSceneManager.h:2340
Provides an interface to "listen in" to to render system operations executed by this CompositorInstan...
Definition: OgreCompositorInstance.h:59
Definition: OgreBullet.h:76
void blit(const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox)
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
bool useVertexNormals
Use vertex normals to improve quality.
Definition: OgreLodConfig.h:156
Structure for recording the use of temporary blend buffers.
Definition: OgreHardwareBufferManager.h:69
void initialise()
Perform any tasks the plugin needs to perform on full system initialisation.
Definition: OgreSTBICodec.h:82
IDXGISwapChainN * _getSwapChain()
Get the swapchain details.
Definition: OgreD3D11RenderWindow.h:120
iterator insert(iterator pos, const T &t)
Definition: OgreCommon.h:511
@ ID_ALPHA_REJECTION
Definition: OgreScriptCompiler.h:633
bool intersects(const AxisAlignedBox &box) const
Intersection test with AABB.
Definition: OgrePlaneBoundedVolume.h:65
Abstract IsoSurface.
Definition: OgreVolumeIsoSurface.h:47
static PropertyType getTypeForValue(const int &val)
Definition: OgreProperty.h:159
ClipResult
Generic result of clipping.
Definition: OgreCommon.h:818
SubMesh * submesh
Definition: OgreStaticGeometry.h:160
void loadFromStream(const DataStreamPtr &inStream)
Reads Quake3 bsp data from a stream as read from the file.
bool isAnchored(void)
Definition: OgrePCZSceneNode.h:80
const_reverse_iterator rend() const
Definition: OgreCommon.h:438
unsigned int * pint
Definition: OgreLodData.h:138
bool operator<(const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:244
@ ID_SCROLL_Y
Definition: OgreScriptCompiler.h:749
static float Tan(const Radian &fValue, bool useTables=false)
Tangent function.
Definition: OgreMath.h:498
String getAttachedShaderNames() const
Definition: OgreGLSLShaderCommon.h:81
@ IS_AMBIENT
Part of the rendering which occurs without any kind of direct lighting.
Definition: OgrePass.h:51
Function * getEntryPointFunction()
Definition: OgreShaderProgram.h:130
unsigned int line
Definition: OgreScriptCompiler.h:95
void setShowDebugShadows(bool debug)
Enables / disables the rendering of debug information for shadows.
Definition: OgreSceneManager.h:2619
bool isBlendIndicesGpuRedundant() const
Returns whether blend indices information needs to be passed to the GPU see setBlendIndicesGpuRedunda...
Definition: OgreRoot.h:907
virtual ~GLContext()
Definition: OgreGLContext.h:47
uint32 getLightMask() const
Get a bitwise mask which will filter the lights affecting this object.
Definition: OgreMovableObject.h:478
Definition: OgreDeprecated.h:69
SceneManager * createSceneManager(uint16 typeMask, const String &instanceName=BLANKSTRING)
Definition: OgreRoot.h:382
uint32 length
Length of the chunk data in bytes, excluding the header of this chunk (stored)
Definition: OgreStreamSerialiser.h:101
Resource location entry.
Definition: OgreResourceGroupManager.h:260
void setVisible(bool visible)
Shows or hides this element.
Definition: OgreOverlayElement.h:204
@ PF_ASTC_RGBA_6X6_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 6x6)
Definition: OgrePixelFormat.h:258
size_t getSize() const
Returns the number of elements in the parameter (for arrays).
Definition: OgreShaderParameter.h:369
int mCurrentSemaphoreIndex
Definition: OgreVulkanWindow.h:86
bool getVisible(void) const
Gets this object whether to be visible or not, if it has a renderable component.
Definition: OgreMovableObject.h:298
@ GPU_NVIDIA
Definition: OgreRenderSystemCapabilities.h:233
Predefined controller value for getting / setting the frame number of a texture layer.
Definition: OgrePredefinedControllers.h:81
@ PF_R8G8_UINT
16-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int).
Definition: OgrePixelFormat.h:153
bool writeB
Definition: OgreBlendMode.h:273
virtual ~AnimationContainer()
Definition: OgreAnimation.h:59
void setFrom(Vector3 from)
Setter for the from-part of this cell.
Definition: OgreVolumeOctreeNode.h:161
virtual bool preRender(SceneManager *sm, RenderSystem *rsys)
Called just prior to the Renderable being rendered.
Definition: OgreRenderable.h:114
PCZSceneManagerFactory()
Definition: OgrePCZSceneManager.h:375
D3D11Sampler(D3D11Device &device)
Definition: OgreD3D11TextureManager.h:39
MapIterator< MovableObjectMap > MovableObjectIterator
Definition: OgreSceneManager.h:3176
virtual void writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass)
Write the given sub-render state instance using the material serializer.
Definition: OgreShaderSubRenderState.h:294
@ ID_POINT_SIZE_MIN
Definition: OgreScriptCompiler.h:677
void _notifyParticleQuota(size_t quota)
Tells the renderer that the particle quota has changed.
Definition: OgreBillboardParticleRenderer.h:119
@ PROP_UNSIGNED_INT
Definition: OgreProperty.h:109
virtual void requestOptions(Terrain *terrain)=0
Request the options needed from the terrain.
@ SPC_COLOR_DIFFUSE
Diffuse color.
Definition: OgreShaderParameter.h:275
PropertyType propType
Definition: OgreProperty.h:266
float b
Definition: OgreColourValue.h:84
GenFunc
Definition: OgreQuake3Types.h:118
String getOptimisedSource(void)
Gets he optimised GLSL source.
Definition: OgreGLSLESProgram.h:71
@ LB_BlendLinearDodge
Definition: OgreShaderExLayeredBlending.h:65
ConcreteNodeType type
Definition: OgreScriptCompiler.h:70
Side getSide(const AxisAlignedBox &box) const
Returns the side where the alignedBox is.
Definition: OgrePlane.h:120
DataStreamPtr openResource(const String &resourceName, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME, Resource *resourceBeingLoaded=NULL, bool throwOnFailure=true) const
Open a single resource by name and return a DataStream pointing at the source of the data.
Definition: OgreResourceGroupManager.h:638
static void getChildrenDimensions(const Vector3 &from, const Vector3 &to, Vector3 ¢er, Vector3 &width, Vector3 &height, Vector3 &depth)
Gets the center and width / height / depth vector of the children of a node.
Definition: OgreVolumeOctreeNode.h:101
const_pointer data() const
data - Return a pointer to the vector's buffer, even if empty().
Definition: OgreSmallVector.h:185
@ SPC_POSTOLIGHT_TANGENT_SPACE0
Light vector in tangent space index 0-7.
Definition: OgreShaderParameter.h:162
@ SPC_POSTOLIGHT_WORLD_SPACE2
Definition: OgreShaderParameter.h:144
float avgFPS
average frames per second (FPS) since call to Root::startRendering
Definition: OgreRenderTarget.h:70
Visitor interface for items in a QueuedRenderableCollection.
Definition: OgreRenderQueueSortingGrouping.h:69
@ LB_BlendScreen
Definition: OgreShaderExLayeredBlending.h:59
@ PF_R8G8B8_UINT
24-bit pixel format, 8 bits red (unsigned int), 8 bits blue (unsigned int), 8 bits green (unsigned in...
Definition: OgrePixelFormat.h:155
Abstract class defining the density function.
Definition: OgreVolumeSource.h:47
static const uint32 LOD_MORPH_CUSTOM_PARAM
Definition: OgreTerrain.h:291
virtual void _initParticle(Particle *pParticle)
Method called to allow the affector to initialize all newly created particles in the system.
Definition: OgreParticleAffector.h:95
void removeQueryFlags(uint32 flags)
Definition: OgreTerrain.h:1955
@ OPT_DEFAULT
default - no optimisation in debug mode, OPT_1 in release mode
Definition: OgreD3D9HLSLProgram.h:132
@ SPC_POSTOLIGHT_TANGENT_SPACE5
Definition: OgreShaderParameter.h:167
This class allows you to plug in new ways to define the camera setup when rendering and projecting sh...
Definition: OgreShadowCameraSetup.h:66
Vector3i getSize() const
size (width, height, depth) of the pixel buffer
Definition: OgreHardwarePixelBuffer.h:190
HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Create a hardware vertex buffer.
Definition: OgreDefaultHardwareBufferManager.h:118
#define HS_MAX_WEIGHT_COUNT
Definition: OgreShaderExHardwareSkinning.h:35
A class that represents an atomic code section of shader based program function.
Definition: OgreShaderFunctionAtom.h:189
MultiRenderTarget for GL ES 2.x.
Definition: OgreGLES2FBOMultiRenderTarget.h:40
Definition: OgreMeshLodGenerator.h:52
Generic ParamCommand implementation stores pointers to the class getter and setter functions.
Definition: OgreStringInterface.h:90
bool hasDefaultParameters(void) const
Returns true if default parameters have been set up.
VectorIterator< GeometryBucketList > GeometryIterator
Iterator over geometry.
Definition: OgreStaticGeometry.h:269
static PropertyType getTypeForValue(const long &val)
Definition: OgreProperty.h:161
@ ID_ONE_MINUS_SRC_COLOUR
Definition: OgreScriptCompiler.h:609
void destroyRibbonTrail(MovableObject *obj)
Removes & destroys a RibbonTrail from the SceneManager.
Definition: OgreSceneManager.h:1592
Class for loading & managing textures.
Definition: OgreTextureManager.h:60
int release
Definition: OgreRenderSystemCapabilities.h:217
Any mData
Data associated with the result of the process.
Definition: OgreWorkQueue.h:134
const GlyphInfo & getGlyphInfo(CodePoint id) const
Gets the information available for a glyph corresponding to a given code point, or throws an exceptio...
Definition: OgreFont.h:250
void setPosition(Real x, Real y, Real z)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreBillboard.h:120
bool getUseAccurateFacing(void) const
Gets whether or not billboards use an 'accurate' facing model.
Definition: OgreBillboardParticleRenderer.h:77
shorthand for "dst = a OP b;"
Definition: OgreShaderFunctionAtom.h:308
bool isTextureLoadFailing() const
Tests if the texture associated with this unit has failed to load.
Definition: OgreTextureUnitState.h:987
@ ID_OFF
Definition: OgreScriptCompiler.h:707
reverse_iterator rbegin()
Definition: OgreCommon.h:430
uint32 queueIdx
Definition: OgreVulkanDevice.h:46
@ RSC_TESSELLATION_DOMAIN_PROGRAM
Supports hardware tessellation domain programs.
Definition: OgreRenderSystemCapabilities.h:99
virtual int32 getCellRangeMinX() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid3DPageStrategy.h:162
virtual void applyDeltaValue(const Quaternion &)
Apply delta value.
Definition: OgreAnimable.h:214
void removeInjectorListener()
Definition: OgreLodWorkQueueInjector.h:57
PageContentCollection * createInstance()
Definition: OgreSimplePageContentCollection.h:121
@ ID_SCALE
Definition: OgreScriptCompiler.h:746
bool getFlipCullingOnNegativeScale() const
Get whether to automatically flip the culling mode on objects whenever they are negatively scaled.
Definition: OgreSceneManager.h:3313
Real x
X coordinate of the position.
Definition: OgreVolumeMeshBuilder.h:50
@ PF_ASTC_RGBA_10X10_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 10x10)
Definition: OgrePixelFormat.h:272
RenderOperation::OperationType getOperationType() const
What type of primitives does this object generate?
Definition: OgreRenderToVertexBuffer.h:78
const String & getName() const
Get the name of the shared parameter set.
Definition: OgreGpuProgramParams.h:581
Command object for red adjust (see ParamCommand).
Definition: OgreColourInterpolatorAffector.h:60
static const Vector2 NEGATIVE_UNIT_X
Definition: OgreVector.h:123
@ ID_FRAGMENT
Definition: OgreScriptCompiler.h:760
virtual void copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
Copy data from another buffer into this one.
Definition: OgreHardwareBuffer.h:320
const MaterialPtr & getRenderToBufferMaterial()
Get the material which is used to render the geometry into the vertex buffer.
Definition: OgreRenderToVertexBuffer.h:127
PixelBox(uint32 width, uint32 height, uint32 depth, PixelFormat pixelFormat, void *pixelData=0)
Constructor providing width, height and depth.
Definition: OgrePixelFormat.h:375
The PageManager is the entry point through which you load all PagedWorld instances,...
Definition: OgrePageManager.h:134
void setBackwardsCompatibility(bool compat)
Sets whether backwards compatibility mode should be enabled.
Definition: OgreD3D9HLSLProgram.h:170
const String & getResourceGroup() const
Get the resource group to use when loading / saving.
Definition: OgreTerrain.h:672
static const uint32 TERRAINLAYERSAMPLER_CHUNK_ID
Definition: OgreTerrain.h:280
void _endFrame(void)
Ends rendering of a frame to the current viewport.
virtual void _setTextureMatrix(size_t unit, const Matrix4 &xform)
Sets the texture coordinate transformation matrix for a texture unit.
Definition: OgreRenderSystem.h:594
ProfileSessionListener should be used to visualize profile results.
Definition: OgreProfiler.h:201
uint16 currentPreparedLod
Definition: OgreTerrainLodManager.h:70
@ PFF_COMPRESSED
This format is compressed.
Definition: OgrePixelFormat.h:315
A sphere.
Definition: OgreVolumeCSGSource.h:47
PCZ implementation of AxisAlignedBoxSceneQuery.
Definition: OgrePCZSceneQuery.h:50
void addToSwitchingFullscreenCounter()
Definition: OgreD3D11RenderSystem.h:205
uint numSamples
Definition: OgreGLRenderTexture.h:47
const Plane & getDerivedPlane() const
Get the portal plane in world coordinates.
Definition: OgrePortalBase.h:140
bool operator<=(const Degree &d) const
Definition: OgreMath.h:143
static float RadiansToDegrees(float radians)
Definition: OgreMath.h:513
@ FO_NONE
No filtering, used for FT_MIP to turn off mipmapping.
Definition: OgreCommon.h:104
std::vector< char > TriangleLightFacingList
Working vector used when calculating the silhouette.
Definition: OgreEdgeListBuilder.h:96
unsigned char data[1]
Definition: OgreQuake3Types.h:219
virtual int32 getCellRangeMinZ() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid3DPageStrategy.h:166
bool intersects(const Vector3 &v) const
Tests whether the vector point is within this box.
Definition: OgreAxisAlignedBox.h:637
const valueType & getValue() const
Returns the native value of this parameter.
Definition: OgreShaderParameter.h:646
static PropertyType getTypeForValue(const bool &val)
Definition: OgreProperty.h:169
HardwareVertexBufferPtr HardwareVertexBufferSharedPtr
Definition: OgrePrerequisites.h:297
const Vector3 & getPosition(void) const
Get the position of the billboard.
Definition: OgreBillboard.h:127
static float saturate(float t)
Simulate the shader function saturate that clamps a parameter value between 0 and 1.
Definition: OgreMath.h:388
@ SPC_POSTOLIGHT_WORLD_SPACE5
Definition: OgreShaderParameter.h:147
void setCompositeMapDistance(Real c)
Set the distance at which to start using a composite map if present.
Definition: OgreTerrain.h:1901
PCZSceneNode * mAssociatedNode
Definition: OgrePCZone.h:305
Definition: OgreColourFaderAffector2.h:43
void _notifyAttached(Node *parent, bool isTagPoint=false)
Delegated to by ParticleSystem::_notifyAttached.
Definition: OgreBillboardParticleRenderer.h:121
float bestFPS
best frames per second (FPS) since call to Root::startRendering
Definition: OgreRenderTarget.h:72
void fromString(const String &versionString)
GpuLogicalIndexUseMap map
Map from logical index to physical buffer location.
Definition: OgreGpuProgramParams.h:374
@ ID_DEPTH_WRITE
Definition: OgreScriptCompiler.h:621
Real timeSinceLastFrame
Elapsed time in seconds since the last event of the same type, i.e.
Definition: OgreFrameListener.h:60
@ PF_PVRTC2_2BPP
PVRTC (PowerVR) Version 2, 2 bpp.
Definition: OgrePixelFormat.h:145
void addQueryFlags(uint32 flags)
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this ob...
Definition: OgreTerrain.h:1952
Real getShadowFarDistanceSquared(void) const
Definition: OgreSceneManager.h:2674
GLFrameBufferObjectCommon * getFBO()
Definition: OgreGLFBOMultiRenderTarget.h:45
Definition: OgreDefaultDebugDrawer.h:13
Listener class for responding to tray events.
Definition: OgreTrays.h:90
@ CNT_LBRACE
Definition: OgreScriptCompiler.h:56
Specialisation of GpuProgram to provide support for SPIRV.
Definition: OgreVulkanProgram.h:42
@ PF_BYTE_RGBA
32-bit pixel format, 8 bits for blue, green, red and alpha.
Definition: OgrePixelFormat.h:302
uint16 maxBatchSize
Maximum batch size (along one edge) in vertices; must be 2^n+1 and <= 65.
Definition: OgreTerrain.h:334
static String toString(Radian val, unsigned short precision=6, unsigned short width=0, char fill=' ', std::ios::fmtflags flags=std::ios::fmtflags(0))
Converts a Radian to a String.
Definition: OgreStringConverter.h:96
@ BBT_ORIENTED_SELF
Billboards are oriented around their own direction vector (their own Y axis) and only rotate around t...
Definition: OgreBillboardSet.h:90
Definition: OgreTinyDepthBuffer.h:13
const FactoryMap & getOverlayElementFactoryMap() const
Get const access to the list of registered OverlayElement factories.
Definition: OgreOverlayManager.h:179
const Vector3 & _getDerivedPosition() const
Returns the derived position of the instanced entity including local transform.
Definition: OgreInstancedEntity.h:266
static int64 parseLong(const String &val, int64 defaultValue=0)
Definition: OgreStringConverter.h:235
virtual ~ParticleSystemRenderer()
Destructor.
Definition: OgreParticleSystemRenderer.h:55
AbstractNodeList children
Definition: OgreScriptCompiler.h:130
@ DEFORM_FUNC_AUTOSPRITE
Definition: OgreQuake3Types.h:139
Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses.
Definition: OgreParticleAffectorFactory.h:55
static PropertyType getTypeForValue(const unsigned short &val)
Definition: OgreProperty.h:158
static void unpackColour(ColourValue &colour, PixelFormat pf, const void *src)
Unpack a colour value from memory.
Definition: OgrePixelFormat.h:607
@ TEXCALC_ENVIRONMENT_MAP_REFLECTION
Definition: OgreRenderSystem.h:68
@ ID_FRONT
Definition: OgreScriptCompiler.h:645
void acquireNextImage(void)
RemapInfo()
Definition: OgreLod0Stripifier.h:66
GLTextureBuffer(GLRenderSystem *renderSystem, GLTexture *parent, GLint face, GLint level, uint32 mWidth, uint32 mHeight, uint32 mDepth)
Texture constructor.
void setEndPoint(const Vector3 &newEndpoint)
~D3D11RenderWindowSwapChainBased()
Definition: OgreD3D11RenderWindow.h:116
virtual int32 getCellRangeMaxX() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid3DPageStrategy.h:168
static RayTestResult intersects(const Ray &ray, const Plane &plane)
Ray / plane intersection.
Definition: OgreRay.h:142
Negates the given volume.
Definition: OgreVolumeCSGSource.h:341
ChunkParameters(void)
Constructor.
Definition: OgreVolumeChunk.h:101
PixelComponentType getFormat()
Definition: OgreGLPBuffer.h:46
void setBorderColour(const ColourValue &colour)
Sets the texture border colour.
Definition: OgreTextureUnitState.h:199
void setComputeProgramConstantBoolCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:779
GpuConstantType constType
Data type.
Definition: OgreGpuProgramParams.h:156
std::map< String, SettingsMultiMap > SettingsBySection_
Definition: OgreConfigFile.h:90
@ ReadWrite
Definition: OgreVulkanTextureGpu.h:59
void addInputListener(InputListener *lis)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreApplicationContextBase.h:244
const String & getSourceFile(void) const
Gets the name of the file used as source for this program.
Definition: OgreGpuProgram.h:169
std::vector< Node * > NodeList
Definition: OgreRibbonTrail.h:86
const SubEntityList & getSubEntities() const
Retrieves SubEntity objects making up this entity.
Definition: OgreEntity.h:361
@ ID_SHADOWS_ENABLED
Definition: OgreScriptCompiler.h:796
Quaternion(float fW, float fX, float fY, float fZ)
Construct from an explicit list of values.
Definition: OgreQuaternion.h:69
const Vector4f & getAttenuation() const
Returns all the attenuation params as (range, constant, linear, quadratic)
Definition: OgreLight.h:210
const Vector3 & getPosition() const
Retrieve the position.
Definition: OgreInstancedEntity.h:233
shorthand for operator[] on preceding operand. e.g. myArray[p]
Definition: OgreShaderFunctionAtom.h:182
void setShininess(float val)
Sets the shininess of the pass, affecting the size of specular highlights.
Definition: OgrePass.h:359
const String & getSyntaxCode(void) const
Gets the syntax code for this program e.g.
Definition: OgreGpuProgram.h:163
void bind()
Definition: OgreGL3PlusHardwareBuffer.h:71
std::vector< Vertex > VertexList
Definition: OgreLodData.h:64
bool has(const T &item)
Definition: OgreVectorSetImpl.h:96
@ ID_ADD_SMOOTH
Definition: OgreScriptCompiler.h:722
Definition: OgreTerrainLodManager.h:60
AxisAlignedBox(Extent e)
Definition: OgreAxisAlignedBox.h:100
Represents a convex volume bounded by planes.
Definition: OgrePlaneBoundedVolume.h:49
Definition: OgreStringInterface.h:66
@ GPU_ARM
For the Mali chipsets.
Definition: OgreRenderSystemCapabilities.h:241
size_t getVertexOffset(void) const
Returns the vertex offset used by this buffer to write data into the buffer.
Definition: OgrePatchSurface.h:129
@ SPC_NORMAL_VIEW_SPACE
Normal in view space.
Definition: OgreShaderParameter.h:114
virtual bool linkSeparable()
Only used for separable programs.
Definition: OgreGLSLShaderCommon.h:93
const IndexData * getIndexData(void) const
Get the index data for this geometry.
Definition: OgreStaticGeometry.h:211
@ OT_LINE_STRIP
A strip of connected lines, 1 vertex per line plus 1 start vertex.
Definition: OgreRenderOperation.h:54
std::list< AnimationState * > EnabledAnimationStateList
Definition: OgreAnimationState.h:194
static const uint32 TERRAINLAYERDECLARATION_CHUNK_ID
Definition: OgreTerrain.h:278
void setLightingEnabled(bool enabled)
Sets whether or not dynamic lighting is enabled.
Definition: OgrePass.h:427
SceneNode * getSkyBoxNode(void) const
Get the skybox node, if enabled.
Definition: OgreSceneManager.h:2040
ConstMapIterator< GpuConstantDefinitionMap > GpuConstantDefinitionIterator
Definition: OgreGpuProgramParams.h:308
virtual void writeInstance(MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit)
Write the given sub-render state instance using the material serializer.
Definition: OgreShaderSubRenderState.h:305
void setIgnoreMissingParams(bool state)
Tells the program whether to ignore missing parameters or not.
Definition: OgreGpuProgramParams.h:1658
const AxisAlignedBox & _getWorldAABB(void) const
Gets the axis-aligned bounding box of this node (and hence all subnodes).
Definition: OgreSceneNode.h:223
A 3D box aligned with the x/y/z axes.
Definition: OgreAxisAlignedBox.h:55
LodCollapseCostProfiler(LodProfile &profile, LodCollapseCostPtr &costCalculator)
Definition: OgreLodCollapseCostProfiler.h:46
std::list< VertexElement > VertexElementList
Defines the list of vertex elements that makes up this declaration.
Definition: OgreHardwareVertexBuffer.h:278
@ GPV_GLOBAL
No variation except by manual setting - the default.
Definition: OgreGpuProgramParams.h:127
void read(T *pT, size_t count=1)
Catch-all method to read primitive types.
Definition: OgreStreamSerialiser.h:300
This class contains the information required to describe the edge connectivity of a given set of vert...
Definition: OgreEdgeListBuilder.h:52
void setExcludeNode(SceneNode *excludeNode)
set node to exclude from query
Definition: OgrePCZSceneQuery.h:116
@ ACT_VIEWPORT_SIZE
Packed of "ViewportWidth", "ViewportHeight", "ViewportWidthInverse", "ViewportHeightInverse".
Definition: OgreGpuProgramParams.h:1026
ApplicationContextQt(const Ogre::String &appName="Ogre3D")
Definition: OgreApplicationContextQt.h:40
ID3D11DeviceN * get()
Definition: OgreD3D11Device.h:61
VulkanQueue mGraphicsQueue
Graphics queue is guaranteed by spec to also be able to run compute and transfer A GPU may not have a...
Definition: OgreVulkanDevice.h:58
std::vector< SubRenderState * > SubRenderStateList
Definition: OgreShaderSubRenderState.h:160
const BoundSufaceList & getBoundSurfaceList() const
Get a list of the surfaces which have been bound.
Definition: OgreRenderTexture.h:107
ManualCullingMode cullMode
Definition: OgreQuake3Shader.h:115
Specialisation of GLSLProgram to provide support for separable programs via the OpenGL program pipeli...
Definition: OgreGLSLSeparableProgram.h:73
Definition: OgreLodConfig.h:128
unsigned int getAnisotropy() const
Get this layer texture anisotropy level.
Definition: OgreTextureUnitState.h:147
void setSkeletalAnimationIncluded(bool value)
Sets whether a vertex program includes the required instructions to perform skeletal animation.
Definition: OgreShaderProgram.h:153
virtual bool frameStarted(const Ogre::FrameEvent &evt)
Called when a frame is about to begin rendering.
Definition: OgreApplicationContextBase.h:122
SharedPtr< TerrainMaterialGenerator > TerrainMaterialGeneratorPtr
Definition: OgreTerrainMaterialGenerator.h:410
AnimationStateIterator getAnimationStateIterator(void)
Returns a specialised MapIterator over all animation states in the scene.
Definition: OgreSceneManager.h:2343
@ GMM_RELATIVE_ASPECT_ADJUSTED
Positions & sizes are in virtual pixels.
Definition: OgreOverlayElement.h:59
BaseConstantType baseType
Data type.
Definition: OgreGpuProgramParams.h:360
This utility class is used to hold the information used to generate the matrices and other informatio...
Definition: OgreAutoParamDataSource.h:59
virtual void setStaticAndUpdate(bool bStatic)
Tells this batch to stop updating animations, positions, rotations, and display all it's active insta...
Definition: OgreInstanceBatch.h:299
@ GCT_SAMPLERCUBE
Definition: OgreGpuProgramParams.h:78
@ SPC_LIGHTDIRECTION_TANGENT_SPACE3
Definition: OgreShaderParameter.h:205
std::set< String > ExtensionList
Definition: OgreGLNativeSupport.h:58
static uint64 parseUnsignedLong(const String &val, uint64 defaultValue=0)
Definition: OgreStringConverter.h:241
Portal * getTargetPortal()
Get the connected portal (if any)
Definition: OgrePortal.h:59
Definition: OgreTerrainLodManager.h:75
void lock(HardwareBuffer *p, size_t offset, size_t length, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:434
SuperClass::size_type size_type
Definition: OgreSmallVector.h:309
bool requiresTextureFlipping() const
Definition: OgreD3D9Texture.h:182
Options class which just stores default options for the terrain.
Definition: OgreTerrain.h:1847
TriangleLightFacingList triangleLightFacings
Triangle light facing states.
Definition: OgreEdgeListBuilder.h:129
@ SPC_LIGHTDIRECTION_TANGENT_SPACE7
Definition: OgreShaderParameter.h:209
virtual void compositorInstanceDestroyed(CompositorInstance *destroyedInstance)
Called when a compositor instance has been destroyed.
Definition: OgreCompositorLogic.h:60
@ BBO_CENTER_LEFT
Definition: OgreBillboardSet.h:61
SharedPtr< GpuNamedConstants > GpuNamedConstantsPtr
Definition: OgrePrerequisites.h:276
@ ID_GPU_DEVICE_RULE
Definition: OgreScriptCompiler.h:593
Portal-Connected Zone datastructure for managing scene nodes.
Definition: OgrePCZone.h:80
uint32 getVisibilityMask(void)
Gets a mask which is bitwise 'and'ed with objects own visibility masks to determine if the object is ...
Definition: OgreSceneManager.h:3265
std::vector< std::pair< VkBuffer, VkDeviceMemory > > mBufferGraveyard
Definition: OgreVulkanQueue.h:59
VectorIterator< LODBucketList > LODIterator
Definition: OgreStaticGeometry.h:407
@ ACT_TRANSPOSE_PROJECTION_MATRIX
Provides transpose of projection matrix.
Definition: OgreGpuProgramParams.h:674
@ ID_PER_N_LIGHTS
Definition: OgreScriptCompiler.h:669
Simple class for loading / saving GpuNamedConstants.
Definition: OgreGpuProgramParams.h:336
virtual void upload(const PixelBox &data, const Box &dest)
Upload a box of pixels to this buffer on the card.
Manager/factory for RenderTextures.
Definition: OgreGLRenderTexture.h:122
void setMaterial(size_t subIndex, const MaterialPtr &mat)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:448
unsigned int getHeight() const
Definition: OgreD3D9VideoMode.h:54
void initialise()
Perform any tasks the plugin needs to perform on full system initialisation.
Definition: OgreAssimpLoader.h:150
AbstractNodeList values
Definition: OgreScriptCompiler.h:150
Radian mRotation
Current rotation value.
Definition: OgreParticle.h:58
virtual Real getHoldRadius() const
Get the Holding radius.
Definition: OgreGrid2DPageStrategy.h:168
static CmdBlueAdjust2 msBlueCmd2
Definition: OgreColourFaderAffector2.h:190
GpuParamVariability
The variability of a GPU parameter, as derived from auto-params targeting it.
Definition: OgreGpuProgramParams.h:124
const Request * getRequest() const
Get the request that this is a response to (NB destruction destroys this)
Definition: OgreWorkQueue.h:140
Frame Buffer Object abstraction.
Definition: OgreGL3PlusFrameBufferObject.h:41
Definition: OgreBullet.h:82
uint16 requestedLod
Definition: OgreTerrainLodManager.h:72
Box()
Parameterless constructor for setting the members manually.
Definition: OgreCommon.h:728
Command object for getting/setting external micro code (void*)
Definition: OgreD3D9GpuProgram.h:52
@ ACT_TIME
provides current elapsed time
Definition: OgreGpuProgramParams.h:957
unsigned short _getActiveSchemeIndex(void) const
Internal method - returns the active scheme index.
Definition: OgreMaterialManager.h:251
@ BBT_PERPENDICULAR_SELF
Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) a...
Definition: OgreBillboardSet.h:94
@ CAPS_CATEGORY_GL
Definition: OgreRenderSystemCapabilities.h:65
const Vector3 & getLightMapDirection() const
Get the shadow map light direction to use (world space)
Definition: OgreTerrain.h:1887
@ RSC_TEXTURE_3D
Supports 3d (volume) textures.
Definition: OgreRenderSystemCapabilities.h:121
bool operator==(const ColourValue &rhs) const
Definition: OgreColourValue.h:78
LayerBlendOperationEx operation
The operation to be applied.
Definition: OgreBlendMode.h:145
uchar getDepthMask() const
Gets the current depth mask setting.
Definition: OgreGLStateCacheManagerCommon.h:108
@ ID_TESSELLATION_HULL_PROGRAM_REF
Definition: OgreScriptCompiler.h:835
SharedPtr< D3D9Texture > D3D9TexturePtr
Definition: OgreD3D9Prerequisites.h:96
@ SPC_LIGHTDIRECTION_VIEW_SPACE0
Light direction in view space index 0-7.
Definition: OgreShaderParameter.h:192
int cluster_count
Definition: OgreQuake3Types.h:217
iterator find(const T &item)
Definition: OgreVectorSetImpl.h:102
bsp_leaf_t * mLeaves
Definition: OgreQuake3Level.h:134
static const Quaternion IDENTITY
Definition: OgreQuaternion.h:342
TinyTexture(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
@ ID_DEPTH_VALUE
Definition: OgreScriptCompiler.h:813
@ ID_BORDER
Definition: OgreScriptCompiler.h:698
const String & getLanguage(void) const override
Returns a string that specifies the language of the gpu programs as specified in a material script.
Provides numeric solvers for Ogre.
Definition: OgreNumerics.h:47
SharedPtr< GpuLogicalBufferStruct > GpuLogicalBufferStructPtr
Definition: OgrePrerequisites.h:277
void swap(ComPtr< T > &a, ComPtr< T > &b)
Definition: OgreComPtr.h:240
std::set< Entity * > EntitySet
Definition: OgreEntity.h:86
@ ACT_FRAME_TIME
provides the scaled frame time, returned as a floating point value.
Definition: OgreGpuProgramParams.h:1003
@ TU_STATIC_WRITE_ONLY
same as HBU_GPU_ONLY
Definition: OgreTexture.h:57
SceneManager * _getCurrentSceneManager(void) const
Returns the scene manager currently being used to render a frame.
Definition: OgreRoot.h:768
Visibility
Visibility types.
Definition: OgreOctreeCamera.h:76
Implementation of a Quaternion, i.e.
Definition: OgreQuaternion.h:56
virtual void beginProfileEvent(const String &eventName)
This marks the beginning of an event for GPU profiling.
Definition: OgreTinyRenderSystem.h:167
void Orthonormalize()
Definition: OgreMatrix3.h:217
BSP specialisation of IntersectionSceneQuery.
Definition: OgreBspSceneManager.h:225
An object which renders geometry to a vertex.
Definition: OgreD3D11RenderToVertexBuffer.h:44
ColourValue colour
Definition: OgreBillboardChain.h:97
int params
Definition: OgreAssimpLoader.h:84
const SharedPtr< ControllerFunction< T > > & getFunction(void) const
Returns a pointer to the function object used by this controller.
Definition: OgreController.h:204
Ogre::OverlayContainer * getCursorContainer()
Definition: OgreTrays.h:776
virtual void finalize(LodData *data)
Definition: OgreLodOutputProviderBuffer.h:47
const Radian & getRotate(void) const
Gets the rotation applied to this overlay, in degrees.
Definition: OgreOverlay.h:230
Real _deriveShadowFarClipDistance(const Camera *) const
Definition: OgreLight.h:490
virtual const LinkedSkeletonAnimSourceList & getLinkedSkeletonAnimationSources() const
Get the linked skeletons used as animation sources.
Definition: OgreSkeleton.h:353
Definition: OgreGL3PlusHardwareBuffer.h:35
Definition: OgreTinyWindow.h:16
HashedVector< T > & operator=(const HashedVector< T > &rhs)
Definition: OgreCommon.h:471
Real skyPlaneScale
Definition: OgreSceneManager.h:304
const QueuedRenderableCollection & getSolidsNoShadowReceive(void) const
Get the collection of solids for which shadow receipt is disabled (only applicable when shadows are e...
Definition: OgreRenderQueueSortingGrouping.h:297
void setCullingFrustum(Frustum *frustum)
Tells the camera to use a separate Frustum instance to perform culling.
Definition: OgreCamera.h:584
Real getWidthChange(size_t chainIndex) const
Get the change in ribbon width per second.
Definition: OgreRibbonTrail.h:154
static ControllerValueRealPtr create()
Definition: OgrePredefinedControllers.h:63
void clearText()
Definition: OgreTrays.h:276
Real base
Definition: OgreTextureUnitState.h:319
@ PROP_UNSIGNED_SHORT
Definition: OgreProperty.h:107
bool hasSkeleton(void) const
Definition: OgreInstancedEntity.h:213
void setSplitNoShadowPasses(bool split)
Sets whether or not passes which have shadow receive disabled should be separated.
Definition: OgreRenderQueueSortingGrouping.h:353
AntiPortalList mAntiPortals
Definition: OgrePCZone.h:250
@ HBU_CPU_ONLY
CPU (system) memory This is the least optimal buffer setting.
Definition: OgreHardwareBuffer.h:56
void setMinimumY(Real y)
Definition: OgreAxisAlignedBox.h:172
Vector3 projectVector(const Vector3 &v) const
Project a vector onto the plane.
Definition: OgrePlane.h:191
@ VET_DOUBLE4
Definition: OgreHardwareVertexBuffer.h:141
Real Determinant() const
Definition: OgreMatrix3.h:165
Factory object for creating ParticleSystem instances.
Definition: OgreParticleSystemManager.h:336
@ ID_CULL_SOFTWARE
Definition: OgreScriptCompiler.h:643
@ GCT_INT4
Definition: OgreGpuProgramParams.h:95
Definition: OgreVulkanTextureGpu.h:171
static const bool value
Definition: OgreSmallVector.h:71
@ ID_TRANSPARENCY_CASTS_SHADOWS
Definition: OgreScriptCompiler.h:579
@ RSC_TEXTURE_COMPRESSION_DXT
Supports compressed textures in the DXT/ST3C formats.
Definition: OgreRenderSystemCapabilities.h:138
virtual void _setDepthBufferCheckEnabled(bool enabled=true)
Definition: OgreRenderSystem.h:706
void setBlendWeightsGpuRedundant(bool redundant)
Sets whether blend weights information needs to be passed to the GPU.
Definition: OgreRoot.h:915
Real getNonVisibleUpdateTimeout(void) const
Gets when the particle system should stop updating after it hasn't been visible for a while.
Definition: OgreParticleSystem.h:371
@ RENDER_QUEUE_7
Definition: OgreRenderQueue.h:66
Abstract class representing a loadable resource.
Definition: OgreResource.h:67
static String type
The type.
Definition: OgreShaderExTriplanarTexturing.h:136
const MaterialPtr & getMaterial(void) const override
Retrieves a weak reference to the material this renderable object uses.
Definition: OgreSubEntity.h:199
PropertyBase(PropertyDef *def)
Constructor.
Definition: OgreProperty.h:193
SmallVector(unsigned Size, const T &Value=T())
Definition: OgreSmallVector.h:718
const String & getDescription(void) const
Returns a string with only the 'description' field of this exception.
Definition: OgreException.h:166
const Vector3 getCenterLeftTop(void) const
Gets the center of the corners 4, 7.
Definition: OgreVolumeOctreeNode.h:386
Definition: OgrePCZoneFactory.h:55
@ CT_BOX
Definition: OgreBullet.h:29
@ PROP_VECTOR4
Definition: OgreProperty.h:116
StencilOperation
Enum describing the various actions which can be taken on the stencil buffer.
Definition: OgreRenderSystem.h:74
SceneNode * getSkyDomeNode(void) const
Get the sky dome node, if enabled.
Definition: OgreSceneManager.h:2123
This affector rotates particles in flight.
Definition: OgreRotationAffector.h:46
void showNodeBoxes(bool show)
Tells the manager whether to draw the axis-aligned boxes that surround nodes in the Bsp tree.
@ BS_DOWN
Definition: OgreTrays.h:76
TerrainLayerSamplerElement()
Definition: OgreTerrainMaterialGenerator.h:89
Singleton(void)
Definition: OgreSingleton.h:91
function< void(T) > setter_func
Definition: OgreProperty.h:222
@ ERR_FILE_NOT_FOUND
Definition: OgreException.h:116
Definition: OgreD3D11Prerequisites.h:144
Definition: OgreVulkanDevice.h:42
bool isUpdate
Whether this is an update of an existing tree.
Definition: OgreVolumeChunkHandler.h:80
Vector3 updateTo
If an existing chunktree is to be partially updated, set this to the front upper right point of the (...
Definition: OgreVolumeChunk.h:94
@ VET_UBYTE4_NORM
unsigned bytes (normalized to 0..1)
Definition: OgreHardwareVertexBuffer.h:156
int32_t int32
Definition: OgrePlatform.h:274
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of ...
Definition: OgreSceneQuery.h:183
void * geometry
Custom geometry block, only applicable for WFT_CUSTOM_GEOMETRY.
Definition: OgreSceneQuery.h:113
void getWorldTransforms(Matrix4 *xform) const override
Gets the world transform matrix / matrices for this renderable object.
int mNumLeafBrushes
Definition: OgreQuake3Level.h:164
ConstVectorIterator< PoseList > ConstPoseIterator
Definition: OgreMesh.h:927
bool caseSensitive
Definition: OgreTechnique.h:137
GpuProgram * _getBindingDelegate(void)
GLSL does not provide access to the low level code of the shader, so use this shader for binding as w...
Definition: OgreGLSLShaderCommon.h:108
VectorIterator< ObjectMap > ObjectIterator
Definition: OgreSceneNode.h:65
void setShadowsEnabled(bool enabled)
Tells this viewport whether it should display shadows.
Definition: OgreViewport.h:332
Represents a history of each profile during the duration of the app.
Definition: OgreProfiler.h:111
VectorImpl::pointer pointer
Definition: OgreCommon.h:402
unsigned int getClearBuffers(void) const
Gets which buffers are to be cleared each frame.
Definition: OgreViewport.h:240
@ ID_SCALE_X
Definition: OgreScriptCompiler.h:750
@ PF_BC4_SNORM
DDS (DirectDraw Surface) BC4 format (signed normalised)
Definition: OgrePixelFormat.h:203
std::map< String, PageContentCollectionFactory * > ContentCollectionFactoryMap
Definition: OgrePageManager.h:206
IncludeOrExclude
Directive used to manually control technique support based on the inclusion or exclusion of some fact...
Definition: OgreTechnique.h:115
@ NO_INTERSECT
Definition: OgrePortalBase.h:163
A LODBucket is a collection of smaller buckets with the same LOD.
Definition: OgreStaticGeometry.h:285
FFPVertexShaderStage
Definition: OgreShaderFFPRenderState.h:43
Listener * getListener(void) const
Gets the current listener for this object.
Definition: OgreMovableObject.h:452
uint32 getWidth() const
Get the width of this box.
Definition: OgreCommon.h:789
void setTextureFiltering(FilterType ftype, FilterOptions opts)
Set a single filtering option on this texture unit.
Definition: OgreTextureUnitState.h:685
@ ID_ONE_MINUS_DEST_ALPHA
Definition: OgreScriptCompiler.h:612
@ PF_R16G16B16A16_SNORM
64-bit pixel format, 16 bits red (signed normalised int), 16 bits blue (signed normalised int),...
Definition: OgrePixelFormat.h:234
void addCodePointRange(const CodePointRange &range)
Adds a range of code points to the list of code point ranges to generate glyphs for,...
Definition: OgreFont.h:269
void _notifyIndexInFrame(size_t i)
Definition: OgreLight.h:426
const Ogre::DisplayString & getCaption()
Definition: OgreTrays.h:647
void doSet(void *target, const String &val)
Definition: OgreStringInterface.h:111
Definition: OgreGLStateCacheManager.h:38
@ ID_SEPARATE_UV
Definition: OgreScriptCompiler.h:692
static CmdRedAdjust msRedCmd
Definition: OgreColourFaderAffector.h:134
@ SPC_TEXTURE_COORDINATE1
Definition: OgreShaderParameter.h:294
ValueType any_cast(const Any &operand)
Definition: OgreAny.h:401
void _convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool)
Converts a uniform projection matrix to suitable for this render system.
Definition: OgreTinyRenderSystem.h:93
int32 getFSAA() const
Accessors.
Definition: OgreGLRenderTexture.h:72
float bearing
Definition: OgreFont.h:70
uint32 getHeight(void) const
Gets the height of the image in pixels.
LodCollapserPtr collapser
Definition: OgreLodWorkQueueRequest.h:49
void setShadowTextureConfig(size_t shadowIndex, const ShadowTextureConfig &config)
Set the detailed configuration for a shadow texture.
Definition: OgreSceneManager.h:2815
@ PT_PLANE
Definition: OgreSceneManager.h:1428
void createSurface(size_t windowHandle)
virtual ~TerrainAutoUpdateLod()
Definition: OgreTerrainAutoUpdateLod.h:56
const Vector3 & getMaximum(void) const
Gets the maximum corner of the box.
Definition: OgreAxisAlignedBox.h:134
VkCommandBuffer mCurrentCmdBuffer
Definition: OgreVulkanQueue.h:81
Struct associating a single Pass with a single Renderable.
Definition: OgreRenderQueueSortingGrouping.h:51
const String & getPageResourceGroup() const
Get the resource group that will be used to read/write files when the default load routines are used.
Definition: OgrePageManager.h:384
Definition: OgreComPtr.h:78
virtual ~OctreeZoneFactory()
Definition: OgreAlignedAllocator.h:34
~NumericKeyFrame()
Definition: OgreKeyFrame.h:84
RenderTexture for GL FBO.
Definition: OgreGL3PlusFBORenderTexture.h:42
unsigned short ushort
Definition: OgrePrerequisites.h:60
PORTAL_TYPE getType() const
Get the type of portal.
Definition: OgrePortalBase.h:108
@ LBS_CURRENT
the colour as built up from previous stages
Definition: OgreBlendMode.h:115
@ ID_SRC_ALPHA
Definition: OgreScriptCompiler.h:611
const_reference back() const
Definition: OgreSmallVector.h:206
const String & getCompositorLogicName() const
Get the compositor logic name assigned to this technique.
Definition: OgreCompositionTechnique.h:168
represents a FFPShaderStage, part of a Function
Definition: OgreShaderFunction.h:45
@ SPC_POSTOCAMERA_WORLD_SPACE
View vector in world space.
Definition: OgreShaderParameter.h:123
PCZ implementation of RaySceneQuery.
Definition: OgrePCZSceneQuery.h:68
MapIterator< ChildContainerMap > ChildContainerIterator
Definition: OgreOverlayContainer.h:61
virtual bool isReadOnly() const
Reports whether this Archive is read-only, or whether the contents can be updated.
Definition: OgreArchive.h:131
@ RSC_TEXTURE_COMPRESSION_VTC
Supports compressed textures in the VTC format.
Definition: OgreRenderSystemCapabilities.h:140
void setShadowTextureCountPerLightType(Light::LightTypes type, size_t count)
Set the number of shadow textures a light type uses.
Definition: OgreSceneManager.h:2870
RenderableListener()
Definition: OgreRenderQueue.h:107
std::vector< Real > RealVector
Definition: OgreTerrain.h:293
IndexData * indexData
Face index data.
Definition: OgreSubMesh.h:80
Definition: OgreRenderTarget.h:65
void enable(bool yesno)
Definition: OgrePCZSceneNode.h:101
void _updateRenderQueue(RenderQueue *queue)
Internal method by which the movable object must add Renderable subclass instances to the rendering q...
Definition: OgrePortalBase.h:197
@ ACT_LIGHT_DIRECTION
A light direction in world space (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:799
@ LF_INCLUDE_NON_RELOADABLE
Process non-reloadable resources too.
Definition: OgreResource.h:124
@ RENDER_QUEUE_COUNT
Definition: OgreRenderQueue.h:76
GpuProgramPtr createProgram(const String &name, const String &groupName, const String &language, GpuProgramType gptype)
Create a new, unloaded GpuProgram.
Definition: OgreGpuProgramManager.h:219
General purpose response structure.
Definition: OgreWorkQueue.h:125
const MaterialPtr & getMaterial() const
Definition: OgreSubMesh.h:142
std::map< String, RenderTarget * > RenderTargetMap
Definition: OgreRenderSystem.h:55
@ ACT_LIGHT_POSITION_OBJECT_SPACE_ARRAY
Array of light positions in object space (count set by extra param)
Definition: OgreGpuProgramParams.h:832
static LogManager & getSingleton(void)
Get the singleton instance.
PixelFormat getNativeFormat(TextureType ttype, PixelFormat format, int usage)
Gets the format which will be natively used for a requested format given the constraints of the curre...
@ LML_NORMAL
Definition: OgreLog.h:62
bool getAutoextend(void) const
Returns true if the billboard pool automatically extends.
Definition: OgreBillboardSet.h:380
const CameraList & getCameras() const
Returns a const version of the camera list.
Definition: OgreSceneManager.h:1218
const ShaderParameterList & getLocalParameters() const
Return a list of local parameters.
Definition: OgreShaderFunction.h:201
virtual TexCoordDirection getTextureCoordDirection(void)
Gets the direction in which texture coords specified on each element are deemed to run.
Definition: OgreBillboardChain.h:161
virtual void preRenderQueues()
Event raised before all render queues are processed.
Definition: OgreRenderQueueListener.h:63
static const Vector3 ZERO
Definition: OgreVector.h:256
int getLumpSize(int lumpType)
VertexData * getAssociatedVertexData(void) const
Gets the associated VertexData which this track will update.
Definition: OgreAnimationTrack.h:538
pointer data()
data - Return a pointer to the vector's buffer, even if empty().
Definition: OgreSmallVector.h:183
virtual bool resourceCollision(Resource *resource, ResourceManager *resourceManager)
This event is called when a resource collides with another existing one in a resource manager.
Definition: OgreResourceGroupManager.h:218
@ ID_BLEND_MANUAL
Definition: OgreScriptCompiler.h:728
bool isIndexBufferShadowed(void) const
Gets whether or not this meshes index buffers are shadowed.
Definition: OgreMesh.h:581
@ FT_IMAGE
Loaded from an image created by an artist.
Definition: OgreFont.h:57
bool useIndexes
Specifies whether to use indexes to determine the vertices to use as input.
Definition: OgreRenderOperation.h:126
virtual void yesNoDialogClosed(const Ogre::DisplayString &question, bool yesHit)
Definition: OgreTrays.h:101
@ PF_ETC2_RGB8A1
ETC2 (Ericsson Texture Compression)
Definition: OgrePixelFormat.h:242
Plugin instance for GL ES 2 Manager.
Definition: OgreGLES2Plugin.h:40
uint16_t uint16
Definition: OgrePlatform.h:271
Sphere(const Vector3 ¢er, Real radius)
Constructor allowing arbitrary spheres.
Definition: OgreSphere.h:64
void setCreateShaderOverProgrammablePass(bool value)
Sets whether shaders are created for passes with shaders.
Definition: OgreShaderGenerator.h:427
@ INDEX_BUFFER
Definition: OgreD3D11HardwareBuffer.h:46
const Vector3 & getCommonDirection(void) const
Gets the common direction for all billboards (BBT_ORIENTED_COMMON)
Definition: OgreBillboardParticleRenderer.h:95
@ ID_SRC_MANUAL
Definition: OgreScriptCompiler.h:734
void setVertexProgramConstantFloatCount(ushort c)
The number of floating-point 4-vector constants vertex programs support.
Definition: OgreRenderSystemCapabilities.h:528
size_t vertexCount
Definition: OgreLodBuffer.h:55
static const Vector3 UNIT_SCALE
Definition: OgreVector.h:263
void setNamedConstant(const String &name, const Vector< dims, T > &vec)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreGpuProgramParams.h:497
void setGeometryProgramConstantIntCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:714
@ TL_VIEWPOS
Definition: OgreShaderExGBuffer.h:58
const VertexData * getVertexData(void) const
Get the vertex data for this geometry.
Definition: OgreStaticGeometry.h:209
@ SPC_POSTOLIGHT_OBJECT_SPACE2
Definition: OgreShaderParameter.h:134
void _notifyMoved()
Called when scene node moved.
Definition: OgrePortalBase.h:205
PCZone * getCurrentHomeZone()
Get the Zone the Portal is currently "in".
Definition: OgrePortalBase.h:114
@ ID_RENDER_SCENE
Definition: OgreScriptCompiler.h:800
const MetaDataList & getMetaData() const
get all types of SceneManager available for construction
Definition: OgreSceneManagerEnumerator.h:138
@ PF_BC6H_UF16
DDS (DirectDraw Surface) BC6H format (unsigned 16 bit float)
Definition: OgrePixelFormat.h:209
const BspNode * getRootNode(void)
Returns a pointer to the root node (BspNode) of the BSP tree.
void merge(const AxisAlignedBox &rhs)
Merges the passed in box into the current box.
Definition: OgreAxisAlignedBox.h:347
CompositorInstance * _getOriginalSceneCompositor(void)
Get the original scene compositor instance for this chain (internal use).
Definition: OgreCompositorChain.h:103
void doSet(void *target, const String &val)
@ ENDIAN_BIG
Use big endian (0x1000 is serialised as 0x10 0x00)
Definition: OgreSerializer.h:64
Real animFps
Definition: OgreQuake3Shader.h:100
Simple type to indicate a flush of the stream to the log.
Definition: OgreLog.h:208
@ PCT_SHORT
Byte per component (8 bit fixed 0.0..1.0)
Definition: OgrePixelFormat.h:334
Handles the management of mesh resources.
Definition: OgreMeshManager.h:65
PCZone * mAssociatedZone
Definition: OgrePCZone.h:304
T ** GetAddressOf() ASSUME_NOEXCEPT
Definition: OgreComPtr.h:203
Definition: OgreAssimpLoader.h:68
@ SPC_POSTOLIGHT_TANGENT_SPACE4
Definition: OgreShaderParameter.h:166
Real lastTransitionDist
The most recently calculated transition distance.
Definition: OgreTerrainQuadTreeNode.h:141
std::vector< RenderSystemOpPair > RenderSystemOpPairs
Definition: OgreCompositorInstance.h:113
virtual bool isVisible(void) const
Should this ShadowRenderable be treated as visible?
Definition: OgreShadowCaster.h:96
void setVisibilityFlags(uint32 flags)
Set the visibility flags for this terrain.
Definition: OgreTerrain.h:1328
FastArray< VulkanQueue > mTransferQueues
Additional transfer queues to run async transfers (besides the main graphics one)
Definition: OgreVulkanDevice.h:62
@ ID_LOD_BIAS
Definition: OgreScriptCompiler.h:794
virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)
Sets a method for automatically calculating texture coordinates for a stage.
Definition: OgreRenderSystem.h:567
@ ID_CHECK
Definition: OgreScriptCompiler.h:816
Object representing one pass or operation in a composition sequence.
Definition: OgreCompositionPass.h:46
@ TA_READ_WRITE
Definition: OgreTexture.h:88
ParameterPtr getOutputParameter(Parameter::Content content, GpuConstantType type=GCT_UNKNOWN)
get output parameter by content
Definition: OgreShaderFunction.h:156
Command object for setting compilation arguments.
Definition: OgreCgProgram.h:62
@ FlushOnly
Send the work we have so far to the GPU, but there may be more under way.
Definition: OgreVulkanPrerequisites.h:95
virtual void reposition(int leftPt, int topPt)
Reposition the window.
Definition: OgreRenderWindow.h:137
void shutdown()
Perform any tasks the plugin needs to perform when the system is shut down.
Definition: OgreSTBICodec.h:83
@ ID_POLYGON_MODE
Definition: OgreScriptCompiler.h:652
@ ID_LOD_STRATEGY
Definition: OgreScriptCompiler.h:576
String logObjectInfo(const String &msg, uint obj)
if there is a message in GL info log then post it in the Ogre Log
Abstract class defining the interface to be implemented by particle affectors.
Definition: OgreParticleAffector.h:64
Handles the WorkQueue management of the chunks.
Definition: OgreVolumeChunkHandler.h:85
@ ID_SAMPLER
Definition: OgreScriptCompiler.h:846
Vector3 dst
Definition: OgreLodConfig.h:46
const Vector3 getCorner4(void) const
Gets the coordinate of corner 4.
Definition: OgreVolumeOctreeNode.h:485
VectorIterator< PoseRefList > PoseRefIterator
Definition: OgreKeyFrame.h:232
virtual bool isRenderWindowSpecific() const
Definition: OgreVulkanTextureGpu.h:135
D3D11StereoDriverImpl()
Definition: OgreD3D11StereoDriverImpl.h:44
uint8 getTexcoordCount(void) const
Definition: OgreTextureAnimatorAffector.h:43
ushort getNumTextureUnits(void) const
Returns the number of texture units the current output hardware supports.
Definition: OgreRenderSystemCapabilities.h:418
Real z
Definition: OgreVector.h:132
ButtonEvent cbutton
Definition: OgreInput.h:111
Specialisation of HardwareBufferManagerBase to emulate hardware buffers.
Definition: OgreDefaultHardwareBufferManager.h:88
int getHighestLodLoaded() const
Definition: OgreTerrain.h:1830
virtual ~GLSLProgramManagerCommon()
void setDuration(float duration)
The length of time it takes to display the whole animation sequence, in seconds.
Definition: OgreTextureAnimatorAffector.h:50
@ SPC_LIGHTPOSITION_TANGENT_SPACE
Light position in tangent space index 0-7.
Definition: OgreShaderParameter.h:242
@ ACT_TIME_0_2PI
Single float value, which represents scaled time value [0..2*Pi], which repeats itself based on given...
Definition: OgreGpuProgramParams.h:991
void uninstall()
Perform the final plugin uninstallation sequence.
virtual void define(TerrainGroup *terrainGroup, long x, long y)
Definition: OgreTerrainPagedWorldSection.h:161
HardwareBuffer HardwareCounterBuffer
Definition: OgreHardwareBuffer.h:392
virtual ~ControllerFunction()
Definition: OgreController.h:89
float animationSpeedModifier
Definition: OgreAssimpLoader.h:83
virtual void notifyCamera(Camera *cam, PagedWorldSection *section)
Called when a camera is used for any kind of rendering.
Definition: OgrePageStrategy.h:103
Slot for a terrain instance, together with its definition.
Definition: OgreTerrainGroup.h:336
bool isEmpty() const
Definition: OgreAny.h:112
Stream(Log *target, LogMessageLevel lml, bool maskDebug)
Definition: OgreLog.h:210
uint getGLProgramHandle(void) const
Get the GL Handle for the program object.
Definition: OgreGLSLProgramCommon.h:63
uint8 getRenderQueueGroup(void) const
Get the render queue group that this terrain will be rendered into.
Definition: OgreTerrain.h:1317
void _setDepthBias(float constantBias, float slopeScaleBias)
Sets the depth bias, NB you should use the Material version of this.
GLContext GL3PlusContext
Definition: OgreGL3PlusPrerequisites.h:36
virtual void applyDeltaValue(int)
Apply delta value.
Definition: OgreAnimable.h:194
void moveNext()
Moves the iterator on one element.
Definition: OgreIteratorWrapper.h:104
static const Matrix3 ZERO
Definition: OgreMatrix3.h:296
static const Vector2 ZERO
Definition: OgreVector.h:120
@ D3D_TEX_TYPE_NORMAL
standard texture
Definition: OgreD3D9Mappings.h:48
Definition: OgreD3D9HardwarePixelBuffer.h:40
bool _isFitToTray()
Definition: OgreTrays.h:502
void setShadowCasterRenderBackFaces(bool bf)
Sets whether or not shadow casters should be rendered into shadow textures using their back faces rat...
Definition: OgreSceneManager.h:3012
static VertexElementType getBestColourVertexElementType()
Definition: OgreHardwareVertexBuffer.h:233
virtual void compositorInstanceCreated(CompositorInstance *newInstance)
Called when a compositor instance has been created.
Definition: OgreCompositorLogic.h:54
bool checkExtension(const String &ext) const
Definition: OgreGLNativeSupport.h:84
@ TEXCALC_NONE
No calculated texture coordinates.
Definition: OgreRenderSystem.h:63
String quoteWord(const String &val)
Definition: OgreMaterialSerializer.h:334
void clear(bool destroy=false)
Clears this group of renderables.
Definition: OgreRenderQueueSortingGrouping.h:460
const QueuedRenderableCollection & getSolidsBasic(void) const
Get the collection of basic solids currently queued, this includes all solids when there are no shado...
Definition: OgreRenderQueueSortingGrouping.h:285
Definition: OgreGLSLESProgram.h:37
void throwIfFailed(const char *desc, const char *src)
Definition: OgreD3D11Device.h:81
const_reference back() const
Definition: OgreCommon.h:493
virtual void roll(const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
Rotate the node around the Z-axis.
Definition: OgreNode.h:398
@ SwapchainPendingSwap
We've come from SwapchainUsedInRendering and are waiting for VulkanDevice::commitAndNextCommandBuffer...
Definition: OgreVulkanWindow.h:56
@ G2D_X_Z
Grid is in the X/Z plane.
Definition: OgreGrid2DPageStrategy.h:50
Command object for scope (see ParamCommand).
Definition: OgreDirectionRandomiserAffector.h:57
D3D_FEATURE_LEVEL _getFeatureLevel() const
Definition: OgreD3D11RenderSystem.h:317
Command object for red adjust (see ParamCommand).
Definition: OgreColourInterpolatorAffector.h:49
uint getGLProgramHandle() const
If we are using program pipelines, the OpenGL program handle.
Definition: OgreGLSLShaderCommon.h:102
@ ID_DEPTH
Definition: OgreScriptCompiler.h:811
LodInputProviderPtr input
Definition: OgreLodWorkQueueRequest.h:46
uint hierarchicalLvl
The hierarchical level of this profile, 0 being the root profile.
Definition: OgreProfiler.h:193
Definition: OgreGLES2HardwareOcclusionQuery.h:45
std::vector< CompositionPass * > Passes
Definition: OgreCompositionTargetPass.h:60
@ IM_VTFBONEMATRIXLOOKUP
Use a limited number of skeleton animations shared among all instances.
Definition: OgreCommon.h:361
@ PCT_FLOAT32
16 bit float per component
Definition: OgrePixelFormat.h:336
bool operator>(const Vector &rhs) const
Returns true if the vector's scalar components are all smaller that the ones of the vector it is comp...
Definition: OgreVector.h:400
const VideoModes & getVideoModes() const
Definition: OgreGLNativeSupport.h:109
size_t ResourceHandle
Definition: OgreResource.h:38
GLHardwarePixelBufferCommon * getDepthBuffer() const
Definition: OgreGLDepthBufferCommon.h:37
virtual ~PageStrategy()
Definition: OgrePageStrategy.h:85
void blitToMemory(const PixelBox &dst)
Convenience function that blits this entire buffer to a pixelbox.
Definition: OgreHardwarePixelBuffer.h:173
virtual void displayResults(const ProfileInstance &instance, ulong maxTotalFrameTime)
Here we get the real profiling information which we can use.
Definition: OgreProfiler.h:219
Real getTimePos(void) const
Definition: OgreAnimationTrack.h:93
T * Detach() ASSUME_NOEXCEPT
Definition: OgreComPtr.h:214
HardwareBufferPtr createUniformBuffer(size_t sizeBytes, HardwareBufferUsage=HBU_CPU_ONLY, bool=false) override
Create uniform buffer.
Definition: OgreDefaultHardwareBufferManager.h:97
bool areFrameStatsVisible()
Definition: OgreTrays.h:903
Template class describing a simple pool of items.
Definition: OgreResourceManager.h:45
int * mElements
Definition: OgreQuake3Level.h:122
Frame Buffer Object abstraction.
Definition: OgreGLES2FrameBufferObject.h:41
bool operator>=(const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:247
@ BS_OVER
Definition: OgreTrays.h:75
float normal[3]
Definition: OgreQuake3Types.h:212
T dotProduct(const VectorBase< dims, T > &vec) const
Calculates the dot (scalar) product of this vector with another.
Definition: OgreVector.h:450
GLNativeSupport(int profile)
Definition: OgreGLNativeSupport.h:66
const char * getFile() const
Gets source file name.
Definition: OgreException.h:156
Definition: OgreLodConfig.h:144
uint32 elementSize
Number of typed slots per element (some programs pack each array element to float4,...
Definition: OgreGpuProgramParams.h:152
BspSceneManager(const String &name)
Definition: OgreVulkanQueue.h:42
@ RENDER_QUEUE_6
Definition: OgreRenderQueue.h:65
@ OGREPROF_CULLING
Culling.
Definition: OgreProfiler.h:88
virtual ~Plugin()
Definition: OgrePlugin.h:83
bool _OgreVolumeExport operator<(const Vector3 &a, const Vector3 &b)
A less operator.
InstanceBatchMapIterator getInstanceBatchMapIterator(void) const
Get non-updateable iterator over instance batches per material.
Definition: OgreInstanceManager.h:295
virtual bool isPoseAnimationIncluded(void) const
Returns whether a vertex program includes the required instructions to perform pose animation.
Definition: OgreGpuProgram.h:245
SwapchainStatus
Definition: OgreVulkanWindow.h:42
int skyPlaneYSegments
Definition: OgreSceneManager.h:308
iterator insert(iterator I, const T &Elt)
Definition: OgreSmallVector.h:439
virtual void cameraPostRenderScene(Camera *cam)
Called after the scene has been rendered with this camera.
Definition: OgreCamera.h:101
Specialises the SceneQuery class for querying along a ray.
Definition: OgreSceneQuery.h:360
int mNumShaders
Definition: OgreQuake3Level.h:150
size_t indexStart
index count from indexStart.
Definition: OgreLodBuffer.h:48
virtual Real getCellSize() const
Get the size of the cells in the grid.
Definition: OgreGrid2DPageStrategy.h:160
Image * getImage()
Definition: OgreTinyDepthBuffer.h:23
Real _getHeight(void) const
Gets the height of this element in relation to the screen (where 1.0 = screen height)
Definition: OgreOverlayElement.h:246
CompareFunction getCompareFunction() const
Definition: OgreTextureUnitState.h:192
void setMaxPointSize(Real s)
Maximum point screen size in pixels.
Definition: OgreRenderSystemCapabilities.h:544
Vector3 getSize(void) const
Gets the size of the box.
Definition: OgreAxisAlignedBox.h:668
const Vector3 & getPosition(void) const
Gets the position of the node relative to it's parent.
Definition: OgreNode.h:265
bool getSkeletalAnimationIncluded() const
Returns whether a vertex program includes the required instructions to perform skeletal animation.
Definition: OgreShaderProgram.h:158
void setSource(const SharedPtr< ControllerValue< T > > &src)
Sets the input controller value.
Definition: OgreController.h:162
ConcreteNodeList children
Definition: OgreScriptCompiler.h:71
std::map< String, PropertyValue > PropertyValueMap
Defines a transferable map of properties using wrapped value types (Ogre::Any)
Definition: OgreProperty.h:270
void beginSection(unsigned short level, const bool useMainBuffer=true)
Definition: OgreMaterialSerializer.h:296
void shutdown()
Perform any tasks the plugin needs to perform when the system is shut down.
Definition: OgreAssimpLoader.h:151
void toggleAdvancedFrameStats()
Toggles visibility of advanced statistics.
Definition: OgreTrays.h:911
void _render(const RenderOperation &op)
Render something to the active viewport.
Vector3 src
Definition: OgreLodConfig.h:45
SmallVectorBase - This is all the non-templated stuff common to all SmallVectors.
Definition: OgreSmallVector.h:92
CreateParticleSystemScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup)
Definition: OgreScriptCompiler.h:541
bool operator>=(const Radian &r) const
Definition: OgreMath.h:94
void notifyDeviceLost(D3D11Device *device)
virtual uint32 _createVao()
Create VAO on current context.
Definition: OgreGLRenderSystemCommon.h:134
void div(const In &arg0, const In &arg1, const Out &dst) const
dst = arg0 / arg1;
Definition: OgreShaderFunction.h:82
void setInjectorListener(LodWorkQueueInjectorListener *injectorListener)
Definition: OgreLodWorkQueueInjector.h:55
const SubMeshList & getSubMeshes() const
Gets the available submeshes.
Definition: OgreMesh.h:298
@ FFP_VS_TRANSFORM
Definition: OgreShaderFFPRenderState.h:46
GLHardwareVertexBuffer GLHardwareBuffer
Definition: OgreGLHardwareBuffer.h:68
static unsigned short DELTA_BUFFER
Buffer binding used for holding delta values.
Definition: OgreTerrainQuadTreeNode.h:259
virtual bool preAddToRenderState(const RenderState *renderState, Pass *srcPass, Pass *dstPass)
Called before adding this sub render state to the given render state.
Definition: OgreShaderSubRenderState.h:115
@ BCT_SAMPLER
Definition: OgreGpuProgramParams.h:59
static D3D11_USAGE _getUsage(TextureUsage usage)
Definition: OgreD3D11Mappings.h:81
std::vector< TexturePtr > TexturePtrList
Definition: OgreGL3PlusTextureManager.h:40
ColourValue(float red=1.0f, float green=1.0f, float blue=1.0f, float alpha=1.0f)
Definition: OgreColourValue.h:67
void setNormaliseNormalsOnScale(bool n)
Set whether to automatically normalise normals on objects whenever they are scaled.
Definition: OgreSceneManager.h:3293
@ Visual
Definition: OgreParticle.h:49
MaterialBucket * getParent(void)
Definition: OgreStaticGeometry.h:207
virtual bool isWindowSet(void) const
Returns if a viewport window is being used.
Definition: OgreCamera.h:545
@ ID_DEPTH_POOL
Definition: OgreScriptCompiler.h:791
bool useFullScreen
Definition: OgreCommon.h:834
@ ACT_LIGHT_DIRECTION_OBJECT_SPACE_ARRAY
Array of light directions in object space (count set by extra param)
Definition: OgreGpuProgramParams.h:838
D3D9GpuProgram D3D9GpuVertexProgram
Definition: OgreD3D9GpuProgram.h:130
uint16 getLightmapSize() const
Get the requested size of lightmap for this terrain.
Definition: OgreTerrain.h:1054
@ ID_ONE
Definition: OgreScriptCompiler.h:604
~HardwareBufferLockGuard()
Definition: OgreHardwareBuffer.h:414
static const String FACTORY_TYPE_NAME
Factory type name.
Definition: OgreSceneManagerEnumerator.h:54
MapIterator< VertexOffsetMap > VertexOffsetIterator
An iterator over the vertex offsets.
Definition: OgrePose.h:72
std::reverse_iterator< const_iterator > const_reverse_iterator
Definition: OgreSmallVector.h:151
@ VET_USHORT4_NORM
Definition: OgreHardwareVertexBuffer.h:160
Class that provides functionality to generate materials for use with a terrain.
Definition: OgreTerrainMaterialGenerator.h:161
Internal structure defining a texture effect.
Definition: OgreTextureUnitState.h:314
uint32 id
Definition: OgreScriptCompiler.h:128
Specialisation of Texture for D3D11.
Definition: OgreD3D11Texture.h:41
T ** ReleaseAndGetAddressOf() ASSUME_NOEXCEPT
Definition: OgreComPtr.h:208
const FrameStats & getStatistics(void) const
Retrieves details of current rendering performance.
Definition: OgreRenderTarget.h:209
bool farbox
Definition: OgreQuake3Shader.h:109
@ ACT_LIGHT_CASTS_SHADOWS_ARRAY
Returns (int) 1 if the given light casts shadows, 0 otherwise (index set in extra param)
Definition: OgreGpuProgramParams.h:899
@ FRUSTUM_PLANE_BOTTOM
Definition: OgreFrustum.h:76
const String & getGeometryProgramName(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1244
UserObjectBindings & getUserObjectBindings()
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgreMovableObject.h:343
@ SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED
Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projecti...
Definition: OgreCommon.h:278
@ VET_SHORT2
Definition: OgreHardwareVertexBuffer.h:131
void setNamedConstant(const String &name, T val)
Sets a single value constant parameter to the program.
Definition: OgreGpuProgramParams.h:491
const BoneList & getBones() const
Get all the bones in the skeleton.
Definition: OgreSkeleton.h:186
InstanceBatch * _getOwner() const
Definition: OgreInstancedEntity.h:193
LoadLodRequest(TerrainLodManager *r, uint16 preparedLod, uint16 loadedLod, uint16 target)
Definition: OgreTerrainLodManager.h:62
@ RSC_CAN_GET_COMPILED_SHADER_BUFFER
Supports reading back compiled shaders.
Definition: OgreRenderSystemCapabilities.h:160
int unknown
Definition: OgreQuake3Types.h:187
FastArray< VulkanQueue > mComputeQueues
Additional compute queues to run async compute (besides the main graphics one)
Definition: OgreVulkanDevice.h:60
const GpuProgramParametersPtr & getDefaultParameters(void) override
Get a reference to the default parameters which are to be used for all uses of this program.
@ SHADER_LIGHTMAP
Definition: OgreQuake3Types.h:98
Real _getTop(void) const
Gets the top of this element in relation to the screen (where 0 = far top, 1.0 = far bottom)
Definition: OgreOverlayElement.h:242
C++ encapsulation of GLSL ES Program Object.
Definition: OgreGLSLESLinkProgram.h:45
@ CE_UNEXPECTEDTOKEN
Definition: OgreScriptCompiler.h:203
@ LBX_MODULATE_X2
as LBX_MODULATE but brighten afterwards (x2)
Definition: OgreBlendMode.h:83
ProgramWriterFactory()
Definition: OgreShaderProgramWriterManager.h:50
int skyDomeYSegments
Definition: OgreSceneManager.h:298
void setPointSpritesEnabled(bool enabled)
Sets whether points will be rendered as textured quads or plain dots.
Definition: OgrePass.h:476
@ SPC_LIGHTPOSITION_WORLD_SPACE2
Definition: OgreShaderParameter.h:224
Real getDerivedRadius() const
Retrieve the radius of the portal in world coordinates.
Definition: OgrePortalBase.h:110
@ VET_UBYTE4
Definition: OgreHardwareVertexBuffer.h:134
@ SPC_POSITION_LIGHT_SPACE2
Definition: OgreShaderParameter.h:100
TerrainSlot(long _x, long _y)
Definition: OgreTerrainGroup.h:345
void setForceOneWeight(bool enable)
Definition: OgreInstanceBatchVTF.h:187
String getDescription() const
@ ACT_WORLD_MATRIX_ARRAY_3x4
An array of world matrices, each represented as only a 3x4 matrix (3 rows of 4columns) usually for do...
Definition: OgreGpuProgramParams.h:643
SmallVectorTemplateCommon(size_t Size)
Definition: OgreSmallVector.h:143
std::vector< Widget * > WidgetList
Definition: OgreTrays.h:193
void destroySwapchain(void)
T * allocate(size_t n, const void *hint)
Definition: OgreAlignedAllocator.h:116
void finaliseTopLevel(Display *display, Window window, int &left, int &top, uint &width, uint &height, String &title, Atom wmDelete)
friend Vector operator*(Real s, Vector v)
Definition: OgreVector.h:640
void setDisplayMode(DisplayMode d)
Set the display mode for the overlay.
Definition: OgreOverlayProfileSessionListener.h:88
Specialisation of VertexDeclaration for D3D11.
Definition: OgreD3D11VertexDeclaration.h:39
void redefine(const Vector3 &rkNormal, const Vector3 &rkPoint)
Redefine this plane based on a normal and a point.
Definition: OgrePlane.h:178
void dumpContents(void)
Debug method.
const Vector3 & _getDerivedPosition(void) const
Gets the position of the node as derived from all parents.
Real skyPlaneBow
Definition: OgreSceneManager.h:306
RenderWindow * createRenderWindow(const RenderWindowDescription &desc)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreRoot.h:577
const String & getName() const
Get the name of the property.
Definition: OgreProperty.h:146
bool getDynamic() const
Gets whether this object is marked as dynamic.
Definition: OgreManualObject.h:182
std::vector< GpuSharedParametersUsage > GpuSharedParamUsageList
Definition: OgreGpuProgramParams.h:1239
ushort getTessellationHullProgramConstantBoolCount(void) const
Definition: OgreRenderSystemCapabilities.h:749
std::vector< VkFence > mImageFences
Definition: OgreVulkanWindow.h:85
void setLayerBlendMapSize(uint16 sz)
Sets the default size of blend maps for a new terrain.
Definition: OgreTerrain.h:1992
@ ACT_LIGHT_COUNT
The number of active light sources (better than gl_MaxLights)
Definition: OgreGpuProgramParams.h:757
std::vector< CodePointRange > CodePointRangeList
Definition: OgreFont.h:109
@ BIND_SOFTWARE_SKELETAL
Definition: OgreEntity.h:754
Definition: OgreQuake3Types.h:216
size_t indexCount
Definition: OgreLodData.h:143
int16_t int16
Definition: OgrePlatform.h:275
std::vector< unsigned > indexMap
Definition: OgreLod0Stripifier.h:86
@ PF_FLOAT32_RGBA
128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue,...
Definition: OgrePixelFormat.h:108
Definition: OgreTinyRenderSystem.h:22
@ CONTEXT_CORE
Definition: OgreGLNativeSupport.h:61
virtual ~ScriptCompilerListener()
Definition: OgreScriptCompiler.h:360
Factory object for creating PCZLight instances.
Definition: OgrePCZLight.h:119
T Type
Definition: OgreComPtr.h:119
SharedPtr< Skeleton > SkeletonPtr
Definition: OgrePrerequisites.h:291
const String & getType(void) const
Returns the factory type.
virtual void setLightmapEnabled(bool enabled)=0
Whether to support a light map over the terrain in the shader, if it's present (default true)
Class to build up a mesh with vertices and indices.
Definition: OgreVolumeMeshBuilder.h:134
virtual ~GpuBufferAllocator()
Definition: OgreTerrain.h:536
const ColourValue & getSpecular(void) const
Gets the specular colour reflectance of the pass.
Definition: OgrePass.h:398
void _removeMovable(const MovableObject *mov)
Internal method for telling the node that a movable no longer intersects it.
static float RadiansToAngleUnits(float radians)
Convert from radians to the current AngleUnit .
TextureAddressingMode
Texture addressing modes - default is TAM_WRAP.
Definition: OgreCommon.h:117
Class implementing TerrainAutoUpdateLod interface.
Definition: OgreTerrainAutoUpdateLod.h:76
const Real * ptr() const
Definition: OgreVector.h:134
T * ptr()
Definition: OgreVector.h:65
@ SPC_LIGHTPOSITION_WORLD_SPACE5
Definition: OgreShaderParameter.h:227
@ ID_SRC_COLOUR
Definition: OgreScriptCompiler.h:607
uint32 id
Definition: OgreScriptCompiler.h:149
ID3D11Resource * getTextureResource()
Definition: OgreD3D11Texture.h:56
void setQueryFlags(uint32 flags)
Sets the query flags for this object.
Definition: OgreMovableObject.h:394
const _OgreExport char *const RGN_INTERNAL
Internal resource group name (should be used by OGRE internal only)
std::vector< PortalBase * > PortalBaseList
Definition: OgrePCZone.h:57
virtual void setOptimalAdjustFactor(Real n)
Adjusts the parameter n to produce optimal shadows.
Definition: OgreShadowCameraSetupLiSPSM.h:202
Definition: OgreGLES2Texture.h:42
void setMinimumX(Real x)
Changes one of the components of the minimum corner of the box used to resize only one dimension of t...
Definition: OgreAxisAlignedBox.h:167
Listener * getListener(void) const
Gets the current listener for this Node.
Definition: OgreNode.h:566
BorderRenderable(BorderPanelOverlayElement *parent)
Constructed with pointers to parent.
Definition: OgreBorderPanelOverlayElement.h:234
size_type max_size() const
Definition: OgreCommon.h:440
bool _getAnimationTypesDirty(void) const
Are the derived animation types out of date?
Definition: OgreMesh.h:895
const Vector3 & getDerivedCP() const
Get the position (centerpoint) of the portal in world coordinates.
Definition: OgrePortalBase.h:134
@ GHA_LEFT
Definition: OgreOverlayElement.h:67
void setDebugDisplayLevel(uint8 lvl)
Set the debug display level.
Definition: OgrePageManager.h:420
IndexType
Definition: OgreHardwareIndexBuffer.h:49
void _writeRawConstants(size_t physicalIndex, const T *val, size_t count)
Write a series of values into the underlying constant buffer at the given physical index.
Definition: OgreGpuProgramParams.h:1417
~EntityFactory()
Definition: OgreEntity.h:860
const Techniques & getSupportedTechniques(void) const
Gets all the Techniques which are supported by the current card.
Definition: OgreMaterial.h:238
virtual Vector4 getValueAndGradient(const Vector3 &position) const =0
Gets the density value and gradient at a specific position.
PixelFormat chooseSurfaceFormat(bool hwGamma)
LodData * mGen
Definition: OgreLodData.h:76
bool findVisibleObjects
Whether this op needs to find visible scene objects or not.
Definition: OgreCompositorInstance.h:163
Real amplitude
Definition: OgreTextureUnitState.h:322
MaterialPtr createAsMaterial(int lightmapNumber)
Creates this shader as an OGRE material.
virtual PageContentCollection * createInstance()=0
void setRadius(Real newRadius)
Any & swap(Any &rhs)
Definition: OgreAny.h:85
Sampler::UVWAddressingMode UVWAddressingMode
Definition: OgreTextureUnitState.h:298
uint32 getWidth(void) const
Returns the width of the texture.
Definition: OgreTexture.h:229
bool rewind(size_t count)
Step back in cached stream by 'count' bytes.
Definition: OgreDeflate.h:111
PCZLightFactory()
Definition: OgrePCZLight.h:124
virtual ~GLRenderTarget()
Definition: OgreGLRenderTarget.h:18
void notifyResourceDestroyed(D3D11DeviceResource *deviceResource)
iterator insert(iterator I, size_type NumToInsert, const T &Elt)
Definition: OgreSmallVector.h:460
bool isVisible(void) const
Returns whether or not this SubEntity is supposed to be visible.
Definition: OgreSubEntity.h:149
@ ACT_LIGHT_DIFFUSE_COLOUR
Light diffuse colour (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:769
uint32 mFamilyIdx
Definition: OgreVulkanQueue.h:74
MapIterator< OverlayMap > OverlayMapIterator
Definition: OgreOverlayManager.h:112
Real getDefaultMinPixelSize()
Get the default minimum pixel size for object to be rendered by.
Definition: OgreRoot.h:929
const SkyPlaneGenParameters & getSkyPlaneGenParameters(void) const
Get the parameters used to construct the SkyPlane, if any.
Definition: OgreSceneManager.h:1979
void setConfigOption(const String &name, const String &value)
Sets an option for this API.
Definition: OgreTinyRenderSystem.h:95
void removeFactory(ProgramWriterFactory *factory)
Definition: OgreShaderProgramWriterManager.h:87
~ComPtr() ASSUME_NOEXCEPT
Definition: OgreComPtr.h:141
float lodBias
LOD offset.
Definition: OgreCompositorInstance.h:145
@ HBL_DISCARD
Discards the entire buffer while locking.
Definition: OgreHardwareBuffer.h:154
static const uint16 CHUNK_VERSION
Definition: OgrePagedWorldSection.h:90
GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
Create an instance of GLSLESProgram.
virtual size_t getStateCount() const
Returns the number of times this resource has changed state, which generally means the number of time...
Definition: OgreResource.h:421
virtual void updateGpuProgramsParams(Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
Update GPU programs parameters before a rendering operation occurs.
Definition: OgreShaderSubRenderState.h:106
void setDynamic(bool dyn)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:175
Basic label widget.
Definition: OgreTrays.h:462
virtual void download(const PixelBox &data)
Download a box of pixels from the card.
const CodePointRangeList & getCodePointRangeList() const
Get a const reference to the list of code point ranges to be used to generate glyphs from a truetype ...
Definition: OgreFont.h:283
LodLevel()
Definition: OgreTerrainQuadTreeNode.h:145
std::pair< bool, Real > RayTestResult
A pair structure where the first element indicates whether an intersection occurs.
Definition: OgreMath.h:51
Definition: OgrePixelCountLodStrategy.h:93
OpenGL supports 3 different methods: FBO, pbuffer & Copy.
Definition: OgreGLDepthBufferCommon.h:25
const String & getEntryPoint(void) const
Gets the entry point defined for this program.
Definition: OgreD3D9HLSLProgram.h:160
AbstractNode * mParent
Definition: OgreScriptCompiler.h:491
void _notifyObjectDetached(const MovableObject *mov)
Internal method for notifying the level that an object has been detached from a node.
@ ACT_LIGHT_POSITION_VIEW_SPACE_ARRAY
Array of light positions in view space (count set by extra param)
Definition: OgreGpuProgramParams.h:834
std::vector< Technique * > Techniques
Definition: OgreMaterial.h:99
static void useTightAttributeLayout()
use alternate vertex attribute layout using only 8 vertex attributes
Ogre::String getWritablePath(const Ogre::String &filename) const
Find a path where the given filename can be written to.
Definition: OgreFileSystemLayer.h:108
Represents part of the world geometry that is a result of a SceneQuery.
Definition: OgreSceneQuery.h:105
const String & getLanguage(void) const
Overridden from GpuProgram.
Definition: OgreTinyTextureManager.h:12
@ GPU_NOKIA
Definition: OgreRenderSystemCapabilities.h:238
const Vector3 & _getBindingPoseInverseScale(void) const
Gets the inverted binding pose scale.
Definition: OgreBone.h:120
bool empty() const
Definition: OgreCommon.h:442
const String & getMaterialName() const
Get the name of the material being used for the terrain.
Definition: OgreTerrain.h:1308
void invalidateMaterial(const String &schemeName, const Material &mat)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderGenerator.h:356
Visitor object that can be used to iterate over a collection of Renderable instances abstractly.
Definition: OgreRenderable.h:325
virtual void shadowTextureCasterPreViewProj(Light *light, Camera *camera, size_t iteration)
This event occurs just before the view & projection matrices are set for rendering into a shadow text...
Definition: OgreSceneManager.h:162
Definition: OgreDotSceneLoader.h:13
Radian operator-() const
Definition: OgreMath.h:79
LodConfig config
Definition: OgreLodWorkQueueRequest.h:44
bool hasSceneNode(const String &name) const
Returns whether a scene node with the given name exists.
Definition: OgreSceneManager.h:1399
@ ACT_WORLD_MATRIX
The current world matrix.
Definition: OgreGpuProgramParams.h:629
Real getMinimumDepthInputValue(void)
Gets the minimum (closest) depth value to be used when rendering using identity transforms.
Definition: OgreGLRenderSystemCommon.h:123
@ CE_OBJECTBASENOTFOUND
Definition: OgreScriptCompiler.h:204
virtual ~TrayListener()
Definition: OgreTrays.h:94
GeneralAllocatedObject PropertyAlloc
Definition: OgreProperty.h:126
virtual const String & getType() const =0
Returns the factory type.
@ RCP_CREATE_ON_ACTIVE_DEVICE
Creates the rendering resource on the current active device that needs it.
Definition: OgreD3D9ResourceManager.h:42
@ ID_MATERIAL_SCHEME
Definition: OgreScriptCompiler.h:795
void setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)
Tell the render system whether to derive a depth bias on its own based on the values passed to it in ...
Definition: OgreRenderSystem.h:990
@ LB_BlendLighten
Definition: OgreShaderExLayeredBlending.h:50
void setBillboardType(BillboardType bbt)
Sets the orientation behaviour of the billboards to render.
Definition: OgreBillboardParticleRenderer.h:71
void setEnableBackwardsCompatibility(bool enableBackwardsCompatibility)
Sets whether backwards compatibility is enabled.
Definition: OgreD3D11HLSLProgram.h:181
static const uint16 TERRAINLAYERSAMPLER_CHUNK_VERSION
Definition: OgreTerrain.h:281
size_t size
Definition: OgreImageCodec.h:87
Factory class for TextureAnimatorAffector.
Definition: OgreTextureAnimatorAffector.h:65
Vector operator/(Real s) const
Definition: OgreVector.h:684
@ TEXCALC_ENVIRONMENT_MAP
Environment map based on vertex normals.
Definition: OgreRenderSystem.h:65
const String & getName(void) const
Get the name of the library.
Definition: OgreDynLib.h:85
@ SPC_POSTOCAMERA_VIEW_SPACE
View vector in view space.
Definition: OgreShaderParameter.h:126
@ ACT_SPOTLIGHT_PARAMS
Spotlight parameters, Vector4(innerFactor, outerFactor, falloff, isSpot) innerFactor and outerFactor ...
Definition: OgreGpuProgramParams.h:779
virtual Ogre::Real getTrayPadding() const
Definition: OgreTrays.h:841
Definition: OgreScriptCompiler.h:535
@ TEXGEN_ENVIRONMENT
Definition: OgreQuake3Types.h:129
Command object for bounce (see ParamCommand).
Definition: OgreDeflectorPlaneAffector.h:65
String mResourceGroup
Definition: OgreScriptCompiler.h:538
virtual MaterialPtr getDefaultSettings(void) const
Returns a pointer to the default Material settings.
Definition: OgreMaterialManager.h:238
Real distance(const Segment &otherSegment) const
ulong frameNumber
Definition: OgreProfiler.h:181
virtual void _notifyAttached(Node *parent, bool isTagPoint=false)
Internal method called to notify the object that it has been attached to a node.
Definition: OgreScriptCompiler.h:545
virtual void applyDeltaValue(const Vector2 &)
Apply delta value.
Definition: OgreAnimable.h:202
@ ID_CAMERA_FAR_CORNERS_WORLD_SPACE
Definition: OgreScriptCompiler.h:807
ushort getTarget(void) const
Return the target geometry index of the pose.
Definition: OgrePose.h:68
Structure encapsulating import data that you may use to bootstrap the terrain without loading from a ...
Definition: OgreTerrain.h:323
VertexHash()
Definition: OgreLodData.h:78
@ ACT_INVERSE_TEXTURE_SIZE
Provides inverse texture size of the texture unit (index determined by setAutoConstant call).
Definition: OgreGpuProgramParams.h:1124
BillboardOrigin getBillboardOrigin(void) const
Gets the point which acts as the origin point for all billboards in this set.
Definition: OgreBillboardParticleRenderer.h:81
PixelFormat format
The pixel format.
Definition: OgrePixelFormat.h:396
virtual bool canHandleRequest(const Request *req, const WorkQueue *srcQ)
Return whether this handler can process a given request.
Definition: OgreWorkQueue.h:176
virtual void viewportRemoved(const RenderTargetViewportEvent &evt)
Called to notify listener that a Viewport has been removed from the target in question.
Definition: OgreRenderTargetListener.h:139
ParticleSystemFactory()
Definition: OgreParticleSystemManager.h:341
GLContext GLES2Context
Definition: OgreGLES2Prerequisites.h:38
const VertexOffsetMap & getVertexOffsets(void) const
Gets a const reference to the vertex offsets.
Definition: OgrePose.h:108
Command object for setting target assembler.
Definition: OgreD3D11HLSLProgram.h:53
#define OGRE_MAX_MULTIPLE_RENDER_TARGETS
Define max number of multiple render targets (MRTs) to render to at once.
Definition: OgreConfig.h:60
void setTextureAddressingMode(Ogre::TextureAddressingMode u, Ogre::TextureAddressingMode v, Ogre::TextureAddressingMode w)
Sets the texture addressing mode, i.e.
Definition: OgreTextureUnitState.h:668
@ ID_ALWAYS_PASS
Definition: OgreScriptCompiler.h:626
Class representing a node in the scene graph.
Definition: OgreSceneNode.h:60
void setEmissive(const ColourValue &emissive)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:382
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:56
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGLES2FBOMultiRenderTarget.h:47
EncoderState
Definition: OgreVulkanQueue.h:63
std::map< String, ProgramWriterFactory * > FactoryMap
Definition: OgreShaderProgramWriterManager.h:65
ulong accum
Represents the total time of all child profiles to subtract from this profile.
Definition: OgreProfiler.h:190
const HardwareVertexBufferSharedPtr & getPositionBuffer(void) const
Definition: OgreShadowCaster.h:106
Any()
Definition: OgreAny.h:62
virtual size_t getNumberOfChains(void) const
Get the number of chain segments (this class can render multiple chains at once using the same materi...
Definition: OgreBillboardChain.h:129
MeshPtr manualMesh
Hard link to mesh to avoid looking up each time.
Definition: OgreMesh.h:973
std::vector< Plugin * > PluginInstanceList
Definition: OgreRoot.h:74
shared_ptr< GLGpuProgram > GLGpuProgramPtr
Definition: OgreGLPrerequisites.h:45
void setOverlaysEnabled(bool enabled)
Tells this viewport whether it should display Overlay objects.
Definition: OgreViewport.h:302
void _setFog(FogMode f)
Definition: OgreRenderSystem.h:316
InvalidStateException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:201
void setEnabled(bool enabled)
Sets whether this controller is enabled.
Definition: OgreController.h:190
bool hit
Whether an intersection occurred.
Definition: OgreTerrainGroup.h:394
void setOperationType(RenderOperation::OperationType operationType)
Set the type of primitives that this object generates.
Definition: OgreRenderToVertexBuffer.h:83
@ ID_TRANSFORM
Definition: OgreScriptCompiler.h:757
void setVSyncInterval(unsigned interval)
Definition: OgreD3D11RenderWindow.h:129
const String & getSkyMaterialName(void) const
Get Sky material name.
int mcTriangles[256][16]
Triangulation lookup table.
Definition: OgreVolumeIsoSurfaceTablesMC.h:65
@ LB_BlendAdd
Definition: OgreShaderExLayeredBlending.h:54
uint32 getTypeFlags(void) const
Gets the type flag for this factory.
Definition: OgreMovableObject.h:632
@ IF_COMPRESSED
Definition: OgreImage.h:45
void ToAngleAxis(Degree &dAngle, Vector3 &rkAxis) const
Definition: OgreQuaternion.h:146
@ LOADSTATE_UNLOADED
Not loaded.
Definition: OgreResource.h:105
const WorldMap & getWorlds() const
Get a reference to the worlds that are currently loaded.
Definition: OgrePageManager.h:181
void setSplitNoShadowPasses(bool split)
Sets whether or not the queue will split passes which have shadow receive turned off (in their parent...
Definition: OgreRenderQueueSortingGrouping.h:511
virtual void objectAttached(MovableObject *)
MovableObject has been attached to a node.
Definition: OgreMovableObject.h:69
Comparator function to be used for comparisons.
Definition: OgreShaderFunctionAtom.h:277
bool getSkiesEnabled(void) const
Returns whether or not skies (created in the SceneManager) are displayed in this viewport.
Definition: OgreViewport.h:322
String farboxName
Definition: OgreQuake3Shader.h:110
int face_start
Definition: OgreQuake3Types.h:174
ParticleAffectorFactory()
Definition: OgreParticleAffectorFactory.h:60
bool isLoaded(void) const
Returns true if the Resource has been loaded, false otherwise.
Definition: OgreResource.h:324
static const Affine3 ZERO
Definition: OgreMatrix4.h:428
Collects a group of static i.e.
Definition: OgreStaticFaceGroup.h:69
@ ID_RECEIVE_SHADOWS
Definition: OgreScriptCompiler.h:578
void destroyXWindow(Display *display, Window window)
void scriptParseEnded(const Ogre::String &scriptName, bool skipped)
This event is fired when the script has been fully parsed.
Definition: OgreTrays.h:1097
@ BS_UP
Definition: OgreTrays.h:74
Vector< 3, float > vec3
Definition: OgreTinyRenderSystem.h:25
LodData()
Definition: OgreLodData.h:183
Thread-safe buffer for storing Hardware index buffer.
Definition: OgreLodBuffer.h:45
Radian & operator-=(const Radian &r)
Definition: OgreMath.h:82
simplified wrapper with automatic memory management
Definition: OgreBullet.h:89
uint16 getLightMapSize() const
Get the default size of the lightmaps for a new terrain.
Definition: OgreTerrain.h:2014
CornerEnum
Definition: OgreAxisAlignedBox.h:81
void bindToGpu(GLRenderSystemCommon *rs, VertexBufferBinding *vertexBufferBinding, size_t vertexStart)
Variant type that can hold Any other type.
Definition: OgreAny.h:58
void setCaption(const Ogre::DisplayString &caption)
Definition: OgreTrays.h:474
Definition: OgreLodCollapser.h:45
void setShadowTextureReceiverMaterial(const MaterialPtr &mat)
Sets the default material to use for rendering shadow receivers.
Definition: OgreSceneManager.h:2999
bool intersects(const Vector3 &v) const
Returns whether or not this sphere intersects a point.
Definition: OgreSphere.h:96
@ ACT_PACKED_TEXTURE_SIZE
Provides packed texture size of the texture unit (index determined by setAutoConstant call).
Definition: OgreGpuProgramParams.h:1129
virtual String validateConfigOptions(void)
Validates the options set for the rendering system, returning a message if there are problems.
Definition: OgreRenderSystem.h:253
@ ID_LINE_WIDTH
Definition: OgreScriptCompiler.h:845
size_t getShaderStorageBufferCount()
Definition: OgreGL3PlusHardwareBufferManager.h:70
String refTexName
Definition: OgreCompositionTechnique.h:69
UniformParameterPtr resolveParameter(GpuConstantType type, const String &name, int index=-1)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderProgram.h:94
~LightFactory()
Definition: OgreLight.h:623
std::vector< TextureUnitState * > TextureUnitStates
Definition: OgrePass.h:133
static CmdBlueAdjust1 msBlueCmd1
Definition: OgreColourFaderAffector2.h:189
const double * getDoublePointer(size_t pos) const
Get a pointer to the 'nth' item in the double buffer.
Definition: OgreGpuProgramParams.h:518
static GpuProgramManager & getSingleton(void)
Get the singleton instance.
uint32 getSrcHeight(void) const
Returns the height of the original input texture (may differ due to hardware requirements).
Definition: OgreTexture.h:237
void setLastVisibleFromCamera(PCZCamera *camera)
Definition: OgrePCZSceneNode.h:96
@ OPT_1
Optimisation level 1.
Definition: OgreD3D9HLSLProgram.h:138
void setTessellationDomainProgramConstantIntCount(ushort c)
Definition: OgreRenderSystemCapabilities.h:754
void setSplitPassesByLightingType(bool split)
Sets whether or not the queue will split passes by their lighting type, ie ambient,...
Definition: OgreRenderQueueSortingGrouping.h:497
virtual ~HashFunc()
Need virtual destructor in case subclasses use it.
Definition: OgrePass.h:130
TextureBlend()
Definition: OgreShaderExLayeredBlending.h:93
WorldFragmentType
This type can be used by collaborating applications & SceneManagers to agree on the type of world geo...
Definition: OgreSceneQuery.h:79
bool isLoading() const
Returns whether the resource is currently in the process of background loading.
Definition: OgreResource.h:333
Factory object for creating Light instances.
Definition: OgreLight.h:617
Class for manipulating bit patterns.
Definition: OgreBitwise.h:54
MapIterator< SettingsMultiMap > SettingsIterator
Definition: OgreConfigFile.h:87
void setAssociatedVertexData(VertexData *data)
Sets the associated VertexData which this track will update.
Definition: OgreAnimationTrack.h:536
Real skirtFactor
Factor for the skirt length generation.
Definition: OgreVolumeChunk.h:76
@ GCT_UINT2
Definition: OgreGpuProgramParams.h:111
AxisAlignedBox(Real mx, Real my, Real mz, Real Mx, Real My, Real Mz)
Definition: OgreAxisAlignedBox.h:112
ConstVectorIterator< LinkedSkeletonAnimSourceList > LinkedSkeletonAnimSourceIterator
Definition: OgreSkeleton.h:351
bool mLowestLatencyVSync
Definition: OgreVulkanWindow.h:63
bool isUav() const
Definition: OgreVulkanTextureGpu.h:133
Specialisation of the GL low-level program for ARB programs.
Definition: OgreGLGpuProgram.h:64
bool isCloneable() const
Definition: OgreOverlayElement.h:432
const Vector3 getCenterBackTop(void) const
Gets the center of the corners 4, 5.
Definition: OgreVolumeOctreeNode.h:350
Time index object used to search keyframe at the given position.
Definition: OgreAnimationTrack.h:51
static T * getSingletonPtr(void)
Get the singleton instance.
Definition: OgreSingleton.h:108
bool getPassFogStates(void) const
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API ...
This is a class that is the base class of the query class for hardware occlusion.
Definition: OgreGL3PlusHardwareOcclusionQuery.h:65
~OptimisedSubMeshGeometry()
Definition: OgreStaticGeometry.h:139
ParticleSystemFactory * _getFactory(void)
Get an instance of ParticleSystemFactory (internal use).
Definition: OgreParticleSystemManager.h:326
Define the interface to a factory class that will create subclasses of PageContentCollection.
Definition: OgrePageContentCollectionFactory.h:47
Real userValue
User-supplied values used to determine on which distance the lod is applies.
Definition: OgreMesh.h:960
GL3PlusFBOManager * getManager()
Definition: OgreGL3PlusFrameBufferObject.h:61
TargetOperation()
Definition: OgreCompositorInstance.h:119
virtual const String & getSource(void) const
Gets the assembler source for this program.
Definition: OgreGpuProgram.h:171
virtual void applyDeltaValue(const ColourValue &)
Apply delta value.
Definition: OgreAnimable.h:218
@ PF_ASTC_RGBA_4X4_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 4x4)
Definition: OgrePixelFormat.h:250
const Ogre::MeshPtr & _getMeshReference(void) const
Definition: OgreInstanceBatch.h:242
void useQtEventLoop(bool enable)
signal that you want to use the Qt event loop
Definition: OgreApplicationContextQt.h:71
int type
Definition: OgreInput.h:103
SmallVector(ItTy S, ItTy E)
Definition: OgreSmallVector.h:726
BackgroundProcessResult()
Definition: OgreResourceBackgroundQueue.h:58
Manager for Dynamic-loading Libraries.
Definition: OgreDynLibManager.h:48
void _update(bool updateChildren, bool parentHasChanged)
Overridden from Node.
~BillboardChainFactory()
Definition: OgreBillboardChain.h:366
OctreeSceneManagerFactory()
Definition: OgreOctreeSceneManager.h:231
void unbind(RenderTarget *target)
Unbind a certain render target.
Definition: OgreGLFBORenderTexture.h:80
const Ogre::DisplayString & getValueCaption()
Definition: OgreTrays.h:528
@ SRF_EXTRUDE_IN_SOFTWARE
For shadow volume techniques only, indicates hardware extrusion is not supported.
Definition: OgreShadowCaster.h:119
const Vector3 & getAutoTrackLocalDirection(void) const
Get the auto tracking local direction for this node, if it is auto tracking.
Definition: OgreSceneNode.h:414
bool getShadowsEnabled(void) const
Are shadows enabled for this queue?
Definition: OgreRenderQueueSortingGrouping.h:492
AxisAlignedBox receiverAabb
The axis-aligned bounds of the visible shadow receiver objects.
Definition: OgreSceneManager.h:105
void _setDepthBuffer(DepthBuffer *depthBuffer)
Definition: OgreD3D9Texture.h:187
ConstMapIterator< VertexOffsetMap > ConstVertexOffsetIterator
An iterator over the vertex offsets.
Definition: OgrePose.h:74
Ogre::OverlaySystem * getOverlaySystem() const
Definition: OgreApplicationContextBase.h:106
GLRenderBuffer(GLenum format, uint32 width, uint32 height, GLsizei numSamples)
Real getDefaultWidth(void) const
See setDefaultDimensions - this gets 1 component individually.
Definition: OgreBillboardSet.h:494
Information about one element of a sampler / texture within a layer.
Definition: OgreTerrainMaterialGenerator.h:70
@ ID_LESS
Definition: OgreScriptCompiler.h:628
Defines a part of a complete mesh.
Definition: OgreSubMesh.h:60
virtual uchar getPriority() const
Gets the priority of a render target.
Definition: OgreRenderTarget.h:279
const Vector3 & getCommonUpVector(void) const
Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF and BBT_PERPENDICULAR_COMMON)
Definition: OgreBillboardParticleRenderer.h:99
@ SBT_REPLACE
The default blend mode where source replaces destination.
Definition: OgreBlendMode.h:221
bool correctAntipodalityHandling
Definition: OgreShaderExHardwareSkinning.h:69
bool isVertexBufferShadowed(void) const
Gets whether or not this meshes vertex buffers are shadowed.
Definition: OgreMesh.h:579
float getAttenuationQuadric(void) const
Returns the quadric factor in the attenuation formula.
Definition: OgreLight.h:207
This singleton class manages the list of resource groups, and notifying the various resource managers...
Definition: OgreResourceGroupManager.h:235
Interface for custom composition passes, allowing custom operations (in addition to the quad,...
Definition: OgreCustomCompositionPass.h:45
@ RSC_HWOCCLUSION
Supports hardware occlusion queries.
Definition: OgreRenderSystemCapabilities.h:107
Side getSide(const Vector3 ¢re, const Vector3 &halfSize) const
Returns which side of the plane that the given box lies on.
Definition: OgrePlane.h:139
static const uint16 TERRAINLAYERINSTANCE_CHUNK_VERSION
Definition: OgreTerrain.h:285
TerrainLayerDeclaration layerDeclaration
Definition of the contents of each layer (required).
Definition: OgreTerrain.h:392
LodOutputProviderBuffer(MeshPtr mesh)
Definition: OgreLodOutputProviderBuffer.h:45
This class will mark vertices of a mesh, which are visible from far away (from outside).
Definition: OgreLodOutsideMarker.h:46
@ CE_INVALIDPARAMETERS
Definition: OgreScriptCompiler.h:201
virtual void _bindVao(GLContext *context, uint32 vao)
Bind VAO, context should be equal to current context, as VAOs are not shared
Definition: OgreGLRenderSystemCommon.h:136
BinaryOpAtom(char op, int groupOrder)
Definition: OgreShaderFunctionAtom.h:312
static const uint16 WORKQUEUE_GENERATE_MATERIAL_REQUEST
Definition: OgreTerrain.h:1503
@ PF_DXT2
DDS (DirectDraw Surface) DXT2 format.
Definition: OgrePixelFormat.h:94
virtual void setValue(Real)
Set value.
Definition: OgreAnimable.h:156
static CmdScope msScopeCmd
Definition: OgreDirectionRandomiserAffector.h:94
std::vector< Real > LodValueList
Definition: OgreMesh.h:99
Defines an object property which is animable, i.e.
Definition: OgreAnimable.h:71
@ FRUSTUM_PLANE_NEAR
Definition: OgreFrustum.h:71
Ogre::Real getScrollPercentage()
Gets how far scrolled down the text is as a percentage.
Definition: OgreTrays.h:299
ShadowTextureListener()
Definition: OgreSceneManager.h:130
@ ACT_LIGHT_NUMBER
The absolute light number of a local light index.
Definition: OgreGpuProgramParams.h:893
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the...
Definition: OgreHardwareVertexBuffer.h:478
const ColourValue & getBackgroundColour(void) const
Gets the background colour.
Definition: OgreViewport.h:213
bool _isTwiceSize(const AxisAlignedBox &box) const
Determines if this octree is twice as big as the given box.
shared_ptr< LodCollapseCost > LodCollapseCostPtr
Definition: OgreLodPrerequisites.h:62
virtual int32 getCellRangeMinX() const
get the index range of all cells (values outside this will be ignored)
Definition: OgreGrid2DPageStrategy.h:185
Definition: OgreBspNode.h:154
@ ACT_INVERSE_TRANSPOSE_WORLDVIEWPROJ_MATRIX
Provides inverse transpose of concatenated world, view and projection matrices.
Definition: OgreGpuProgramParams.h:723
void _notifyAttached(Node *parent, bool isTagPoint=false)
Called when attached to a scene node.
Definition: OgrePortalBase.h:212
~Stream()
Definition: OgreLog.h:218
@ BBO_TOP_RIGHT
Definition: OgreBillboardSet.h:60
bool operator!=(const Plane &rhs) const
Definition: OgrePlane.h:244
iterator end()
Definition: OgreCommon.h:427
bool getCompilationRequired() const
Gets the compilation status of the material.
Definition: OgreMaterial.h:668
unsigned long getNextFrameNumber(void) const
Gets the number of the next frame to be rendered.
Definition: OgreRoot.h:761
Predefined controller function which just passes through the original source directly to dest.
Definition: OgrePredefinedControllers.h:194
bool isCompressedStreamValid() const
Returns whether the compressed stream is valid deflated data.
Definition: OgreDeflate.h:243
void setColumnMajorMatrices(bool columnMajor)
Sets whether matrix packing in column-major order.
Definition: OgreD3D11HLSLProgram.h:177
long getLine() const
Gets line number.
Definition: OgreException.h:160
Equality function for UniqueVertexSet.
Definition: OgreLodData.h:84
VectorIterator< SubMeshList > SubMeshIterator
Definition: OgreMesh.h:291
static D3D11DeviceResourceManager * get()
void setGLBufferBinding(GLint binding)
@ PF_DEPTH32F
Depth texture format with 32-bit floating point.
Definition: OgrePixelFormat.h:279
void setMoved(bool value)
Definition: OgrePCZSceneNode.h:104
void install()
Perform the plugin initial installation sequence.
Definition: OgreFreeImageCodec.h:89
const_reference operator[](unsigned idx) const
Definition: OgreSmallVector.h:191
virtual void applyDeltaValue(const Vector3 &)
Apply delta value.
Definition: OgreAnimable.h:206
virtual String toString() const
Returns the string representation of this parameter.
Definition: OgreShaderParameter.h:363
ValueType
The type of the value being animated.
Definition: OgreAnimable.h:75
Definition: OgreTinyHardwarePixelBuffer.h:11
int getSoftwareAnimationNormalsRequests(void) const
Returns the number of requests that have been made for software animation of normals.
Definition: OgreEntity.h:629
static Real UnitRandom()
Generate a random number of unit length.
Helper class to assist you in managing multiple terrain instances that are connected to each other.
Definition: OgreTerrainGroup.h:72
String message
Any messages from the process.
Definition: OgreResourceBackgroundQueue.h:56
virtual ~MetalTextureManager()
SceneManager * createSceneManager()
create a default scene manager
Definition: OgreRoot.h:372
const Radian & operator+() const
Definition: OgreMath.h:74
const String & getType(void) const
Returns the name of the type of emitter.
Definition: OgreParticleEmitter.h:410
void setTextureMipmapBias(float bias)
Sets the bias value applied to the mipmap calculation.
Definition: OgreTextureUnitState.h:709
@ PF_FLOAT16_RGB
48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue
Definition: OgrePixelFormat.h:102
static String DEFAULT_SCHEME_NAME
same as MSN_SHADERGEN
Definition: OgreShaderGenerator.h:444
void push_back(const T &Elt)
Definition: OgreSmallVector.h:360
Records the assignment of a single vertex to a single bone with the corresponding weight.
Definition: OgreVertexBoneAssignment.h:50
bool hasShaderBasedTechnique(const Material &mat, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreShaderGenerator.h:269
@ VS_FRONT
The side from which u goes right and v goes up (as in texture coords)
Definition: OgrePatchSurface.h:72
ConstMapIterator< NormalsMap > ConstNormalsIterator
An iterator over the vertex offsets.
Definition: OgrePose.h:80
bool is3D(void) const
Definition: OgreTextureUnitState.h:520
void setBoneMatrixLookup(bool enable, size_t maxLookupTableInstances)
Sets the state of the usage of bone matrix lookup.
Definition: OgreInstanceBatchVTF.h:174
virtual bool hasNonZeroKeyFrames(void) const
Method to determine if this track has any KeyFrames which are doing anything useful - can be used to ...
Definition: OgreAnimationTrack.h:223
static void * allocate(size_t size, size_t alignment)
Allocate memory with given alignment.
ProcessNameExclusionScriptCompilerEvent(const String &cls, AbstractNode *parent)
Definition: OgreScriptCompiler.h:494
std::vector< uchar > ConstantList
Definition of container that holds the current constants.
Definition: OgreGpuProgramParams.h:385
ItemIdentityException(int inNumber, const String &inDescription, const String &inSource, const char *inFile, long inLine)
Definition: OgreException.h:213
const Request * mRequest
Pointer to the request that this response is in relation to.
Definition: OgreWorkQueue.h:128
@ PF_B8G8R8
24-bit pixel format, 8 bits for blue, green and red.
Definition: OgrePixelFormat.h:80
virtual ~Listener()
Virtual destructor needed as class has virtual methods.
Definition: OgreMaterialManager.h:86
SubEntity * subEntity
The sub-entity whose material's level of detail has changed.
Definition: OgreLodListener.h:76
Structure recording a queued submesh for the build.
Definition: OgreStaticGeometry.h:158
@ CNT_WORD
Definition: OgreScriptCompiler.h:53
bool isShadowTechniqueStencilBased(void) const
Is there a stencil shadow based shadowing technique in use?
Definition: OgreSceneManager.h:2751
virtual ~KeyFrame()
Definition: OgreKeyFrame.h:62
@ ERR_INVALID_STATE
Definition: OgreException.h:111
iterator findExists(const T &item)
Definition: OgreVectorSetImpl.h:108
RenderOperation::OperationType operationType
The render operation type used to render this submesh.
Definition: OgreSubMesh.h:135
@ RSC_COMPUTE_PROGRAM
Supports hardware compute programs.
Definition: OgreRenderSystemCapabilities.h:111
@ SPC_LIGHTDIRECTION_VIEW_SPACE2
Definition: OgreShaderParameter.h:194
uint16 getNativeShadingLanguageVersion() const
Gets the native shading language version for this render system.
Definition: OgreRenderSystem.h:878
Specialisation of HighLevelGpuProgram to provide support for D3D9 High-Level Shader Language (HLSL).
Definition: OgreD3D9HLSLProgram.h:45
Real getMaximumDepthInputValue(void)
Gets the maximum (farthest) depth value to be used when rendering using identity transforms.
Definition: OgreTinyRenderSystem.h:92
void _releaseManualHardwareResources()
Notifies the movable object that hardware resources were lost.
Definition: OgreBillboardSet.h:805
std::vector< MovableObject * > ChildObjectList
Contains the child objects (attached to bones) indexed by name.
Definition: OgreEntity.h:305
void setInfinite()
Sets the box to 'infinite'.
Definition: OgreAxisAlignedBox.h:514
ValueType operator()() const
Definition: OgreAny.h:206
int elem_count
Definition: OgreQuake3Types.h:192
std::map< PageID, Page * > PageMap
Definition: OgrePagedWorldSection.h:72
AutoConstantType paramType
The type of parameter.
Definition: OgreGpuProgramParams.h:1212
@ FT_MIN
The filter used when shrinking a texture.
Definition: OgreCommon.h:94
static uint16 floatToHalf(float i)
Convert a float32 to a float16 (NV_half_float) Courtesy of OpenEXR.
Definition: OgreBitwise.h:308
std::vector< GPUVendorRule > GPUVendorRuleList
Definition: OgreTechnique.h:143
uint8 elementCount
The number of elements per individual entry in this constant Used in case people used packed elements...
Definition: OgreGpuProgramParams.h:1223
static const Real INFINITE_FAR_PLANE_ADJUST
Small constant used to reduce far plane projection to avoid inaccuracies.
Definition: OgreFrustum.h:617
Real getSkyCurvature(void) const
Get sky curvature.
Structure for holding a position & orientation pair.
Definition: OgreSceneManager.h:82
virtual ~MetalRenderTexture()
SharedPtr< ControllerFunction< Real > > ControllerFunctionRealPtr
Definition: OgreControllerManager.h:48
bool isInUse() const
Tells if the entity is in use.
Definition: OgreInstancedEntity.h:254
Defines a listener on the custom events that this render system can raise.
Definition: OgreRenderSystem.h:1008
uint32 getCurrentImageIdx(void) const
Definition: OgreVulkanTextureGpuWindow.h:57
static Radian ATan2(float fY, float fX)
Arc tangent between two values function.
Definition: OgreMath.h:311
const String & getScheme() const
Returns the name of the scheme this compositor is using.
Definition: OgreCompositorInstance.h:279
@ PF_DXT1
DDS (DirectDraw Surface) DXT1 format.
Definition: OgrePixelFormat.h:92
uint32 getHeight() const
Gets the height of this buffer.
Definition: OgreHardwarePixelBuffer.h:186
void _findVisibleObjects(Camera *cam, VisibleObjectsBoundsInfo *visibleBounds, bool onlyShadowCasters)
Overridden from SceneManager.
Represents an individual profile call.
Definition: OgreProfiler.h:146
static const uint32 TERRAINLAYERINSTANCE_CHUNK_ID
Definition: OgreTerrain.h:284
@ PF_BC5_SNORM
DDS (DirectDraw Surface) BC5 format (signed normalised)
Definition: OgrePixelFormat.h:207
void setOrigin(const Vector3 &newOrigin)
Set the origin value.
Definition: OgrePCZFrustum.h:105
Filter
Definition: OgreImage.h:425
virtual void _dispatchCompute(const Vector3i &workgroupDim)
Definition: OgreRenderSystem.h:829
void setInputOperationType(RenderOperation::OperationType operationType)
Sets the operation type that this geometry program expects to receive.
Definition: src/GLSL/include/OgreGLSLProgram.h:78
std::vector< VkImage > mSwapchainImages
Definition: OgreVulkanWindow.h:79
SharedPtr(const shared_ptr< Y > &r)
Definition: OgreSharedPtr.h:67
@ GPU_MOZILLA
WebGL on Mozilla/Firefox based browser.
Definition: OgreRenderSystemCapabilities.h:243
@ ID_SEPARATE_SCENE_BLEND
Definition: OgreScriptCompiler.h:614
A 3x3 matrix which can represent rotations around axes.
Definition: OgreMatrix3.h:68
bool operator>(const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:245
void * lockImpl(size_t offset, size_t length, HardwareBuffer::LockOptions options)
Internal implementation of lock()
@ ACT_WORLDVIEW_MATRIX
The current world & view matrices concatenated.
Definition: OgreGpuProgramParams.h:696
Base composition technique, can be subclassed in plugins.
Definition: OgreCompositionTechnique.h:46
uint * getUnsignedIntPointer(size_t pos)
Get a pointer to the 'nth' item in the uint buffer.
Definition: OgreGpuProgramParams.h:524
static bool isDirectX9Ex()
Tells whether the system is initialized with DirectX 9Ex driver Read more in http://msdn....
Definition: OgreD3D9RenderSystem.h:333
@ ShaderBased
Any SM 2.0+ InstanceBatchShader
Definition: OgreInstanceManager.h:63
@ PF_ASTC_RGBA_8X5_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x5)
Definition: OgrePixelFormat.h:260
uint32 num_mipmaps
Definition: OgreImageCodec.h:89
Matrix3 inverse() const
Definition: OgreMatrix3.h:168
~D3D9VideoMode()
Definition: OgreD3D9VideoMode.h:48
Factory class for D3D9 HLSL programs.
Definition: OgreD3D9HLSLProgramFactory.h:37
void setStencilState(const StencilState &state) override
This method allows you to set all the stencil buffer parameters in one call.
Definition: OgreTinyRenderSystem.h:143
Real minDistanceInFrustum
The closest a object in the frustum regardless of visibility / shadow caster flags.
Definition: OgreSceneManager.h:111
const Vector3 & getDirection(void) const
Gets the direction of the ray.
Definition: OgreRay.h:63
Real dy
Definition: OgreDualQuaternion.h:166
int plane
Definition: OgreQuake3Types.h:162
std::list< OptimisedSubMeshGeometry * > OptimisedSubMeshGeometryList
Definition: OgreStaticGeometry.h:147
const Vector3 & getAutoTrackOffset(void) const
Get the auto tracking offset for this camera, if it is auto tracking.
Definition: OgreCamera.h:361
uint16 getNumLodLevels() const
Get the total number of LOD levels in the terrain.
Definition: OgreTerrain.h:1211
Definition: OgreQuake3Types.h:148
size_type capacity() const
Definition: OgreCommon.h:441
bool mVSync
Definition: OgreVulkanWindow.h:69
Real totalTimeMillisecs
The total frame time this profile has taken in milliseconds.
Definition: OgreProfiler.h:134
virtual bool loadProceduralPage(Page *page, PagedWorldSection *section)
Give a provider the opportunity to load page content procedurally.
Definition: OgrePageManager.h:76
VertexBufferBinding * vertexBufferBinding
Defines which vertex buffers are bound to which sources.
Definition: OgreVertexIndexData.h:94
const VertexData * vertexData
Pointer to vertex data used by this edge group.
Definition: OgreEdgeListBuilder.h:107
LayerBlendOperation
List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
Definition: OgreBlendMode.h:57
Texturing sub render state implementation of the Fixed Function Pipeline.
Definition: OgreShaderFFPTexturing.h:53
ushort getFragmentProgramConstantFloatCount(void) const
The number of floating-point 4-vector constants fragment programs support.
Definition: OgreRenderSystemCapabilities.h:510
static const uint16 CHUNK_VERSION
Definition: OgreGrid2DPageStrategy.h:142
bool getSplitMirrored() const
Gets whether or not to split vertices when a mirrored tangent space transition is detected.
Definition: OgreTangentSpaceCalc.h:133
void _addMovable(const MovableObject *mov)
Internal method for telling the node that a movable intersects it.
AlignedAllocator(const AlignedAllocator< U, Alignment > &other)
Definition: OgreAlignedAllocator.h:108
VectorIterator(T &c)
Constructor.
Definition: OgreIteratorWrapper.h:201
@ SPC_LIGHTDIRECTION_WORLD_SPACE2
Definition: OgreShaderParameter.h:184
bool getIteratePerLight(void) const
Does this pass run once for every light in range?
Definition: OgrePass.h:1140
bool isUnsignedInt() const
Definition: OgreGpuProgramParams.h:175
std::vector< const Image * > ConstImagePtrList
Definition: OgreImage.h:474
virtual GpuProgram * create(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)=0
SharedPtr(std::nullptr_t)
Definition: OgreSharedPtr.h:55
TRect< float > FloatRect
Structure used to define a rectangle in a 2-D floating point space.
Definition: OgreCommon.h:709
Real baseError
The smallest allowed geometric error of the highest LOD.
Definition: OgreVolumeChunk.h:64
Definition: OgreSTBICodec.h:47
static void convertColourValue(const ColourValue &colour, uint32 *pDest)
Definition: OgreRenderSystem.h:761
size_t vertexStart
The position in the bound buffers to start reading vertex data from. This allows you to use a single ...
Definition: OgreVertexIndexData.h:98
void setHasSky(bool yesno)
If sky should be drawn with this zone.
Definition: OgrePCZone.h:105
virtual void createShaderAccessPoint(uint bindPoint, TextureAccess access=TA_READ_WRITE, int mipmapLevel=0, int textureArrayIndex=0, PixelFormat format=PF_UNKNOWN)
Enable read and/or write privileges to the texture from shaders.
Definition: OgreTexture.h:435
const Real * ptr() const
Definition: OgreVector.h:272
Real maxDistance
The farthest a visible objects is from the camera.
Definition: OgreSceneManager.h:109
SharedPtr(const SharedPtr &r)
Definition: OgreSharedPtr.h:61
static const Matrix4 CLIPSPACE2DTOIMAGESPACE
Useful little matrix which takes 2D clipspace {-1, 1} to {0,1} and inverts the Y.
Definition: OgreMatrix4.h:302
virtual void resourcePrepareEnded(void)
This event is fired when the resource has been prepared.
Definition: OgreResourceGroupManager.h:148
void setVisible(bool visible) override
Set the visibility state.
Definition: OgreVulkanWindow.h:119
FilterOptions getTextureFiltering(FilterType ftype) const
Get the texture filtering for the given type.
Definition: OgreTextureUnitState.h:695
Basic parameters panel widget.
Definition: OgreTrays.h:595
String DisplayString
Definition: OgreOverlayElement.h:48
TinyDepthBuffer(uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual)
Definition: OgreTinyDepthBuffer.h:17
@ PT_QUATERNION
Definition: OgreStringInterface.h:61
int brush_count
Definition: OgreQuake3Types.h:158
@ ID_GEOMETRY_PROGRAM
Definition: OgreScriptCompiler.h:560
Controller< Real > ControllerReal
Definition: OgrePrerequisites.h:88
void setRenderQueueGroup(uint8 grp)
Set the render queue group that terrains will be rendered into.
Definition: OgreTerrain.h:1932
@ SBF_DEST_COLOUR
The existing pixel colour.
Definition: OgreBlendMode.h:233
Ogre::FileSystemLayer & getFSLayer()
get the FileSystemLayer instace pointing to an application specific directory
Definition: OgreApplicationContextBase.h:280
int vert_count
Definition: OgreQuake3Types.h:190
@ VET_BYTE4_NORM
signed bytes (normalized to -1..1)
Definition: OgreHardwareVertexBuffer.h:155
virtual SceneManager * getSceneManager() const
Get the current SceneManager.
Definition: OgrePagedWorldSection.h:130
@ RENDER_QUEUE_9
Definition: OgreRenderQueue.h:69
@ PF_ETC2_RGBA8
ETC2 (Ericsson Texture Compression)
Definition: OgrePixelFormat.h:240
virtual StreamSerialiser * writeWorldStream(const String &filename)
Get a serialiser set up to write PagedWorld data for the given world filename.
Definition: OgrePageManager.h:105
virtual T get() const
Definition: OgreProperty.h:241
DynamicsWorld(btDynamicsWorld *btWorld)
Definition: OgreBullet.h:100
virtual void resourceGroupPrepareStarted(const String &groupName, size_t resourceCount)
This event is fired when a resource group begins preparing.
Definition: OgreResourceGroupManager.h:137
@ PF_ATC_RGBA_INTERPOLATED_ALPHA
ATC (AMD_compressed_ATC_texture)
Definition: OgrePixelFormat.h:248
int xrel
Definition: OgreInput.h:66
Command object for keep_velocity (see ParamCommand).
Definition: OgreDirectionRandomiserAffector.h:65
virtual ~ManualResourceLoader()
Definition: OgreResource.h:478
@ LBX_MODULATE_X4
as LBX_MODULATE but brighten more afterwards (x4)
Definition: OgreBlendMode.h:85
void setCapability(const Capabilities c)
Adds a capability flag.
Definition: OgreRenderSystemCapabilities.h:447
unsigned char uchar
In order to avoid finger-aches :)
Definition: OgrePrerequisites.h:59
@ GHA_CENTER
Definition: OgreOverlayElement.h:68
HWND getWindowHandle() const
Definition: OgreD3D9RenderWindow.h:62
AssignmentAtom(int groupOrder)
Definition: OgreShaderFunctionAtom.h:292
@ DEFORM_FUNC_NORMAL
Definition: OgreQuake3Types.h:137
static _OgreFreeImageCodecExport void shutdown(void)
Static method to shutdown FreeImage and unregister the FreeImage codecs.
AbsolutePixelCountLodStrategy PixelCountLodStrategy
Backward compatible name for Distance_Box strategy.
Definition: OgrePixelCountLodStrategy.h:45
bool getStoreParityInW() const
Gets whether to store tangent space parity in the W of a 4-component tangent or not.
Definition: OgreTangentSpaceCalc.h:112
@ ID_SRC_CURRENT
Definition: OgreScriptCompiler.h:730
@ FFP_VS_COLOUR
Definition: OgreShaderFFPRenderState.h:47
@ POSITIVE_SIDE
Definition: OgrePlane.h:98
bool getRunOnlyForOneLightType(void) const
Does this pass run only for a single light type (if getIteratePerLight is true).
Definition: OgrePass.h:1142
Quaternion(float *valptr)
Construct a quaternion from 4 manual w/x/y/z values.
Definition: OgreQuaternion.h:96
virtual ~RaySceneQueryListener()
Definition: OgreSceneQuery.h:322
static const ColourValue ZERO
Definition: OgreColourValue.h:60
static CmdAlphaAdjust1 msAlphaCmd1
Definition: OgreColourFaderAffector2.h:191
void setNumMipmaps(uint32 num)
Sets the number of mipmaps to be used for this texture.
Definition: OgreTexture.h:153
Definition: OgreInput.h:85
virtual void _notifyParticleEmitted(Particle *particle)
Optional callback notified when particle emitted.
Definition: OgreParticleSystemRenderer.h:79
void setTexcoordStart(uint8 start)
Sets the texcoord index at which the animation should start.
Definition: OgreTextureAnimatorAffector.h:36
@ ANT_OBJECT
Definition: OgreScriptCompiler.h:80
Specialises the SceneQuery class for querying within a sphere.
Definition: OgreSceneQuery.h:282
static const String & BLANK
Definition: OgreString.h:52
Implementation of GL as a rendering system.
Definition: OgreGLRenderSystem.h:57
@ HBU_DYNAMIC
same as HBU_CPU_ONLY
Definition: OgreHardwareBuffer.h:120
Definition: OgreFreeImageCodec.h:85
@ BCT_DOUBLE
Definition: OgreGpuProgramParams.h:56
Class representing a Compositor object.
Definition: OgreCompositor.h:49
VectorIterator< PoseList > PoseIterator
Definition: OgreMesh.h:926
Specialisation of ParticleSystemRenderer to render particles using a BillboardSet.
Definition: OgreBillboardParticleRenderer.h:52
@ ID_LESS_EQUAL
Definition: OgreScriptCompiler.h:627
Class to listen in on items being added to the render queue.
Definition: OgreRenderQueue.h:104
virtual void postqueueEntityMaterialLodChanged(const EntityMaterialLodChangedEvent &evt)
Called after an entity's material LOD has changed.
Definition: OgreLodListener.h:199
void destroyWidget(const Ogre::String &name)
Definition: OgreTrays.h:1006
TerrainLayerSamplerList samplers
Definition: OgreTerrainMaterialGenerator.h:133
void bind(GLRenderSystemCommon *rs)
IndexData * indexData
Definition: OgreStaticGeometry.h:153
Lod0Stripifier()
Definition: OgreLod0Stripifier.h:90
bool getEnabled(void) const
Returns true if this controller is currently enabled.
Definition: OgreController.h:184
void setVisibilityFlags(uint32 flags)
Sets the visibility flags for this object.
Definition: OgreMovableObject.h:422
virtual ProgramWriter * create(void)=0
Create writer instance.
bool getAntialiasColour(void) const
Gets whether or not the colour of this font is antialiased as it is generated from a true type font.
Definition: OgreFont.h:326
virtual PageID getID() const
Get the ID of this page, unique within the parent.
Definition: OgrePage.h:106
@ ACT_ANIMATION_PARAMETRIC
Provides a parametric animation value [0..1], only available where the renderable specifically implem...
Definition: OgreGpuProgramParams.h:1083
int numsides
Definition: OgreQuake3Types.h:247
uint16 depthBufferPoolId
Definition: OgreSceneManager.h:70
Operand & z()
Definition: OgreShaderFunctionAtom.h:114
void setBillboardType(BillboardType bbt)
Sets the orientation behaviour of the billboards to render.
Definition: OgreBillboardSet.h:590
VectorImpl::value_type value_type
Definition: OgreCommon.h:401
void setShadowTextureSettings(uint16 size, uint16 count, PixelFormat fmt=PF_BYTE_RGBA, uint16 fsaa=0, uint16 depthBufferPoolId=1)
Sets the size and count of textures used in texture-based shadows.
Definition: OgreSceneManager.h:2883
const float * ptr() const
Pointer accessor for direct copying.
Definition: OgreQuaternion.h:134
void _setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)
Definition: OgreRenderSystem.h:601
Prepared IteratorWrapper for key-value container.
Definition: OgreIteratorWrapper.h:253
@ ACT_DERIVED_LIGHT_DIFFUSE_COLOUR_ARRAY
Array of derived light diffuse colours (count set by extra param)
Definition: OgreGpuProgramParams.h:884
virtual void postRenderQueues()
Event raised after all render queues are processed.
Definition: OgreRenderQueueListener.h:66
A world section which includes paged terrain.
Definition: OgreTerrainPagedWorldSection.h:79
VulkanDescriptorPool(const std::vector< VkDescriptorPoolSize > &poolSizes, VkDescriptorSetLayout layout, VulkanDevice *device)
void swap(SmallVectorImpl &RHS)
Definition: OgreSmallVector.h:598
@ ID_CMPFUNC
Definition: OgreScriptCompiler.h:708
bool immutable
Definition: OgreConfigOptionMap.h:54
@ SHADOWTYPE_STENCIL_ADDITIVE
Stencil shadow technique which renders each light as a separate additive pass to the scene.
Definition: OgreCommon.h:246
void addTime(Real offset)
Modifies the time position, adjusting for animation length.
@ ACT_TIME_0_2PI_PACKED
Vector of "Time0_2PI", "SinTime0_2PI", "CosTime0_2PI", "TanTime0_2PI".
Definition: OgreGpuProgramParams.h:1001
@ IF_CUBEMAP
Definition: OgreImage.h:46
bool requiresTextureFlipping() const
Vulkan clip space has inverted Y axis compared to OpenGL.
Definition: OgreVulkanWindow.h:128
static String FACTORY_TYPE_NAME
Definition: OgreBillboardSet.h:818
@ ID_POINTS
Definition: OgreScriptCompiler.h:655
@ ACT_FOG_COLOUR
Fog colour.
Definition: OgreGpuProgramParams.h:737
Quaternion orientation
Only used when mFaceCamera == false.
Definition: OgreBillboardChain.h:99
static String FACTORY_TYPE_NAME
Definition: OgreEntity.h:862
void decode(const DataStreamPtr &input, const Any &output) const override
Codes the data from the input chunk into the output chunk.
Implementation of DirectX11 as a rendering system.
Definition: OgreD3D11RenderSystem.h:58
bool getAutoBuildEdgeLists(void) const
Sets whether or not this Mesh should automatically build edge lists when asked for them,...
Definition: OgreMesh.h:837
void setDepthFunction(CompareFunction func)
Sets the function used to compare depth values when depth checking is on.
Definition: OgrePass.h:788
Command object for inner size (see ParamCommand).
Definition: OgreHollowEllipsoidEmitter.h:62
@ GCT_FLOAT4
Definition: OgreGpuProgramParams.h:74
@ SKELETON_HEADER
Definition: OgreSkeletonFileFormat.h:56
void setValue(const String &name, const T *value)
Set a named property value (via pointer to avoid copy).
Definition: OgreProperty.h:324
bool isRemoved
Definition: OgreLodData.h:118
void textureCoord(float u, float v)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:290
std::map< size_t, GpuLogicalIndexUse > GpuLogicalIndexUseMap
Definition: OgreGpuProgramParams.h:367
virtual bool isReadable() const
Reports whether this stream is readable.
Definition: OgreDataStream.h:92
static const uint32 CHUNK_ID
Definition: OgreTerrainGroup.h:518
void unloadUnreferencedResources(bool reloadableOnly=true)
Unload all resources which are not referenced by any other object.
Definition: OgreResourceManager.h:220
ShaderFunctionList::iterator ShaderFunctionIterator
Definition: OgreShaderFunction.h:269
unsigned char * mLumpStart
Definition: OgreQuake3Level.h:120
Texture surface.
Definition: OgreMetalHardwarePixelBuffer.h:84
KeyFrame * getKeyFrame(size_t index) const
Returns the KeyFrame at the specified index.
Definition: OgreAnimationTrack.h:153
virtual void setValue(const Vector4 &)
Set value.
Definition: OgreAnimable.h:168
Out(ParameterPtr p)
Definition: OgreShaderFunctionAtom.h:170
unsigned int getMisses()
Definition: OgreVertexIndexData.h:321
Ogre::Overlay * getCursorLayer()
Definition: OgreTrays.h:774
unsigned short boneIndex
Definition: OgreVertexBoneAssignment.h:53
bool isValid
Definition: OgreShaderExHardwareSkinning.h:65
virtual ~D3D11StereoDriverImpl()
Definition: OgreD3D11StereoDriverImpl.h:45
void setDefaultDimensions(Real width, Real height)
Sets the default dimensions of the billboards in this set.
Definition: OgreBillboardSet.h:485
DriverVersion getDriverVersion() const
Definition: OgreRenderSystemCapabilities.h:334
A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
Definition: OgreTagPoint.h:60
Definition: OgreScriptCompiler.h:487
virtual void swapBuffers()
Swaps the frame buffers to display the next frame.
Definition: OgreRenderTarget.h:158
Definition: OgreLodConfig.h:44
std::vector< ParameterPtr > ShaderParameterList
Definition: OgreShaderPrerequisites.h:77
OperationType operationType
The type of operation to perform.
Definition: OgreRenderOperation.h:120
bool hasTextureAliases(void) const
Definition: OgreSubMesh.h:196
virtual void addItem(const T &i)
Add a new item to the pool.
Definition: OgreResourceManager.h:77
ProfileFrame frame
Definition: OgreProfiler.h:180
Interface definition for a unit of content within a page.
Definition: OgrePageContent.h:49
@ PM_WIREFRAME
Polygons are drawn in outline only.
Definition: OgreCommon.h:206
void windowMovedOrResized() override
Query the current size and position from an external window handle.
String value
Definition: OgreScriptCompiler.h:112
void _removeNode(OctreeNode *)
Removes an Octree scene node to this octree level.
GL3PlusStateCacheManager * _getStateCacheManager()
Definition: OgreGL3PlusRenderSystem.h:203
GpuConstantType getType() const
Get the type of this parameter.
Definition: OgreShaderParameter.h:348
void create(PixelFormat format, uint32 width, uint32 height, uint32 depth=1, uint32 numFaces=1, uint32 numMipMaps=0)
allocates a buffer of given size if needed
SharedPtr< SubRenderStateAccessor > SubRenderStateAccessorPtr
Definition: OgreShaderSubRenderState.h:43
void setTimePosition(Real timePos)
Sets the time position for this animation.
Definition: OgreSmallVector.h:71
@ ID_TWO_SIDED
Definition: OgreScriptCompiler.h:829
@ ID_INPUT
Definition: OgreScriptCompiler.h:777
virtual void encodeToFile(const MemoryDataStreamPtr &input, const String &outFileName, const CodecDataPtr &pData) const
Definition: OgreImageCodec.h:99
eD3DTexType
enum identifying D3D9 tex. types
Definition: OgreD3D9Mappings.h:45
PageStrategy(const String &name, PageManager *manager)
Definition: OgrePageStrategy.h:79
MeshVersion
Mesh compatibility versions.
Definition: OgreMeshSerializer.h:42
VkInstance mInstance
Definition: OgreVulkanDevice.h:51
static const T * rawOffsetPointer(const T *ptr, ptrdiff_t offset)
Returns raw offsetted of the given pointer.
Definition: OgreOptimisedUtil.h:214
static uint8 getBlendTextureCount(uint8 numLayers)
Get the number of blend textures needed for a given number of layers.
Definition: OgreTerrain.h:1368
OgreBites::WindowEventListener WindowEventListener
Definition: OgreWindowEventUtilities.h:163
virtual AnimableValuePtr createAnimableValue(const String &valueName)
Create a reference-counted AnimableValuePtr for the named value.
Definition: OgreAnimable.h:278
AnimationStateSet * getParent(void) const
Get the parent animation state set.
Definition: OgreAnimationState.h:132
String logObjectInfo(const String &msg, GLuint obj)
If there is a message in GL info log then post it in the Ogre Log.
size_t alignToNextMultiple(size_t offset, size_t alignment)
Aligns the input 'offset' to the next multiple of 'alignment'.
Definition: OgreMetalPrerequisites.h:83
void Attach(T *other) ASSUME_NOEXCEPT
Definition: OgreComPtr.h:221
@ CBT_BACK_RIGHT
Definition: OgreCommon.h:337
OverlayElement representing a flat, single-material (or transparent) panel which can contain other el...
Definition: OgrePanelOverlayElement.h:58
@ PF_ASTC_RGBA_6X5_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 6x5)
Definition: OgrePixelFormat.h:256
virtual ~GpuProgram()
Definition: OgreGpuProgram.h:148
std::map< ResourceHandle, ResourcePtr > ResourceHandleMap
Definition: OgreResourceManager.h:465
static PropertyType getTypeForValue(const Matrix3 &val)
Definition: OgreProperty.h:171
unsigned char * mLightmaps
Definition: OgreQuake3Level.h:152
AccessMode
Definition: OgreDataStream.h:67
void * getUserData(void)
Get & set the user data.
Definition: OgrePCZone.h:245
ParticleVisualData * _createVisualData(void)
Definition: OgreParticleSystemRenderer.h:87
void setVisible(bool visible)
Tells this object whether to be visible or not, if it has a renderable component.
Definition: OgreMovableObject.h:292
@ SPC_TANGENT_VIEW_SPACE
Tangent in view space.
Definition: OgreShaderParameter.h:257
WorkQueue::RequestID BackgroundProcessTicket
Identifier of a background process.
Definition: OgreResourceBackgroundQueue.h:48
@ SPC_POSITION_LIGHT_SPACE6
Definition: OgreShaderParameter.h:104
virtual ~Listener()
Definition: OgreNode.h:81
virtual void resetCompileError(void)
Reset a compile error if it occurred, allowing the load to be retried.
Definition: OgreGpuProgram.h:317
std::array< GLSLShaderCommon *, GPT_COUNT > GLShaderList
Definition: OgreGLSLProgramCommon.h:54
const OverlayContainerList & get2DElements() const
Returns all 2D elements in this manager.
Definition: OgreOverlay.h:261
static uint32 halfToFloatI(uint16 y)
Converts a half in uint16 format to a float in uint32 format.
Definition: OgreBitwise.h:368
TerrainLayerSamplerSemantic semantic
The semantic this element represents.
Definition: OgreTerrainMaterialGenerator.h:75
virtual ~FunctionAtom()
Class default destructor.
Definition: OgreShaderFunctionAtom.h:196
void customStageEnded()
This event is fired when a custom loading stage has been completed.
Definition: OgreTrays.h:1128
void pop_back()
Definition: OgreCommon.h:501
static const uint32 SUBCLASS_CHUNK_ID
Definition: OgreSimplePageContentCollection.h:70
@ PF_R32G32B32A32_UINT
128-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigne...
Definition: OgrePixelFormat.h:173
ShadowRenderable()
Definition: OgreShadowCaster.h:65
C++ encapsulation of GLSL ES Program Object.
Definition: OgreGLSLESProgramCommon.h:43
void setRadius(Real radius)
Sets the radius of the sphere.
Definition: OgreSphere.h:71
VectorBase(Real _x, Real _y, Real _z, Real _w)
Definition: OgreVector.h:269
SharedPtr(Y *ptr)
Definition: OgreSharedPtr.h:58
float isRandomStartOffset(void) const
Definition: OgreTextureAnimatorAffector.h:56
void _invalidateCameraCache()
Invalidate the camera distance cache.
Definition: OgreSubEntity.h:287
void setVisibilityMask(uint32 mask)
Sets a per-viewport visibility mask.
Definition: OgreViewport.h:347
Real arg2
Definition: OgreTextureUnitState.h:317
This affector applies a force vector to all particles to modify their trajectory.
Definition: OgreLinearForceAffector.h:55
Abstract base class for level of detail strategy based on pixel count approximations from bounding sp...
Definition: OgrePixelCountLodStrategy.h:50
static Real SymmetricRandom()
Generate a random number in the range [-1,1].
Definition: OgreMath.h:485
const _OgreExport char *const RGN_AUTODETECT
Special resource group name which causes resource group to be automatically determined based on searc...
const Any & getData() const
Return the response data (user defined, only valid on success)
Definition: OgreWorkQueue.h:146
uint16 getBaseLod() const
Get the base LOD level this node starts at (the highest LOD it handles)
Definition: OgreTerrainQuadTreeNode.h:102
@ ACT_INVERSE_TRANSPOSE_VIEWPROJ_MATRIX
Provides inverse transpose of concatenated view and projection matrices.
Definition: OgreGpuProgramParams.h:693
void pop_back()
Definition: OgreSmallVector.h:371
Archive * createInstance(const String &name, bool readOnly)
Creates a new object.
Property instance with passthrough calls to a given object.
Definition: OgreProperty.h:217
void setLastVisibleFrame(unsigned long frameCount)
Set the lastVisibleFrame counter.
Definition: OgrePCZone.h:112
Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry...
Definition: OgreStaticGeometry.h:150
void deallocate(T *p, size_t)
Definition: OgreAlignedAllocator.h:120
@ LB_BlendMultiply
Definition: OgreShaderExLayeredBlending.h:52
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
Definition: OgreFrustum.h:83
@ ID_FAIL_OP
Definition: OgreScriptCompiler.h:820
@ TU_NOTSHADERRESOURCE
Definition: OgreTexture.h:79
unsigned int getSize()
Definition: OgreVertexIndexData.h:322
@ PF_FLOAT16_RGBA
64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue,...
Definition: OgrePixelFormat.h:104
bool getPolygonModeOverrideable(void) const
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setti...
Definition: OgrePass.h:912
CullingMode getCullingMode(void) const
Returns the culling mode for geometry rendered with this pass.
Definition: OgrePass.h:852
Definition: OgreVulkanDevice.h:40
bool scissoring
Scissoring if requested?
Definition: OgreSceneManager.h:399
int getIndex() const
Get the index of this parameter.
Definition: OgreShaderParameter.h:354
@ ID_PLANAR
Definition: OgreScriptCompiler.h:739
const String & getTargetLanguage() const
Definition: OgreShaderProgramProcessor.h:62
Definition: OgreScriptCompiler.h:525
BspSceneNode(SceneManager *creator, const String &name)
Definition: OgreBspSceneNode.h:61
float Dot(const Quaternion &rkQ) const
Returns the dot product of the quaternion.
Definition: OgreQuaternion.h:206
PCZone * getNewHomeZone()
Get the Zone the Portal should be moved to.
Definition: OgrePortalBase.h:117
bool isLateMaterialResolving() const
Gets whether using late material resolving or not.
Definition: OgreSceneManager.h:3040
MapIterator< ResourceManagerMap > ResourceManagerIterator
Definition: OgreResourceGroupManager.h:258
@ TU_NOT_SRV
Texture would not be used as Shader Resource View, i.e.
Definition: OgreTexture.h:69
std::vector< Brush * > NodeBrushList
Definition: OgreBspNode.h:159
PCZ implementation of SphereSceneQuery.
Definition: OgrePCZSceneQuery.h:86
virtual bool isShuttingDown() const
Returns whether the queue is trying to shut down.
Definition: OgreWorkQueue.h:434
bsp_plane_t * mPlanes
Definition: OgreQuake3Level.h:140
std::multimap< Real, Vertex * > CollapseCostHeap
Definition: OgreLodData.h:69
@ FB_AUTO
Definition: OgreRenderTarget.h:88
This affector makes it possible to have an animated texture for each individual particle.
Definition: OgreTextureAnimatorAffector.h:23
virtual void _setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)
Definition: OgreRenderSystem.h:710
void setName(const String &name)
Set the name of the pass.
Definition: OgrePass.h:284
@ PF_PVRTC_RGB2
PVRTC (PowerVR) RGB 2 bpp.
Definition: OgrePixelFormat.h:137
DefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, Usage=HBU_CPU_ONLY)
Definition: OgreDefaultHardwareBufferManager.h:64
@ ID_KEEP
Definition: OgreScriptCompiler.h:821
void _setLodUsage(unsigned short level, const MeshLodUsage &usage)
Internal methods for loading LOD, do not use.
float getMipmapBias(void) const
Gets the bias value applied to the mipmap calculation.
Definition: OgreTextureUnitState.h:172
void clear()
Clear the cache.
Definition: OgreDeflate.h:146
void destroyManualObject(MovableObject *obj)
Removes & destroys a ManualObject from the SceneManager.
Definition: OgreSceneManager.h:1526
CreateGpuProgramCallback callback
Definition: OgreGLGpuProgramManager.h:45
void addFactory(GpuProgramFactory *factory)
Add a new factory object for programs of a given language.
@ SBO_REVERSE_SUBTRACT
Definition: OgreBlendMode.h:251
static String FACTORY_TYPE_NAME
Definition: OgreBillboardChain.h:368
@ PF_R3G3B2
8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red.
Definition: OgrePixelFormat.h:123
@ PROP_UNKNOWN
Definition: OgreProperty.h:123
std::deque< T >::iterator iterator
Definition: OgreDeprecated.h:40
BspRaySceneQuery(SceneManager *creator)
@ ACT_VIEWPORT_HEIGHT
Current viewport height (in pixels) as floating point value.
Definition: OgreGpuProgramParams.h:1014
virtual ~ArchiveFactory()
Definition: OgreArchiveFactory.h:62
@ IT_16BIT
Definition: OgreHardwareIndexBuffer.h:50
PropertyType getType() const
Get the type of the property.
Definition: OgreProperty.h:203
HardwareBufferPtr HardwareUniformBufferSharedPtr
Definition: OgrePrerequisites.h:299
VSOutputCompactPolicy
Definition: OgreShaderPrerequisites.h:80
This class simplify initialization / finalization of the overlay system.
Definition: OgreOverlaySystem.h:56
const String & getName() const
Get the name of the plugin.
String doGet(const void *target) const
bool operator>(const Degree &d) const
Definition: OgreMath.h:147
unsigned int getLastQuerysPixelcount() const
Let's you get the last pixel count with out doing the hardware occlusion test.
Definition: OgreHardwareOcclusionQuery.h:109
static unsigned int fixedToFixed(uint32 value, unsigned int n, unsigned int p)
Convert N bit colour channel value to P bits.
Definition: OgreBitwise.h:213
const String & getReturnType() const
Return the return type.
Definition: OgreShaderFunctionAtom.h:255
void setLightingEnabled(bool enabled)
Sets whether or not dynamic lighting is enabled.
Definition: OgreTinyRenderSystem.h:127
Definition: OgreD3D11VideoMode.h:37
void normal(float x, float y, float z)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:247
Definition: OgreLodCollapseCostCurvature.h:40
@ LBX_BLEND_DIFFUSE_COLOUR
use interpolated color values from vertices to scale source1, then add source2 scaled by (1-color)
Definition: OgreBlendMode.h:105
bool isEnabled(void)
Definition: OgrePCZSceneNode.h:102
This class responsible for translating core features of the RT Shader System for Ogre material script...
Definition: OgreShaderScriptTranslator.h:47
std::vector< String > StringVector
Definition: OgreStringVector.h:43
std::vector< TerrainLayerSampler > TerrainLayerSamplerList
Definition: OgreTerrainMaterialGenerator.h:125
virtual void getCustomAttribute(const String &name, void *pData)
Retrieve a platform or API-specific piece of information.
void initialise()
Perform any tasks the plugin needs to perform on full system initialisation.
Definition: OgreFreeImageCodec.h:91
@ PF_R8_SNORM
8-bit pixel format, 8 bits red (signed normalised int).
Definition: OgrePixelFormat.h:220
@ ACT_TRANSPOSE_WORLDVIEWPROJ_MATRIX
Provides transpose of concatenated world, view and projection matrices.
Definition: OgreGpuProgramParams.h:719
Definition: OgreD3D11Driver.h:40
Command object for green adjust (see ParamCommand).
Definition: OgreColourFaderAffector2.h:56
SmallVector & operator=(const SmallVectorImpl< T > &RHS)
Definition: OgreSmallVector.h:766
@ VET_USHORT4
Definition: OgreHardwareVertexBuffer.h:145
size_t getMemoryUsage(void) const
Gets the current memory usage, in bytes.
Definition: OgreResourceManager.h:159
const String & getWorldResourceGroupName(void) const
Gets the resource group that 'world' resources will use.
Definition: OgreResourceGroupManager.h:810
Factory for OctreeSceneManager.
Definition: OgreOctreeSceneManager.h:226
Class encapsulating a set of AnimationState objects.
Definition: OgreAnimationState.h:199
@ RSC_HWOCCLUSION_ASYNCHRONOUS
D3D11: Supports asynchronous hardware occlusion queries.
Definition: OgreRenderSystemCapabilities.h:186
bool transparentShadowCastersMode
Are we in transparent shadow caster mode?
Definition: OgreSceneManager.h:393
bool operator==(const TerrainLayerSamplerElement &e) const
Definition: OgreTerrainMaterialGenerator.h:81
Definition: OgreVector.h:128
const String & getFragmentProgramName(void) const
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgrePass.h:1242
static float Cos(float fValue, bool useTables=false)
Cosine function.
Definition: OgreMath.h:344
@ VSOCP_LOW
Definition: OgreShaderPrerequisites.h:82
virtual bool getPassFogStates(void) const
Returns whether a fragment program wants fog state to be passed through fixed pipeline low level API ...
Definition: OgreGpuProgram.h:296
Definition: OgreD3D11RenderTarget.h:8
float getShininess(void) const
Gets the 'shininess' property of the pass (affects specular highlights).
Definition: OgrePass.h:412
static bool isNaN(Real f)
Definition: OgreMath.h:320
bool isBatchFull(void) const
Definition: OgreInstanceBatch.h:247
bool hasCompileError(void) const
Did this program encounter a compile error when loading?
Class for calculating a tangent space basis.
Definition: OgreTangentSpaceCalc.h:47
PageManager * getManager() const
Get the manager of this world.
Definition: OgrePagedWorld.h:77
A pose is a linked set of vertex offsets applying to one set of vertex data.
Definition: OgrePose.h:56
Vector3 & getMaximum(void)
Gets a modifiable version of the maximum corner of the box.
Definition: OgreAxisAlignedBox.h:142
@ RSC_TEXTURE_COMPRESSION_PVRTC
Supports compressed textures in the PVRTC format.
Definition: OgreRenderSystemCapabilities.h:142
@ ID_PARAM_INDEXED
Definition: OgreScriptCompiler.h:585
void clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0)
@ ACT_TANTIME_0_2PI
Tangent of "Time0_2PI". Equivalent to RenderMonkey's "TanTime0_2PI".
Definition: OgreGpuProgramParams.h:997
std::vector< CompositorInstance * > Instances
Data types.
Definition: OgreCompositorChain.h:57
@ AU_DEGREE
Definition: OgreMath.h:214
bool writeG
Definition: OgreBlendMode.h:272
Real getLoadingOrder(void) const
Gets the loading order for scripts of this type.
AreaEmitter(ParticleSystem *psys)
Definition: OgreAreaEmitter.h:81
void setPageProvider(PageProvider *provider)
Set the PageProvider which can provide streams for Pages in this world.
Definition: OgrePagedWorld.h:173
FunctionAtomInstanceList::const_iterator FunctionAtomInstanceConstIterator
Definition: OgreShaderFunctionAtom.h:319
const Any & getUserAny(void) const
Definition: OgreNode.h:655
StencilOperation depthStencilPassOp
The action to take when both the stencil and depth check pass.
Definition: OgreRenderSystem.h:118
This is the main class for the compiler.
Definition: OgreScriptCompiler.h:186
std::vector< LayerInstance > LayerInstanceList
Definition: OgreTerrain.h:307
int type
Definition: OgreInput.h:86
@ VECTOR2
Definition: OgreAnimable.h:79
unsigned long ulong
Definition: OgrePrerequisites.h:62
MapIterator(typename T::iterator start, typename T::iterator last)
Constructor.
Definition: OgreIteratorWrapper.h:326
@ ACT_LIGHT_DIFFUSE_COLOUR_POWER_SCALED_ARRAY
Array of light diffuse colours scaled by light power (count set by extra param)
Definition: OgreGpuProgramParams.h:823
bool isLoadingBarVisible()
Definition: OgreTrays.h:939
void setColumnMajorMatrices(bool columnMajor)
Sets whether matrix packing in column-major order.
Definition: OgreGLSLShaderCommon.h:88
bool operator<(const Degree &d) const
Definition: OgreMath.h:142
Encapsulates a node in a BSP tree.
Definition: OgreBspNode.h:58
WorkQueue * getWorkQueue() const
Get the WorkQueue for processing background tasks.
Definition: OgreRoot.h:885
const StringVector & getScriptPatterns(void) const override
Gets the file patterns which should be used to find scripts for this class.
Definition: OgreResourceManager.h:381
void bindToFramebuffer(uint32 attachment, uint32 zoffset) override
Bind surface to frame buffer.
bool scalingShearingSupport
Definition: OgreShaderExHardwareSkinning.h:70
void setMaximumY(Real y)
Definition: OgreAxisAlignedBox.h:206
@ SPC_POSTOLIGHT_TANGENT_SPACE7
Definition: OgreShaderParameter.h:169
std::map< String, OverlayElement * > ChildMap
Definition: OgreOverlayContainer.h:58
static Radian Sign(const Radian &rValue)
Definition: OgreMath.h:378
uint32 getWidth() const
Gets the width of this buffer.
Definition: OgreHardwarePixelBuffer.h:184
void setSkyBoxEnabled(bool enable)
Enables / disables a 'sky box'.
Definition: OgreSceneManager.h:2034
Builds the difference between two sources.
Definition: OgreVolumeCSGSource.h:278
bool isDeferredProcessInProgress() const
If true, it's not safe to access this Page at this time, contents may be changing.
Definition: OgrePage.h:103
Real getFrameDelay(void) const
Definition: OgrePredefinedControllers.h:71
Definition: OgreSTBICodec.h:76
@ SBF_SOURCE_ALPHA
The texel alpha value.
Definition: OgreBlendMode.h:238
void lock(const SharedPtr< T > &p, size_t offset, size_t length, HardwareBuffer::LockOptions options)
Definition: OgreHardwareBuffer.h:447
Class representing the state of a single texture unit during a Pass of a Technique,...
Definition: OgreTextureUnitState.h:240
void setMinimum(Real x, Real y, Real z)
Definition: OgreAxisAlignedBox.h:156
uint32 ABGR
Definition: OgreColourValue.h:43
String doGet(const void *target) const
Definition: OgreStringInterface.h:92
@ SPC_LIGHTDIRECTION_VIEW_SPACE7
Definition: OgreShaderParameter.h:199
virtual Real getLoadRadius() const
Get the loading radius.
Definition: OgreGrid3DPageStrategy.h:141
void setTextureType(TextureType ttype)
Sets the type of texture; can only be changed before load()
Definition: OgreTexture.h:139
virtual ~ScriptLoader()
Definition: OgreScriptLoader.h:62
size_t getSize(void) const
Default implementation of IntersectionSceneQuery.
Definition: OgreSceneManager.h:3432
int _OgreExport findCommandLineOpts(int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
Locate command-line options of the unary form '-blah' and of the binary form '-blah foo',...
Virtual interface of the stereo driver.
Definition: OgreD3D9StereoDriverAMD.h:45
Definition: OgreSceneManager.h:311
int getTargetLodLevel() const
Definition: OgreTerrain.h:1831
Collection of renderables by priority.
Definition: OgreRenderQueueSortingGrouping.h:239
virtual void _notifyParticleMoved(std::vector< Particle * > ¤tParticles)
Optional callback notified when particles moved.
Definition: OgreParticleSystemRenderer.h:83
Specialized SceneNode that is customized for working within an Octree.
Definition: OgreOctreeNode.h:66
static void setDefaultVisibilityFlags(uint32 flags)
Set the default visibility flags for all future MovableObject instances.
Definition: OgreMovableObject.h:437
static bool isSampler(GpuConstantType c)
Definition: OgreGpuProgramParams.h:182
virtual ~CPreprocessor()
Destroy the preprocessor object.
Definition: OgreGLRenderSystemCommon.h:41
@ TU_AUTOMIPMAP
Mipmaps will be automatically generated for this texture.
Definition: OgreTexture.h:63
DebugDrawer * getDebugDrawer() const
Definition: OgreSceneManager.h:1418
const ShaderParameterList & getInputParameters() const
Return a list of input parameters.
Definition: OgreShaderFunction.h:195
void setSplitPassesByLightingType(bool split)
Sets whether or not the queue will split passes by their lighting type, ie ambient,...
Definition: OgreRenderQueueSortingGrouping.h:345
bool getPassSurfaceAndLightStates(void) const
Returns whether a vertex program wants light and material states to be passed through fixed pipeline ...
Definition: src/GLSL/include/OgreGLSLProgram.h:55
const ShaderProfiles & getSupportedShaderProfiles() const
Returns a set of all supported shader profiles.
Definition: OgreRenderSystemCapabilities.h:493
@ VET_SHORT2_NORM
signed shorts (normalized to -1..1)
Definition: OgreHardwareVertexBuffer.h:157
const Ogre::DisplayString & getCaption()
Definition: OgreTrays.h:251
static ShadowCameraSetupPtr create()
Definition: OgreShadowCameraSetup.h:90
void mul(const In &arg0, const In &arg1, const Out &dst) const
dst = arg0 * arg1;
Definition: OgreShaderFunction.h:79
Definition: OgreAssimpLoader.h:53
@ ID_CAMERA
Definition: OgreScriptCompiler.h:851
void copyData(HardwareBuffer &srcBuffer)
Copy all data from another buffer into this one.
Definition: OgreHardwareBuffer.h:339
This is a abstract class that that provides the interface for the query class for hardware occlusion.
Definition: OgreHardwareOcclusionQuery.h:51
static uint16 uint16Cast(size_t t)
saturated cast of size_t to uint16
Definition: OgreMath.h:392
String filename
Filename, if this is to be loaded from a file.
Definition: OgreTerrainGroup.h:320
void setCommonUpVector(const Vector3 &vec)
Use this to specify the common up-vector given to billboards.
Definition: OgreBillboardParticleRenderer.h:97
float width
Definition: OgreBillboardChain.h:94
Real maxDistanceInFrustum
The farthest object in the frustum regardless of visibility / shadow caster flags.
Definition: OgreSceneManager.h:113
@ SPC_LIGHTDIRECTION_TANGENT_SPACE1
Definition: OgreShaderParameter.h:203
VertexList mVertexList
Definition: OgreLodData.h:154
Definition: OgreLodCollapseCost.h:44
Real minDistance
The closest a visible object is to the camera.
Definition: OgreSceneManager.h:107
@ FILTER_LINEAR
Definition: OgreImage.h:428
General purpose class used for encapsulating the reading and writing of data.
Definition: OgreDataStream.h:64
Specialisation of HardwareBuffer for a vertex buffer.
Definition: OgreHardwareVertexBuffer.h:48
const String & getName(void) const
Definition: OgrePCZone.h:97
virtual Terrain::Alignment getAlignment() const
Retrieve the alignment of the grid of terrain (cannot be modified after construction).
Definition: OgreTerrainGroup.h:121
TextureScope
Definition: OgreCompositionTechnique.h:53
Factory class for GLSL ES programs.
Definition: OgreGLSLESCgProgramFactory.h:39
Real getPixelDisplayRatio() const
Returns an estimated ratio between a pixel and the display area it represents.
Definition: OgreCamera.h:661
virtual void setValue(const Vector3 &)
Set value.
Definition: OgreAnimable.h:164
bool isShadowTechniqueAdditive(void) const
Is there an additive shadowing technique in use?
Definition: OgreSceneManager.h:2760
GPUDeviceNameRule()
Definition: OgreTechnique.h:138
std::list< SceneQuery::WorldFragment * > SceneQueryResultWorldFragmentList
Definition: OgreSceneQuery.h:203
@ ACT_VIEWPROJ_MATRIX
The current view & projection matrices concatenated.
Definition: OgreGpuProgramParams.h:681
static Vector4 calculateFaceNormalWithoutNormalize(const Vector3 &v1, const Vector3 &v2, const Vector3 &v3)
Calculate a face normal without normalize, including the w component which is the offset from the ori...
Definition: OgreVector.h:901
void setAutoHardwareBufferManagement(bool autoManagement)
Set automatic hardware buffers management.
Definition: OgreD3D9HardwareBufferManager.h:48
void prepare(size_t originalSize)
Definition: OgreLod0Stripifier.h:67
const String & getTarget(void) const
Gets the shader target to compile down to, e.g.
Definition: OgreD3D11HLSLProgram.h:172
int TrackVertexColourType
An enumeration describing which material properties should track the vertex colours.
Definition: OgreCommon.h:298
@ G2D_X_Y
Grid is in the X/Y plane.
Definition: OgreGrid2DPageStrategy.h:52
const String & getLanguage(void) const
Get the name of the language this factory creates programs for.
Definition: OgreSharedPtr.h:40
@ GCT_SAMPLER_EXTERNAL_OES
Definition: OgreGpuProgramParams.h:82
uchar * getCurrentPtr(void)
Get a pointer to the current position in the memory block this stream holds.
Definition: OgreDataStream.h:321
virtual ~ShadowTextureListener()
Definition: OgreSceneManager.h:131
void setPassIterationCount(const size_t count)
set the number of iterations that this pass should perform when doing fast multi pass operation.
Definition: OgrePass.h:1399
Real maxTimePercent
The maximum percentage of frame time this profile has taken.
Definition: OgreProfiler.h:119
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:85
Provides methods to find out where the Ogre config files are stored and where logs and settings files...
Definition: OgreFileSystemLayer.h:46
virtual void windowFocusChange(Ogre::RenderWindow *rw)
Definition: OgreWindowEventUtilities.h:96
@ ID_AMBIENT
Definition: OgreScriptCompiler.h:597
Definition: OgreGLES2HardwarePixelBuffer.h:36
@ CMPF_GREATER
Write if (new_Z >= existing_Z)
Definition: OgreCommon.h:70
StateCacheManager * createOrRetrieveStateCacheManager()
Get the state cache manager, creating it on demand.
Definition: OgreGLContext.h:77
Factory for default scene manager.
Definition: OgreSceneManagerEnumerator.h:46
Utility class for controlling the camera in samples.
Definition: OgreCameraMan.h:56
static StringVector parseStringVector(const String &val)
Definition: OgreStringConverter.h:338
~PixelBox()
Definition: OgrePixelFormat.h:353
shared_ptr< UniformParameter > UniformParameterPtr
Definition: OgreShaderPrerequisites.h:76
virtual ~QueuedRenderableVisitor()
Definition: OgreRenderQueueSortingGrouping.h:73
bool isNull(void) const
Returns true if the box is null i.e.
Definition: OgreAxisAlignedBox.h:500
uint getCustomAttribute(const String &name)
simplified API for bindings
Definition: OgreTexture.h:421
unsigned short getMaxSimultaneousLights(void) const
Gets the maximum number of lights to be used by this pass.
Definition: OgrePass.h:1073
VertexData * vertexData
Vertex source data.
Definition: OgreRenderOperation.h:108
Class to provide access to common mathematical functions.
Definition: OgreMath.h:204
bool getReceiveDynamicShadowsEnabled() const
Whether to support dynamic texture shadows received from other objects, on the terrain (default true)...
Definition: OgreTerrainMaterialGeneratorA.h:124
bool getPortalsUpdated(void)
Definition: OgrePCZone.h:243
SharedPtr< RenderToVertexBuffer > RenderToVertexBufferPtr
Definition: OgrePrerequisites.h:288
virtual bool prepareProceduralPage(Page *page, PagedWorldSection *section)
Give a provider the opportunity to prepare page content procedurally.
Definition: OgrePageManager.h:69
Command object for randomness (see ParamCommand).
Definition: OgreDirectionRandomiserAffector.h:49
Definition: OgreLodData.h:55
static Real Log2(Real fValue)
Definition: OgreMath.h:363
bool isSkyDomeEnabled(void) const
Return whether a skydome is enabled.
Definition: OgreSceneManager.h:2120
ZoneIterator getZoneIterator(void)
Definition: OgrePCZSceneManager.h:311
Definition: OgreGLCopyingRenderTexture.h:39
virtual void set(T val)
Set the property value.
Definition: OgreProperty.h:236
std::vector< PlaneBoundedVolume > PlaneBoundedVolumeList
Definition: OgrePlaneBoundedVolume.h:128
@ FFP_PS_FOG
Definition: OgreShaderFFPRenderState.h:62
bsp_header_t * mHeader
Definition: OgreQuake3Level.h:119
bool isVSyncEnabled() const
Indicates whether vertical sync is activated for the window.
Definition: OgreD3D11RenderWindow.h:128
const MaterialPtr & getMaterial(void) const
Retrieves a weak reference to the material this renderable object uses.
Definition: OgreBorderPanelOverlayElement.h:240
LoaderParams
Definition: OgreAssimpLoader.h:71
@ RENDER_QUEUE_2
Definition: OgreRenderQueue.h:59
Singleton wrapper for hardware buffer manager.
Definition: OgreHardwareBufferManager.h:388
std::map< String, ZoneData * > ZoneDataMap
Definition: OgrePCZSceneNode.h:49
void setAlphaToCoverageEnabled(bool enabled)
Sets whether to use alpha to coverage (A2C) when blending alpha rejected values.
Definition: OgrePass.h:1021
virtual ManualObjectSection * end(void)
Finish defining the object and compile the final renderable version.
String currentValue
Definition: OgreConfigOptionMap.h:52
ShadowCaster::ShadowRenderableList & getShadowRenderableList()
Definition: OgreStaticGeometry.h:332
bool isDebugDisplayEnabled(void) const
Gets whether debug display of this object is enabled.
Definition: OgreMovableObject.h:562
@ OR_LANDSCAPELEFT
Definition: OgreFrustum.h:56
Pass * getParent(void) const
Gets the parent Pass object.
Definition: OgreTextureUnitState.h:1021
virtual ~ZipArchiveFactory()
Definition: OgreZip.h:59
SharedPtr< MemoryDataStream > MemoryDataStreamPtr
Definition: OgrePrerequisites.h:285
void setLayerNames(const std::vector< String > &names)
Set image names to be loaded as layers (3d & texture array) or cubemap faces.
Definition: OgreTexture.h:440
@ CE_REFERENCETOANONEXISTINGOBJECT
Definition: OgreScriptCompiler.h:205
UserObjectBindings & getUserObjectBindings()
Class that provides convenient interface to establish a linkage between custom user application objec...
Definition: OgreTechnique.h:695
uint32 getHeight()
Definition: OgreGLPBuffer.h:48
void setSamplerBinding(bool enable)
Definition: OgreGLSLShader.h:52
size_t level
The current LOD level.
Definition: OgreVolumeChunkHandler.h:62
virtual void viewportCameraChanged(Viewport *viewport)
Notification of when a new camera is set to target listening Viewport.
Definition: OgreViewport.h:66
bool isRenderQueueGroupSet(void) const
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition: OgreSubEntity.h:186
@ ID_TARGET_OUTPUT
Definition: OgreScriptCompiler.h:775
bool getLightScissoringEnabled() const
Gets whether or not this pass will be clipped by a scissor rectangle encompassing the lights that are...
Definition: OgrePass.h:1429
@ ERR_NOT_IMPLEMENTED
Definition: OgreException.h:119
void setCubicTextureName(const String &name, bool forUVW=false)
Definition: OgreTextureUnitState.h:376
OperationType
The rendering operation type to perform.
Definition: OgreRenderOperation.h:48
void colour(const ColourValue &col)
Add a vertex colour to a vertex.
Definition: OgreManualObject.h:340
void setDefaultGlobalColourMapSize(uint16 sz)
Set the default size of the terrain global colour map for a new terrain.
Definition: OgreTerrain.h:2009
Real normalise(void)
Normalises the plane.
Definition: OgrePlane.h:216
static const Quaternion ZERO
Definition: OgreQuaternion.h:341
Real noise(Real xIn, Real yIn, Real zIn) const
3D noise function.
float getDepthClear(void) const
Gets the default depth buffer value to which the viewport is cleared.
Definition: OgreViewport.h:222
void _cleanupDepthBuffers(bool bCleanManualBuffers=true)
Removes all depth buffers.
@ GCT_UINT1
Definition: OgreGpuProgramParams.h:110
SceneBlendFactor blendSrc
Definition: OgreQuake3Shader.h:80
@ PF_ASTC_RGBA_8X8_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 8x8)
Definition: OgrePixelFormat.h:264
A factory class for creating types of world section.
Definition: OgrePagedWorldSection.h:301
@ FRUSTUM_PLANE_TOP
Definition: OgreFrustum.h:75
CreateGpuProgramScriptCompilerEvent(const String &file, const String &name, const String &resourceGroup, const String &source, const String &syntax, GpuProgramType programType)
Definition: OgreScriptCompiler.h:515
virtual ~RenderTargetListener()
Definition: OgreRenderTargetListener.h:88
SharedPtr< GpuProgramParameters > GpuProgramParametersPtr
Definition: OgrePrerequisites.h:279
const_iterator begin() const
Definition: OgreSmallVector.h:161
void removeWidgetFromTray(TrayLocation trayLoc, const Ogre::String &name)
Definition: OgreTrays.h:1056
GLFrameBufferObjectCommon * getFBO()
Definition: OgreGLES2FBORenderTexture.h:58
virtual void clear(void)
Completely clear the contents of the object.
int getHighestLodLoaded()
Definition: OgreTerrainLodManager.h:119
void setCompositeMapAmbient(const ColourValue &c)
Set the composite map ambient light to use.
Definition: OgreTerrain.h:1893
@ ACT_SINTIME_0_1
Sine of "Time0_1". Equivalent to RenderMonkey's "SinTime0_1".
Definition: OgreGpuProgramParams.h:980
uint16 currentLoadedLod
Definition: OgreTerrainLodManager.h:71
void setUserData(void *userData)
Definition: OgrePCZone.h:246
Factory class for Vulkan programs.
Definition: OgreVulkanProgram.h:67
Lightweight struct to represent a mesh vertex.
Definition: OgreVolumeMeshBuilder.h:47
reverse_iterator rend()
Definition: OgreSmallVector.h:172
Real mExtent
Definition: OgreSegment.h:73
@ BOTH_SIDE
Definition: OgrePlane.h:100
static const uint16 WORKQUEUE_CHANGECOLLECTION_REQUEST
Definition: OgrePage.h:185
@ ID_SAMPLER_REF
Definition: OgreScriptCompiler.h:847
SceneBlendOperation getSceneBlendingOperation() const
Returns the current blending operation.
Definition: OgrePass.h:718
GLContext * getContext() const
Get the GL context that needs to be active to render to this target.
Definition: OgreGL3PlusFBORenderTexture.h:57
TerrainLayerSamplerSemantic
Enumeration of types of data that can be read from textures that are specific to a given layer.
Definition: OgreTerrainMaterialGenerator.h:56
const String & getResourceGroup() const
Get the resource group in which files will be located.
Definition: OgreTerrainGroup.h:166
Class to do pixel format mapping between GL and OGRE.
Definition: OgreGLES2PixelFormat.h:39
@ TAM_BORDER
Texture coordinates outside the range [0.0, 1.0] are set to the border colour.
Definition: OgreCommon.h:129
float getFogDensity(void) const
Returns the fog density for this pass.
Definition: OgrePass.h:981
@ ID_GEOMETRY_PROGRAM_REF
Definition: OgreScriptCompiler.h:566
float lightmap[2]
Definition: OgreQuake3Types.h:211
virtual PagedWorld * getWorld() const
Get the parent world.
Definition: OgrePagedWorldSection.h:133
This class is used to provide an external random value provider.
Definition: OgreMath.h:221
Definition: OgreGL3PlusTextureManager.h:42
void _notifyObjectMoved(const MovableObject *mov, const Vector3 &pos)
Ensures that the MovableObject is attached to the right leaves of the BSP tree.
bool getLoop(void) const
Gets whether or not this animation loops
Definition: OgreAnimationState.h:123
std::vector< ProfiledEdge > LodProfile
Definition: OgreLodConfig.h:50
T value_type
Definition: OgreSmallVector.h:147
Real crossProduct(const VectorBase &rkVector) const
Calculates the 2 dimensional cross-product of 2 vectors, which results in a single floating point val...
Definition: OgreVector.h:84
@ ID_TEXTURE_ALIAS
Definition: OgreScriptCompiler.h:680
@ CE_OBJECTNAMEEXPECTED
Definition: OgreScriptCompiler.h:199
VertexData * vertexData
Dedicated vertex data (only valid if useSharedVertices = false).
Definition: OgreSubMesh.h:77
@ ACT_TANTIME_0_X
Tangent of "Time0_X". Equivalent to RenderMonkey's "TanTime0_X".
Definition: OgreGpuProgramParams.h:967
Internal shared values of the chunks which are equal in the whole tree.
Definition: OgreVolumeChunk.h:111
bool useOneWeight() const
Definition: OgreInstanceBatchVTF.h:195
std::list< T >::const_iterator const_iterator
Definition: OgreDeprecated.h:57
virtual ~ScriptCompilerEvent()
Definition: OgreScriptCompiler.h:346
Listener()
Definition: OgreSceneManager.h:322
static const String & DEFAULT_RESOURCE_GROUP
Definition: OgreOverlayElement.h:105
void endSection(unsigned short level, const bool useMainBuffer=true)
Definition: OgreMaterialSerializer.h:306
virtual bool canGenerateUsingDeclaration(const TerrainLayerDeclaration &decl)
Whether this generator can generate a material for a given declaration.
Definition: OgreTerrainMaterialGenerator.h:268
Real alphaArg2
Manual alpha value for manual source2.
Definition: OgreBlendMode.h:158
GpuConstantDefinition()
Definition: OgreGpuProgramParams.h:299
Ray(const Vector3 &origin, const Vector3 &direction)
Definition: OgreRay.h:52
@ ID_PREVIOUS
Definition: OgreScriptCompiler.h:778
const Vector3 & getInitialPosition(void) const
Gets the initial position of this node, see setInitialState for more info.
Definition: OgreNode.h:588
A way of recording the way each LODs is recorded this Mesh.
Definition: OgreMesh.h:954
String doGet(const void *target) const
Struct recording a pass which can be used for a specific illumination stage.
Definition: OgrePass.h:1561
Abstract class that defines a 'codec'.
Definition: OgreCodec.h:55
bool getPassTransformStates(void) const
Returns whether a vertex program wants transform state to be passed through fixed pipeline low level ...
AntiPortal datastructure for occlusion culling.
Definition: OgreAntiPortal.h:37
float bbox[6]
Definition: OgreQuake3Types.h:154
std::vector< Vector3 > VertexList
Definition: OgrePolygon.h:56
String logObjectInfo(const String &msg, GLuint obj)
If there is a message in GL info log then post it in the Ogre Log.
Viewport * getCurrentViewport(void) const
Gets the current viewport being rendered (advanced use only, only valid during viewport update.
Definition: OgreSceneManager.h:3386
@ PF_ASTC_RGBA_5X5_LDR
ASTC (ARM Adaptive Scalable Texture Compression RGBA, block size 5x5)
Definition: OgrePixelFormat.h:254
Thread-safe buffer for storing Hardware vertex buffer.
Definition: OgreLodBuffer.h:54
std::vector< T, AlignedAllocator< T, Alignment > > aligned_vector
Definition: OgrePrerequisites.h:317
std::map< String, PCZoneFactory * > PCZoneFactoryMap
Definition: OgrePCZoneFactory.h:81
Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses.
Definition: OgreParticleEmitterFactory.h:56
virtual StreamSerialiser * readWorldStream(const String &filename)
Get a serialiser set up to read PagedWorld data for the given world filename.
Definition: OgrePageManager.h:99
SharedPtr< D3D11Texture > D3D11TexturePtr
Definition: OgreD3D11Prerequisites.h:125
Vector operator-(const Vector &b) const
Definition: OgreVector.h:709
const SmallVectorImpl & operator=(const SmallVectorImpl &RHS)
Definition: OgreSmallVector.h:637
static BaseConstantType getBaseType(GpuConstantType ctype)
Definition: OgreGpuProgramParams.h:187
std::vector< RenderWindow * > RenderWindowList
Render window container.
Definition: OgreCommon.h:842
@ ACT_SPOTLIGHT_WORLDVIEWPROJ_MATRIX_ARRAY
An array of the view/projection matrix of a given spotlight projection frustum, combined with the cur...
Definition: OgreGpuProgramParams.h:942
WorkQueue()
Definition: OgreWorkQueue.h:224
const LODBucketList & getLODBuckets() const
Get an list of the LODs in this region.
Definition: OgreStaticGeometry.h:411
std::vector< MeshLodUsage > MeshLodUsageList
Definition: OgreMesh.h:100
void setImageFence(VkFence fence)
Definition: OgreVulkanWindow.h:144
~PCZSceneManagerFactory()
Definition: OgrePCZSceneManager.h:376
ushort poseIndex
The linked pose index.
Definition: OgreKeyFrame.h:203
GuiHorizontalAlignment getHorizontalAlignment(void) const
Gets the horizontal alignment for this element.
Definition: OgreOverlayElement.h:398
@ ID_ALPHA_TO_COVERAGE
Definition: OgreScriptCompiler.h:634
MapIterator< Instances > SceneManagerIterator
Definition: OgreSceneManagerEnumerator.h:180
const Vector3 getCenter(void) const
Gets the center of this cell.
Definition: OgreVolumeOctreeNode.h:203
std::map< String, MaterialBucket * > MaterialBucketMap
Lookup of Material Buckets in this region.
Definition: OgreStaticGeometry.h:289
virtual void _destroyVao(GLContext *context, uint32 vao)
Destroy VAO immediately or defer if it was created on other context.
Definition: OgreGLRenderSystemCommon.h:138
void setGeometryProgramNumOutputVertices(int numOutputVertices)
Set the number of vertices a single geometry program run can emit.
Definition: OgreRenderSystemCapabilities.h:603
void rotate(const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
Rotate the node around an arbitrary axis.
Definition: OgreNode.h:419
static CmdStateChange msStateCmd
Definition: OgreColourFaderAffector2.h:193
void unlockImpl()
Internal implementation of unlock()
void destroyBillboardChain(MovableObject *obj)
Removes & destroys a BillboardChain from the SceneManager.
Definition: OgreSceneManager.h:1569
const Vector3 getCorner2(void) const
Gets the coordinate of corner 2.
Definition: OgreVolumeOctreeNode.h:467
std::list< PCZone * > PCZoneList
Definition: OgrePCZone.h:54
void setNumMultiRenderTargets(ushort num)
The number of simultaneous render targets supported.
Definition: OgreRenderSystemCapabilities.h:391
Octree * getOctant()
Returns the Octree in which this OctreeNode resides.
Definition: OgreOctreeZone.h:232
float g
Definition: OgreColourValue.h:84
const AxisAlignedBox & getBoundingBox(void) const
Get the AABB (local coords) of this node.
Definition: OgreTerrainQuadTreeNode.h:225
Stream object which targets a log.
Definition: OgreLog.h:196
bool isCustomViewMatrixEnabled(void) const
Returns whether a custom view matrix is in use.
Definition: OgreFrustum.h:369
This class is used to perform Resource operations in a background thread.
Definition: OgreResourceBackgroundQueue.h:83
Technique * getParent(void) const
Gets the parent Technique.
Definition: OgrePass.h:1164
bool watchForMax(void)
Definition: OgreProfiler.h:158
bool isBorderRight(const OctreeNode &root) const
Gets whether this cell is at the right of the given root cell.
Definition: OgreVolumeOctreeNode.h:243
GuiMetricsMode getMetricsMode(void) const
Retrieves the current settings of how the element metrics are interpreted.
Definition: OgreOverlayElement.h:380
const Radian & getRotation(void) const
Definition: OgreParticle.h:107
@ SPC_POSITION_LIGHT_SPACE4
Definition: OgreShaderParameter.h:102
@ D3D_TEX_TYPE_CUBE
cube texture
Definition: OgreD3D9Mappings.h:50
float getLineWidth() const
Definition: OgrePass.h:441
@ VET_FLOAT2
Definition: OgreHardwareVertexBuffer.h:126
bool isAutoUpdated() const
Gets whether this viewport is automatically updated if Ogre's rendering loop or RenderTarget::update ...
Definition: OgreViewport.h:257
@ PT_UNSIGNED_SHORT
Definition: OgreStringInterface.h:54
PCZSceneManager * mPCZSM
Pointer to the pcz scene manager that created this zone.
Definition: OgrePCZone.h:252
ResourceCreateOrRetrieveResult createOrRetrieve(const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
Create a new resource, or retrieve an existing one with the same name if it already exists.
void removeWidgetFromTray(TrayLocation trayLoc, size_t place)
Definition: OgreTrays.h:1061
MetalRenderTexture(MetalDevice *ownerDevice, const String &name, HardwarePixelBuffer *buffer, __unsafe_unretained id< MTLTexture > renderTexture, __unsafe_unretained id< MTLTexture > resolveTexture, PixelFormat format, uint32 depthPlane, uint32 slice, uint32 fsaa, uint32 mip, bool hwGamma)
Holds all the data associated with a Binary Space Parition (BSP) based indoor level.
Definition: OgreBspLevel.h:63
SmallVectorTemplateBase(size_t Size)
Definition: OgreSmallVector.h:268
virtual ConfigOptionMap getConfigOptions()
Add any special config values to the system.
Definition: OgreGLNativeSupport.h:106
Vector3 & getPrevPosition(void)
Definition: OgrePCZSceneNode.h:93
MovableObject * movableObject
The movable object whose level of detail has changed.
Definition: OgreLodListener.h:47
static UINT _getAccessFlags(TextureUsage usage)
Definition: OgreD3D11Mappings.h:83
@ ACT_LIGHT_DIRECTION_VIEW_SPACE
A light direction in view space (index determined by setAutoConstant call)
Definition: OgreGpuProgramParams.h:803
Implementation of a dual quaternion, i.e.
Definition: OgreDualQuaternion.h:47
TextureDefinition()
Definition: OgreCompositionTechnique.h:82
int type
Definition: OgreInput.h:64
@ IRS_RENDER_TO_TEXTURE
Render to texture stage, used for texture based shadows.
Definition: OgreSceneManager.h:275
DebugDrawer(SceneNode *node, btDynamicsWorld *world)
Definition: OgreBullet.h:119
static Radian Abs(const Radian &rValue)
Absolute value function.
Definition: OgreMath.h:285
SceneQueryMovableWorldFragmentIntersectionList movables2world
List of movable / world intersections.
Definition: OgreSceneQuery.h:483
void destroyParticleSystem(MovableObject *obj)
Removes & destroys a ParticleSystem from the SceneManager.
Definition: OgreSceneManager.h:1657
Plugin()
Definition: OgrePlugin.h:82
virtual void _setPointSpritesEnabled(bool enabled)
Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) o...
Definition: OgreRenderSystem.h:516
void setColumnMajorMatrices(bool columnMajor)
Sets whether matrix packing in column-major order.
Definition: OgreD3D9GpuProgram.h:68
virtual Node * createChild(const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
Creates an unnamed new Node as a child of this node.
LodDataPtr data
Definition: OgreLodWorkQueueRequest.h:45
int numPasses
Definition: OgreQuake3Shader.h:106
LayerBlendSource
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation ...
Definition: OgreBlendMode.h:112
void blitToMemory(const Box &srcBox, const PixelBox &dst) override
Copies a region of this pixelbuffer to normal memory.
ValueType getNext()
Returns the next(=current) value element in the collection, and advances to the next.
Definition: OgreIteratorWrapper.h:170
const Vector3 & getDerivedDirection() const
Get the direction of the portal in world coordinates.
Definition: OgrePortalBase.h:131
VSOutputCompactPolicy getVertexShaderOutputsCompactPolicy() const
Get the vertex shader outputs compaction policy.
Definition: OgreShaderGenerator.h:419
@ PF_R8G8B8
24-bit pixel format, 8 bits for red, green and blue.
Definition: OgrePixelFormat.h:78
Defines an interface to classes which have one or more AnimableValue instances to expose.
Definition: OgreAnimable.h:238
VkImage getDisplayTextureName(void) const
Definition: OgreVulkanTextureGpu.h:166
@ ID_THREAD_GROUPS
Definition: OgreScriptCompiler.h:848
void ToRotationMatrix(Matrix3 &kRot) const
virtual Real getSquaredRenderingDistance(void) const
Gets the squared distance at which batches are no longer rendered.
Definition: OgreStaticGeometry.h:626
void setVerbose(bool v)
Sets whether this manager and its resources habitually produce log output.
Definition: OgreResourceManager.h:389
Interface for visualising debugging the SceneManager state.
Definition: OgreSceneManager.h:3422
String refCompName
Definition: OgreCompositionTechnique.h:68
Utility class to handle Window Messages.
Definition: OgreWindowEventUtilities.h:106
HardwareBufferManagerBase * getManager() const
Return the manager of this buffer, if any.
Definition: OgreHardwareVertexBuffer.h:66
Vector3 mC4
Definition: OgreVolumeDualGridGenerator.h:54
virtual StreamSerialiser * writePageStream(PageID pageID, PagedWorldSection *section)
Get a serialiser set up to write Page data for the given PageID, or null if this provider cannot supp...
Definition: OgrePageManager.h:124
static const uint32 CHUNK_ID
Definition: OgreGrid3DPageStrategy.h:124
@ MANUAL_CULL_NONE
No culling so everything is sent to the hardware.
Definition: OgreCommon.h:175
uint16 minBatchSize
Minimum batch size (along one edge) in vertices; must be 2^n+1.
Definition: OgreTerrain.h:345
@ ID_CONTENT_TYPE
Definition: OgreScriptCompiler.h:761
Model of OpenGL program object created using the glLinkProgram method of linking.
Definition: OgreGLSLMonolithicProgram.h:49
@ BBO_BOTTOM_RIGHT
Definition: OgreBillboardSet.h:66
VulkanTextureGpu * mDepth
Definition: OgreVulkanRenderPassDescriptor.h:80
LightList * _getLightList()
Returns a pointer to the current list of lights for this object.
Definition: OgreMovableObject.h:493
Real getCompositeMapDistance() const
Get the distance at which to start using a composite map if present.
Definition: OgreTerrain.h:1899
@ BBO_CENTER_RIGHT
Definition: OgreBillboardSet.h:63
~VertexCacheProfiler()
Definition: OgreVertexIndexData.h:311
@ TU_DEFAULT
Default to automatic mipmap generation static textures.
Definition: OgreTexture.h:76
void attachChildShader(const String &name)
Overridden.
void encodeToFile(const Any &input, const String &outFileName) const override
Codes the data in the input chunk and saves the result in the output filename provided.
virtual void setValue(int)
Set value.
Definition: OgreAnimable.h:152
@ EncoderGraphicsOpen
Definition: OgreVulkanQueue.h:65
Holds the results of an intersection scene query (pair values).
Definition: OgreSceneQuery.h:478
virtual void _setDepthBufferWriteEnabled(bool enabled=true)
Definition: OgreRenderSystem.h:708
virtual bool isMorphAnimationIncluded(void) const
Returns whether a vertex program includes the required instructions to perform morph animation.
Definition: OgreGpuProgram.h:237
@ SPC_POSTOCAMERA_OBJECT_SPACE
View vector in object space.
Definition: OgreShaderParameter.h:120
@ SO_FLAT
No interpolation takes place. Each face is shaded with a single colour determined from the first vert...
Definition: OgreCommon.h:137
MapIterator< PriorityMap > PriorityMapIterator
Definition: OgreRenderQueueSortingGrouping.h:385
ID3D11DeviceContextN * GetImmediateContext()
Definition: OgreD3D11Device.h:62
Chunk * origin
The chunk which created this request.
Definition: OgreVolumeChunkHandler.h:77
std::vector< VkImageView > mSwapchainImageViews
Definition: OgreVulkanWindow.h:80
InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived ...
Definition: OgreInstanceBatch.h:88
@ LB_BlendSoftLight
Definition: OgreShaderExLayeredBlending.h:61
PixelFormat format
The format required of this texture.
Definition: OgreTerrainMaterialGenerator.h:108
Specialized frustum shaped culling volume that has culling planes created from portals.
Definition: OgrePCZFrustum.h:66
std::map< String, ParticleSystemRendererFactory * > ParticleSystemRendererFactoryMap
Definition: OgreParticleSystemManager.h:80
void setLightCountAutoUpdate(bool autoUpdate)
Set the light count auto update state.
Definition: OgreShaderRenderState.h:103
@ EncoderCopyOpen
Definition: OgreVulkanQueue.h:67
Implements the plane optimal shadow camera algorithm.
Definition: OgreShadowCameraSetupPlaneOptimal.h:62
TransformSpace
Enumeration denoting the spaces which a transform can be relative to.
Definition: OgreNode.h:62
@ GCT_UINT3
Definition: OgreGpuProgramParams.h:112
virtual const String & getName() const =0
void * DYNLIB_HANDLE
Definition: OgreDynLib.h:49
bool isPointAttenuationEnabled(void) const
Returns whether points are attenuated with distance.
Definition: OgrePass.h:504
@ LL_LOW
Definition: OgreLog.h:52
@ RENDER_QUEUE_OVERLAY
Use this queue for objects which must be rendered last e.g. overlays.
Definition: OgreRenderQueue.h:73
ImageData()
Definition: OgreImageCodec.h:79
@ SBF_ONE
Constant value of 1.0.
Definition: OgreBlendMode.h:231
@ VET_SHORT3
Definition: OgreHardwareVertexBuffer.h:132
Definition: OgreGL3PlusTexture.h:39
void position(float x, float y, float z)
This is an overloaded member function, provided for convenience. It differs from the above function o...
Definition: OgreManualObject.h:230
Command object for inner size (see ParamCommand).
Definition: OgreRingEmitter.h:65
ParticleEmitterFactory()
Definition: OgreParticleEmitterFactory.h:61
int getSoftwareAnimationRequests(void) const
Returns the number of requests that have been made for software animation.
Definition: OgreEntity.h:617
Definition: OgreVulkanRenderPassDescriptor.h:76
VulkanProgram(ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, VulkanDevice *device)
ConstVectorIterator< ShadowTextureConfigList > ConstShadowTextureConfigIterator
Definition: OgreSceneManager.h:76
@ ID_SCOPE_CHAIN
Definition: OgreScriptCompiler.h:786
struct mz_stream_s z_stream
Definition: OgreDeflate.h:39
Rule controlling whether technique is deemed supported based on GPU vendor.
Definition: OgreTechnique.h:123
void sampleTexture(const In &sampler, const In &texcoord, const Out &dst) const
dst = texture(sampler, texcoord);
Definition: OgreShaderFunction.h:66
A specialisation of the PanelOverlayElement to provide a panel with a border.
Definition: OgreBorderPanelOverlayElement.h:57
Region * getParent(void)
Definition: OgreStaticGeometry.h:310
int lm_texture
Definition: OgreQuake3Types.h:193
@ PF_ATC_RGBA_EXPLICIT_ALPHA
ATC (AMD_compressed_ATC_texture)
Definition: OgrePixelFormat.h:246
const Sphere & getDerivedSphere() const
Get the sphere centered on the derived CP of the portal in world coordinates.
Definition: OgrePortalBase.h:137
High level interface of Direct3D9 Device.
Definition: OgreD3D9Device.h:42
Definition: OgreShaderProgramWriterManager.h:47
SceneBlendType
Types of blending that you can specify between an object and the existing contents of the scene.
Definition: OgreBlendMode.h:215
@ GPU_UNKNOWN
Definition: OgreRenderSystemCapabilities.h:232
@ SHADOWDETAILTYPE_ADDITIVE
Mask for additive shadows (not for direct use, use SHADOWTYPE_ enum instead)
Definition: OgreCommon.h:218
String doGet(const void *target) const
Definition: OgreStringInterface.h:107
bool isHardwareGammaEnabled() const
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied...
Definition: OgreTexture.h:203
@ SPC_LIGHTDIRECTION_VIEW_SPACE1
Definition: OgreShaderParameter.h:193
unsigned short getStartLight(void) const
Gets the light index that this pass will start at in the light list.
Definition: OgrePass.h:1087